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  Microsoft - 6 British artists throw the (Surface) Book at life’s everyday problems
Posted by: xSicKxBot - 06-04-2019, 12:36 AM - Forum: Windows - No Replies

6 British artists throw the (Surface) Book at life’s everyday problems

According to the old English proverb, “necessity is the mother of invention”. This roughly means that some problems are so big and obvious that people will inevitably create solutions for them – the need to communicate resulted in phones, the desire to stay dry led to umbrellas, shoes prevented feet from getting sore.

But what about those everyday problems that don’t have clear solutions? How do you see over tall people at a concert? How do you know when to add more suntan lotion during those summer trips to the beach? How do you stop bumping into people in a busy street?

With the brightest minds in the world apparently stumped, Microsoft decided to take up the challenge and try to solve these everyday issues for the benefit of people everywhere.

The company enlisted the help of Dominic Wilcox, an inventor, artist and designer, and five creative experts, who were each given a Surface Book 2 and asked to create solutions to common problems.

Hattie Newman, a paper artist, wanted to help people spend time away from their mobile phones. She designed a small dog house for your phone that would block its signal, leaving the owner free to enjoy other hobbies without being disturbed by text messages, phone calls or social media updates.

<img data-attachment-id="74929" data-permalink="https://news.microsoft.com/en-gb/2019/06/03/six-british-inventors-throw-the-surface-book-at-lifes-everyday-problems/bri_20190417_1-0252-1/" data-orig-file="http://www.sickgaming.net/blog/wp-content/uploads/2019/06/6-british-artists-throw-the-surface-book-at-lifes-everyday-problems.jpg" data-orig-size="3500,2333" data-comments-opened="1" data-image-meta="{"aperture":"0","credit":"Karl Bridgeman","camera":"","caption":"","created_timestamp":"1556883154","copyright":"","focal_length":"0","iso":"0","shutter_speed":"0","title":"","orientation":"0"}" data-image-title="BRI_20190417_1-0252 (1)" data-image-description="

Dominic Wilcox, inventor, works on a Surface Book 2 in his London studio

” data-medium-file=”http://www.sickgaming.net/blog/wp-content/uploads/2019/06/6-british-artists-throw-the-surface-book-at-lifes-everyday-problems-5.jpg” data-large-file=”http://www.sickgaming.net/blog/wp-content/uploads/2019/06/6-british-artists-throw-the-surface-book-at-lifes-everyday-problems-7.jpg” class=”wp-image-74929 size-full” src=”http://www.sickgaming.net/blog/wp-content/uploads/2019/06/6-british-artists-throw-the-surface-book-at-lifes-everyday-problems.jpg” alt=”Dominic Wilcox, inventor, works on a Surface Book 2 in his London studio” width=”3500″ height=”2333″ srcset=”http://www.sickgaming.net/blog/wp-content/uploads/2019/06/6-british-artists-throw-the-surface-book-at-lifes-everyday-problems.jpg 3500w, http://www.sickgaming.net/blog/wp-content/uploads/2019/06/6-british-artists-throw-the-surface-book-at-lifes-everyday-problems-5.jpg 300w, http://www.sickgaming.net/blog/wp-content/uploads/2019/06/6-british-artists-throw-the-surface-book-at-lifes-everyday-problems-6.jpg 768w, http://www.sickgaming.net/blog/wp-content/uploads/2019/06/6-british-artists-throw-the-surface-book-at-lifes-everyday-problems-7.jpg 1600w, http://www.sickgaming.net/blog/wp-content/uploads/2019/06/6-british-artists-throw-the-surface-book-at-lifes-everyday-problems-8.jpg 960w” sizes=”(max-width: 3500px) 100vw, 3500px”>

Dominic Wilcox

Twin sisters Eva and Marta Yarza, who run The Yarza Twins design studio, wanted to help people know when to apply more suntan lotion. The answer? Sun cream that changes colour – when it turns blue, it’s time to add more.

Tom O’Meara, an animator, tackled a problem that most people have faced – forgetting to water your plants. His idea was a plant pot with legs, which would run to find water when the plant was thirsty.

Finally, illustrator Gaurab Thakali thought of a unique way of blocking out background noise in the office and helping people to focus – a small privacy pod that sits on your desk and covers you and your laptop.

Speaking from his London workshop, Wilcox, who has been inventing things since he was a teenager and created the world’s first pair of GPS shoes, said having technology at the core of the designing and building stages can be the key to creating something that will change people’s lives.

“Technology is modern-day magic,” he said. “It can transform the everyday into something that can contain a superpower. The GPS shoes can tell you where you are and where to go. I see that as like giving someone a superpower.

<img data-attachment-id="74932" data-permalink="https://news.microsoft.com/en-gb/2019/06/03/six-british-inventors-throw-the-surface-book-at-lifes-everyday-problems/tom/" data-orig-file="http://www.sickgaming.net/blog/wp-content/uploads/2019/06/6-british-artists-throw-the-surface-book-at-lifes-everyday-problems-1.jpg" data-orig-size="2904,1922" data-comments-opened="1" data-image-meta="{"aperture":"0","credit":"Karl Bridgeman","camera":"","caption":"","created_timestamp":"1559130600","copyright":"","focal_length":"0","iso":"0","shutter_speed":"0","title":"","orientation":"1"}" data-image-title="Tom" data-image-description="

Tom O’Meara, an animator, uses a Surface Book 2 in his studio

” data-medium-file=”http://www.sickgaming.net/blog/wp-content/uploads/2019/06/6-british-artists-throw-the-surface-book-at-lifes-everyday-problems-9.jpg” data-large-file=”http://www.sickgaming.net/blog/wp-content/uploads/2019/06/6-british-artists-throw-the-surface-book-at-lifes-everyday-problems-11.jpg” class=”size-full wp-image-74932″ src=”http://www.sickgaming.net/blog/wp-content/uploads/2019/06/6-british-artists-throw-the-surface-book-at-lifes-everyday-problems-1.jpg” alt=”Tom O’Meara, an animator, uses a Surface Book 2 in his studio” width=”2904″ height=”1922″ srcset=”http://www.sickgaming.net/blog/wp-content/uploads/2019/06/6-british-artists-throw-the-surface-book-at-lifes-everyday-problems-1.jpg 2904w, http://www.sickgaming.net/blog/wp-content/uploads/2019/06/6-british-artists-throw-the-surface-book-at-lifes-everyday-problems-9.jpg 300w, http://www.sickgaming.net/blog/wp-content/uploads/2019/06/6-british-artists-throw-the-surface-book-at-lifes-everyday-problems-10.jpg 768w, http://www.sickgaming.net/blog/wp-content/uploads/2019/06/6-british-artists-throw-the-surface-book-at-lifes-everyday-problems-11.jpg 1600w” sizes=”(max-width: 2904px) 100vw, 2904px”>

Tom O’Meara and his plant pot invention

“I like to use technology in a subtle way, so it’s hidden in the background. The magic of technology is what it can enable you to do but you don’t necessarily need to see it.

“It’s nice to see the creators using technology to tackle real problems. Putting your phone in a box when you get home is a nice idea, it would be a moment of peace; while remembering to water my plants is definitely a problem for me as I regularly forget.”

As well as guiding and mentoring the five designers, Wilcox also used his Surface Book 2 device while “looking around for the little problems that we all have”. The two-in-one device became his sketchpad, and along with his pen and dial, he shaped his ideas for a coat that contained indicators and a pair of periscope glasses.

“When you’re walking along the pavement and someone’s walking towards you, you often don’t know which side to go to avoid them; and they don’t know which side to go, either. So, you both end up doing this little dance,” said Wilcox, who has a degree in graphic design and studied at the Royal College of Art. “I’ve made a jacket that has left and right indicators built into it, so you can press a button to make an arrow flash. It offers a bit more clarity without having to speak.

“I got another idea after going to a gig. I was standing and watching the music, and when I looked behind me I noticed a very small lady who couldn’t see anything on stage. I went home and created a wearable periscope that uses mirrors to help people see over things. It’s very lightweight and easy to use.”

<img data-attachment-id="74934" data-permalink="https://news.microsoft.com/en-gb/2019/06/03/six-british-inventors-throw-the-surface-book-at-lifes-everyday-problems/bri_20190429_1-0493/" data-orig-file="http://www.sickgaming.net/blog/wp-content/uploads/2019/06/6-british-artists-throw-the-surface-book-at-lifes-everyday-problems-2.jpg" data-orig-size="3500,2333" data-comments-opened="1" data-image-meta="{"aperture":"0","credit":"Karl Bridgeman","camera":"","caption":"","created_timestamp":"1556881924","copyright":"","focal_length":"0","iso":"0","shutter_speed":"0","title":"","orientation":"0"}" data-image-title="BRI_20190429_1-0493" data-image-description="

Eva and Marta Yarza use a Surface Pen and Dial on their Surface Book 2

” data-medium-file=”http://www.sickgaming.net/blog/wp-content/uploads/2019/06/6-british-artists-throw-the-surface-book-at-lifes-everyday-problems-12.jpg” data-large-file=”http://www.sickgaming.net/blog/wp-content/uploads/2019/06/6-british-artists-throw-the-surface-book-at-lifes-everyday-problems-14.jpg” class=”size-full wp-image-74934″ src=”http://www.sickgaming.net/blog/wp-content/uploads/2019/06/6-british-artists-throw-the-surface-book-at-lifes-everyday-problems-2.jpg” alt=”Eva and Marta Yarza use a Surface Pen and Dial on their Surface Book 2″ width=”3500″ height=”2333″ srcset=”http://www.sickgaming.net/blog/wp-content/uploads/2019/06/6-british-artists-throw-the-surface-book-at-lifes-everyday-problems-2.jpg 3500w, http://www.sickgaming.net/blog/wp-content/uploads/2019/06/6-british-artists-throw-the-surface-book-at-lifes-everyday-problems-12.jpg 300w, http://www.sickgaming.net/blog/wp-content/uploads/2019/06/6-british-artists-throw-the-surface-book-at-lifes-everyday-problems-13.jpg 768w, http://www.sickgaming.net/blog/wp-content/uploads/2019/06/6-british-artists-throw-the-surface-book-at-lifes-everyday-problems-14.jpg 1600w, http://www.sickgaming.net/blog/wp-content/uploads/2019/06/6-british-artists-throw-the-surface-book-at-lifes-everyday-problems-15.jpg 960w” sizes=”(max-width: 3500px) 100vw, 3500px”>

Eva and Marta Yarza

All the solutions were showcased on the Microsoft stand at the D&AD Festival, one of the leading design events in the world, which was held in London recently. Celebrating the best in craft, creativity and culture, speakers included director Danny Boyle, musician Professor Green and presenter Lauren Laverne, while attendees took part in workshops and masterclasses from the world of advertising, art, design, fashion, film and more.

The Xbox Adaptive Controller, which makes it easier for people with limited mobility to play videogames, was awarded the prestigious Black Pencil in the Product Design category on the final night of the festival.

The groundbreaking controller has been recognised for its ease of use and simple design – the aim of most inventors. Wilcox added that his Surface Book 2 was a great example of this, as well as a huge help during his work over the past few months, as it allowed him to make connection between the words and drawings that he placed on the screen.

“Anything that shortens the time from having an idea to visualizing it is better for any creative person,” he said. “I do a lot of drawing, and the fact that you can just draw straight onto the screen is very quick and handy. It means I can keep the flow of creativity going rather than it being stopped and started. The Surface Book is very instinctive, it’s an all-in-one package, which is useful when you just having a quick, convenient idea. You can type something, then draw something, then adjust that. You can get your ideas out of your mind and turn them into something visual very quickly.

“You can also take the Book with you wherever you go, and the screen is detachable, which is nice if you don’t want to take the whole thing with you. It’s also handy that the pen magnetises to the side on the Book, because I’m always losing pens.”

<img data-attachment-id="74931" data-permalink="https://news.microsoft.com/en-gb/2019/06/03/six-british-inventors-throw-the-surface-book-at-lifes-everyday-problems/dog/" data-orig-file="http://www.sickgaming.net/blog/wp-content/uploads/2019/06/6-british-artists-throw-the-surface-book-at-lifes-everyday-problems-3.jpg" data-orig-size="4060,2312" data-comments-opened="1" data-image-meta="{"aperture":"0","credit":"Karl Bridgeman","camera":"","caption":"","created_timestamp":"0","copyright":"","focal_length":"0","iso":"0","shutter_speed":"0","title":"","orientation":"1"}" data-image-title="Dog" data-image-description="

Hattie Newman, a paper artist, works with a Surface Book 2 in her studio

” data-medium-file=”http://www.sickgaming.net/blog/wp-content/uploads/2019/06/6-british-artists-throw-the-surface-book-at-lifes-everyday-problems-16.jpg” data-large-file=”http://www.sickgaming.net/blog/wp-content/uploads/2019/06/6-british-artists-throw-the-surface-book-at-lifes-everyday-problems-18.jpg” class=”size-full wp-image-74931″ src=”http://www.sickgaming.net/blog/wp-content/uploads/2019/06/6-british-artists-throw-the-surface-book-at-lifes-everyday-problems-3.jpg” alt=”Hattie Newman, a paper artist, works with a Surface Book 2 in her studio” width=”4060″ height=”2312″ srcset=”http://www.sickgaming.net/blog/wp-content/uploads/2019/06/6-british-artists-throw-the-surface-book-at-lifes-everyday-problems-3.jpg 4060w, http://www.sickgaming.net/blog/wp-content/uploads/2019/06/6-british-artists-throw-the-surface-book-at-lifes-everyday-problems-16.jpg 300w, http://www.sickgaming.net/blog/wp-content/uploads/2019/06/6-british-artists-throw-the-surface-book-at-lifes-everyday-problems-17.jpg 768w, http://www.sickgaming.net/blog/wp-content/uploads/2019/06/6-british-artists-throw-the-surface-book-at-lifes-everyday-problems-18.jpg 1600w, http://www.sickgaming.net/blog/wp-content/uploads/2019/06/6-british-artists-throw-the-surface-book-at-lifes-everyday-problems-19.jpg 700w” sizes=”(max-width: 4060px) 100vw, 4060px”>

Hattie Newman and her mobile phone dog house invention

As the three-day D&AD Festival drew to a close for another year, Wilcox pondered the future of design, and how technology will play a major part in creativity. After all, the next generation is growing up surrounded by gadgets and digital information.

“One of my projects is working with young inventors,” he said. “When I look through their drawings, there is a lot of technology in there; probably more so than when I was growing up.

“However, I think humans will always want to sense the human touch in something, so I think there’s value in technology and craft coming together. You can see that today with 3D printers. There is this coming together of the two sides in order to help creative people make their ideas become reality.

“That will lead to an increase in the demand for bespoke and customised items. I think technology is going to enable us to have our own versions of things, something unique, and to be able to adapt and customise items in the way that we want to.

“For example, I designed a stained-glass driverless car. That was a combination of a very old tradition and new technology. The idea was that technology will enable us to be very safe, so there will be no vehicle collisions. If that’s the case, then cars can be made from any material; they could even be handcrafted.”

While the reality of wooden cars remains a way off yet, there are other, smaller problems that today’s technology is helping to solve. Wilcox, Newman, O’Meara, Thakali and the Yarza sisters may have just used Surface Book 2 to make many people’s lives a lot easier. Mobile phone dog house, anyone?

<img data-attachment-id="74933" data-permalink="https://news.microsoft.com/en-gb/2019/06/03/six-british-inventors-throw-the-surface-book-at-lifes-everyday-problems/tent/" data-orig-file="http://www.sickgaming.net/blog/wp-content/uploads/2019/06/6-british-artists-throw-the-surface-book-at-lifes-everyday-problems-4.jpg" data-orig-size="4888,2108" data-comments-opened="1" data-image-meta="{"aperture":"0","credit":"Karl Bridgeman","camera":"","caption":"","created_timestamp":"1556883491","copyright":"","focal_length":"0","iso":"0","shutter_speed":"0","title":"","orientation":"1"}" data-image-title="Tent" data-image-description="

Illustrator Gaurab Thakali works on a Surface Book 2 in his home

” data-medium-file=”http://www.sickgaming.net/blog/wp-content/uploads/2019/06/6-british-artists-throw-the-surface-book-at-lifes-everyday-problems-20.jpg” data-large-file=”http://www.sickgaming.net/blog/wp-content/uploads/2019/06/6-british-artists-throw-the-surface-book-at-lifes-everyday-problems-4.jpg” class=”size-full wp-image-74933″ src=”http://www.sickgaming.net/blog/wp-content/uploads/2019/06/6-british-artists-throw-the-surface-book-at-lifes-everyday-problems-4.jpg” alt=”Illustrator Gaurab Thakali works on a Surface Book 2 in his home” width=”4888″ height=”2108″ srcset=”http://www.sickgaming.net/blog/wp-content/uploads/2019/06/6-british-artists-throw-the-surface-book-at-lifes-everyday-problems-4.jpg 4888w, http://www.sickgaming.net/blog/wp-content/uploads/2019/06/6-british-artists-throw-the-surface-book-at-lifes-everyday-problems-20.jpg 300w, http://www.sickgaming.net/blog/wp-content/uploads/2019/06/6-british-artists-throw-the-surface-book-at-lifes-everyday-problems-21.jpg 768w” sizes=”(max-width: 4888px) 100vw, 4888px”>

Gaurab Thakal and his privacy pod

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  Microsoft - See Minecraft Earth in action
Posted by: xSicKxBot - 06-04-2019, 12:36 AM - Forum: Windows - No Replies

See Minecraft Earth in action

Over the years, Apple’s Worldwide Developers Conference has showcased plenty of creativity and innovative new technology. But has it ever played host to muddy pigs, chickens raining from the sky, or a very tiny Lydia Winters? The answer, of course, is a resounding “muddy-what-now?”, which is why we’re so excited about this year’s WWDC!

So what exactly happened today? We gave you the first-ever look at Minecraft Earth in action! This brand new mobile game, bringing the world of Minecraft into our own universe through the almost-magic of augmented reality, was announced on May 17. Since then, speculation about how it actually works has been running wild in the community. How can you interact with your builds? Will the game feature the fan-favourite, coarse dirt block? And if my real-life out-of-control dog runs right into my beautiful new Minecraft house, will it collapse?

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  XONE - Final Fantasy XII: The Zodiac Age
Posted by: xSicKxBot - 06-03-2019, 06:10 PM - Forum: New Game Releases - No Replies

Final Fantasy XII: The Zodiac Age



Enter an era of war within the world of Ivalice. The small kingdom of Dalmasca, conquered by the Archadian Empire, is left in ruin and uncertainty. Princess Ashe, the one and only heir to the throne, devotes herself to the resistance to liberate her country. Vaan, a young man who lost his family in the war, dreams of flying freely in the skies. In a fight for freedom and fallen royalty, join these unlikely allies and their companions as they embark on a heroic adventure to free their homeland.

Final Fantasy XII: The Zodiac Age improves upon the 2006 classic Final Fantasy XII, now more beautiful and easier to play than ever. The high-definition remaster introduces several modern advancements, including reconstructed battle design and a revamped job system. With newly implemented trophies and share functions, as well as stark visual and sound improvements in true HD for the first time, players both returning and new to the game will experience a grand adventure that spans the world of Ivalice in an entirely fresh and improved way.

Publisher: Square Enix

Release Date: Apr 30, 2019

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  News - Indie publisher Raw Fury has acquired the rights to the Kingdom franchise
Posted by: xSicKxBot - 06-03-2019, 06:10 PM - Forum: Lounge - No Replies

Indie publisher Raw Fury has acquired the rights to the Kingdom franchise

Indie publisher Raw Fury has purchased the rights to the Kingdom franchise from creator Thomas van den Berg for an undisclosed fee.

The kingdom-building simulation title was the first game published by Raw Fury, and has spawned two sequels including a reworked version of the original and a proper follow-up called Kingdom: Two Crowns.

The series has sold over 4 million copies to date, but after spending the best part of a decade working on the franchise van den Berg is looking to step away and explore new frontiers.

With that in mind, the developer has sold the rights to Raw Fury so the series can continue. It’s a deal that works well for both parties, with Raw Fury co-founder Gordon Van Dyke having played a key role in developing the series, initially helping out with design and balancing, before taking on the mantle of game director and designer on Kingdom: Two Crowns.

“The first pixels of Kingdom I put on digital paper around 2011, it’s been a long and interesting time working on something so dear to me,” commented van den Berg. “But now, I’d like to continue challenging myself and explore different kinds of projects.

“And whereas most Kingdoms don’t last long, the Kingdom series deserves to go on. For that, it’s great that Raw Fury has been so deeply involved in the game for so long, enabling them to take the series somewhere I never could.”

Moving forward, Raw Fury intends to release “updates, expansions, new platforms, and new games,” and already has a detailed roadmap in place.

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  News - Former Gearbox VP joins Nintendo to lead developer and publisher relations
Posted by: xSicKxBot - 06-03-2019, 06:10 PM - Forum: Lounge - No Replies

Former Gearbox VP joins Nintendo to lead developer and publisher relations

Former Gearbox vice president John Vignocchi has joined Nintendo of America to take charge of the company’s developer and publisher relations team.

Vignocchi spent just seven months at Gearbox, having joined the Borderlands developer as an executive producer back in October 2018 to work on a new franchise.

Prior to that, he worked at Disney Interactive studios for seven years, starting out as a development director before being named vice president of production in 2012.

In his new role at Nintendo, Vignocchi explained he’ll be driving developer and publisher relations across North America, and will be serving under the newly appointed Doug Bowser — who replaced Reggie Fils-Amie as Nintendo of America president back in April.

“I plan to help continue the tradition of building memories through Nintendo that will last a lifetime. I certainly have a lifetime of them already and can’t wait to make more,” said Vignocchi. “I’m humbled by this dream opportunity and will work tirelessly to bring you the best that I can.”

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  Xbox Wire - This Week on Xbox: May 24, 2019
Posted by: xSicKxBot - 06-03-2019, 06:10 PM - Forum: Xbox Discussion - No Replies

This Week on Xbox: May 24, 2019

We know you’re busy and might miss out on all the exciting things we’re talking about on Xbox Wire every week. If you’ve got a few minutes, we can help remedy that. We’ve pared down the past week’s news into one easy-to-digest article for all things Xbox! Or, if you’d rather watch than read, you can feast your eyes on our weekly video show above. Be sure to come back every Friday to find out what’s happening This Week on Xbox!

ID@Xbox Game Fest Super Sale Starts Today
Thank you for following ID@Xbox Game Fest, hopefully along the way you have had some fun discovering new content, creators, and ways to game. To close out the last week of Game Fest we’re excited to kick off the ID@Xbox Super Sale… Read more

A Tourist Guide to American Fugitive’s Redrock Country
Hey, city slickers. If Gordon Gekko is getting you down with absured sales targets, jump on a Greyhound and visit the beautiful Redrock County, winner of 1981’s Most Active Home Defense and Speediest Police Response awards. Aside from being home to the largest… Read more

Back Compat Sale - 940x528

Back Compat Sale - 940x528

The Biggest Backward Compatibility Sale Ever Begins Today
The Xbox Backward Compatibility Sale is back again this year, and this time we’re celebrating by discounting more games in the catalog than ever. Starting today through May 27, Xbox gamers around the world can take advantage of awesome discounts… Read more

Dauntless Hits Xbox One Today with 10 Tips to Slaying with Style
The team here at Phoenix Labs is excited to welcome the Xbox One community into Dauntless, our co-op action RPG launching today! Dauntless is all about teaming up with your friends to take down larger-than-life behemoths, crafting epic gear… Read more

Xbox Game Pass May Wave 2 Hero Image

Xbox Game Pass May Wave 2 Hero Image

Coming Soon to Xbox Game Pass: Dead by Daylight, Metal Gear Survive, and Many More
Hello, Xbox Game Pass members! It’s me again. Forgive me for taking up your precious internet moments, but I think it’s worth it because we’re bringing you even more games. Good thing you can install directly to your console from the Xbox Game Pass… Read more

How to Customize Your Car’s Stats in Team Sonic Racing, Available Now on Xbox One
Team Sonic Racing is a colorful and competitive style kart racer where racers can go online and compete with players around the world – the competition is going to be fierce on day one. You’ll find that there’s a few ways to victory including improving your driving skills…. Read more

Introducing the New Xbox Game Bar
At Xbox, we put gamers at the center of our vision – enabling them to play the games they want, with the people they want, and on the devices they want. As part of our efforts and commitment to improve the gaming experience on Windows 10, we want to bring PC players… Read more

5 Reasons How Just Cause 4’s Spring Update Brings More Destruction Than Ever Before
Get ready for the biggest update ever to the explosive world of Just Cause 4. Xbox One players can get the Spring Update for free starting on May 21 — here’s an exclusive first look at what to expect from this free update to Solìs: Improvements to World Lighting Bringing… Read more

Xbox Avatars Hero Image

Xbox Avatars Hero Image

Gaming Must Promote and Protect the Safety of All
Today, in an opinion article I published on the Official Microsoft Blog, I shared my views on gaming as one of our society’s great unifying forces. We are a 2.6 billion-person strong community of parents playing with our kids, adventurers exploring worlds together… Read more

World of Warships: Legends Brings Reinforcements to Xbox One with the Atlanta Cruiser
After a month since World of Warships: Legends entered its Xbox Game Preview phase globally, Wargaming Saint Petersburg is ready with reinforcements for Xbox One players, with the all-new Atlanta Premium Tier VI cruiser! The team behind World of Warships: Legends… Read more

xCloud Blade HERO

xCloud Blade HERO

Project xCloud: More for Gamers and Developers
Last fall, we pulled back the curtain on Project xCloud – our game-streaming technology. Our vision for Xbox is that you can play the games you want, with the people you want, on the devices you want. Project xCloud brings us closer to fully realizing that vision… Read more

Warface Adds Battle Pass and New Themed Content
The Blackwood corporation has been quiet as of late… too quiet. In the latest big Warface update, out on Xbox One today, you’ll take the fight to them in our reimagining of Japan and find out exactly what they’re up to! The Sunrise update also introduces the first ever Battle Pass…. Read more

Gears of War 2019 Funko Pop! Collection Available May 23
The next wave of Gears of War Funko Pop! figures are about to hit store shelves this Thursday, May 23! As we announced earlier this month, the mainline collection includes Kait Diaz in her winter gear from last year’s Gears 5 trailer, Marcus Fenix in his classic gear… Read more

Tower Attack Card Game Minion Masters is Now Available on Xbox One
It’s been a long journey through development, full of many twists and turns, but we’re super excited to bring Minion Masters to Xbox One. We’ve poured blood, coffee, and countless hours into making (at least what we think is) the best tower attack card game out there… Read more

Next Week on Xbox Hero Image

Next Week on Xbox Hero Image

Next Week on Xbox: New Games for May 28 to 31
Welcome to Next Week on Xbox, where we cover all the new games coming soon to Xbox One! Every week the team at Xbox aims to deliver quality gaming content for you to enjoy on your favorite gaming console. To find out what’s coming soon to Xbox One… Read more

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  News - CABAL “LOYALIST” BAND TRANSMISSION
Posted by: xSicKxBot - 06-03-2019, 06:10 PM - Forum: Lounge - No Replies

CABAL “LOYALIST” BAND TRANSMISSION

TYPE: OWL SECTOR INTERCEPT

//CABAL “LOYALIST” BAND TRANSMISSION

//AUDIO UNAVAILABLE//

They call themselves Hunters. Scouts. Survivors scavenging from races older and nobler—so that their people might rebuild what they’ve lost.

They call themselves Titans. Soldiers. Killers—slaying the enemies of humanity so that their City might live one more day.

They call themselves Warlocks. Martial philosophers. Harbingers of Light. Scholars searching for meaning when all is already lost. Their machine god abandoned them long ago.

They don’t understand yet, but they are, all of them, so much more.

It falls to you, my Loyalists, to show them the way. You’ve met them. You know their conviction.

So I unleash you.

Hinder them. Topple them. Teach them pain.

They will only ask for more. And they will grow stronger for it.

When they are ready, we will open the Menagerie to them. Even the strongest Lights have yet to explore that ancient deck.

I want them to see where our journey out of exile began. Ghaul and his conspirators meant for the Menagerie—for the Leviathan itself!—to be our tomb. But Ghaul could not predict what we would find at the black edge.

He could not foresee that we would grow fat from strength.

I call on that strength, now, one last time, before the black edge claims us.

Make no mistake. They will take your lives.

I know you give them gladly.

Your sacrifice shall spark the Shadows of Earth.

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  PS4 - Five Nights at Freddy's VR: Help Wanted
Posted by: xSicKxBot - 06-03-2019, 05:39 PM - Forum: New Game Releases - No Replies

Five Nights at Freddy's VR: Help Wanted



Five Nights at Freddy?s VR: Help Wanted is a collection of classic and original mini-games set in the Five Nights universe. Survive terrifying encounters with your favorite killer animatronics in a collection of new and classic Five Nights at Freddy?s experiences. ?Where fantasy and fun come to life!?

Publisher: Lionsgate

Release Date: May 28, 2019

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  3DS - Persona Q2: New Cinema Labyrinth
Posted by: xSicKxBot - 06-03-2019, 05:39 PM - Forum: New Game Releases - No Replies

Persona Q2: New Cinema Labyrinth



Joker Takes Center Stage - Experience a thought-provoking story from the perspective of the protagonist from Persona 5 as you along with the other Phantom Thieves meet the S.E.E.S. from Persona 3 and the Investigation Team from Persona 4 in a cinematic world!.

Publisher: Atlus

Release Date: Jun 04, 2019

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  News - E3 2019: What Halo Infinite Must Do To Get People Excited About Halo Again
Posted by: xSicKxBot - 06-03-2019, 05:39 PM - Forum: Lounge - No Replies

E3 2019: What Halo Infinite Must Do To Get People Excited About Halo Again

It's been almost four years since the release of Halo 5: Guardians in 2015, so Halo fans are understandably eager to learn more about the next entry in the sci-fi shooter series, Halo Infinite. Thankfully, it's expected that Microsoft is going to showcase the Xbox One and PC game during the Xbox E3 2019 briefing on June 10.

Besides Minecraft, Halo is arguably Microsoft's biggest and best-known franchise. It has millions of dedicated fans and it is steeped in history and evolution. But it isn't a stretch to say it's fallen out of prominence and mindshare in the gaming world.

Franchises like Call of Duty and Battlefield, along with newcomers Fortnite and Apex Legends, generate consistent buzz. Halo, on the other hand, is currently most prominently represented by Halo: The Master Chief Collection, a game that sputtered at launch and has left a sour taste in the mouths of many. Microsoft's commitment to supporting and improving upon the franchise's "black eye," as 343 has called it, has been impressive to see, but fans are interested in what's next for the series.

Ahead of E3 2019, we're looking back at what we know so far about Halo Infinite and examining what the game must do to reinvigorate the franchise. If there is anything that Halo's campaigns have taught us over the years, it's that you should never bet against Master Chief.

No Caption Provided

Tell A Better, More Coherent Story

Halo 5's story was generally considered to be a letdown, something many reviews noted, and a sentiment that even 343 Industries boss Bonnie Ross has admitted to (and this is to say nothing of the misleading marketing campaign). Whatever the case, it's good news to learn that Halo Infinite will place more of an emphasis on the franchise's hero and one of gaming's biggest names: Master Chief.

As fans may recall, Halo 5 split up time between Master Chief and a new character named Agent Locke (voiced nicely by Mike Colter). Instead of splintering off to tell the stories of different side characters, re-focusing on Master Chief with Halo Infinite could be what the franchise needs to get back on track. Ross has described Halo Infinite as a "spiritual reboot" of the franchise. That wording suggests Halo Infinite could be akin to 2018's God of War. That game didn't tell an origin story for Kratos but it managed to retain the franchise's core tenets while also going deeper or wider in some brand-new narrative and gameplay areas.

The Halo universe is a sprawling, rich tapestry on which to tell all kinds of different stories, and 343 needs to weave something unique and compelling with Halo Infinite after Halo 5's meandering and incoherent narrative. Microsoft no longer numbers its mainline Halo games, but even so, the company tells fans to think of Halo Infinite as Halo 6. That's important because at one point Microsoft said Halo 4,5, and 6 were part of the Reclaimer Trilogy. It's easier to understand why Halo 5's story was such a letdown because it had the tough task of being a bridge story that was actually good. However, Microsoft later canceled its plans for a strictly defined three-game trilogy. Now, the company wants fans to think of Master Chief's story as an ongoing "saga" that is not limited to any specific number of games. This gives Microsoft the freedom to redeem itself and, ahem, reclaim its former glory with a story that puts the focus back on Master Chief in new and interesting ways.

Surprise Us With New Multiplayer Innovations

Halo 5 pushed the Halo multiplayer scene forward with its ambitious MOBA-style Warzone mode. Halo's multiplayer battlefield had never been so expansive, multi-layered, and engaging. It was a genuinely exciting and fresh take on the familiar Halo multiplayer formula. It felt like a bonafide strong step forward for the series, which has always been renowned for its multiplayer in particular. Microsoft needs to deliver a similarly novel multiplayer experience with Halo Infinite.

There has been much discussion about Halo Infinite mimicing Call of Duty and Battlefield with a battle royale mode of its own, but 343 has said that may not happen (even if the game's engine is technically capable of delivering it). This may be for the best, as it would be more exciting to see Halo Infinite blaze its own trail rather than follow in the footsteps and trace the formula of an already-saturated battle royale market.

Warzone was fantastic, but it always felt to me like more of a foundation or canvas that could support something bigger and more exciting. In addition to whatever advancements Microsoft makes with Halo 5 in terms of a large-scale multiplayer experience, the game would also do well to ensure the hardcore Team Arena fans are satisfied as well.

Halo 5's Team Arena also pushed things forward with a multitude of new abilities and weaponry, while the simple addition of clambering really changed how you could move around the map. The white-knuckle, fast-paced action of Halo Arena is where the series shines the brightest. Halo Infinite needs to keep this trend going and deliver something that pro players (Halo has a big competitive gaming scene) and the average player will enjoy in similar measure.

Show Off What The Slipspace Engine Can Do

The first trailer for Halo Infinite that was released at E3 2018 was actually for the game's engine, Slipspace, not the game itself. Slipspace is Halo's next-generation engine, and it was reportedly developed at no small expense. According to one Microsoft insider, careers will be made or broken based on the success of Halo Infinite due in part to its reported $500 million budget spanning game development and engine costs. For its part, Microsoft declined to comment on the reports of Halo Infinite's budget. Whatever the case, a new game engine can unlock new gameplay opportunities, and it's exciting to think about what a new set of development tools might allow 343 to do in terms of gameplay and Halo Infinite's overall depth and fidelity. The Slipspace engine trailer showed off a sprawling landscape that invites players to imagine what could be possible. At E3, Microsoft needs to answer that question.

Bringing The Game To PC Is A Big Deal

For the first time since 2004's Halo 2, the mainline Halo series is returning to PC with Halo Infinite. This is a big deal because it opens up the Halo franchise to a much wider audience, including those who have never played Halo before (and people who will inevitably double-dip). Fans have been calling on Microsoft to bring Halo back to PC for years now, so it's good to see Microsoft listen to that feedback and take action. Microsoft is already laying the groundwork with Halo: The Master Chief Collection coming to PC beginning this month with Halo: Reach, and it'll have a multitude of PC features like custom frame rates, FOV slider, button-mapping, and more. But Halo Infinite will be the first main series game on PC in more than 15 years, and Microsoft needs to make sure it's a best-in-class, native PC game that doesn't feel like a port.

Showcase Forge's Next Evolution

Halo's Forge mode is a treat, and it's gotten bigger and better with each new Halo game. Already a robust map and mode-making tool, Forge could up the ante further in Halo Infinite with a tool suite and functionality that allows creative people to do even more. Halo 5's Forge mode led to creations developed with a level of sophistication and depth that few could have imagined. I was never creative or capable enough to make the most out of Forge's toolset, but I appreciated the community's creations and I spent my fair share of time playing Halo: Beer Pong and Toilet Bowl Zombies. Forge was never better than it was in Halo 5, but the game doesn't make it exactly easy to find custom game modes and maps, and the matchmaking system for custom games left a lot to be desired. Forge could help Halo Infinite become a truly "infinite" game with endless gameplay opportunities, but it needs better, more user-friendly systems and functionality to truly shine.

Split-Screen Is Back, And That's Good News

It seems like a simple thing, but Halo Infinite bringing back local split-screen is incredibly significant. Split-screen is one of the core pillars of Halo. Some of my fondest childhood memories are playing Halo with my friends and siblings after school. I am not alone in my appreciation for local split-screen; just look at the reaction to Halo 5's decision to drop the feature. Microsoft was roundly criticized. Microsoft's data may have indeed shown that fewer and fewer people play local co-op, but removing the feature entirely from Halo 5 was a bad look all the same.

Split-screen always needed to return in Halo Infinite, and I'm happy it is. It may not be a feature that people make use of as often as they once did, but having the option to play split-screen is essential.

Have A Responsible Microtransaction Plan

Halo Infinite is a big new AAA game, so it comes as no surprise that it will have microtransactions. Microsoft confirmed as much a long time ago. Given that Halo 5's microtransactions proved to be so lucrative, it is no surprise the business practice is coming back for the new game. For Halo Infinite, Microsoft needs to communicate a microtransaction solution that doesn't come across as aggressive or anywhere near what could be considered pay-to-win. Microsoft would have surely seen what happened with Star Wars: Battlefront II and other recent examples of microtransactions gone wrong. Microsoft would do well to get ahead of the discussion and explain clearly and upfront how Halo Infinite will handle microtransactions. Until they do, fans may assume the worst. If Halo Infinite's microtransaction plan edges too close to "icky," fans can and should be encouraged to voice their concerns and leave feedback with Microsoft.

No Caption Provided

Use Halo Infinite To Show Off The Power Of The Next Xbox

With 2001's Halo: Combat Evolved, Microsoft took a bold risk and demonstrated how well an FPS could work on console. It was a tremendous success. Halo played a pivotal role in getting Microsoft's fledgling Xbox business off the ground, and the Halo series has pushed every new Xbox console since, the latest example being Halo 5's massive-scale MOBA-style Warzone mode. With Microsoft also expected to announce a next-generation console (or two) at E3 this year, Microsoft again has the chance to showcase the next evolution of what Halo can be. With a name like "Infinite," Microsoft needs to deliver something special. To sell a new console, Microsoft needs to demonstrate the hardware's new and impressive capabilities. Combining that announcement with a technical showcase of Halo Infinite could be a jaw-dropper at E3.

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