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| News - Former EA, Assassin's Creed Boss Joins Google Ahead Of Big Gaming Reveal |
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Posted by: xSicKxBot - 03-14-2019, 07:23 AM - Forum: Lounge
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Former EA, Assassin's Creed Boss Joins Google Ahead Of Big Gaming Reveal
Video game industry veteran Jade Raymond, who produced the original Assassin's Creed before joining EA where she worked on Star Wars, has landed a new job at Google. Raymond announced on Twitter today that she's working at Google as a vice president. That's all she had to say on the matter, so it's unclear exactly what she's doing at Google. Google operates a gaming business with its Project Stream technology that is set to be formally unveiled next during the Game Developers Conference. Raymond would be at least Google's second high-profile gaming hire, following former PlayStation and Xbox boss Phil Harrison who joined Google as a VP in January 2018.
In her most recent position at EA, Raymond served as senior vice president group general manager of Motive Studios. In that role, Raymond was responsible for leading a new business unit and studio team centered on making new IP and action games. She was also responsible for leading the strategy around EA's new Star Wars games. She left EA in October 2018. Many video game industry higher-ups congratulated Raymond on her move to Google. Xbox boss Shannon Loftis said Google is lucky to have Raymond, while Capybara Games boss Nathan Vella enthuses, "Congrats, this is rad." As for Google's GDC event, the company plans to unveil its "vision for the future of gaming"--and it could be related to streaming. In 2018, Google partnered with Ubisoft to test its Project Stream technology that made Assassin's Creed Odyssey playable straight through a Google Chrome browser. For more on cloud gaming, check out GameSpot's primer that explains what cloud gaming is all about and how it could shake up the industry. In other news, recent rumors have circulated regarding Google's so-called "Project Yeti," which is said to be its own take on the home console. It would focus on streaming, and may even have its own exclusive games, but the price and details are unknown.
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| CHIPS Alliance to Create Open Chip Design Tools for RISC-V and Beyond |
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Posted by: xSicKxBot - 03-14-2019, 07:23 AM - Forum: Linux, FreeBSD, and Unix types
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CHIPS Alliance to Create Open Chip Design Tools for RISC-V and Beyond

The Linux Foundation and several major RISC-V development firms have launched an LF-hosted CHIPS Alliance with a mission “to host and curate high-quality open source code relevant to the design of silicon devices.” The founding members — Esperanto Technologies, Google, SiFive, and Western Digital — are all involved in RISC-V projects.
On the same day that the CHIPS Alliance was announced, Intel and other companies, including Google launched a Compute Express Link (CXL) consortium that will open source and develop Intel’s CXL interconnect. CXL shares many traits and goals of the OmniXtend protocol that Western Digital is contributing to CHIPS (see farther below).
The CHIPS Alliance aims to “foster a collaborative environment that will enable accelerated creation and deployment of more efficient and flexible chip designs for use in mobile, computing, consumer electronics, and Internet of Things (IoT) applications.” This “independent entity” will enable “companies and individuals to collaborate and contribute resources to make open source CPU chip and system-on-a-chip (SoC) design more accessible to the market,” says the project.
This announcement follows a collaboration between RISC-V and Linux Foundation formed last November to accelerate development for the open source RISC-V ISA, starting with RISC-V starter guides for Linux and Zephyr. The CHIPS Alliance is more focused on developing open source VLSI chip design building blocks for semiconductor vendors.
The CHIPS Alliance will follow Linux Foundation style governance practices and include the usual Board of Directors, Technical Steering Committee, and community contributors “who will work collectively to manage the project.” Initial plans call for establishing a curation process aimed at providing the chip community with access to high-quality, enterprise grade hardware.”
A testimonial quote by Zvonimir Bandic, senior director of next-generation platforms architecture at Western Digital, offers a few clues about the project’s plans: “The CHIPS Alliance will provide access to an open source silicon solution that can democratize key memory and storage interfaces and enable revolutionary new data-centric architectures. It paves the way for a new generation of compute devices and intelligent accelerators that are close to the memory and can transform how data is moved, shared, and consumed across a wide range of applications.”
Both the AI-focused Esperanto and SiFive, which has led the charge on Linux-driven RISC-V devices with its Freedom U540 SoC and upcoming U74 and U74-MC designs, are exclusively focused on RISC-V. Western Digital, which is contributing its RISC-V based SweRV core to the project, has pledged to produce 1 billion of SiFive’s RISC-V cores. All but Esperanto have committed to contribute specific technology to the project (see farther below).
Notably missing from the CHIPS founders list is Microchip, whose Microsemi unit announced a Linux-friendly PolarFire SoC, based in part on SiFive’s U54-MC cores. The PolarFire SoC is billed as the world’s first RISC-V FPGA SOC.
Although not included as a founding member, the RISC-V Foundation appears to behind the CHIPS Alliance, as evident from this quote from Martin Fink, interim CEO of RISC-V Foundation and VP and CTO of Western Digital: “With the creation of the CHIPS Alliance, we are expecting to fast-track silicon innovation through the open source community.”
With the exploding popularity of RISC-V, the RISC-V Foundation may have decided it has too much on its plate right now to tackle the projects the CHIPS Alliance is planning. For example, the Foundation is attempting to crack down on the growing fragmentation of RISC-V designs. A recent article in Semiconductor Engineering reports on the topic and RISC-V’s RISC-V Compliance Task Group.
Although the official CHIPS Alliance mission statements do not mention RISC-V, the initiative appears to be an extension of the RISC-V ecosystem. So far, there have been few open-ISA alternatives to RISC-V. In December, however, Wave Computing announced plans to follow in RISC-V’s path by offering its MIPS ISA as open source code without royalties or proprietary licensing. As noted in a Bit-Tech.net report on the CHIPS Alliance, there are also various open source chip projects that cover somewhat similar ground, including the FOSSi (Free and Open Source Silicon) Foundation, LibreCores, and OpenCores.
Contributions from Google, SiFive, and Western Digital
Google plans to contribute to the CHIPS Alliance a Universal Verification Methodology (UVM) based instruction stream generator environment for RISC-V cores. The configurable UVM environment will provide “highly stressful instruction sequences that can verify architectural and micro-architectural corner-cases of designs,” says the CHIPS Alliance.
SiFive will contribute and continue to improve its RocketChip (or Rocket-Chip) SoC generator, including the initial version of the TileLink coherent interconnect fabric. SiFive will also continue to contribute to the SCALA-based Chisel open-source hardware construction language and the FIRRTL “intermediate representation specification and transformation toolkit” for writing circuit-level transformations. SiFive will also continue to contribute to and maintain the Diplomacy SoC parameter negotiation framework.
As noted, Western Digital will contribute its 9-stage, dual issue, 32-bit SweRV Core, which recently appeared on GitHub. It will also contribute a SWERV test bench and SweRV instruction set simulator. Additional contributions will include specification and early implementations of the OmniXtend cache coherence protocol.
Intel launches CXL interconnect consortium
Western Digital’s OmniXtend is similar to the high-speed Compute Express Link (CXL) CPU interconnect that Intel is open sourcing. On Monday, Intel, Alibaba, Cisco, Dell EMC, Facebook, Google, Hewlett Packard Enterprise, Huawei, and Microsoft announced a CXL consortium to help develop the PCIe Gen 5 -based CXL into an industry standard. Intel intends to incorporate CXL into its processors starting in 2021 to link the CPU with memory and various accelerator chips.
The CXL group competes with a Cache Coherent Interconnect for Accelerators (CCIX) consortium founded in 2016 by AMD, Arm, IBM, and Xilinx. It similarly adds cache coherency atop a PCIe foundation to improve interconnect performance. By contrast, OmniXtend is based on Ethernet PHY technology. While the CXL and CCIX groups are focused only on interconnects, the CHIPS Alliance has a far more ambitious agenda, according to an interesting EETimes story on the CHIPS Alliance, CXL, and CCIX.
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| XONE - Black Desert |
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Posted by: xSicKxBot - 03-14-2019, 12:30 AM - Forum: New Game Releases
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Black Desert
Black Desert is a living-world MMORPG. Experience fast-paced, action-packed combat, hunt monsters and huge bosses, fight with friends in a guild to siege nodes and region castles, train your life skills such as fishing, trading, crafting, cooking, and much more. Publisher: Pearl Abyss Release Date: Mar 04, 2019
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| XONE - One Piece: World Seeker |
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Posted by: xSicKxBot - 03-14-2019, 12:30 AM - Forum: New Game Releases
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One Piece: World Seeker
Leave your compass behind and join Luffy as he embarks on a brand new action-packed adventure where you can experience the powers of the legendary Gum-Gum fruit to uncover hidden secrets on an original, never-before-seen island. Publisher: Bandai Namco Games Release Date: Mar 15, 2019
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| PS4 - Attack of the Earthlings |
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Posted by: xSicKxBot - 03-14-2019, 12:30 AM - Forum: New Game Releases
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Attack of the Earthlings
Attack of the Earthlings fuses turn-based combat and stealth in a dark comedic single player campaign, in which you take control of the native alien race to defend your home world from the invading humans. Publisher: Wales Interactive Ltd. Release Date: Mar 05, 2019
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| PC - Dawn of Man |
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Posted by: xSicKxBot - 03-14-2019, 12:30 AM - Forum: New Game Releases
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Dawn of Man
Command a settlement of ancient humans, guide them through the ages in their struggle for survival. Hunt, gather, craft tools, fight, research new techs and face the challenges the environment will throw at you.
Publisher: Madruga Works Release Date: Mar 01, 2019
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| PC - Left Alive |
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Posted by: xSicKxBot - 03-14-2019, 12:30 AM - Forum: New Game Releases
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Left Alive
Left Alive tells a human story of survival from the perspective of three different protagonists during the devastating invasion set in war-torn Novo Slava in 2127. Experience the massive power gap between man and machine. Publisher: Square Enix Release Date: Mar 05, 2019
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| News - Xbox Shows Project xCloud In Action, Playing Forza Horizon 4 On A Phone |
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Posted by: xSicKxBot - 03-14-2019, 12:30 AM - Forum: Lounge
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Xbox Shows Project xCloud In Action, Playing Forza Horizon 4 On A Phone
During the latest Inside Xbox livestream, Microsoft's Project xCloud tech was shown off in action. Project xCloud allows games to be streamed directly to devices via hardware in remote data centers, letting you play games through a sufficiently high-speed internet connection. Specifically, Forza Horizon 4 was shown running on an Android-based phone connected wirelessly to an Xbox One controller. Xbox's head of gaming cloud Kareem Choudhry said that public trials for Project xCloud will begin this year, though a specific timing window was not given. Not much else was said in terms of details, but Microsoft dug into the tech a bit last year with a video discussing how the tech works. At E3 2018, head of Xbox Phil Spencer made mention of game streaming during the company's keynote presentation, and stressed that the tech will deliver "console-quality gaming on any device." Cloud-based gaming is a fairly new and complex technology, and it's a good thing we have you covered; be sure to check out our detailed explainer on everything you need to know about cloud gaming.
Recently, I reviewed the cloud-based streaming service called Shadow and its set-top box Shadow Ghost. The service gives you access to a powerful gaming PC and streams the video feed of that PC to any device that can run the Shadow application. While it had some issues, Shadow worked especially well for non-competitive gaming experiences. Inside Xbox had a few other big stories. Halo: The Master Chief Collection is set to launch on PC through a gradual rollout starting later this year with each game in the package sold separately. Halo: Reach will be the first of the series' lineup to hit the PC. Reach will also come to the Xbox One version of the collection with multiplayer available for existing owners; the campaign and Firefight mode will be separate paid DLC. Xbox Game Pass subscribers will be able to access all of the additional content when the update comes.
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| News - Midweek Madness – Vampyr, 60% Off |
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Posted by: xSicKxBot - 03-14-2019, 12:30 AM - Forum: Lounge
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Midweek Madness – Vampyr, 60% Off
Save 60% on Vampyr during this week’s Midweek Madness*!
London, 1918. You are newly-turned Vampyr Dr. Jonathan Reid. As a doctor, you must find a cure to save the city’s flu-ravaged citizens. As a Vampyr, you are cursed to feed on those you vowed to heal.
*Offer ends Friday at 10AM Pacific Time
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| News - Get a job: Disbelief is after a Junior Programmer |
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Posted by: xSicKxBot - 03-14-2019, 12:30 AM - Forum: Lounge
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Get a job: Disbelief is after a Junior Programmer
 The Gamasutra Job Board is the most diverse, active and established board of its kind for the video game industry!
Here is just one of the many, many positions being advertised right now.
Location: Cambridge, Massachusetts
Disbelief is a game development studio focusing on contracting and consulting services. We’ve worked with both AAA and independent studios to help their projects ship. Notable projects we’ve worked on include Gears of War 4, Borderlands: The Handsome Collection, and Perception.
At Disbelief, we’re problem-solvers, first and foremost. We like to dive in to figure out the reasons something isn’t working before fixing it. We take pride in solving problems others can’t. We value a sensible work-life balance and work environment. We work with leading edge technologies to make them perform at the top of their capabilities.
Currently, we’re looking for a junior programmer. This opportunity is for a full-time position in Cambridge, MA. Junior programmers at Disbelief are called on to develop and debug in a variety of areas from game play to core engine programming. You are expected to learn new systems and projects as you grow as a developer, with support and training from more senior members of the team. Most importantly, you will work to solve problems with the help of the team.
Key Responsibilities
- Clearly communicate your work to others
- Debug code
- Estimate task work
- Consider performance when writing code
- Document your code
Skills and Requirements
- BA/BS in Computer Science, or equivalent experience
- Excellent communication skills, both verbal and written
- Some type of systems programming in any language.
- Good understanding of C++
- Knowledge of version control with P4, git, or equivalent
Remote: No, but we do enjoy working from home up to two days a week, when project constraints allow.
Visa Sponsorship: No
Technologies:
Most of our work is C++ of varying standards with a sprinkling of other languages as needed for tooling. We do a lot of graphics programming work, using shader languages and platform graphics APIs. Since we often are debugging the lower levels of systems, being able to read x64 or ARM assembly is useful. Primarily we work with Unreal Engine 4, but we also work with Unity and custom game engines. Our work uses rendering, physics, audio, VR, AR, and other APIs frequently. Our primary platforms are PC, Xbox One, PS4, Switch, and VR/AR devices.
Interested? Apply now.
Whether you’re just starting out, looking for something new, or just seeing what’s out there, the Gamasutra Job Board is the place where game developers move ahead in their careers.
Gamasutra’s Job Board is the most diverse, most active, and most established board of its kind in the video game industry, serving companies of all sizes, from indie to triple-A.
Looking for a new job? Get started here. Are you a recruiter looking for talent? Post jobs here.
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