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  XONE - Planet of the Eyes
Posted by: xSicKxBot - 09-25-2017, 09:48 PM - Forum: New Game Releases - No Replies

Planet of the Eyes



An atmospheric narrative-platformer about a service robot stranded on a mysterious planet, Planet of the Eyes features a stunning visual mix of puzzle and platforming challenges, an original musical score, and fully voiced audio logs left by another survivor.

Publisher: Coco Cucumber

Release Date: Sep 12, 2017

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  XONE - NHL 18
Posted by: xSicKxBot - 09-25-2017, 09:48 PM - Forum: New Game Releases - No Replies

NHL 18



NHL 18 is built to deliver the speed, skill, and creativity of today?s young new NHL through Creative Attack controls and the all-new Defensive Skill stick. The new 3-on-3 NHL THREES mode introduces fast-paced, arcade-inspired action and, in Franchise Mode, the Expansion Draft feature lets fans be the first to play as the Vegas Golden Knights, or create and draft their very own 32nd NHL team from the ground up. All of these new features are delivered with the most ways to play multiplayer ever in an EA SPORTS NHL game. [Electronic Arts]

Publisher: Electronic Arts

Release Date: Sep 12, 2017

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  PS4 - Time Recoil
Posted by: xSicKxBot - 09-25-2017, 11:22 AM - Forum: New Game Releases - No Replies

Time Recoil



Kill to slow time! Time Recoil is a top-down shooter with tons of slow motion gunfights, epic special moves, time attack mode, and a time travel storyline. In Time Recoil, you have a super power: Kill to slow time. Subsequent kills give more time in slowdown and enable you to conduct unbelievable slow motion feats! Kills in slowdown grant special moves. With special moves you Dash through walls and enemies. The more kills you gain, the more devastating the move. Combine slowdown and moves into a wall busting chain of destruction. You are the hero of a rebel organization fighting against Mr Time, a mad scientist dictator in possession of a time based weapon of mass destruction. The Time Machine at the rebel base will take you to the past via a wormhole. Mission goals range from assassination to rescuing scientists. Expect the unexpected along the way, and ultimately kill Mr. Time.

Publisher: 10tons

Release Date: Sep 12, 2017

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  PS4 - Pro Evolution Soccer 2018
Posted by: xSicKxBot - 09-25-2017, 11:22 AM - Forum: New Game Releases - No Replies

Pro Evolution Soccer 2018



Real Touch+ adds a new dimension to ball control, with full body touch allowing various parts of the body to control the ball based on the unpredictability of the ball movement. Set pieces have been reworked with a new Free Kick and Penalty Kick system, alongside the option to choose the new one player kick off. A new mode dedicated to 2v2 and 3v3 co-op play, with support for local guests. Play together with friends, take your team to the top or simply have some fun via one-off casual matches. Compete in PES League in new modes including myClub, Random Selection Match and Online co-op. [Konami]

Publisher: Konami

Release Date: Sep 12, 2017

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  PC - Beat The Game
Posted by: xSicKxBot - 09-25-2017, 11:22 AM - Forum: New Game Releases - No Replies

Beat The Game



Beat the Game is an adventure game where you find your way with sounds. Sounds you find introduce cinematic cutscenes as the story unfolds. You can create new combinations on your holographic music mixer throughout the game. In the end you perform a live show with all the sounds you find.

Publisher: Worm Animation

Release Date: Sep 07, 2017

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  PC - Tooth and Tail
Posted by: xSicKxBot - 09-25-2017, 11:22 AM - Forum: New Game Releases - No Replies

Tooth and Tail



Lead the revolution with an army of flamethrowing Boars, mustard gas-lobbing Skunks, and paratrooper-puking Owls. Tooth and Tail is a Real-Time-Strategy game featuring Single Player, Online Competitive Play, Split Screen, Replays, and more. Build a base, lead your army, eat your enemies!

Publisher: Pocketwatch Games

Release Date: Sep 12, 2017

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  3DS - Fire Emblem Echoes: Shadows of Valentia
Posted by: xSicKxBot - 09-25-2017, 11:22 AM - Forum: New Game Releases - No Replies

Fire Emblem Echoes: Shadows of Valentia



In 1992, the second game in the Fire Emblem series, Fire Emblem Gaiden, launched exclusively in Japan. Now, for the first time, fans outside of Japan will get a taste of this classic game on the Nintendo 3DS family of systems. Fire Emblem Echoes: Shadows of Valentia is inspired by the 1992 original, reimagined on a grander scale. Every aspect of the Fire Emblem Gaiden game's presentation has been updated, along with the game being fully voiced. Fire Emblem Echoes: Shadows of Valentia recreates classic Fire Emblem gameplay with a modern twist, mixing in exploration of dungeons crawling with enemies.

Publisher: Nintendo

Release Date: May 19, 2017

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  Xbox Wire - Destiny 2 Tips and Tricks
Posted by: xSicKxBot - 09-25-2017, 06:13 AM - Forum: Xbox Discussion - No Replies

Destiny 2 Tips and Tricks

Hey, Xbox gamers! Tabz Llama here from the Tips & Tricks team. I’m going to show you 5 tips for Destiny 2, Bungie’s follow-up to their 2014 epic. Destiny 2 takes place one year after the events of the first game, starting you off in the middle of a war, where The Last City has been attacked by a Cabal fleet named The Red Legion. They want to take the Traveler’s light for themselves and crush humanity while they’re at it. It’s our job to defend The Last City and drive away the Cabal fleet.

These 5 tips talk about post-campaign content, so be warned that you’ll be entering spoiler territory. The original Destiny was well known for their post-game content, keeping you busy for hundreds of hours after you’ve beaten the main story. These 5 tips are to help you get the most from your Destiny 2 experience so hopefully you learn a thing or two.

For even more strategies and tactics on today’s hottest games, plus plenty of other gaming-related fun, tune in to Tips and Tricks live every Tuesday at 3 p.m. PT on Mixer.com/TipsAndTricks!

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  News - Talking Point: Nintendo Switch and Third-Parties – Let’s Be Realistic
Posted by: xSicKxBot - 09-25-2017, 06:13 AM - Forum: Nintendo Discussion - No Replies

Talking Point: Nintendo Switch and Third-Parties – Let’s Be Realistic


The past few months has brought a steady stream of good news for Nintendo Switch owners. For fans of the eShop it’s been a terrific period, with lots of varied and talented developers confirming their games for the hardware. We’ve also – gradually – seen an increase in third-party support from the big players in the retail scene, and that’s what we’re addressing today.

After the Wii U was dropped by most major publishers after around 18 months of its life, it’s satisfying to be back in a position where Nintendo’s latest hardware is gaining support. The powerful portable / home console hybrid has achieved its most important goal in its first half year – a stong start in terms of sales. In fact all that’s held it back, particularly in territories like Japan and North America, has been logistics and manufacturing. The big N has struggled to meet demand, though has been making encouraging noises about ramping up manufacturing; restocks have been improving, too. The Switch is hot right now, getting favourable coverage in the broader media (and not just dedicated gaming sites) and also on social media. It’s a cool little device, and plenty of people are interested in it.

Nintendo, undoubtedly, will try to capitalise as much as possible, which will mean trying to get as many units as it can onto store shelves. Yet in some ways the well-earned buzz clashes with the stark reality; right now – as of 30th June – Nintendo’s official figure for hardware sales is 4.7 million units, now it may be somewhere between 6 and 8 million, depending on restocks. Forget the fact it’ll hit the Wii U lifetime sales as quickly as Nintendo can manufacture the systems – we’re in the early days and have a small-ish userbase. Nintendo’s financial year estimate was still 10 million as of 30th June; that’ll likely climb if manufacturing picks up, but it’s a reminder that we’re in the early days and any developer bringing games to the system is gambling on two things – a high adoption rate from early buyers, and ‘evergreen’ potential.

That’s how it is for all systems in their first year, of course, but coming back to retail third-parties the situation is more complicated for Switch. Outside of unique titles on the 3DS, a lot of these publishers haven’t even attempted to sell to a Nintendo audience in a big way for 3-4 years, maybe even longer. People online like to criticise these publishers for not ‘backing’ Switch, but a bit of realism helps – these companies are gambling on a new system when its predecessor (in some cases) burned them quite badly. Add to that the fact Nintendo produces concept-based hardware that makes ports quite challenging to produce, and it’s not so simple as ‘lazy third-party publishers are naughty’. Some of them are, no doubt, but let’s not tar the whole lot with the same brush.


Yet some big companies are stepping up with Switch, which is the encouraging thing. Plenty hold a grudge against Ubisoft, but it’s delivered the excellent Mario + Rabbids Kingdom Battle, while Rayman Legends: Definitive Edition is a pleasant option. Let’s not forget, either, that the company put Switch up first in its big E3 reveal of Starlink: Battle for Atlas, a game that looks like an enticing fit for the Nintendo audience. Then there are the tasty recent announcements. L.A. Noire raised eyebrows and will have Switch-exclusive controls, and Bethesda turned heads recently with DOOM and Wolfenstein II: The New Colossus. The latter two from Bethesda are bonafide current-gen big hitters, and they’ll be playable on a portable. DOOM on a portable, what a delicious phrase.

It’s a really good time, then, with others like Rocket League also on the way. Yet we’re also seeing occasional retail releases of the risk averse and sloppy kind – let’s peg NBA 2K18 with that label. On the one hand it’s impressive to get that on the Switch, but it’s not there yet; we had a good debate in our team on how to score it, or not as the case was. We’ve set a timed deadline (albeit loosely) for an update fix before we slap a score on, but our review certainly didn’t recommend a purchase – far from it, as we were rather damning of what it has to offer at launch.

That naturally makes us nervous about titles like FIFA 18 and WWE 2K18; will they be really solid ‘custom’ versions, or buggy messes?


It’s a minefield then, which is unsurprising. Yet with recent reveals we’ve seen borderline over-confidence from some Switch fans about third-party prospects; on social media, YouTube and comments sections we’ve seen language like “third-parties have no excuses now” and “I want all the games”, and we think a bit of context and sanity is needed. The Switch could have some enticing multi-platform games in the future, and if sales momentum remains high for the hardware publishers may even consider some left-field exclusives. But don’t start placing your bets on all the biggest triple-A multiplatform games of 2018 and beyond rushing to Switch.

Some will throw Wolfenstein II at us now, but let’s throw a phrase back – id Software. This team and their id Tech 6 engine are sensational, and DOOM is an example. It is gorgeous and mostly 60fps on PS4 and Xbox One, when many major games on those systems struggle to hit a solid 30; when playing DOOM on PC the scalability to support humble rigs is seriously impressive. It’s that fantastic technology that is helping bring the likes of DOOM and Wolfenstein II to the Switch, along with the seemingly talented Switch specialists at Panic Button.

Digital Foundry addressed this and did an intriguing video where they built a PC to mimic a Switch, a slightly inelegant but interesting idea. It demonstrated the sort of compromise required, and also showed how games using other engines toil terribly. As DF admitted the testing wasn’t perfect – for one thing console development allows talented teams to get ‘close to the metal’ and extract every ounce of performance, whereas a PC gets distracted more by background tasks. In other words, you can conceivably do more with a Switch than a PC build clocking similar numbers.


Yet still, there’s another factor. Every Switch release has to support its portable mode, even if an Indie game like VOEZ is portable only. When docked the Switch works harder because it has a solid power supply, but undocked the clock speeds are reduced in the interest of efficiency. In theory it helps that the handheld only goes up to 720p because of the screen, but the discrepancy between docked and portable resources is a factor. Sometimes the docked performance is only a little better – games like The Legend of Zelda: Breath of the Wild and Mario + Rabbids Kingdom Battle are 900p docked, and other times there’s a bigger difference. At launch LEGO City: Undercover ran pretty well docked but was rather messy on the portable. Conversely, some games don’t quite nail the extra speed available docked and mess up the balance in boosting resolution, making games run better in portable mode. Mostly developers make it work, but any Switch game review needs to test a game in both configurations in case there’s a difference.

The overall picture seems to result in the Switch, even docked, not quite supporting all modern engines to make porting seamless, and then developers need to cater to the portable performance and perhaps prioritise that area. That may explain why the likes of Bethesda and EA continually focus on their upcoming games as ultimate portable experiences; EA focused on that angle with its FIFA marketing, and Bethesda showcased DOOM that way to the press, focused on tabletop / handheld demonstrations.


Take all of this together, and it’s over-optimistic to simply expect a golden future of major games making their way to Switch without hiccups – E3 should have taught us that. What we can hope for, provided the Switch maintains its excellent momentum, is cleverly targeted ports with some exclusive features, and in the longer term maybe more unique releases as publishers take more of a financial punt on Switch projects. Yet the Switch hardware has its limits, and with developers chasing the gravy train on PS4 / PS4 Pro / Xbox One / Xbox One S that drifts towards optional 4K and visual splendour, not all games will work on Nintendo’s hardware. Not all engines are as adaptable as id Tech 6, and no matter how talented the Switch porting houses are – that are making some of these third-party games possible – there will always be steps that are too far.

And you know what? That has to be ok. Besides, the Switch has a lot more going for it than this specific space. It has Nintendo games, first and foremost, and then particular development partners eager to work with Nintendo on specific types of Switch-exclusive games. It has a thriving eShop scene, and the potential for lots of unique and fascinating titles to download. Plus it has the system’s fundamental positives – intuitive multiplayer, the ability to share games with friends and family wherever you go, portable and TV play; you know, that Switch Life.

Add a select range of tasty current-gen multiplatform games to that mix, and we have a system that could be a huge success in the coming years for Nintendo.

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  News - Feature: Tokyo Game Show – A Nintendo Switch Publisher’s Perspective
Posted by: xSicKxBot - 09-25-2017, 06:13 AM - Forum: Nintendo Discussion - No Replies

Feature: Tokyo Game Show – A Nintendo Switch Publisher’s Perspective


This weekend is one of the most anticipated periods in the Japanese gaming calendar, with the Tokyo Game Show halls being open to thousands of eager members of the public. Among the world’s most popular and renowned expo events, it’s a significant part of game promotion and reveals in Japan.

As we reported at the start of the month, CIRCLE Entertainment and Flyhigh Works – two entities that combine forces across markets – have one of the most packed line-ups at the event from a Switch perspective. Both names are familiar for publishing games like VOEZ and Kamiko in the West, but they’re also active bringing Western games to Japan. The following list is all of the games they’re publishing in the country that are on show in Tokyo, along with some snaps of their booth; some of these titles naturally have different publishers in North America and PAL regions.












We asked CIRCLE Entertainment’s Chris Chau for his perspective on Tokyo Game Show, and he talks of its vibe and the continued interest of gamers from around the world.

Tokyo Game Show has so much Western media in attendance, and also many Western developers show up; they seek entry into the Japanese market, plus Korean and Chinese markets for many platforms. Asia seems to be very interesting for these developers.

Nintendo staff went to many booths at the start and gave exhibitors a Switch label box to mark Nintendo Switch titles; that allows for very clear information to tell the public that a game will have a Nintendo Switch version.

Like a Western game show it’s loud because there are many stages with live shows, with high volume speakers. Most people are particularly hyped for Japanese traditional titles, many that are Manga styled.

One thing I feel is really good is you won’t be lost in the exhibition venue; the hall is connected with one straight way, it’s very clear – you can really walk from Hall 1 to Hall 8 step-by-step. The staff of exhibitors always smile and are pleasant when showing their games to visitors; they are positive, say hi and want to give you some free gifts.

Setting the game show in September also means it doesn’t feel too hot; it’s quite comfortable to wait in a queue or wait to purchase a ticket.

As an exhibitor you need to be positive to manage your table, keeping the space, headphones and controllers clean, and to also manually reset games for the next visitors. I think the service, positive attitude and professional spirit are a big part the week; they’re important for Japan and the Game Show.

Let us know if you’re at Tokyo Game Show this year, or if you hope to go in the future.

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