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News - JAVA EDITION: SNAPSHOT 20W20A - xSicKxBot - 05-14-2020

JAVA EDITION: SNAPSHOT 20W20A

<div style="margin: 5px 5% 10px 5%;"><img src="https://www.sickgaming.net/blog/wp-content/uploads/2020/05/java-edition-snapshot-20w20a.png" width="16" height="16" title="" alt="" /></div><div><div><img src="https://www.sickgaming.net/blog/wp-content/uploads/2020/05/java-edition-snapshot-20w20a.png" class="ff-og-image-inserted"></div>
<p>Are you an advancement hunter?&nbsp; Have you completed all there was to Minecraft?&nbsp; Never fear, Nether Advancements are here!&nbsp; Happy hunting all!</p>
<ul>
<li>Added new Game Mode Switcher debug menu</li>
<li>Added new Nether Advancements</li>
</ul>
<h2>GAME MODE SWITCHER</h2>
<p>New F3 debug feature which allows you to switch game modes with traditional “tabbing” functionality.</p>
<ul>
<li>Hold F3 and tap F4 to open the menu</li>
<li>Tapping F4 will cycle the game mode, or you can use the mouse</li>
<li>Release F3 to apply</li>
<li>Your last game mode is remembered and will be the first selected option, so you can quickly toggle between two game modes with a single press of F3 + F4!</li>
</ul>
<h3>F3 + N (TOGGLE SPECTATOR)</h3>
<p>A small change has been made to this debug combination.</p>
<ul>
<li>By default, using this key would return to Creative after toggling from Spectator. It now will toggle back to the previous game mode you had</li>
<li>As an example, if you were in Survival, then toggled to Spectator and back, you would be set back to Survival</li>
</ul>
<h2>NEW ADVANCEMENTS</h2>
<ul>
<li><span class="bedrock-server">Hidden in the Depths</span>&nbsp;unlocks when obtaining Ancient Debris</li>
<li><span class="bedrock-server">Cover Me in Debris</span>&nbsp;unlocks when obtaining full Netherite armor</li>
<li><span class="bedrock-server">Country Lode, Take Me Home</span>&nbsp;unlocks when using a Compass on a Lodestone</li>
<li><span class="bedrock-server">Who Is Cutting Onions?</span>&nbsp;unlocks when obtaining Crying Obsidian</li>
<li><span class="bedrock-server">Not Quite “Nine” Lives</span>&nbsp;unlocks when setting a Respawn Anchor to the maximum</li>
<li><span class="bedrock-server">This Boat Has Legs</span>&nbsp;unlocks when riding a Strider with a Fungus on a Stick</li>
<li><span class="bedrock-server">Hot Tourist Destinations</span>&nbsp;unlocks when visiting all Biomes in the Nether</li>
<li><span class="bedrock-server">Those Were the Days</span>&nbsp;unlocks when entering a Bastion Remnant</li>
<li><span class="bedrock-server">War Pigs</span>&nbsp;unlocks when looting a chest in a Bastion Remnant</li>
<li><span class="bedrock-server">Oh Shiny</span>&nbsp;unlocks when distracting an angry Piglin with gold</li>
</ul>
<ul>
<li>The&nbsp;<span class="bedrock-server">Bullseye</span>&nbsp;advancement now unlocks when hitting the bullseye of a target block from at least 30 meters away</li>
<li>The&nbsp;<span class="bedrock-server">Serious Dedication</span>&nbsp;advancement is now awarded for obtaining a Netherite Hoe</li>
<li>Obtaining Blackstone now also counts for the&nbsp;<span class="bedrock-server">Stone Age</span>&nbsp;advancement</li>
<li>Breeding Striders now counts for `The Parrots and the Bats` and is now required for&nbsp;<span class="bedrock-server">Two by Two</span></li>
</ul>
<ul>
<li>Shulkers with&nbsp;<span class="bedrock-server">NoAI</span>&nbsp;can now be summoned with rotation.</li>
<li>Added&nbsp;<span class="bedrock-server">thrown_item_picked_up_by_entity</span>&nbsp;advancement trigger</li>
<li>Added&nbsp;<span class="bedrock-server">player_generates_container_loot</span>&nbsp;advancement trigger</li>
<li>Added&nbsp;<span class="bedrock-server">item_used_on_block</span>&nbsp;advancement trigger</li>
<li>Removed&nbsp;<span class="bedrock-server">safely_harvest_honey</span>&nbsp;advancement trigger</li>
</ul>
<h2>ADVANCEMENTS</h2>
<h3><span class="bedrock-server">ITEM_USED_ON_BLOCK</span>&nbsp;TRIGGER TYPE</h3>
<p>Properties:</p>
<ul>
<li><span class="bedrock-server">item</span>&nbsp;matches the thrown item which was picked up</li>
<li><span class="bedrock-server">entity</span>&nbsp;matches the entity which picked up the item</li>
</ul>
<h3><span class="bedrock-server">PLAYER_GENERATES_CONTAINER_LOOT</span>&nbsp;TRIGGER TYPE</h3>
<p>Properties:</p>
<p><span class="bedrock-server">loot_table</span>&nbsp;matches the resource location of the generated loot table</p>
<h3><span class="bedrock-server">ITEM_USED_ON_BLOCK</span>&nbsp;TRIGGER TYPE</h3>
<p>Properties:</p>
<ul>
<li><span class="bedrock-server">location</span>&nbsp;matches the location at the center of the block the item was used on</li>
<li><span class="bedrock-server">item</span>&nbsp;matches the item used on the block</li>
</ul>
<h2>MISCELLANEOUS TRIGGER CHANGES</h2>
<ul>
<li><span class="bedrock-server">location</span>&nbsp;got a new property<span class="bedrock-server">smokey</span>&nbsp;which checks if the location is closely above a campfire</li>
<li><span class="bedrock-server">entity_properties</span>&nbsp;got new properties&nbsp;<span class="bedrock-server">vehicle</span>&nbsp;and&nbsp;<span class="bedrock-server">targetedEntity</span>&nbsp;which match the vehicle or the entity targeted by a mob</li>
</ul>
<ul>
<li><a href="https://bugs.mojang.com/browse/MC-118234">MC-118234</a>&nbsp;– Advancement ‘Not Today, Thank You’ can be triggered by non-arrow projectiles</li>
<li><a href="https://bugs.mojang.com/browse/MC-173207">MC-173207</a>&nbsp;– Bullseye advancement can be made when using a non-arrow projectile, even though the description explicitly mentions arrows</li>
<li><a href="https://bugs.mojang.com/browse/MC-173756">MC-173756</a>&nbsp;– Ice Bucket Challenge advancement can be obtained by collecting obsidian from bartering</li>
<li><a href="https://bugs.mojang.com/browse/MC-175992">MC-175992</a>&nbsp;– Striders are not part of the “Two by Two” advancement challenge</li>
<li><a href="https://bugs.mojang.com/browse/MC-179481">MC-179481</a>&nbsp;– Structure block offset can’t be bigger than 32</li>
<li><a href="https://bugs.mojang.com/browse/MC-182967">MC-182967</a>&nbsp;– Throwing ender pearl whilst mounted doesn’t teleport you</li>
</ul>
</div>


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