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  News - Now’s the time to pitch your great Visual Arts talks for GDC 2019!
Posted by: xSicKxBot - 07-30-2018, 05:03 PM - Forum: Lounge - No Replies

Now’s the time to pitch your great Visual Arts talks for GDC 2019!

Hey game makers, if you have a great idea for a session that would be a great fit for the Visual Arts track of talks at Game Developers Conference 2019, now is the time to submit it! Show organizers are now accepting submissions to present lectures, roundtables, panels, posters and tutorials through Thursday, August 16th.

This will be the 33nd edition of GDC, the world’s largest and longest-running event serving professionals dedicated to the art and science of making games.  Next year the show will take place March 18-22 at the Moscone Convention Center in San Francisco, California, and will again play host to thousands of game developers from all around the world for a week of learning, networking and inspiration.

Organizers are looking for submissions of expert talks that would be a great fit for the show! In particular, they’re seeking submissions for the GDC 2019 Visual Arts track of talks. Here’s what they’re looking for, in their own words:

Success of the GDC Visual Arts track has grown over the past few years and we want you to help us build on that momentum. We want disruptive, inspirational and amazing artists, art directors, and art managers to speak this year.. We’re looking for people who are willing to share their skills and techniques with us. We want to hear from directors and managers who can teach us how to build great art teams, and create outstanding visuals on tight budgets and schedules. And we’re seeking out top notch technical artists to show us new insights in look development and tool creation.

  • Inspirational Art Direction Talks: Continuing with our ‘coffee table book’ art direction sessions from last year we’re looking for art directors who are willing to not only talk about the evolution of their game’s style but to show us that evolution. Whether you’re a AAA big budget developer or a small 2-person indie team, pull back the curtain and reveal the sketches, concepts, prototypes and in-development shots/videos that led you to the final look of your product.
  • TECHNIQUES and DEMOS: Visual artists are just that, visual. We want to see what you know, not just hear about it. We want artists to teach us new techniques, new tools and new styles. Can’t talk and draw at the same time? No problem, we’ll even let you have two presenters – one to talk and one to demonstrate. Show off your 3D modeling techniques, concept art drawing, and animation work to the best audience in the world – your peers.
  • Next Gen Art Techniques: A console transition is looming, and it’s time to start planning for all the new graphics goodies it will bring. What will we be able to do with lighting, with procedural art generation, with materials, or with new pipelines? Help set the agenda for the next generation of graphics by sharing your cutting-edge techniques and plans.
  • Art Management and Production Talks: Did you develop an interesting strategy that saved you art development time and/or money? Did an in-house or 3rd party tool help alleviate your production pipeline woes? How do you manage to keep your artists from seeing the trees instead of the forest? We’d love to hear about your solutions to these problems and more!
  • Art Culture: What core values are you looking for when you hire artists? How do you manage critiques within your organization? Managing creative people with disparate personalities can be daunting. How does your team manage that? Share your successes (and failures) in this with us so we can create better collaborative environments at our studios.
  • Animation: What sets your game’s animation apart from everyone else in the industry? What went right in your latest game’s motion capture sessions? What went wrong? What have you learned from studying animation techniques used in other entertainment industries? Share your lessons with other animators as we want to hear the good, the bad, and the ugly regarding animation trials and tribulations.
  • 2D Art Production Pipeline Talks: It is surprising how some aspects of 2D art production pipelines are a lot more work than 3D art production pipelines. We want to hear from someone who can talk about an interesting 2D art production pipeline.
  • Character Design Talks: We’d like to see a character talk that speaks to the DESIGN of the characters, not just how to sculpt high-frequency detail in Zbrush or do pretty rendering in Photoshop so the character design can pass a publisher focus test.
  • Show us your tech, TAs: You’re the glue that holds art production together, TAs. What new ideas in tools and pipelines have you developed this past year? What new shader techniques are you investigating for next-gen? Is there look development work you’ve done that would enlighten us? Come show us and inspire us!

Last year was the most popular ever for the GDC Visual Arts track, and we want you to help us build on that momentum. We want disruptive, inspirational and amazing artists, art directors, and art managers to speak this year. We’re looking for people who are willing to share their skills and techniques with us. We want to hear from directors and managers who can teach us how to build great art teams, and create outstanding visuals on tight budgets and schedules. And we’re seeking out top notch technical artists to show us new insights in look development and tool creation.

Meanwhile, those interested in submitting for any of the GDC Summits (AI, Community Management, Game Narrative, GDC Education, GDC Mobile, Indie or UX) or [email protected] (all of which take place on the Monday & Tuesday of the event) or Friday’s Game Career Seminar should know that the call for submissions will open later this year!

For more details on the submission process or GDC 2019 in general visit the show’s official website, or subscribe to regular updates via Facebook, Twitter, or RSS.

Gamasutra and GDC are sibling organizations under parent UBM Americas

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  News - NetEase invests $50M in Improbable, to use SpatialOS in upcoming game
Posted by: xSicKxBot - 07-30-2018, 05:03 PM - Forum: Lounge - No Replies

NetEase invests $50M in Improbable, to use SpatialOS in upcoming game

The Chinese internet tech company NetEase has made a $50 million investment in SpatialOS dev Improbable, picking up what a press release describes as a “small stake” in the company in the process.

For Improbable, however, the partnership represents a way for the company to bring its cloud-based platform to both China and developers in the Asia Pacific region, something that is typically difficult to do for a Western company.

SpatialOS itself is a cloud-based technology geared toward developers making online games. The platform divides the computational work of managing online worlds and divides it up between a battalion of cloud-based servers, allowing developers to create more vast and persistent online worlds. So far, the tech has been used in the recently released MMO game Worlds Adrift and is used by the upcoming AI-driven MMO title Seed as well.

As part of the partnership, NetEase itself has announced that it will be releasing at least one SpatialOS-powered game in the future, though it won’t officially reveal the title itself until later this year.

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  News - Ken Sugimori Wants Pokémon Designs To Be As Memorable As Possible
Posted by: xSicKxBot - 07-30-2018, 05:03 PM - Forum: Nintendo Discussion - No Replies

Ken Sugimori Wants Pokémon Designs To Be As Memorable As Possible


Ken Sugimori, best known as the character designer and art director of Pokémon, has been around since the inception of the franchise. In a translation provided by Siliconera recently, the talented artist discussed how Pokémon designs had to be memorable – with cool designs often failing to achieve this.  

I often tell members in charge of design to “take away from designs that are too cool,” but that is probably a sentiment that is difficult to grasp. What’s cool and what’s not is all subjective in the end. To put it extremely, my job is to get something that would look cooler if it didn’t have this or that on it, then put it in on purpose. [laughs] Basically, if it looks too cool then it takes away from what makes it memorable for the players.

It simply ends at “that’s cool.” After all, as Pokémon that are being sent out to the world, we want them to always remain memorable; however, I feel that in order to do so you have to add a touch to it.

Sugimori believes it’s about finding the right balance – again making reference to designs that might look too cool. He’ll often find this balance by adding “something uncool” to a Pokémon that is too cool or might add a cheerful feature to a Pokémon with a more serious tone.

Look at Oshawott’s cheeks. It has three freckles, and if you take them away Oshawott becomes cuter. However, taking them away makes its face less memorable. Actually, a lot of people told me “I want you to get rid of the freckles,” but I strongly insisted “It is better to have them.” Going by my standards, this is the correct way to design Pokémon.

Are you a fan of Ken’s work? Would you prefer extremely cool or cute Pokémon? Tell us below.

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  News - Talking Point: What Are You Playing This Weekend? (July 28th)
Posted by: xSicKxBot - 07-30-2018, 05:03 PM - Forum: Nintendo Discussion - No Replies

Talking Point: What Are You Playing This Weekend? (July 28th)


Another weekend, another chance for us all to share our Nintendo gaming plans! Whether you’re slowly melting into nothingness like us poor souls in the far-too-sunny UK, or happily enjoying your summer days in a much more friendly and stable climate elsewhere, we hope you’ll get a bit of time to enjoy your favourite games. This week we’ve got a lot of hero-based shooter action, RPG happiness, and even a special event to attend. Enjoy, and have a great weekend!

Ryan Craddock, staff writer


This weekend is a little different for me, as rather than spending every single moment locked away inside, I’ll be joining some other members of the team for a lovely night out at the Nintendo Life Gaming Night in Cambridge. Taking place later this evening, we’ve got an ARMS tournament being hosted by our very own Alex Olney, and lots of retro Nintendo consoles are also being set up – many of which I’ve never had the chance to play.

I’m particularly excited to give the Virtual Boy a spin; I was only one year old at the time of release, so it might have been a little bit much for me back then, and its failure meant that it never came over to Europe anyway. Maybe I’ll finally learn first-hand why it never made it out of Japan and North America.

Liam Doolan, news reporter


I played Paladins on PC prior to its official release and admittedly didn’t think much of it. Considering that was quite a while ago, I’m willing to give the game a second chance now that it’s available on the Switch. That’s why this weekend I’ll be dedicating my time to Hi-Rez Studios’ free-to-play FPS, familiarising myself with as many of the champions as possible. Based on the short amount of time I have had with the game so far on Nintendo’s latest system, I’ve got to say I’m impressed. Digital Foundry’s analysis was spot on, in terms of it being a remarkable port with only a few minor technical setbacks.


Glen Fox, guides editor


I’ve had a bit of a weird week, and have struggled to find a game that really grabs me. I checked out Xenoblade Chronicles 2 for the first time and struggled with the low res visuals and performance issues, which only became worse while in handheld mode. I’m probably being a bit picky, but I found it too off-putting, and spent more time tweaking my TV settings in an attempt to offset the muddy visuals than actually playing the game. So I decided to save it for a time when I’m in a more forgiving mood and tried Octopath Traveler as a replacement, which I’m enjoying in small bursts so far. It’s a bit of a basic and by the numbers JRPG, but the battle system is a ton of fun and I love the blocky 2D/3D visuals. It’s also got some decent writing and voice acting, which kind of surprised me.

What’s really captured my attention though, is Paladins. I was quite intrigued at this coming to Switch but didn’t want to pay £25 for the Founder’s Pack to see if I liked it. Now that it’s free, I booted it up and was hooked instantly! It feels like I’ve been waiting to play a game like this for ages. A shooter that rewards team play and gives you more to do than just shooting enemies – who’d have thought! I’ve ended up playing as almost exclusively Jenos, because I quite enjoy healing and supporting my teammates. Having said that, he packs a pretty solid punch himself, and has some interesting skills that allow him to move around quickly and temporarily freeze enemies in place. I always like playing as characters that can do more than one thing well – jack of all trade types – and Jenos is pretty much that.

Paladins and Fortnite have really got me excited about the free to play and shooter scenes on Switch, and we’ve got more coming courtesy of the excellent Warframe. It’s nice to have games to play in between games, or when you don’t fancy booting up your main meal of a massive JRPG, and the Switch is starting to excel in that department. Now, if only Splatoon 2 can follow suit and provide more rewarding systems to help win me back…

Gonçalo Lopes, contributing writer


The joys of HD 2D are real as I fashionably late crawl my way into Octopath Traveler. I still hope to keep exploring Ys VIII‘s mysterious island while I’m at it, but in my experience playing two JRPGs at the same time is a bad policy. Will be bringing the pain to the monthly ARMS Party Crash with Springtron because those badges don’t earn themselves. Elsewhere, Slaps and Beans is on the menu thanks to the stealth release of the long-awaited Switch version of the Bud Spencer and Terence Hill tribute game. Hopefully I won’t get too addicted to Paladins.


Dom Reseigh-Lincoln, reviewer


The Summer Holidays have kicked off, and if you’re a parent you’ll know that means its six weeks of chaos, children and more chaos. So while I try and work out ways to keep too excitable kids entertained, I’ll be putting the real-time strategy of Element and the 3D platforming of Tanzia through their paces on Nintendo Switch – look out for reviews of both next week on Nintendo Life. My eldest has also fallen down the Splatoon 2 well, so much so he’s probably vastly better at Turf War than I’ll ever be. Not that I’m bitter or anything…

Jon Cousins, Japan correspondent


This weekend, I’m trying to get ready for my inevitable purchases of two DLC packages, so I’m concentrating on finishing the solo campaigns of Splatoon 2 and Mario + Rabbids Kingdom Battle. Splatoon’s multiplayer has had its hooks in me since the first game, but I’m actually really enjoying the variety in the single player missions and they are also encouraging me to use weapons I would ordinarily ignore. Despite the expansion‘s reported difficulty, I’m really interested to see the new ideas and levels. I’m also a big fan of Donkey Kong, so before I eventually get round to buying his turn-based strategy adventure add-on, I must finish Mario’s main game first.


Dave Letcavage, contributing writer


I know it took me ages, but I’ve finally downloaded Phoenix Wright: Ace Attorney – Spirit of Justice on 3DS. When I’m not reading (which I’ve been doing a lot of lately), I’ve mostly been playing that. In addition to the video game form of Ace Attorney, I’ve also been watching the anime thanks to a recommendation from Nintendo Life’s very own Morgan Sleeper. The English dub occasionally features some piercing voices and hammy performances, but I’m enjoying the series despite those factors. No major objections here!

When I need a break from the legal world, I’m hoping to start another playthrough of the superb Guacamelee! Super Turbo Championship Edition in anticipation of the – for now – PS4-exclusive sequel that’s scheduled to release next month. The original is quite possibly my favorite Metroidvania ever, so returning to it is always a treat.

Richard Atkinson, contributing writer


I’ll be making my merry way to the stunning city of Cambridge, UK this weekend to meet and greet some of our dedicated readers to enjoy hours of gaming fun at the Centre Of Computing History. There will be a plethora of consoles to jump on including the likes of the Famicom, Sharp Famicom Twin, NES, Super Famicom, Super Nintendo (both US and UK Models), SNES Mini and Super Famicom Jr to name a few. Apparently there’s something called the Wii U, too… Of course, my trusty Switch will be firmly in my grips with Splatoon 2 and Mario Kart 8 Deluxe ready and waiting for anyone wanting to jump in for some Salmon Run goodness or for me to embarrass myself by falling off Rainbow Road more times than I care to imagine.

I can’t wait to meet some of the Nintendo Life staff and our awesome readers in a great venue that’s bulging at the seams with nostalgia. Make sure to come and say hello!

Which games are you playing this weekend? (348 votes)


Paladins


15%

Xenoblade Chronicles 2


4%

Octopath Traveler


21%

Fortnite


10%

Splatoon 2


11%

Ys VIII: Lacrimosa of Dana


3%

Bud Spencer & Terence Hill – Slaps and Beans


1%

Element


  0%

Tanzia


  0%

Mario + Rabbids Kingdom Battle


3%

Phoenix Wright: Ace Attorney – Spirit of Justice


1%

Guacamelee! Super Turbo Championship Edition


1%

Mario Kart 8 Deluxe


7%

Something else (comment below)


21%

Please login to vote in this poll.

As always, thanks for reading! Make sure to leave a vote in the poll above and a comment below with your gaming choices over the next few days…

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  Steam - Pre-Purchase Now – Endless Legend – Inferno, 10% off
Posted by: xSicKxBot - 07-30-2018, 05:03 PM - Forum: PC Discussion - No Replies

Pre-Purchase Now – Endless Legend – Inferno, 10% off

Announcement – Valve

8:01am

Endless Legend – Inferno is Now Available for Pre-Purchase on Steam and is 10% off!*

*Offer ends when the DLC is released.

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  Three Graphical Clients for Git on Linux
Posted by: xSicKxBot - 07-30-2018, 05:03 PM - Forum: Linux, FreeBSD, and Unix types - No Replies

Three Graphical Clients for Git on Linux

Those that develop on Linux are likely familiar with Git. With good reason. Git is one of the most widely used and recognized version control systems on the planet. And for most, Git use tends to lean heavily on the terminal. After all, much of your development probably occurs at the command line, so why not interact with Git in the same manner?

In some instances, however, having a GUI tool to work with can make your workflow slightly more efficient (at least for those that tend to depend upon a GUI). To that end, what options do you have for Git GUI tools? Fortunately, we found some that are worthy of your time and (in some cases) money. I want to highlight three such Git clients that run on the Linux operating system. Out of these three, you should be able to find one that meets all of your needs.
I am going to assume you understand how Git and repositories like GitHub function, which I covered previously, so I won’t be taking the time for any how-tos with these tools. Instead, this will be an introduction, so you (the developer) know these tools are available for your development tasks.

A word of warning: Not all of these tools are free, and some are released under proprietary licenses. However, they all work quite well on the Linux platform and make interacting with GitHub a breeze.

With that said, let’s look at some outstanding Git GUIs.

SmartGit


SmartGit is a proprietary tool that’s free for non-commercial usage. If you plan on employing SmartGit in a commercial environment, the license cost is $99 USD per year for one license or $5.99 per month. There are other upgrades (such as Distributed Reviews and SmartSynchronize), which are both $15 USD per licence. You can download either the source or a .deb package for installation. I tested SmartGit on Ubuntu 18.04 and it worked without issue.

But why would you want to use SmartGit? There are plenty of reasons. First and foremost, SmartGit makes it incredibly easy to integrate with the likes of GitHub and Subversion servers. Instead of spending your valuable time attempting to configure the GUI to work with your remote accounts, SmartGit takes the pain out of that task. The SmartGit GUI (Figure 1) is also very well designed to be uncluttered and intuitive.

After installing SmartGit, I had it connected with my personal GitHub account in seconds. The default toolbar makes working with a repository, incredibly simple. Push, pull, check out, merge, add branches, cherry pick, revert, rebase, reset — all of Git’s most popular features are there to use. Outside of supporting most of the standard Git and GitHub functions/features, SmartGit is very stable. At least when using the tool on the Ubuntu desktop, you feel like you’re working with an application that was specifically designed and built for Linux.

SmartGit is probably one of the best tools that makes working with even advanced Git features easy enough for any level of user. To learn more about SmartGit, take a look at the extensive documentation.

GitKraken


GitKraken is another proprietary GUI tool that makes working with both Git and GitHub an experience you won’t regret. Where SmartGit has a very simplified UI, GitKraken has a beautifully designed interface that offers a bit more feature-wise at the ready. There is a free version of GitKraken available (and you can test the full-blown paid version with a 15 day trial period). After the the trial period ends, you can continue using the free version, but for non-commercial use only.

For those who want to get the most out of their development workflow, GitKraken might be the tool to choose. This particular take on the Git GUI features the likes of visual interactions, resizable commit graphs, drag and drop, seamless integration (with GitHub, GitLab, and BitBucket), easy in-app tasks, in-app merge tools, fuzzy finder, gitflow support, 1-click undo & redo, keyboard shortcuts, file history & blame, submodules, light & dark themes, git hooks support, git LFS, and much more. But the one feature that many users will appreciate the most is the incredibly well-designed interface (Figure 2).

Outside of the amazing interface, one of the things that sets GitKraken above the rest of the competition is how easy it makes working with multiple remote repositories and multiple profiles. The one caveat to using GitKraken (besides it being proprietary) is the cost. If you’re looking at using GitKraken for commercial use, the license costs are:

  • $49 per user per year for individual

  • $39 per user per year for 10+ users

  • $29 per user per year for 100+ users

The Pro accounts allow you to use both the Git Client and the Glo Boards (which is the GitKraken project management tool) commercially. The Glo Boards are an especially interesting feature as they allow you to sync your Glo Board to GitHub Issues. Glo Boards are sharable and include search & filters, issue tracking, markdown support, file attachments, @mentions, card checklists, and more. All of this can be accessed from within the GitKraken GUI.
GitKraken is available for Linux as either an installable .deb file, or source.

Git Cola


Git Cola is our free, open source entry in the list. Unlike both GitKraken and Smart Git, Git Cola is a pretty bare bones, no-nonsense Git client. Git Cola is written in Python with a GTK interface, so no matter what distribution and desktop combination you use, it should integrate seamlessly. And because it’s open source, you should find it in your distribution’s package manager. So installation is nothing more than a matter of opening your distribution’s app store, searching for “Git Cola” and installing. You can also install from the command line like so:

sudo apt install git-cola

Or:

sudo dnf install git-cola

The Git Cola interface is pretty simple (Figure 3). In fact, you won’t find much in the way of too many bells and whistles, as Git Cola is all about the basics.

Because of Git Cola’s return to basics, there will be times when you must interface with the terminal. However, for many Linux users this won’t be a deal breaker (as most are developing within the terminal anyway). Git Cola does include features like:

Although Git Cola does support connecting to remote repositories, the integration to the likes of Github isn’t nearly as intuitive as it is on either GitKraken or SmartGit. But if you’re doing most of your work locally, Git Cola is an outstanding tool that won’t get in between you and Git.

Git Cola also comes with an advanced (Directed Acyclic Graph) DAG visualizer, called Git Dag. This tool allows you to get a visual representation of your branches. You start Git Dag either separately from Git Cola or within Git Cola from the View > DAG menu entry. Git DAG is a very powerful tool, which helps to make Git Cola one of the top open source Git GUIs on the market.

There’s more where that came from


There are plenty more Git GUI tools available. However, from these three tools you can do some serious work. Whether you’re looking for a tool with all the bells and whistles (regardless of license) or if you’re a strict GPL user, one of these should fit the bill.

Learn more about Linux through the free “Introduction to Linux” course from The Linux Foundation and edX.

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  PS4 - Mugsters
Posted by: xSicKxBot - 07-30-2018, 12:02 AM - Forum: New Game Releases - No Replies

Mugsters



Aliens have taken over the planet and enslaved humanity. Only you have the know-how to drive back the dastardly threat, free your fellow Earthlings, and save the world.

Publisher: Team 17

Release Date: Jul 17, 2018

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  PS4 - Tempest 4000
Posted by: xSicKxBot - 07-30-2018, 12:02 AM - Forum: New Game Releases - No Replies

Tempest 4000



Tempest 4000 is an action-packed tube shooter based on the classic hit arcade game, Tempest.

Publisher: Nighthawk Interactive

Release Date: Jul 17, 2018

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  3DS - WarioWare Gold
Posted by: xSicKxBot - 07-30-2018, 12:02 AM - Forum: New Game Releases - No Replies

WarioWare Gold



The infamous schemer, Wario, is back!

Play his brand-new microgame collection, where you'll have seconds to complete 300 different microgames. Better think fast to succeed! You'll use the touchscreen, tilt the system, push buttons, and rock the mic as you laugh through fully voiced stories featuring new and classic characters!

Publisher: Nintendo

Release Date: Aug 03, 2018

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  News - Pokemon Go: Raikou To Be Available Again Through New Field Research Tasks
Posted by: xSicKxBot - 07-29-2018, 06:23 PM - Forum: Lounge - No Replies

Pokemon Go: Raikou To Be Available Again Through New Field Research Tasks

A new month is just around the corner, which means a new batch of Field Research quests will soon be available in Pokemon Go. Developer Niantic has shared the first details about the upcoming set of challenges on Twitter, including which Pokemon awaits those who manage to complete enough of them.

According to Niantic, August's batch of Field Research tasks will revolve primarily around Electric-type Pokemon. As usual, the first task you complete each day will reward you with a stamp; if you collect seven of them, you'll achieve a Research Breakthrough and unlock additional rewards, including an encounter with a rare Pokemon.

The reward for achieving a Research Breakthrough this time will be another encounter with Raikou, one of the three Legendary dogs originally from Pokemon Gold and Silver. Raikou was previously available in Pokemon Go last fall as a Raid Battle, but this gives players another opportunity to capture one without having to team up with other Trainers and travel to a Gym.

No Caption Provided

Field Research tasks are distributed at PokeStops. They're one of two types of quests introduced to the game earlier this year, along with Special Research. The latter are more story-driven challenges assigned by Professor Willow, with the reward being an encounter with a Mythical Pokemon. The first set of Special Research led to Mew, while an upcoming questline will give players the chance to find Celebi.

In addition to Raikou, Pokemon Go players can encounter another Legendary in the game right now. The powerful Steel-type Registeel is appearing in Raid Battles from now until August 21, when it will be replaced by Regirock. Before then, Niantic will host the next Pokemon Go Community Day on August 11 and 12, with Eevee starring as the next featured Pokemon.

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