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News - Beta: Bedrock 1.16.100.52
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Beta: Bedrock 1.16.100.52

Remember that only those on Xbox One / Windows 10 / and Android may participate in the Beta builds.  You will not be able to join Realms or non-beta players worlds and you will not be able to open worlds opened in the Beta in earlier/current stable builds of Bedrock.

Are you excited for these changes?  I am!  Those of you that are familiar with Java Edition will recognize some of these changes below.  Hopefully, some of your crashes have been fixed as well.  Happy crafting!

Vanilla Parity
  • Brewing Stand can now be crafted with Blackstone (MCPE-90465)

  • Players can now spawn farmland with the /give command and pick it with Pick Block (MCPE-25691)

  • Cod and Salmon killed by fire damage now drop cooked fish (MCPE-30693) 

Performance and Stability
  • Fixed a crash that occurred when entering a game with specific texture packs enabled 

  • Adding tags to the Ender Dragon will no longer crash the game when reloading the world (MCPE-89076) 

Blocks
  • Fence gates now align with Blackstone Walls (MCPE-78002) 

  • Placing blocks on Crimson Roots and Warped Roots will now properly remove the roots (MCPE-81521) 

  • Target blocks no longer power additional blocks above them (MCPE-85455) 

  • Cocoa Beans can now be placed on and survive on all jungle wood variants (MCPE-46638) 

Experience Orb
  • The Experience Orb now ignores world lighting, allowing it to always be at max brightness (MCPE-67448) 

Items
  • Dropped items no longer float too low to the ground 

  • Dragon Egg now always drops when it is destroyed by an explosion (MCPE-52632) 

Mobs
  • Mobs in lava were not able to find a path out. This fix makes it so they can enter a lava block if they are already in lava 

  • Pathfinding will now account for “minecraft:scale'” component 

  • Updated BrewingStand, ButtonBlock, ChestBlock, EnderChestBlock, SlabBlock, and SoulSandBlockblock types to allow path-finding and navigation (MCPE-47075) 

Technical Updates
  • Updated Actor Properties. Two fields that were invalid and appeared in some vanilla content will now give a content error. The field “value” on “minecraft:can_fly” and the property “minecraft:foot_size” should simply be removed from any entity files 

  • Make boat use the Buoyancy Component. Added two new components, the inside_block_notifiercomponent, which fires specified events when the actor enters or exits specified blocks, and the out_of_control component, which sets a corresponding actor flag, in order to make this possible 

  • Added error checks to parsing of minecraft shareables items. Displays content log if item name is invalid or the array is empty 

  • Attempting to load a custom material that is not defined no longer causes a crash. A proper content error is now thrown 

  • Exposed new data parameters to control the behavior of Drop Item For Goal. This includes: “seconds_before_pickup”, “cooldown”, “minimum_teleport_distance”, “max_head_look_at_height”, “teleport_offset”, and “entity_types”. Check out the new Actor component documentation! 

  • Exposed new data parameters to control the behavior of Harvest Farm Block Goal, including “max_seconds_before_search”, “search_cooldown_max_seconds”, and “seconds_until_new_task”. Check out the new Actor component documentation! 

Aseprite
  • The UI now supports using aseprite JSON files for animations, which allows more advanced animations than simple flip books

Commands
  • Added a new /structure command that allows to save and load structures without having to use structure blocks 

  • Added /playanimation command which allows you to run a one-off animation. It assumes all variables have been setup correctly for the animation to run

  • Added /ride command which allows you to make entities ride other entities, stop entities from riding, make rides evict their riders, or summon rides or riders

Format Version Checks
  • Updated the format_versionfield in geometry, particles, and animation files to behave as entity behavior files do. That is, you no longer need to specify a specific version for it to be accepted, instead, you can just specify the version of the release you are targeting

SetBannerDetailsFunction
  • Now supports customizing non-Illager banners

  • Up to 6 patterns and colors can be specified

Accepted banner types
  • “default”

  • “illager_captain”

Accepted color values
  • “black”

  • “red”

  • “green”

  • “brown”

  • “blue”

  • “purple”

  • “cyan”

  • “silver”

  • “gray”

  • “pink”

  • “lime”

  • “yellow”

  • “light_blue”

  • “magenta”

  • “orange”

  • “white”

Accepted pattern values
  • “base”

  • “border”

  • “bricks”

  • “circle”

  • “creeper”

  • “cross”

  • “curly_border”

  • “diagonal_left”

  • “diagonal_right”

  • “diagonal_up_left”

  • “diagonal_up_right”

  • “flower”

  • “gradient”

  • “gradient_up”

  • “half_horizontal”

  • “half_horizontal_bottom”

  • “half_vertical”

  • “half_vertical_right”

  • “mojang”

  • “piglin”

  • “rhombus”

  • “skull”

  • “small_stripes”

  • “square_bottom_left”

  • “square_bottom_right”

  • “square_top_left”

  • “square_top_right”

  • “straight_cross”

  • “stripe_bottom”

  • “stripe_center”

  • “stripe_downleft”

  • “stripe_downright”

  • “stripe_left”

  • “stripe_middle”

  • “stripe_right”

  • “stripe_top”

  • “triangle_bottom”

  • “triangle_top”

  • “triangles_bottom”

  • “triangles_top”

Possible input

“function”: “set_banner_details”,”type”: “default”,”base_color”: “blue”,”patterns”: [  {    “pattern”: “flower”,    “color”: “white”  },  {    “pattern”: “triangle_bottom”,    “color”: “brown”  }]
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