08-21-2020, 11:08 AM
Beta: Bedrock 1.16.100.52
<div style="margin: 5px 5% 10px 5%;"><img src="https://www.sickgaming.net/blog/wp-content/uploads/2020/08/beta-bedrock-1-16-100-52.png" width="16" height="16" title="" alt="" /></div><div><div><img src="https://www.sickgaming.net/blog/wp-content/uploads/2020/08/beta-bedrock-1-16-100-52.png" class="ff-og-image-inserted"></div>
<p>Remember that only those on Xbox One / Windows 10 / and Android may participate in the Beta builds. You will not be able to join Realms or non-beta players worlds and you will not be able to open worlds opened in the Beta in earlier/current stable builds of Bedrock.</p>
<p>Are you excited for these changes? I am! Those of you that are familiar with Java Edition will recognize some of these changes below. Hopefully, some of your crashes have been fixed as well. Happy crafting!</p>
<p><strong>Vanilla Parity</strong></p>
<ul>
<li>Brewing Stand can now be crafted with Blackstone (<a href="https://bugs.mojang.com/browse/MCPE-90465">MCPE-90465</a>)</li>
<li>Players can now spawn farmland with the /give command and pick it with Pick Block (<a href="https://bugs.mojang.com/browse/MCPE-25691">MCPE-25691)</a></li>
<li>Cod and Salmon killed by fire damage now drop cooked fish (<a href="https://bugs.mojang.com/browse/MCPE-30693">MCPE-30693</a>) </li>
</ul>
<p><strong>Performance and Stability</strong></p>
<ul>
<li>Fixed a crash that occurred when entering a game with specific texture packs enabled </li>
<li>Adding tags to the Ender Dragon will no longer crash the game when reloading the world (<a href="https://bugs.mojang.com/browse/MCPE-89076">MCPE-89076</a>) </li>
</ul>
<p><strong>Blocks</strong></p>
<ul>
<li>Fence gates now align with Blackstone Walls (<a href="https://bugs.mojang.com/browse/MCPE-78002">MCPE-78002</a>) </li>
<li>Placing blocks on Crimson Roots and Warped Roots will now properly remove the roots (<a href="https://bugs.mojang.com/browse/MCPE-81521">MCPE-81521</a>) </li>
<li>Target blocks no longer power additional blocks above them (<a href="https://bugs.mojang.com/browse/MCPE-85455">MCPE-85455</a>) </li>
<li>Cocoa Beans can now be placed on and survive on all jungle wood variants (<a href="https://bugs.mojang.com/browse/MCPE-46638">MCPE-46638</a>) </li>
</ul>
<p><strong>Experience Orb</strong></p>
<ul>
<li>The Experience Orb now ignores world lighting, allowing it to always be at max brightness (<a href="https://bugs.mojang.com/browse/MCPE-67448">MCPE-67448</a>) </li>
</ul>
<p><strong>Items</strong></p>
<ul>
<li>Dropped items no longer float too low to the ground </li>
<li>Dragon Egg now always drops when it is destroyed by an explosion (<a href="https://bugs.mojang.com/browse/MCPE-52632">MCPE-52632</a>) </li>
</ul>
<p><strong>Mobs</strong></p>
<ul>
<li>Mobs in lava were not able to find a path out. This fix makes it so they can enter a lava block if they are already in lava </li>
<li>Pathfinding will now account for “minecraft:scale'” component </li>
<li>Updated BrewingStand, ButtonBlock, ChestBlock, EnderChestBlock, SlabBlock, and SoulSandBlockblock types to allow path-finding and navigation (<a href="https://bugs.mojang.com/browse/MCPE-47075">MCPE-47075</a>) </li>
</ul>
<p><strong>Technical Updates</strong></p>
<ul>
<li>Updated Actor Properties. Two fields that were invalid and appeared in some vanilla content will now give a content error. The field “value” on “minecraft:can_fly” and the property “minecraft:foot_size” should simply be removed from any entity files </li>
<li>Make boat use the Buoyancy Component. Added two new components, the inside_block_notifiercomponent, which fires specified events when the actor enters or exits specified blocks, and the out_of_control component, which sets a corresponding actor flag, in order to make this possible </li>
<li>Added error checks to parsing of minecraft shareables items. Displays content log if item name is invalid or the array is empty </li>
<li>Attempting to load a custom material that is not defined no longer causes a crash. A proper content error is now thrown </li>
<li>Exposed new data parameters to control the behavior of Drop Item For Goal. This includes: “seconds_before_pickup”, “cooldown”, “minimum_teleport_distance”, “max_head_look_at_height”, “teleport_offset”, and “entity_types”. Check out the new Actor component documentation! </li>
<li>Exposed new data parameters to control the behavior of Harvest Farm Block Goal, including “max_seconds_before_search”, “search_cooldown_max_seconds”, and “seconds_until_new_task”. Check out the new Actor component documentation! </li>
</ul>
<p><strong>Aseprite</strong></p>
<ul>
<li>The UI now supports using aseprite JSON files for animations, which allows more advanced animations than simple flip books</li>
</ul>
<p><strong>Commands</strong></p>
<ul>
<li>Added a new /structure command that allows to save and load structures without having to use structure blocks </li>
<li>Added /playanimation command which allows you to run a one-off animation. It assumes all variables have been setup correctly for the animation to run</li>
<li>Added /ride command which allows you to make entities ride other entities, stop entities from riding, make rides evict their riders, or summon rides or riders</li>
</ul>
<p><strong>Format Version Checks</strong></p>
<ul>
<li>Updated the format_versionfield in geometry, particles, and animation files to behave as entity behavior files do. That is, you no longer need to specify a specific version for it to be accepted, instead, you can just specify the version of the release you are targeting</li>
</ul>
<p><strong>SetBannerDetailsFunction</strong></p>
<ul>
<li>Now supports customizing non-Illager banners</li>
<li>Up to 6 patterns and colors can be specified</li>
</ul>
<p><strong>Accepted banner types</strong></p>
<ul>
<li>“default”</li>
<li>“illager_captain”</li>
</ul>
<p><strong>Accepted color values</strong></p>
<ul>
<li>“black”</li>
<li>“red”</li>
<li>“green”</li>
<li>“brown”</li>
<li>“blue”</li>
<li>“purple”</li>
<li>“cyan”</li>
<li>“silver”</li>
<li>“gray”</li>
<li>“pink”</li>
<li>“lime”</li>
<li>“yellow”</li>
<li>“light_blue”</li>
<li>“magenta”</li>
<li>“orange”</li>
<li>“white”</li>
</ul>
<p><strong>Accepted pattern values</strong></p>
<ul>
<li>“base”</li>
<li>“border”</li>
<li>“bricks”</li>
<li>“circle”</li>
<li>“creeper”</li>
<li>“cross”</li>
<li>“curly_border”</li>
<li>“diagonal_left”</li>
<li>“diagonal_right”</li>
<li>“diagonal_up_left”</li>
<li>“diagonal_up_right”</li>
<li>“flower”</li>
<li>“gradient”</li>
<li>“gradient_up”</li>
<li>“half_horizontal”</li>
<li>“half_horizontal_bottom”</li>
<li>“half_vertical”</li>
<li>“half_vertical_right”</li>
<li>“mojang”</li>
<li>“piglin”</li>
<li>“rhombus”</li>
<li>“skull”</li>
<li>“small_stripes”</li>
<li>“square_bottom_left”</li>
<li>“square_bottom_right”</li>
<li>“square_top_left”</li>
<li>“square_top_right”</li>
<li>“straight_cross”</li>
<li>“stripe_bottom”</li>
<li>“stripe_center”</li>
<li>“stripe_downleft”</li>
<li>“stripe_downright”</li>
<li>“stripe_left”</li>
<li>“stripe_middle”</li>
<li>“stripe_right”</li>
<li>“stripe_top”</li>
<li>“triangle_bottom”</li>
<li>“triangle_top”</li>
<li>“triangles_bottom”</li>
<li>“triangles_top”</li>
</ul>
<p><strong>Possible input</strong></p>
<p><span class="wysiwyg-font-size-medium">“function”: “set_banner_details”,”type”: “default”,”base_color”: “blue”,”patterns”: [ { “pattern”: “flower”, “color”: “white” }, { “pattern”: “triangle_bottom”, “color”: “brown” }]</span></p>
</div>
https://www.sickgaming.net/blog/2020/08/...16-100-52/
<div style="margin: 5px 5% 10px 5%;"><img src="https://www.sickgaming.net/blog/wp-content/uploads/2020/08/beta-bedrock-1-16-100-52.png" width="16" height="16" title="" alt="" /></div><div><div><img src="https://www.sickgaming.net/blog/wp-content/uploads/2020/08/beta-bedrock-1-16-100-52.png" class="ff-og-image-inserted"></div>
<p>Remember that only those on Xbox One / Windows 10 / and Android may participate in the Beta builds. You will not be able to join Realms or non-beta players worlds and you will not be able to open worlds opened in the Beta in earlier/current stable builds of Bedrock.</p>
<p>Are you excited for these changes? I am! Those of you that are familiar with Java Edition will recognize some of these changes below. Hopefully, some of your crashes have been fixed as well. Happy crafting!</p>
<p><strong>Vanilla Parity</strong></p>
<ul>
<li>Brewing Stand can now be crafted with Blackstone (<a href="https://bugs.mojang.com/browse/MCPE-90465">MCPE-90465</a>)</li>
<li>Players can now spawn farmland with the /give command and pick it with Pick Block (<a href="https://bugs.mojang.com/browse/MCPE-25691">MCPE-25691)</a></li>
<li>Cod and Salmon killed by fire damage now drop cooked fish (<a href="https://bugs.mojang.com/browse/MCPE-30693">MCPE-30693</a>) </li>
</ul>
<p><strong>Performance and Stability</strong></p>
<ul>
<li>Fixed a crash that occurred when entering a game with specific texture packs enabled </li>
<li>Adding tags to the Ender Dragon will no longer crash the game when reloading the world (<a href="https://bugs.mojang.com/browse/MCPE-89076">MCPE-89076</a>) </li>
</ul>
<p><strong>Blocks</strong></p>
<ul>
<li>Fence gates now align with Blackstone Walls (<a href="https://bugs.mojang.com/browse/MCPE-78002">MCPE-78002</a>) </li>
<li>Placing blocks on Crimson Roots and Warped Roots will now properly remove the roots (<a href="https://bugs.mojang.com/browse/MCPE-81521">MCPE-81521</a>) </li>
<li>Target blocks no longer power additional blocks above them (<a href="https://bugs.mojang.com/browse/MCPE-85455">MCPE-85455</a>) </li>
<li>Cocoa Beans can now be placed on and survive on all jungle wood variants (<a href="https://bugs.mojang.com/browse/MCPE-46638">MCPE-46638</a>) </li>
</ul>
<p><strong>Experience Orb</strong></p>
<ul>
<li>The Experience Orb now ignores world lighting, allowing it to always be at max brightness (<a href="https://bugs.mojang.com/browse/MCPE-67448">MCPE-67448</a>) </li>
</ul>
<p><strong>Items</strong></p>
<ul>
<li>Dropped items no longer float too low to the ground </li>
<li>Dragon Egg now always drops when it is destroyed by an explosion (<a href="https://bugs.mojang.com/browse/MCPE-52632">MCPE-52632</a>) </li>
</ul>
<p><strong>Mobs</strong></p>
<ul>
<li>Mobs in lava were not able to find a path out. This fix makes it so they can enter a lava block if they are already in lava </li>
<li>Pathfinding will now account for “minecraft:scale'” component </li>
<li>Updated BrewingStand, ButtonBlock, ChestBlock, EnderChestBlock, SlabBlock, and SoulSandBlockblock types to allow path-finding and navigation (<a href="https://bugs.mojang.com/browse/MCPE-47075">MCPE-47075</a>) </li>
</ul>
<p><strong>Technical Updates</strong></p>
<ul>
<li>Updated Actor Properties. Two fields that were invalid and appeared in some vanilla content will now give a content error. The field “value” on “minecraft:can_fly” and the property “minecraft:foot_size” should simply be removed from any entity files </li>
<li>Make boat use the Buoyancy Component. Added two new components, the inside_block_notifiercomponent, which fires specified events when the actor enters or exits specified blocks, and the out_of_control component, which sets a corresponding actor flag, in order to make this possible </li>
<li>Added error checks to parsing of minecraft shareables items. Displays content log if item name is invalid or the array is empty </li>
<li>Attempting to load a custom material that is not defined no longer causes a crash. A proper content error is now thrown </li>
<li>Exposed new data parameters to control the behavior of Drop Item For Goal. This includes: “seconds_before_pickup”, “cooldown”, “minimum_teleport_distance”, “max_head_look_at_height”, “teleport_offset”, and “entity_types”. Check out the new Actor component documentation! </li>
<li>Exposed new data parameters to control the behavior of Harvest Farm Block Goal, including “max_seconds_before_search”, “search_cooldown_max_seconds”, and “seconds_until_new_task”. Check out the new Actor component documentation! </li>
</ul>
<p><strong>Aseprite</strong></p>
<ul>
<li>The UI now supports using aseprite JSON files for animations, which allows more advanced animations than simple flip books</li>
</ul>
<p><strong>Commands</strong></p>
<ul>
<li>Added a new /structure command that allows to save and load structures without having to use structure blocks </li>
<li>Added /playanimation command which allows you to run a one-off animation. It assumes all variables have been setup correctly for the animation to run</li>
<li>Added /ride command which allows you to make entities ride other entities, stop entities from riding, make rides evict their riders, or summon rides or riders</li>
</ul>
<p><strong>Format Version Checks</strong></p>
<ul>
<li>Updated the format_versionfield in geometry, particles, and animation files to behave as entity behavior files do. That is, you no longer need to specify a specific version for it to be accepted, instead, you can just specify the version of the release you are targeting</li>
</ul>
<p><strong>SetBannerDetailsFunction</strong></p>
<ul>
<li>Now supports customizing non-Illager banners</li>
<li>Up to 6 patterns and colors can be specified</li>
</ul>
<p><strong>Accepted banner types</strong></p>
<ul>
<li>“default”</li>
<li>“illager_captain”</li>
</ul>
<p><strong>Accepted color values</strong></p>
<ul>
<li>“black”</li>
<li>“red”</li>
<li>“green”</li>
<li>“brown”</li>
<li>“blue”</li>
<li>“purple”</li>
<li>“cyan”</li>
<li>“silver”</li>
<li>“gray”</li>
<li>“pink”</li>
<li>“lime”</li>
<li>“yellow”</li>
<li>“light_blue”</li>
<li>“magenta”</li>
<li>“orange”</li>
<li>“white”</li>
</ul>
<p><strong>Accepted pattern values</strong></p>
<ul>
<li>“base”</li>
<li>“border”</li>
<li>“bricks”</li>
<li>“circle”</li>
<li>“creeper”</li>
<li>“cross”</li>
<li>“curly_border”</li>
<li>“diagonal_left”</li>
<li>“diagonal_right”</li>
<li>“diagonal_up_left”</li>
<li>“diagonal_up_right”</li>
<li>“flower”</li>
<li>“gradient”</li>
<li>“gradient_up”</li>
<li>“half_horizontal”</li>
<li>“half_horizontal_bottom”</li>
<li>“half_vertical”</li>
<li>“half_vertical_right”</li>
<li>“mojang”</li>
<li>“piglin”</li>
<li>“rhombus”</li>
<li>“skull”</li>
<li>“small_stripes”</li>
<li>“square_bottom_left”</li>
<li>“square_bottom_right”</li>
<li>“square_top_left”</li>
<li>“square_top_right”</li>
<li>“straight_cross”</li>
<li>“stripe_bottom”</li>
<li>“stripe_center”</li>
<li>“stripe_downleft”</li>
<li>“stripe_downright”</li>
<li>“stripe_left”</li>
<li>“stripe_middle”</li>
<li>“stripe_right”</li>
<li>“stripe_top”</li>
<li>“triangle_bottom”</li>
<li>“triangle_top”</li>
<li>“triangles_bottom”</li>
<li>“triangles_top”</li>
</ul>
<p><strong>Possible input</strong></p>
<p><span class="wysiwyg-font-size-medium">“function”: “set_banner_details”,”type”: “default”,”base_color”: “blue”,”patterns”: [ { “pattern”: “flower”, “color”: “white” }, { “pattern”: “triangle_bottom”, “color”: “brown” }]</span></p>
</div>
https://www.sickgaming.net/blog/2020/08/...16-100-52/