Call Of Duty: Black Ops Cold War Multiplayer Goes Free For A Week
If you're looking for something to do over the weekend, then Call of Duty: Black Ops Cold War has your back. The first-person shooter's multiplayer is now free until December 24. This will include a selection of playlists on all 18 of the game's maps--including the fan-favourite Nuketown. The free access week is available on all platforms: PS5, PS4, Xbox Series X|S, Xbox One, and PC.
From now until December 21, players will have access to Team Deathmatch, Domination, 2v2 Gunfight, the Nuketown Holiday 24/7 playlist, and the Raid the Mall playlist. Starting December 21, players will gain access to Prop Hunt, Combined Arms Hardpoint, and Fireteam Dirty Bomb in addition to the aforementioned modes and playlists.
Members of Nintendo Life have discussed their weekend gaming plans below, and we’d love for you to join in with your own entries via our comment section. Enjoy!
Gavin Lane, features editor
With the arrival of the holiday Switch eShop sale, I picked up I Am Dead, Evergate and Florence and I’d love to give them each a fair shake before Monday when I’m looking to set my Game of the Year picks in stone. There have been so many great indie releases this year that it’s been a struggle to keep up. I’m also falling in love with Dicey Dungeons, which could easily soak up every spare minute if I let it.
Then there’s TT Isle of Man 2. I’ve got my custom control layout sorted and I’m slowly improving – now I only drop the bike five or six times a lap compared to eating tarmac on every single corner. To be fair, I am using manual and it’s the pleasure of riding that’s keeping me engaged rather than winning races. Just as well, really.
Have a fantastic holiday if you’re celebrating, folks. If you’re not, well, still have an excellent time! That’s an order.
Ollie Reynolds, reviewer
Hi friends! So you’ll no doubt have seen that Horace went on sale recently; like many others, I immediately snapped it up and will be playing through it this weekend. Based on just a short session with it so far, I’m finding it to be a charming game with excellent controls, so I’m looking forward to diving into it a bit more and seeing what it’s all about!
As we’re nearly at the end of this wretched, wretched year, I’m also revisiting a few gaming highlights, including Bloodstained: Curse of the Moon 2, and Streets of Rage 4. We’ve had a few nice things this year at least, haven’t we? Have a good one, folks!
PJ O’Reilly, reviewer
Hello. This weekend I’m getting to grips with the phenomenon that is Among Us for review purposes. My son is absolutely obsessed with this game so he’s showing me the ropes and I’m quite looking forward to discovering what all the excitement and hype is about. Elsewhere I’ll be digging around in the current eShop sale looking for some bargains – I’ve already grabbed the excellent Horace for the ludicrous price of one pound – and I’ll also be continuing to relax with my selection of Xmas replays, Donkey Kong Country Tropical Freeze will be completed by holiday’s end, and I mean it this time! Hope you all have a great weekend, whatever you’re up to and stay safe out there.
Gonçalo Lopes, contributing writer
I have begun my daily routine of Fitness Boxing 2 and the weekend is no excuse to stop, aiming for another 300+ days marathon in 2021. If you owned a Commodore Amiga you will not be surprised to find The Bluecoats: North & South is on my list, along with a few other late arrivals like Sakuna: Of Rice and Ruin and Cloudpunk. But I am mostly still playing GameCube, I hope by Monday to have cleared Moria and make it to Helm’s Deep in The Lord of The Rings: The Third Age. Now if only I can get this Latin earworm out of my head: Estuans interius, Ira vehementi, Estuans interius, Ira vehementi… somethingroth?
My game of the week is DOOM Eternal. Sure, late to the party on this one, but better late than arriving in a miserable broken state. My congratulations to everyone at Panic Button, these will be some real bloody holidays.
As always, thanks for reading! Make sure to leave us a comment below with your gaming choices over the next few days…
Although Nintendo made it very clear “no game content would be featured” in its latest Direct presentation, there was some new stuff revealed on behalf of the “development team” by the creator of Super Mario, Shigeru Miyamoto.
One of these items was a toy called Tokotoko Mario and it’ll be exclusive to Super Nintendo World. Mario’s Dad briefly elaborated on this item during the 15-minute livestream and noted how the team enjoyed making items like this alongside its regular video game releases.
There’s some exclusive Super Mario merchandise that can only be purchased here. I’d like to show you one of those items – a special toy that the Nintendo development team created.
Here it is. It’s called Tokotoko Mario. Mario starts walking around when you push him along, like this. No batteries are required. The development team paid close attention to his movesets as they produced it.
In addition to video games, the development team has been really enjoying making real-life items like this. We hope you like it.
So, yeah…in case you were wondering, that’s what Nintendo’s “development team” has been up to as of late – they’ve been making new Mario toys for Super Nintendo World. In fact, there’ll be two types, as shown on Nintendo’s Japanese website. View the presentation to see the toy in motion.
In an interview with Famitsu earlier this year, Miyamoto said he wanted Nintendo’s characters (including Mario) to go beyond video games, into a variety of different settings and give people more opportunities to make contact with these characters on a much larger scale than usual.
Tokotoko Mario will be available from the 1-UP Factory when Super Nintendo World opens its doors in Japan on 4th February 2021. Is this a toy you would like to add to your own Mario collection? Leave a comment down below.
Destiny 2 Trials Of Osiris Rewards This Week (December 18-22)
After a couple of delays following the release of the Beyond Light expansion, Destiny 2's toughest multiplayer challenge, the Trials of Osiris, returns to the game this weekend. Along with it comes the opportunity to earn new Adept weapons and mods, making Trials the only place to earn some of the best gear in the game--especially if you can manage to go Flawless.
Each week, the map that Trials matches are played on changes, as do the gear rewards you can earn for notching wins in the tournament. Here's a rundown of where you'll play this week's Trials matches and what you can get:
Trials of Osiris Map And Rewards (December 18-22)
Map: Bannerfall
3 wins -- Hunter, Warlock, or Titan Chest Piece: Vest, Robe, or Plate of the Exile
5 wins -- Exile’s Curse, Arc fusion rifle
7 wins -- Eye of Sol, Kinetic sniper rifle Flawless run -- The Summoner (Adept), Solar auto rifle
Adept Mod: Targeting
If you're unfamiliar with the Trials of Osiris, it puts you into some of the Crucible's most challenging battles. The goal is to win seven battles against other players without losing any, earning what's known as a "Flawless" run. That gets you a trip to the Lighthouse, a special Trials social space, where you earn special rewards and recognition. In the Beyond Light expansion, opening the Flawless chest earns you an "Adept" weapon, which comes with extra stat boosts unavailable on any other guns in the game, as well as powerful Adept mods.
The game is free to keep for 24 hours until Dec 21st, 2020 - 16:00 UTC. Epic is also giving everyone a $10 coupon to be used on any purchase of $15 or higher.
We are welcoming everyone to join our discord[discord.gg]. We are more active there on finding giveaways, small or large, and there are daily raffles you can participate.
NIS, Team17, Ubisoft, Call of the Sea Winter Deals
Crypto Sale Day 7: NIS America Winter Sale, up to -80%
[www.indiegala.com] Join our Crypto Sale, and get an EXTRA 30% OFF on all bundles and 15% OFF on all store deals when paying with a supported cryptocurrency
Get Ready for The Game Awards with Discounts and Demos on the Xbox Store
The Game Awards is today, December 10, and we’re extremely excited to bring to you The Game Awards Sale on the Xbox Store, in which you`ll find up to 67% off on some of the nominees, playable demos of ID@Xbox games, and an Xbox Events page to help watch the big show.
You can find it on your console by going to the Events app. Want to make sure you don`t miss the event? Mark it as “I’m interested” and check out the details on how to watch it from your console!
Playable Demos
These demos are now available on your Xbox Dashboard under the The Game Awards Demo Fest section. Current demos available to play are:
Echo Generation (Cococucumber) – Coming to Xbox Series X|S and Xbox One in 2021 Echo Generation follows a gang of kids through otherworldly adventures as they investigate mysterious and supernatural events in their hometown that will change the course of their lives forever.
Song of Iron (Escape) – Coming to Xbox Series X|S and Xbox One in 2021 A moody and provoking action adventure where you dive into a dark Nordic world full of mystery and danger. Your journey will take you far across the land of myths toward the home of the gods. Fight your way through man, monster, and nature itself to reach the end.
Genesis Noir (Feral Cat Den/Fellow Traveller) – Coming to Xbox Series X|S and Xbox One in 2021 A noir adventure spanning time and space. When a love triangle between cosmic beings becomes a bitter confrontation, you’ll witness a gunshot fired by a jealous god, The Big Bang. Jump into the expanding universe and search for a way to destroy creation and save your love.
Raji: An Ancient Epic – Available Now on Xbox Series X|S and Xbox One An action-adventure game set in ancient India. Play as a young girl named Raji who has been chosen by the gods to stand against the demonic invasion of the human realm. Her destiny? To rescue her younger brother and face the demon lord Mahabalasura.
We’re also excited to have the following ID@Xbox titles nominated for The Game Awards in one or more of the categories below:
Games for Impact: Spiritfarer (Thunder Lotus Games) and Kentucky Route Zero: TV Edition (Annapurna Interactive)
Best Ongoing: No Man’s Sky (Hello Games)
Best Indie: Carrion (Phobia Game Studio/Devolver), Spiritfarer (Thunder Lotus Games)
Best Community Support: No Man’s Sky (Hello Games)
Innovation in Accessibility: Hyperdot (Tribe Games)
Best Action: Streets of Rage 4 (Dotemu)
Best Sim/Strategy: Crusader Kings III (Paradox Development Studio/Paradox)
Best Debut Game: Carrion (Phobia Game Studio/Devolver), Mortal Shell (Cold Symmetry/Playstack), Raji: An Ancient Epic (Nodding Heads Games), RÖKI (Polygon Treehouse)
Posted by: xSicKxBot - 12-20-2020, 05:34 AM - Forum: Lounge
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Blog: Developing Raji: An Ancient Epic and crossing the finish line
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Gamasutra: Brandon Pham’s Blog – Raji: An Ancient Epic & Crossing the Finish Line
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The following blog post, unless otherwise noted, was written by a member of Gamasutras community. The thoughts and opinions expressed are those of the writer and not Gamasutra or its parent company.
(This is an interview conducted on the Game Dev Unchained podcast, an audio podcast that has been transcribed into written form. Please forgive and assume anything written that seems off to be completely my fault and not of the guest(s). Thank you!)
“An animator one week ago reached out and told us that Raji was the first game he sat with his parents and they played the entire game together. That has never happened before in his entire life.”- Avichal Singh
Raji: An Ancient Epic is developed by Nodding Head Games. It is an action-adventure storyline, where the human realm is witnessing a demonic invasion. In such a setting, Raji, a young girl, has been chosen as the one to defend humankind and defeat the demons.I was fortunate enough to interview the founders Ian, Avi, and Shruti about their development and the importance of Indian representation as a growing sector.
Introduction to Raji Game and Indian Representation
Avi: “The fact that we come from the hard transition of gamers to game developers ourselves means we had grown up knowing that there wasn’t a game you play as a Indian character moving around in a Indian environment. I think that was the first kind of inspiration. That and knowing that we had the skills to pull it off. I mean this is going back in 2014 when Ian, Shruti, and I met. This was at a design college and we knew that we were surrounded by talented folks. We knew we had the competency to pull this off. After that we were able to become a team, and things started to materialize for the following two years. We set out on our ambitions to put India on the game development map, but through a high quality game. That was the mission and now that the game is out, so many people have reached out to us with great reception. For example, like a few minutes ago, one of the biggest rappers in the Indian scene messaged us on Instagram saying it was his dream to make something like this. And we’ve done it for him. And we’ve got a lot of messages like that since release that makes all this a very humbling experience to see the full circle becoming complete.
Game Dev Scene in India
Avi: The game industry in India is very young. There’s only like a handful of studios doing games for PC and consoles. But the market has had exponential growth in recent years and now there are three-hundred plus studios in India. The elderly are still not aware of it, though. Because generally, we, ourselves, still have a lot of trouble explaining what we do back home. People think I’m an animator and I have no idea how to explain to them what a game designer is. Actually, forgetting the older generations, even explaining what I do to the people who studied with me in school can be a difficult experience.
But with Raji, we see that changing. For example, an animator one week ago reached out and told us that Raji was the first game he sat with his parents and they played the entire game together. That has never happened before in his entire life. In addition to that, the Prime Minister of India also came in support of making games on Indian folklore. So it says this is a start. But, of course, these things take years and even decades and generations to go into the mindset of people that making games is an actual industry and something that your kid can pursue.
I think Ian and Shruti can speak to this more and saw this throughout their teaching experience for College. They were game trainers and they had parent teacher meetings all the time and could talk more about the students’ experience.
Shruti: In India, there’s a lot more game artists in general who are working on animated series and movies. So I think that artists are a lot more accepted as a profession in India. There’s a lot more people who are aware about how animators, character artists, and environment artists can work in games and movies. However, a designer or programmer is something still not in the grand picture yet. Definitely artists are something parents are slowly opening up to because there’s so many studios in India that are outsource studios and it’s a profession people commonly look into. There are many resources for learning 3D softwares and stuff that are available.
Ian: When I started out in the industry 20 years ago. My dad would ask of me, “What do you do?” I think the best way I could describe it was “Listen, I’m a virtual painter and decorator.” Soon as I said that he would understand.
I had to go back and get my visa sorted out a couple years ago and I was working on a character. My mom sat down with me and then she just literally just looked over my shoulder watching what I was doing the whole time. I was able to break it down for her and showed her how everything works and so on. In very layman terms. She responded by saying “The dedication to your craft is amazing. You’ve all got very good work ethic to do this.”
Another story I can share is about my sister. She’s got a young boy and he’s about twelve years old. So he loves Fortnite and stuff like that. And he’s got our game recently and was playing in his living room and messaged me saying he’s loving the game! It is a generational thing. I think people in India have the same expectations as England. The expectation is that you follow in the footsteps of so and so. So you’re going to be a lawyer, engineer, doctor, etc. But when you say something about the arts, that’s when people are a little bit worrisome, I suppose, because they don’t know too much about that.
In terms of game education in India…
Ian: There are very few decent schools that offer competent courses. When we were teaching we had to rewrite the curriculum because it wasn’t up to present standards. It’s funny because I recall how some students were complaining about how our standards were too high and we had to respond that this is industry standard. It is one of those things that if you can’t hack this then you’re going to have to really sit down and practice or really question why you want to do this?
Shruti: After I received my degree, I taught a course in animation and 3D art. Students then were graduating with the thought process of replicating from a reference image. ‘This is my way and I’m not going to think otherwise and try something new.’ But when we were teaching we introduced more broader thinking. Like how this will help support the game design? We were promoting students to think about the broader bigger picture and not just copying references. But how your work is related to the design team and how it can affect the game overall.
Now that the internet is so widely available, the students have access to online communities. They can talk to artists around the world. They can follow artists on Artstation. They are a lot more aware of what the standard is and they want to reach that certain standard and have aspirations to work for certain companies or start their own game.
Ian: One of the wonderful things that I’ve said to students is that “ I might have a lot of experience, but I don’t know everything and by the end of the academic year I want you to show me something I don’t know.”
CoVID in India and its effect on Raji
Avi: We’ve been crunching since February and the Nintendo Switch release was happening in August. The hardcore crunch started and we were six months from it all being over. ‘We will finish the game and go on a vacation’ or so we thought. We would go to the beach! We’ve worked so hard to release the game and now we are just trapped because of Covid.
Ian: Like we can’t even do anything and am under house arrest.
Shruti: It has affected our team as well where before things could be easily solved by talking to each other in a room but now everything has to take place on a web call.At least, near launch where we needed everyone together it was difficult for us and slowed communication.
Ian: We saw it coming and prepared for the pandemic by dispersing the team because the worst thing that we wanted to happen was for one anyone to be sick and in turn delay the game. Obviously, health comes first. We’re constantly talking on slack and discord and have to constantly test the game. Some bugs are better to be solved locally and, of course, things keep coming up when you near launch.
Shruti: Our apartment here is both our office and our home. But before there was an escape by going to the gym or at least having some way to go somewhere. However, now we would be stuck between computers all the time and that can be a horrible experience.
Maintaining Deadlines Despite the Pandemic
Avi: I think we’ve done a pretty good job because we did release the game on time. It was insanity at some points. Well, many points.
Ian: In spite of Covid, our schedule did not change. Yeah, we did what we had to do and we had to hit our milestones all the way along. We’ve had to adapt.
Shruti: We had a Nintendo world showcase and we couldn’t miss that.
Avi: Of course we cannot let that slip, so we had to do it. When the lock down started in the early couple of months when the world was figuring out the right response. The team didn’t just go into lockdown, we just called it crunch.
But now it feels endless. We went through a lot and we just want to relax on a beach now.
Working with Remote Teams and Online Promotion
Ian: We’ve got the visual effect artist in Brazil, a composer in Greece, and one of the cutscene animators lives in Melbourne, Australia. So we had to juggle all this as well as running the company making sure everything is done. Like looking for voice over actors and working on the narrative script in conjunction. Obviously we came up with the story, and we had help with that as well in the UK. So there were several plates spinning at the same time.
Avi: You don’t get face to face feedback when working remotely. But I will say because of the pandemic, everyones is pretty much at home. So the exposure at the Steam Game Festival and we got a very good response in the Xbox Summer Festival. And by response, I mean we had good feedback at the end of it and the number of people who played Raji was in thousands. So many people took time to actually write down detailed feedback and, of course, help shape the game further. The face to face interaction is missing, but we also know that not everyone will be totally honest face to face, and it’s different when they’re sitting behind the computer.
Ian: We just been getting so much love from everyone and everyone saying “not to give up. Keep going.” The family has been brilliant. Again, you’ve got to live the dream or else it’ll be in the back area of your mind for the rest of your life if you don’t do this. I want to thank the fans, the people at Epic Games for the grants. We couldn’t have been where we are without them because in 2018 we got a grant there that helps out immensely. And NVIDIA for their support.
Shruti: I would just like to say that I hope whoever is gonna play the game I hope they enjoy the game. We’ve really put our heart and soul into it and it’s a story that’s personal to the team. It’s a special story because it also showcases Hindu and Balinese mythology, something that hasn’t been explored in games before. So that’s hope people season finds interest in the story and the things that we’re trying to say through the game. So just really hope that everybody loves it!
Random: Miyamoto Confirms That He Is, In Fact, Mario And Luigi’s Father
Rounding off 2020 in the nicest way possible, Nintendo decided to treat fans to a bonus Direct presentation to show off the upcoming Super Nintendo World theme park in Japan. It looks absolutely stunning, but there was one particularly surprising fact given away during the show.
The Direct was hosted by none other than Mario creator himself, Shigeru Miyamoto; the industry icon took us on a tour of the park, showing off the amazing sights and sounds it’ll have to offer next year. But that wasn’t all he did.
Not once, but twice, he took the time to confirm that he is, in fact, Mario and Luigi’s actual father. The following images aren’t part of some fancy caption contest we held – these words really came out of Miyamoto’s mouth and will now certainly be treated as canon.
Don’t believe us? Look, Nintendo’s even tweeting about it:
Simply amazing.
Will you ever be able to look at Mario and Luigi in the same way again? Isn’t Miyamoto also supposed to be Bowser Jr.’s mother? What a way to end the year…
Posted by: xSicKxBot - 12-20-2020, 03:54 AM - Forum: Lounge
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Former President Obama Shares His Favorite 2020 Movies And TV Shows
It's getting to be the end of the year, which means it's prime "everyone posts their favorite movies and TV shows lists" season. On Twitter, former President Barack Obama got into the spirit of things by sharing his favorites from 2020--and also acknowledging that he might have watched so much more than usual because "like everyone else, we were stuck inside a lot this year." Check out the full list below.
Like everyone else, we were stuck inside a lot this year, and with streaming further blurring the lines between theatrical movies and television features, I’ve expanded the list to include visual storytelling that I’ve enjoyed this year, regardless of format. pic.twitter.com/a8BS8jDkSs
Obama was not kidding about how much he's been watching--his list is packed with many pretty recent Netflix picks, such as Mank (director David Fincher's biographical drama about screenwriter Herman J. Mankiewicz, who developed Citizen Kane's screenplay) and The Queen's Gambit (a drama miniseries about an orphaned girl who finds her confidence and identity through chess).
But what's really impressive is a few of his favorites for this whole entire year aren't even out yet or were just released today: Ma Rainey's Black Bottom hit the streaming platform this morning, whereas Disney+'s Soul won't be out until Christmas Day--a full week from today. Also raising an eyebrow on the list is Obama giving a shout-out to Crip Camp, an excellent documentary about a New York summer camp established in the '70s for teens with disabilities--which was made by Obama's production company, Higher Ground. He might be a little biased on that last one, even though it is good.