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  News - Orange Island Is A New 8-Bit Adventure RPG Eyeing Up NES And Switch Releases
Posted by: xSicKxBot - 07-09-2019, 07:37 AM - Forum: Nintendo Discussion - No Replies

Orange Island Is A New 8-Bit Adventure RPG Eyeing Up NES And Switch Releases


If you’re looking for a new game for your NES in 2019, or perhaps just looking for a cool, new 8-bit adventure game, Orange Island could well be worth investigating.

Being developed by former Sega designer, Ted Sterchi, the game will have players exploring an island while swapping between five different playable characters who have their own unique magical abilities. The island contains plenty of secrets and hidden ancient relics just itching to be found.

It’s currently generating funds on Kickstarter, where it has already managed to smash its original goal. This means that a digital PC release is already in the bag, but stretch goals could see a release on NES (yes, a physical cartridge for the decades-old system) and also Switch. It only needs another £2,000-or-so to reach the NES stretch goal at the time of writing, so we’d say that one’s definitely likely.

If you want to learn more and potentially pledge your support to the project, you can check out the game’s full Kickstarter page right here.


Do you like the look of this one? Do you hope it manages to get a release on Nintendo’s systems? Tell us below.

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  News - UK Charts: Super Mario Maker 2 Enjoys A Second Strong Week At Number One
Posted by: xSicKxBot - 07-09-2019, 07:37 AM - Forum: Nintendo Discussion - No Replies

UK Charts: Super Mario Maker 2 Enjoys A Second Strong Week At Number One

Ryan can list the first 151 Pokémon all in order off by heart – a feat he calls his ‘party trick’ despite being such an introvert that he’d never be found anywhere near a party. He’d much rather just have a night in with Mario Kart and a pizza, and we can’t say we blame him.

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  News - Enter To Win* Up To $1,000 in Amazon Gift Cards
Posted by: xSicKxBot - 07-09-2019, 01:19 AM - Forum: Lounge - No Replies

Enter To Win* Up To $1,000 in Amazon Gift Cards

We are celebrating Prime Day 2019 by partnering with CNET for this incredible giveaway where you have daily chances to get a prize that gets bigger every day.

10 winners will take home an Amazon gift card over 10 consecutive days. The daily prize amounts look like this:

  • Day 1: $200
  • Day 2: $250
  • Day 3: $300
  • Day 4: $350
  • Day 5: $400
  • Day 6: $450
  • Day 7: $500
  • Day 8: $600
  • Day 9: $700
  • Day 10: $1,000

To enter the sweepstakes you have to first read the official rules and accept the terms and conditions. Then you will proceed to fill out the form above with your name and email, but keep in mind you will have to fill out this part of the form each day to qualify for the daily prize. If you are having trouble viewing the form, please use this link.

If you really want to increase your chances to win, you have the option of doing additional actions like following us across social media to earn extra entries.

Use this calendar invite​ to remind yourself to stop by each day to add an additional entry -- it just takes a minute!

Here's how to add this to your calendar:

Google Calendar: Download the calendar invite. Then on the calendar page, click on the gear icon and choose Settings. Click the calendar tab, Import Calendar, and the Browse button to select the invite you downloaded. Then click Import.

Apple Calendar or Outlook: Simply click on the invite. Good luck!

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  News - Game Freak Prefers To “Implement New Things Fairly Gradually” In Pokémon
Posted by: xSicKxBot - 07-09-2019, 01:19 AM - Forum: Nintendo Discussion - No Replies

Game Freak Prefers To “Implement New Things Fairly Gradually” In Pokémon


Pokémon fans around the world have been dreaming about a vast open-world 3D entry in the series for far too long now. Just imagine an adventure in the style of The Legend of Zelda: Breath of the Wild or even similar to the Level-5 title, Yo-Kai Watch 4.

Returning to reality, Game Freak doesn’t intend to get too ahead of itself. That’s why it prefers to “implement new things fairly gradually” – to satisfy some fan requests – rather than add a bunch of different ideas into a new Pokémon game until it no longer resembles an authentic pocket monster experience. This is all according to the Sword and Shield director Shigeru Ohmori, when he was asked about the new generation camera, during the same interview with Metro’s GameCentral:

“I think that’s fair to say. When we try to make big changes in the series we want to do it a bit more gradually. Every time we make a new game we want to change up the formula and do new things but if you do too much all at once then it feels like it might not be a Pokémon game. So we try to implement new things fairly gradually, to try and satisfy some of the requests from fans to try out new things, and if it goes well we would incorporate that in the future.

The new “Wild Area” in Pokémon Sword and Shield was used as an example of one of these gradual changes:

So yeah, I think you could say that the Wild Area is our answer to some of the requests for a more open area, and we’ll continue to do new things gradually, as we progress with the series.”

Ohmori added how during the “conceptual phase” of each Pokémon game, the team thinks about the more extreme changes it could possibly make to the series, but often these ideas don’t make the cut:

“We of course, in the conceptual phase, we think of a lot of more, possibly, radical changes that we might want to try out. But a lot of them are just ideas at the time and we end up not incorporating them.”

He finished this segment of the interview by explaining how Game Freak is often “inspired by the current gaming environment” and is regularly thinking about what fans could be anticipating:

“it really just comes back to what we think Pokémon fans are really looking forward to trying and, for example, real-time combat – we’ve thought about that before but we just keep coming back, at least for these games, to the turn-based system that is what fans of Pokémon enjoy more.”

What are your thoughts about Game Freak’s slow and steady approach when it comes to implementing new things? What would you like to see added or changed in the Pokémon series? Tell us below.

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  Microsoft - Azure Data Box Heavy now generally available
Posted by: xSicKxBot - 07-09-2019, 01:19 AM - Forum: Windows - No Replies

Azure Data Box Heavy now generally available

Our customers continue to use the Azure Data Box family to move massive amounts of data into Azure. One of the regular requests that we receive is for a larger capacity option that retains the simplicity, security, and speed of the original Data Box. Last year at Ignite, we announced a new addition to the Data Box family that did just that – a preview of the petabyte-scale Data Box Heavy

With thanks to those customers who provided feedback during the preview phase, I’m excited to announce that Azure Data Box Heavy has reached general availability in the US and EU!

How Data Box Heavy works


Azure Data Box HeavyIn many ways, Data Box Heavy is just like the original Data Box. You can order Data Box Heavy directly from the Azure portal, and copy data to Data Box Heavy using standard files or object protocols. Data is automatically secured on the appliance using AES 256-bit encryption. After your data is transferred to Azure, the appliance is wiped clean according to National Institute of Standards and Technology (NIST) standards.

But Data Box Heavy is also designed for a much larger scale than the original Data Box. Data Box Heavy’s one petabyte of raw capacity and multiple 40 Gbps connectors mean that a datacenter’s worth of data can be moved into Azure in just a few weeks.

Data Box Heavy

  • 1 PB per order
  • 770 TB usable capacity per order
  • Supports Block Blobs, Page Blobs, Azure Files, and Managed Disk
  • Copy to 10 storage accounts
  • 4 x RJ45 10/1 Gbps, 4 x QSFP 10/40 Gbps Ethernet
  • Copy data using standard NAS protocols (SMB/CIFS, NFS, Azure Blob Storage)

Data Box

  • 100 TB per order
  • 80 TB usable capacity per order
  • Supports Block Blobs, Page Blobs, Azure Files, and Managed Disk
  • Copy to 10 storage accounts
  • 2 x RJ45 10/1 Gbps, 2 x SFP+ 10 Gbps Ethernet
  • Copy data using standard NAS protocols (SMB/CIFS, NFS, Azure Blob Storage)

Data Box Disk

  • 40 TB per order/8 TB per disk
  • 35 TB usable capacity per order
  • Supports Block Blobs, Page Blobs, Azure Files, and Managed Disk
  • Copy to 10 storage accounts
  • USB 3.1, SATA II or III
  • Copy data using standard NAS protocols (SMB/CIFS, NFS, Azure Blob Storage)

Expanded regional availability


We’re also expanding regional availability for Data Box and Data Box Disk.

Data Box Heavy US, EU
Data Box US, EU, Japan, Canada, and Australia
Data Box Disk US, EU, Japan, Canada, Australia, Korea, Southeast Asia, and US Government

Sign up today


Here’s how you can get started with Data Box Heavy:

We’ll be at Microsoft Inspire again this year, so stop by our booth to say hello to the team!

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  PS4 - Attack on Titan 2: Final Battle
Posted by: xSicKxBot - 07-09-2019, 12:57 AM - Forum: New Game Releases - No Replies

Attack on Titan 2: Final Battle



Battle through the gripping narrative of Season 1 and 2 of the anime from a new perspective! Players can also enjoy original stories supervised by series creator Hajime Isayama.

Publisher: Bandai Namco Games

Release Date: Jul 05, 2019

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  PC - Trover Saves the Universe
Posted by: xSicKxBot - 07-09-2019, 12:57 AM - Forum: New Game Releases - No Replies

Trover Saves the Universe



Your dogs have been dognapped by a beaked lunatic who stuffed them into his eye holes and is using their life essence to destroy the universe. You?re partnered with Trover, a little purple eye-hole monster who isn?t a huge fan of working or being put in the position of having to save the universe.

Publisher: Squanch Games

Release Date: Jun 04, 2019

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  PC - Final Fantasy XIV: Shadowbringers
Posted by: xSicKxBot - 07-09-2019, 12:57 AM - Forum: New Game Releases - No Replies

Final Fantasy XIV: Shadowbringers



Take part in the next saga of the critically acclaimed FINAL FANTASY. XIV Online with the next legendary expansion pack?SHADOWBRINGERS!

New jobs: Gunbreaker and Dancer
New races: Viera and Hrothgar
Level cap increased: 70 to 80
New cities: The Crystarium and Eulmore
Journey through expansive new areas, such as the Rak?tika Greatwood, Amh Araeng, Il Mheg and Lakeland.
New trails, including harrowing encounters with Titania and Innocence.
New beast tribes: pixies, Nu Mou, and dwarves
New 8-player raid: Eden
An exciting new series of alliance raids YoRHa:Dark Apocalypse
The Restoration of the Holy See of Ishgard - In the aftermath of the Dragonsong War, Disciples of the Hand and Land work together to rebuild Ishgard

Publisher: Square Enix

Release Date: Jul 02, 2019

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  CFP and Registration Open For Linux Piter Conference
Posted by: xSicKxBot - 07-09-2019, 12:57 AM - Forum: Linux, FreeBSD, and Unix types - No Replies

CFP and Registration Open For Linux Piter Conference

“Linux Piter” Conference in Russia, St.Petersburg, October 4-5, 2019

The registration and call for papers for biggest Linux conference in Russia, Linux Piter is now open at https://linuxpiter.com/en

The conference gathers many key Linux people from all around the world. In the past we had Lennart Pottering (Red Hat), Christoph Hellwig, Stephen Hemminger (Microsoft), Monty Widenius (MariaDB Corporation AB), Bero Rosenkränzer (OpenMandriva), Rafael J. Wysocki (Intel) and many others joining the event.

Conference will take place October 4th and 5th  in St. Petersburg.  The added benefit for attending it is an opportunity to see Russia’s most beautiful city.

The main conference language is English. We have two tracks, one presented in English and simultaneously interpreted to Russian and another one – presented in Russian and interpreted to English.

To submit a paper for the conference, please visit https://linuxpiter.com/en/speaker

To register as an attendee, please visit https://linuxpiter.com/en/registration#form

Here you can find videos from the last Linux Piter conferences:

https://www.youtube.com/linuxpiter

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  News - The Outer Worlds Is Not A "Politically Charged" Game, Co-Director Says
Posted by: xSicKxBot - 07-08-2019, 07:04 PM - Forum: Lounge - No Replies

The Outer Worlds Is Not A "Politically Charged" Game, Co-Director Says

As was made clear from the first teasers and trailers for The Outer Worlds, it is a game where megacorporations are taking over planets throughout space. As such, the game appears to have something to say about capitalism and power. And now, co-director Leonard Boyarsky has come forward to talk about how the game doesn't aim to be "politically charged."

"I don't want people to think this is a really hard, politically charged game: it's supposed to be fun, it's supposed to be humorous," he explained to VGC.

The game is more about how power is used against people who don't have it rather than acting as a critique of capitalism. "It can be insidious; the way which people control the stories you tell about the world. If you let other people control that narrative, then they can control you to a certain degree. That can be any form of government: if it wasn't capitalism it could be something else," he said.

Boyarsky added that development on The Outer Worlds began in April 2016, which was before "things happened [in world politics]" that "nobody expected." He didn't mention any specific events but you can read into what he's saying.

He and other members of the development team grew up during the "onslaught of consumer culture." As such, the developers are familiar with those events and will use the game to "poke fun at it," Boyarsky said.

Boyarsky said the team at Obsidian has been "very careful" about how it tells its story about power imbalances, just Boyarsky did with the 2001 RPG Arcanum that dealt with racial issues. Overall, Obsidian's aim with The Outer Worlds is to tell a story and write characters that look at "all aspects of issues."

"The last thing we want to do is make a game that people feel is lecturing them," Boyarsky said.

The Outer Worlds launches on October 25. Though it is developed by the Microsoft-owned Obsidian, the game is published byGrand Theft Auto V parent publisher Take-Two Interactive's new indie games label, Private Division.

The game is coming to Xbox One and PlayStation 4, as well as PC where it's exclusive to the Epic Games Store for a period of time. It'll come to Steam sometime in 2020. Like all of Microsoft's other games, it'll be playable at no extra charge for Xbox Game Pass subscribers.

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