Midweek Madness – Dovetail Games Franchise, 65% Off
60 Parsecs! is Now Available on Steam and is 10% off!*
60 Parsecs! is an Atomic Space Age adventure of scavenge and survival. Keep your crew alive and ready for action. Make difficult choices, face soup shortages and other horrors of outer space. And maybe reach your destination. Or not.
Posted by: xSicKxBot - 09-21-2018, 01:21 AM - Forum: Lounge
- No Replies
This Week At Bungie – 9/20/2018
This week at Bungie, Power is enabled.
Lord Saladin has returned once more to host the Iron Banner. Power matters, and players are feeling it. Some who conquered the “Last Wish” raid are taking their newly earned rewards out for a spin, while others are completing their weekly challenges in search of powerful rewards.
Across the pond, we’ve deployed our away team to EGX! If you happen to be in Birmingham, UK, make sure to stop by. We have opportunities to meet the developers, and a panel that goes deeper on the creation of the Dreaming City. If you’re unable to make it, the discussion panel will also be streamed.
Developer Meet and Greets
Virgin Media, Destiny 2: Forsaken Stand
Friday, September 21, 5:15 PM BST
Saturday, September 22, 11 AM BST
Discussion Panel—Building the Dreaming City
Friday, September 21, 4 PM BST (8 AM PDT)
That’s not all that we have going on this week. We’re still in the midst of celebrating many players throughout the community who’ve taken on one of the most challenging activities in the Destiny universe to date.
Toppling a Giant
On September 14, Petra invited Guardians from around the world to launch into the “Last Wish” raid. The race for World First was exciting as always, and Clan Redeem once again earned the title. This fireteam truly knows the definition of teamwork, as each member provided the skill and puzzle-solving knowledge to overcome the activity as a whole before anyone else in the world. We have a few words from their fireteam to share with you:
Clan Redeem: “Last Wish” was everything we as a clan could have wanted out of a World First race, and more: a grinding experience with massive ups and downs, incredible challenges, and a true test of mental fortitude. This was the first raid we’ve ever done in which we learned more than just mechanics. We learned about our own resilience, and that we would never give up, no matter how bleak the situation seemed.
Getting to the boss room almost six hours after other teams was demoralizing, and it had us on the verge of collapsing as a team. We knew this was the moment we had to step up or let the race slip away from us. We pushed through the exhaustion and started playing to each member’s strengths. We want to thank all teams that attempted the raid on day one; without your fierce competition, it wouldn’t have been as intense. A big thank-you as well to anyone who came out and supported us during this nearly 19-hour marathon. It means more than you could ever imagine.
Many throughout the studio were glued to their screens for the entirety of the raid, eagerly waiting for the first players to crack puzzles and beat the final boss. Some of us even stuck around in the Bungie Theater for 18 hours to track progress. Senior Designer Joe Blackburn was on site to verify the first completion alongside our analytics team. With the raid conquered, he’d like to say thank you on behalf of all who worked to bring this experience to Destiny 2:
Joe: Last Friday, we were excited to reveal the latest chapter in Destiny raids: “Last Wish” was released into the wild. After a monumental 18+ hour adventure, six Guardians slew Riven and changed the Dreaming City forever. To everyone who ventured into the heart of the Dreaming City, thank you. It was a privilege to get to watch players tackle the Taken scourge.
Whether you finish as World First or simply World’s Most Recent, we can’t wait for you and your fireteam to topple the last known Ahamkara. It takes a small army of very passionate developers to create content like this, and getting to see it in your hands puts a huge smile on all of our faces.
Until next time.
If you have yet to visit the Dreaming City since the Raid was beaten, these six Guardians have unlocked some new areas for you to explore. You can find a new strike, ”The Corrupted,” and the new Gambit map, “Cathedral of Scars,” available in their respective activity playlists.
Break On Through
Starting Tuesday, September 25, the new Crucible game mode Breakthrough will become available to all players of Destiny 2. There will also be new maps that were crafted to complement this game type. Here’s a quick overview of how Breakthrough works:
At the beginning of each round, players will fight to capture a central zone. Once the zone is captured, your team will deploy the Breaker. As players work to deploy the Breaker, the zone can be contested, resulting in an epic tug-of-war between the two teams. Once the Breaker is captured, it will be used to assault and hack the enemy team’s Vault.
If you hack the enemy team’s Vault, you win the round. If you fail to hack the enemy team’s Vault within the round time limit, you lose. If you are in the process of hacking the enemy team’s Vault when time runs out, you will enter Sudden Death until you either hack the Vault, or the enemy removes all your progress.
First team to win three rounds takes the match.
Breakthrough will first be available as the Weekly Featured Playlist for the week of September 25. Then, it will be added to the Competitive playlist starting October 2. Owners of Destiny 2: Forsaken may begin to play Breakthrough in Private Matches on September 25 as well.
As for maps, here are some sneak peeks at what every player looking to deploy some Breakers might expect next Tuesday:
Equinox
Firebase Echo
The Citadel
For those who have yet to play since Iron Banner went live, Convergence will also be available as a Breakthrough map.
Players on PlayStation 4 will also have access to the map Gambler’s Ruin.
Weekend Programming
If you’re looking for something to do this weekend in Destiny 2, we have two offerings that may appeal to your interests.
Gambit Free Trial
Start: 10 AM PDT on September 21
End: 10 AM PDT on September 23
If you’re looking for some pure PvP action without having to bank motes for the Drifter, Lord Shaxx is your man.
Double Valor Weekend
Start: 10 AM PDT on September 21
End: 10 AM PDT on September 25
Double Valor will be available in all Crucible Playlists, including Iron Banner! Get out there and make Shaxx proud.
Nuts and Bolts
Over the last few weeks, we’ve shipped a few updates and hotfixes to address various known issues in Destiny 2. Just today, we released Hotfix 2.0.3.1 to address a few issues impacting rewards and Gambit matchmaking. Destiny Player Support is with you each step of the way, from the first report of an issue to the deployment of a fix. Read on for the status of current investigations, and more!
Destiny 2 Hotfixes 2.0.3 and 2.0.3.1
This week, we deployed Destiny 2 Hotfixes 2.0.3 and 2.0.3.1 to players. These hotfixes resolved a number of newly discovered issues that directly affected the player experience and game economy.
Some of these fixes include:
Offering to the Oracle has been moved to the Pursuits inventory and is no longer erroneously removed when the player fast travels
Activity reconnection has been disabled in the Gambit playlist to allow for faster backfilling of lopsided teams
The Ace of Spades quest no longer requires defeating enemy invaders in Gambit but can now instead be completed by defeating either combatants or enemy invaders with Hand Cannons in Gambit matches
Fixed an issue where the mission “Homecoming” weapons—Traveler’s Chosen, Origin Story, and Last Dance—could not be dismantled or transferred to the vault
To see the full patch notes for these releases, players should follow the links below:
Iron Banner Rewards
With the launch of the first Iron Banner of Season 4, we have become aware of an issue where Iron Banner rank-up packages incorrectly display “Powerful Gear” as rewards.
It is intended that Iron Banner rank-up engrams award players with gear at the same level as other generic faction rank-up rewards. Only Lord Saladin’s “Unrelenting” and “To Be Precise” bounties are actually intended to offer powerful gear. We are investigating a fix for this issue for a future update.
Tincture of Queensfoil
As players have begun to explore the depths of the Dreaming City, confusion has emerged about the expected behavior of the Ascendant buff granted by the Tincture of Queensfoil consumable. Provided below is a brief overview of this buff’s behavior:
The Ascendant buff provided by the Tincture of Queensfoil is removed after players return to orbit or launch a new activity
If players return to orbit or launch into another activity, they must consume another Tincture of Queensfoil to reactivate the Ascendant buff
To make sure Tincture of Queensfoil consumables are not wasted unintentionally, it is recommended that players check that they have successfully landed in their desired activity before using this consumable
Players who believe they are encountering issues with behaviors not listed above should report them to the #Help forums.
Since the launch of Destiny 2: Forsaken, we have heard player feedback regarding the aggressive drop rates of the Edge Transit Grenade Launcher. Our investigation has confirmed that this weapon is dropping more frequently than intended, and we are pursuing a fix for a future update.
For more information when it is available, please stay tuned to our Updates page.
Destiny 2: Forsaken Known Issues
In addition to the items listed above, Destiny Player Support is tracking the latest issues reported by players on the #Help forum. Provided below is a brief overview of the latest known issues in Destiny 2: Forsaken.
Under-levelled Powerful Gear Drops: We have identified an issue causing powerful gear to sometimes drop below expected power levels, and are working to resolve this issue in a future update.
Menu Load Times: We are investigating an issue where some players are experiencing longer-than-usual load times in menus and UI on consoles
Cataloguer Emblem at the Postmaster: We are investigating an issue where the Cataloguer emblem always returns to the Postmaster if stored
Weapon Perks in a Rift or Well of Radiance: We are investigating an issue where some weapon perks may not activate while players are standing in a Healing Rift or a Well of Radiance
Nova Warp: We are investigating an issue where the Nova Warp Super may not fully activate when used
The Good, the Bad, and the Ahamkara
How long do you need to wait after something’s been released to talk about spoilers? I guess it depends on what you’re talking about. If it’s a movie, you should probably wait a week or two. What about a Destiny 2 raid—“Last Wish” in particular? I’m thinking seven days is long enough. In any case, if you’re looking to go into the raid unspoiled, don’t watch the amazing videos below.
Movie of the Week: Four-Player Riven Defeat
Honorable Mention: Solo Kalli Defeat
If your movie gets chosen, we will give you a special Lens of Fate emblem in Destiny 2. To enter, just send your movie to the Creations page with the tag #MOTW.
You’re still here? I can’t believe it. With so much to do in Destiny 2 right now, I’m having trouble writing this outro. Challenges and powerful rewards are waiting, not to mention double Valor gains in the Crucible coming this weekend… including Iron Banner!
Before we go, we do want to take a moment to thank our test and services teams here at Bungie. We don’t usually like to give ourselves a pat on the back, but we wanted to thank everyone for coming in and kicking ass to get four updates out in the last 10 days. Without them, weekly challenges would still be in danger of Saturday resets, among other issues that snuck through the cracks at launch.
Have a great weekend. May your engrams yield wonderful rewards.
Posted by: xSicKxBot - 09-21-2018, 12:37 AM - Forum: Lounge
- No Replies
New Destiny 2: Forsaken Hotfix Update; Here Are The Patch Notes
Bungie has updated Destiny 2 with the new hotfix 2.0.3.1 patch. The update primarily addresses several of the bugs that have plagued the game since the release of the Forsaken expansion, but also lowers the difficulty curve of certain quests.
Perhaps the most noticeable change to the game is the update made to Gambit, specifically the Cayde's Will quest. Previously, one of the steps for completing the mission and unlocking Cayde's trademark hand cannon Ace of Spades required you to kill invading players with hand cannons. Thanks to the hotfix, you can now kill invading players or general enemies to complete the quest, which is both easier and faster. Rejoin functionality has also been turned off in Gambit.
Hotfix 2.0.3.1 also updates Heroic adventures, the Dreaming City, and weapons and items. The full patch notes can be found on Bungie's main website, but we've outlined the highlights below.
Destiny 2 Hotfix 2.0.3.1 Patch Notes
Heroic Adventures
Fixed an issue where Barons were providing Legendary rewards outside of Heroic adventures
Barons in Heroic adventures now reward one guaranteed Legendary per day
Subsequent kills grant Legendary rewards at a reduced rate
Dreaming City
The Offering to the Oracle now sorts to the Pursuits bucket, rather than Consumables
Removed the weekly bounty that required players to redeem an Offering for the Oracle
The Dreaming City weekly challenge now requires only two weekly bounty completions
Fixed an issue where some enemies would improperly spawn chests after being killed
Players can no longer obtain Dreaming City rewards when repeating the Awakening mission
Fixed an issue where Telesto could be used to accelerate progression of objectives in the Blind Well
Weapons/Items
Fixed an issue where players can get stuck with the Origin Story or the Last Dance weapons if they use the character level boost after obtaining them in Homecoming
Fixed an issue where BrayTech Legendary Scout Rifle dismantled into Mod Components
Destiny 2 is available on Xbox One, PS4, and PC. Despite the bugs, we're currently enjoying our time playing through the Forsaken expansion. In our in-progress Destiny 2: Forsaken review, we gave the DLC an 8/10. We'll be updating our review after playing through Forsaken's new Last Wish Raid.
Posted by: xSicKxBot - 09-21-2018, 12:37 AM - Forum: Windows
- No Replies
Skype calling is coming to Alexa devices
Today’s post was written by Gaurav Sareen, Corporate Vice President for Microsoft.
We are excited to bring Skype calling to Alexa devices, so users can easily communicate with their friends and family from their Echo devices, simply using voice.
Users can make outgoing Skype voice and video calls, accept incoming Skype calls, and even make SkypeOut calls to most phone numbers around the world. For example, simply say, “Alexa, call Jimmy on Skype,” or if Jimmy is calling you on Skype, say, “Alexa, answer.”
Alexa users will soon be able to take advantage of the high-quality Skype network across the globe to easily connect with others from any device type such as PC, mobile phone, and Xbox.
This is the next step in the collaboration between Microsoft and Amazon to deliver delightful customer experiences through voice, which began with joining Cortana and Alexa. Since then, we’ve added Alexa integration on Xbox and are continuing to work together to bring the best of Skype and Alexa together to enable intelligent communications for our users.
We’re excited to continue bringing the best of Microsoft and Amazon together.
Skype calling on Alexa will begin rolling out later this year. Feel free to share your feedback and get the latest news and tips by following us on Twitter, Facebook, and Instagram. Also, please join us in the Skype Community.
Explore the galaxy, investigate new worlds, contact new civilizations, and battle hostile aliens in Star Control: Origins. You are the captain of Earth's brand new, state-of-the-art ship, The Vindicator. Your mission is to gather together allies to fight an ancient alien menace that threatens to annihilate the human race.
At Node+JS Interactive, attendees collaborate face to face, network, and learn how to improve their skills with JS in serverless, IoT, and more. Stephanie Evans, Content Manager for Back-end Web Development at LinkedIn Learning, will be speaking at the upcoming conference about building a secure ecosystem for Node.js. Here she answers a few questions about teaching and learning basic security practices.
Linux.com: Your background is in tech education, can you provide more details on how you would define this and how you got into this area of expertise?
Stephanie Evans: It sounds cliché, but I’ve always been passionate about education and helping others. After college, I started out as an instructor of a thoroughly analog skill: reading. I worked my way up to hiring and training reading teachers and discovered my passion for helping people share their knowledge and refine their teaching craft. Later, I went to work for McGraw Hill Education, publishing self-study certification books on popular IT certs like CompTIA’s Network+ and Security+, ISAAP’s CISSP, etc. My job was to figure out who the biggest audiences in IT were; what they needed to know to succeed professionally; hire the right book author; and help develop the manuscript with them.
I moved into online learning/e-learning 4 years ago and shifted to video training courses geared towards developers. I enjoy working with people who spend their time building and solving complex problems. I now manage the video training library for back-end web developers at LinkedIn Learning/Lynda.com and figure out what developers need to know; hire instructors to create that content; and work together to figure out how best to teach it to them. And, then update those courses when they inevitably become out of date.
Linux.com: What initially drove you to use your skill set in education to help with security practices?
Evans: I attend a lot of conferences, watch a lot of talks, and chat to a lot of developers as part of my job. I distinctly remember attending a security best practices talk at a very large, enterprise-tech focused conference and was surprised by the rudimentary content being covered. Poor guy, I’d thought…he’s going to get panned by this audience. But then I looked around and most everyone was engaged. They were learning something new and compelling. And it hit me: I had been in a security echo chamber of my own making. Just like the mainstream developer isn’t working with the cutting-edge technology people are raving about on Twitter, they aren’t necessarily as fluent in basic security practices as I’d assumed. A mix of unawareness, intense time pressure, and perhaps some misplaced trust can lead to a “security later” mentality. But with the global cost of cybercrime up to 600 billion a year from 500 billion in 2014 as well as the exploding amount of data on the web. We can’t afford to be working around security or assuming everyone knows the basics.
Linux.com: What do you think are some common misconceptions about security with Node.js and in general with developers?
Evans: I think one of the biggest misconceptions is that security awareness and practices should come “later” in a developer’s career (and later in the development cycle). Yes, your first priority is to learn that Java and JavaScript are not the same thing—that’s obviously most important. And you do have to understand how to create a form before you can understand how to prevent cross-site -scripting attacks. But helping developers understand—at all stages of their career and learning journey—what the potential vulnerabilities are and how they can be exploited needs to be a much higher priority and come earlier than we may intuitively think.
I joke with my instructors that we have to sneak in the ‘eat your vegetables’ content to our courses. Security is an exciting, complex and challenging topic, but it can feel like you’re having to eat your vegetables as a developer when you dig into it. Often ‘security’ is a separate department (that can be perceived as ‘slowing things down’ or getting in the way of deploying code) and it can further distance developers from their role in securing their applications.
I also think that those who truly understand security can feel that it’s overwhelmingly complex to teach—but we have to start somewhere. I attended an introductory npm talk last year that talked about how to work with dependencies and packages…but never once mentioned the possibility of malicious code making it into your application through these packages. I’m all about teaching just enough at the right time and not throwing the kitchen sink of knowledge at new developers. We should stop thinking of security—or even just security awareness—as an intermediate or advanced skill and start bringing it up early and often.
Linux.com: How can we infuse tech education into our security practices? Where does this begin?
Evans: It definitely goes both ways. Clear documentation and practical resources right alongside security recommendations go a long way towards ensuring understanding and adoption. You have to make things as easy as possible if you want people to actually do it. And you have to make those best practices accessible enough to understand.
The 2018 Node User Survey Report from the Node.js Foundation showed that while learning resources around Node.js and JavaScript development improved, the availability and quality of learning resources for Node.js Security received the lowest scores across the board.
After documentation and Stack Overflow, many developers rely on online videos and tutorials—we need to push security education to the forefront, rather than expecting developers to seek it out. OWASP, the nodegoat project, and the Node.js Security Working Group are doing great work here to move the needle. I think tech education can do even more to bring security in earlier in the learning journey and create awareness about common exploits and important resources.
Learn more at Node+JS Interactive, coming up October 10-12, 2018 in Vancouver, Canada.
In Red Dead Redemption 2, You Can Talk Your Way Out Of (Or Into) Trouble
We've finally gotten to play Red Dead Redemption 2, and there's quite a lot to take in. We had largely been in the dark on what to expect from many areas of the game, although an earlier gameplay trailer did reveal new mechanics behind how protagonist Arthur Morgan will interact with the world, his gang, and even his horses and assorted wildlife. Rockstar is making sure that the world and its inhabitants can be interacted with in ways aside from shoot-outs, and one large part of that is an expanded conversation system.
In the trailer, Morgan is seen interacting with characters in a variety of ways based on contextual conversation prompts. Two prompts are available at a time, and they change based on actions you've already taken. We see prompts for Greet, Defuse, Antagonize, Threaten, Dismiss, Beat, Rob, and Choke, among others.
In practice, the trailer shows a few examples. Arthur antagonizes a local into fighting, and later defuses a tense situation with a man brandishing a gun by telling him he doesn't care about his business. He stops a witness by firing a warning shot, and then he can threaten him to keep him quiet. At one point he comes along a man hanging precariously from a ledge, and can either help him up or kill him. That segment of the trailer ends by saying it's up to you decide just how honorable Arthur Morgan is.
While the focus of the new trailer was definitely gameplay, we got a little hint of story as well, including the return of some notable characters. RDR2 releases on October 26 for PlayStation 4 and Xbox One, although its multiplayer mode, Red Dead Online, does't come out until November.
Final Fantasy Composer Taking Leave Of Absence Due To Health Concerns
Final Fantasy composer Nobuo Uematsu is stepping away from the industry for a period of time so he can focus on improving his mental and physical health. In a blog post, Uematsu said he is taking an "extended leave of absence" to recover from what has been a hectic production schedule following the formation of his studio Dog Ear Records.
"Since the establishment of Dog Ear Records, I have found myself blessed with countless opportunities. From composing new works to holding concerts around the world, my days have been hectic, yet fulfilling," he said. "The resulting fatigue, however, has finally caught up with me, and I find it mentally and physically difficult to go on at my current pace. After giving serious consideration to all options, I have decided to take an extended leave of absence and give my mind and body the time they need to properly mend."
Uematsu said if he ever comes to back, he wants to do so "in full health." While he used the word "if," later in the blog post he said he expects to make a full recovery.
"Do not worry. Once I've made a full recovery, I'll be back doing what I do best," he explained. "My current plan is to rest for the remainder of the year, and while I cannot commit to a method or time frame for my return, I'm very hopeful."
Uematsu said he apologies for the "burden" that he believes his leave of absence puts on his fans and clients, adding that he hopes people understand that he has to do what's best for his health and well being. "I thank you all for your continued support and only ask that you are patient until I'm on my feet once again," he said.
Uematsu, who was born in 1959, is considered by some to be the John Williams of video games. For lots more, check out GameSpot's interview and profile of Uematsu from 2009.
The Gardens Between is a surreal puzzle adventure that follows best friends, Arina and Frendt, as they fall into a mysterious world of beautiful garden islands. Manipulate time to solve puzzles and discover the secrets of each island.
Posted by: xSicKxBot - 09-20-2018, 06:05 AM - Forum: Lounge
- No Replies
Ace of Spades: How To Complete Cayde's Will In Destiny 2: Forsaken
If you've paid even a little attention to Destiny 2: Forsaken, you probably know that it's the death of your pal Cayde-6 that kicks off the expansion's events. Early in the Forsaken campaign, you'll find Cayde's Will sitting in the Pursuits tab of your inventory. It's this item that guides you through the steps required to find and repair the Exo hunter's exotic hand canon, Ace of Spades.
The Ace of Spades is a powerful weapon that can bring down hordes of enemies in PvE and deliver tons of damage to opponents in the Crucible. It's definitely worth getting, even though completing the quest steps is no easy task. Here's a rundown of how to complete each step.
1. Finish the Forsaken Campaign
The first thing you need to do is to get the Ace of Spades from Uldren Sov, the person responsible for Cayde's death. To do that, you simply have to finish the Forsaken campaign.
2. Bring the Gun to Banshee-44
If only getting the Ace of Spades were as easy as finishing the campaign. But this is Destiny 2, a game that's all about the grind. The weapon isn't in workable condition when you retrieve it from Sov, so now you have to go about fixing it. The first step toward doing that is bringing the broken weapon to Banshee-44, the gunsmith in the Tower.
3. Kill 5 Invaders with a Hand Canon in Gambit
You'll need to run some errands before Banshee can fix up the Ace of Spaces, starting with killing five invaders with a hand canon in Gambit mode. You'll want to be careful, because the step's in-game wording has been causing confusion since the expansion landed. To complete this quest step, you have to play Gambit mode and wait for invaders to come over to your side. When they do, you need to use a hand canon to get the killing shot on them. If you invade the other side and get hand canon kills, they won't count toward completing this step in Cayde's Will.
This step is a tough for a number of reasons. For one thing, invaders have an extra layer of shielding, so they require more hits than usual before they die. Invaders also tend to enter your side when they have their super charged or are loaded up with power weapon ammo, making them formidable foes.
The best way to complete this step is to play with a group of people who are willing to help you get your invader kills. They can help whittle down invaders' health, and then hand off the final blow to you and your hand canon. If you're playing solo, you can try using more powerful weapons to cut down an invader's health before switching to a hand canon for the last few shots. Alternately, you can equip hand canons in both your primary and secondary weapon slots so you can switch when you run out of bullets. Really, it takes luck, patience, and skill to complete this step.
4. Kill 250 Enemies in Strikes Using a Hand Canon
This step is pretty straightforward. Just hop into any Strike in the game and use a Hand Canon to blast through all enemies you encounter. You'll probably have to play through a few Strikes to complete this step, but it doesn't require much in the way of skill.
5. Get 25 Precision Hand Canon Kills in the Crucible
And now we come to another challenging step in the quest to complete Cayde's Will. For this one, you can play any Crucible matches you want. All you have to do is get precision kills using a hand canon. That means you'll have to aim carefully to make sure you're getting headshots, because body-shot kills don't count here.
I found Rumble to be a good Crucible mode for this step, because it's a free-for-all. With no teammates to worry about, every player you encounter is a potential notch toward completing this step. So aim for the head, get the kill, wash, rinse, and repeat.
6. Find Cayde's Personal Stashes
Before he died, Cayde hid some stashes all around the solar system. You'll need to travel to Io, Nessus, Tangled Shore, and EDZ to collect all four. The problem is, they're pretty well hidden. Here's the general idea where you'll find them.
Io -- Land in the Lost Oasis and make your way into the Wraith Mines.
Nessus -- Land in Exodus Black and head to the Sunken Cavern.
EDZ -- Land in the Sunken Isles and go to Legion's Anchor.
Tangled Shore -- Drop in at Thieves' Landing and travel to Hellrise Canyon.
If you're having trouble finding any of the stashes, it helps to watch a YouTube guide like the one above for exact directions.
7. Complete the "Ace in the Hole" Mission
The final step is to head to Titan to complete a new mission called "Ace in the Hole." The enemy encounters in the mission aren't too difficult, but you will need to find 10 chests Cayde has hidden in the environment. Thankfully, you'll get a "Cayde's Stash Nearby" notification on the left side of your screen anytime you're near an unopened chest. Find them all, and you can breathe a sigh of relief. The grind is over.
8. Visit Banshee-44 at the Tower
Once you've finished the mission, head back to the Tower and talk to Banshee-44. All of your hard work pays off as he hands you a shiny, like-new Ace of Spades hand canon. And if you pre-ordered the game, you should have Cayde's Stash, which includes a nice red-and-black ornament for the weapon.