Posted by: xSicKxBot - 09-17-2020, 11:32 AM - Forum: Lounge
- No Replies
New PS5 PS Plus Benefit Includes A Huge Library Of The Best PS4 Games
Those who buy the PS5 will receive a new benefit with their PlayStation Plus subscription. Sony revealed the Plus Collection during its recent PS5 event, a library of some of the best PS4 games that is freely available to Plus subscribers. The Plus Collection includes first-party games like God of War, Bloodborne, and Days Gone as well as third-party titles, such as Persona 5, Monster Hunter World, and Resident Evil 7.
The Plus Collection is exclusively available on the PS5. Sony announced that it's an added benefit to the PlayStation Plus service and does not cost extra.
Pokémon Funko Pops Are Finally Launching In Europe, And They’re Super-Sized
Hooray! Funko has revealed that for the very first time, Pokémon Funko Pops will be officially launching in Europe.
Ten-inch variants of both Pikachu and Bulbasaur are set to launch this October, more than a year after the characters first appeared in the US. They’ll release first at Smyths Toys in the UK and Ireland, and at Fnac, El Corte Inglés, Müller, and Toys Center across mainland Europe.
The Pikachu model will then appear across other stores in the UK and Europe at a later date, but it seems like Bulbasaur may be a little more limited.
Here’s hoping more Pokémon figures make it across the Atlantic in the future!
We say ‘furry’, but Cat Mario and Cat Peach look a little less fluffy in plastic form. Still, they’re super cute and it’ll be tough to resist adding them to our amiibo collection shelf when the game and the NFC figurines release on 12th February 2021.
Nintendo has a patchy history when it comes to amiibo availability. Traditionally, there’s a shortage at launch which online auction scalpers use to their advantage, although more stock tends to appear at a later date. That can be a very much later date, though — sometimes a year or more — so if you want to guarantee getting your hands on these lovelies on launch day, we’d recommend putting down a pre-order with one of the retailers below.
The pair are available separately or in a double pack (currently we can only find individual packs in the US, but we’re keeping our eyes open). There’s no word yet on their exact in-game functionality, although they may well have something to do with the expanded Bowser’s Fury content.
We’ll keep an eye out for more information and pre-order deals, so check back for your favoured retailer(s) later.
Please note that some external links on this page are affiliate links, which means if you click them and make a purchase we may receive a small percentage of the sale. Please read our FTC Disclosure for more information.
Buy Cat Mario And Cat Peach amiibo In The UK
Buy Cat Mario And Cat Peach amiibo In The US
Let us know below if you’ll be picking up one or both of these feline figurines…
Posted by: xSicKxBot - 09-17-2020, 05:06 AM - Forum: Lounge
- No Replies
Final Fantasy 16 Announced At PS5 Showcase Event
Sony kicked off today's PS5 Showcase event in a big way by revealing Final Fantasy XVI, the next mainline installment in the storied Japanese RPG franchise. The reveal trailer showcased the game's fantasy elements and combat, and it looks like it'll be a next-gen only title.
You play as a bodyguard to Joshua, the son of the Archduke of the region the game is set in. There seems to be some sort of blight taking hold of the land around you, bringing with it all sorts of dangers. Combat was shown off, with many nods to both Final Fantasy XV and the more recent Final Fantasy VII Remake, which released on PS4 earlier this year.
The "fantasy" in this particular Final Fantasy looks like it's inspired by something akin to Game of Thrones, meaning that it looks quite different from past games in the series. Note the medieval-style architecture and all the talk of fealty and oaths in the trailer. There's also quite a bit of one-on-one combat in the trailer--it remains to be seen what FF XVI's party system will look like.
Most interestingly, Nintendo president Shuntaro Furukawa states that there are already multiple ‘visual content expansion projects’ in the works — presumably referring to movie and/or TV projects — in addition to the Super Mario movie that’s currently in production at Illumination, the company behind the Minions movies.
The animated Mario movie is scheduled for release in 2022, and there’s no word yet on exactly what these other productions are or when they’re coming, but it seems that Nintendo has big expansion plans in the nebulous field of ‘visual content’.
Nintendo’s Shigeru Miyamoto, and Founder and CEO of Illuminaton, Chris Meledandri. And a plumber.
The briefing also specifies that “Going forward, visual content expansion initiatives may not be limited to film”, suggesting a broad spectrum of projects for screens big and small. Check out the full quote below:
We have also already embarked on multiple other visual content expansion projects, and are pursuing further opportunities. As we shared previously, the Super Mario movie is being financed by Nintendo as well as Universal Pictures, and we are actively involved in planning, development and production. Going forward, visual content expansion initiatives may not be limited to film. The scale of our investments will vary based o the type of project, but we will continue to invest in these entertainment expansion initiatives to increase the number of people who have access to our IP.
With the success the animated Castlevania series on Netflix leading to multiple further video game-related projects heading to the streaming service, you’d imagine Nintendo has had its eye on this particular ball for quite some time. Of course, ‘visual content’ is deliberately vague and could mean many things: web series, animated shorts, live-action shows, or something else entirely.
Sounds tantalising, no? We’re certainly intrigued to see what Nintendo has up its sleeves over the coming years.
What would you like to see? A Metroid movie, perhaps? Let us know below which Nintendo IPs you’d like to see expanded into forms of ‘visual content’.
Problem: How to calculate the entropy with the SciPy library?
Solution: Import the entropy() function from the scipy.stats module and pass the probability and the base of the logarithm into it.
from scipy.stats import entropy p = [0.5, 0.25, 0.125, 0.125]
e = entropy(p, base=2) print(e)
# 1.75
Try It Yourself: Run this code in the interactive code shell!
Exercise: Change the probabilities. How does the entropy change?
Let’s start slowly! You’ll going to learn the most relevant background about entropy next.
Entropy Introduction
In thermodynamics, entropy is explained as a state of uncertainty or randomness.
In statistics, we borrow this concept as it easily applies to calculating probabilities.
When we calculate statistical entropy, we are quantifying the amount of information in an event, variable, or distribution. Understanding this measurement is useful in machine learning in many cases, such as building decision trees or choosing the best classifier model.
We will discuss the applications of entropy later in this article, but first we will dig into the theory of entropy and how to calculate it with the use of SciPy.
Calculating the Entropy
Calculating the information of a variable was developed by Claude Shannon, whose approach answers the question, how many “yes” or “no” questions would you expect to ask to get the correct answer?
Consider flipping a coin. Assuming the coin is fair, you have 1 in 2 chance of predicting the outcome. You would guess either heads or tails, and whether you are correct or incorrect, you need just one question to determine the outcome.
Now, say we have a bag with four equally sized disks, but each is a different color:
To guess which disk has been drawn from the bag, one of the better strategies is to eliminate half of the colors. For example, start by asking if it is Blue or Red. If the answer is yes, then only one more question is required since the answer must be Blue or Red. If the answer is no, then you can assume it is Green or Gray, so only one more question is needed to correctly predict the outcome, bringing our total to two questions regardless if the answer to our question is Green of Gray.
We can see that when an event is less likely to occur, choosing 1 in 4 compared to 1 in 2, there is more information to learn, i.e., two questions needed versus one.
Shannon wrote his calculation this way:
Information(x) = -log(p(x))
In this formula log() is a base-2 algorithm (because the result is either true or false), and p(x) is the probability of x.
As the higher the information value grows, the less predictable the outcome becomes.
When a probability is certain (e.g., a two-headed coin flip coming up heads), the probability is 1.0, which yields an information calculation of 0.
We can run Shannon’s calculation in python using the math library shown here:
When we change the probability to 0.25, as in the case of choosing the correct color of the disk, we get this result:
While it appears that the increase in information is linear, what happens when we calculate the roll of a single die, or ask someone to guess a number between 1 and 10? Here is a visual of the information calculations for a list of probabilities from less certain (p = 0.1) to certain (p = 1.0):
The graph shows that with greater uncertainty, the information growth is sub-linear, not linear.
Unequal Probabilities
Going back to the colored disks example, what if we now have 8 disks in the bag, and they are not equally distributed? Look at this breakout by color:
Color
Quantity
Blue
1
Green
1
Red
2
Gray
4
Total
8
If we use the original strategy of eliminating half of the colors by asking if the disk Blue or Green, we become less efficient since there is a combined 0.25 probability of either color being correct in this scenario.
We know that gray has the highest probability. Using a slightly different strategy, we first ask if Gray is correct (1 question), then move on to the next highest probability, Red (2nd question), and then to check if it is Blue or Green (3rd question).
In this new scenario, weighting our guesses will lead to less information required. The tables below show the comparison of the two methods. The info column is the product of the Probability and Questions columns.
Equal Guesses
Color
Prob
Q’s
Info
Blue
0.25
2
0.50
Green
0.25
2
0.50
Red
0.25
2
0.50
Gray
0.25
2
0.50
Total
1
8
2.00
Weighted Guesses
Color
Prob
Q’s
Info
Blue
0.125
3
0.375
Green
0.125
3
0.375
Red
0.25
2
0.50
Gray
0.5
1
0.50
Total
1
9
1.75
The Equal guess method takes an average of 2 questions, but the weighted guess method takes an average of 1.75.
We can use the Scipy library to perform the entropy calculation. Scipy’s “stats” sub-library has an entropy calculation that we can use. Here is the code to calculate the entropy for the scenario where the four disks have different probabilities:
The entropy method takes two entries: the list of probabilities and your base. Base=2 is the choice here since we are using a binary log for the calculation.
We get the same result as in the table shown above. With minimal code, the Scipy library allows us to quickly calculate Shannon’s entropy.
Further Uses
Entropy calculation is successfully used in real-world application in Machine Learning. Here are some examples.
Decision Trees
A Decision Tree is based on a set of binary decisions (True or False, Yes or No). It is constructed with a series of nodes where each node is question: Does color == blue? Is the test score > 90? Each node splits into two and decomposes into smaller and smaller subsets as you move through the tree.
Accuracy with your Decision Tree is maximized by reducing your loss. Using entropy as your loss function is a good choice here. At each step moving through the branches, entropy is calculated before and after each step. If the entropy decreases, the step is validated. Otherwise you must try another branch.
Classification with Logistic Regression
The key to a logistic regression is minimizing the loss or error for the best model fit. Entropy is the standard loss function for logistic regression and neural networks.
Code Sample
While there are several choices for using entropy as your loss function in machine learning, here is a snippet of code to show how the selection is made during model compilation:
Conclusion
The purpose of this article was to shed some light on the use of entropy with Machine Learning and how it can be calculated with Python.
You’ll be able to carry your progress over to the Xbox Series X version of the game when that releases.
MyTEAM and MyCAREER return with exciting new features.
NBA 2K21 is the latest title in the world-renowned, best-selling NBA 2K series. With exciting improvements upon its best-in-class gameplay, competitive and community online features, and deep, varied game modes, NBA 2K21 offers one-of-a-kind immersion into all facets of NBA basketball and basketball culture – where Everything is Game.
Enjoy a deeper dive into a few of the exciting new updates for MyTEAM mode, MyCAREER mode, and the new-look Neighborhood. Looking forward to seeing you all in NBA 2K21!
MyTEAM Console Carryover
For those of you who start your NBA 2K21 MyTEAM experience with the launch of Xbox One version on September 4, your entire collection AND progress will carry over once you start playing the Xbox Series X version of the game. This means you will have access to all of your pulled and earned cards (and any evolution progress associated with them), your progress in Domination, Triple Threat, etc., and your entire balance of VC, MyTEAM Points, and Tokens. It’s all there!
The carryover is quite simple and there is nothing you need to do. In fact, you can even go back and forth playing both versions at-will. You’ll learn more about NBA 2K21 for Xbox Series X soon enough.
All-New MyTEAM Seasons
One of our favorite things about MyTEAM is how the mode is always evolving, whether it be through new cards that change the meta, or new content that provides exciting rewards. That being said, we have become very interested in structuring that evolution into a mechanism that you, our community, can really sink your teeth into. In NBA 2K21, we are going to introduce the Seasons concept into MyTEAM. Let’s clarify one thing at the top; Seasons are free for everyone, there is no paid component to it.
We have two key tenets to the MyTEAM Season design for 2K21: 1) New prizing updates across most modes every Season, and 2) Add something NEW to the mode every Season. We’re going to be intentionally vague here so as not to spoil any plans, so please bear with us. Some Seasons will add new content for you to play (think something like Spotlight Sims), while other Seasons may add new features to the game, or add a reward twist that you will be chasing all Season. The main point is, we really want each passing Season to feel fresh. We want the start of a new Season to create a buzz in the MyTEAM community that we can all rally behind and be excited about.
New MyTEAM Features
It’s not easy to fit all of the new aspects we’ve injected into this year’s MyTEAM, but here are a few more features to look forward to.
MyTEAM Limited
New to NBA 2K21, MyTEAM Limited is a limited-time game mode available every Friday-Sunday that features new rules every weekend! Find and collect the Championship Ring from each weekend during the Season to earn a powerful card that will make you the envy of all your opponents!
The Exchange
The Exchange is a new feature within NBA 2K21 that allows you the opportunity to exchange some cards you may no longer be using for cards that will become staples in your starting lineup. This sample Exchange affords you the ability to exchange a collection of cards for a Pink Diamond Bob Cousy!
New Evolution Cards
Evolution Cards are back and better than ever! New to NBA 2K21, you will now have more control over how some of your Evolution Cards evolve as they tier up. Will you improve Shaq’s rebounding ability or his shot blocking ability? The choice is yours!
MyCAREER
This year’s MyCAREER story takes you on your own personal, cinematic basketball journey to reach your ultimate destination: the National Basketball Association. Build up your custom MyPLAYER, take him to the heights of stardom, and make a name for yourself in the global basketball universe.
Making the journey more authentic to real life, your MyPLAYER will ascend from high school ball to one of 10 officially-licensed college programs like UCLA, Michigan State, and UCONN.
The better you play in college, the better your offers in the NBA will be. But just making it to the draft doesn’t mean the end of the journey. Take your MyPLAYER to the top by making the big moves on the court and even bigger moves off of it.
A Brand New Neighborhood
Welcome to 2K Beach. This beautiful new Neighborhood setting takes your game beachside, where hoops culture comes to life on every corner. Compete in fan favorite events like 3v3 streetball runs with your crew, or play for bigger stakes in 5v5 ProAm games. Level up your MyPLAYER at the local training facility and show off the drip with the latest sneaker and apparel drops. In your Neighborhood, basketball never stops, and Everything is Game.
NBA 2K21 is available now for Xbox One on the Microsoft Store.
Volition is seeking an energetic, driven, and skilled engine programmer to participate in the development of technology for our next generation of titles. You will be working in a collaborative environment of artists, designers, and programmers and will have the opportunity to develop and enhance systems for large scale open world games. We are considering applicants for a senior or principal programming position.
Responsibilities:
Develop and enhance core systems for AAA Xbox One, PlayStation 4, and PC titles
Develop and enhance core pipelines for all of our titles
Requirements:
Extensive C/C++ programming skills with an in depth understanding of software construction
Strong understanding of software engineering principles as applied to architecting systems for use in large scale code bases and teams
Significant game development experience in the core/engine area
Familiarity with open-world engine concepts like streaming, memory management and multi-threading
Ability to debug efficiently on multiple platforms
Demonstrated ability of strong communication and collaboration on a team
Pluses:
Experience developing in Python
Experience developing AAA titles on Xbox One or PlayStation 4 consoles
Whether you’re just starting out, looking for something new, or just seeing what’s out there, the Gamasutra Job Board is the place where game developers move ahead in their careers.
Gamasutra’s Job Board is the most diverse, most active, and most established board of its kind in the video game industry, serving companies of all sizes, from indie to triple-A.