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  Mobile - Review: Wars Across the World
Posted by: xSicKxBot - 03-01-2019, 03:28 AM - Forum: New Game Releases - No Replies

Review: Wars Across the World

The basic concept of Wars Across the World is to take a single set of game mechanics that can underpin a range of different scenario types across history, at varying command levels. The design justification being that the base mechanics only need to be learned once, so that the developers can offer a breadth of battles and campaigns that all follow the same underlying logic, and so can be played in succession without much difficulty.

I was rather sceptical that such a design could both be fun and plausible, but so far I’ve been pleasantly surprised with what has been created. A combination of modern gaming techniques and ease of accessibility make Wars across the World an impressive achievement, and an excellent addition to mobile war games overall.

Wars Across the World 1

The company behind this, STRATEGIAE, have managed to find the sweet spot for mobile gamers and very much captures you in the ‘just one more turn’ trap. Whether it was defending Berlin in the dying days of the Second World War, force marching down to London from York in 1066 or desperately trying to seize Sinai whilst holding off the Syrians in 1967, I always needed to keep clicking that button to see what happened next.

The success of this game isn’t down to a single contributing factor, there are a range of elements here that have just been done very well underpinned by a well thought out baseline.

Firstly, the game is incredibly easy to pick up and play. Within a minute or two of installation you are quickly in the front line of the action dragging units around, making political decisions and trying to get some sort of strategic plan together. Within ten minutes you are quickly wondering whether not bothering to read through the scenario notes is really an excuse that will go down well in the Fuhrer’s Bunker and perhaps you are just better off blaming everything on Steiner (Insert Downfall meme video-ED).

Wars Across the World 2

Every phase it’s very clear what you need to do as the game highlights units and warns you when you haven’t activated elements. Even better it highlights cards that you could play so you don’t need to wade through endless cards trying to figure out what you need to do. It is so well implemented it ought to be mandatory for every game to copy this style of in-game assistance. Mr. Clippy this is not.

The game is built around an area movement map with strict turn and phase orders, but the designers have not let themselves be restricted or influenced by any specific school of wargaming techniques or traditions. This game is a smorgasbord of mechanics and they come together beautifully. Yes, there were times I didn’t really know what was going on but because I was so immersed in the experience it didn’t detract from the game.

My biggest concern was that I couldn’t see how they could merge such wide ranging historical eras together, let alone combine that with options for grand strategic level and operational level player perspectives all into a single game.

Wars Across the World 4

How they have overcome this is through incredible flexibility in their design tools. Units can be given any combat, movement and morale stats that fit the geographical region and the historical/ political situation. As a result not all scenarios are equal in quality, some of them are simply better designed than others. The base game on the iPad comes with a tutorial and a single mission but you are going to have to buy additional scenarios to justify getting this game in the first place.

Apart from the Berlin 1945 scenario ($2.99), the rest of the scenario IAPs are $1 each Everything I tried was worth the app purchase fee, and for this review I played Hasting 1066, Waterloo 1815. Tannenberg 1914, Normandy 1944, Berlin 1945 and Six Days 1967. I thought Berlin 1945 was the best of the bunch; an excellent scenario that had considerable depth compared to the other options, which probably explains the higher price. 

Wars Across the World 5

I always approached each new scenario somewhat sceptically, doubting that the mechanics I had just been using could work on a totally different time frame I was now loading up. However I continually found that my doubts were unfounded and that it was actually really fascinating to see how different unit types worked in different era’s and situations.  It was genuinely interesting to compare how my tanks performed in Suez against how my cavalry performed in 1815 or in 1914 at Tannenberg.

There are nuances to combat which I found strange at first as there are restrictions on unit limits and leader requirements. However these restrictions are designed to abstractly reflect logistical limitations and can occasionally be broken with the right card. Relatively modern armies tended to suffer morale collapse less readily than historical armies but none of the scenarios felt like a grind and there was often a real decision to be made. Most importantly the end result is plausible more often than not.

The AI isn’t a genius but considering that I lost my first four games in a row suggests that the competency level is definitely a fun challenge. Certainly the AI rarely lacks compunction to act, which often kills computer war games for me in general.

Wars Across the World 6

Wars Across the World also has an option for hotseat multiplayer and because it doesn’t take more than 1-2 hours (and I finished some in 30 minutes) to complete a scenario so you can easily sit down with a friend/ adversary and play a game or two over an evening or on a journey.

Everything you would want from a modern wargame is here; fog of war, morale, logistics, political considerations, supply, time pressures, interesting investment trade off’s. This is a far cry from many of the other wargames that we see with no real political context or pressures. War isn’t a logical, mechanical odds counting exercise, it’s a disorganized mess in which you simply attempt to act less badly than the people on the other team.

Wars Across the World captures that essence through the use of scenario specific cards. These cards cover a whole range of political and military factors and can be played at a strategic and tactical level during various phases of the game. Each set of cards is different for each side in each scenario and they provide a central part of the immersion that make this game good.

Wars Across the World 7

Most scenarios allow you to spend investment points on new units, replacements or cards. This creates interesting strategic dynamics and decision trade off’s.  Many of the political elements allow you to buy time in some way or alter the balance of the conflict in the longer term. Some of the political cards impact the opponent, creating unforeseen challenges and friction of war.

Current scenarios range from ancient warfare through to the 20th century and there are more being released. Excitingly there is the option for user created scenarios as well. Wars Across the World straddles a line between offering meaningful depth and decisions, without crossing too much into the territory of hardcore wargames that you might see grace the front page of our sister website. It’s a welcome site in an app store increasingly looking at free-to-play and casual audiences.

At the time of writing, Wars Across the World has the following IAPs, all of which unlock additional scenarios to play within the game:

  • Saratoga 1777 ($0.99)
  • Six Days 1967 ($0.99)
  • Tannenberg 1914 ($0.99)
  • Malaya 1941 ($0.99)
  • Waterloo 1815 ($0.99)
  • Bulge 1944 ($0.99)
  • Bull Run 1861 ($0.99)
  • Hastings 1066 ($0.99)
  • Berlin 1945 ($2.99)
  • Hamilkar 264 ($0.99)

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  PS4 - Massira
Posted by: xSicKxBot - 02-28-2019, 05:24 PM - Forum: New Game Releases - No Replies

Massira



?Massira? is a story driven, puzzle adventure game with a ?low poly? style, where you will experience an unforgettable adventure in the shoes of a girl and her grandmother, who make a trip from Syria to Europe, all seen through the eyes of the little one. Oriented to a sensitive audience, with a taste for good stories, you can face reality while enjoying yourself as a child again thanks to its artistic style.

Publisher: Factoria Cultural Gestio, S.L.

Release Date: Feb 20, 2019

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  PS4 - Fimbul
Posted by: xSicKxBot - 02-28-2019, 05:24 PM - Forum: New Game Releases - No Replies

Fimbul



Fimbul combines intense Viking battles with a deep story that unfolds through in-game comics to bring the frozen world of the Norse sagas to life. Immerse yourself in the blistering winter preceding Ragnarok ? The Fimbul Winter.

Publisher: EuroVideo Medien

Release Date: Feb 28, 2019

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  PC - Ape Out
Posted by: xSicKxBot - 02-28-2019, 05:24 PM - Forum: New Game Releases - No Replies

Ape Out



Ape Out is a wildly intense and colorfully stylized smash ?em up about primal escape, rhythmic violence, and frenetic jazz.

Publisher: Devolver Digital

Release Date: Feb 28, 2019

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  News - Suicide Squad 2: Will Smith Drops Out
Posted by: xSicKxBot - 02-28-2019, 05:24 PM - Forum: Lounge - No Replies

Suicide Squad 2: Will Smith Drops Out

The upcoming Suicide Squad sequel has lost one of its biggest stars. Sources told Variety that Smith, who played Deadshot in the 2016 Oscar winning film, is not expected to return for the follow-up reportedly due in part to scheduling issues.

Smith and Warner Bros. reportedly parted ways amicably. It's also worth nothing that Smith was never even officially confirmed to return as Deadshot in Suicide Squad 2. According to the report, producers wanted Smith and Margot Robbie, who played Harley Quinn, to return for the sequel. No official casting announcements about Suicide Squad 2 have been made as of yet, however.

Suicide Squad might not have been a critical hit, but it made $746 million at the global box office, which basically guaranteed a sequel. As mentioned, it won an Oscar--for Makeup and Hairstyling.

The sequel is to be written and directed by James Gunn, who directed the Guardians of the Galaxy movies before Disney fired him. Production on Suicide Squad 2 is expected to begin this fall, and the movie has a release date of August 6, 2021.

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  News - Pokémon Sword And Shield Revealed For Nintendo Switch, New Starters Shown
Posted by: xSicKxBot - 02-28-2019, 05:24 PM - Forum: Nintendo Discussion - No Replies

Pokémon Sword And Shield Revealed For Nintendo Switch, New Starters Shown


Revealed as part of today’s Pokémon Direct, the highly anticipated Generation 8 games of the Pokémon series will be called Pokémon Sword and Shield. You’ll be able to get your hands on them in “late 2019”.

The games will take place in a brand new region called the Galar region, which is set to feature vast plains and craggy snow-covered mountains. Game Freak director Junichi Masuda said that the games will feature “never before seen Pokémon” and “new adventures you’ve yet to experience”.

Also shown in the new trailer were the three new starter Pokémon, Grookey, Scorbunny, and Sobble.

Starters

That’s not all, though, as the video ends with a cheeky tease stating that there’s “plenty” more in the works for the Pokémon brand in 2019.

So, what do you think? Feel free to share your thoughts with us in the comments below.

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  News - Animal Crossing: Pocket Camp Receives “Major” Update, New Minigame Added
Posted by: xSicKxBot - 02-28-2019, 05:24 PM - Forum: Nintendo Discussion - No Replies

Animal Crossing: Pocket Camp Receives “Major” Update, New Minigame Added

Happy Homeroom

Mobile app Animal Crossing: Pocket Camp has just received what is being described as a “major” update, introducing a new interior design minigame called Happy Homeroom.

In this new game, you can use your furniture to practice your interior design skills. Your finished designs will be judged by Lottie and other adorable critters, and if you pass the Happy Homeroom classes, your HH Rank will increase, earning you items like the HH material and more. These HH materials can be used to make Golden Series furniture, which can be crafted after reaching Amateur Rank 1 in Happy Homeroom.

To access this new mode, you’ll need HH Vouchers, which replenish over time. Today’s press release tells us that your Camp Manager Level must also be level 6 or above, and has also provided a list of several other additions that have arrived in the game recently.

  • New Local Produce – Grapes, lemons and lychees are the newest local fruit to be added to the game. While each player has a Local Produce tree in both their Lost Lure Creek and Breezy Hollow locations, they will need to make use of other players’ Market Boxes to obtain the other two regional fruit.
  • Blathers’s Treasure Trek – A new mini-game that involves rolling a die on a map that resembles a board game. Treasure maps earned in this mini-game will reward bells or crafting materials. Special maps will even invite new animals to your campsite!
  • Pete’s Parcel Service A new and handy way to level up your friendship with animals. By selecting this service, Pete will complete animal requests for you without you needing to visit their locations. What a nice pelican!

A new video highlighting all of the app’s latest features and additions, including recently introduced animal friends, the cabin, and more, has also been shared. Check it out below.


Will you be checking out the Happy Homeroom? Do you regularly play Animal Crossing: Pocket Camp? Tell us below.

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  Embedded Linux Software Highlights from Embedded World
Posted by: xSicKxBot - 02-28-2019, 05:24 PM - Forum: Linux, FreeBSD, and Unix types - No Replies

Embedded Linux Software Highlights from Embedded World

In my day job at LinuxGizmos, I’ve been neck deep recently in embedded Linux hardware news from the Embedded World show in Nuremberg. There are plenty of new SBCs and compute modules — many based on NXP’s newly shipping i.MX8M Mini — as well as a new Qualcomm Robotics RB3 Platform, more IoT gateways, and Linux-ready chips like ST’s STM32MP1 and Octavo SiP version of the SoC.

Yet, Embedded World has produced some embedded Linux software news, as well. Here we take a brief look at some highlights, including Google open sourcing its Cloud IoT Device SDK, the Linux Foundation launching an ELISA project for open source safety-critical systems, and a new long-term kernel from the Civil Infrastructure Platform project.

In other news, Siemens has spun a Debian-based binary version of Mentor Embedded Linux (MEL), and AMD and Advantech are collaborating with Mentor to develop a machine-learning savvy implementation of MEL. Finally, Wind River announced a “Helix Platform” that combines Wind River Linux and VxWorks, and MontaVista has launched MontaVista Carrier Grade eXpress 2.6.

Google releases open source Device SDK


Google has released a Cloud IoT Device SDK under open source license designed to connect microcontroller devices and IoT-oriented Linux gizmos to its Google Cloud IoT platform. The SDK can be considered a lower-end, MCU endpoint-oriented counterpart to its Linux-focused Cloud IoT Edge stack for IoT gateways that integrate Google’s AI-accelerating Cloud TPU chips.

The Cloud IoT Device SDK comprises client libraries written in Embedded C to “enable developers to securely connect, provision, and manage devices with Cloud IoT Core,” says Google. Target devices range from handhelds to low-end smart home devices. OS support includes Zephyr, Mbed OS, FreeRTOS, and POSIX-compliant platforms like Linux. Early partners include Arm, Cypress, Nordic, Espressif, Microchip, and NXP.

The open source release presents an alternative strategy to Google’s proprietary, higher-end Android Things IoT platform. Google recently announced that Android Things would be limited to OEM partners developing smart speakers and displays with Google Assistant.

Linux Foundation launches ELISA safety-critical project


The Linux Foundation, which this week welcomed 34 new members including HP, also announced a project called Enabling Linux in Safety Applications (ELISA) to develop open source tools and processes that help companies build and certify Linux-based safety-critical applications and systems. Targeted applications include robotics, medical, smart factories, transportation, and autonomous cars.

ELISA is building on work done by the SIL2LinuxMP project from the Open Source Automation Development Lab (OSADL), as well as the Linux Foundation’s Real-Time Linux project. Founding ELISA members include Arm, BMW Car IT GmbH, Linutronix, and Toyota, which is a leading member of the LF’s Automotive Grade Linux project. The roster also includes new LF member and robotics manufacturer KUKA.

ELISA project goals include working with certification authorities and standardization bodies “to establish how Linux can be used as a component in safety-critical systems.” The project will develop safety-related reference documentation and use cases, educate and collaborate with the open source community, provide members with incident and hazard monitoring of critical components, and encourage best practices.

CIP releases first SLTS kernel


ELISA is related to the LF’s Civil Infrastructure Platform (CIP) project, which this week announced the release of its promised Super Long Term Support (SLTS) Linux Kernel with 64-bit Arm support. The key enhancement of the SLTS kernel is its unprecedented 10-year plus support. The kernel is also designed for the higher safety, security, and reliability requirements of large infrastructure and industrial applications.

The CIP project also announced two new working groups. The first is a Software Update Working Group led by Toshiba. The second is a Security Working Group led by Renesas, whose new RZ-G2 SoCs are the first to support the SLTS.

Mentor Embedded Linux goes binary


Like Wind River Linux and MontaVista, Mentor Graphics’ Mentor Embedded Linux (MEL) has been one of the leading commercial embedded Linux distros. It is also similarly based on Yocto Project code. Now, almost two years after Siemens acquired Mentor, Siemens PLM Software has announced a new version of MEL that ditches the Yocto foundation for Debian. The distro, which melds MEL with an inhouse Debian stack designed for Siemens automation equipment, is available as an “enterprise-class” binary.

Because it can load as a simple binary, the new Siemens enterprise version of MEL is easier to install and use than the Yocto-based version, claims Siemens. (The Yocto version will continue to be available.)

Siemens partner Xilinx is also sold on the binary approach: “By combining the capabilities of an embedded Linux distribution with those from the Debian binary desktop Linux distribution, today’s developers — many of whom have honed their skills in the Linux desktop development — can easily extend those same skills into fully featured embedded systems,” stated Simon George, director of system software and SoC Solution Marketing, Xilinx.

The new Linux solution provides a stable kernel, a robust toolchain, broad community support, secure field updates, and application isolation, says Siemens. It offers up-to-date cloud support and familiar MEL features such as Sourcery Analyzer tools. Improved multi-core support enables heterogeneous systems that also run Mentor’s Nucleus RTOS.

AMD and Advantech collaborate on ML-focused MEL version


In other MEL news, AMD, Advantech, and Mentor announced a customized version of MEL that runs on Advantech’s SOM-5871 compute module based on AMD’s Ryzen Embedded V1000 SoC. The solution will “make it easier for customers to implement machine vision applications within their IoT or edge compute ecosystem, helping to improve efficiency and accuracy of machine vision solutions,” says AMD. The chipmaker hints that the platform will align with the LF’s EdgeX Foundry project for edge computing.

Wind River goes cross-platform with Helix Platform


Wind River, which is no longer owned by Intel, has unveiled a Wind River Helix Virtualization Platform, an umbrella framework that integrates both Wind River Linux and the company’s VxWorks RTOS. The Helix Platform provides an integrated edge compute platform for applications ranging from industrial infrastructure to autonomous driving.

Helix Platform uses Wind River Hypervisor to enable time and space partitioning that leverages RTOS and virtualization technology, safety functionality, and COTS certification. Linux, VxWorks, and even third-party OSes such as Windows and Android can coexist together on multi-processor and multi-core systems, all orchestrated by the common Helix Cloud platform.

MontaVista unveils CGX 2.6


Finally, MontaVista has announced version 2.6 of its MontaVista Carrier Grade eXpress (CGX), the 12th generation of its Carrier Grade Linux certified distribution. Like Wind River Linux and the original MEL, CGX is a commercial embedded distro based on Yocto Project code and aimed at industrial and networking customers.

Due for release in mid-2019 with BSPs for x86 and ARMv8, MontaVista CGX 2.6 is based on Yocto 2.6, Linux kernel 4.19, and GCC 8.2 toolchain. Highlights include improved security features such as OpenSSL FIPS, OPTEE/Trustzone, Secure Boot, and SWUpdate.

CGX 2.6 provides protocol support for BLE, 4G/LTE, Zigbee, LoRA, CANbus, Modbus, and Profibus. Cloud support has been updated with APIs for the latest Amazon AWS IoT, Microsoft Azure IoT, Google Cloud IoT, and ARM mBed Client. Naturally, Kubernetes is also supported.

MontaVista was instrumental in the early development of embedded Linux, was owned by networking chip maker Cavium for several years before being spun back out as an independent company when Marvell acquired Cavium. Like its old rival Wind River, MontaVista is once again unhitched and ready for action.

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  Microsoft - New cloud-based technology to empower cyber defenders
Posted by: xSicKxBot - 02-28-2019, 05:24 PM - Forum: Windows - No Replies

New cloud-based technology to empower cyber defenders

Cybersecurity is about people. The frontline defenders who stand between the promise of digital transformation and the daily reality of cyber-attacks need our help. At Microsoft, we’ve made it our mission to empower every person and organization on the planet to achieve more. Today that mission is focused on defenders. We are unveiling two new cloud-based technologies in Microsoft Azure Sentinel and Microsoft Threat Experts that empower security operations teams by reducing the noise, false alarms, time consuming tasks and complexity that are weighing them down. Let me start by sharing some insight into the modern defender experience.

Every day Microsoft security professionals help organizations respond to threats at scale and through targeted incident response. In one recent example from the latest Security Intelligence Report, Microsoft experts were called in to help several financial services organizations deal with attacks launched by a state-sponsored group that had gained administrative access and executed fraudulent transactions, transferring large sums of cash into foreign bank accounts. When the attack group realized they had been detected, they rapidly deployed destructive malware that crippled the customers’ operations for several days. Microsoft experts were on site within hours, working around the clock with the customers’ security teams to restore normal business operations.

Incidents like this are a reminder that many defenders are overwhelmed by threats and alerts – often spending their days chasing down false alarms instead of investigating and solving complex cases. Compounding the problem is a critical shortage of skilled cyber defenders, with an estimated shortfall of 3.5 million security professionals by 2021. With today’s announcements we are unlocking the power of the cloud and AI for security to do what they do best—reason over vast amounts of security signal, spot anomalies and bring global scale to highly trained security professionals.

Too many enterprises still rely on traditional Security Information and Event Management (SIEM) tools that are unable to keep pace with the needs of defenders, volume of data or the agility of adversaries. The cloud enables a new class of intelligent security technologies that reduce complexity and integrate with the platforms and productivity tools you depend on. Today we are pleased to announce Microsoft Azure Sentinel, the first native SIEM within a major cloud platform. Azure Sentinel enables you to protect your entire organization by letting you see and stop threats before they cause harm. With AI on your side it helps reduce noise drastically—we have seen an overall reduction of up to 90 percent in alert fatigue with early adopters. Because it’s built on Azure you can take advantage of nearly limitless cloud speed and scale and invest your time in security and not servers. In just a few clicks you can bring in your Microsoft Office 365 data for free and combine it with your other security data for analysis.

Azure Sentinel is the product of Microsoft’s close partnership with customers on their journey to digital transformation. We worked hand in hand with dozens of customers and partners to rearchitect a modern security tool built from the ground up to help defenders do what they do best – solve complex security problems. Early adopters are finding that Azure Sentinel reduces threat hunting from hours to seconds.

Corey McGarry, Senior Technical Specialist, Enterprise Operations, Tolko Industries, Ltd., told me, “After using Microsoft Azure Sentinel for six months, it has become a go-to resource every morning. We get a clear visual of what’s happening across our network without having to check all our systems and dashboards individually. I haven’t seen an offering like Microsoft Azure Sentinel from any other company.”

Azure Sentinel supports open standards such as Common Event Format (CEF) and broad partner connections, including Microsoft Intelligent Security Association partners such as Check Point, Cisco, F5, Fortinet, Palo Alto and Symantec, as well as broader ecosystem partners such as ServiceNow. You can even bring your own insights and collaborate with a diverse community of defenders. Azure Sentinel blends the insights of Microsoft experts and AI with the unique insights and skills of your own in-house defenders and machine learning tools to uncover the most sophisticated attacks before they take root. Azure Sentinel helps empower SecOps teams to keep their organizations safe by harnessing the power, simplicity and extensibility of Azure to analyze data from Microsoft 365 and security solutions from other vendors. Azure Sentinel is available in preview today from the Azure portal.

screenshot of Azure Sentinel overview page with bar graph, map and other sample data

Our approach to security is not only about applying the cloud and AI to your scale challenges, but also making the security operations experts who defend our cloud available to you. Therefore, we are pleased to announce Microsoft Threat Experts, a new service within Windows Defender ATP which provides managed hunting to extend the capability of your security operations center team. Through this service, Microsoft will proactively hunt over your anonymized security data for the most important threats, such as human adversary intrusions, hands-on-keyboard attacks, and advanced attacks like cyberespionage—helping your team prioritize the most important risks and respond quickly. The service also provides world-class expertise on demand. With the new “Ask a Threat Expert” button, your security operations team can submit questions directly in the product console. To join the public preview of Microsoft Threat Experts, apply in the Windows Defender ATP settings.

There are no easy answers or silver bullets for security, however the cloud is unlocking new capabilities. This is why we are putting the cloud and AI to work to extend and empower the defenders whose unique human insights are key to avoiding cyber threats. Azure Sentinel and Microsoft Threat Experts are two new capabilities that join our broad portfolio of security solutions across identity, endpoints, data, cloud applications and infrastructure. We look forward to showcasing Azure Sentinel and Microsoft Threat Experts at the RSA Conference next week and encourage you to stop by the Microsoft booth on the main show floor or any of our compelling sessions to learn more.

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  AppleInsider - MWC Barcelona 2019 taunts Apple’s absence in 5G and foldable screens
Posted by: xSicKxBot - 02-28-2019, 05:24 PM - Forum: Apples Mac and OS X - No Replies

MWC Barcelona 2019 taunts Apple’s absence in 5G and foldable screens

Media coverage from the Mobile World Conference in Barcelona has worked to establish a narrative that Apple is dangerously behind other companies in releasing support for 5G mobile networks and the foldable screens that enable a phone to convert into a tablet. Yet, the last decade of MWC shows that vendor announcements aren’t really worth very much.

MWC 2019

Media fawning over concepts, yet consumers unmoved


MWC could be viewed as the mobile industry’s equivalent to the Consumer Technology Association’s CES trade show. Just as Apple solidly upstaged the announcements at CES for fifteen years, the iPhone maker has done the same to MWC over the last decade, despite Apple’s initial position as a fledgling mobile maker among solidly entrenched incumbents.

While competitors have consistently announced ideas first, Apple is unique in being able to correctly envision what its customers will want, and then actually develop working, finished ideas it is then able to ship and, most importantly, sell to buyers in significant volumes.

Other companies, notably Samsung, had demonstrated promising ideas of grand visions of their own, but haven’t had much success in actually selling those concepts. Overall, MWC vendors have outlined a broad range of ideas reaching into the premium space, but have largely only been able to perpetuate their miserable, unprofitable cycles of selling lower-end, largely unimaginative commodity products.

To clarify how likely it is that today’s MWC announcements are going to have any real impact on Apple’s operations or market position, take a look at the last ten years of Apple simply clobbering the entire gamut of the mobile industry. This is all despite year after year of MWC announcements that excited the media but failed to have much commercial or cultural impact at all.

MWC 2010: Lots of promising ideas crushed by iOS


In 2010, MWC officially honored Steve Jobs as its “mobile industry personality of the year.” Apple was nowhere to be seen at the February trade show. Instead, Jobs had introduced Apple’s then-new iPad at its own event in January.

Pundits had crapped all over iPad at its 2010 unveiling. Back then, I was interviewed by tech outlets who never published my interview because it didn’t fit the narrative they were working to create —they only wanted to hear opinions of why iPad would fail.

Yet, just weeks later the same media sources were breathlessly excited to fantasize about the prospects of a series of things being shown at MWC 2010 that today are remembered as hilariously doomed failures.

These included Microsoft’s finally-shipping Windows Phone 7, an attempt at rivaling Apple’s iPhone, albeit three years late. “Every Windows Phone 7 Device is a Zune,” PC World noted at the time, with no apparent awareness of the irony.

To the world outside of Apple, Microsoft’s MP3 playing Zune wasn’t yet officially a failure, and Windows Phone 7 was definitely going to be big. That same logic was never used to explain that Apple’s iPod sales weren’t shrinking, but actually growing as iPhones became a new more premium tier of “Widescreen iPods.”

Pundits painted success as failure, and failure as success.

Beyond Microsoft, Google’s Android was finally becoming a mass market option for phone makers. Yet as with the short and tortured existence of WP7, Apple’s iOS was about to kill off the remains of Android’s original originality.

At the time, Android was still a weird experiment stuck between its initial design created by Google—a button phone with a trackball for navigation—and its ultimate destiny as being little more than a means to knockoff the surface design of Apple’s iPhones.

Android before after iPhone

After iPhone, Google’s Android did try to launch original ideas—like the HTC G1’s trackball—each of which was later incrementally stripped away to look more like an iPhone

At WMC 2010, HTC was showing off its Android Legend phone using an optical trackpad spot instead of the physical trackball that Google had come up with for its own PC-like alternative to multitouch navigation on the earlier HTC-built Dream (aka Tmobile G1). That later was stripped away as well.

A few years later, Google fans would be saying that Androids looked just like iPhones simply because there is really only one way to make a phone, until iPhone X changed that one design dramatically and Androids all jumped in line to copy it, too, notch and all.

Another dead-end trend visible at MWC 2010: mini smartphones, seen in HTC’s HD mini and the Palm Pixi Plus, as well as tiny phones attempted earlier by Nokia and Samsung. All of this sent pundits into an excited clamoring for more tiny phones. Why wasn’t Apple making an iPhone mini? This was later answered when mini phones failed to sell.

Another big, exciting trend from MWC 2010 that is now forgotten history: the idea that Android licensees had the “freedom” to fashion their own innovative, proprietary UI appearances and behaviors on top of the Android foundation. Google once touted this as a feature of the platform before switching gears to advertise its own Nexus phones as “pure,” stripped of the obnoxious crap licensees were ruining their products with.

Motorola showed phones with MotoBlur UI, while HTC showed the Desire, effectively a Google One with HTC’s own Sense UI applied to it. This was supposed to make Android interesting and foster innovation, but really just confused users and fragmented their experience.

Sony Ericsson launched new Android and Symbian phones at MWC 2010, both with slide-out physical keyboards that nobody thinks of using anymore. At the time these were considered to be a feature Apple was missing. Were Android licensees too weak or incompetent to make their ideas stick, or was Apple just always right about its design decisions? It’s hard to say.

Another notable idea from a decade ago: just as Android was beginning to take off, Samsung used MWC 2010 to make a “splashy” launch of Bada OS on its Wave handset. Bada was Samsung’s new Linux-based OS that has since gone nowhere, but was intended to free Samsung from Google’s control over Android. Why was Samsung already itching to leave Android?

“Highly confidential” internal documents revealed during Samsung’s iPhone copycatting trial showed Samsung was worried about competitive threats in Google’s partnership with HTC and its acquisition of Motorola.

In parallel, mobile giant Nokia and chipzilla Intel presented MeeGo at MWC 2010, their own Mobile Linux project to rival Android and iPhones.

Samsung’s Bada initiative ultimately failed, as did Google’s partnership with HTC and its acquisition of Motorola, and Intel and Nokia’s MeeGo. Yet all along, pundits were desperately concerned with how Apple could possibly stay in business when facing the coordinated alliance of Android partners that were all marching in lockstep to kill the iPhone.

The reality was that Google and its Android licensees were all desperately paranoid and incompetent, plotting against each other and working at cross purposes. Did members of the media have no idea this was occurring, or did they cover this all up to create the illusion of Android being a world-leading, united competitor to Apple? Again, it’s really hard to say whether they were ignorant or stupid.

One last idea from 2010 that sounds like a modern-day fantasy: think of a light, thin notebook running on a Snapdragon ARM chip, with integrated mobile data and an OLED touch display. That’s what HP Compaq debuted in 2010 under the AirLife brand, which it called a smartbook.

HP’s Android-based AirLife was suffocated in part by Google’s opposition

Attendees sounded excited about this Android netbook, but it wasn’t yet shipping and there was no price set yet. Nobody is using AirLife smartbooks today, and HP didn’t weather the introduction of Apple’s iPad very well.

In fact, within a few months, HP would buy Palm for its webOS and launch its own attempt at beating iPad using that new platform. That step cast doubt on the future of HP’s Android phones and tablets, including the AirLife.

Interestingly, Davide Dicenso, a member of HP’s Emerging Platforms Group that created the AirLife, noted that it was contention between HP and Google over its design that prompted HP to attempt to develop webOS as its own platform, independent from Google.

While Google appeared to be open to licensees using Android in new ways, Dicenso noted that Google was “not pleased with the form factor, [which was] too different from a phone for which Android OS was conceived. The result? We still shipped but without Google’s app store, G Suite and any support to Google’s services.”

Are you picking up what I’m putting down


Over the next decade, these themes of adversarial contention, poorly conceived failed concepts, and ideological dogma kept resurfacing at MWC. It bamboozled attendees with products that would never matter while making grand claims about the future that weren’t going to pan out.

Oddly enough, at the same time, Apple kept introducing incredibly successful new products at a regular clip. Within 2010, rather than just dumping out a failed OS strategy, more bad navigation experiments, a mini phone, or a smartbook, Apple launched the world changing iPad even as it increased Mac sales by 30 percent. It then introduced the all-new design of iPhone 4 and its new iOS-based Apple TV.

And yet tech industry pundits kept repeating the idea that Apple was suffering from a lack of innovation while its products were being sold at prices that were just too high to make any meaningful difference in the market. This has solidly continued every year for ten years.

MWC 2011: Android Everywhere, Albeit On Fire


In 2011, Apple again launched iPad 2 in January, prior to MWC, which was increasingly being taken over by Google. Motorola, which Google would later acquire, was showing off a series of products including the Xoom, Motorola’s official Android 3.0 Honeycomb answer to Apple’s iPad.


Motorola’s pretentious ad for Xoom portrayed it as a joyful device that made the world better, rather than arrogantly overpriced and sloppily unfinished

A recap written by the Telegraph noted that Google’s then Chief Executive Eric Schmidt delivered a MWC keynote speech where he showed off the Xoom’s new movie editor,

The Xoom was priced higher than Apple’s iPad but Motorola was confident it would sell because it had more features, including the ability to connect to 4G networks.

Beyond Xoom—which would go down as one of the worst tablet failures ever hyped into the stratosphere with an incredible level of arrogance—Motorola was also showing off its new Atrix phone, which boasted 4G, a fingerprint sensor, and a dock connector that turned it into the brains of a netbook-like device running a Ubuntu Linux-based desktop—all features that Apple’s iPhone lacked.

Atrix 4G

Motorola Atrix 4G, docked to display a Linux desktop

Only years later did iPhones get 4G support and Touch ID, which ended up major features that drove high volumes sales. Why didn’t Atrix sell better? In part, its fingerprint sensor wasn’t secure or reliable and ended up unsupported within the year, in part because Google acquired Motorola and dropped support for it. 4G mobile service, while very fast, initially only had limited coverage and early chipsets incurred significant drawbacks including battery life and a larger case.

Despite being commercial failures, the “features” of Xoom and Atrix bellowed huge clouds of distraction, including media narratives that included the important ability to run Adobe Flash content under Android Froyo, another thing iPhones couldn’t do.

Continuing its coverage of Schmidt’s MWC keynote, the Telegraph stated, “but more than that he talked almost poetically of a world, enabled by computers, where people are ‘Not lost, never lonely, never bored.’ Little wonder expert consultants Accenture talk about a new phenomenon: ‘Android everywhere.'”

That wasn’t so much “new phenomenon:” as it was a regurgitation of Microsoft’s “Windows Everywhere” marketing of the 1990s. And notably, the idea that Windows code would someday power everyone’s office equipment and home appliances had already failed miserably in a sea of incompatibilities, competitive contention, and security lapses. Accenture was begging the question of how Android was about to do the same thing, somehow with different consequences.

Ten years later, Android isn’t “everywhere.” It’s really only on smartphones. On netbooks, TV appliances, game consoles, tablets and elsewhere, even Google is using code that isn’t Android. And Google’s top licensees, despite being unable to establish strong platforms of their own, are still trying to do so, from Samsung’s Tizen SmartTVs and Gear watches and elsewhere.

Also in 2011, LG was showing off a 3D tablet and HP launched its TouchPad, based on the webOS platform it acquired via Palm. When you look at the combined accomplishments of the entire consumer tech industry outside of Apple, it is really quite hard to understand how pundits kept wagging their innovation finger at the Mac maker while praising the vaporware and dud factories around it.

MWC 2012: Samsung ascendent


The settled narrative that Samsung invented the phablet is a little less than accurate. Back then (as today), Samsung was throwing out everything it could prototype: big tablets, little tablets, big phones and little phones like the Galaxy Mini 2.

MWC 2012 awarded its “best smartphone” award to Samsung’s Galaxy SII, the closest copy of an iPhone anyone had dared to make. The best tablet went to Apple’s iPad 2, which remained a no-show at the event.

Samsung really had no idea what people wanted. It told attendees it was also planning (in addition to last year’s Bada and continuing efforts with Android) to roll out Windows Phone 8 models, and Windows 8 tablets. That’s a lot of platforms to support.

Two years after taking on iPad, Dan Grabham noted for TechRadar that at MWC 2012, “a Samsung spokesman also got into a bit of a pickle as he said that the company wasn’t doing that well in tablets, something the company later looked to dispel.”

LG was still pushing a 3D smartphone with the Optimus 3D. Nokia was showing off its Windows Phone with a PureView camera touting a 41MP sensor. Those features got media attention but never resulted in market traction.

Huawei was touting what it claimed were the fastest mobile chips: a smartphone powered by its custom K3V2 and a MediaPad tablet running a custom developed K3. Yet seven years later, Huawei today is positioned by media wonks as if it is a fresh startup springing into the market with advanced new processor tech straight from the communist party labs, rather than simply being a company that’s been around forever and like every other Android licensee, couldn’t sell its high-end devices, forcing it to focus on cheap, profitless commodity.

This failure is rebranded as winning because Huawei now serves the largest number of people looking for a cheap handset. But more importantly, that volume of cheap hardware hasn’t created economies of scale capable of producing affordable, high-end processors the way Apple has.

Seven years later, Huawei’s new Kirin 980 isn’t just behind Apple’s A12 Bionic, it’s also struggling to keep up with last year’s A11

Today, Apple’s A12 Bionic in its newest iPhone and iPad Pro models are years ahead of Huawei—as well as being years ahead of Qualcomm, another company that used to have a solid lead in mobile chip technology.

MWC 2013: the exciting world of tablet-phones


In 2013, The Verge summed up MWC with the grammatically incorrect lede, “It’s a crazy world, one where 8-inch slates can take phone calls and 5-inch slates is the new home for 1080p full HD.”

The site was particularly excited about Windows Phone at Nokia, albeit sadly observing “Nokia’s Windows Phone range is complete, now it’s up to Microsoft.” It also noted that Nokia was trying to compete with Microsoft Surface in the Windows tablet market.

It also hyped up Firefox OS, the Asus Padfone, Nvidia’s Tegra 4 chip, and HP’s Slate 7 Android tablet, all of which went nowhere. HP had given up on webOS and sold it to LG, but moving back to Android didn’t turn its tablet prospects around.

MWC 2014: nascent wearables before Apple Watch


In 2014, PCMag tried to breathe some interest into MWC by observing, “if you think there’s nothing exciting left to invent in mobile tech, you haven’t seen anything yet. From online privacy and OLED displays to wearables and tactile touch displays, there’s plenty of innovation at MWC.”

Its top picks were Yotaphone, which had “a 5-inch 1080p AMOLED screen on one side, and a 4.7-inch, 960-by-540 E Ink display on the other” and Blackphone, a “handset that puts security first and foremost—including your texts, phone calls, and local storage, thanks to the custom-built PrivateOS built on top of Android.”

You couldn’t use Blackphone for email or run any Android apps though, or it would be as spyware-leaky as any other Android dripping with Google’s custom-built and freely-shared surveillance advertising architecture.

HP switched platforms again to promote its Pavilion X360, a convertible Windows 8.1 slate tablet/clamshell laptop.

But the real news of the show was wearables, including Samsung’s Tizen-powered Gear Fit, a bracelet design that “drops the rest of the Galaxy Gear’s gimmicks, like phone calls and the built-in camera.”

PCMag also noted that “Huawei’s getting into the fitness gadget game with the TalkBand B1, a combination wrist-worn activity tracker and Bluetooth headset that lets you answer phone calls,” while the “Sony SmartBand SWR10 is the company’s most compelling one yet. It combines an activity tracker, sleep tracker, and what Sony calls a life-logging companion inside.”

By the end of 2014, Apple showed off its new Apple Watch, which went on sale the next spring. Despite dogging media efforts to denigrate its prospects, Apple absolutely destroyed the market for premium wearables, leaving rivals to once again spend their time building low margin, low-end devices that didn’t really leave users satisfied, and subsequently didn’t have any real market impact.

MWC 2015: No Apple at the VR party


A report by TechRadar covering MWC 2015 depicted attendees as striving to catch up with Apple in the premium tier.

Writing about Samsung’s Galaxy 6S, the site noted, “as Apple has proved over the years, premium design can go a long way to deciding a smartphone’s success, and the Galaxy S6’s front and rear glass panels, combined with its metal unibody, has ramped up the appeal.”

Samsung also rolled out its own Samsung Pay competing with Google’s Android Pay to challenge Apple Pay. But after using various events to tout its Gear smartwatches, Samsung bowed out of smartwatches at MWC to wait for the launch of Apple Watch. Instead, it focused its attention on Gear VR, a way to experience binocular immersive images using a head-mounted smartphone.

HTC also worked to rival Apple’s iPhone premium with its One M9 featuring a metal look and feel, and launched its own HTC Vive VR headset.

Microsoft continued pushing Lumia and the new Windows 10 Mobile, which was looking increasingly unlikely to matter.

Ubuntu’s mobile Linux-based OS was picked up by Chinese makers who wanted an alternative to Android, including the Meizu MX4. TechRadar optimistically observed, “there aren’t many apps for it, there are even fewer handsets that run it and the software itself is buggy. But it’s hard to deny that it shows promise.”

LG, which had acquired webOS from HP 2013, used its new software to launch its Urbane smartwatch. Huawei launched its own Android Wear watch, and Pebble launched its own new wearable, of which TechRadar said, “the Apple Watch may have a competitor on its hands.”

When Apple Watch launched a few days later at Apple’s March 9 “Spring Forward” event, it ended up not having any competitors on its hands.

Pebble’s wearable was described as “maybe” being a competitor to the upcoming Apple Watch

MWC 2016: VR blows up, burns down


The following year, TechRadar observed, “Samsung has managed to somewhat steal the MWC show for the past two years, launching the Galaxy S5 and the Galaxy S6 at the 2014 and 2015 events respectively. This year has been no different, with the smartphone giant launching both the S7 and S7 Edge (with part of the press conference done in virtual reality), and surprising us with an appearance from Facebook CEO Mark Zuckerberg.”

It added, “Not only did Zuck explain why VR is the next social platform, but he also announced that Facebook would be bringing many more apps to Gear VR. He also confirmed the launch of Minecraft on the platform.”

Facebook’s VR partnership with Samsung didn’t move the needle

While the partnership between Facebook and Samsung got hyped up, it didn’t deliver a promised new world of VR social networking. Instead, by the end of the year, Samsung flubbed up its Galaxy Note 7 battery fiasco so badly that its entire Gear VR headset strategy was thrown into question. And nobody apart from media personalities seemed interested in VR for more than 15 minutes anyway.

At the same show, LG announced its G5, with an internal expansion bay to make it “modular.” It was a total flop. It also connected to VR. Google, HTC, Microsoft and Sony also invested big in VR, yet despite all of their combined efforts, VR ended 2016 being described as the biggest loser of the year.

Meanwhile, as the entire industry failed to deliver on VR hardware hype, Apple singlehandedly launched its very successful Apple Watch foray into wearables, while touting augmented reality as a larger opportunity. Pundits didn’t predict either outcome.

MWC 2017: Nostalgia for the time before Apple


In 2017, CNET provided a rundown of MWC that detailed a trip “back to the drawing board” with nostalgic designs. Simple phones from “Nokia” turned the once significant mobile maker into a licensed brand slapped on existing products, the same sort of humiliation suffered by Polaroid and Atari.

Blackberry unveiled its retro-design of the KeyOne, and Lenovo relaunched the Moto brand it bought from Google. Samsung didn’t bring its Galaxy S8 to the show, instead choosing to launch it at its own event, Apple style. There were, however, protesters who interrupted Samsung’s press conference to demand Samsung’s plans for millions of recalled Note 7 batteries.

The report noted that “VR was everywhere at last year’s show, but this year saw more emphasis on content and less on hardware,” and also added that “a bunch of companies have come out and said they will push to get 5G here for mass deployment by 2019—a year ahead of schedule.”

That push was driven by Qualcomm, which needed partners selling 5G as a feature iPhones lacked, given that Apple and Qualcomm had reached an impasse in chips. Without being able to articulate why 5G is important, the media narrative has erupted that its a big problem that Apple won’t have 5G iPhones for the duration of 2019.

That hot take appears to have forgotten that iPhones lacked 4G for about three years, at a time when it faced more significant competition from Motorola and others pushing 4G connectivity. If Apple could hold out for years while 4G delivered a massive, clearly visible boost in mobile data speeds compared to saturated 3G networks, surely it can hold out on 5G in a year where nobody can really use it, and current phones aren’t anywhere close to maxing out their existing potential.

MWC 2018: cheap Androids trying to look like iPhone X


For 2018, DigitalTrends noted that Samsung was back to showing its Galaxy S9 at MWC.

“On the surface, the phone isn’t all that different from the Galaxy S8, apart from a few small design tweaks like the fingerprint sensor being placed in a slightly more convenient spot,” it noted. Galaxy S9 sales have performed poorly.

The other big event of the show was Android Go, which the site stated: “is set to play an important role in bringing ultra-low-cost phones to emerging markets, and several such phones were unveiled at MWC.”

Asus launched its new Zenfone 5 series at MWC 2018, which the site declared “takes some pretty heavy design cues from the iPhone X.”

Asus Zenfone 5 “takes some pretty heavy design cues from the iPhone X”

MWC 2018: cheap Androids trying to look like iPhone X


After a solid year of desperately trying to look like an iPhone X, Android makers are now seeking to position their cheap phones under the halo umbrella of fantastically expensive folding devices. But will the buyers of cheap Androids really feel better about the existence of super expensive concept phones from the same brand?

Appel’s iPhone X, which was belabored as too expensive for most of its launch year, wasn’t merely an aspirational halo device that sought to make Apple’s other phones seem cool. It was Apple’s most popular phone at launch. It was a mass market success that major media sources flat out lied about.

This year, despite desperate attempts to repeat that strategy of lying about Apple’s “failure” until it sounded like reality, Apple’s iPhone XS and XR models were all mass market sellers, and wildly profitable. And despite a slowdown in expected sales particularly in China, Apple still brought in massively more money than all of its competition combined, globally.

So rather than MWC headlines offering any real perspective on the industry, it really looks like a hype festival that’s desperately trying to put a happy face on a series of companies that are desperately losing in the mobile arena to Apple, in conventional smartphones, in connected tablets, and in wearables.

That could change if Huawei, Samsung, and others create a real market for their ultra expensive folding phones. But given that they couldn’t sell far more affordable phones, tablets, wearables, or VR, it’s pretty clear that 5G folding phones are a huge phony cutout trying to distract from much larger problems.

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