Super Baby 2 And Gogeta [SS4] Are Joining Dragon Ball FighterZ
After some leaks earlier this week, Bandai Namco has now officially confirmed Super Baby 2 and Gogeta SS4 from GT will be joining Dragon Ball FighterZ‘s third DLC pass. The announcement was made during Japan’s National Championship broadcast.
Super Baby 2 will be released on 15th January 2021, and Gogeta [SS4] – a fusion of Goku and Vegeta is “coming soon”. There’ll also be a 2-day early access period for each character. Below is your first official look:
What do you think of the final two fighters joining Dragon Ball FighterZ’s third DLC pass? Leave a comment down below.
Call Of Duty: Warzone Update Coming Soon, Full Patch Notes Revealed
Co-developer Raven Software will deploy a new update for Call of Duty: Warzone on PC, PlayStation 4, PlayStation 5, Xbox One, and Xbox Series X|S soon that re-enables the recently removed XP tokens players were saving up. The patch notes are outlined below.
All XP tokens earned prior to the start of Season 1 are now usable in both Call of Duty: Modern Warfare and Warzone. However, any tokens acquired during Season 1 and beyond will only work in Call of Duty: Black Ops Cold War and Warzone. From this point forward, XP tokens--which are used to help players level up faster--can't be used in Modern Warfare's multiplayer.
Players were saving their XP tokens to level up the Black Ops Cold War weapons that just hit Warzone. This includes the Groza Assault Rifle and Mac-10 submachine gun.
Random: Nintendo Extracts Customer’s Missing Wedding Ring From Their Wii U
A Twitter user has shared a story about Nintendo repairing a Wii U that had a missing wedding ring lodged in it.
User @sam_nama explains how their daughter put the ring in it – treating the system as if it was a piggy bank. Obviously, it didn’t work out and the console had to be sent to Nintendo for repair.
Upon return, it was discovered Nintendo had gone to the extent of cleaning the ring. How considerate! The Wii U was fixed, too. So, there you go – another funny Nintendo repair story. We’re just glad to hear the ring has been reunited with its owner.
Posted by: xSicKxBot - 12-21-2020, 06:07 AM - Forum: Lounge
- No Replies
Sony removes Cyberpunk 2077 from PlayStation Store, promises refunds
The drama over Cyberpunk 2077 has taken an unprecedented new turn. Sony has announced that it is removing Cyberpunk 2077 from the PlayStation Store, and will offer refunds for players who’ve purchased the game.
The news comes from a blog post that could win an award for most buried lede of 2020. In a decade of digitally selling games on the store, Sony has yet to take down a large, high-profile title like Cyberpunk2077, let alone offer refunds for a specific game.
CD Projekt Red had previously said players could seek refunds for the game, but did not indicate any special arrangement with Sony or Xbox that would allow refunds to be possible.
Update: CD Projekt has issued a statement to investors regarding Sony’s decision. It doesn’t add much, only that the company plans to continue support for players who still own the game.
“The decision was undertaken following our discussion with [Sony Interactive Entertainment] regarding a full refund for all gamers who had purchased Cyberpunk 2077 via PlayStation Store and want a refund at this time. All copies of the game previously purchased digitally on PlayStation Store remain available for use by their respective buyers.
“Gamers can still buy physical versions of the game in retail and mail order stores. All copies, whether digital or physical, will continue to receive support and updates from [CD Projekt Red.]”
Posted by: xSicKxBot - 12-21-2020, 06:07 AM - Forum: Lounge
- No Replies
CD Projekt hasn’t discussed removing Cyberpunk from Xbox platforms
CD Projekt chief executive Adam Kicinski has suggested Cyberpunk 2077 won’t be pulled from the Microsoft Store.
The long-awaited RPG launched on the PlayStation 4 and Xbox One in pretty rough shape, with a huge number of players encountering bugs and crashes on last-gen consoles.
The decision has left many wondering whether Cyberpunk would meet a similar fate on Xbox platforms, but in a statement handed to Reuters, Kicinski said the company isn’t in “such discussions with Microsoft at the moment” — suggesting the title has been granted at least temporary amnesty on Xbox platforms.
“We ignored the signals about the need for additional time to refine the game on the base last-gen consoles,” said Kicinski during a conference call. “It was the wrong approach and against our business philosophy. On top of that, during the campaign, we showed the game mostly on PCs.
“This caused the loss of gamers’ trust and the reputation that we’ve been building through a big part of our lives. That’s why our first steps are solely focused on regaining those two things. We are concentrated on fixing Cyberpunk on last-gen consoles.”
Posted by: xSicKxBot - 12-21-2020, 05:13 AM - Forum: Python
- No Replies
How to Get The Current Reference Count of an Object in Python?
The reference count is the number of times an object is referenced by a variable. If an object isn’t referenced anymore, it can be safely removed from the memory—what’s the use of an object nobody cares for anyway? This article shows you how to count the number of references to a Python object.
What’s the Current Reference Count of Python Object
Question: How to get the current reference count of a Python object?
Answer: You can get the current reference count with the sys module’s getrefcount() method. For example, to get the number of times variable x is referenced, run sys.getrefcount(x).
Here’s the general strategy for an arbitrary object:
import sys print(sys.getrefcount(object))
The following code snippet shows an example of an object x that has a reference count of 13. After creating a new reference y to the object x, the reference count increases by one to 14.
import sys x = 42 print(sys.getrefcount(x))
# 13 y = x print(sys.getrefcount(x))
# 14
You may not have expected that the initial reference count is 13. So, why is that? Let’s see.
Why is the Reference Count Higher Than Expected?
Reason 1: Implicit Helper Variables
Python is a high-level programming language. It provides you many convenience functions and memory management. You don’t have to care about the concrete memory locations of your objects and Python automatically performs garbage collection—that is—removing unused objects from memory. To do all of this work, Python relies on its own structures. Among those, are helper variables that may refer to an object you’ve created. All of this happens under the hood, so even if you don’t refer an object in your code, Python may still have created many references to that object. That’s why the reference count can be higher than expected.
Reason 2: Temporary Reference in getrefcount()
Note that by calling the function getrefcount(x), you create an additional temporary reference to the object x. This alone increases the reference counter by one.
85% OFF Planetfall Premium, BONUS Space Rangers HD, Paradox Deals
December Deranger: Become a Space Ranger TODAY!
[www.indiegala.com] Get a FREE Space Rangers HD Steam Key for any store cart of $8/€7/£6 or more, while stocks last.
Age of Wonders: Planetfall Premium Edition at 85% OFF
[www.indiegala.com] Discover a rich science-fiction experience in the world.
Crypto Sale Day 8: PARADOX Winter Sale, up to - 85%
[www.indiegala.com] Join our Crypto Sale, and get an EXTRA 30% OFF on all bundles and 15% OFF on all store deals when paying with a supported cryptocurrency. Here are just a few of the highlights:
The open source cross platform HTML5 game framework just got a major update, Phaser 3.50. We’ve long been a fan of Phaser, going back to Phaser 2 with our Complete Phaser Game tutorial as well as our Phaser 3 tutorial video. The Phaser 3.50 release is called the single biggest Phaser release yet.
After 13 beta releases, over 200 resolved issues, thousands of lines of new code and the culmination of over 6 months incredibly hard work, Phaser 3.50 is finally here.
It’s not hyperbole or exaggeration when I say that Phaser 3.50 is the single biggest point release ever in the history of Phaser. There are quite literally hundreds of new features to explore, updates to key areas and of course bug fixes. I did actually try counting all the changes, but gave up after I’d reached 900 of them! Thankfully, they are, as always, meticulously detailed in the Change Log. The changes for 3.50 actually grew so large that I had to split them out from the main Change Log and put them into their own file.
However, don’t let this overwhelm you. A massive number of the changes are purely internal and while there are absolutely some API breaking changes in this release (hence the large version number jump), we’ve kept them as sensible as possible. We already know of lots of devs who have upgraded with minimal, or no, changes to their actual game code. We cannot guarantee that for everyone, of course, but depending on how complex your game is, the chances are good.
This release comes with several new examples and all of the existing examples have been audited to guarantee they are compatible with version 3.50. Major new features from Phaser 3.50 include an improved post processing effect pipeline, 3D Mesh game objects, multi texture support, isometric and hexagonal maps directly from Tiled support, Aseprite export support with animations, point lighting game objects and much much more.
Full details of the hundreds of changes in this release can be found in the release notes. Phaser is an open source project under the MIT source license and is available on GitHub. You can learn more about the Phaser 3.50 release in the video below.
Apple Maps Look Around could expand to New Zealand, Singapore, Israel
The Look Around feature of Apple Maps may work with more countries in the future, with Apple’s vehicles driving around Israel, New Zealand, and Singapore to collect images used to generate the street-level views.
Introduced in iOS 13 and later macOS Big Sur, Look Around is Apple Maps’ answer to Google Maps’ Streetview. Using photographs caught by its fleet of Apple Maps vehicles, scrollable views from street level are available to access in a number of locations, though it seems more areas will be added to the roster soon enough.
The Apple Maps Image Collection page, which lists countries and regions, the type of image collection mechanism being used, and when the capturing is taking place, has been updated with details relating to three countries. Spotted byMacRumors, listings covering Israel, Singapore, and New Zealand now show vehicles have been active in various parts of each territory.
For Israel, vehicles are passing through the Central, Haifa, Jerusalem, Northern, Southern, and Tel Aviv districts from October until March, with the same timeframe being used for the Auckland, Christchurch, and Wellington regions of New Zealand. For Singapore, the capture period is briefer, running from November until January, with five regions being covered: Central, North East, North West, South East, and South West.
The capture schedules indicate images are being collected for the feature, but not necessarily when the images will be used by Apple Maps itself. It is possible that Look Around could be expanded to cover those areas within months of data collection completing.
In December, Apple rolled out Look Around in Canada, offering the ability to view select parts of cities including Calgary, Montreal, and Toronto. Other recent expansions include four cities in the United States, and London, Edinburgh, and Dublin in the U.K.
Super Mario RPG Character Designer Shares Original Concept Art For Geno
Geno’s Mii Fighter outfit in Super Smash Bros. Ultimate
Geno, as you’ve likely heard by now, has returned to the Smash Bros. series once again as a Mii Fighter costume.
It might not necessarily be the news every Geno fan wanted to hear, but hey – some acknowledgment is arguably better than nothing. To celebrate this special occasion, Super Mario RPG‘s character designer, Kazuyuki Kurashima, has shown some original concept artwork of what Geno looked like before his design was finalised.
Here’s every shot, courtesy of Kurashima’s official Twitter account:
@kurashimakaz
@kurashimakaz
@kurashimakaz
@kurashimakaz
Different, huh? Obviously, we all know what Geno ended up looking like, and well, the rest is history! Which design do you like the most? Have you decked out one of your own Smash Bros. Mii Fighters as Geno yet? Leave a comment down below.