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  News - Nexomon: Extinction Is The Latest Monster-Catcher Hoping To Take On Pokémon
Posted by: xSicKxBot - 05-14-2020, 08:19 PM - Forum: Nintendo Discussion - No Replies

Nexomon: Extinction Is The Latest Monster-Catcher Hoping To Take On Pokémon


PQube and VEWO Interactive Inc. have today announced that Nexomon: Extinction will be launching on Switch and other major platforms this summer.

Just like Temtem, Kindred Fates, and Monster Crown before it, Nexomon: Extinction is another new title hoping to win over fans of the Pokémon series. It’s a monster-catching game packed with creatures that can evolve and do battle, joining a genre of games that Pokémon has essentially ruled ever since Red and Blue experienced mainstream success in the ’90s.

It’s a winning formula, for sure, but it takes something pretty special to tempt Pokémon players away for long. This new release hopes to do just that with its “brand new story, eccentric characters and over 300 unique Nexomon”. Here’s a feature list:

Classic Monster Catching
Trust yourself to step into the tall grass as you discover, tame and evolve over 300 unique Nexomon! Enjoy catchy chiptunes while travelling the charming 2D world of Nexomon!

Exciting Battles

Face wild Nexomon or the ones of other tamers in exciting battles! The game’s dynamic difficulty makes it easy to get into, but will require you to learn about its eleven elemental types to succeed!

Explore a fantastic world

From arid deserts to sprawling forests and freezing tundras: there are many different regions in Nexomon: Extinction, each with special effects on monsters and secrets to uncover!

A new story begins

With its exciting story, quirky characters and a lighthearted companion who doesn’t take himself too seriously, Nexomon: Extinction is a delight for fans of classic monster catching!


What do you think? Will Pokémon forever be your favourite monster-catching game? Or do you like trying out similar experiences? Share your thoughts with us below.



https://www.sickgaming.net/blog/2020/05/...n-pokemon/

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  News - New Avatar 2 Photo Has The Cast Floating In A Pool Filled With Balls
Posted by: xSicKxBot - 05-14-2020, 08:19 PM - Forum: Lounge - No Replies

New Avatar 2 Photo Has The Cast Floating In A Pool Filled With Balls

While Avatar 2 isn't hitting theaters until December 17, 2021, we're getting a closer look at the filming process while we wait. The official Twitter account for the movie franchise has been revealing photos from the filming process, and a new one has arrived.

Recently, some photos from the set were released showing off the pool where filming was taking place. Now, the cast is hanging out in the pool, filming some underwater sequences. Check out the photo below.

As the Avatar account explained before, the balls in the pool are to prevent light from interfering with the filming underwater. In the pool is Zoe Saldana, reprising her role as Neytiri; Sam Worthington, reprising his role as Jake Sully; Kate Winslet, playing Ronal; and Cliff Curtis, playing Tonowari.

Continue Reading at GameSpot

https://www.gamespot.com/articles/new-av...01-10abi2f

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  News - JAVA EDITION: SNAPSHOT 20W20A
Posted by: xSicKxBot - 05-14-2020, 02:33 PM - Forum: Minecraft - No Replies

JAVA EDITION: SNAPSHOT 20W20A

Are you an advancement hunter?  Have you completed all there was to Minecraft?  Never fear, Nether Advancements are here!  Happy hunting all!

  • Added new Game Mode Switcher debug menu
  • Added new Nether Advancements

GAME MODE SWITCHER


New F3 debug feature which allows you to switch game modes with traditional “tabbing” functionality.

  • Hold F3 and tap F4 to open the menu
  • Tapping F4 will cycle the game mode, or you can use the mouse
  • Release F3 to apply
  • Your last game mode is remembered and will be the first selected option, so you can quickly toggle between two game modes with a single press of F3 + F4!

F3 + N (TOGGLE SPECTATOR)


A small change has been made to this debug combination.

  • By default, using this key would return to Creative after toggling from Spectator. It now will toggle back to the previous game mode you had
  • As an example, if you were in Survival, then toggled to Spectator and back, you would be set back to Survival

NEW ADVANCEMENTS


  • Hidden in the Depths unlocks when obtaining Ancient Debris
  • Cover Me in Debris unlocks when obtaining full Netherite armor
  • Country Lode, Take Me Home unlocks when using a Compass on a Lodestone
  • Who Is Cutting Onions? unlocks when obtaining Crying Obsidian
  • Not Quite “Nine” Lives unlocks when setting a Respawn Anchor to the maximum
  • This Boat Has Legs unlocks when riding a Strider with a Fungus on a Stick
  • Hot Tourist Destinations unlocks when visiting all Biomes in the Nether
  • Those Were the Days unlocks when entering a Bastion Remnant
  • War Pigs unlocks when looting a chest in a Bastion Remnant
  • Oh Shiny unlocks when distracting an angry Piglin with gold
  • The Bullseye advancement now unlocks when hitting the bullseye of a target block from at least 30 meters away
  • The Serious Dedication advancement is now awarded for obtaining a Netherite Hoe
  • Obtaining Blackstone now also counts for the Stone Age advancement
  • Breeding Striders now counts for `The Parrots and the Bats` and is now required for Two by Two
  • Shulkers with NoAI can now be summoned with rotation.
  • Added thrown_item_picked_up_by_entity advancement trigger
  • Added player_generates_container_loot advancement trigger
  • Added item_used_on_block advancement trigger
  • Removed safely_harvest_honey advancement trigger

ADVANCEMENTS


ITEM_USED_ON_BLOCK TRIGGER TYPE


Properties:

  • item matches the thrown item which was picked up
  • entity matches the entity which picked up the item

PLAYER_GENERATES_CONTAINER_LOOT TRIGGER TYPE


Properties:

loot_table matches the resource location of the generated loot table

ITEM_USED_ON_BLOCK TRIGGER TYPE


Properties:

  • location matches the location at the center of the block the item was used on
  • item matches the item used on the block

MISCELLANEOUS TRIGGER CHANGES


  • location got a new propertysmokey which checks if the location is closely above a campfire
  • entity_properties got new properties vehicle and targetedEntity which match the vehicle or the entity targeted by a mob
  • MC-118234 – Advancement ‘Not Today, Thank You’ can be triggered by non-arrow projectiles
  • MC-173207 – Bullseye advancement can be made when using a non-arrow projectile, even though the description explicitly mentions arrows
  • MC-173756 – Ice Bucket Challenge advancement can be obtained by collecting obsidian from bartering
  • MC-175992 – Striders are not part of the “Two by Two” advancement challenge
  • MC-179481 – Structure block offset can’t be bigger than 32
  • MC-182967 – Throwing ender pearl whilst mounted doesn’t teleport you


https://www.sickgaming.net/blog/2020/05/...ot-20w20a/

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  Xbox Wire - Xbox Insider Release Notes – Alpha Ring (2005.200501-0000)
Posted by: xSicKxBot - 05-14-2020, 02:32 PM - Forum: Xbox Discussion - No Replies

Xbox Insider Release Notes – Alpha Ring (2005.200501-0000)

Hey Alpha ring users! Today’s Xbox Insider Release Notes highlight the latest fixes, known issues, and features coming to your console. Starting at 2 p.m. PT today, users will receive the latest 2005 Xbox One system update (build: RS_XBOX_RELEASE_2005\19041.2465.200501-0000). Keep reading for more details.

System Update Details:


  • OS version released: RS_XBOX_RELEASE_2005\19041.2465.200501-0000
  • Available: 2 p.m. PT – May 4, 2020
  • Mandatory: 3 a.m. PT – May 5, 2020

System Update

New Features for Alpha


Home – Content Blocks

  • We’re adding a new content block for “Events” which will display the top four most recent events rotating through the block. Information contained in the block will include:
    • Description, schedule, screenshots, trailer, and ways to start participating.
    • If you want to see all Events currently available, you can launch the Events application by clicking the Events button in the block.
      • Note: For new users, the Events content block will be automatically added to the dashboard. If you don’t see the block, simply scroll to “Add more” at the bottom of Home, select Events, and press A to add it.

Fixes for Alpha


We’ve heard your feedback, and we’re happy to announce the following fixes have been implemented for this 2005 build:

Groups


  • Fixed an issue where pinned items would not load on the dashboard.

System


  • Various updates to properly reflect local languages across the console

Xbox Insider Release Notes


Known Issues for Alpha


We understand some issues have been listed in previous Xbox Insider Release Notes. These issues aren’t being ignored, but it will take Xbox engineers more time to find a solution. We appreciate your patience at this time!

Audio


  • Users who have Dolby Atmos enabled and console display settings set to 120hz with 36 bits per pixel (12-bit) are experiencing loss of Dolby Atmos audio in some situations.
    • Workaround: Disable 120hz or set Video Fidelity to 30 bits per pixel (10-bit) or lower.
  • Some users have reported that Dolby Atmos for Headphones audio setting changes when the console is rebooted/updated.
    • Note: If you attempt to set the audio to Dolby Atmos for Headphones and see a message advising you to launch the Dolby Access App, please file feedback before launching the app.

Game DVR


  • Some users have reported that their clips are not recording the full length requested. This is being reported for 4K clips and non-4K clips. We are aware and investigating.

Guide


  • Some users are reporting that they are not seeing Gamerpics or Profile information in the Friends tab.  We are aware of the issue and investigating.
  • We’ve received reports that the Friends tab is not showing the correct status of online/offline friends.
  • Some users may notice that the Guide has changed appearance and functionality, this is expected behavior as there are certain experiences being flighted among a random subset of users in Preview.

My Games & Apps


  • Users have reported seeing black tiles instead of game artwork when browsing their collection.
    • Note: We are still investigating the issue, please report the issue again from the console if you have done so with a prior update and are still seeing this behavior.
  • Some titles in collection may appear with a “trial” tag incorrectly in collection.

Profile Color


  • Sometimes users may encounter the incorrect Profile color when powering on the console.

Are you not seeing your issue listed above? Make sure to use Report a problem to keep us informed of your issue. We may not be able to respond to everyone, but the data we’ll gather is crucial to finding a resolution. Learn more about feedback and how each ring is differentiated in the following links: For more information regarding the Xbox Insider Program follow us on Twitter and join the community subreddit for support and updates. Keep an eye on future Xbox Insider Release Notes for more information regarding your Xbox One Update Preview ring!



https://www.sickgaming.net/blog/2020/05/...0501-0000/

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  News - Get a job: Join Ori developer Moon Studios as a remote Sr. Character TD
Posted by: xSicKxBot - 05-14-2020, 02:32 PM - Forum: Lounge - No Replies

Get a job: Join Ori developer Moon Studios as a remote Sr. Character TD

The Gamasutra Job Board is the most diverse, active and established board of its kind for the video game industry!

Here is just one of the many, many positions being advertised right now.

Location: Remote

Moon Studios – award-winning creators of Ori and the Blind Forest and Ori and the Will of the Wisps – are looking for Senior Character TD’s. After redefining the Metroidvania genre with the Ori series, our next goal is to revolutionize the ARPG genre.

Join our family, help us create some of the best games the industry has ever seen and work with some of the most talented individuals in the world!

Please note that Moon Studios is a distributed development studio: Everyone at Moon works remotely and we accept job applications from participants all over the world!

We’re looking for:

Reach out to us if you…

  • Are a top notch Character TD who has production experience in creating character rigs and developing tools, pipelines, etc.

  • Are extremely experienced with rigging in Maya and developing tools with Python.
  • Have a solid understanding of animation principles and processes, know what animators need and can help create friendly and intuitive rigs and tools.
  • Have at least a basic knowledge of game production, game engines and real-time limitations.
  • Are knowledgeable in more than just rigging. We want as many multi-talented creative geniuses as possible in our studio!

Interested? Apply now.

Whether you’re just starting out, looking for something new, or just seeing what’s out there, the Gamasutra Job Board is the place where game developers move ahead in their careers.

Gamasutra’s Job Board is the most diverse, most active, and most established board of its kind in the video game industry, serving companies of all sizes, from indie to triple-A.

Looking for a new job? Get started here. Are you a recruiter looking for talent? Post jobs here.



https://www.sickgaming.net/blog/2020/05/...racter-td/

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  Microsoft - Microsoft announces early participation results of exchange offers
Posted by: xSicKxBot - 05-14-2020, 01:31 PM - Forum: Windows - No Replies

Microsoft announces early participation results of exchange offers

REDMOND, Wash. — May 14, 2020 — Microsoft Corp. (NASDAQ: MSFT) (“Microsoft”) announced today the early participation results of its offers to (i) exchange (the “Pool 1 Offer”) the ten series of notes described in the table below (collectively, the “Pool 1 Notes”) for a new series of Microsoft’s notes due June 1, 2050 (the “New 2050 Notes”) and a cash payment, as applicable:

Pool 1 Table
Title of Security CUSIP
Number
Principal Amount
Outstanding
Acceptance Priority
Level
Principal
Amount
Tendered (1)
4.875% Notes due 2043
594918AX2
$500,000,000
1 $316,270,000
5.300% Notes due 2041
594918AM6 $1,000,000,000
2 $224,322,000
4.450% Notes due 2045
594918BL7
$3,000,000,000
3 $1,774,667,000
4.250% Notes due 2047 594918CA0 $3,000,000,000 4 $1,443,710,000
5.200% Notes due 2039
594918AD6 $750,000,000
5
$191,415,000
4.500% Notes due 2040 594918AJ3 $1,000,000,000
6 $427,782,000
3.750% Notes due 2043 594918AU8
$500,000,000
7 $252,918,000
3.750% Notes due 2045
594918BD5
$1,750,000,000
8 $1,106,308,000
4.100% Notes due 2037 594918BZ6 $2,500,000,000 9 $1,568,040,000
4.200% Notes due 2035 594918BK9 $1,000,000,000 10 $324,503,000

 

  1. The aggregate principal amounts of each series that have been validly tendered for exchange and not validly withdrawn, as of 5:00 p.m., New York City time, on May 13, 2020 (the “Early Exchange Time”), based on information provided by the exchange agent to Microsoft.

and (ii) exchange (the “Pool 2 Offer” and, together with the Pool 1 Offer, the “Exchange Offers”) the four series of notes described in table below (collectively, the “Pool 2 Notes” and, together with the Pool 1 Notes, the “Existing Notes”) for a new series of Microsoft’s notes due June 1, 2060 (the “New 2060 Notes” and, together with the New 2050 Notes, the “New Notes”) and a cash payment, as applicable:

Pool 2 Table
Title of Security CUSIP
Number
Principal Amount
Outstanding
Acceptance Priority
Level
Principal
Amount
Tendered (1)
4.750% Notes due 2055
594918BM5 $1,000,000,000
1 $672,725,000
4.000% Notes due 2055
594918BE3 $2,250,000,000
2 $1,492,344,000
4.500% Notes due 2057
594918CB8 $2,000,000,000
3 $992,305,000
3.950% Notes due 2056 594918BU7 $2,250,000,000
4 $1,696,715,000
  1. The aggregate principal amounts of each series that have been validly tendered for exchange and not validly withdrawn, as of the Early Exchange Time, based on information provided by the exchange agent to Microsoft.

In the Exchange Offers, according to the information provided by D.F. King & Co., Inc., the information agent and exchange agent for the Exchange Offers, $7,629,935,000 in aggregate principal amount of the Pool 1 Notes and $4,854,089,000 in aggregate principal amount of the Pool 2 Notes were validly tendered and not validly withdrawn at or prior to the Early Exchange Time, as more fully set forth above.

Pricing for the Exchange Offers is expected to occur at 10:00 a.m., New York City time, on May 14, 2020. The Exchange Offers are scheduled to expire at 11:59 p.m., New York City time, on May 28, 2020, unless extended by Microsoft (such date and time, as they may be extended, the “Expiration Time”). The “Settlement Date” will be promptly following the Expiration Time and is expected to be June 1, 2020, which is the second business day following the Expiration Time.

A Registration Statement on Form S-4, including a prospectus (the “Prospectus”), which is subject to change, relating to the New Notes has been filed with the Securities and Exchange Commission (the “SEC”) on April 30, 2020 (the “Registration Statement”) but has not yet become effective. The New Notes may not be sold nor may offers to buy be accepted prior to the time the Registration Statement becomes effective. If and when issued, the New Notes will be registered under the Securities Act of 1933, as amended. This news release does not constitute an offer or a solicitation by Microsoft of an offer to buy, nor shall there be any sale of securities in any state in which such offer or solicitation or sale would be unlawful prior to registration or qualification under the securities laws of any such state.

Consummation of the Exchange Offers is subject to a number of conditions as set forth in the Prospectus included in the Registration Statement, including, among other things, the Registration Statement of which the Prospectus forms a part having been declared effective by the SEC and remaining effective on the settlement date. The Exchange Offers are made only by and pursuant to the terms and subject to the conditions set forth in the Prospectus, which forms a part of the Registration Statement after it is declared effective by the SEC, and the information in this news release is qualified by reference to such Prospectus and the Registration Statement. None of Microsoft, the dealer managers, or the information agent and exchange agent makes any recommendations as to whether holders should tender their Existing Notes pursuant to the Exchange Offers. Holders must make their own decisions as to whether to tender Existing Notes and, if so, the principal amount of Existing Notes to tender.

Copies of the Prospectus, pursuant to which the Exchange Offers are being made, may be obtained from D.F. King & Co., Inc., the information agent and exchange agent for the Exchange Offers, at 212-269-5552 (to exchange), at 800-431-9645 (for information U.S. Toll-free), at 212-269-5550 (information for brokers), at www.dfking.com/microsoft, or at microsoft@dfking.com. Questions regarding the terms and conditions of the Exchange Offers should be directed to the following joint lead dealer managers:

BofA Securities

620 South Tryon Street, 20th Floor

Charlotte, NC 28255

Toll Free: (888) 292-0070

Collect: (980) 387-3907

Attn: Liability Management Group

Deutsche Bank Securities Inc.

60 Wall Street

New York, NY 10005

Toll Free: (866) 627-0391

Collect: (212) 250-2955

Attn: Liability Management Group

In order to participate in any Exchange Offer, holders of the Existing Notes located or resident in Canada are required to complete, sign and submit to the exchange agent a Canadian Eligibility Form, which may be obtained from D.F. King & Co., Inc. contacts above, to confirm they satisfy applicable Canadian eligibility requirements and to provide certain additional information.

Any holder of the Existing Notes located in any Member State of the European Economic Area or in the United Kingdom that is a retain investor will not be able to participate in the Exchange Offers. For these purposes, a retain investor means a person who is one or more of the following: (i) a retail client as defined in point (11) of Article 4(1) of the EU Directive on Markets in Financial Instruments (2014/65/EU) (as amended, “MiFID II”); or (ii) a customer within the meaning of Directive (EU) 2016/97, where that customer would not qualify as a professional client as defined in point (10) of Article (4)(1) of MiFID II.

About Microsoft

Microsoft (Nasdaq “MSFT” @microsoft) enables digital transformation for the era of an intelligent cloud and an intelligent edge. Its mission is to empower every person and every organization on the planet to achieve more.

Forward-Looking Statements

Statements in this news release are “forward-looking statements” based on current expectations and assumptions that are subject to risks and uncertainties. Actual results could differ materially because of factors described above as well as:

  • intense competition in all of our markets that may lead to lower revenue or operating margins;
  • increasing focus on cloud-based services presenting execution and competitive risks;
  • significant investments in products and services that may not achieve expected returns;
  • acquisitions, joint ventures, and strategic alliances that may have an adverse effect on our business;
  • impairment of goodwill or amortizable intangible assets causing a significant charge to earnings;
  • cyberattacks and security vulnerabilities that could lead to reduced revenue, increased costs, liability claims, or harm to our reputation or competitive position;
  • disclosure and misuse of personal data that could cause liability and harm to our reputation;
  • the possibility that we may not be able to protect information stored in our products and services from use by others;
  • abuse of our advertising or social platforms that may harm our reputation or user engagement;
  • the development of the internet of things presenting security, privacy, and execution risks;
  • issues about the use of artificial intelligence in our offerings that may result in competitive harm, legal liability, or reputational harm;
  • excessive outages, data losses, and disruptions of our online services if we fail to maintain an adequate operations infrastructure;
  • quality or supply problems;
  • the possibility that we may fail to protect our source code;
  • legal changes, our evolving business model, piracy, and other factors may decrease the value of our intellectual property;
  • claims that Microsoft has infringed the intellectual property rights of others;
  • claims against us that may result in adverse outcomes in legal disputes;
  • government litigation and regulatory activity relating to competition rules that may limit how we design and market our products;
  • potential liability under trade protection, anti-corruption, and other laws resulting from our global operations;
  • laws and regulations relating to the handling of personal data that may impede the adoption of our services or result in increased costs, legal claims, fines, or reputational damage;
  • additional tax liabilities;
  • damage to our reputation or our brands that may harm our business and operating results;
  • exposure to increased economic and operational uncertainties from operating a global business, including the effects of foreign currency exchange;
  • uncertainties relating to our business with government customers;
  • adverse economic or market conditions that may harm our business;
  • catastrophic events or geopolitical conditions, such as the COVID-19 pandemic, that may disrupt our business; and
  • the dependence of our business on our ability to attract and retain talented employees.

For more information about risks and uncertainties associated with Microsoft’s business, please refer to the “Management’s Discussion and Analysis of Financial Condition and Results of Operations” and “Risk Factors” sections of Microsoft’s SEC filings, including, but not limited to, its annual report on Form 10-K and quarterly reports on Form 10-Q that are incorporated by reference in the Prospectus forming a part of the Registration Statement, copies of which may be obtained by contacting Microsoft’s Investor Relations department at (800) 285-7772 or at Microsoft’s Investor Relations website at http://www.microsoft.com/en-us/investor.



https://www.sickgaming.net/blog/2020/05/...ge-offers/

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  News - Review: Huntdown – A Gloriously Gory Run ‘N Gun Blaster
Posted by: xSicKxBot - 05-14-2020, 01:30 PM - Forum: Nintendo Discussion - No Replies

Review: Huntdown – A Gloriously Gory Run ‘N Gun Blaster


On the mayhem-filled streets of a hyper-violent future version of society, marauding criminal gangs have taken control. Police are all but powerless – fighting desperately in the face of overwhelming odds – the public is in hiding and it’s now down to hardcore bounty hunters with an insatiable hunger for cold-hard cash to wade into the bloody morass and take down the thugs that have turned the city into a smouldering warzone.

Easy Trigger Games’ Huntdown is a retro side-scrolling arcade shooter that takes the 16-bit stylings of the classic run n’ gun games it seeks to emulate and ramps up the graphical detail and wanton destruction beautifully. Meaty gunfire rips through walls, splinters wood and tears human targets limb-from-limb in fantastically gory detail; the game’s glorious cyberpunk battlefields left a bloody mess of broken bodies and busted backdrops as your stone-cold bounty hunter shoots their way from contract to contract, taking down the bosses of various gangs as they wrestle back control from the vicious thugs and hooligans who have made every street corner and alleyway their home.


The tone here is very much The Warriors, the gameplay a direct call-back to classics such as Contra, Metal Slug, Robocop and Renegade. Platforming, for the most part, takes a firm backseat to straight-up shooting as you mow your way through short, fast-paced levels stuffed full of roller-skating hockey thugs, leather-clad punks and bike-riding greasers wielding everything from iron bars to the very latest in futuristic automatic weaponry.

Choosing from one of three bounty hunters – the zero-tolerance Anna Conda, cyborg John Sawyer or hard-boiled recon droid Mow Man, you (and a friend if you’re blasting through the campaign in local co-op) receive your orders from the Wolf Mother, spokesperson for the Shimamoto Corporation, who’ll provide you with intel on the whereabouts of five bosses for each of the gangs spread across the various areas of the city. Take down the five bosses and you’ll loosen the grip of that gang on their respective area.

Each of the three bounty hunters at your disposal in Huntdown has a different primary weapon but all share the same move set, alongside the ability to pick up a ton of secondary weapons that they’ll find strewn around the game’s various battlegrounds. As well as getting tooled-up with rocket launchers, remotely-detonated bombs, sniper rifles and futuristic machine guns, your avatar can also dash to avoid attacks, kick nearby foes, slide across the ground, take cover behind objects and in shadowy corners as they march into relentless enemy gunfire.


The ability to push up on the D-pad, Rolling Thunder-style, in front of darkened doorways and alleys to take shelter, popping out to return fire at a goon who’s doing exactly the same, is just one those gaming mechanics that immediately makes the gunfights you’re involved in look and feel super cool. These moments are further embellished by the whizzing, whistling and loud pings of bullets as they fly by or ricochet off nearby surfaces. Your hunter can only shoot horizontally in front of themselves and – although this rather unique restriction takes a little getting used to – it helps focus the action, making taking cover and using platforms to get a clear line of sight on enemies a vital part of staying alive.

The various areas that make up Huntdown’s futuristic cityscape are each broken up into five short zones which all follow much the same pattern; you’ll jump out of your futuristic sports car, blast your way through an initial open area then head indoors to fight through a few screens-worth of scum before reaching a boss battle. Clear the boss and you’ll get a chance to return to your vehicle before heading back out to rinse and repeat in the next zone of the mission. If there’s one aspect of the game that we did feel a little disappointed with it’s this lack of diversity in structure, having the flow of levels play out more or less the same every time. Sure, each area is stuffed full of new types of goon and each has their own flavour and style, but there’s no escaping the fact that they all follow the exact same script with a little bit of outdoors, then indoors, then boss.


However, this lack of variety in how missions flow is more than made up for by just how good it feels to blast through these deadly gauntlets, the fine detail in every aspect of the pixel-style graphics infusing everything you do with a real sense of satisfying momentum and weight. Your bounty hunter feels great to control as they manoeuvre through gunfights, their clothes swooping and swishing as they jump and slide, their weapons turning enemies into bloody giblets and scenery into smouldering ruins as they leap around platforms and take cover from the crazed mobs piling out of subway trains, emerging from sewers and arriving on all manner of vehicles in an attempt to take you down.

Adding to this is the constantly high quality – and quantity – of the boss battles you’ll come up against. From fast-paced shootouts in wrestling rings to face-offs against cocky greasers riding hoverbikes, sneaky snipers and a standout dust-up against a crazed hockey goalie in a monolithic stadium full of goons, all of the many boss battles here manage to strike a perfect balance between being challenging without punishing you to the point of rage-quitting. Indeed, across the board, Huntdown does a great job of resurrecting this old-school style of run n’ gun gameplay whilst leaving the often soul-destroying difficulty of coin-up classics at the door – well, at least it does on normal mode.


There’s also a surprising amount of spoken dialogue for your choice of hunter as well as all of the bosses and thugs you come up against during the campaign. The bosses, in particular, are a standout element in this regard and there’s lots of personality injected into each and every one of them as a result. There are also lots of fun little retro pop-culture references to pick up on as you blast through Huntdown; one early boss with a very familiar Russian surname repeatedly tells you that she must break you as she tears around the screen, whilst another, a crazed war-veteran, constantly rambles on about “the horror, the horror!” as you attempt to avoid his heavy machinegun fire and grenades. The soundtrack too, an excellent mixture of atmospheric retro-futuristic synth and heavy metal elements will, from time to time, drift into a few bars of something very familiar – there are smatterings of Terminator and Robocop in there for sure, and it’s a ton of fun picking out all these little references as you blast through the game.

In terms of replayability, there are three difficulty settings to choose from starting out in Huntdown, with a punishing Badass mode unlocked once you play through the entire campaign, and each level also has a few hidden stashes to uncover or retrieve from fast-moving couriers in order to earn a perfect ranking – you’ll also need to kill every goon in an area and avoid death completely if you wish to gain all three medals that net you this achievement. Local co-op is also perfectly implemented and blasting through levels with a bounty hunter pal really does add to the longevity here. Performance-wise on Switch, Huntdown manages to stick to a flawless 60fps in both portable and docked modes, looking and sounding excellent whilst doing so and we didn’t experience any crashes, bugs or other issues during our time in either solo or co-operative play. Overall this is a super slick and stylish package that’s packed full of excellent boss battles, meaty weapons, satisfying controls and some top-notch graphics and audio.

Conclusion


Huntdown is a delightfully detailed and expertly crafted throwback to old-school run n’ gun arcade shooters. The 16-bit graphical style is immaculately recreated whilst adding lots of modern bells and whistles to proceedings, including a fantastic soundtrack and audio design, optional CRT filter and an arsenal of heavy-duty weapons that chew scenery and enemies to pieces as your bounty hunter makes their way from boss fight to excellent boss fight. The flow of levels may be quite repetitive but the moment-to-moment gameplay, overall sense of fun that comes from the level of carnage you can dish out, surprising amount of hammy spoken dialogue and constant pop-culture references all combine to make this one an easy recommendation, and another excellent addition to the Switch’s action catalogue.



https://www.sickgaming.net/blog/2020/05/...n-blaster/

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  News - Destiny 2 Hotfix Makes Seraph Towers Less Awful To Speed Up 'The Lie' Mission
Posted by: xSicKxBot - 05-14-2020, 01:29 PM - Forum: Lounge - No Replies

Destiny 2 Hotfix Makes Seraph Towers Less Awful To Speed Up 'The Lie' Mission

After a day of working on the first part of Destiny 2's latest quest, The Lie, things are going a little slow. In response, Bungie has adjusted this season's Seraph Tower event to help pick up the pace and make things easier.

Bungie tweeted on May 13 that it was releasing a hotfix into Destiny 2 that would tweak the Seraph Towers and The Lie's quest requirements to help players complete it. Seraph Tower progression has been tweaked slightly, and the Champion enemies that show up as the last phase of the event have been made a little weaker. Bungie also adjusted The Lie so that each Seraph Tower completion counts for five times as much quest progression--and 10 times as much on the weekends.

The new quest came into the game with the weekly reset on May 12, which datamining suggests will lead to the return of the Destiny 1 legendary shotgun Felwinter's Lie. But the first step of the quest requires the community to work together and complete Seraph Tower events--according to the datamines, Destiny players have to log 3 million event completions on each of the three planets that house Seraph Towers. After one day of play, the count is at 5% total completions in the EDZ, and only 1% on the moon and Io.

Continue Reading at GameSpot

https://www.gamespot.com/articles/destin...01-10abi2f

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  (Indie Deal) Bundles & Sales Round-up, Akupara Sale
Posted by: xSicKxBot - 05-14-2020, 10:41 AM - Forum: Deals or Specials - No Replies

Bundles & Sales Round-up, Akupara Sale

Bundles Round-up
[www.indiegala.com]
Stay Safe Sale Day 7: Akupara Publisher Sale, up to -80%
[www.indiegala.com]
Get a BONUS Steam copy of Men of War: Assault Squad when spending a minimum of $8/€7/£6 in the IndieGala Store per basket (while stocks last).
All the other active sales round-up
GOKU Days Sale, up to -80% [www.indiegala.com] (ending really soon)
Paradox Simulation Weekend, up to -80% [www.indiegala.com]
THQ Nordic Sale, up to -80% [www.indiegala.com]
2K Sale, up to -82%[www.indiegala.com]
Private Divison Sale, up to -82% [www.indiegala.com]
Microids Sale, up to -90% [www.indiegala.com]

Stay Inside, Stay Safe and Enjoy Good Games.
Check out IndieGala on Twitter, YouTube & Facebook[www.facebook.com]


https://steamcommunity.com/groups/indieg...9566834059

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  News - Square Enix Reportedly Ditching Plans For E3 2020 Replacement Show
Posted by: xSicKxBot - 05-14-2020, 04:59 AM - Forum: Nintendo Discussion - No Replies

Square Enix Reportedly Ditching Plans For E3 2020 Replacement Show

Square Enix

With this year’s traditional E3 event being cancelled, publishers are having to come up with new ways to keep fans up to date with new releases this summer. Ubisoft has committed to a new digital showcase called ‘Ubisoft Forward’, set to air at around the time E3 would have taken place, but others are forgoing events altogether, doing things at their own pace.

Square Enix looks to be one such example. Bloomberg tech reporter, Takashi Mochizuki, has reported that the publisher won’t be holding any online event around E3’s timing this year as preparing assets for such a show ‘has become difficult’ thanks to the global pandemic. Instead, ‘it will announce new titles on [an] individual basis’.

Back in March, in response to E3 2020’s cancellation, Square Enix had originally stated that it was “exploring other options” to share games with its fans, with many assuming this to mean that a Nintendo Direct-style presentation would be announced at a later date. It’s a shame that we’ll be missing out on the traditional E3 experience this year, but at least we can still expect to receive new game announcements as and when they’re ready.



https://www.sickgaming.net/blog/2020/05/...ment-show/

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