Experience the next generation of VR combat with Evasion, an intense sci-fi bullet-hell shooter. Run, dodge, and unleash devastating Surge Attacks. Play solo or team up to save an embattled colony from swarms of lethal Optera.
Xbox One October System Update Adds New Avatars, Alexa Support, And More
The Xbox One October update is rolling out today, offering a few new bells and whistles for the Microsoft console. The features in this update allow you to use more voice interactions, more easily watch HDR movies with streaming services, and personalize your Avatar.
The Xbox Skill feature lets you interact with your Xbox using Alexa or Cortana devices, with a greater degree of precision than the previous Kinect voice commands. As an example, Microsoft says you can tell Alexa to "launch Forza Horizon 4" and in response the Xbox One will start up, sign you in, and launch the game, all without additional commands needed. Other commands include starting Mixer broadcasts, capturing screenshots, and adjusting the volume. You'll need to download the Xbox Skill in the respective stores to get started.
To promote the new functionality, Amazon will be offering a bundle that includes an Amazon Echo Dot with new Xbox One S or Xbox One X purchases. That deal is coming soon, but supplies will be limited.
The newly revised Avatars are available for all users today as well. These have a focus on inclusiveness, with a greater range of body types, more accessories, and the ability to dress in any kind of clothing you'd like. You'll see the new Avatars on your own profile, in the activity feed and Gamerscore leaderboard, and more. You can use a Photobooth to take a picture of your Avatar to use as your profile image. Plus, if you want to stick with your original Avatar, that option is available too.
The update also adds Dolby Vision HDR streaming across supported televisions. For now it supports Netflix only, but Dolby Vision will expand to more apps in the coming months. You can enable it through the Settings menu. Finally the Narrator has added Spanish, Portuguese, Polish, Swedish, Dutch, and Australian English.
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Posted by: xSicKxBot - 10-12-2018, 07:12 AM - Forum: Lounge
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Fallout 76 Partners With West Virginia's Tourism Department
The West Virginia Tourism Office has announced a partnership with Bethesda to promote Fallout 76, which is set in West Virginia (albeit a version of the state destroyed by nuclear war), and also encourage people to visit the state.
As part of the partnership, Bethesda and the Tourism Office will work together on new advertising campaigns that aim to suit the interests of both parties. The goal for West Virginia is to "educate players about West Virginia's unique landscape and culture," and get people to come visit and spend money, or potentially relocate there, while Bethesda gets to slap Fallout 76 on all the advertising materials.
"It's finally time the rest of the world sees what a gem West Virginia is," West Virginia governor Jim Justice said in a statement. "For years, I've been saying we have it all: beautiful scenery, the best people you could ask for, and more. And now, we get to share a piece of that with people all over the world through the unique lens of this video game."
West Virginia Tourism Office commissioner Chelsea Ruby said in her own statement that the announcement trailer for Fallout 76 depicted an "eerily beautiful post-apocalyptic West Virginia." She also lauded the trailer's use of the more "futuristic" cover of John Denver's classic "Take Me Home, Country Roads," which is one of West Virginia's official anthems.
Fallout 76 features numerous real-world locations from West Virginia, including the State Capitol, the New River Gorge, West Virginia University, Camden Park, The Greenbrier, Moundsville Penitentiary, Harpers Ferry, and the Hutte Swiss Restaurant. Some of the other locations featured in the game include the Cranberry Glades, Summersville Lake, Greenbrier Chapel, and the National Radio Astronomy Center.
Fallout 76 is set to launch on November 14 for PS4, Xbox One, and PC. A pre-order exclusive beta will be available in October for all platforms (though Xbox One owners get in first). The beta will include the entire game and progress carries forward to the full release.
Posted by: xSicKxBot - 10-12-2018, 07:12 AM - Forum: Windows
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Mary Snapp: Ensuring more Americans can benefit from the digital economy
Advancements in technology like cloud computing and artificial intelligence are transforming our economy and reshaping the future of work as profoundly as the Industrial Revolution did a century ago. Technology is creating a new digital economy, full of new economic opportunities, but for too many people, those opportunities remain out of reach because they lack the skills these jobs require. Earlier this year, an OECD report showed automation will have a major impact on nearly one out of every two jobs. According to the report, 1 in 10 jobs in the U.S. is at high risk of becoming automated, and approximately 28 percent of jobs will be significantly changed by automation.
Addressing this issue involves changing the way we educate and train people, while also changing the way companies hire and support their employees. We need to ensure all workers are empowered to gain relevant skills – both technical and foundational or “soft-skills” – for jobs in the new economy, no matter where they are in their careers. Most importantly, we need to increase the pathways to connect job-seekers to employers. We need to ensure the skills, knowledge and abilities individuals possess and those that employers need are demonstrated in new ways, whether it is a certificate, apprenticeship, or college degree, and must create better systems to validate these credentials. This new skills-based approach will create greater opportunity and equity for individuals and employers. We believe corporations like ours have a chance to make sure the future we’re building is for everyone.
Over the past year, Microsoft and LinkedIn partnered with the Markle Foundation to develop Skillful, a model involving key players across the labor market, so more Americans can benefit from the digital economy. Our work has focused on creating change to shift to a more skills-based labor market, ensuring people across all skill levels and geographies have greater access to opportunities and connections to employment as the economy evolves. In the first year of our partnership, we began our work in Colorado, where we have seen a significant impact, helping more than 3,000 individuals onto a better career pathway. Skillful not only helps individuals gain the skills necessary for jobs in in-demand industries like advanced manufacturing, healthcare and tech, but just as importantly, it enables employers to more quickly find the talent needed in a tight labor market by considering a new employment pool. Skillful’s success in Colorado provided us with a proof of concept, but we also know that every community is distinct and has unique needs.
This is why we are expanding our work. For example, over the next decade, Indiana will need one million skilled workers to fill open jobs and support economic growth. Today, with Governor Eric Holcomb, we expanded Skillful to the state where we are tailoring Skillful Indiana’s programs to its unique strengths and needs: employer programs for Indiana’s distinctive mix of large and small, and urban and rural employers; education initiatives tailored to Indiana’s innovative higher education system; and investment in career coaches as an important support for Hoosiers navigating educational and job opportunities.
As we sought to build on the program’s success and expand Skillful, we knew we needed to have local partners at the table. We have learned over the years that change, and more importantly, sustainable change is driven by developing trust and having the work owned by the local community and organizations who know the needs and assets of their communities most deeply. We are excited to have key Indiana partners like the Lumina Foundation and Purdue University join this important work and play a vital role in the program’s impact in the state.
As technology continues to evolve quickly, those of us who create AI, cloud, and other innovations know we must be intentional in our work to ensure the digital transformation creates economic opportunity for all. This requires partnering with government, academia, business, civil society, and other interested stakeholders to come together to help shape this future. Each of us has a responsibility to participate and ensure everyone is empowered with the digital skills they need to pursue the jobs of today and tomorrow.
Black Ops returns - in your face. Featuring gritty, grounded, fluid Multiplayer combat, a massive Zombies offering with 3 full undead adventures at launch, and Blackout, where the universe of Black Ops comes to life in one huge battle royale experience featuring the largest map in Call of Duty history, signature Black Ops combat, characters, locations and weapons from the entire Black Ops series. Soldier up for all-out combat ? tailor made for the Black Ops community. [Treyarch]
A musical adventure where you use singing to save the world! Play as a silly bard who embarks on a globe-trotting journey to learn about the mysterious Earthsong, said to prevent the universe?s imminent end. It's up to you to sing your songs, unlock the world's secrets and make new friends!
Posted by: xSicKxBot - 10-12-2018, 12:00 AM - Forum: Lounge
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Creating A Venom Movie Without Spider-Man Was "The Most Challenging Part"
Venom and Spider-Man are linked inseparably in fans' minds, and for good reason. In the comic books, Venom's entire characterization, from its motivations to its appearance, revolves around Spidey. So making the new Venom movie without any reference to Spider-Man seems like a gargantuan task--a fact Venom director Ruben Fleischer is well aware of.
The most glaring representation of Spider-Man's absence in Venom is easily the lack of the Symbiote's iconic white spider logo that's normally emblazoned across its chest, which Fleischer addressed at Comic-Con. As he rightfully points out, giving Venom a spider logo in this movie "makes no sense." And as he told GameSpot during a recent interview, figuring out how to make up for Spidey's absence in the movie was "the most challenging part" of production.
"That was the only real thing that was a limitation, was the fact that we couldn't feature Spider-Man at all in the movie," he said. "If there's no Spider-Man, then there wouldn't be any reason to have a spider on his chest. And so it did take a lot of time to figure out what to put in its place, and we ended up with that veiny white pattern, which I think looks super cool. But yeah, we did a ton of iterations of different designs for what the chest would ultimately look like.
"That was the most challenging part, because you have something that's so iconic, and anything you put in its place just doesn't look right. So it took a lot of time to find something that was distinctive and subtle."
Naturally, Venom's look wasn't the only aspect of the character that had to be altered for this movie. There's also the question of the Symbiote's motivation--why does it ally itself with Eddie Brock, if not for their mutual hatred of Spider-Man?
"Yeah, we had to manufacture that, because obviously in the comics they bond over the fact that they both hate Spider-Man," Fleischer said. "Since we didn't have that as something for them to connect over, we went with the idea that they're kindred spirits, and that Venom sees in Eddie somebody like himself who--on his planet, maybe Venom's a bit of a loser too, and then on our planet he decides he can be a big fish in a small pond.
"In all honesty, I think we had to ground the relationship in something to justify Venom's betrayal of his own race. And we tried to make it that there was just a real connection between Eddie and Venom, because of their common worldview."
The Venom spin-off movie has been in the works since at least 2008, but it's unclear how much work from earlier versions was incorporated into the latest iteration. According to Fleischer, the version of the movie he's worked on--the draft penned by Scott Rosenberg and Jeff Pinkner--never had Spider-Man in it. "So it's not like we had to extract him from it," Fleischer said. "It was always, from its inception, built as an origin story with a new approach. And I thought of it as an Ultimate version of Venom, like an Ultimate movie version of Venom."
Given that they had to change so much about the character, Fleischer tried to stay true to the comics in as many other ways as possible, from the visuals to the writing. Lines of dialogue are ripped straight from the pages, while Fleischer used his favorite comics panels as inspiration for Venom's visual design.
"I think in that first closeup when you see him, when he first appears with Treece, and he's holding him by the throat, he just looks like he's actually there, which I'm really proud of," he said. "I really felt a responsibility, especially since we couldn't put the spider on his chest, that we make Venom be as true to the comics as possible despite that fact."