Welcome, Guest
You have to register before you can post on our site.

Username
  

Password
  





Search Forums

(Advanced Search)

Forum Statistics
» Members: 20,936
» Latest member: soicauxsmb24net
» Forum threads: 21,841
» Forum posts: 22,804

Full Statistics

Online Users
There are currently 1128 online users.
» 0 Member(s) | 1123 Guest(s)
Applebot, Baidu, Bing, Facebook, Google

Latest Threads
Rocket League Car Hitboxe...
Forum: PC Discussion
Last Post: SickProdigy

» Replies: 0
» Views: 79
Black Ops (BO1, T5) DLC's...
Forum: PC Mods
Last Post: abuxy

» Replies: 158
» Views: 30,932
News - Amazon Prime Membe...
Forum: Lounge
Last Post: xSicKxBot

» Replies: 0
» Views: 34
News - Unofficial GTA 6 W...
Forum: Lounge
Last Post: xSicKxBot

» Replies: 0
» Views: 40
Icarus Profile Mod - Save...
Forum: PC Mods
Last Post: ericjk

» Replies: 1
» Views: 138
News - Star Wars Zero Com...
Forum: Lounge
Last Post: xSicKxBot

» Replies: 0
» Views: 55
News - Nintendo Direct Se...
Forum: Lounge
Last Post: xSicKxBot

» Replies: 0
» Views: 59
(Indie Deal) Cat Girl Bun...
Forum: Deals or Specials
Last Post: xSicKxBot

» Replies: 0
» Views: 62
(Free Game Key) Epic | As...
Forum: Deals or Specials
Last Post: xSicKxBot

» Replies: 0
» Views: 63
News - GTA 6 Was Not “Ful...
Forum: Lounge
Last Post: xSicKxBot

» Replies: 0
» Views: 57

 
  News - Video Game Deep Cuts: The Nex Shadow Of The Outsider
Posted by: xSicKxBot - 09-25-2017, 03:48 AM - Forum: Lounge - No Replies

Video Game Deep Cuts: The Nex Shadow Of The Outsider

The following blog post, unless otherwise noted, was written by a member of Gamasutra’s community.
The thoughts and opinions expressed are those of the writer and not Gamasutra or its parent company.


[Video Game Deep Cuts is a weekly newsletter from curator/video game industry veteran Simon Carless, rounding up the best longread & standout articles & videos about games, every weekend.

Some of the highlights include pieces on Nex Machina’s intense gameplay, Shadow Of War’s Nemesis system, & the latest Dishonored game’s choices.

Barely managing to keep the ‘every week’ streak alive here on week 55 of the newsletter, due to a trip to New York immediately followed by our VRDC Fall 2017 event here in San Francisco – which went great, btw, pics here, write-ups here, & select talk videos to appear on GDC Vault & YouTube soon. But made it in the nick of time! And lots of goodness here.

‘Til next time…
– Simon, curator.]

——————

Raw Data devs share their missteps so you won’t make them too (Alex Wawro / Gamasutra)
“Survios’ Raw Data has been one of the standout successes in virtual reality game design. But at VRDC Fall 2017 in San Francisco today, a pair of Survios devs took the stage to talk about how development went wrong along the way — and what they’ve learned from the experience.”

Space Lions – Shut Up & Sit Down’s TI4 Documentary (Shut Up & Sit Down / YouTube)
“Today, we present a first for the board game industry. Please enjoy our amateur attempt at a documentary on the history of the game – which is really the history of Fantasy Flight Games – and the development of the new, shiny, 4th edition.”

Build, gather, brawl, repeat: The history of real-time strategy games (Richard Moss / Ars Technica)
“At 25 years old, the real-time strategy genre remains relevant for its ideas and legacies. And with it deep in a lull, now is the perfect time to give it the same in-depth historical treatment that we’ve already given to graphic adventuressimsfirst-person shooterskart racersopen-world games, and city builders.”

Game Design Deep Dive: Maintaining tension in Nex Machina (Henri Mustonen / Gamasutra)
“”Instant action. Eliminate downtime as much as possible” was one of our guiding principles when designing the core gameplay. We wanted players to be immersed from the very start of the level and to keep the action ongoing. This meant we needed to cut as much excess fat as possible and figure out what was really necessary to get the feeling you are on the “knife’s edge”.”

The Enduring Influence Of Metroid (Andrew Webster / The Verge)
“Metroid, which debuted in 1986, would go on to spawn one of Nintendo’s most-revered franchises. The ongoing adventures of bounty hunter Samus Aran differed quite a bit from the company’s other big names, like Zelda and Mario. In comparison, Metroid was dark and solemn, with a looming feeling of isolation and a powerfully alien sense of place, inspired in large part by the first Alien film. [SIMON’S NOTE: Here’s a bonus link – a new Nintendo.com interview with the Super Metroid creators!]”

Why Video Games Cost So Much To Make (Jason Schreier / Kotaku)
“Video game publishers are notoriously secretive about the budgets behind their games, but when a number does slip out, it can be shocking. Games like Call of Duty and Grand Theft Auto cost hundreds of millions of dollars to make, which is tough to fathom—until you do the math. [SIMON’S NOTE: of course, there are less and less game studios that can afford this burn rate, & more and more quality non-‘expensive country’ & bootstrapped games out there, making game market financials…. complicated right now.]”

The Violent Path Feels Damn Good in ‘Dishonored: Death of the Outsider’ (Patrick Klepek / Waypoint)
“With Death of the Outsider, an expansion to Dishonored 2 and possibly a conclusion to the series, I’ve completely flipped. Blood is on my hands, the body count has risen—and it feels good.”

Infocom: The Documentary (Jason Scott / YouTube)
“As part of the 2010 documentary GET LAMP, director Jason Scott talked to creators, management, fans and academics about the Infocom story, and produced this 45 minute overview of this unique and wonderful company.”

Death To The Author: killing creators in Dishonored, Portal and BioShock (Hazel Monforton / RockPaperShotgun)
“When we meet the creators of fictional worlds, we often want to kill them – whether its Bioshock’s Andrew Ryan and his deadly Rapture, GlaDOS and the sadistic test chambers of Portal, or Kirin Jindosh and the Clockwork Mansion.”

Owlchemy shares lessons learned making Rick and Morty: Virtual Rick-ality (Alex Wawro / Gamasutra)
“A few months ago, Owlchemy Labs followed up its success with Job Simulator by releasing Rick & Morty: Virtual Rick-ality, a VR game that expands on Owlchemy’s stock-in-trade (“pick up and play with things”) while also incorporating elements of Adult Swim’s hyper-popular animated show. [SIMON’S NOTE: the rest of our VRDC Fall 2017 session write-ups – plenty of neat stuff – is over here.]”

The iPhone X’s notch is basically a Kinect (Paul Miller / The Verge)
“Sometimes it’s hard to tell exactly how fast technology is moving. “We put a man on the moon using the computing power of a handheld calculator,” as Richard Hendricks reminds us in Silicon Valley… But Apple’s iPhone X provides a nice little illustration of how sensor and processing technology has evolved in the past decade. [SIMON’S NOTE: some interesting game-related possibilities here if this tech gets into more phones!]”

Creating the Art of ABZU (Matt Nava / GDC / YouTube)
“In this 2017 GDC talk, Giant Squid Studios’ Matt Nava offers insight into the unique art style of Abzu, and the processes that he and the team at Giant Squid developed to create it.”

How Tomb Raider got lost in the wilds (Christian Donlan / Eurogamer)
“Have you heard of the North Pond Hermit? It’s a wonderful story: strange and wistful. For 27 years a man named Chrisopher Knight lived in the wilderness of Maine, sleeping in a camp beautifully hidden amongst boulders and sneaking out, every few weeks, to steal supplies from the surrounding homes.”

“You Are Not a Real Gamer” (Keza MacDonald / Kotaku UK)
“The first time someone told me I wasn’t a real gamer, I was at a friend’s birthday party when I was 10 or 11. At this point I was a nerdy little girl, probably at the height of my childhood obsession with video games. I’d been playing them for long enough to figure out what it was that so enthralled me about them, and had started writing little reviews in my school notebooks in the style of the games magazines I read religiously.”

Upgrading the Nemesis system for Middle-earth: Shadow of War (Bryant Francis / Gamasutra)
“In Shadow of War, Monolith is upgrading the Nemesis system to tell more emergent orc stories. At PAX West this year, we were able to talk with design director Bob Roberts about how Monolith is upgrading its emergent narrative tech.”

Beep: A Documentary History of Game Sound (Festival Cut) (Beep / Vimeo)
“No longer just the “ugly stepchild” of the games industry, Beep traces the history of game sound from the Victorian penny arcades through pinball and to today’s massive industry of soundtracks and live music.”

15 Years Later, Looking Back on Animal Crossing’s Sugarcoated Dose of Reality(Caty McCarthy / USGamer)
“In the world of Animal Crossing, you never want to upset resident mole Mr. Resetti. The only way to really rile him up is to turn off your game without saving. It loses your progress, as a consequence of course, but it also makes Mr. Resetti chew you out for a fleeting moment upon rebooting.”

Gamasutra plays Ark: Survival Evolved with lead designer Jeremy Stieglitz(Gamasutra / YouTube)
“A few weeks ago, Ark: Survival Evolved left Early Access and launched into 1.0 on Steam, Xbox One, and PS4. We sat down with lead designer Jeremy Stieglitz to talk about the game’s development process, and what he’s learned about making games in Early Access.”

Games on the Mersey, Part 1: Taking Scousers Off the Dole (Jimmy Maher / Digital Antiquarian)
“Once upon a time, the BBC played host to a half-hour current-affairs program called Commercial Breaks, which endeavored to document innovative businesses and emerging markets in Margaret Thatcher’s new, capitalist-friendly Britain. In April of 1984, Paul Anderson, one of the program’s stable of directors, began to shoot an episode about the computer-game industry, as seen through the eyes of Liverpool’s Imagine Software and Manchester’s Ocean Software. [SIMON’S NOTE: read all 3 parts of this – amazing stuff.]”

PUBG vs. Fortnite: A game-genre copycat face-off heats up (Sam Machkovech / Ars Technica)
“It’s inevitable: every time a wildly successful video game comes along, imitators quickly follow in its footsteps. The tradition began with Pong and Pac-Man clones, and that practice has continued on PCs, consoles, and smartphones ever since. “Homages” at best and “blatant ripoffs” at worst have always been a part of the game industry.”

The state of the VR industry: devs weigh in (Rich Moss / Gamasutra)
“Virtual reality has had a shaky 18 months. After years of hype about the world-changing potential of its second coming (following a dud first wave in the 1990s), its poster child headset the Oculus Rift launched to a lukewarm reception.”

——————


Print this item

  PS4 - Senran Kagura: Peach Beach Splash
Posted by: xSicKxBot - 09-24-2017, 11:18 PM - Forum: New Game Releases - No Replies

Senran Kagura: Peach Beach Splash



The ninja girls of Senran Kagura are back for more in a whole new way, armed with water guns and all-new visual enhancements packed into a third-person splasher. Choose a team of five from the more than 30 girls available, outfit them with customizable weapons and abilities, lead them into lighthearted water gun battles against rival teams in a variety of 5-on-5 team-based combat arenas, or join your friends online and take on opposing teams. Come on in; the water's great! The ?No Shirt, No Shoes, All Service? edition comes with a Blu-ray disc containing a compilation of opening animations from previous SENRAN KAGURA games, an art book, a music CD, and a DLC key containing in-game contents Soaking Wet High School Uniform costume, a set of colorful bikini costumes, the Futomaki Roll Bazooka special weapon, a Bebeby pet card, and a special set of skill cards. [Amazon]

Publisher: XSEED Games

Release Date: Sep 12, 2017

Print this item

  PS4 - Ys VIII: Lacrimosa of DANA
Posted by: xSicKxBot - 09-24-2017, 11:18 PM - Forum: New Game Releases - No Replies

Ys VIII: Lacrimosa of DANA



Adol awakens shipwrecked and stranded on a cursed island. There, he and the other shipwrecked passengers he rescues form a village to challenge fearsome beasts and mysterious ruins on the isolated island.

Publisher: NIS America

Release Date: Sep 12, 2017

Print this item

  PSVita - Atelier Shallie Plus: Alchemists of the Dusk Sea
Posted by: xSicKxBot - 09-24-2017, 11:18 PM - Forum: New Game Releases - No Replies

Atelier Shallie Plus: Alchemists of the Dusk Sea



Choose to play as either the reserved, mission-focused Shallistera or as ambitious, energetic Shallotte. While their personalities and appearance are drastically different, both girls share the nickname "Shallie." Shallistera is the daughter of a tribal leader who embarks on a voyage to find a solution to the crisis affecting her homeland. Shallotte, on the other hand, has been struggling to bring success to the alchemy workshop since the passing of her father. Uncover each of their journeys using the dual main character system, which has been improved with multiple separate stories and endings for Shallistera and Shallotte.

Publisher: Koei Tecmo Games

Release Date: Jan 17, 2017

Print this item

  PSVita - Dynasty Warriors: Godseekers
Posted by: xSicKxBot - 09-24-2017, 11:18 PM - Forum: New Game Releases - No Replies

Dynasty Warriors: Godseekers



The final days of the Later Han Period in China...
Political strife has led to unrest and the rise of rebelling peasants, known as the "Yellow Turbans", has brought ceaseless conflict to the land. Among this chaos, in the country of Changshan lives a young warrior known as Zhao Yun, who has a lore-master friend named Lei Bin.
One day, Lei Bin hears a rumor about a "buried person" discovered in a "mysterious shrine" by the remnants of the Yellow Turbans, and he convinces Zhao Yun to investigate it. While Zhao Yun is more interested in the danger the rebels could pose, Lei Bin can only think of the "great historical discovery" they might make. However, what they discover inside the cave is a young woman who appears to be frozen inside a column of ice.

Publisher: Koei Tecmo Games

Release Date: Jan 31, 2017

Print this item

  PC - Tokyo Dark
Posted by: xSicKxBot - 09-24-2017, 11:18 PM - Forum: New Game Releases - No Replies

Tokyo Dark



Legend tells of a door deep below Tokyo's sewers. All who enter are lost forever. Detective Ito's partner is missing. Explore Tokyo & uncover the darkness that lays beneath the streets in this Point & Click - meets Visual Novel - narrative adventure that questions the very core of Ito's sanity.

Publisher: Square Enix

Release Date: Sep 07, 2017

Print this item

  PC - Tyranny: Bastard's Wound
Posted by: xSicKxBot - 09-24-2017, 11:18 PM - Forum: New Game Releases - No Replies

Tyranny: Bastard's Wound



Experience a new chapter of Tyranny, the critically-acclaimed role-playing game (RPG), in Bastard?s Wound, a new expansion that builds upon the game?s compelling story. Tyranny, an original RPG from Obsidian Entertainment, invites the player to make their mark on a world conquered by evil, and the Bastard?s Wound expansion opens up a new area of the Tiers where refugees from the war-torn world have established a haven in secret. Delve deeper into the mysteries of Terratus as you bring Kyros' justice (or your own version of it) to a new corner of the Tiers. In addition to the new region, Bastard's Wound gives you a chance to learn more about your party in a trio of companion quests featuring Lantry, Verse, and Barik.

Publisher: Paradox Interactive

Release Date: Sep 07, 2017

Print this item

  3DS - Cooking Mama: Sweet Shop
Posted by: xSicKxBot - 09-24-2017, 11:18 PM - Forum: New Game Releases - No Replies

Cooking Mama: Sweet Shop



Making puddings and sweets is lots of fun in Cooking Mama: Sweet Shop!

Making puddings and sweets is lots of fun in Cooking Mama: Sweet Shop! Players make and create a wide assortment of delicious looking sweets and puddings, then serve customers in the shop to keep them happy. Create 60 different recipes by taking part in over 160 different mini-games, using the Nintendo 3DS stylus and even the microphone to cool, slice, stir, bake and decorate their creations. And just like always, dont worry if you make a mistake - Mama will fix it for you!

Sweets can be arranged and displayed in the sweet shop, then given to your customers to bring happiness to them all. The more sweets you create and complete, the more recipes you discover and the more your shop expands. Better yet, take on your friends in a competitive cook-off for up to four players, seeing who can make the tastiest treats of all!

-Join Mama in the kitchen and help her create many different delicious sweets and puddings!
-Create 60 different recipes in over 160 mini-games by using the Nintendo 3DS stylus and even the microphone.
-Arrange and display your sweet creations in your very own sweet shop to keep your customers happy.
-Expand your sweet shop and trigger special events by making as many recipes as you can!

Publisher: Rising Star Games

Release Date: May 16, 2017

Print this item

  XONE - ARK: Survival Evolved
Posted by: xSicKxBot - 09-24-2017, 07:43 PM - Forum: New Game Releases - No Replies

ARK: Survival Evolved



Stranded on the shores of a mysterious island, you must learn to survive. Use your cunning to kill or tame the primeval creatures roaming the land, and encounter other players to survive, dominate... and escape!

Publisher: Studio Wildcard

Release Date: Aug 29, 2017

Print this item

  XONE - Redout
Posted by: xSicKxBot - 09-24-2017, 07:43 PM - Forum: New Game Releases - No Replies

Redout



NEXT GENERATION AG RACING IS HERE! Redout is a tribute to the old racing monsters such as F-Zero, WipeOut, Rollcage, and POD. It is designed to be an uncompromising, fast, tough and satisfying driving experience, soaked in that vertigo that stands at the core of the arcade racing genre. The floating system and driving models are based on physics: each turn, slope, hard braking, acceleration, each turn and twist of the track will apply a unique force to the ship. A sharp low-polygon style blends meshes and terrains with the latest state-of-the-art shading and lighting effects provided by the Unreal Engine 4, creating beautiful and instantly recognisable aesthetics. Breezy coastlines, eerie frozen landscapes, vast desert plains: the melancholic, dystopian atmosphere of a semi abandoned Earth is the background for the most high-speed, tense and beautiful futuristic racing clashes.

Publisher: 505 Games

Release Date: Aug 29, 2017

Print this item