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  News - Challenging 2D Action-Platformer Horned Knight Jumps Onto Switch This Winter
Posted by: xSicKxBot - 10-08-2020, 08:22 AM - Forum: Nintendo Discussion - No Replies

Challenging 2D Action-Platformer Horned Knight Jumps Onto Switch This Winter


2Awesome Studio has revealed that its 2D action-platformer Horned Knight will be launching on Switch later this year.

The game is described as a “challenging 2D action-platformer that pulls no punches”, inspired by and trying to recreate the feel of the golden age of arcade games. You’re tasked with rewriting destiny as the Hero Knight, overcoming all fears, enemies, and traps along the way with the help of your trusty sword and mysterious Horned helmet.

Here’s an official description and feature list:

In Horned Knight, calculated movement and agility is key. One small misstep can lead to your demise through 32 pulse pounding levels, offering various challenges from fireball wielding skeletons to venomous snakes, spike traps, pools of lava, and much more!

Accessible and responsive controls make it easy to jump, air-dash, and slash your way through an area. Master the jumping wall climb technique and timed slashes to ensure your hero saves the greater realm!

Key Features:
– 4 worlds and over 30 levels
– Tons of monsters and bosses to show your might
– Responsive controls: easy to play, hard to master
– Beautifully pixel art animated graphics
– Exciting action gameplay
– Intense boss battles with challenging patterns and epic scale
– 2 difficulty modes appropriate for all types of players―from story and setting lovers to hardcore action enthusiasts
– An amazingly diverse castle to explore with different environments


Horned Knight is aiming for a winter 2020 release on Switch, so make sure to keep an eye out for it on the eShop later this year.

Are you liking the look of this one? Let us know if you’ll consider picking the game up with a comment below.



https://www.sickgaming.net/blog/2020/10/...is-winter/

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  News - Sony Accidentally Reveals PS5's New Trophy-Tracking Feature
Posted by: xSicKxBot - 10-08-2020, 08:22 AM - Forum: Lounge - No Replies

Sony Accidentally Reveals PS5's New Trophy-Tracking Feature

If you enjoy hunting for platinum Trophies on your PS4, you know how frustrating it can be when you don't know how far you are from slaying 10,000 zombies, or collecting the 100 widgets you need for the last trophy. Now, a French PlayStation Blog post seems to confirm that the PS5 will have in-depth trophy tracking--though the language has since been removed from the post.

If you aren't familiar, this trophy-tracking would presumably work similarly to the enhanced achievement tracking that came to the Xbox One back in 2017. That update added a new menu that allows players to easily see how far they are from completing any given achievement in a game, as well as the relative rarity of each one.

Obviously, this feature isn't quite confirmed yet, but given the fact that it was leaked by an official PlayStation source, it's likely to happen. Other new features confirmed by Sony for the PS5 include haptic feedback and adaptive triggers in the new DualSense controller and a solid-state drive right out of the gate. We've reached out to Sony for details on this new trophy-tracking feature.

Continue Reading at GameSpot

https://www.gamespot.com/articles/sony-a...01-10abi2f

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  News - Super Smash Bros. Ultimate Version 9.0.0 Arrives Next Week
Posted by: xSicKxBot - 10-08-2020, 01:17 AM - Forum: Nintendo Discussion - No Replies

Super Smash Bros. Ultimate Version 9.0.0 Arrives Next Week

Smash Version 9.0.0

Nintendo has announced that Super Smash Bros. Ultimate will be updated to Version 9.0.0 next week.

The update perhaps unsurprisingly arrives alongside the new Minecraft characters on 14th October (or 13th for those of you in North America). It’ll primarily add support for the new fighters, stage, and Mii Outfits that will become available to download on that day, and will also include fighter adjustments.


As always, the fighter adjustments mean that old replay data from the previous version will become incompatible. Make sure to convert any replays you want to save before they’re no longer available.

We’ll make sure to update you with the full patch notes as and when they’re available. Until then, let us know if you’re excited to play as Minecraft’s Steve and Alex next week with a comment below.



https://www.sickgaming.net/blog/2020/10/...next-week/

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  News - MSI Partner Caught Scalping Nvidia RTX 3080 Cards
Posted by: xSicKxBot - 10-08-2020, 01:17 AM - Forum: Lounge - No Replies

MSI Partner Caught Scalping Nvidia RTX 3080 Cards

Many PC enthusiasts are still jockeying to obtain Nvidia's 30-series cards--particularly the RTX 3080 and 3090--amid a shortage related to high demand and the ongoing coronavirus crisis, even swallowing high prices at secondhand retailers like eBay to get their hands on one. Now, a partner of GPU manufacturer MSI was caught scalping the company's own cards on eBay, and customers aren't happy about it.

According to a Reddit post that called out its behavior, the subsidiary in question is called Starlit Partner, and it was only authorized to carry and sell excess inventory and refurbished items. MSI responded, saying that an error caused Starlit Partner to have access to new GPUs like the RTX 3080, which it sold for $1359, which is $600 above the MSRP of $759.

As the above tweet reveals, MSI has ordered Starlit Partner to reach out to the customers affected and offer them full or partial refunds for the $600 difference. Some 3090s were also sold by Starlit Partner for inflated prices as well. For those who are determined to pay MSRP for a 3080 or 3090, you might end up waiting a while: the shortage isn't going to abate until at least 2021 according to Nvidia. Nvidia has repeatedly apologized for the supply shortages.


https://www.gamespot.com/articles/msi-pa...01-10abi2f

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  [Tut] Top 8 Freelance Developer Udemy Courses [No-BS Comparison]
Posted by: xSicKxBot - 10-07-2020, 11:01 PM - Forum: Python - No Replies

Top 8 Freelance Developer Udemy Courses [No-BS Comparison]

Freelancing is the new mega trend. And there’s a good reason: more and more companies see the cost benefits of hiring outside expertise by the hour. Much like cloud computing revolutionized the server market, freelancing disrupts the talent market with a pay-as-you go model for businesses. The big benefits for freelance developers are convincing as well: higher pay, more flexibility and freedom, and an increased sense of purpose and learning.

Do you want to become a freelance developer? Joining a freelancing program from someone who’s already been there and done that will save you months, if not years of trial and error and potentially hundreds of thousands of dollars of money you could have earned but haven’t due to a lack of business expertise.

Udemy provides a number of courses tailored towards freelance developing. Yet, the industry-leading freelance developer course that’s most comprehensive is the only course that guarantees success: the FINXTER Python Freelancer Course.


** JOIN FINXTER PYTHON FREELANCER COURSE **

If you want to find the best Python freelancer course, look no further. If you want to keep looking, let’s dive into the best Udemy freelancer courses!

All links open in a new tab.

#1 How to Thrive as a Freelance Developer?


What you’ll learn

  • How to Create Your Freelancing Side-Income
  • How to Increase Your Hourly Rate
  • How to Find More Clients
  • How to Scale Your Business
  • How to Add Passive to Your Active Income
  • How to Structure Your Time for Success
  • Where to Focus Your Energy
  • How to Thrive on Upwork
  • How to Thrive on Fiverr
  • What are the Best Freelancing Platforms

Link: https://www.udemy.com/course/freelance-developer/

#2 Becoming a Freelance Web Developer – The Complete Guide



Learn actionable steps for launching a successful career as a freelance web developer from an experienced professional

What you’ll learn

  • The definitive skills needed to become a web developer
  • How find your very first clients
  • The right way to manage and charge clients
  • Key mistakes to avoid when dealing with your clients
  • The most important questions to ask a potential client before deciding whether or not to take the project
  • How I break down a web development project
  • The tools and applications I use for my web development business
  • The basics of making money as an affiliate marketer selling web products
  • and so much more

Link: https://www.udemy.com/course/launch-and-grow-your-career-as-a-successful-web-developer/

#3 Start Your Freelancing Career as a Designer and Developer


Build a solid Freelancing career by avoiding Freelance mistakes and learn about creating perfect Proposals & Job letters


What you’ll learn:

  1. Learn about Freelance Pricing Strategies
  2. Become more productive in what you do
  3. Build confidence in your work
  4. Learn how to Deal with different types of clients
  5. Which types of clients pay more and which clients to avoid
  6. Use of Online project and design collaboration tools
  7. Learn to use Invoicing and Payment apps
  8. How to write effective job applications
  9. How to craft professional Project Proposal
  10. Cheats to bypass problems of Freelancing Websites

Link: https://www.udemy.com/course/how-to-freelane-for-designers-developers/

#4 The Freelance Web Developer Course


Learn how to create top quality websites, monetize your work and become a top notch freelancer, all inside this course!


What you’ll learn:

  • Create top quality websites in no time and sell them to clients
  • Create fixed monthly revenue contracts with clients
  • Make your first freelancer contract in your first month
  • Learn Front-End Development with HTML, CSS, JavaScript and Bootstrap
  • Start your own freelancing online business
  • Start and improve your career as a top quality freelancer

Link: https://www.udemy.com/course/the-freelance-developer-course/

#5 How to Start a Freelance Web Developer Business from Scratch


An online course for web designers & developers who are ready to start their business as a work-from-home freelancer


What you’ll learn:

  • Embrace the mindset of an entrepreneur (not an employee)
  • Workshop your freelance niche (should you specialize or generalize?)
  • Discover the biggest pains of your target client
  • How to solve a big problem with your services (not scratch an itch)
  • The specific skills required to succeed (and the one’s you should stop doing)
  • Craft an irresistible offer (that your client’s will love)
  • Gaining competitive edge in an oversaturated freelance market
  • Capture consistent leads that want to book you
  • How to always be marketing your business (without burning out)
  • How to land your first (or next) paid client
  • Build a clear strategy for continued success

Link: https://www.udemy.com/course/start-freelancing/

#6 Freelance Bootcamp – The Comprehensive Guide to Freelancing


Learn how to build a profitable freelance business completely from scratch and gain the tools needed to succeed.


What you’ll learn:

  • Build a freelance business completely from scratch, including: acquiring clients, building a portfolio, and managing projects.

Link: https://www.udemy.com/course/freelance-bootcamp-comprehensive-guide-to-freelancing/

#7 Seth Godin’s Freelancer Course


Become Remarkable, Find Better Clients, and Do Work That Matters


What you’ll learn:

  • Master how to make your work unique, create a well-known brand, find clients, and increase demand for your products or services
  • Understand what it takes to be more than the average freelancer
  • Turn professional and make a commitment to finding better clients and doing better work

Link: https://www.udemy.com/course/seth-godin-freelancer-course/

#8 How to Dominate Freelancing on Upwork


Win the jobs you want, and earn big on freelance websites


What you’ll learn:

  • Account Setup
  • Your Profile
  • Key Success Factors
  • Your First Jobs
  • The Money: Earnings, Upwork fees
  • Picking the Right Jobs
  • Jobs to Avoid
  • Proposals
  • First Meeting
  • Presentation
  • Winning the Job
  • Starting Work
  • Success Rates
  • Next Level Success

Link: https://www.udemy.com/course/freelancing-jobs/

Summary


Here’s a quick summary of the best courses for freelance developers:

Where to Go From Here?


Enough theory, let’s get some practice!

To become successful in coding, you need to get out there and solve real problems for real people. That’s how you can become a six-figure earner easily. And that’s how you polish the skills you really need in practice. After all, what’s the use of learning theory that nobody ever needs?

Practice projects is how you sharpen your saw in coding!

Do you want to become a code master by focusing on practical code projects that actually earn you money and solve problems for people?

Then become a Python freelance developer! It’s the best way of approaching the task of improving your Python skills—even if you are a complete beginner.

Join my free webinar “How to Build Your High-Income Skill Python” and watch how I grew my coding business online and how you can, too—from the comfort of your own home.

Join the free webinar now!

The post Top 8 Freelance Developer Udemy Courses [No-BS Comparison] first appeared on Finxter.



https://www.sickgaming.net/blog/2020/10/...omparison/

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  (Indie Deal) Leisure Suit Larry returns, Empire of Sin, Dharker Sale
Posted by: xSicKxBot - 10-07-2020, 11:01 PM - Forum: Deals or Specials - No Replies

Leisure Suit Larry returns, Empire of Sin, Dharker Sale

Leisure Suit Larry & Friends Bundle | 9 Steam Games | -94%
[www.indiegala.com]
Guess who's back? Larry's back in a leisure suit & with steamy friends!

New Pre-Opportunity
https://youtu.be/F_izLa5D5NY
Pre-Purchase Empire of Sin[www.indiegala.com]
Pre-Purchase Empire of Sin - Deluxe Edition[www.indiegala.com]
Pre-Purchase Empire of Sin - Premium Edition[www.indiegala.com]

Dharker Studio Sale, up to -80%
[www.indiegala.com]

Stay Inside, Stay Safe and Enjoy Good Games.
Check out IndieGala on Twitter, YouTube & Facebook[www.facebook.com]


https://steamcommunity.com/groups/indieg...2050220544

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  Xbox Wire - This Week on Xbox: September 25, 2020
Posted by: xSicKxBot - 10-07-2020, 06:54 PM - Forum: Xbox Discussion - No Replies

This Week on Xbox: September 25, 2020

We know you’re busy and might miss out on all the exciting things we’re talking about on Xbox Wire every week. If you’ve got a few minutes, we can help remedy that. We’ve pared down the past week’s news into one easy-to-digest article for all things Xbox! Or, if you’d rather watch than read, you can feast your eyes on our weekly video show above. Be sure to come back every Friday to find out what’s happening This Week on Xbox!


Bethesda Hero image

Welcoming the Talented Teams and Beloved Game Franchises of Bethesda to Xbox
Today is a special day, as we welcome some of the most accomplished studios in the games industry to Xbox. We are thrilled to announce Microsoft has entered into an agreement to acquire ZeniMax Media, parent company of Bethesda Softworks… Read more

Who Are Xbox Ambassadors?
Xbox Ambassadors are more than a community. We are a worldwide network of gamers who celebrate the uniqueness of everyone, promote a safe gaming environment, and above all else, make… Read more

Design Feature Hero image

Xbox Series X and Xbox Series S: Designing the Next Generation of Consoles
Back in March, we brought you a closer look at the technology powering Xbox Series X, breaking down everything from the technical specs to what next-gen technologies like Xbox Velocity Architecture… Read more

Work Together to Unlock New Collectibles During TESO’s Lost Treasures of Skyrim Event
Uncover Tamriel’s hidden history during the Lost Treasures of Skyrim event from now until October 5 and you can help unlock amazing new collectibles, including cosmetics, a new pet, a massive… Read more

Rebel Galaxy Outlaw

Rebel Galaxy Outlaw Available Now on Xbox One
Hi Everyone! Travis Baldree here, Co-Founder of Double Damage Games and after much appreciated patience from everyone, we’re pleased to announce we’ve finally launched Rebel Galaxy Outlaw… Read more

Superstar Inspired Innovation Headlines NHL 21
The gameplay trailer for EA Sports NHL 21 has just dropped and fans are reacting to some eye-catching and jaw-dropping new ways to score in this year’s game. Hockey’s most creative and inventive… Read more

Destiny 2

Destiny 2: Forsaken and Shadowkeep Available Today with Xbox Game Pass
The world of Destiny 2 continues to evolve. With that evolution comes new stories, characters, and adventures. Ahead of the launch of Destiny 2: Beyond Light on November 10, we’re excited to invite… Read more

Feather Brings Social Birds to Xbox One on September 30
We’re excited to finally share our relaxing and serene world on Xbox One on September 30. Feather is a serene game about exploration and immersion in a beautiful landscape. Become a bird, fly… Read more


Grounded – A Closer Look at Life in the Backyard
In Obsidian Entertainment’s Grounded, players wake up in a suburban backyard after being mysteriously shrunken to the size of an ant and must survive this dangerous landscape. But while you’re… Read more

Light It Up Like Dynamite: BTS Coming to Party Royale on September 25
Xbox partygoers! This week, Party Royale hosts another event to bring people with similar interests around the world together. Whether you’re a Party Royale regular or new to Fortnite entirely, you’re… Read more

New Microsoft Store on Xbox

The New Microsoft Store on Xbox is Now Available to All
Hello, Xbox Fans! Last month we shared with you that the new Microsoft Store on Xbox was rebuilt from the ground up to be faster, safer, and easier to use than ever before. After great feedback… Read more

“20 Double Fine Years” Now Available for Pre-Order
Today, Xbox and Double Fine Productions are thrilled to partner with Indie By Design (creator and publisher of quality books that celebrate and document video games and their creators… Read more

Doom Eternal

Prepare to Raze Hell: Doom Eternal is Coming to Xbox Game Pass on October 1
Doom Eternal
 has been called one of the best first-person shooters ever. If you haven’t already experienced its unique brand of fast-paced, push-forward, first-person combat, now’s the time to blast… Read more

A Primer on the Simple and Custom Storage Options Available for Xbox Series X and Xbox Series S at Launch
For Xbox players, backwards compatibility and Xbox Game Pass have made it possible for us all to have libraries of games at our fingertips at the beginning of the new console generation. One of the… Read more

Free Play Days

Free Play Days – Tom Clancy’s The Division 2, Warhammer: Vermintide 2, and Bomber Crew
Save a major metropolis, band together with friends for epic battles, and take to the skies on high-risk missions with this weekend’s Free Play Days starting today. Tom Clancy’s The Division 2, Warhammer: Vermintide 2, and Bomber Crew… Read more

Explore a Stranger, Richer, and More Diverse Universe Today in No Man’s Sky: Origins
Hello! Today we are delighted to be launching a major update for No Man’s Sky. We’ve called it “Origins,” because it is breathing new life into the game’s universe. Two years ago, Xbox One fans the… Read more

Family Settings Hero Asset

Xbox Family Settings App Available Now on iOS and Android to Help Manage Children’s Gaming
At Xbox, we believe that gaming is a source of joy, inspiration, and social connection with friends and family – and this is true now more than ever before. With COVID-19 continuing to have impact our daily… Read more

Start Your Engines for Llama-Rama: A Fortnite-Rocket League Crossover Event
Fortnite and Rocket League fans! As you may have heard, Rocket League’s going free-to-play! To mark the occasion, Fortnite’s celebrating Llama-Rama, a crossover event starting September 26 where… Read more

TGS Hero image

Konnichiwa Japan: Xbox at Tokyo Game Show 2020
Today, our team at Xbox celebrated Japanese gaming culture in a showcase stream for Tokyo Game Show Online 2020 – a virtual celebration of the latest in video games, technology and… Read more

Get Off to a Good Start in Harvest Moon: Light of Hope Special Edition Complete
Hello, everyone! Adam Fitch, Localization Manager here at Natsume Inc. to give you some tips so you can better enjoy the world of Harvest Moon: Light of Hope Special Edition Complete! Since… Read more


Halo 3: ODST Now Available for PC with The Master Chief Collection
Up until now you’ve been an unstoppable Spartan, but can you survive the Covenant invasion using stealth, precision, and wits? It’s time to find out as Halo 3: ODST officially joins Halo: The Master Chief Collection… Read more

World of Tanks Launches Its Hot Wheels Season
It’s time for World of Tanks to shift gears! We’re incredibly excited to announce our latest season of fast-paced, boundless online tank warfare and challenges: the World of Tanks: Hot Wheels season… Read more

Xbox App Hero

New Xbox App (Beta) on Mobile Keeps You Connected to Your Games, Friends, and Fun
Last month Chris Novak, Head of Xbox Research and Design, shared our vision of a unified Xbox experience across devices that puts gamers at the center, enabling them to stay connected to their games… Read more

Markarth, In-game Events, and More Close Out a Year of Adventure in Elder Scrolls Online
Check out the big news from The Elder Scrolls Online’s recent Dark Heart of Skyrim Year-End Preview and prepare for all-new adventures, events, and prizes! During the recent digital event, we were… Read more

Next Week on Xbox Hero Image

Next Week on Xbox: September 29 to October 2
Welcome to Next Week on Xbox, where we cover all the new games coming soon to Xbox One and Windows 10 PC! Every week the team at Xbox aims to deliver quality gaming content for you to… Read more



https://www.sickgaming.net/blog/2020/09/...r-25-2020/

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  News - Sky: Children of the Light has topped 50 million installs worldwide
Posted by: xSicKxBot - 10-07-2020, 06:53 PM - Forum: Lounge - No Replies

Sky: Children of the Light has topped 50 million installs worldwide

Thatgamecompany’s social adventure Sky: Children of the Light has topped 50 million installs worldwide since launching in July 2019.

The studio, which previously worked on other popular titles including Journey and Flower, said that “word-of-mouth in the Android community” and the launch of a new season and in-game events helped Sky reach the milestone.

The free-to-play mobile title is currently available on both iOS and Android devices, and is heading to the Nintendo Switch in 2021.

Earlier this year, we got some insight into what makes the title tick when thatgamecompany ‘feel engineer’ John Hughes took to the stage at GDC Summer to explain how emotion drives social play in Sky.



https://www.sickgaming.net/blog/2020/10/...worldwide/

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  News - Blog: Notes from the Q& A sessions with Steam
Posted by: xSicKxBot - 10-07-2020, 06:53 PM - Forum: Lounge - No Replies

Blog: Notes from the Q& A sessions with Steam

<!– –> Gamasutra: Mason Remaley’s Blog – Notes from the Q&A Sessions with Steam

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I recently attended the Steam Q&A hosted by GamePlay Space, and I took a bunch of notes for myself. A few friends asked about the event, so I figured I’d just upload my notes somewhere I can share.

If you’d prefer to read a summary over the raw notes, Chris Zukowski put together some takeaways in his article “What does Valve say you should do to sell your game on Steam?”, and Simon Carless wrote some of his thoughts up in “The ‘mysterious’ Steam algorithm – not that scary?”.

Except where noted, questions were submitted beforehand. Valve grouped together similar questions prior to the event, and answered them together.

Bolded questions are mine, all others have been paraphrased.

Common Store Page Mistakes


Besides failing to set up tags or not putting in work to publicize their game off of Steam, what’s the most common mistake small developers make that hurts their visibility on Steam?

  • Assuming you’re publicizing off of Steam (discord, social media, trade shows, whatever works)…
  • Think about your capsule art!
    • High quality readable capsule art is important, must be eye catching, not cluttered with lot sof text
    • It’s the branding of your game on Steam!
  • Make sure you have a killer trailer!
    • Jump right into gameplay within the first second or two
    • It should be eye catching, people won’t watch the whole thing if it doesn’t catch their interest
    • Steam is experimenting with showing one second slices of game trailers on mouse hover in some locations. They may increase the number of locations and give you control over which slices are shown eventually.
  • Make sure you have a strong overall store page
    • Game description
    • Animated GIFs
    • Strong explanation of the game
      • This varies for different genres!
      • Think about it from the perspective of a new player who doesn’t know anything about the game.
    • Does it look fun, interesting, and high quality?
  • Make sure you’re using Steam events
    • Major updates, new DLC, Q&A with the devs on a livestream, etc
    • These events appear on your store page and communicate that you’ve been communicating with the community, the game is being actively developed, etc. You want the game to be visibly thriving and for it to be obvious that people are playing it–especially with early access.
  • Take advantage of different events
    • PAX Online, events in Europe, etc
    • Maybe release a demo for the event, or link a coming soon page on Steam, if not the game itself
  • Discounts
    • Summer sale, etc, are valuable
  • Developer homepage
    • If you have multiple games, people can follow you as a developer and find your other games etc

A significant portion of my game’s wishlists come from PAX East 2020 and the Steam Game Festival, likely because Steam featured games participating in both of these events. I’m planning on participating in one of the upcoming Steam Game Festivals, are there any other events that you’re planning on featuring that I should consider applying to?

We participated in Gamescom. Some games from Gamescom were featured on the Steam event page, but not others why is that?

  • Valve will be doing 3 more steam game festivals (October, Feburary, June)
  • PAX Online [was] featured
  • Other festivals and cons that are now digital, many are hosting pages on steam e.g. Gamescom, Indie Arena Booth did it
  • IIRC, they said that which games are featured is up to the event organizers

Predicting Sales from Wishlists


I’ve seen a lot of folks online try to predict first year sales of a game based on wishlists at launch. Do you think this is a reasonable metric? Does Valve have any numbers on this they’re willing to share, or an alternate recommendation for projecting sales numbers?

  • Note: I think they’re being a little pessimistic here as they don’t want to be blamed for your predictions if they’re inaccurate, but that’s just my opinion!
  • Valve doesn’t think you can predict things using wishlist data since it’s extremely noisy
  • Every game is different, people wishlist games for different reasons
  • Not all wishlist additions are created equally
    • What’s the wishlister’s intent?
    • More is better! But the exact impact of each is too complex to predict
  • While it’s hard to predict what a specific number means, when the number goes up you know awareness is going up, so you’re doing something right, and everyone who wishlisted your game will get notified when it’s released
  • Think of them as potential audience that might convert at different points based on timing and price points
  • And hopefully people will continue to wishlist over time
  • Short answer: it’s tough, but still worth trying to gather them

The Effect of Reviews on Visibility


Do user ratings and reviews affect visibility?

  • Valve doesn’t want devs have to agonize over, for example, Overwhelmingly Positive vs Extremely Positive
  • As long as the review is mixed or above, reviews don’t affect discoverability (though they may affect what a potential player’s impression!)

Playtesting Support


I used to run in-person playtest nights in my local community, but stopped due to the pandemic. I heard that Steam was testing out a playtest button that would show up on the store page are you able to talk about the status of that/how it works?

  • They’re working on it/trying it out, but it’s not publicly available right now
  • Steam remote play together can be used for this though! You run the game on your machine, and then let people connect maps well to the usual playtest experience, very 1:1 (if it’s a single player game)
  • Erik has a video about this
    • Feels less like you’re intruding on their play session!
    • Also doesn’t actually download the game which is cool
    • You can also configure more easily what levels people are testing etc since it’s running on your machine

Click Through Rates


Should I ignore the click through rate on the marketing and visibility page, or is there a meaningful way to interpret it? The numbers it provides don’t seem to make sense I have a 50% click through for external traffic, All Traffic varies between 1% and 50% depending on the week, etc.

What is a good click through rate? How can we increase our click through rate?

Do you have any tips on optimizing our images to improve our click through rate?

Why do some games seem to naturally earn more impressions than other games they are similar to? Does Steam bless specific games?

  • Valve doesn’t want to create incentives for devs to create clickbait, so they try to rely on better data
    • For example, actual sales (or wishlists if unreleased)
  • Valve doesn’t think don’t think that clickthrough is reliable data for Steam to make decisions based off of, impressions might come from being featured on a page with a lot of games, etc, which would hurt clickthrough rate.
  • It’s presented so that you can see:
    • Is steam working for my game? Where’s it shown? It’s probably shown in the front page capsule to some people even if not big and successful due to recommendations or curators etc.
    • Don’t agonize over what those %s are. The way it fluctuates over time is probably more interesting, but keep in mind that it’s context dependent.
  • There’s a feature on steamworks called artwork override
    • You can iterate on your artwork and see if it affects your clickthrough rate
    • e.g. change them for a week and see if you get more sales or more interest or whatever etc
    • After the week it’ll automatically revert
    • Erik also has a video on this

PC vs Mobile, A/B Testing


[Someone asked a live question I didn’t catch about PC vs mobile, and A/B testing]

  • They’ve talked about AB testing, not much about other app store like stuff cause the mobile space is a bit different than Steam
    • PC vs Mobile: on the PC, there’s so many ways that players learn about new games. You’re not constrained to just the store. Steam definitely helps with discovery, but the speaker suspected it’s much more broadly distributed than on mobile.

Decay Factor on Visibility


Does time affect the Steam algorithm? What is the effect of a burst of sales on launch day vs a burst of sales a year later? How does time spent in early access affect this?

Is the fate of your game set in stone after launch? Can you recover from a rocky launch?

Are you at a disadvantage if you soft launch your page? I’ve heard people say that Steam looks at the view to wishlist conversion when the page is first posted and uses that to judge interest in the game.

  • Steam is essentially a positive feedback loop
  • It looks at sales and decides okay customers are giving us good data, they’re buying a game cause people are interested in it, show it to more customers if that keeps working, etc.
  • What if there’s a rocky launch? if things don’t go right? Is it possible to claw our way back and have success?
    • Yes!
    • The key is: you have to look at the reason why a launch is rocky, e.g. multi player without enough players? bad mouse bug on the first day? didn’t tell anyone about it?
    • Most important: listen, talk to the community, figure out what’s bothering them/what they’re thinking, reassure people you’re gonna update the game/fix stuff, etc
      • Actively communicate, steam events, discord, etc
      • Over time continue, it’s a process, etc
      • If people aren’t aware lots of work goes into telling a community about a game, that work still needs to be done if it wasn’t done beforehand!
    • From the algorithm side: any burst of sales/interaction is gonna be picked up on
      • If you do it ahead of time, you’ll get a bigger burst at launch due to the people clicking the wishlist links, and it will therefore get shown to more customers etc
    • Early access vs standard release:
      • Not like a full launch
      • You can still show up top sellers/new and trending, etc
      • But standard launch visibility doesn’t come into play normally it’s featured at launch it will only happen when the true launch happens
      • There’s no decay factor on how much they’re willing to promote a game a burst is a burst, even if it’s 2 years after launch. He’s talked to people who released an update years after their launch and then saw the biggest sales period for the game even bigger than their launch, etc.
        • Other speaker echoed that they see this all the time, e.g. Among Us is two years old but streamers playing it lead to a resurgence
        • Customers might be more excited if it feels new though, there could be a natural decay factor for that sort of reason

Game Prologues vs Demos


Some developers have been releasing their demos as separate games they call prologues instead of as attached demos. Is this a good idea?

  • Content of game probably matters more than separate page vs demo
  • Pro: it’s shown in some places a demo wouldn’t be
  • Con: people start wishlisting the prologue
  • Either is just as good, demo attached to the base game makes a little more sense, Steam understands it, they’re coupled in the steam ecosystem
  • I’ve actually seen a few people manage to wishlist my demo somehow sounds like this is a bug, but they aren’t surprised by it. I get the impression that under the hood anything can be wishlisted, but the wishlist UI is never supposed to be shown for demos. Either it’s getting shown by mistake somewhere, or users are crafting requests by hand and serverside this isn’t checked for.

Cart Abandonment


Has Valve considered notifying users about abandoned carts, e.g. during sales?

  • Customer privacy is important, feels like an invasion to comment on the fact that they left stuff on their cart
  • Not spamming players is important
  • They thought about this and decided against it

View to Wishlist Conversion Rate


What’s a good page view to wishlist conversion rate? What are the best ways to improve our wishlist rate?

What is the best way to get wishlists?

  • Similar question to earlier
  • Core should be good value prop
    • Make sure users can get at info they want, localize in as many languages as you can, have good regional pricing, etc
  • The game festivals they’ve been hosting are helpful!

Demo Download Location


[Live question about the location of the demo button varying between different games]

  • Under special settings, you can configure where on the game page the demo button shows up

Valve then reviewed the store pages for a few of the games submitted. I don’t want to include info about specific dev’s games without their permission, so here are some anonymized notes. This is, of course, less useful than seeing the pages themselvesbut the devs may have updated their pages in response to the feedback by now anyway.

Game 1


  • Trailer
    • It gets to gameplay pretty quickly which is good, may wanna get to gameplay even more quickly
    • It does a good job showing what the game is like to play, what’s going on, how you interact, etc
      • Showing UI can help here, it often helps communicate genre etc
    • Watch some movie trailers, they all start with a mini trailer before the trailer starts, the first 2-3 seconds
  • Release date
    • This game just listed a year, having some more specificity can be helpful to players e.g. even if a specific date isn’t available yet, a month can help.
  • Has good tags
    • Note that not all tags are shown on game pages you can click the plus sign to see them
  • They’re using Steam events which is good although there’s only one right now
    • Show them that you’re there, you’re engaged, will be listening to feedback, etc!
  • Review section with three quick quotes + links is good!
  • About this game section w/ gif and stuff is well done
  • Looks high quality, dev obviously putting in love, strong marketing!

Game 2


  • About this game
    • Images, ways of explaining it
    • Instead of just big images maybe use really short animated GIFs to show gameplay of your game
    • Make sure they’re quick & small though! Don’t wanna slow down the load time too much for customers on mobile or with slow internet!!
      • 5mb per gif max is best, but smaller is probably better
      • Use dev tools in browser to see total page load
      • Test on slower connections!
  • Looks good overall

Game 3


  • This game was early access
  • The live stream showing up on the page is good (this is a Steam feature)
    • Helpful when you’re driving a bunch of traffic there
    • Helps people see what it’s like to play!
  • The early access questionnaire has long answers, could be shorter
  • Steam events are being used which is good
  • Nice GIF & formatting
  • There’s a lot of good stuff in the about this game section, if that section is lacking potential players start to wonder if the devs put much into the game

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  FlatRedBall Engine Review
Posted by: xSicKxBot - 10-07-2020, 06:27 PM - Forum: Game Development - No Replies

FlatRedBall Engine Review

FlatRedBall is an open source C# based game engine with development dating back to 2005. It was originally built to run on-top of Managed Direct X, then was ported to XNA and when XNA was depreciated, it was again ported to run on top of the MonoGame framework.

FlatRedBall provides a layer of APIs and tooling on top of MonoGame designed to simplify the process of creating 2D games. You can currently create games for Windows (and UWP), Android and iOS, with Mac and Linux targets currently a work in progress. The heart of the tooling is Glue, which “glues” together the various other tools, including plugins for tasks such as UI development as well as support for the Tiled 2D map editor.

FlatRedBall is open source with the source code available on GitHub under the flexible and permissive MIT open source license. You can check out FlatRedBall in action in the video below (or here on Odysee). If you are interested in learning more or encounter a problem, they have an active Discord server available here.






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