Welcome, Guest
You have to register before you can post on our site.

Username
  

Password
  





Search Forums

(Advanced Search)

Forum Statistics
» Members: 20,946
» Latest member: blackopsdlc
» Forum threads: 22,104
» Forum posts: 23,071

Full Statistics

Online Users
There are currently 1002 online users.
» 0 Member(s) | 997 Guest(s)
Applebot, Baidu, Bing, Facebook, Google

Latest Threads
Parts Tray Drawers 3D Pri...
Forum: Printers & CAD Projects
Last Post: xSicKxBot

» Replies: 0
» Views: 5
All In One 3D Printer tes...
Forum: Printers & CAD Projects
Last Post: xSicKxBot

» Replies: 0
» Views: 8
1.75mm Filament Clip 3D P...
Forum: Printers & CAD Projects
Last Post: xSicKxBot

» Replies: 0
» Views: 10
[DevBlog MS] Build Agenti...
Forum: C#, Visual Basic, & .Net Frameworks
Last Post: xSicKxBot

» Replies: 0
» Views: 9
Headphone Stand 3D Print ...
Forum: Printers & CAD Projects
Last Post: xSicKxBot

» Replies: 0
» Views: 9
[Dev News] Gozen – Free &...
Forum: Game Development
Last Post: xSicKxBot

» Replies: 0
» Views: 9
[WoW Retail News] Glory o...
Forum: World of Warcraft
Last Post: xSicKxBot

» Replies: 0
» Views: 11
[PS.Blog] Suri: The Seven...
Forum: Sony Discussion
Last Post: xSicKxBot

» Replies: 0
» Views: 7
[PS.Blog] God of War Lauf...
Forum: Sony Discussion
Last Post: xSicKxBot

» Replies: 0
» Views: 13
[Ubuntu News] How a missi...
Forum: Linux, FreeBSD, and Unix types
Last Post: xSicKxBot

» Replies: 0
» Views: 10

 
  News - Destiny 2 Is Changing Its Face Customization Options For Greater Diversity
Posted by: xSicKxBot - 09-25-2020, 04:50 PM - Forum: Lounge - No Replies

Destiny 2 Is Changing Its Face Customization Options For Greater Diversity

Destiny 2 is set to expand in a big way soon with the launch of the Beyond Light expansion in November. Bungie has now shared some additional details on what to expect in terms of changes, and this includes an update on how your Guardian's face can look.

With Beyond Light, Bungie has rebuilt the character face system for Destiny 2 to provide more options for diversity and more. Bungie said in a blog post that it's long-term goal is to allow all players to create a character that they want, whatever that looks like. The studio is working on more face shapes to come in the future, and the process was reviewed by Bungie's own Diversity Committee and Employee Resource Groups. Bungie's full statement follows.

"We know that how your Guardians look is important to you, and we’ve long wanted to add more player customization to Destiny. Our original system for player faces had some combinatoric content authoring problems--for example, every decal had to be authored completely custom for each player face permutation," Bungie said. "This prevented us from extending this area of the game with more content and features. We’ve upgraded to a significantly more capable system (with e.g. runtime decal projection), which we hope to leverage for more player customization options in the future."

Continue Reading at GameSpot

https://www.gamespot.com/articles/destin...01-10abi2f

Print this item

  Microsoft - Xbox Family Settings app now available for free on iOS and Android
Posted by: xSicKxBot - 09-25-2020, 09:11 AM - Forum: Windows - No Replies

Xbox Family Settings app now available for free on iOS and Android

At Xbox, we believe that gaming is a source of joy, inspiration, and social connection with friends and family – and this is true now more than ever before. With COVID-19 continuing to have impact our daily lives, gaming has helped people stay connected while social distancing. Gaming is a great way to unify and bring people together, but we also believe that gaming should be part of a balanced life as well as safe and welcoming for all, and we know this is especially important to families.

Today, just in time for the new school year, we are launching the Xbox Family Settings app, which is available for free to download for iOS and Android. The app is an important next step in our journey to provide families with the tools they need to help create the right balance of gaming in their lives. Right from their phone, parents and caregivers can easily create child accounts, update screen time limits, respond to notifications, and much more. It’s an easy and simple way to set guardrails on children’s gaming on Xbox One and, come November 10, on Xbox Series X and Xbox Series S!

The app has been in preview for the last few months, which has provided valuable customer feedback to help us to refine the experience that is available today. We are also thrilled to unveil three new app features that parents and caregivers can manage right from their fingertips:

  • Accept or decline friends your child wants to add
  • View and manage your child’s friends list
  • Proactively grant your child more screen time – this was a common suggestion from our users during preview. Thank you for the feedback!

How to Use the Xbox Family Settings app

An important first step to using the app is to ensure that each child has their own child or teen account. And setting up a child account is quick and easy through the app and on average, takes just minutes.

Once a child account has been set up, parents and caregivers can customize access to gaming for each child:

  • Screen time limits – set limits for each day of the week; for example, you can allow for more game time on the weekends or reduce it during the school week. And a new feature available today allows parents to proactive grant additional screen time – a great option if they did well on a test or completed their homework!
  • Content filters – set filters based on the age of each child; for example, an 8-year-old can only access games that are rated E and will be blocked from accessing titles that are intended for more mature players
  • Play and communication settings – choose the option to block all access to play and communication with other players, limit access to “friends only” or grant permission for older children to play and chat with “everyone”
  • Friends list – new with the app is the ability to approve or decline friend requests your child has made to add friends; parents can also view their friends list
  • Activity reports – view daily and weekly activity reports for each child to understand how they are spending their time on Xbox

The app also includes a feature to easily enable access and multiplayer capability for Minecraft, which is rated E10+.  Sometimes parents of younger children want to provide access to Minecraft and possibly enable online play with their friends, and a convenient toggle in the app unlocks those specific capabilities quickly.  We received positive feedback on this feature from users and we may include similar functionality for other games in the future.

We know that one-size does not fit all and it’s so important that as parents, you have the flexibility to decide and customize what the right access to gaming looks like for your child. With the app, you can also respond to notifications in real time, such as requests from your child to extend the console screen time limit for the day.


Looking Towards the Future

Parents and caregivers know best what content is right for their child. By bringing key family settings features right to your phone, we hope that families feel empowered to have important conversations about how to balance gaming with other responsibilities like school and time with friends. We will also release additional new features in the future for the Xbox Family Settings app to provide families with the tools and support they need for safer and fun for everyone.

Download the Xbox Family Settings app today for free for iOS and Android to jump in and easily manage gaming for your family!

For more information about the Xbox Family Settings app, visit Xbox.com/family-app.

Microsoft is committed to empowering families to set boundaries and encourage responsible technology use by offering choices on the tools that are right for each family’s unique needs – learn more here.



https://www.sickgaming.net/blog/2020/09/...d-android/

Print this item

  News - The Plot Thickens On Prince Of Persia Remake As Switch Box Art Appears Online
Posted by: xSicKxBot - 09-25-2020, 09:10 AM - Forum: Nintendo Discussion - No Replies

The Plot Thickens On Prince Of Persia Remake As Switch Box Art Appears Online

Prince Of Persia The Sands Of Time Remake Switch

Just in case the whole situation surrounding Prince of Persia: The Sands of Time Remake‘s potential Switch version wasn’t confusing enough, a retail listing spotted online now appears to show an official-looking render of the title’s box art.

If you’ve missed the story on this one, you’ll probably want to catch up on everything that’s happened so far. Essentially, a Switch version of the game wasn’t mentioned during the recent Ubisoft Forward broadcast where it was announced for other platforms, but was mentioned in a now-deleted tweet from an official Ubisoft account. Previously, it had been reported that the game wouldn’t come to Switch, but then pre-orders for a Switch version appeared on the game’s official website – before being taken down.

Confused? Yeah…

Now, this newly-spotted retail listing appears to give more reason to believe that a Switch release could be on the way after all, perhaps to be officially unveiled at a later date. You can see it at GamingReplay, where the game is said to be launching on Switch at the same time as other platforms in January. Here’s the box art:


The signs are certainly pointing towards a Switch release, but Ubisoft is still to announce that such a product exists. If and when a Switch version becomes a reality, we’ll be sure to let you know.



https://www.sickgaming.net/blog/2020/09/...rs-online/

Print this item

  News - Amazon Partners With Ubisoft On A Luna Game-Streaming Channel
Posted by: xSicKxBot - 09-25-2020, 09:10 AM - Forum: Lounge - No Replies

Amazon Partners With Ubisoft On A Luna Game-Streaming Channel

Amazon has unveiled its cloud gaming platform, Luna. In announcing its dive into cloud gaming, Amazon also partnered with publisher Ubisoft to create a gaming channel specific to the Luna platform.

Though nameless for now, the gaming channel will be Ubisoft-specific and gives Luna subscribers access to the publisher's titles the same day they release. This includes games like Assassin's Creed Valhalla, Far Cry 6, and Immortals: Fenyx Rising. These will run in up to 4K resolution and comes with mobile gameplay, possibly meaning you can take it on the go so long as you're connected to your Amazon account. Since the channel is a subscription, per Amazon's wording, it's likely to cost something. What that cost is, though, remains to be seen as neither Amazon nor Ubisoft has specified this yet. The channel also isn't the only one in development for Luna.

"This is the first of multiple Luna game channels in development, where customers can play games from their favorite publishers and genres," Amazon said in describing the Ubisoft gaming channel. The company hasn't unveiled any other gaming publishers it is partnering with yet.

Continue Reading at GameSpot

https://www.gamespot.com/articles/amazon...01-10abi2f

Print this item

  News - 100% Chance of Snow
Posted by: xSicKxBot - 09-25-2020, 05:54 AM - Forum: Lounge - No Replies

100% Chance of Snow

On the frozen moon of Europa, Eramis, the Fallen Kell exploits a dark power to grow her army’s strength. The Vanguard’s attention is demanded.

The allure of this ancient power clouds your focus and tempts you with Darkness. Stasis whispers in your ear before you even arrive. You touch down in the snow-covered clearing; the distress signal from Variks still lingering in your ears.

 

The crunch of your boots in the snow makes you aware of the silence. A silence that is short-lived. It starts as a light gust, carrying away the gentle flakes of snow that rest on your shoulders. Then, without warning, it hits you. A sudden wave of frozen air cuts through your armor. The hut in the distance seems farther away – harder to see. You lean into the wind as it grows in strength and can’t help but wonder, “Why didn’t I park closer?”

 

Frost begins to spread across your helm and the storm howls as Europa challenges your every step. The squall envelops you and your destination vanishes into the white. But still you press on, bolstered by the steadfast guidance of the Light. The developers at Bungie responsible for the immersive experience on Europa have been wanting to take a crack at a new type of weather system for quite some time. The desolate, icy, and hostile surface of Jupiter’s moon offered them the perfect environment for a snowstorm.

 
Europa Design Lead Alex Velicky recalls, “We were brainstorming and Ed Brennan [Europa World Art Lead] proposed the idea of a blizzard to help sell the fantasy of a harsh environment. I thought it would be awesome if design had direct control over it and it didn’t take long for everyone to get excited about the implementation.” And so, the task of making a brutal Bungie blizzard began.

 

The team tested features like slowing player movement, altering grenade paths, and even knocking players off their Sparrows. “It was painfully unfun and made doing anything in the game almost impossible,” said Velicky. VFX Lead Justin Hayward added, “We iterated a lot to find a delicate balance between it seeming dangerous but without it actually being disorienting, oppressive, or negatively impacting core gameplay.”

 

Making Europa feel like a treacherous frontier was the main goal behind this new system, so they kept digging until they struck the right balance. When they found it, they moved onto believably integrating it so that it felt like part of a living breathing world.

 

“Most weather in Destiny is fairly simple,” said Velicky. “Because of this, most of the relevant systems are things our Skies, VFX, and Lighting teams set up and then leave to run consistently.” The team wanted to play with that consistency and be able to control the weather to create some intense and dynamic moments.

 
The answer lied in scripting the weather in a way that was similar to the systems found in Destiny’s activities. “After a lot of investigation from some clever folks, we managed to do it,” Velicky said. “The resulting system is script-controlled and fully networked.”

 
And just like that, storms on demand. Dynamic weather was a huge step for the Destiny team, but it was just the first. Knowing that real storms don’t suddenly appear and disappear with the exact same features every time, the team looked at different ways they could immerse players into oncoming and departing storms.

 

“We watched a lot of reference from nature documentaries, movies, and games,” said Mark Goldsworthy, a creative lead on the Skies and Lighting Team. “Then we created our own spin on it as we imagined how this would look and feel on a moon of Jupiter in Destiny.”

 

They settled on a handful of variables that, when blended, could organically grow or diminish a storm based on the needs of the story. As a result, weather on Europa comes in three basic flavors:

The first has no storm at all. This is what Europa would look like without the new weather system. Clear skies, fresh snow, perfect skiing weather – consider this the smoothest sailing you’ll do on the icy moon.

During a light storm, the wind picks up, snowfall increases around you, and is largely aesthetic. “The light storm blots out the sun and completely obscures the starry skies above you,” said Velicky. “This alone dramatically changes the feel of the destination.”

 


“When the heavy storm hits, the sky is heavily obscured,” Velicky said. “The wind roars and the snow flurries become even more violent. The mid-ground is difficult to see and, if not for the faintly visible silhouettes, it would be nearly impossible to navigate at all. Players are encouraged to stick closer to cover and move with intent.”

 

It’s also worth remembering that just because the weather picks up, doesn’t mean the moon’s combatants disappear. Even though it looks like the snow is shooting at you, it’s not. So, with nearly zero visibility and a Fallen Kell to stop, it might not hurt to pack a thermal scope. The gusts of wind rushing past your ears, the creaking of structures as they bend and sway, even the silence. In many cases, you hear a storm before you see it. The Audio Team wanted to give Europa an identity and a voice, so they introduced a unique palette of sounds that would establish it as a recognizable and real place in the Destiny universe.
Sound Designer Keith Sjoquist went searching for sounds that would evoke an alien wasteland that is familiar, but subtly unusual – alien and otherworldly. “Early on, [Sound Designer] Peter Comley, shared a video of seal sounds in Antarctica that he had been drawing inspiration from that really resonated with me,” said Sjoquist. “They were characterized by descending tones, clicks, and booms. It was striking how closely tied to the icy environment and naturally evocative of cold and hardness they felt.”

Sjoquist used this video as an inspirational cornerstone and he began soliciting sounds from other team members and recording some of his own material to feed through a custom FX processing chain.

 

To implement the new sound design, they piped information from Destiny’s new weather system into their audio software. “We used the game data to alter the pitch, the volume, and the triggering frequency of the sounds,” Sjoquist explained. Data connected to things like the storm intensity could then be used to alter the soundscapes in real time.

There were also wind loops and structural sounds added to locations in the world that were all tied to the same game inputs. These audio cues would remain silent when the storm was inactive but would slowly come to life as the weather picked up. “All of these things working together really made the Europa storm feel dynamic and unique,” said Sjoquist.

Click to listen to the frozen frontier of Europa as designed by the Destiny Audio Team. 

Bundle up, Guardians. November is right around the corner and it’s getting cold outside.



https://www.sickgaming.net/blog/2020/09/...e-of-snow/

Print this item

  Xbox Wire - Xbox Insider Release Notes – Alpha (2010.200912-0000)
Posted by: xSicKxBot - 09-25-2020, 05:53 AM - Forum: Xbox Discussion - No Replies

Xbox Insider Release Notes – Alpha (2010.200912-0000)

Hey Xbox Insiders! We have a new Xbox One update preview coming to the Alpha ring. It’s important we note that some updates made in these preview OS builds include background improvements that ensure a quality and stable build for Xbox One.

We continue to post these release notes, even when the noticeable changes to the UI are minimal, so you’re aware when updates are coming to your device. Details can be found below!

Xbox Insider Release Notes

System Update Details:


  • OS version released: RS_XBOX_RELEASE_2010\19041.4835.200912-0000
  • Available: 2 p.m. PT – September 14, 2020
  • Mandatory: 3 a.m. PT – September 15, 2020

New Features and Experiences


We have exciting news! Alpha users can expect something new coming to their Xbox One update preview.

Audio

DTS Sound Unbound is a new app which brings along with it a new Headset Format Audio setting called DTS Headphone:X and now DTS:X for home theater which is free for all HDMI devices that support it!

A few things to note:

  • Ensure you remove any current version of DTS Sound Unbound app which is on your console before participating in this beta
  • By joining this flight you will obtain access to a new beta version of the DTS Sound Unbound app which supports DTS:X for home theater

How To Participate

  1. Restart your console to ensure the Xbox Audio settings page UI updates
    1. Note: The setting will be available after 3 p.m. PST today..
  2. Launch the Xbox Insider Hub
  3. Navigate to Insider Content > DTS:X for Home Theater > Join
  4. Install the DTS Sound Unbound app by selecting “Show in store” from the flight (this version is a beta version of the one currently released in the store)
  5. Launch DTS Sound Unbound and accept the EULA and Privacy Policy
  6. Navigate to your Xbox Audio Settings page and under Bitstream format select “DTS:X for home theater (HDMI only)”
  7. Once setup, please participate in the DTS:X Home Theater quest so we can learn more about your experience.

FAQ

Q: I cannot enable DTS:X for home theater through the DTS Sound Unbound app UI.

A: During this flight period, please enable DTS:X for home theater through the Xbox Audio settings page.

Q: It says I cannot enable the setting under Xbox Audio Settings.

A: Ensure that your HDMI device supports DTS:X and that you have downloaded a version of DTS Sound Unbound which is 2020.203.53.70 or greater (this should be downloadable through the Xbox Insider Hub).

Fixes Implemented


Thanks to the hard work of Xbox engineers, we are happy to announce the following fixes have been implemented for this build:

Guide

  • The Guide should work normally if offline or no account is logged in.
  • Fixed an issue where “Recent Captures” would not load any content.

Home

  • Fixed an issue where users in the UK could not add the Entertainment content block to their dashboard.

Store

  • Fixed an issue where adult accounts would see content being restricted when browsing the Store.

System

  • Various updates to properly reflect local languages across the console
    • Note: Users participating in Preview may see “odd” text across the console, for more information go here.

Known Issues


We understand some issues have been listed in previous Xbox Insider Release Notes. These items aren’t being ignored, but it will take Xbox engineers more time to find a solution.

New issues we’re investigating:


Guide

  • Some users are reporting not receiving Game or Party invites on the console.

Home

  • We’re aware of an issue where the dashboard doesn’t appear to load content and shows a black, grey, or white screen instead.

We’re still tracking these known issues:


Audio

  • Some users have reported that Dolby Atmos for Headphones audio setting changes when the console is rebooted/updated.
    • Note: If you attempt to set the audio to Dolby Atmos for Headphones and see a message advising you to launch the Dolby Access App, please file feedback before launching the app.

Guide

  • Some users have reported that the audio mixer cannot be used to adjust chat/game audio levels.
  • We’ve received reports of the Guide not launching or loading.

My Games & Apps

  • Users have reported seeing black tiles instead of game artwork when browsing their collection.
    • Note: We are still investigating the issue, please report the issue again from the console if you have done so with a prior update and are still seeing this behavior.
  • Some titles in collection may appear with a “trial” tag incorrectly in collection.

New Store Experience

  • Some titles may display a “Not currently available” message on the product page and will be unavailable to purchase
    • Note: Users can use the Microsoft Store on the web or Windows to complete purchases for these items.
  • Users will not be able to use the “gifting” option for both Xbox 360 and original Xbox titles at this time.
  • Users will not be able to use the “Build a bundle” functionality at this time
    • Workaround: Create the bundle via the Microsoft Store on the web or Windows.
  • Xbox Design Lab customization is not currently supported.
    • Workaround: Use the Microsoft Store on the web or Windows to purchase.

Profile Color

  • Sometimes users may encounter the incorrect Profile color when powering on the console.

Make sure to use Report a problem to keep us informed of your issue. We may not be able to respond to everyone, but the data we’ll gather is crucial to finding a resolution.

What Happens to Your Feedback

How to Get Xbox Insider Support


If you’re an Xbox Insider looking for support, please reach out to the community subreddit. Official Xbox staff, moderators, and fellow Xbox Insiders are there to help with your concerns.

When posting to the subreddit, please look through most recent posts to see if your issue has already been posted or addressed. We always recommend adding to threads with the same issue before posting a brand new one. This helps us support you the best we can! Don’t forget to use “Report a problem” before posting—the information shared in both places helps us understand your issue better.

Thank you to every Xbox Insider in the subreddit today. We love that it has become such a friendly and community-driven hub of conversation and support.

For more information regarding the Xbox Insider Program follow us on Twitter. Keep an eye on future Xbox Insider Release Notes for more information regarding your Xbox One Update Preview ring!



https://www.sickgaming.net/blog/2020/09/...0912-0000/

Print this item

  News - Q& A: Why Apex Legends players are so in love with Skull Town
Posted by: xSicKxBot - 09-25-2020, 05:53 AM - Forum: Lounge - No Replies

Q& A: Why Apex Legends players are so in love with Skull Town

Every multiplayer shooter has that one particular map. CounterStrike has de_dust. Team Fortress 2 has 2Fort. Halo has Blood Gulch. There is a map, or a spot within a game, that players gravitate towards no matter how much work developers put into more complex modes or levels. In Respawn Entertainment’s Apex Legends, it’s Skull Town.

For much of the game’s year-plus-long run, players dropping into the King’s Canyon map often favored this one point in the southwest corner of the map. It’s four lanes of looting and death that orbit a set of buildings that create an array of unique fights based around the player characters’ various abilities. all situated under a giant skull that sometimes becomes part of the fight.

Skull Town was recently removed from Apex Legends in a seasonal event that replaced it with a new, high tech base that over the town’s sunken ruins. For a few months, players haven’t been able to drop in Apex Legends’ deadliest location.

But a recent alternate mode allowed players to compete in an older version of Kings Canyon set in the dead of night, and players beelined for Skull Town at unprecedented and maybe unsustainable rates.

Why did they do this? Why is Skull Town so popular? We quizzed Apex Legends design director Jason McCord about the power of Skull Town and he offered some insight that may help other first-person shooter developers design interesting, meaty maps that will resonate with players even after they’re gone.

For those in our audience who are unfamiliar, could you briefly lay out the origins of Skull Town in Kings Canyon, what the design goals for the location were, and if you thought it would become as appealing as it did?

Skull Town was inspired, conceptually, by a level I designed in Titanfall called Boneyard – a desert map covered with the playable skeletal remains of Leviathans (large creatures found in the background of Titanfall).

As developers tend to do, we began with some assets from a previous game to get started – fully aware it would probably change significantly along the way. Instead, the skull ended up driving the “Wild Frontier” theme that we sprinkled throughout Kings Canyon.

The location gets its name from a giant skull that sits in the sand, right outside of the town, and can be seen easily from the dropship. The design of the area was a giant X shape, surrounded by a ring of rocky cliffs with a number of chokepoints to enter. If you rotated into Skull Town, all roads lead to the center of town, which was dense with cover, loot and height advantage.

The spine that hangs over the town was your classic sniper perch. If you’re able to “own” Skull Town, controlling the spine with a rifle can feel very powerful and earned.

The goal for Skull Town was to be one of the more prominent locations in Kings Canyon by providing the most amount of buildings and loot, but I had no idea it would become so… hot!

Honestly, I thought Repulsor would be the hot drop of Kings Canyon. Shows what I know.

What do you think are the fundamental principles that make Skulltown such an appealing drop site in Apex Legends? Have any other locations in Kings Canyon or World’s End matched its popularity?

In the end, I think the hottest locations in Apex will always be the spots you can land to get lots of kills as fast as possible. Skull Town provides fast looting – you can basically run down the long arms of the town slurping up loot along the way. It’s very dense – enough for 4, maybe 5 teams.

One thing I didn’t consider when designing Kings Canyon (and sort of stumbled into it on accident) was that the amount of rotation options out of a location defined how accessible the area was. No matter where the ring was going, you could easily rotate out of Skull Town nearly 360 degrees, and there was a town waiting for you to loot in that direction. It’s funny, this all sounds obvious now, but this was our first Battle Royale game and we were discovering the very fundamentals of what makes an Apex map tick.

Fragment East and West in World’s Edge have probably overtaken Skull Town as the hottest drop in Apex post Season 4. It shares many of the same qualities. Name’s not as cool, though. ?

Despite its popularity, Skull Town sank into the ocean with Loba’s arrival in Season 5. Can you walk through the decision to replace it with another site?

When discussing how we want to update Kings Canyon in Season 5, anything we could think of felt overshadowed by Skull Town. It’s such a popular drop – would anyone even care if we added all these other locations?

We were sitting around brainstorming map ideas, and Skull Town’s existence was hindering creativity. “That’s a cool idea, but it’s too close to Skull Town” or “That sounds cool, but why wouldn’t I just drop Skull?” At some point I proposed, “Okay, pretend Skull Town is gone. It fell into the ocean. Now what would you do?”

After everyone finished laughing me out of the room, the ideas started flowing. The excitement was high. Skull Town had become sacred in the worst way, so it felt exciting and liberating to remove it from the equation so the designers could be more creative.

Map changes usually drive a lot of the season’s theme and story beats. Because maps need to be started so early, by the time the writing team looked towards Season 5 we were pretty committed to deleting Skull Town. A few more fun brainstorm sessions later, and the Loba story started to take shape.

Once Kings Canyon at Night was added to the September special mode playlist, every game I was in was filled with a colorful starburst of players diving into Skull Town. Did you anticipate this kind of attention for the site in this mode at all? Does an overfocus on Skull Town have any impact on an Apex game as a whole?

Honestly, I hadn’t even thought about the fact that players would be excited to visit Skull Town again. I also experienced the hot drops when the mode went live, and sort of slapped myself that I hadn’t thought to push some marketing suggestions for “Return to Skull Town!”

What I take away from the whole experience is that Skull Town feels like, to some people, their favorite deathmatch map in one of their favorite games. The YouTube videos of people remembering “the good old days” were inspiring (c’mon people, it’s only been 1 and a half seasons!).

I want to think about ways to allow people to experience the location again, in a way that is more healthy for the game overall. I have no idea what that means but I’ll be thinking on it!

Image Source: Reddit User u/chocoloctol

Lastly, are there any core principles behind designing Skulltown that you feel have helped Apex Legend’s map designers in making new locations?

The design of an Apex map location should be asking itself 3 questions – How do I attack this place? How do I loot this place? How do I defend this place?

It should also be easily identifiable from the dropship, with a big landmark to give it an identity and a theme. We try to hit these tenets on all major locations. Some do better than others, but I think Skull Town set that bar back in Season 0.



https://www.sickgaming.net/blog/2020/09/...kull-town/

Print this item

  News - Blizzard co-founder Mike Morhaime forms new game company Dreamhaven
Posted by: xSicKxBot - 09-25-2020, 05:53 AM - Forum: Lounge - No Replies

Blizzard co-founder Mike Morhaime forms new game company Dreamhaven

Blizzard co-founder Mike Morhaime has established a new game company called Dreamhaven to develop and publish original games.

Morhaime stepped down as Blizzard president in October 2018, but stayed on at the World of Warcraft developer in an advisory role until April 2019.

Dreamhaven has opened two in-house studios called Moonshot and Secret Door to create its own titles, and has filled key positions with a number of Blizzard veterans.

Moonshot will be led by Jason Chayes, Dustin Browder, and Ben Thompson, all of whom spent time at Blizzard in senior roles working on franchises like Hearthstone, StarCraft II, and World of Warcraft.

Secret Door, meanwhile, is being helmed by Chris Sigaty, Alan Dabiri, and Eric Dodds, another trio who worked on major releases including World of Warcraft, StarCraft II, Hearthstone, and Warcraft III in a variety of key positions.

Morhaime will lead Dreamhaven as CEO, and said he’s “excited to team up with such talented people who care deeply about games and their communities.”

“I’ve always believed in the power of games to bring people together regardless of backgrounds or boundaries,” he added. “With Dreamhaven, we look forward to creating and sharing new experiences with players everywhere.”



https://www.sickgaming.net/blog/2020/09/...reamhaven/

Print this item

  (Indie Deal) METAL GEAR RISING at 80% OFF
Posted by: xSicKxBot - 09-25-2020, 03:09 AM - Forum: Deals or Specials - No Replies

METAL GEAR RISING at 80% OFF

METAL GEAR RISING BENDS THE RULES OF NATURE AT 80% OFF
[www.indiegala.com]
Take control of Raiden, a cyborg ninja armed with a High-Frequency Blade which can cut through virtually anything!

https://youtu.be/fySXnjXzqeU
Ubisoft Publisher Sale, EMEA ONLY, up to -85%
[www.indiegala.com]
Disney Sale, EMEA Only, all titles -75%
[www.indiegala.com]

Stay Inside, Stay Safe and Enjoy Good Games.
Check out IndieGala on Twitter, YouTube & Facebook[www.facebook.com]


https://steamcommunity.com/groups/indieg...5416079453

Print this item

  News - Cadence Of Hyrule’s Skull Kid DLC Is Now Live, Here Are The Full Patch Notes
Posted by: xSicKxBot - 09-25-2020, 03:08 AM - Forum: Nintendo Discussion - No Replies

Cadence Of Hyrule’s Skull Kid DLC Is Now Live, Here Are The Full Patch Notes


The third and final DLC pack for Cadence of Hyrule: Crypt of the NecroDancer Featuring The Legend of Zelda is now live, adding a very familiar face and some new story content.

The pack is called ‘Symphony of the Mask’ and has you playing as Skull Kid as you work your way through a new map. It adds new songs and a new story into the mix, too, and Skull Kid is a particularly interesting character who can change abilities based on different masks that can be equipped.

The update brings the game to Version 1.4.0. You can find the full patch notes for this below.


PATCH NOTES

  • New character: Skull Kid
  • New game mode: Skull Kid story mode
  • New game mode: Puzzle Mode
  • New game mode: Arena Mode
  • 5 new music tracks
  • 2 new dungeons
  • New towns and overworld areas
  • New tilesets, enemies, items, traps, and more!
  • Added a projectile effect to Link’s Spin Attack when at full health
  • Changed Zora enemies to breathe ice instead of fire
  • Changed the Tingle Tuner to always play a sound regardless of the console’s rumble settings

BUG FIXES

  • Fixed an issue where helper characters could be stuck with no weapon in the fight against Ganon
  • Fixed some cases where multi-tile enemy attacks could hit the player unfairly on stairs
  • Fixed the timing of some multi-beat abilities (like the hookshot) in 2P fixed-beat mode
  • Fixed some bugs related to having the shopkeeper re-appear in dungeon mode after having been defeated
  • Fixed some exploits where Impa could escape the map using her vanish ability
  • Fixed some localization issues
  • Many other bug fixes and balance changes

This new pack is available from the eShop for $9.99 individually, or as part of a $14.99 Season Pass which also provides access to DLC packs 1 and 2. Don’t forget, a physical edition featuring all of the game’s base content and DLC also launches on 23rd October.

Skull Kid Cadence of Hyrule

Will you be getting stuck into this new content today? Let us know with a comment.



https://www.sickgaming.net/blog/2020/09/...tch-notes/

Print this item