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LVM is a tool for logical volume management which includes allocating disks, striping, mirroring and resizing logical volumes. It is commonly used on Fedora installations (prior to BTRFS as default it was LVM+Ext4). But have you ever started up your system to find a message like the image above, after you logged in? Uh oh, Gnome just said the home volume is almost out of space! Luckily, there is likely some space sitting around in another volume, unused and ready to re-alocate. Here’s how to reclaim hard-drive space with LVM.
The key to easily re-alocate space between volumes is the Logical Volume Manager (LVM). Fedora 32 and before use LVM to divide disk space by default. This technology is similar to standard hard-drive partitions, but LVM is a lot more flexible. LVM enables not only flexible volume size management, but also advanced capabilities such as read-write snapshots, striping or mirroring data across multiple drives, using a high-speed drive as a cache for a slower drive, and much more. All of these advanced options can get a bit overwhelming, but resizing a volume is straight-forward.
LVM basics
The volume group serves as the main container in the LVM system. By default Fedora only defines a single volume group, but there can be as many as needed. Actual hard-drive and hard-drive partitions are added to the volume group as physical volumes. Physical volumes add available free space to the volume group. A typical Fedora install has one formatted boot partition, and the rest of the drive is a partition configured as an LVM physical volume.
Out of this pool of available space, the volume group allocates one or more logical volumes. These volumes are similar to hard-drive partitions, but without the limitation of contiguous space on the disk. LVM logical volumes can even span multiple devices! Just like hard-drive partitions, logical volumes have a defined size and can contain any filesystem which can then be mounted to specific directories.
What’s needed
Confirm the system uses LVM with the gnome-disks application, and make sure there is free space available in some other volume. Without space to reclaim from another volume, this guide isn’t useful. A Fedora live CD/USB is also needed. Any file system that needs to shrink must be unmounted. Running from a live image allows all the volumes on the hard-disk to remain unmounted, even important directories like / and /home.
Use gnome-disks to verify free space
A word of warning
No data should be lost by following this guide, but it does muck around with some very low-level and powerful commands. One mistake could destroy all data on the hard-drive. So backup all the data on the disk first!
Resizing LVM volumes
To begin, boot the Fedora live image and select Try Fedora at the dialog. Next, use the Run Command to launch the blivet-gui application (accessible by pressing Alt-F2, typing blivet-gui, then pressing enter). Select the volume group on the left under LVM. The logical volumes are on the right.
Explore logical volumes in blivet-gui
The logical volume labels consist of both the volume group name and the logical volume name. In the example, the volume group is “fedora_localhost-live” and there are “home”, “root”, and “swap” logical volumes allocated. To find the full volume, select each one, click on the gear icon, and choose resize. The slider in the resize dialog indicates the allowable sizes for the volume. The minimum value on the left is the space already in use within the file system, so this is the minimum possible volume size (without deleting data). The maximum value on the right is the greatest size the volume can have based on available free space in the volume group.
Resize dialog in blivet-gui
A grayed out resize option means the volume is full and there is no free space in the volume group. It’s time to change that! Look through all of the volumes to find one with plenty of extra space, like in the screenshot above. Move the slider to the left to set the new size. Free up enough space to be useful for the full volume, but still leave plenty of space for future data growth. Otherwise, this volume will be the next to fill up.
Click resize and note that a new item appears in the volume listing: free space. Now select the full volume that started this whole endeavor, and move the slider all the way to the right. Press resize and marvel at the new improved volume layout. However, nothing has changed on the hard drive yet. Click on the check-mark to commit the changes to disk.
Review changes in blivet-gui
Review the summary of the changes, and if everything looks right, click Ok to proceed. Wait for blivet-gui to finish. Now reboot back into the main Fedora install and enjoy all the new space in the previously full volume.
Planning for the future
It is challenging to know how much space any particular volume will need in the future. Instead of immediately allocating all available free space, consider leaving it free in the volume group. In fact, Fedora Server reserves space in the volume group by default. Extending a volume is possible while it is online and in use. No live image or reboot needed. When a volume is almost full, easily extend the volume using part of the available free space and keep working. Unfortunately the default disk manager, gnome-disks, does not support LVM volume resizing, so install blivet-gui for a graphical management tool. Alternately, there is a simple terminal command to extend a volume:
Reclaiming hard-drive space with LVM just scratches the surface of LVM capabilities. Most people, especially on the desktop, probably don’t need the more advanced features. However, LVM is there when the need arises, though it can get a bit complex to implement. BTRFS is the default filesystem, without LVM, starting with Fedora 33. BTRFS can be easier to manage while still flexible enough for most common usages. Check out the recent Fedora Magazine articles on BTRFS to learn more.
This week at Bungie, we’re beginning our descent to Europa.
Every release, we have a long conversation about what we should show players leading up to launch, and what we should leave for players to discover. We want to build up the sense of wonder as a new Season or expansion makes its approach without spoiling everything that’s coming. With just a week to go before launch, we’ve almost reached our destination.
Our Beyond Light Launch Trailer went live last week. A ViDoc, exploring Beyond Light and Season of the Hunt, is available for your viewing pleasure. We’ve released our Season of the Hunt calendar to help you plan out your days for the next few months.
All that’s left is a quick preview of patch notes and a maintenance timeline. After that, we leave the rest to you.
It’s All in the Patch
Over the last few weeks, our goals have been to set expectations. We’ve covered the Destiny Content Vault, upcoming Sandbox changes, Gambit tuning, and more. These updates aren’t mind-blowing or overly game changing, they’re just nice little morsels to chew on in the final days leading up to launch. In any case, we hope you like the following quality of life appetizers before your meal is delivered on November 10.
Archives
Beginning November 10, two new kiosks will be available in the Tower. First up, the Quest Archive will be found next to the Postmaster. Our hope is that this removes some of the confusion when trying to track down the odd quest that you previously discarded. Additionally, this will be the place for any veteran players to pick up the New Light Quest on November 10, if they have a strong desire to experience new player tutorials and the (re-)introduction to the Cosmodrome.
Next up, the Monument to Lost Lights Exotic Archive will be found by the Vault. Here, players may acquire various Exotics and Legendary Pinnacle/Pursuit weapons that were once available through now-retired quests. As many of these Exotics were tied to lengthy quests or difficult objectives, we wanted to make sure their prices reflected those previous efforts. Players will need an amount of Glimmer, destination materials, masterworking materials, and an Exotic Cipher or Ascendant Shard in order to purchase the Exotic or Legendary which they desire. We’re also introducing a currency, Spoils of Conquest, which can only be acquired when completing raids. This currency will be required for Exotics previously tied to Vaulted raids.
In the past, Exotic Ciphers were very limited in nature. While you can expect one to be available as part of the Season Pass, Xur will also offer a quest to earn one Exotic Cipher on a weekly cadence.
Now, let’s move on to some traditional patch notes…
Crucible
Trials of Osiris
Trials of Osiris Power level requirement increased to 1210.
Added ADEPT weapons and weapon mods to Flawless chest rewards.
Added physics blockers to some out-of-bounds areas on Altar of Flame.
Added physics blockers to some out-of-bounds areas on Exodus Blue.
Added physics blockers to some out-of-bounds areas on Cauldron.
Player Identity
Login screens now have a dark background.
Updated the full-screen menus to have a dark background style.
Player waypoints now display Season Rank, HUD waypoints.
Added toggle functionality to the character screen, allowing the player to make a choice between Light and Dark subclasses.
Character screen visuals updated depending on player choice between Light and Dark.
Character Creation
Changed selection from “Male” & “Female” to “Masculine” & “Feminine.”
Guardian head and hair models have been replaced with improved versions.
Several color swatches have been changed to better represent the applied color.
Player’s previous head selections are still used.
Misc
Fixed a bug that prevented online friends from showing up in the roster on Stadia for players with more than 100 friends.
Fixed a bug that occasionally prevented players from earning progress on bounties when joining an activity in progress.
This most notably impacted Iron Banner bounties and could cause players to have their Artifact Power bonus enabled during Iron Banner matches.
A few Sandbox changes that we missed in our Sandbox preview
Traveler’s Chosen
Reduced muzzle flash intensity.
Point of the Stag
Increased Point of the Stag’s Max Power Level to 1310.
Divinity
Fixed a bug that prevented some weapons from dealing precision damage to the Divinity cage (e.g. Eriana’s Vow).
Hunter Dodge
Increased Hunter’s Dodge cooldown by a few seconds.
(E.g. Tier 4, old cooldown: 22 sec. New cooldown: 26 sec.)
Anti-Champion Mods
Anti-barrier rounds will now penetrate Taken Phalanx shields.
All Anti-Champion mods have been shifted to armor, rather than taking a weapon mod slot.
Orbs of Light have been changed to Orbs of Power as they can now be consumed by Light and Dark subclasses.
Before we end our patch note preview, we do want to call out the collectors among you who have been talking about the impending removal of Expired Ramen Coupons from your inventories. We know this one stings a bit. It’s a byproduct of us cleaning up inventory systems and doing general maintenance.
We want to a provide a parting gift before these coupons are tossed into the bin. These coupons can’t be redeemed for spicy ramen, but they can decorate your desktop for as long as you desire.
…and there we have it. Full patch notes will be released on Tuesday around launch time. Stay tuned!
Novembrrrrrrrrrrrrrrrrrrr
With a new expansion coming next week, we also have a fresh update coming to Bungie Store! We’re entering the holiday season, so it’s a pretty good time to start gift shopping for your favorite Guardians out there in the world.
Starting November 9, upgrade your arsenal of collectibles and gifts at Bungie Store with new exclusive products and free in-game emblems with purchase, including the Destiny 2: Beyond Light Original Soundtrack!
Cosmic Alignment (Available November 9 through December 4, 2020)
Between Stars (Available November 9 through February 9, 2021)
Shattered Harmony (Available November 9 with purchase of Destiny 2: Beyond Light Original Soundtrack)
Follow @BungieStore on Twitter for more deals and discounts to be announced every Friday in Novembrrrr from The Drifter, The Exo Stranger and Variks.
Let’s Talk Maintenance and Pre-Loads
Next Monday, November 9, Destiny 2 will go offline for an extended maintenance period. We want to give everyone ample time to download Destiny 2 Update 3.0.0. Our teams are prepping for the launch day assault on our servers. Destiny Player Support has the full timeline for maintenance, downloads, and more. Read up, spread the word, and get ready for Beyond Light.
This is their report.
UPDATE 3.0.0.1
Next Monday, maintenance for Update 3.0.0.1 will begin. Below is a timeline of events:
November 9, 3:30 PM PST (2330 UTC): Background maintenance for Update 3.0.0.1 will begin.
November 9, 4:00 PM PST (0000 UTC): In preparation for downtime, players will be removed from activities and will be required to download a small update before logging in again.
November 9, 6:50 PM PST (0250 UTC): Sign-on for Destiny 2 will be disabled.
November 9, 7:00 PM PST (0300 UTC): Destiny 2 will be brought offline for expected maintenance. Players will be removed from activities and won’t be able to log back into Destiny 2 until 9 AM PST on November 10.
November 10, 9:00 AM PST (1700 UTC): Destiny 2 Update 3.0.0.1 will be available across all platforms and regions. Players will be able to log back into Destiny 2.
November 10 12:00 PM PDT (2000 UTC): Destiny 2 maintenance is expected to conclude.
For more information, please visit our Destiny Server and Update Status help article.
BEYOND LIGHT PRE-LOAD
Pre-load for Update 3.0.0.1 will be available prior to the game’s release. Below are pre-load timelines and instructions based on platform:
PlayStation
Beginning on November 8 after 8 PM PST (0400 UTC), users can start pre-downloading Update 3.0.0.1 by:
Navigating to Destiny 2
Pressing the “Options” button
And selecting “Check for Updates”
In an effort to decrease server load, some PlayStation Plus users may be able to pre-download Update 3.0.0.1 starting on November 7 after 8 PM PST (0400 UTC) if they have auto update/download enabled on their PlayStation 4. For instructions on how to setup auto update/download, please click here.
PLEASE NOTE: BUNGIE RECOMMENDS THAT PLAYERS SHOULD NOT DELETE THEIR CURRENT VERSION OF DESTINY 2 ON THEIR PLAYSTATION CONSOLE TO SPEED UP THE PRE-DOWNLOAD PROCESS.
Pre-load for Xbox will be available shortly after Destiny 2 is taken offline for expected maintenance at 7 PM PST (0300 UTC) on November 9. For instructions on how to setup auto update, please click here.
Pre-load for PC will be available shortly after Destiny 2 is taken offline for expected maintenance at 7 PM PST (0300 UTC) on November 9. Update 3.0.0.1 should automatically be put in the Steam download queue once it is available to pre-load. For more information on managing Steam downloads and updates, please click here.
STORAGE REQUIREMENTS
Below are the updated storage requirements for Beyond Light:
Platform
Destiny 2 Install Size
Storage Space Needed for Installation
Xbox Series X|S
65.7 GB
65.7GB
PlayStation 5
70.78 GB
70.78 GB
PlayStation 4
70.78 GB
171.68 GB*
Xbox One
65.7 GB
65.7 GB
PC
69.7 GB**
186.2 GB***
* PlayStation 4: Includes current installed version of Destiny 2 (100.9 GB) + Update 3.0.0.1 pre-load (70.78 GB) = 171.68 GB
** PC: Destiny 2 Install Size may vary based on languages installed, size shown is maximum size possible
*** PC: Includes current installed version of Destiny 2 (up to 116.5 GB) + Update 3.0.0.1 pre-load (up to 69.7 GB) = 186.2 GB
DESTINY CONTENT VAULT AND THE END OF SEASON OF ARRIVALS
With the start of Year 4 and the introduction of the Destiny Content Vault on November 10, certain items will be deprecated from player inventories that correspond with Vaulted destinations, activities, and campaigns.
Additionally, certain Titles will become Legacy Seals and unavailable to earn at the start of Year 4. Players should be sure to equip the following Titles before November 9 at 7 PM PST (0300 UTC), after which they will be unavailable to earn. For more information, please visit our Year 4 Triumphs Update help article.
Seal
Title
A Shadow Rises
Shadow
Reckoner
Reckoner
Black Armory
Blacksmith
Destinations
Wayfarer
Lore
Chronicler
Undying
Undying
Dawn
Savior
Almighty
Almighty
Arrivals
Forerunner
Moments of Triumph 2020
MMXX
BUNGIE REWARDS
With the release of Beyond Light on November 10, certain Bungie Rewards will no longer be available to earn. These include the ‘Eclipse Sunset’ and ‘Sunset’ emblems, the Year of Shadowkeep Artifact Coins, the Moments of Triumph t-shirt, the Raid Ring, the Prophecy Dungeon Hoodie, the MMXX Seal, and the Forerunner Seal.
Players should be sure to earn these rewards by November 9 at 7 PM PST (0300 UTC) and claim these rewards from the Bungie Rewards page before November 13 at 8 AM PST (1600 UTC).
Encore
Before we kick off a new year of Destiny content, we have a final round for Movie of the Week. 2020 isn’t over yet, but we’ve had a blast watching community-created content throughout Shadowkeep and its associated Seasons. Many thanks to those who’ve submitted their footage (and art!), as it’s kept us sane week over week.
Here are your final Movie of the Week selections before Beyond Light brings some Darkness to the table.
Movie of the Week: Thanks, Taken!
Movie of the Week: Festival of the Lost, Parting Shot
Movie of the Week: Give ‘em a hand
Movie of the Week: SEVENTH COLUMN!!! …AND ANOTHER ONE!
Movie of the Week: It isn’t over until it’s over
Next week, we’ll have a new companion section for Movie of the Week. We felt it important to give the same spotlight to the artists of our community as we’ve been giving to those who create fun videos.
To throw your hat in the ring, submit your content to the Community Creations portal on Bungie.net. If you also post your content to social media, tag it with #DestinyMOTW or #DestinyArt. We’ll snag a few winners each week and grant them some fancy new emblems.
We’ve been here a few times. What was once months became weeks. Weeks have become mere days. Five more sleeps stand between you and Beyond Light. Well, that’s if you can even sleep the night before launch. I know I probably won’t. Many of you have been on this journey with us from the start. In the last year, numerous Guardians have begun their journey through New Light. No matter how long you’ve been a Guardian, we can’t thank you enough for playing.
Sega Asks 650 Employees To ‘Voluntarily Retire’, Cuts Executive Salaries
Sega
Following this week’s news that Sega Sammy is set to sell the majority of its shares in Sega Entertainment, the company has now announced that it is asking 650 employees to ‘voluntarily retire’ and will slash the salaries of top executives.
The company, formed by a merger of both Sega and Sammy in 2004, has revealed its plans in a newly-published Notice of Forecast document. As spotted by Kotaku, the notice reads, “In light of the situation that many of our Group’s business are significantly affected by COVID-19, we have established a Structural Reform Committee to reform our organization structure to adapt to the external environment…
“In order to recover earnings at an early stage and achieve sustainable growth in the future, we consider that it is necessary to promote cost-reduction centered on fixed expenses and build an even more efficient system and decided to call for voluntary retirement of employees.”
This call for voluntary retirement has been issued to a total of 650 full-time and contracted employees, asking for a retirement date of 28th February 2021. Those who choose to take the option will receive a “payment of extraordinary retirement allowances and reemployment support”.
As noted above, it’s not just the employees who have been affected. The document goes on to say that the company’s Representative Director’s monthly salary will be cut by 30%, with the Senior Executive Vice President and Senior Vice President also getting 20% and 10% monthly cuts respectively. These changes will be in effect from November 2020 to March 2021.
Speaking about its future, Sega Sammy says, “We expect to record approximately 10 billion yen as extraordinary losses (structural reform expenses) in fiscal year ending March 2021.”
While we've already seen the spruced-up videos that are recorded when you unlock a new Trophy on a PlayStation 5 game you might have been waiting to see if there was anything extra-special that happens when you unlock a Platinum Trophy (the one you get for unlocking all of the Trophies in a game). For better or worse, there isn't--you'll just have to settle for the standard Trophy unlock experience and the satisfaction of knowing you earned it.
We managed to obtain the Platinum in Astro's Playroom, the free game that's bundled with every PS5 and functions as a showcase for the DualSense controller. When we did, there wasn't anything special that happened--you get the usual pop-up notification, and the system automatically records a short video clip to commemorate the moment as with any Trophy. That video includes the aforementioned overlay we saw previously, but there isn't any additional flourish for the Platinum.
Trophies largely function as they have in the past, although it's possible you'll find it easier to earn some of them thanks to PS5's built-in help feature. This allows you to access developer-created videos and help materials through the PS5's user interface, provided the game supports the feature. With a picture-in-picture video on screen, you might find a particularly tough task is a bit more doable.
LDtk, or Level Designer Toolkit, is an open source MIT licensed Haxe based 2D level editor from the creator of Dead Cells. If it looks familiar that is because we recently covered it when it was known as LEd. In just a few short months though, LDtk has come a long way, including community ports to Linux and MacOS. With the 0.5 release (the re-brand version number), tons of new features were added to LDtk including:
Tiles flipping: in Tile Layers, you can mirror tiles before painting them by pressing X or Y (or Z). This also works from group of tiles.
Tiles stacking: you can now optionaly stack multiple tiles in a single cell of a Tile layer, reducing the need for multiple layers. For example, you could paint a brick wall, then enable stack mode (T), and add details like cracks or vines over the same wall. Be careful though: erasing of stacked elements can be tricky, so you should use a mix of multiple layers and stacking to get the best results.
New editing options bar: Grid locking, Single layer mode and Empty space selection moved to a new more streamlined button bar.
File association: project files now use the extension *.ldtk instead of *.json. Therefore, on Windows, double-clicking such files will open the app accordingly. If you prefer the .json extension, you can force it in each project settings (but will lose benefit of the file association).
Auto-layer rule preview: when you move your mouse over a rule, you will now see which cells in the current layer are affected, making their testing MUCH easier.
Tiled (TMX) export: this optional export now generates proper standard tile layers. However, to support LDtk stacked tiles feature (see above), multiple Tiled layers might be generated per single LDtk layer. Also, IntGrid layers are now properly exported to Tiled (as standard tile layers, with an auto-generated tileset image).
New color picker: it supports copy/paste, manual hex value editing and a much better UI (thanks to simple-color-picker).
Flood-fill fixes: if you hold SHIFT while clicking in a Tile layer, it will flood-fill the area using currently selected tiles (randomly, or by stamping group of tiles, depending on the current mode).
Flood-fill erasing: just use SHIFT+Right click to erase a whole contiguous area.
The layer Rule editor now overlaps left panel and allows level editing while being open (makes rule testing much easier). Press Escape to close it.
In Tile layers, you can press L to load a saved tileset selection (using S key)
Renamed the Level panel to World (for the 0.6.x future update).
It’s now possible to change the tileset or even the source layer of an Auto-Layer without loosing your rules.
Auto-layer baking: turn a complex Auto-Layer into a standard Tile layer (think of it as the flatten feature in Photoshop). Be careful, it’s a one-way operation.
Unified “Show/hide grid” and “Grid locking” options. You can now just press G to toggle grid (which also implies “grid locking” in supported layer types).
All options (such as “Grid on/off”, or “Compact panel mode”) are now saved to a JSON file in your app folder, in userSettings/.
Help window is now a side panel.
Opaque tiles are detected in tilesets for use in various optimizations (mostly related to the new tile stacking feature).
Fixed a crash when deleting IntGrid layer while an AutoLayer uses it as source.
Added some colors to UI buttons
New exit button icon.
You can learn more about LDtk releases here, including an even newer 0.5.1 beta release. As mentioned earlier the project is open source with the code released under the MIT license and available on GitHub. You can learn more about LDtk here with downloads available on Itch.io. You can learn more about LDtk and see it in action in the video below.
Apple Silicon event preview and AT&T’s 5G on the AppleInsider podcast
Apple’s “One More Thing” event is next week and they’ve teased the release of Apple Silicon Macs. As we wait for that, we’ve been out testing AT&T’s 5G+ mmWave service in the real world — and pre-orders begin for iPhone 12 mini, iPhone 12 Pro Max, and HomePod mini.
Next week Apple will hold its third event this Fall, and it appears we will finally see the first Apple Silicon Macs. Here’s what to expect from the event, plus speculation about the possibilities of how Apple will configure and differentiate between these new computers.
Apple rather pushed how all of these phones have 5G, but the practical use of it in the real world is going a little slower than we might all like. Stephen has found the single street corner where AT&T’s mmWave technology, which they call 5G+Ultra Wideband, is available in Orlando, Florida. Watch his download and speed tests in our YouTube video.
Stephen did those tests in the States, and William would have done the same in England — but that country has gone into lockdown. This has an impact on Apple Store pickup options and pre-orders of the iPhone 12 mini, Pro Max and HomePod mini, plus it
Don’t forget to subscribe and listen to our HomeKit Insider podcast covering the latest news, products, apps and everything else HomeKit related! Subscribe in Apple podcasts, Pocket Casts, or just search for HomeKit Insider wherever you get your podcasts.
Posted by: xSicKxBot - 11-06-2020, 02:53 PM - Forum: Windows
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What to expect during the Nov. 10 launch celebration for Xbox Series X|S
Next week, gamers around the world will be able to jump into the next generation of gaming with the release of the Xbox Series X and Xbox Series S. We’re very excited about the launch of our latest and greatest consoles, and used it as an excuse for celebrations, both live and virtual, around the globe. Don’t have that new console yet? Not to worry – you won’t need one to join us as we kick off the next generation in style!
Global Celebration Livestream
The biggest of our launch day events is our official livestream, which gives us an opportunity to celebrate and connect with our fans by doing what we all love to do: play games. On November 10, we’re inviting all Xbox fans around the world to celebrate, connect, and play together. So grab your device of choice and play alongside Team Xbox, your favorite creators, and our partners, right from your homes around the world. You’ll get to take a closer look at the next generation of games, hear the stories of people who make them, and play along with them.
We invite you to tune in to our global livestream in celebration of play on November 10 at 11 a.m. PT / 2 p.m. ET on YouTube, Twitch, and Facebook Gaming.
During the livestream, you’ll see more on lots of next-generation games, includingGears Tactics, Gears 5, Destiny 2, Forza Horizon 4, Watch Dogs: Legion, Tetris Effect Connected, Assassin’s Creed Valhalla, Yakuza: Like a Dragon, The Falconeer, Grounded, The Medium, Dirt5, Halo MCC, Bright Memory, and Scarlet Nexus.
We’ll also be highlighting some of the member of the Xbox community, with testimonials from Xbox Ambassadors, MVPs, Xbox FanFest attendees, and our very own Team Xbox members about what this moment means to them.
Cyberpunk 2077 fans won’t want to miss Johnny Silverhand’s induction into the Xbox Walk of Fame. To celebrate the occasion, viewers will be able to control a 20-foot replica of Johnny’s iconic Silverhand live during the stream, using nothing but emojis.
Want to look fresh in some new gear? We’ll be sharing a first look at our new Xbox Gear Launch Collection, complete with timed discounts, exclusive products, and free gear drops. We’ll also be highlighting partners such as Taco Bell, Monster Energy Drink, Samsung, and the Foot Locker family of brands .
We’ve also got a special treat for fans who attend our virtual FanFest. Login or Register as an Xbox FanFest fan at https://www.xbox.com/fanfest and opt-in for a chance to win exclusive prizing such as a custom Xbox Series X Fridge, Xbox Series X and Xbox Series S.
During the livestream, we’re partnering with our friends at Make-A-Wish® International to support communities around the world through Softgiving™. We’re bringing back #GiveWithXbox, and starting at 11 a.m. PT / 2 p.m. ET on November 10, every donation made to Make-A-Wish International during the livestream will automatically enter them for a chance to win a Game Pass Ultimate 3-month subscription or one of three HyperX Cloud Alpha headsets. For more information and to join in giving back to families, please visit the event donation page.
Finally, while we can’t be together in person, we will bring our fans together virtually. Fans will upload a selfie to create our launch fan mosaic, with the final image being revealed during the livestream.
Xbox Launch Celebrations Around the World
In addition to the global launch livestream, we’ll also have a number of events kicking off around the globe that fans can participate in. These include:
New Zealand: Due to international time zones, New Zealand will be the first country to globally celebrate the launch of the Xbox Series X and Xbox Series S. Xbox ANZ is hosting a livestream countdown for its fans on both sides of the Tasman in Australia and New Zealand, as well as across the world. The live event will begin at 11 p.m. NZDT on November 9 and continue through midnight to officially usher in the next generation of gaming. An official Xbox takeover will also take place during the stream, where Queenstown will be transformed into ‘Greenstown’ to officially launch the Xbox Series S and Xbox Series S. Fans can tune in via Xbox ANZ’s Facebook, Twitter, YouTube and Twitch.
France: On November 9, Xbox France will host a local livestream event, Xbox Dream Live. From 6:00 p.m. to 8:00 p.m. CET there will be a celebration with the community on Xbox France’s Twitch and Twitter, including Q&A, contest for prizes, and more. From 8:00 p.m. to 1:00 a.m. CET on November 10, the Xbox team will celebrate the new generation of gaming with takeovers from game streamers and entertaining activations.
Germany: Xbox Germany will celebrate the launch of Xbox Series X and Xbox Series S with the Xbox Dream Stream event on November 9 at 7 p.m. CET on Xbox Germany’s Facebook, Twitter, TikTok and YouTube. Join the digital party with the local German, Swiss and Austrian gaming communities to celebrate the transition into the next gen with a spectacular livestream full of highlights and surprises.
Sweden: Xbox Sverige (Sweden) invites the world to tune in at 8 p.m. CET to Xbox Sverige: Launch Night Live as we bring a show packed full of content to celebrate the arrival of Xbox Series X and S. In partnership with DreamHack and Elgiganten, along with a roster of other amazing partners, the stream will serve to showcase every part of the next generation of Xbox gaming – from console, to PC and Mobile. Additionally, viewers are invited to preview games that are playable at launch, along with some special guests throughout the show. Be sure to tune in for all this and some exciting prizes to be won.
UK: At 6 p.m. GMT on November 9, Xbox UK and Xbox On will host a six-hour livestream, counting down to launch at midnight. Viewers are invited to preview games that are playable at launch, complete live interactive challenges, all while experiencing a spectacular installation that will be featured throughout the show. The rooftop display, set against the backdrop of London’s iconic skyline, will feature a countdown that will begin two minutes before midnight and includes a holographic installation to showcase the innovative features of the Xbox Series X.
Brazil: The Next Gen is Now two-hour streaming event will begin at 5 p.m. BRT on November 9. Catering to the local Xbox community in Brazil, the livestream is hoping to engage tech enthusiasts as well as casual and hardcore gamers of the like. Attendees will have the chance to interact with the stream in real time and decide what will be shown, whether it be an unboxing, gameplay with content creators, trailers (Cyberpunk 2077 & Assassin’s Creed Valhalla) or an extended view of the new console features for the Xbox Series X and Xbox Series S.
Mexico: Xbox Mexico will welcome the next generation of Xbox gaming during a live stream event on November 9 at 7 p.m. CST. This digital event has been inspired by the dreams of the Mexican community and will be packed with great surprises, fun dynamics, important announcements, and appearances from influential gaming opinion leaders and content creators throughout the country.
Canada: In Toronto Ontario, Xbox Canada will usher in the Xbox Series X as we Power Your Dreams through a showcase of local artists’ dream interpretations depicted on a 40 ft console floating in the Toronto Harbour on November 9 and 10, in a nod to the iconic Xbox Series X reveal from last year’s Game Awards. Stay tuned to @XboxCanada and @Xbox for more information.
United States: A mysterious 40 ft monolith appearing in the dreamlike landscape of Washington State USA, in a nod to the recent Xbox Power your Dreams campaign creative. It will feature local artist’s dream-work imagery. The structure and it’s ever-changing content will be featured in companion streams, social content and giveaways hidden throughout the day. We will also make select artwork available to fans digitally following launch. Stay tuned to @Xbox for more information.
Tune in to the global livestream in celebration of play on November 10 at 11 a.m. PT / 2 p.m. ET on YouTube,Twitch, and Facebook Gaming.
Switch Is Getting A Brand-New Dizzy Game, And It Was Coded During Lockdown
If you’re a British gamer who grew up in the ’80s then Dizzy will need no introduction. The egg-based hero created by The Oliver Twins starred in numerous adventures across a wide range of systems, including the NES.
Some of those very same adventures have been immortalised on the Evercade handheld recently – but if you’re looking for some brand-new Yolkfolk action, then you’re in luck.
The Oliver Twins have just announced that they’re about to release details on a brand-new Dizzy instalment that was coded for Switch during the first UK lockdown (this week, we’ve just entered Lockdown II: The Wrath of Khan).
We’re excited that a press release is coming out very soon of our new Dizzy game that we wrote on Switch during the first lockdown!
There’s not much else beyond that announcement, but the fact that Dizzy is getting a new outing is cause for celebration. Let us know if you’re looking forward to seeing the news by leaving a comment below.
If you’re new to the series, then this video by Slope’s Game Room will give you a good grounding:
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