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  News - Red Dead Redemption 2 leads list of GDC 2019 Choice Awards nominees!
Posted by: xSicKxBot - 01-08-2019, 09:49 AM - Forum: Lounge - No Replies

Red Dead Redemption 2 leads list of GDC 2019 Choice Awards nominees!

Organizers of the 19th Annual Game Developers Choice Awards, the leading peer-based video game event celebrating the industry’s top games and developers, are excited to today announce this year’s nominees!

Winners in all categories will be honored at the Game Developers Choice Awards (GDCA) ceremony, taking place on Wednesday, March 20, 2019 at 6:30pm at the San Francisco Moscone Center during the 2019 Game Developers Conference (GDC) and held in conjunction with the Independent Games Festival Awards (IGF).

Organizers are also announcing that the Game Developers Choice Awards will be hosted once again by Tim Schafer, LucasArts industry veteran and founder of Double Fine Productions (Psychonauts 2). Both GDCA and IGF Awards are available to attend for all GDC 2019 pass-holders, as well as streamed via http://twitch.tv/gdc & other to-be-announced streaming platforms.

The developer-picked GDCA nominations are led by Rockstar Games’ Red Dead Redemption 2 with a total of 7 nominations, followed closely by Sony Santa Monica’s God of War and Insomniac Games’ Marvel’s Spider-Man with a total of 6 nominations each. Rockstar Games’ Red Dead Redemption 2, the sprawling adventure set in a richly detailed open world at the dusk of the Wild West era, received nominations for Best Audio, Best Design, Innovation Award, Best Narrative, Best Technology, Best Visual Art and Game of the Year.

Sony Santa Monica’s God of War, the epic new chapter of the influential action series that features stunning battles with gods and an involving tale of a father’s struggles guiding his son through an unforgiving world, was nominated for Best Audio, Best Design, Best Narrative, Best Technology, Best Visual Art and Game of the Year. Marvel’s Spider-Man, the acclaimed action-adventure game developed by Insomniac Games starring the beloved comic book character, was also nominated for Best Audio, Best Design, Best Narrative, Best Technology, Best Visual Art and Game of the Year.

Other titles receiving multiple nominations include the rewardingly challenging platformer, Celeste from Matt Makes Games, the innovative puzzle whodunnit game Return of the Obra Dinn from Lucas Pope’s 3909, the deeply immersive take on a classic puzzle game, Tetris Effect from Monstars, Resonair & Enhance, and the emotional tale of life and love, Florence from Mountains.

Any video game that was released and made publicly available during the 2018 calendar year, irrespective of platform or delivery medium, is eligible for free nomination for the 2019 Game Developers Choice Awards. Both nominees and winners are selected by the Game Developers Choice Awards-specific International Choice Awards Network (ICAN), which is an invitation-only organization, comprised of leading game creators from all parts of the industry.

The complete list of nominees, including honorable mentions, for the 19th annual Game Developers Choice Awards is as follows:

BEST AUDIO

Celeste (Matt Makes Games)

Red Dead Redemption 2 (Rockstar Games)

God of War (Sony Santa Monica / Sony Interactive Entertainment)

Marvel’s Spider-Man (Insomniac Games / Sony Interactive Entertainment)

Tetris Effect (Monstars and Resonair / Enhance)

Honorable Mentions: Beat Saber (Beat Games), Wandersong (Greg Lobanov / Humble Bundle), Return of the Obra Dinn (Lucas Pope / 3909), Battlefield V (EA DICE / Electronic Arts), Forza Horizon 4 (Playground Games and Turn 10 Studios  / Microsoft Studios)

BEST DEBUT

Polyarc (Moss)

Mountains (Florence)

Nomada Studio (Gris)

Villa Gorilla (Yoku’s Island Express)

Sabotage (The Messenger)

Honorable Mentions: Beat Games (Beat Saber), Digital Sun (Moonlighter), Two Point Studios (Two Point Hospital), Okomotive (Far: Lone Sails)

BEST DESIGN

Marvel’s Spider-Man (Insomniac Games / Sony Interactive Entertainment)

Celeste (Matt Makes Games)

Into the Breach (Subset Games)

Red Dead Redemption 2 (Rockstar Games)

God of War (Sony Santa Monica / Sony Interactive Entertainment)

Honorable Mentions: Frostpunk (11 bit studios), Minit (Kitty Calis, Jan Willem Nijman, Jukio Kallio & Dominik Johann / Devolver Digital), Return of the Obra Dinn (Lucas Pope / 3909), Astro Bot Rescue Mission (SIE Japan Studio / Sony Interactive Entertainment), Monster Hunter: World (Capcom)

BEST MOBILE GAME

Alto’s Odyssey (Snowman)

Florence (Mountains / Annapurna Interactive)

Reigns: Game of Thrones (Nerial / Devolver Digital)

Holedown (Grapefrukt Games)

Donut County (Ben Esposito / Annapurna Interactive)

Honorable Mentions: Furistas Cat Cafe (Runaway), The Room: Old Sins (Fireproof Studios), Pocket Run Pool (Zach Gage), Alphabear 2 (Spry Fox), Twinfold (Kenny Sun)

INNOVATION AWARD

Red Dead Redemption 2 (Rockstar Games)

Florence (Mountains / Annapurna Interactive)

Nintendo Labo (Nintendo EPD / Nintendo)

Tetris Effect (Monstars and Resonair / Enhance)

Return of the Obra Dinn (Lucas Pope / 3909)

Honorable Mentions: Minit (Kitty Calis, Jan Willem Nijman, Jukio Kallio & Dominik Johann / Devolver Digital), Celeste (Matt Makes Games), God of War (Sony Santa Monica / Sony Interactive Entertainment), Astro Bot Rescue Mission (SIE Japan Studio / Sony Interactive Entertainment), Moss (Polyarc), A Way Out (Hazelight Studios / Electronic Arts)

BEST NARRATIVE

Florence (Mountains/Annapurna Interactive)

God of War (Sony Santa Monica / Sony Interactive Entertainment)

Marvel’s Spider-Man (Insomniac Games / Sony Interactive Entertainment)

Return of the Obra Dinn (Lucas Pope / 3909)

Red Dead Redemption 2 (Rockstar Games)

Honorable Mentions: Assassin’s Creed Odyssey  (Ubisoft Quebec / Ubisoft), Detroit: Become Human (Quantic Dream / Sony Interactive Entertainment), Celeste (Matt Makes Games), Life is Strange 2 (Dontnod Entertainment / Square Enix), Where the Water Tastes Like Wine (Dim Bulb Games and Serenity Forge / Good Shepherd Entertainment)

BEST TECHNOLOGY

Marvel’s Spider-Man (Insomniac Games / Sony Interactive Entertainment)

Assassin’s Creed Odyssey  (Ubisoft Quebec / Ubisoft)

Forza Horizon 4 (Turn 10 Studios and Playground Games / Microsoft Studios)

God of War (Sony Santa Monica / Sony Interactive Entertainment)

Red Dead Redemption 2 (Rockstar Games)

Honorable Mentions: Sea of Thieves (Rare / Microsoft Studios), Far Cry 5 (Ubisoft Montreal and Ubisoft Toronto / Ubisoft), Battlefield V (EA DICE / Electronic Arts), Detroit: Become Human (Quantic Dream / Sony Interactive Entertainment), Return of the Obra Dinn (Lucas Pope / 3909)

BEST VISUAL ART

Gris (Nomada Studio / Devolver Digital)

Marvel’s Spider-Man (Insomniac Games / Sony Interactive Entertainment)

God of War (Sony Santa Monica / Sony Interactive Entertainment)

Return of the Obra Dinn (Lucas Pope / 3909)

Red Dead Redemption 2 (Rockstar Games)

Honorable Mentions: Battlefield V (EA DICE / Electronic Arts), Tetris Effect (Monstars and Resonair / Enhance), Dragon Ball FighterZ (Arc System Works / Bandai Namco Entertainment),  Assassin’s Creed Odyssey  (Ubisoft Quebec / Ubisoft), Below (Capybara Games)

BEST VR/AR GAME

Budget Cuts (Neat Corporation)

Beat Saber (Beat Games)

Tetris Effect (Monstars and Resonair / Enhance)

Moss (Polyarc)

Astro Bot Rescue Mission (SIE Japan Studio / Sony Interactive Entertainment)

Honorable Mentions: Jurassic World Alive (Ludia), In Death (Sólfar Studios), Tendar (Tender Claws), Firewall Zero Hour (First Contact Entertainment / Sony Interactive Entertainment), Deracine (FromSoftware / Sony Interactive Entertainment)

GAME OF THE YEAR

Red Dead Redemption 2 (Rockstar Games)

Return of the Obra Dinn (Lucas Pope / 3909)

Marvel’s Spider-Man (Insomniac Games / Sony Interactive Entertainment)

Celeste (Matt Makes Games)

God of War (Sony Santa Monica / Sony Interactive Entertainment)

Honorable Mentions: Tetris Effect (Monstars and Resonair / Enhance), Super Smash Bros Ultimate (Bandai Namco Studios & Sora / Nintendo), Into the Breach (Subset Games), Assassin’s Creed Odyssey (Ubisoft Quebec / Ubisoft), Florence (Mountains / Annapurna Interactive), Monster Hunter: World (Capcom)

The Game Developers Choice Awards also recognize two individuals this year with annual Special Awards categories: Pioneer and Lifetime Achievement. The Lifetime Achievement Award will be presented to esteemed writer and director, Amy Hennig, who has had a multifaceted career in game development, starting with development on the Atari 7800 and including roles as creative director and writer of Naughty Dog’s Uncharted game series. 

The recipient of the Pioneer Award will be announced in the near future. For more information about the 19th annual Game Developers Choice Awards, visit the GDCA website. Both the Game Developers Choice Awards and IGF ceremonies are available to attend for all GDC 2019 pass-holders.

Bring your team to GDC! Register a group of 10 or more and save 10 percent on conference passes. Learn more here.​

For more details on GDC 2019 visit the show’s official website, or subscribe to regular updates via FacebookTwitter, or RSS.

Gamasutra and GDC are sibling organizations under parent company Informa.

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  News - Reminder: Warframe PC To Nintendo Switch Account Migration Ends 15th January
Posted by: xSicKxBot - 01-08-2019, 06:41 AM - Forum: Nintendo Discussion - No Replies

Reminder: Warframe PC To Nintendo Switch Account Migration Ends 15th January

Warframe

If you’re a keen Warframe player who has been planning to transfer your PC account to Nintendo Switch, consider this a handy public service announcement: account migration ends on 15th January.

Warframe released on Nintendo Switch (to much praise, it has to be said) in November 2018, allowing players to get stuck into its free-to-play action on the go. The account migration feature was soon put in place to let users transfer their account from PC to the Switch – your PC account is still left safely intact, don’t worry – but you’ll need to act fast if you’re hoping to make use of it. The feature closes at 11am PT / 2pm ET (so that’s 7pm GMT / 8pm CET) on the date mentioned above.

If you still need to migrate your account, here are the steps you’ll need to follow:

– Download Warframe on your Nintendo Switch system, and make a Nintendo Switch Warframe account
– Authorize Linking your Account by accepting the prompt that appears when Warframe runs for the first time on your Nintendo Switch
– Log in here using your PC Account
– Go to the Account Management page
– Click “Migrate PC Account to Nintendo Switch” at the bottom of the page
– Be sure to read all text on the page that appears in order to understand all details surrounding your account migration
– Enter your PC Warframe Account password twice and hit the “confirm” button
– You will be redirected to a Nintendo sign-in page, click the “Sign In” button
– Enter the account credentials of the Nintendo Account you wish to copy your PC Warframe Account to finish migrating accounts.

Have you been enjoying Warframe on Switch? Let us know how you’ve been getting on down below in the comments.

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  News - Nintendo Could Eventually Move Away From Consoles, Says Company President
Posted by: xSicKxBot - 01-08-2019, 12:34 AM - Forum: Lounge - No Replies

Nintendo Could Eventually Move Away From Consoles, Says Company President

Nintendo has become known for developing games on its own dedicated hardware over the last 30 years, but that could eventually change. The company's new president Shuntaro Furukawa stated in a recent interview that the company is open to changing its approach based on shifting technologies, even if that means no longer developing its own consoles.

"We aren't really fixated on our consoles," Furukawa told Nikkei (translated by Nintendo Everything). "At the moment we're offering the uniquely developed Nintendo Switch and its software--and that's what we're basing how we deliver the 'Nintendo experience' on. That being said, technology changes. We'll continue to think flexibly about how to deliver that experience as time goes on.

"It has been over 30 years since we started developing consoles. Nintendo's history goes back even farther than that, and through all the struggles that they faced the only thing that they thought about was what to make next. In the long-term, perhaps our focus as a business could shift away from home consoles--flexibility is just as important as ingenuity."

As for how he plans to address the changing landscape, Furukawa said that he'd like to increase their mobile output, as well as continue to pursue some licensing agreements with its characters.

"I'm thinking about little ways we can reduce that kind of instability," he said. "I'd like to increase the (amount of) games on smartphones that have a continuous stream of revenue. We're also dabbling in theme parks and movies--different ways to have our characters be a part of everyday life. I'm anticipating a strong synergy like that."

None of this suggests the Nintendo Switch will necessarily be the company's last (or even second- or third-to-last) home console. The speculation seems to have been hypothetical and mostly about how he intends for the company to stay flexible. As long as home consoles are doing well for Nintendo's bottom line, it will probably continue making them. But it does mean there could be a day when one of the longest-running console manufacturers gets out of the game.

Last year, Furukawa made headlines just after being named Nintendo's new president when he suggested the company was considering "various possibilities" regarding a 3DS successor. At the time, he also commented that he planned to make smartphones "a pillar of [our] income."

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  News - Review: Pang Adventures – A Welcome Update That Should Have Taken More Risks
Posted by: xSicKxBot - 01-08-2019, 12:34 AM - Forum: Nintendo Discussion - No Replies

Review: Pang Adventures – A Welcome Update That Should Have Taken More Risks


Back in the late ’80s, a Japanese studio called Mitchell Corporation – which had previously cut its teeth on motorcycle fighting game (Mad Motor) and a risque casino title (Poker Ladies) – decided to have a go at another increasingly popular genre: the action-puzzler. Originally made for arcades, Pang (or Buster Bros. as it was known here in the West – it was also called Pomping World in some regions, which is the best name for any video game, ever) took something as simple as destroying a multiplying set of bouncing balls and transformed it into a timeless gaming hit.

Turn the clock forward 30 years and the latest iteration, Pang Adventures, is ready to mark its anniversary with a debut on Nintendo Switch. Now in the hands of French studio DotEmu – which is best known for porting all manner of retro classics to Switch and other platforms – this new incarnation keeps the same basic rules and co-operative gameplay and simply turns up the dial up with even more challenging layouts and power-up combinations.


At first glance, Pang Adventures looks and plays like a cross between Bust-A-Move, Block Breaker and Space Invaders. Whether played solo or in local or online co-op, you play a young hero who is faced with fighting off a cartoonish alien invasion. To do this, you’ll play on a single-screen where you can only fire a harpoon gun upwards. Above you, a set of bouncing balls explode and divide into smaller ones every time you land a hit. The more you strike, the greater the chance you’ll get knocked out when they land, so it’s all about tactically destroying balls in focused groups.

The fun comes not just in using space to your advantage, but how each map can be used to destroy every ball safely and within each 30-second time limit. Some balls start in strange and usual patterns, requiring you to hit them in a certain way to create pockets where you can continue the fight. Others will have platforms that can be shot away to funnel balls into a ‘kill box’, or creatures such as crabs that will pop them for you if you guide them carefully into their pincers. You’ll always want to be thinking about scoring big, so collecting everything from fruit to statue heads will help you hit those numerical heights.


With power-ups to collect (which offer a short time of extra defensive or offensive use, such as a gem-like shield or life-saving blaster that coats the air above you in glorious bullet hell) DotEmu has managed to maintain the simplicity of Pang’s original design while ramping up the variables at play. When played solo, it’s certainly far more of a challenge, but when played locally or online with a partner, Pang Adventures is a riot as you rush to save one another from a rain of bouncing ball death. When you factor in those increasing difficulty spikes – such as balls that send electrical currents into your path if you destroy them – there’s a gratifying sense of achievement to be found once you’ve overcome a particularly tricky level.

‘Tour’ mode will likely be your first port of call, splitting its alien invasion story across the globe as you travel to each location (ranging from the sands of Bora Bora to the cold highlands of bonny Scotland, and beyond) and its 15 themed levels. In between each one you’ll face that region’s boss, which will force you to put into practice some of the new tactics you’ve learned, such as using explosive balls to take out larger pockets of balls in the air, or learning patterns to avoid instant death. It’s the right balance of challenge and fun, but that difficulty really does start to ramp up about half-way through its four-to-five-hour campaign.


Elsewhere, there’s a survival-style ‘Panic’ mode, and a retro-themed version of Pang in Score mode if you’re in this for the high scores. You can play cooperatively in all three modes, so there’s a ton of content here for someone who wants to play with a friend, a stranger or by their lonesome. The near-instant retry system means that you never really feel like you’ve been cheated out of a win, and with every level only last for 30 seconds at most, Pang Adventures serves as a far more suitable pairing for Nintendo Switch than it did on PC or other consoles.

If any real criticism can be laid at Pang Adventures’ door, it’s that DotEmu simply hasn’t tried to do something wholly original with the concept. As a contemporary tribute to an arcade classic, it ticks all the right boxes, but compared to the likes of Tetris Effect – which took an even more iconic game and turned it into a near out-of-body experience – this instalment does feel a little too safe considering the innovation that’s already available on the eShop.

Conclusion


Pang Adventures offers a tense and instantly enjoyable ode to a timeless arcade romp, and one that’s bound to engage and reward players who enjoyed it 30 years ago as well as those discovering it for the first time on the eShop. The support for online play is a real bonus, as many puzzle games of this ilk are want to simply plump for couch-play only, but for all its colourful chaos you are left hoping for something a little less predictable. Fans of the original will love it, but they may also lament the fact that more hasn’t been done to update this classic series.

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  Kubernetes Federation Evolution
Posted by: xSicKxBot - 01-07-2019, 08:36 PM - Forum: Linux, FreeBSD, and Unix types - No Replies

Kubernetes Federation Evolution

Deploying applications to a kubernetes cluster is well defined and can in some cases be as simple as kubectl create -f app.yaml. The user’s story to deploy apps across multiple clusters has not been that simple. How should an app workload be distributed? Should the app resources be replicated into all clusters, or replicated into selected clusters or partitioned into clusters? How is the access to clusters managed? What happens if some of the resources, which user wants to distribute pre-exist in all or fewer clusters in some form.

In SIG multicluster, our journey has revealed that there are multiple possible models to solve these problems and there probably is no single best fit all scenario solution. Federation however is the single biggest kubernetes open source sub project which has seen maximum interest and contribution from the community in this problem space. The project initially reused the k8s API to do away with any added usage complexity for an existing k8s user. This became non-viable because of problems best discussed in this community update.

What has evolved further is a federation specific API architecture and a community effort which now continues as Federation V2.

Conceptual Overview


Because federation attempts to address a complex set of problems, it pays to break the different parts of those problems down. Let’s take a look at the different high-level areas involved:

Kubernetes Federation V2 Concepts

Read more at Kubernetes

Click Here!

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  News - Danny DeVito Joins The Jumanji Sequel
Posted by: xSicKxBot - 01-07-2019, 06:18 PM - Forum: Lounge - No Replies

Danny DeVito Joins The Jumanji Sequel

Veteran actor Danny DeVito is joining the sequel to Jumanj: Welcome to the Jungle. Variety reported and actor Dwayne "The Rock" Johnson confirmed that DeVito will have a role in the film that's due out at the end of the year. The news about DeVito joining the sequel comes just days after it was reported that Awkwafina will also appear in the movie.

Plot details are being kept under wraps for the Jumanji sequel, and this includes details on who DeVito will play. But it appears DeVito will be among the people who get sucked into the Jumanji video game and become someone new once inside the game.

“The magic of Jumanji is who becomes who," The Rock told Variety. "And the idea of Danny DeVito joining our cast was too irresistible and something we knew we wanted to deliver to our audience this upcoming Christmas. Dwanta Claus loves everyone."

DeVito has been acting since the '70s, and he's still an in-demand actor. In addition to Jumanji 2, DeVito continues to star in It's Always Sunny in Philadelphia, while he's set to appear in two Disney movies this year: Dumbo and The One and Only Ivan. DeVito picked up a Best Picture Oscar nomination for his producing role for Erin Brockovich.

All the major stars of the 2017 Jumanji movie--Dwayne "The Rock" Johnson, Jack Black, Kevin Hart, and Karen Gillan--are all expected to come back for the sequel. What's more, director Jake Kasdan, who is the son of legendary Star Wars writer Lawrence Kasdan, is returning as well.

Jumanji: Welcome to the Jungle made $962 million worldwide, making it the fifth highest-grossing film of 2017, and a sure candidate for a sequel. In June 2018, The Rock confirmed that the sequel was officially underway. He said at the time, perhaps jokingly, that Kevin Hart's character will die in the first 15 seconds.

Plot details are under wraps for the Jumanji sequel, but The Rock teased that Kasdan gave a "dynamite pitch" for the plot. The film hits theatres in December 2019.

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  Fedora - Chromium on Fedora finally gets VAAPI support!
Posted by: xSicKxBot - 01-07-2019, 06:18 PM - Forum: Linux, FreeBSD, and Unix types - No Replies

Chromium on Fedora finally gets VAAPI support!

Do you like playing videos in your web browser? Well, good news, the Chromium web browser available in Fedora gets a Video Acceleration API support. That makes video playback much smoother while using significantly less resources.

A little bit of history


Chromium with a VAAPI patch was already available on other distributions. But this was not the case with Fedora. I really want hardware acceleration. But my love for Fedora was holding me back. Then with sheer willpower, I joined Fedora and started maintaining a package in COPR.

I am not really a distro hopper but a DE hopper. I usually jump from Gnome to KDE and vice versa depending upon my mood. Then I started maintaining Chromium with vaapi patch on COPR. I was using the official patch which was submitted upstream for code review. I had very little hope that it will get merge. The patch is outdated and and try jobs were failing at that time.

After six months, the Chromium upstream maintainers made a statement that they are not interested to include this patch. So after that I started working on my own patch with referenced from the official patch. My patch is about using the existing flags that other operating system uses instead of creating a new flag just for experimentation.

screenshot showing chromium uses video engine

Chromium uses AMDGPU’s UVD engine while playing a video

chromium's flag screenshot

Chromium uses Existing flags on Fedora

Effects of the VAAPI patch


Chromium with this patch was extremely stable on both of my machines. They both have AMD GPU. The video playback is smooth. This improved overall power savings as well.

Comparision with/without vaapi

Credits: Tobias Wolfshappen

As you can see, chromium with the vaapi patch takes up significantly less resources in comparison to chromium without the patch and Firefox.  The CPU usage went down from 120% to 10%. The playback is smooth with no shuttering.

VA-API patch in chromium for Fedora


It was then Fedora’s Engineering Manager @ Red Hat and Chromium maintainer, Tom Callaway, finally recognises the VAAPI patch and decides to include in Fedora’s Chromium browser. Fedora becomes the second distribution to include the VAAPI patch in their official Chromium package.

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  Mobile - Alien: Blackout brings the survival/horror staple to mobile
Posted by: xSicKxBot - 01-07-2019, 06:18 PM - Forum: New Game Releases - No Replies

Alien: Blackout brings the survival/horror staple to mobile

By Joe Robinson 07 Jan 2019

After the critical acclaim of Alien: Isolation on PC/console,  I imagine there’s plenty of mobile gamers who’d want a decent Alien-esque experience on mobile on their smartphones or tablets. The real question is whether or not the recently announced Alien: Blackout is the droid you were looking for.

This game was teased last week after a trademark filing was spotted last year. Many people thought it might be a full-on Alien: Isolation sequel. I imagine those people are a bit disappointed.

Still, on paper Blackout doesn’t seem that bad so far. It’s billed as being a ‘survival/horror’ game, where you play as Amanda Ripley as she attempts to guide the crew of damaged space station to safety, out of the way of a rampant xenomorph.


The choices you make in the game, whether to sacrifice certain crew-members or try to use the station’s damaged systems, will affect the outcome. Pocket Gamer even thinks it’ll be a premium game, given that the action is spread across seven distinct levels. It’s not your typical freemium structure, at any rate, but we’ll have to wait and see.

Blackout is being developed by FoxNext Games, D3 Go! Whose previous claims to fame is some licensed Puzzle Quest titles. Rival Games, from Finland, are also helping out, and you may know them from Thief of Thieves.

No word on a release date as of yet, but we know it’s coming to iTunes, Google Play and the Amazon App Store.

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  Aliases: To Protect and Serve
Posted by: xSicKxBot - 01-07-2019, 01:38 PM - Forum: Linux, FreeBSD, and Unix types - No Replies

Aliases: To Protect and Serve

Happy 2019! Here in the new year, we’re continuing our series on aliases. By now, you’ve probably read our first article on aliases, and it should be quite clear how they are the easiest way to save yourself a lot of trouble. You already saw, for example, that they helped with muscle-memory, but let’s see several other cases in which aliases come in handy.

Aliases as Shortcuts


One of the most beautiful things about Linux’s shells is how you can use zillions of options and chain commands together to carry out really sophisticated operations in one fell swoop. All right, maybe beauty is in the eye of the beholder, but let’s agree that this feature *is* practical.

The downside is that you often come up with recipes that are often hard to remember or cumbersome to type. Say space on your hard disk is at a premium and you want to do some New Year’s cleaning. Your first step may be to look for stuff to get rid off in you home directory. One criteria you could apply is to look for stuff you don’t use anymore. ls can help with that:

ls -lct

The instruction above shows the details of each file and directory (-l) and also shows when each item was last accessed (-c). It then orders the list from most recently accessed to least recently accessed (-t).

Is this hard to remember? You probably don’t use the -c and -t options every day, so perhaps. In any case, defining an alias like

alias lt='ls -lct'

will make it easier.

Then again, you may want to have the list show the oldest files first:

alias lo='lt -F | tac'

There are a few interesting things going here. First, we are using an alias (lt) to create another alias — which is perfectly okay. Second, we are passing a new parameter to lt (which, in turn gets passed to ls through the definition of the lt alias).

The -F option appends special symbols to the names of items to better differentiate regular files (that get no symbol) from executable files (that get an *), files from directories (end in /), and all of the above from links, symbolic and otherwise (that end in an @ symbol). The -F option is throwback to the days when terminals where monochrome and there was no other way to easily see the difference between items. You use it here because, when you pipe the output from lt through to tac you lose the colors from ls.

The third thing to pay attention to is the use of piping. Piping happens when you pass the output from an instruction to another instruction. The second instruction can then use that output as its own input. In many shells (including Bash), you pipe something using the pipe symbol (|).

In this case, you are piping the output from lt -F into tac. tac‘s name is a bit of a joke. You may have heard of cat, the instruction that was nominally created to concatenate files together, but that in practice is used to print out the contents of a file to the terminal. tac does the same, but prints out the contents it receives in reverse order. Get it? cat and tac. Developers, you so funny!

The thing is both cat and tac can also print out stuff piped over from another instruction, in this case, a list of files ordered chronologically.

So… after that digression, what comes out of the other end is the list of files and directories of the current directory in inverse order of freshness.

The final thing you have to bear in mind is that, while lt will work the current directory and any other directory…

# This will work:
lt
# And so will this:
lt /some/other/directory

lo will only work with the current directory:

# This will work:
lo
# But this won't:
lo /some/other/directory

This is because Bash expands aliases into their components. When you type this:

lt /some/other/directory

Bash REALLY runs this:

ls -lct /some/other/directory

which is a valid Bash command.

However, if you type this:

lo /some/other/directory

Bash tries to run this:

ls -lct -F | tac /some/other/directory

which is not a valid instruction, because tac mainly because /some/other/directory is a directory, and cat and tac don’t do directories.

More Alias Shortcuts


  • alias lll='ls -R' prints out the contents of a directory and then drills down and prints out the contents of its subdirectories and the subdirectories of the subdirectories, and so on and so forth. It is a way of seeing everything you have under a directory.
  • mkdir='mkdir -pv' let’s you make directories within directories all in one go. With the base form of mkdir, to make a new directory containing a subdirectory you have to do this:
    mkdir newdir
    mkdir newdir/subdir

    Or this:

    mkdir -p newdir/subdir

    while with the alias you would only have to do this:

    mkdir newdir/subdir

    Your new mkdir will also tell you what it is doing while is creating new directories.

Aliases as Safeguards


The other thing aliases are good for is as safeguards against erasing or overwriting your files accidentally. At this stage you have probably heard the legendary story about the new Linux user who ran:

rm -rf /

as root, and nuked the whole system. Then there’s the user who decided that:

rm -rf /some/directory/ *

was a good idea and erased the complete contents of their home directory. Notice how easy it is to overlook that space separating the directory path and the *.

Both things can be avoided with the alias rm='rm -i' alias. The -i option makes rm ask the user whether that is what they really want to do and gives you a second chance before wreaking havoc in your file system.

The same goes for cp, which can overwrite a file without telling you anything. Create an alias like alias cp='cp -i' and stay safe!

Next Time


We are moving more and more into scripting territory. Next time, we’ll take the next logical step and see how combining instructions on the command line gives you really interesting and sophisticated solutions to everyday admin problems.

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  News - New Star Wars Battlefront 2 Count Dooku Update Coming This Month
Posted by: xSicKxBot - 01-07-2019, 12:13 PM - Forum: Lounge - No Replies

New Star Wars Battlefront 2 Count Dooku Update Coming This Month

EA has announced that Count Dooku, aka Darth Tyranus, will become a playable Hero character in Star Wars Battlefront 2 this January. The Sith lord's arrival will precede a Battle Point Event, which should help more players have a chance to try him provided they play Galactic Assault on Prequel Era maps.

Count Dooku will be added to Battlefront 2 on January 23. That same day, the Hero character will also receive a second cosmetic appearance, titled Dark Ritual, and the Republic Clone Army will get a new skin called Coruscant Guard. Neither cosmetic has been revealed yet, but given EA's recent decision to incorporate more elements of Star Wars: The Clone Wars animated series into Battlefront 2, it stands to reason that we can probably look to the show for clues.

Dark Ritual probably refers to the outfit Count Dooku wears in The Clone Wars Season 6, Episode 13 "Sacrifice" when he and Darth Sidious perform a Sith sorcery spell, called dark illusion, on Yoda. In terms of the Coruscant Guard, the show devotes several episodes to events that transpire on the city planet--most notably the trial of Ahsoka Tano arc in the fifth season--where we see clone troopers in red colored armor. The show refers to this specific clone army as the Coruscant Guard, making them the most likely candidate for the upcoming Battlefront 2 skins.

The Battle Point Event starts on January 25 and continues to the 27. This event is focused on Eras, so you'll only be able to play as Hero characters that belong to the era of the multiplayer map you're playing on. However, the Hero fighters you can play as will receive a 50% Battle Point discount.

Most of Battlefront 2's updates over the past year have been Clone Wars focused in some respect. Both Grievous and Obi-Wan have been added as playable Hero characters, with both Count Dooku and Anakin scheduled for the near future. To capture the tone of The Clone Wars series, EA secured Matthew Wood, James Arnold Taylor, Corey Burton, and Matt Lanter to record in-game lines for each of the characters they portrayed on the show. Geonosis was also added as a multiplayer map, a Prequel Era playlist was implemented into matchmaking, and new Republic Army cosmetic skins--such as Yoda's 41st Elite Corps and Windu's 91st Mobile Reconnaissance Corps--have been routinely included in updates.

Star Wars: Battlefront 2 is available on Xbox One, PS4, and PC. The Clone Wars animated series is returning with a surprise seventh season that sees Anakin and Obi-Wan once again teaming up with Ahsoka Tano to aid in the Siege of Mandalore.

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