04-27-2019, 05:30 AM
What To Expect in Godot 3.2
<div style="margin: 5px 5% 10px 5%;"><img src="http://www.sickgaming.net/blog/wp-content/uploads/2019/04/what-to-expect-in-godot-3-2.png" width="670" height="595" title="" alt="" /></div><div><p>Several weeks ago, Godot 3.1 finally shipped after a year of development. Since then, several details and hints about what are coming in the 3.1 release have become available. This post is gathering all of those details together in a single place. </p>
<p>There have been a few posts on the Godot website detailing 3.1 features:</p>
<p align="left">In addition to these announced features, several more have been discussed on Twitter.</p>
<p align="center"><a href="https://twitter.com/reduzio/status/1116451869231067146"><img width="670" height="595" title="image" alt="image" src="http://www.sickgaming.net/blog/wp-content/uploads/2019/04/what-to-expect-in-godot-3-2.png" border="0"></a></p>
<p align="center"><a href="https://twitter.com/mux213/status/1083993157983887361"><img width="670" height="157" title="image" alt="image" src="http://www.sickgaming.net/blog/wp-content/uploads/2019/04/what-to-expect-in-godot-3-2-1.png" border="0"></a></p>
<p align="center"><a href="https://twitter.com/reduzio/status/1117810720002007040"><img width="670" height="540" title="image" alt="image" src="http://www.sickgaming.net/blog/wp-content/uploads/2019/04/what-to-expect-in-godot-3-2-2.png" border="0"></a></p>
<p align="center"><a href="https://twitter.com/Lupo_Dharkael/status/1114557051890491392"><img width="670" height="343" title="image" alt="image" src="http://www.sickgaming.net/blog/wp-content/uploads/2019/04/what-to-expect-in-godot-3-2-3.png" border="0"></a></p>
<p>Now what’s not happening in Godot 3.2:</p>
<p><a href="https://twitter.com/Geequlim/status/1117956715335438336"><img width="670" height="251" title="image" alt="image" src="http://www.sickgaming.net/blog/wp-content/uploads/2019/04/what-to-expect-in-godot-3-2-4.png" border="0"></a></p>
<p>Godot 4.0 is a release much further down the road and will include the Vulkan renderer and other improvements. For details on the 4.0 release check out <a href="https://www.gamefromscratch.com/post/2019/01/14/The-Future-Of-The-Godot-Game-Engine.aspx">this previous post</a>.</p>
<p class="under"> <span class="categories"><a href="https://www.gamefromscratch.com/category/Programming.aspx">Programming</a> <a href="https://www.gamefromscratch.com/category/General.aspx">General</a></span> <span class="tags"><a href="https://www.gamefromscratch.com/?tag=/Godot" rel="tag">Godot</a></span> </p>
<hr>
</div>
<div style="margin: 5px 5% 10px 5%;"><img src="http://www.sickgaming.net/blog/wp-content/uploads/2019/04/what-to-expect-in-godot-3-2.png" width="670" height="595" title="" alt="" /></div><div><p>Several weeks ago, Godot 3.1 finally shipped after a year of development. Since then, several details and hints about what are coming in the 3.1 release have become available. This post is gathering all of those details together in a single place. </p>
<p>There have been a few posts on the Godot website detailing 3.1 features:</p>
<p align="left">In addition to these announced features, several more have been discussed on Twitter.</p>
<p align="center"><a href="https://twitter.com/reduzio/status/1116451869231067146"><img width="670" height="595" title="image" alt="image" src="http://www.sickgaming.net/blog/wp-content/uploads/2019/04/what-to-expect-in-godot-3-2.png" border="0"></a></p>
<p align="center"><a href="https://twitter.com/mux213/status/1083993157983887361"><img width="670" height="157" title="image" alt="image" src="http://www.sickgaming.net/blog/wp-content/uploads/2019/04/what-to-expect-in-godot-3-2-1.png" border="0"></a></p>
<p align="center"><a href="https://twitter.com/reduzio/status/1117810720002007040"><img width="670" height="540" title="image" alt="image" src="http://www.sickgaming.net/blog/wp-content/uploads/2019/04/what-to-expect-in-godot-3-2-2.png" border="0"></a></p>
<p align="center"><a href="https://twitter.com/Lupo_Dharkael/status/1114557051890491392"><img width="670" height="343" title="image" alt="image" src="http://www.sickgaming.net/blog/wp-content/uploads/2019/04/what-to-expect-in-godot-3-2-3.png" border="0"></a></p>
<p>Now what’s not happening in Godot 3.2:</p>
<p><a href="https://twitter.com/Geequlim/status/1117956715335438336"><img width="670" height="251" title="image" alt="image" src="http://www.sickgaming.net/blog/wp-content/uploads/2019/04/what-to-expect-in-godot-3-2-4.png" border="0"></a></p>
<p>Godot 4.0 is a release much further down the road and will include the Vulkan renderer and other improvements. For details on the 4.0 release check out <a href="https://www.gamefromscratch.com/post/2019/01/14/The-Future-Of-The-Godot-Game-Engine.aspx">this previous post</a>.</p>
<p class="under"> <span class="categories"><a href="https://www.gamefromscratch.com/category/Programming.aspx">Programming</a> <a href="https://www.gamefromscratch.com/category/General.aspx">General</a></span> <span class="tags"><a href="https://www.gamefromscratch.com/?tag=/Godot" rel="tag">Godot</a></span> </p>
<hr>
</div>