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  Microsoft - Project xCloud: Choice for how and when you game
Posted by: xSicKxBot - 03-13-2019, 10:40 AM - Forum: Windows - No Replies

Project xCloud: Choice for how and when you game

Back in October we formally unveiled our work on Project xCloud: a vision for game-streaming technology that will complement our console hardware and give gamers more choices in how and where they play. Since then, we’ve been heads down and hard at work, preparing to launch the first public trials later this year. At the same time, we wanted to stay transparent about our progress and chat with the Inside Xbox team, showing you the first public demo of the technology in action.

One of the great developments in entertainment over the last decade is how easy and common it’s become to read, listen, or watch your digital content (often via streaming). We’ve seen this revolutionize the way people experience music and video, letting them dive in from wherever they wish and on whichever device is most convenient to them at the time. Applying this approach to the world of video games is a more challenging endeavor.  Games by their very nature are interactive entertainment. – And that interactivity is a substantial difference from watching TV or listening to music. We now find ourselves at an inflection point, where current technology can deliver a console-quality experience with the right cloud infrastructure, content and community in place.

We’re developing Project xCloud not as a replacement for game consoles, but as a way to provide the same choice and versatility that lovers of music and video enjoy today. We’re adding more ways to play Xbox games. We love what’s possible when a console is connected to a 4K TV with full HDR support and surround sound – that remains a fantastic way to experience console gaming.  We also believe in empowering gamers to decide when and how to play.

We believe in the future where you will be able to seamlessly access content on your phone, tablet or another connected device.  Imagine that you just began a single-player campaign the day before heading out of town and want to keep playing from where you left off.  Maybe you just need a few more minutes to wrap up that weekly challenge before you head into work, but your bus just won’t wait.  Or maybe the living-room television is occupied by someone else in the household when you arranged to play co-op with your friends.

While our vision for the technology is complementary to the ways in which we use consoles today, Project xCloud will also open the world of Xbox to those who may not otherwise own traditional, dedicated gaming hardware. True console-quality gaming will become available on mobile devices, providing the 2 billion-plus gamers around the world a new gateway to previously console- and PC-exclusive content.  We can achieve this vision with the global distribution of Microsoft’s datacenters in 54 Azure regions and the advanced network technologies developed by the team at Microsoft Research. We’re excited about our ability to deliver a best-in-class global streaming technology.

Project xCloud is an integral part of our vision for placing you the gamer at the center of your experience, giving you more choice in how and when you play. We’re excited to share more about the technology and our progress in the coming months, including the first details of how and when you can help us test it in real-world scenarios later this year.

There’s so much more to come, so stay tuned. We’ll be in touch.

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  Microsoft - News recap from March 12 episode of Inside Xbox
Posted by: xSicKxBot - 03-13-2019, 10:40 AM - Forum: Windows - No Replies

News recap from March 12 episode of Inside Xbox

Today, on our March episode of Inside Xbox, we made a big announcement about one of the world’s most popular games coming to Xbox Game Pass, revealed some major news regarding Halo: The Master Chief Collection, unveiled some of our plans for E3 2019, introduced a gorgeous new controller, shared info on new modes coming to State of Decay 2, and much more. For a full recap, read on below or watch the replay of Inside Xbox episode above when the VOD is available.

Minecraft is Coming Soon to Xbox Game Pass

Beginning April 4, Xbox Game Pass members can join the Minecraft community of millions of players from around the world. Discover limitless ways to play and create anything you can imagine. Plus, with Minecraft´s free content updates, you´ll always find new environments to explore, tools to create, and mobs to meet. Last summer, the Update Aquatic filled Minecraft´s oceans with dolphins, turtles and more, and the upcoming Village & Pillage update will expand the game even further later this spring. With over 100 great games, including Minecraft, there´s never been a better time to be an Xbox Game Pass member and discover your next favorite game. If you haven’t tried Xbox Game Pass, join today and get your first month for $1.

Halo: The Master Chief Collection is Coming to PC and Adding Halo: Reach

On today’s show, the crew was joined by Brian Jarrard from 343 Industries, who shared a couple of pieces of exciting news. First, we announced that Halo: The Master Chief Collection is officially coming to PC! Built specifically for the PC audience, players will be able to experience generation-defining campaigns and iconic multiplayer modes, many for the first time, on Microsoft Store and Steam. On PC, titles within Halo: The Master Chief Collection will be released individually over time to ensure that we are partnering with the community and investing the time into development to create a premier PC experience. We’ll have more to share during the Halo Championship Series Invitational at SXSW on March 15-17. We also announced that we’re bringing Halo: Reach to Halo: The Master Chief Collection for Xbox One and PC! Players will be able to experience this legendary title in stunning 4K/60fps and we’ll have more to share in the future.

Are You Ready for E3 2019?

At Xbox, planning for E3 2019 has kicked into high gear and we couldn’t be more excited for what we have in store for our fans.  As you may have heard, Bonnie Ross head of 343i, recently confirmed we’ll learn more about Halo Infinite at the show.  Our community team is hard at work getting ready for the return of Xbox FanFest, one of our favorite events at E3.  And we’re stoked to announce that in collaboration with AEG and L.A. Live, Microsoft Square will soon be renamed Xbox Plaza and will be a big part of what we have in store for E3 in June.  Cool, right?  We’ll have more to share on how Xbox Plaza is shaping up, all things FanFest and so much more goodness on E3 2019 in coming weeks and months ahead so be sure to stay tuned to Xbox Wire, This Week on Xbox and Inside Xbox for all the latest info.

The Phantom White Special Edition Joins the Xbox Wireless Controller Family

Controller announcements The Xbox Wireless Controller – Phantom White Special Edition is the second controller in our Phantom Series following the Phantom Black Special Edition.  The design is the optimal blend of luxury and Sci-Fi, embodying a new slant on technical beauty. You can grab the Phantom White Special Edition at retailers worldwide beginning April 2 for $69.99 USD, or pre-order yours today at select retailers, including your local Microsoft Store or online.

State of Decay 2 Lets You Choose Your Own Apocalypse

During today’s Inside Xbox segment, we revealed more about the two all-new terrifyingly awesome difficulty levels coming to State of Decay 2 with the free Choose Your Own Apocalypse Update (that we mentioned late last year) coming to Xbox Game Pass members and current players starting on March 26. Dread Zones will offer exciting challenges for experienced players, such as deadlier zombies, plague-infected juggernauts, a faster-acting blood plague, and fewer resources to scavenge. Want the ultimate challenge? Nightmare Zones are grueling endurance tests for hardcore players, featuring wandering groups of freaks and hostile humans capable of scoring lethal headshots against your survivors.

A Closer Look at the Future with Project xCloud

On today’s episode of Inside Xbox, we gave viewers their first real look at Project xCloud, a vision for game-streaming technology that will complement our console hardware and give gamers more choice in how and where they play. We’re developing Project xCloud not as a replacement for the video game console, but as a way to provide the same choice and versatility that lovers of music and movies enjoy today. We’re adding more ways to play Xbox games. We’re excited to share more about the technology in the coming months, including the first details of how and when you can help us to test it in real-world scenarios later this year.

Spatial Sound and the Wireless Display App are Changing the Game

As you might have heard, Xbox One currently supports Spatial Sound that’s specifically mixed for Dolby Atmos. During today’s show, we announced that the team is working to bring Spatial Sound to your whole Xbox One experience, regardless of whether it was specifically mixed for it. That includes all your games, movies, TV shows, and music content. Think as it as up-scaling for sound. To put it in simplest term: In the near future, all the content you experience through Xbox One is going to sound like it’s been mixed for Spatial Sound. We also announced that the team is in the process right now of rolling out the Wireless Display app, which is available in the Microsoft Store today. This app lets you project from your desktop or laptop PC or even your tablet onto the biggest and best screen in the house. Go check it out now!

DayZ Shambles Out of Xbox Game Preview

Bohemia Interactive’s DayZ has been a big hit on Xbox Game Preview, so we were happy to share on today’s episode that this intense RPG shooter will be coming out of XGP on March 27. Yes, you and your friends will be able to take on zombie hordes, as well as other players, in an attempt to stay alive. You’ll need to scavenge the world for weapons, food, water, weapons, and medicine, dealing with both zombies and competing players as you try to survive the outbreak. It’s one of the most intense experiences on Xbox One, and we’re excited for the full version to be released.

We hope you enjoyed the show, and we’ll see you next month!

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  Mobile - Tuesday Sales Interlude
Posted by: xSicKxBot - 03-13-2019, 10:40 AM - Forum: New Game Releases - No Replies

Tuesday Sales Interlude

Smell that my friends? That is the smell of sales. We love a good sale here at Pocket Tactics, so much so that sometimes we’ll even post about them separate from their usual slot on Friday’s Weekender Update. A handful of interesting deals have cropped recently, so we thought we’d take a break from our usual schedule to make you aware of the latest discounts.

This War of Mine (iOS & Android): $2.99


11 Bit Studio’s excellent survival/adventure game set in a war-torn modern state is definitely one of those seminal works that must be experienced before you die. You play as a group of civilians trying to survive in a city turned into a warzone, and is based on real-life experiences from the Balkan conflict in the 90’s.

At $2.99 (down from $14.99), it’s a steal. This isn’t the cheapest price its ever been, but it’s the first time the game’s been on sale since last May, so who knows when it may drop in price again. If you haven’t picked it up yet, we suggest you do so now.


Ticket to Ride (iOS & Android) (Review): $2.99


One of our favourite digital boardgames is going cheap again. Ticket to Ride pits 2 – 5 players against each other as they collect cards and connect cities to their train network in an attempt to meet hidden objectives and score the most victory points. It’s an excellent game to play solo, hot-seat on a single device or over the internet, and it’s currently half price.

Colt Express  (iOS & Android) (Review): $1.99


Another Asmodee Digital title, Colt Express wasn’t in the best of states when it launched (hence our review), but Asmodee made some much needed fixes to multiplayer in the months following launch. It’s still not perfect, but at half price it might be worth a try if you’ve been looking for another digital board game to fill your boots.

To finish off the list, we also spotted that word puzzle app WindWord was being given away for free. We haven’t looked at it ourselves, but one our readers recommended it on our best word puzzle list. Given the circumstances, I think you can certainly afford to check it out!

Let us know if you spot any other good deals, otherwise we’ll check in again during Friday’s update!

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  XONE - MX vs. ATV All Out: Anniversary Edition
Posted by: xSicKxBot - 03-12-2019, 10:36 PM - Forum: New Game Releases - No Replies

MX vs. ATV All Out: Anniversary Edition



Publisher: THQ Nordic

Release Date: Feb 26, 2019

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  News - Dota 2 Update – March 11, 2019
Posted by: xSicKxBot - 03-12-2019, 10:36 PM - Forum: Lounge - No Replies

Dota 2 Update – March 11, 2019

Custom Games API:
– Added GetDedicatedServerKeyV2 which utilizes a new approach for securing/generating the keys. Any custom game that relies on GetDedicatedServerKey to communicate with its backend will want to switch to the V2 version as soon as possible.
– To give custom game authors time to switch to the new system, GetDedicatedServerKey will remain unchanged until 3/31/2019, after which will be automatically switched to V2.
– When playing on local/unofficial servers, GetDedicatedServerV2 will return special values to make the state more clear for developers (e.g. “Invalid_NotOnDedicatedServer”).

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  News - Now Available on Steam Early Access – Factory Town, 10% off!
Posted by: xSicKxBot - 03-12-2019, 10:36 PM - Forum: Lounge - No Replies

Now Available on Steam Early Access – Factory Town, 10% off!

Factory Town is Now Available on Steam Early Access and is 10% off!*

Build, automate, and optimize your own village on procedurally-generated 3D terrain. Use marble-run chutes, railways, logistic blocks, conveyor belts, and a variety of worker units to research useful new technology and keep your houses supplied with goods.

*Offer ends March 19 at 10AM Pacific Time

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  Xbox Wire - New Preview Delta and Omega Rings 1902 build 3/2/19
Posted by: xSicKxBot - 03-12-2019, 10:36 PM - Forum: Xbox Discussion - No Replies

New Preview Delta and Omega Rings 1902 build 3/2/19

Starting at 6:30 p.m. PST today, members of the Xbox One Preview Delta & Omega Rings will begin receiving the latest 1902 Xbox One system update (RS5_RELEASE_XBOX_DEV_1902\17763.4086.190302-0015).  Read on for more about the fixes in the latest 1902 system update.

DETAILS:
OS version released: RS5_RELEASE_XBOX_DEV_1902\17763.4086.190302-0015
Available: 6:30PM PST 3/2/19
Mandatory Date/Time: 3:00 AM PST 3/3/19

New Features:


  • 1902 is a bug fix only release.

Fixes:


 


System:


  • System reliability fixes.

Known Issues:


 


Profile Color


  • Sometimes users may encounter the incorrect Profile color when powering on the console.

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  Steam - Now Available on Steam – Production Line : Car factory simulation
Posted by: xSicKxBot - 03-12-2019, 10:36 PM - Forum: PC Discussion - No Replies

Now Available on Steam – Production Line : Car factory simulation

Production Line : Car factory simulation is Now Available on Steam!

Production line is the new car factory management/simulation/tycoon game that pushes your organisational and entrepreneurship skills to the limit. Can you build the ultimate optimised, free-flowing car production line whilst beating the competition and still turn a profit?

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  News - Minecraft 1.14 Snapshot 19W07A
Posted by: xSicKxBot - 03-12-2019, 10:36 PM - Forum: Minecraft - No Replies

Minecraft 1.14 Snapshot 19W07A

What’s orange and white and sleeps all day? Jens, but Mojang still managed to finish another Java Snapshot this week. Enjoy!


A full summary of the content available in this snapshot can be found in the changelog on Minecraft.net, the following is a short summary:


  • Added Fox
  • Narrator is now available in menus (“Ctrl + B” to activate it)
  • Paintings are now broken up into individual textures
  • Fixed bugs

FOX


What do they say?

  • Foxes are nocturnal
  • Foxes are nimble and quick, so sneak up on them carefully!
  • Breed foxes with berries
  • If you breed two foxes, their offspring will trust you forever
  • Foxes like to eat any and every food item they find on the ground
  • You may find a fox exploring a nearby village at night

To get snapshots, open your launcher and go to the “launch options” tab. Check the box saying “Enable snapshots” and save. To switch between the snapshot and normal version, you can find a new dropdown menu next to the “Play” button. Back up your world first or run the game on in a different folder (In the “launch options” page).


Please report any and all bugs you find in Minecraft to bugs.mojang.com.


Snapshots can corrupt your world, please backup and/or run them in a different folder from your main worlds. 


Share your thoughts on how 1.14 is shaping up in the comments below!

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  News - This Week At Bungie – 2/28/2019
Posted by: xSicKxBot - 03-12-2019, 10:36 PM - Forum: Lounge - No Replies

This Week At Bungie – 2/28/2019

This week at Bungie, we’ve been cast adrift on a sea of action. 

Next Tuesday, a new season begins in Destiny 2. When the Drifter assumes control of our shared adventure, he’ll have much more to offer than the Gambit you’ve known since the release of Forsaken. New quests and pinnacle weapons will become available for players who want to rank up in their favorite activities. There will be new Triumphs to complete and lore to collect. Gambit Prime and the Reckoning also become available to owners of the Annual Pass, with a call to embrace and master one of four distinct roles in combat: Reaper, Invader, Collector, and Sentry. To get a full rundown of what’s coming, make sure to check out the ViDoc that was released earlier today:




Below, you can find a calendar showing off a more in-depth view of Season of the Drifter. Save these dates! The Drifter will also offer Annual Pass owners a unique set of Power Surge bounties, granting 640 Power gear to get players right into the content.

The Gameplay calendar has been updated to reflect some changes throughout development. Check the Season of the Drifter article for quick preview of Invitations of the Nine and the Allegiance quest.

We’re excited for you to jump in and play. March 5 is just a few sleeps away, and we still have some time to get into the nitty-gritty. Let’s dive in.

Prime Accessibility


With Season of the Drifter, we’ve kept accessibility in full focus through the development process. This isn’t just from a standpoint of entering the activity at appropriate Power levels, but also making sure that each role is readable to all players. As you can see in the ViDoc above, each role has a specific color applied to their armor. Tech Art Lead Nate Hawbaker has some information on how colorblind settings will apply to these armor pieces:

Nate: For colorblind modes in Destiny, rather than applying a filter over the whole screen, we change only the content that uses color as its primary messaging to the player and greatly impacts their moment-to-moment decisions in the gameplay loop. Each case is handled individually and authored by hand to ensure we’re making the best decision possible. Most forms of colorblind have only two dominant colors—for situations like this, we have to get creative with color saturation and value to ensure each role is as identifiable as possible.

This is what each of the Gambit Prime roles will look like when seen through the (simulated) eyes of affected players once their respective colorblind settings are enabled.

Three Peaks


With each season, Guardians have new ways to become legend: climbing the ranks in Crucible, mastering new modes, or racking up the most kills with new, powerful weapons. Sandbox Designer Victor Anderson is back to unveil three new pinnacle weapons, available to all players, coming with Season of the Drifter. In other words, here’s a preview of the bread you’ll be baking next season.

Victor: For Season of the Drifter, we have another set of pinnacle weapons for players to acquire. Like with the last set, we have one each for Vanguard, Crucible, and Gambit.

Vanguard
Oxygen SR3—Precision Scout Rifle (Solar)


Oxygen SR3’s unique perk is “Meganeura: Dragonfly deals more damage based on the number of precision hits made beforehand.”

Scout Rifles have had a long history with Dragonfly and its predecessor over the history of Destiny. This weapon seeks to double down on that history and improve upon it in a simple and effective way. The general design ethos of a pinnacle weapon is that if it approaches an Exotic-esque effect, it must work conditionally—such as activating on a kill event or asking you to risk getting into melee range—and if it works in a neutral setting, then it must only change the way you can do something, not necessarily what you can do. This is an example of the former.

Crucible
The Recluse—Lightweight Submachine Gun (Void)


The Recluse’s unique perk is “Master of Arms: Kills with any weapon improve this weapon’s damage for a short time.”

Submachine Guns are in a contentious spot in the game after the Forsaken release. With Shotguns occupying a similar engagement range while also offering that one-shot-kill potential that is so highly valued, alongside always being in competition with Sidearms and even the Last Word as the close-quarters primary weapon of choice, Submachine Guns have fallen slightly to the wayside. So we created the “Master of Arms” perk so it could find its place in any given loadout. We look forward to seeing people experiment with it.

Gambit
21% Delirium—Rapid-Fire Machinegun (Arc)


21% Delirium’s unique perk is “Killing Tally: Kills increase this weapon’s damage until it is stowed or reloaded.”

This will be our first Rapid-Fire Machine Gun for Destiny 2—how many of you out there guessed the archetype, but not the sub-archetype? With the reintroduction of bullet-hose-style Machine Guns, we figured a perk that played with their large magazine sizes and dealing with waves of enemies would be appropriate. Unlike the other two weapons, this one also has one of the new weapon perks we’re introducing in Season of the Drifter—“Overflow,” to kick the magazine size out even further for true spray ’n pray action.

While we’re on the subject of weapons, here’s another preview of some changes made for Season of the Drifter:

Exotic Power Weapons in Destiny have been the go-to for quite some time due to getting the most bang for your buck from raw damage. These changes, along with others that will be shown when the full patch notes for 2.2.0 are revealed, are intended to make Legendary Power weapons a good option for those who enjoy their Exotic Kinetic and Energy weapons. We believe that the Exotic you choose to run should be an expression of your playstyle rather than just the math working out in your favor. 

Exotics will always have their unique properties, but a well-rolled Legendary Power weapon should be able to compete in raw damage with an Exotic Power weapon, although the Legendary weapon may need conditional setups and mods to outright match. Nonetheless, the gap should not be so wide that you, the player, feel it necessary to run an Exotic in any specific slot.

Grenade Launchers

    • PvE damage increased by 25%
    • Reserve ammo increased on most Grenade Launchers
        • In most cases, Grenade Launchers gained three rounds in reserves, but this amount may vary based on the perks you have (Field Prep, etc)
    • Magazine perks and mods no longer affect ammo reserves

Grenade Launchers had a bit of a reserve issue due to the magazine having an impact on reserves—and as a result, the reserve total wildly changed, typically not in favor of the player. This was addressed, and they got a PvE damage bonus on top of it to make them more competitive in that slot.

Rocket Launchers

    • PvE damage increased by 60–65% (Exotic Rocket Launchers have had their damage tuned separately)
    • Cluster Bomb 
        • Damage reduced by ~80%
        • This lost damage was moved to the Rocket Launcher’s main projectile, as noted above in the damage increase

Rocket Launchers were entirely too dependent on Cluster Bombs to be effective. Like the Full Auto perk on Shotguns, Cluster Bombs would nearly double the damage output of any given rocket (under optimal conditions). The result was that on any target that you couldn’t get all the Cluster Bombs to impact and detonate, Rocket Launchers fell by the wayside pretty harshly. By moving most of the damage of Cluster Bombs into the rocket itself, Rocket Launchers will now be more reliable and more effective all around—especially against aerial targets that Cluster Bombs would almost never damage.

Eververse Seasonal Update


With each season, we have an opportunity to update our goals surrounding Eververse, and the ways players engage with it. In Season of the Drifter, we’ve put more focus on giving players control in the ways they acquire the items they wish to equip. From the Dev Team:

Destiny Dev Team: Last year, we talked about our efforts to give you more control over how you purchase Eververse items. We released the Prismatic Matrix as an experiment to partially address this, but we believe we can do even better.

For Season of the Drifter, we want to try something new. We will be removing the Prismatic Matrix. Instead, every week, there will be unique bundles available that can be directly purchased for Silver, allowing you to directly buy exactly the items you want. All unique bundles will also contain an exclusive vanity item available only through that weekly bundle.

If you currently have any Prismatic facets, you can still use them up until March 5. After the beginning of the new season, they will turn into Expired Prismatic Facets that will dismantle into 150 Bright Dust. The Bright Dust Storefront will also continue to offer a direct path to acquiring items found within Bright Engrams.

As always, we will continue to monitor feedback and work to improve the Eververse experience each season. And when we are ready to try something new, we will share those plans directly with you. For now, here are a few items you can expect to see in next Season’s Bright Engram:

Sealing the Deal


With the release of Forsaken, many among you have been on the hunt for titles to augment your Guardians with. Whether it be a Dredgen dominating the competition in Gambit, or Cursebreakers fighting for the Queen, titles are a unique way to ornament your guardians and show off your accomplishments.

Some titles require the completion of Destination Badges, which are dependent on earning every piece of gear from various destinations or vendors. We have been collecting feedback and are currently working on a change to drop weights associated with vanity items from the Dreaming City and Last Wish raid. Additionally, we are looking at BrayTech weapon schematics, and One Thousand Voices. We will provide additional information closer to the release of these changes.

We are also extending the availability of the Bungie Rewards Medallion Pins tied to each Seal. The Bungie Rewards Help Article has been updated with the following information: 

Premium Seal Pins: The Bungie Rewards offer for the Premium Seal Pins has been extended from March 30, 2019, to August 31, 2019. Codes that are redeemed from the Bungie Rewards page before February 28 will expire on April 30, 2019; codes generated before or on February 28 will need to be used on the Bungie Store by April 30. If a code expires and players are unable to use a code on the Bungie Store in time, they should make a post on the #Help forums describing the issue for assistance. Codes redeemed after February 28th, 2019 will need to be used in the Bungie Store by September 30, 2019.
For all support information concerning Bungie Rewards, please see this Help Article.

The Only Good Bug…


Next week, Destiny 2 Update 2.2.0 will be resolving a number of issues that have been impacting your gameplay. Destiny Player Support has a preview, accompanied with vital information to get you ready for the impending download. Let’s see what bugs have been squashed, shall we?

This is their report.

Destiny 2 Update 2.2.0 Resolved Issues Preview—Part 3

With Destiny 2 Update 2.2.0 closing in, here’s the third and final preview of player-impacting issues that we expect to be resolved with Update 2.2.0 on March 5.

    • Elevated GUITARs: Players are experiencing above average GUITAR errors in the final encounters of the “Last Wish” raid.
    • Elevated BUFFALOs: Players are experiencing above average BUFFALO errors on PC.
    • Blind Well Matchmaking: Blind Well in the Dreaming City is not matchmaking players consistently.
    • Masterwork Inspection: Gear items sometimes do not display as Masterworked when previewed by other players.
    • Repeat Triumph Pops: Transferring gear with the bungie.net API triggers repeated Triumph notifications.
    • Crucible Damage: Healing abilities in Crucible activities subtract from the overall damage score reported in the post-game screen.
    • Hawthorne XP: Clan XP bounties sometimes do not count toward Hawthorne’s weekly challenge.
        • Editor’s Note: This is due to system changes for Hawthorne in 2.2.0.
    • Blank Director: The Director may appear to be empty for players accessing Destiny 2 in Korean under some circumstances.
    • Antaeus Wards Slide: Antaeus Wards do not consistently improve sliding.
    • Izanagi’s Burden: The scope on Izanagi’s Burden may sometimes be obfuscated by VFX when ADSing while invading in Gambit or standing in Well of Radiance.
    • Le Monarque DOT: Le Monarque applies poison damage inconsistently when fired over long distances.
    • Le Monarque Exotic Collection: Le Monarque appears in the Kinetic weapon collection instead of the Energy weapon collection.
    • Long Shadow Scope: Relevant scopes on Long Shadow do not highlight enemies.
    • The Mountaintop: The Mountaintop cannot use the Quick Access Sling mod.
    • Star Map Chest Detection: The Star Map Shell does not detect chests in the Dreaming City.
    • Stryker’s Sure-Hand: Some perks fail to activate on Stryker’s Sure-Hand when it is fully Masterworked.
For the full Destiny 2 Update 2.2.0 patch notes when they are available, players should monitor our Updates page.

Destiny 2 Update 2.2.0 Deployment Timeline

Next Tuesday, March 5, Destiny 2 Update 2.2.0 will become available to players and Season of the Drifter will begin. All Destiny 2 players will need to download and install this update when it is available.

Please see below for the Update 2.2.0 deployment timeline for Tuesday, March 5.

    • 8 AM PST (1600 UTC): Destiny 2 maintenance is scheduled to begin. Some Destiny Companion features may become unavailable on the web, mobile, and third-party apps.
    • 8:45 AM PST (1645 UTC): Destiny 2 will be taken offline. Players will be returned to title screen. Players will not be able to log in.
    • 9 AM PST (1700 UTC): Destiny 2 Update 2.2.0 will begin rolling out across all platforms and regions. Destiny 2 will be back online and players will be able to resume gameplay once Update 2.2.0 has been downloaded and installed. Maintenance will be ongoing.
    • 10 AM PST (1800 UTC): Destiny 2 maintenance is expected to conclude. Destiny Companion features will be re-enabled on the web, mobile, and third-party apps. Players who encounter issues should report them to the #Help forum.

Changing Seasons

With Season of the Forge nearing its end, we’d like to take this opportunity to remind players that seasonal Triumphs and objectives have until the start of Update 2.2.0 maintenance on March 5 to be completed. At the weekly reset, Season of the Drifter will begin, ranks will reset, and incomplete Triumphs for Season of the Forge will expire.

Here are some examples of what will reset and/or expire:

    • Nightfall Rank
    • Valor Rank
    • Glory Rank
    • Infamy Rank
    • Clan Rank
    • Prismatic Matrices from Season of the Forge
    • Any incomplete Triumph or quest step that requires players to complete objectives in any single season
    • All incomplete Triumphs with “Season 5” in the title will expire and be removed

Here are some examples of items that will not reset and/or expire:

    • Quests for pinnacle weapons from Season of the Forge
    • Any incomplete Triumph or quest step that requires players to complete objectives across all seasons
Lastly, as a reminder, Iron Banner bounties from Season of the Forge will expire at the end of this season. Players who wish to redeem them for Powerful Rewards must do so before March 5. For more information, please see This Week at Bungie—1/31/2019.

Duty Bound

In case you didn’t know it, there’s a small army of volunteers who patrol the forums of bungie.net. Over the years, Destiny Player Support has recruited a number of dedicated individuals into their ranks, to reinforce our efforts in serving Destiny players.

This week, we’d like to highlight the below individuals, who’ve pledged to make bungie.net the very best place that it can be. For some of them, this shout out is long past due—but there’s no time like the present. Take a look!

Mentors

Mentors are the white gloves of the #Help community. They direct players to support content hosted on help.bungie.net and are sources of guidance for all newly-rez’d kinderguardians. If you’re a #Help regular, you’ll undoubtedly see them around. 

Please welcome:

    • DragonWithin
    • LA 2395
    • SonicF2K
    • Spawns
    • Sutter
    • suttungur
    • swfan77
    • Tosh

Ninjas

Ninjas are the unseen blades that ensure bungie.net is a welcoming place for all Guardians. Whether you set up camp in #Destiny or #Offtopic, the Ninja’s Prime Directive is to make sure bungie.net is a safe place for you to plant your flag and build your community. For the citizen who abides by the bungie.net Code of Conduct, the Ninja is a gracious ally. All others will be faced with Ninja Justice.

Please welcome:

    • machinimagames
    • Needless
    • Phoenix1710
    • Plain Ben
    • Pobreloko
    • ZER0COOL

If you see any of our moderators making their rounds on bungie.net, make sure to offer them a friendly greeting. Their service often goes unseen, and they are a critical factor in making bungie.net a home away from home. You’ll know that they’re the genuine article when you see their respective moderator badge in the forums.

Sending the Season out with a Bang


Introduction goes here. No, this is not a placeholder. I just know that whatever I type won’t be as awesome as the content found within these videos. I think this week, I’ll let them speak for themselves as I rewatch for the 10th time.

Movie of the Week: Hammer Time

Honorable Mention: All alone…




As we said earlier in the article, we’re a few short sleeps away from Season of the Drifter. If there are any Triumphs you’re trying to complete or ranks you’re trying to achieve, get ’em done before time is up!

We’ve got plans for a few Gambit Prime Bungie Bounties in the next few weeks. These will take place on Xbox, PlayStation 4, and PC. Next week, we’ll give you dates and times, so you’ve got some leeway in preparing to battle. I think my role will be Sentry. Anti-invader, and yellow is my favorite color. I’ve got some grinding to do before then…

Cheers,

dmg04

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