Welcome, Guest
You have to register before you can post on our site.

Username
  

Password
  





Search Forums

(Advanced Search)

Forum Statistics
» Members: 20,946
» Latest member: blackopsdlc
» Forum threads: 21,993
» Forum posts: 22,960

Full Statistics

Online Users
There are currently 1559 online users.
» 0 Member(s) | 1554 Guest(s)
Applebot, Baidu, Bing, Facebook, Google

Latest Threads
Marvel Rivals Venom guide...
Forum: PC Discussion
Last Post: xSicKxBot

» Replies: 0
» Views: 5
[WoW Retail News] Midnigh...
Forum: World of Warcraft
Last Post: xSicKxBot

» Replies: 0
» Views: 7
[Steam Release] Kodon
Forum: New Game Releases
Last Post: xSicKxBot

» Replies: 0
» Views: 16
[WoW Retail News] Downloa...
Forum: World of Warcraft
Last Post: xSicKxBot

» Replies: 0
» Views: 16
[PS.Blog] (For Southeast ...
Forum: Sony Discussion
Last Post: xSicKxBot

» Replies: 0
» Views: 15
[Steam Release] RAILGRADE...
Forum: New Game Releases
Last Post: xSicKxBot

» Replies: 0
» Views: 19
Fortnite Winterfest 2024 ...
Forum: PC Discussion
Last Post: xSicKxBot

» Replies: 0
» Views: 19
[WoW Retail News] World o...
Forum: World of Warcraft
Last Post: xSicKxBot

» Replies: 0
» Views: 18
[Ubuntu News] Attach an U...
Forum: Linux, FreeBSD, and Unix types
Last Post: xSicKxBot

» Replies: 0
» Views: 20
[Dev News] Action Game Ma...
Forum: Game Development
Last Post: xSicKxBot

» Replies: 0
» Views: 18

 
  News - Smash Bros. Ultimate Sold 1.2 Million Copies In Japan During Launch Week
Posted by: xSicKxBot - 12-12-2018, 11:37 AM - Forum: Nintendo Discussion - No Replies

Smash Bros. Ultimate Sold 1.2 Million Copies In Japan During Launch Week


Following the sales data estimates for the Japanese release of Super Smash Bros. Ultimate, Famitsu has now published official sales numbers confirming the game sold exactly 1,238,358 million copies in its launch week. This figure reportedly does not include digital sales.

As we noted previously, this makes Ultimate the biggest Nintendo-published game launch in Japan ever, not including the Pokémon series. It’s also the best debut for the Smash series in Japan and the highest opening week for a Switch game. Ultimate also improved Nintendo’s hybrid console sales last week. Famitsu said the system shifted 278,313 units compared to the previous week when it sold 107,450 units. This has helped domestic Switch sales surpass the six million mark.

Compared to existing Switch launch sales, Ultimate has smashed the competition. Last month’s Pokémon: Let’s Go, Pikachu! and Let’s Go, Eevee! sold 552,000 copies locally and the month before this Super Mario Party sold 131,000 copies on release. In 2017, Splatoon 2 shifted 631,000 copies at launch and Super Mario Odyssey followed this up with 514,000 sales.

Print this item

  Fedora - How to Build a Netboot Server, Part 2
Posted by: xSicKxBot - 12-12-2018, 11:37 AM - Forum: Linux, FreeBSD, and Unix types - No Replies

How to Build a Netboot Server, Part 2

The article How to Build a Netboot Server, Part 1 showed you how to create a netboot image with a “liveuser” account whose home directory lives in volatile memory. Most users probably want to preserve files and settings across reboots, though. So this second part of the netboot series shows how to reconfigure the netboot image from part one so that Active Directory user accounts can log in and their home directories can be automatically mounted from a NFS server.

Part 3 of this series will show how to make an interactive and centrally-configurable iPXE boot menu for the netboot clients.

Setup NFS4 Home Directories with KRB5 Authentication


Follow the directions from the previous post “Share NFS Home Directories Securely with Kerberos,” then return here.

Remove the Liveuser Account


Remove the “liveuser” account created in part one of this series:

$ sudo -i # sed -i '/automaticlogin/Id' /fc28/etc/gdm/custom.conf # rm -f /fc28/etc/sudoers.d/liveuser # for i in passwd shadow group gshadow; do sed -i '/^liveuser:/d' /fc28/etc/$i; done

Configure NTP, KRB5 and SSSD


Next, we will need to duplicate the NTP, KRB5, and SSSD configuration that we set up on the server in the client image so that the same accounts will be available:

# MY_HOSTNAME=$(</etc/hostname) # MY_DOMAIN=${MY_HOSTNAME#*.} # dnf -y --installroot=/fc28 install ntp krb5-workstation sssd # cp /etc/ntp.conf /fc28/etc # chroot /fc28 systemctl enable ntpd.service # cp /etc/krb5.conf.d/${MY_DOMAIN%%.*} /fc28/etc/krb5.conf.d # cp /etc/sssd/sssd.conf /fc28/etc/sssd

Reconfigure sssd to provide authentication services, in addition to the identification service already configured:

# sed -i '/services =/s/$/, pam/' /fc28/etc/sssd/sssd.conf

Also, ensure none of the clients attempt to update the computer account password:

# sed -i '/id_provider/a \ \ ad_maximum_machine_account_password_age = 0' /fc28/etc/sssd/sssd.conf 

Also, copy the nfsnobody definitions:

# for i in passwd shadow group gshadow; do grep "^nfsnobody:" /etc/$i >> /fc28/etc/$i; done

Join Active Directory


Next, you’ll perform a chroot to join the client image to Active Directory. Begin by deleting any pre-existing computer account with the same name your netboot image will use:

# MY_USERNAME=jsmith # MY_CLIENT_HOSTNAME=$(</fc28/etc/hostname) # adcli delete-computer "${MY_CLIENT_HOSTNAME%%.*}" -U "$MY_USERNAME"

Also delete the krb5.keytab file from the netboot image if it exists:

# rm -f /fc28/etc/krb5.keytab

Perform a chroot into the netboot image:

# for i in dev dev/pts dev/shm proc sys run; do mount -o bind /$i /fc28/$i; done # chroot /fc28 /usr/bin/bash --login

Perform the join:

# MY_USERNAME=jsmith # MY_HOSTNAME=$(</etc/hostname) # MY_DOMAIN=${MY_HOSTNAME#*.} # MY_REALM=${MY_DOMAIN^^} # MY_OU="cn=computers,dc=${MY_DOMAIN//./,dc=}" # adcli join $MY_DOMAIN --login-user="$MY_USERNAME" --computer-name="${MY_HOSTNAME%%.*}" --host-fqdn="$MY_HOSTNAME" --user-principal="host/$MY_HOSTNAME@$MY_REALM" --domain-ou="$MY_OU"

Now log out of the chroot and clear the root user’s command history:

# logout # for i in run sys proc dev/shm dev/pts dev; do umount /fc28/$i; done # > /fc28/root/.bash_history

Install and Configure PAM Mount


We want our clients to automatically mount the user’s home directory when they log in. To accomplish this, we’ll use the “pam_mount” module. Install and configure pam_mount:

# dnf install -y --installroot=/fc28 pam_mount # cat << END > /fc28/etc/security/pam_mount.conf.xml <?xml version="1.0" encoding="utf-8" ?> <!DOCTYPE pam_mount SYSTEM "pam_mount.conf.xml.dtd"> <pam_mount> <debug enable="0" /> <volume uid="1400000000-1499999999" fstype="nfs4" server="$MY_HOSTNAME" path="/home/%(USER)" mountpoint="/home/%(USER)" options="sec=krb5" /> <mkmountpoint enable="1" remove="0" /> <msg-authpw>Password:</msg-authpw> </pam_mount> END

Reconfigure PAM to use pam_mount:

# dnf install -y patch # cp -r /fc28/usr/share/authselect/default/sssd /fc28/etc/authselect/custom # echo 'initgroups: files' >> /fc28/etc/authselect/custom/sssd/nsswitch.conf # patch /fc28/etc/authselect/custom/sssd/system-auth << END @@ -12 +12,2 @@ -auth sufficient pam_sss.so forward_pass +auth requisite pam_mount.so {include if "with-pammount"} +auth sufficient pam_sss.so {if "with-pammount":use_first_pass|forward_pass} @@ -35,2 +36,3 @@ session required pam_unix.so +session optional pam_mount.so {include if "with-pammount"} session optional pam_sss.so END # patch /fc28/etc/authselect/custom/sssd/password-auth << END @@ -9 +9,2 @@ -auth sufficient pam_sss.so forward_pass +auth requisite pam_mount.so {include if "with-pammount"} +auth sufficient pam_sss.so {if "with-pammount":use_first_pass|forward_pass} @@ -32,2 +33,3 @@ session required pam_unix.so +session optional pam_mount.so {include if "with-pammount"} session optional pam_sss.so END # chroot /fc28 authselect select custom/sssd with-pammount --force

Also ensure the NFS server’s hostname is always resolvable from the client:

# MY_IP=$(host -t A $MY_HOSTNAME | awk '{print $4}') # echo "$MY_IP $MY_HOSTNAME ${MY_HOSTNAME%%.*}" >> /fc28/etc/hosts

Optionally, allow all users to run sudo:

# echo '%users ALL=(ALL) NOPASSWD: ALL' > /fc28/etc/sudoers.d/users

Convert the NFS Root to an iSCSI Backing-Store


Current versions of nfs-utils may have difficulty establishing a second connection from the client back to the NFS server for home directories when an nfsroot connection is already established. The client hangs when attempting to access the home directory. So, we will work around the problem by using a different protocol (iSCSI) for sharing our netboot image.

First chroot into the image to reconfigure its initramfs for booting from an iSCSI root:

# for i in dev dev/pts dev/shm proc sys run; do mount -o bind /$i /fc28/$i; done # chroot /fc28 /usr/bin/bash --login # dnf install -y iscsi-initiator-utils # sed -i 's/nfs/iscsi/' /etc/dracut.conf.d/netboot.conf # echo 'omit_drivers+=" qedi "' > /etc/dracut.conf.d/omit-qedi.conf # echo 'blacklist qedi' > /etc/modprobe.d/blacklist-qedi.conf # KERNEL=$(ls -c /lib/modules | head -n 1) # INITRD=$(find /boot -name 'init*' | grep -m 1 $KERNEL) # dracut -f $INITRD $KERNEL # logout # for i in run sys proc dev/shm dev/pts dev; do umount /fc28/$i; done # > /fc28/root/.bash_history

The qedi driver broke iscsi during testing, so it’s been disabled here.

Next, create a fc28.img sparse file. This file serves as the iSCSI target’s backing store:

# FC28_SIZE=$(du -ms /fc28 | cut -f 1) # dd if=/dev/zero of=/fc28.img bs=1MiB count=0 seek=$(($FC28_SIZE*2))

(If you have one available, a separate partition or disk drive can be used instead of creating a file.)

Next, format the image with a filesystem, mount it, and copy the netboot image into it:

# mkfs -t xfs -L NETROOT /fc28.img # TEMP_MNT=$(mktemp -d) # mount /fc28.img $TEMP_MNT # cp -a /fc28/* $TEMP_MNT # umount $TEMP_MNT

During testing using SquashFS, the client would occasionally stutter. It seems that SquashFS does not perform well when doing random I/O from a multiprocessor client. (See also The curious case of stalled squashfs reads.) If you want to improve throughput performance with filesystem compression, ZFS is probably a better option.

If you need extremely high throughput from the iSCSI server (say, for hundreds of clients), it might be possible to load balance a Ceph cluster. For more information, see Load Balancing Ceph Object Gateway Servers with HAProxy and Keepalived.

Install and Configure iSCSI


Install the scsi-target-utils package which will provide the iSCSI daemon for serving our image out to our clients:

# dnf install -y scsi-target-utils

Configure the iSCSI daemon to serve the fc28.img file:

# MY_REVERSE_HOSTNAME=$(echo $MY_HOSTNAME | tr '.' "\n" | tac | tr "\n" '.' | cut -b -${#MY_HOSTNAME}) # cat << END > /etc/tgt/conf.d/fc28.conf <target iqn.$MY_REVERSE_HOSTNAME:fc28> backing-store /fc28.img readonly 1 </target> END

The leading iqn. is expected by /usr/lib/dracut/modules.d/40network/net-lib.sh.

Add an exception to the firewall and enable and start the service:

# firewall-cmd --add-service=iscsi-target # firewall-cmd --runtime-to-permanent # systemctl enable tgtd.service # systemctl start tgtd.service

You should now be able to see the image being shared with the tgtadm command:

# tgtadm --mode target --op show

The above command should output something similar to the following:

Target 1: iqn.edu.example.server-01:fc28 System information: Driver: iscsi State: ready I_T nexus information: LUN information: LUN: 0 Type: controller SCSI ID: IET 00010000 SCSI SN: beaf10 Size: 0 MB, Block size: 1 Online: Yes Removable media: No Prevent removal: No Readonly: No SWP: No Thin-provisioning: No Backing store type: null Backing store path: None Backing store flags:   LUN: 1 Type: disk SCSI ID: IET 00010001 SCSI SN: beaf11 Size: 10488 MB, Block size: 512 Online: Yes Removable media: No Prevent removal: No Readonly: Yes SWP: No Thin-provisioning: No Backing store type: rdwr Backing store path: /fc28.img Backing store flags: Account information: ACL information: ALL

We can now remove the NFS share that we created in part one of this series:

# rm -f /etc/exports.d/fc28.exports # exportfs -rv # umount /export/fc28 # rmdir /export/fc28 # sed -i '/^\/fc28 /d' /etc/fstab

You can also delete the /fc28 filesystem, but you may want to keep it for performing future updates.

Update the ESP to use the iSCSI Kernel


Ipdate the ESP to contain the iSCSI-enabled initramfs:

$ rm -vf $HOME/esp/linux/*.fc28.* $ MY_KRNL=$(ls -c /fc28/lib/modules | head -n 1) $ cp $(find /fc28/lib/modules -maxdepth 2 -name 'vmlinuz' | grep -m 1 $MY_KRNL) $HOME/esp/linux/vmlinuz-$MY_KRNL $ cp $(find /fc28/boot -name 'init*' | grep -m 1 $MY_KRNL) $HOME/esp/linux/initramfs-$MY_KRNL.img 

Update the boot.cfg file to pass the new root and netroot parameters:

$ MY_NAME=server-01.example.edu $ MY_EMAN=$(echo $MY_NAME | tr '.' "\n" | tac | tr "\n" '.' | cut -b -${#MY_NAME}) $ MY_ADDR=$(host -t A $MY_NAME | awk '{print $4}') $ sed -i "s! root=[^ ]*! root=/dev/disk/by-path/ip-$MY_ADDR:3260-iscsi-iqn.$MY_EMAN:fc28-lun-1 netroot=iscsi:$MY_ADDR::::iqn.$MY_EMAN:fc28!" $HOME/esp/linux/boot.cfg

Now you just need to copy the updated files from your $HOME/esp/linux directory out to the ESPs of all your client systems. You should see results similar to what is shown in the below screenshot:

Upgrading the Image


First, make a copy of the current image:

# cp -a /fc28 /fc29

Chroot into the new copy of the image:

# for i in dev dev/pts dev/shm proc sys run; do mount -o bind /$i /fc29/$i; done # chroot /fc29 /usr/bin/bash --login

Allow updating the kernel:

# sed -i 's/^exclude=kernel-\*$/#exclude=kernel-*/' /etc/dnf/dnf.conf

Perform the upgrade:

# dnf distro-sync -y --releasever=29

Prevent the kernel from being updated:

# sed -i 's/^#exclude=kernel-\*$/exclude=kernel-*/' /etc/dnf/dnf.conf

The above command is optional, but saves you from having to copy a new kernel out to the clients if you add or update a few packages in the image at some future time.

Clean up dnf’s package cache:

# dnf clean all 

Exit the chroot and clear root’s command history:

# logout # for i in run sys proc dev/shm dev/pts dev; do umount /fc29/$i; done # > /fc29/root/.bash_history

Create the iSCSI image:

# FC29_SIZE=$(du -ms /fc29 | cut -f 1) # dd if=/dev/zero of=/fc29.img bs=1MiB count=0 seek=$(($FC29_SIZE*2)) # mkfs -t xfs -L NETROOT /fc29.img # TEMP_MNT=$(mktemp -d) # mount /fc29.img $TEMP_MNT # cp -a /fc29/* $TEMP_MNT # umount $TEMP_MNT

Define a new iSCSI target that points to our new image and export it:

# MY_HOSTNAME=$(</etc/hostname) # MY_REVERSE_HOSTNAME=$(echo $MY_HOSTNAME | tr '.' "\n" | tac | tr "\n" '.' | cut -b -${#MY_HOSTNAME}) # cat << END > /etc/tgt/conf.d/fc29.conf <target iqn.$MY_REVERSE_HOSTNAME:fc29> backing-store /fc29.img readonly 1 </target> END # tgt-admin --update ALL

Add the new kernel and initramfs to the ESP:

$ MY_KRNL=$(ls -c /fc29/lib/modules | head -n 1) $ cp $(find /fc29/lib/modules -maxdepth 2 -name 'vmlinuz' | grep -m 1 $MY_KRNL) $HOME/esp/linux/vmlinuz-$MY_KRNL $ cp $(find /fc29/boot -name 'init*' | grep -m 1 $MY_KRNL) $HOME/esp/linux/initramfs-$MY_KRNL.img

Update the boot.cfg in the ESP:

$ MY_DNS1=192.0.2.91 $ MY_DNS2=192.0.2.92 $ MY_NAME=server-01.example.edu $ MY_EMAN=$(echo $MY_NAME | tr '.' "\n" | tac | tr "\n" '.' | cut -b -${#MY_NAME}) $ MY_ADDR=$(host -t A $MY_NAME | awk '{print $4}') $ cat << END > $HOME/esp/linux/boot.cfg #!ipxe kernel --name kernel.efi \${prefix}/vmlinuz-$MY_KRNL initrd=initrd.img ro ip=dhcp rd.peerdns=0 nameserver=$MY_DNS1 nameserver=$MY_DNS2 root=/dev/disk/by-path/ip-$MY_ADDR:3260-iscsi-iqn.$MY_EMAN:fc29-lun-1 netroot=iscsi:$MY_ADDR::::iqn.$MY_EMAN:fc29 console=tty0 console=ttyS0,115200n8 audit=0 selinux=0 quiet initrd --name initrd.img \${prefix}/initramfs-$MY_KRNL.img boot || exit END

Finally, copy the files from your $HOME/esp/linux directory out to the ESPs of all your client systems and enjoy!

Print this item

  News - GTA 5 Online Update Now Live With New Arena War Modes, And It Sounds Intense
Posted by: xSicKxBot - 12-12-2018, 05:19 AM - Forum: Lounge - No Replies

GTA 5 Online Update Now Live With New Arena War Modes, And It Sounds Intense

Update: GTA V's new update is now live, and it's a significant one, rolling out all of the new Arena War content outlined below and seen in the trailer above. There are a total of seven different modes available as part of Arena War and 12 new vehicles to purchase through an in-game website. Additionally, logging in between now and December 17 will net you two free in-game shirts (pictured in the gallery below), and you'll be eligible for discounts on the following:

  • Mk II Weapon Upgrades & Customization – 35% off
  • Luxury Finishes – 25% off
  • MG & Combat MG – 25% off
  • Snipers – 25% off
  • SMGs – 25% off
  • Shotguns – 25% off
  • Pistols – 25% off
  • Explosives & Throwables – 25% off
  • Body Armor – 25% off
No Caption Provided
Gallery image 1Gallery image 2

Original story: The next big update for Grand Theft Auto Online sounds like an exciting one. The "Arena War" update, as it's called, will add a competitive mode that sounds very intense.

"Enter Arena War, where ruthless gladiatorial combat meets the bleeding-edge of vehicular modification technology in one spectacular--and highly combustible--competition," reads a line from Rockstar's official description.

The event will take place inside the Maze Bank Arena, apparently, and it will see players fighting until the grisly end, apparently. "Sign up and embark on an entirely new career under the stratospheric dome of the Maze Bank Arena, one that involves turning your opponent's brains into pulp on the steering wheel in the name of entertainment, courtesy of Alan Jerome Productions," reads another line from the description.

Arena War will add new vehicle types that were custom made for it (check out the teaser image above to get an idea for what to expect), along with seven "explosive" new modes. In the Arena, you'll earn Arena Points, which you can use to move through the ranks and unlock more "toys," according to Rockstar.

Arena War arrives in GTA Online for PS4, Xbox One, and PC on December 11. GTA Online is the multiplayer mode for Grand Theft Auto V.

As it always said it would, Rockstar Games continues to support GTA Online even though the studio's newest game, Red Dead Redemption 2, is out. The western also has a multiplayer mode, Red Dead Online, but it is still in the early, beta stages of its lifecycle.

Print this item

  Microsoft - What’s New in EDU: All the news wrapped up for the holidays
Posted by: xSicKxBot - 12-12-2018, 05:19 AM - Forum: Windows - No Replies

What’s New in EDU: All the news wrapped up for the holidays

As much as we enjoy tearing open a cozy couple of socks or peeling back the paper on a snazzy blender (you shouldn’t have!), we’re of the firm belief that educators reign supreme when it comes to giving the perfect gift. For them, giving is an almost year-round thing, and the results are useful for the rest of your life. In our last episode of What’s New in EDU for 2018, we look back on a year’s worth of tools that supercharged learning and the amazing educators who brought it all to life for students around the world.

If that’s you: Thank you! Over the past year we’ve heard from thousands of teachers, districts, students – even parents – who are excited to step foot in today’s classroom and step up the possibilities available to their students in the future. With your feedback, we’ve been able to keep tailoring tools for educators want to boost and protect student voice, elevating it above the din of our demanding lives. We’ve seen that when students feel heard, feel seen, and feel acknowledged, their motivation to learn grows substantially.

Our passion for empowering all students went big this year, with our CEO Satya Nadella announcing our partnership with the Made by Dyslexia initiative. Together, we’ve rolled out new features to make learning more accessible for the 700 million students living with dyslexia.

Our Learning Tools also got major updates, like the Picture Dictionary, and continued to grow alongside the students who rely on them for reading every day.

We also saw another brilliant Hack the Classroom event, where changemakers in education and the passionate innovators in student-centered learning invented new ways to help students build future-ready skills and ignite their interest in STEM learning.

Computer science got a bit of a makeover in 2018 as well – as you’ll see in the video above, there’s a reason “the world doesn’t need any more computer scientists,” with educators expanding the subject to include all different kinds of creative projects, passions and people.

You might also remember catching #FlipgridFever this year. We were happy to announce that Flipgrid joined the Microsoft family, helping recast the role of video in the classroom, from a passive experience to a tool that empowers and amplifies every student’s voice. We also kicked off our You Can series of Tips (You Can catch up on all of them here).

And we can’t forget Minecraft: Education Edition’s year of cool coding updates: We announced the new Minecraft Hour of Code tutorial, Voyage Aquatic, where students use their creativity and problem solving skills to explore and build underwater worlds with code. We also expanded coding possibilities in Minecraft: Education Edition with the new Code Builder update. If you’re looking forward to having some time off during the holidays, you can download a free trial of Minecraft: Education Edition now and practice coding at home!

Finally, let’s squeeze in one more thank you to all you hard-working educators. You’re changing the world, inspiring us constantly and always pushing us to think of new ways to help you write those student success stories. From inclusivity to STEM, to the addition of new tools like Flipgrid into the Microsoft family, it was an amazing year.

We’re primed and ready for next year – and beyond!

Catch up on 2018:


Click here for free STEM resourcesClick here for free STEM resourcesClick here for free STEM resourcesClick here for free STEM resources

Print this item

  PS4 - Mutant Year Zero: Road to Eden
Posted by: xSicKxBot - 12-12-2018, 04:11 AM - Forum: New Game Releases - No Replies

Mutant Year Zero: Road to Eden



A tactical adventure game combining the turn-based combat of XCOM with story, exploration, stealth, and strategy. Take control of a team of Mutants navigating a post-human Earth. Created by a team including former HITMAN leads and the designer of PAYDAY.

Publisher: Funcom

Release Date: Dec 04, 2018

Print this item

  PS4 - PlayerUnknown's Battlegrounds
Posted by: xSicKxBot - 12-12-2018, 04:11 AM - Forum: New Game Releases - No Replies

PlayerUnknown's Battlegrounds



From the makers of the best-selling PC phenomenon, PlayerUnknown's Battlegrounds drops players into a competitive survival battle where you'll engage in a heart-racing fight to be the last player left alive. Loot supplies, find weapons and gear-up to take on the competition. Emerge the lone survivor in a thrilling game experience full of unexpected, adrenaline-pumping moments.

FEATURES:

* The Battleground Awaits: Parachute onto a massive remote island with nothing but your wits and the clothes on your back. Explore, loot and locate weapons or use vehicles to find supplies and gear-up for fast-paced combat.

* Claim Victory: Defeat every player on the map to earn your bragging rights as the last player left standing. Not just a Game. This is Battle Royale.

* Xbox One X Enhanced: PlayerUnknown's Battlegrounds is Xbox One X Enhanced, with High Dynamic Range technology to bring out the true visual depth of the battleground.

Publisher: PUBG Corporation

Release Date: Dec 07, 2018

Print this item

  Get the Skills You Need to Monitor Systems and Services with Prometheus
Posted by: xSicKxBot - 12-12-2018, 03:26 AM - Forum: Linux, FreeBSD, and Unix types - No Replies

Get the Skills You Need to Monitor Systems and Services with Prometheus

Open source software isn’t just transforming technology infrastructure around the world, it is also creating profound opportunities for people with relevant skills. From Linux to OpenStack to Kubernetes, employers have called out significant skills gaps that make it hard for them to find people fluent with cutting-edge tools and platforms. The Linux Foundation not only offers self-paced training options for widely known tools and platforms, such as Linux and Git, but also offers options specifically targeting the rapidly growing cloud computing ecosystem. The latest offering in this area is Monitoring Systems and Services with Prometheus (LFS241).

Prometheus is an open source monitoring system and time series database that is especially well suited for monitoring dynamic cloud environments. It contains a powerful query language and data model in addition to integrated alerting and service discovery support. The new course is specifically designed for software engineers and systems administrators wanting to learn how to use Prometheus to gain better insights into their systems and services.

Why is monitoring so crucial for today’s cloud stacks and environments? Because the metrics these monitoring tools provide allow administrators to see and anticipate potential problems, keep performance tuned, and more. Monitoring tools like Prometheus can also generate automated alerts, helping administrators respond to issues in real time.

The Site Reliability Engineering book covering Google’s key site reliability tools notes: “The idea of treating time-series data as a data source for generating alerts is now accessible to everyone through open source tools like Prometheus.”

As is true for most monitoring tools, Prometheus provides detailed and rich dashboard views of system and platform performance. Prometheus is also 100 percent open source and community-driven. All components are available under the Apache 2 License on GitHub.

Announced in November, this training course includes 20 to 25 hours of course material covering many of the tool’s major features, best practices, and use cases. Students will be able to monitor their systems and services effectively with Prometheus upon completion on this course. This course covers the following topics:

  • Prometheus architecture

  • Setting up and using Prometheus

  • Monitoring core system components and services

  • Basic and advanced querying

  • Creating dashboards

  • Instrumenting services and writing third-party integrations

  • Alerting

  • Using Prometheus with Kubernetes

  • Advanced operational aspects

Hands-on training makes a big difference, and this course contains 55 labs that can be completed locally on a VM or in the cloud. What do you need in terms of prerequisites? Participants should have basic experience with Linux/Unix system administration and common shell commands, as well as some development experience in Go and/or Python and working with Kubernetes.

“Adoption of the Prometheus monitoring system is growing rapidly, leading to demand for more talent qualified to work with this technology, which is why we decided now is the time to develop this course,” said Clyde Seepersad, General Manager, Training & Certification, The Linux Foundation. “With content developed by Cloud Native Computing Foundation (CNCF), which hosts Prometheus, and Julius Volz, one of the founders of the project, there is no better option than LFS241 for learning the ins and outs of this solution.”

Interested in finding out more about Monitoring Systems and Services with Prometheus (LFS241)? Information and enrollment options for this $199 course are found here.

Print this item

  News - Reminder: Rocket League’s Second Rocket Pass Is Now Live
Posted by: xSicKxBot - 12-11-2018, 11:17 PM - Forum: Nintendo Discussion - No Replies

Reminder: Rocket League’s Second Rocket Pass Is Now Live


Following the McLaren DLC added to the game last week, Psyonix has now released its second Rocket League rocket pass, available for free. The premium upgrade in exchange for 10 keys is $9.99 (or the regional equivalent) and includes even more content than the first pass as well as the brand new Artemis Battle-Car. Take a look at the trailer above.

In its announcement post, Psyonix said it had listened to fan feedback and increased the items found in the premium track. Here’s more information about how the premium path unlocks work:

Items in the Premium Upgrade path are no longer tradeable for Tiers 1 thru 70, but ‘Pro Tier’ items (i.e. Tier 71 and above) and Free items CAN still be traded. We have also changed Pro Tier behavior so that they will ALWAYS drop as a ‘Painted’ item, while still carrying a 25% chance to drop as a ‘Certified’ item. Moreover, we’ve increased the base experience you earn from matches by 40% so that you can reach Pro Tiers faster and increased the weekly match maximum from 14 to 21.

The fine-tuning doesn’t end there, either:

We’re introducing a brand new Customization Item attribute to various Pro Tier items. The ‘Special Edition’ attribute reworks an item into an alternate version of itself that still supports Painted attribute colors. Several of the Pro Tier Wheels in Rocket Pass 2 — ‘Gripstride HX,’ ‘Rocket Forge II’ and ‘Sprocket’ — support the Special Edition attribute; any time you unlock one from a Pro Tier, you’ll have a 25% chance to receive the Special Edition version. You can see an awesome example of a Special Edition item in the screenshot below.

Will you be starting your engine on-field to check out the new rocket pass? Tell us below.

Print this item

  Phippy + Cloud Native Friends Make CNCF Their Home
Posted by: xSicKxBot - 12-11-2018, 08:46 PM - Forum: Linux, FreeBSD, and Unix types - No Replies

Phippy + Cloud Native Friends Make CNCF Their Home

In 2016, Deis (now part of Microsoft) platform architect Matt Butcher was looking for a way to explain Kubernetes to technical and non-technical people alike. Inspired by his daughter’s prolific stuffed animal collection, he came up with the idea of “The Children’s Illustrated Guide to Kubernetes.” Thus Phippy, the yellow giraffe and PHP application, along with her friends, were born.

Today, live from the keynote stage at KubeCon + CloudNativeCon North America, Matt and co-author Karen Chu announced Microsoft’s donation and presented the official sequel to the Children’s Illustrated Guide to Kubernetes in their live reading of “Phippy Goes to the Zoo: A Kubernetes Story” – the tale of Phippy and her niece as they take an educational trip to the Kubernetes Zoo.

Read more at CNCF

Print this item

  XONE - The First Tree: Console Edition
Posted by: xSicKxBot - 12-11-2018, 05:14 PM - Forum: New Game Releases - No Replies

The First Tree: Console Edition



Publisher: David Wehle

Release Date: Nov 30, 2018

Print this item