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  ASP.NET Core and Blazor updates in .NET Core 3.0 Release Candidate 1
Posted by: xSicKxBot - 10-22-2019, 02:26 AM - Forum: C#, Visual Basic, & .Net Frameworks - No Replies

ASP.NET Core and Blazor updates in .NET Core 3.0 Release Candidate 1

Daniel Roth

Daniel

.NET Core 3.0 Release Candidate 1 (RC1) is now available. This release contains only a handful of bug fixes and closely represents what we expect to release for .NET Core 3.0.

Please see the release notes for additional details and known issues.

Get started


To get started with ASP.NET Core in .NET Core 3.0 RC1 install the .NET Core 3.0 RC1 SDK.

If you’re on Windows using Visual Studio, install the latest preview of Visual Studio 2019.

.NET Core 3.0 RC1 requires Visual Studio 2019 16.3 Preview 4 or later.

There is also a Blazor WebAssembly preview update available with this release. This update to Blazor WebAssembly still has a Preview 9 version, but carries an updated build number. This is not a release candidate for Blazor WebAssembly. Blazor WebAssembly isn’t expected to ship as a stable release until some time after .NET Core 3.0 ships (details coming soon!).

To install the latest Blazor WebAssembly template run the following command:

dotnet new -i Microsoft.AspNetCore.Blazor.Templates::3.0.0-preview9.19457.4

Upgrade an existing project


To upgrade an existing ASP.NET Core app to .NET Core 3.0 Preview 9, follow the migrations steps in the ASP.NET Core docs.

Please also see the full list of breaking changes in ASP.NET Core 3.0.

To upgrade an existing ASP.NET Core 3.0 Preview 9 project to RC1:

  • Update all Microsoft.AspNetCore.* package references to 3.0.0-rc1.19457.4
  • Update all Microsoft.AspNetCore.Blazor.* package references to 3.0.0-preview9.19457.4

That’s it You should now be all set to use .NET Core 3.0 RC1!

Give feedback


We hope you enjoy the new features in this preview release of ASP.NET Core and Blazor! Please let us know what you think by filing issues on GitHub.

Thanks for trying out ASP.NET Core and Blazor!

Daniel Roth
Daniel Roth

Principal Program Manager, ASP.NET

Follow Daniel   



https://www.sickgaming.net/blog/2019/09/...ndidate-1/

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  Fedora - In Fedora 31, 32-bit i686 is 86ed
Posted by: xSicKxBot - 10-22-2019, 02:26 AM - Forum: Linux, FreeBSD, and Unix types - No Replies

In Fedora 31, 32-bit i686 is 86ed

The release of Fedora 31 drops the 32-bit i686 kernel, and as a result bootable images. While there may be users out there who still have hardware which will not work with the 64-bit x86_64 kernel, there are very few. However, this article gives you the whole story behind the change, and what 32-bit material you’ll still find in Fedora 31.

What is happening?


The i686 architecture essentially entered community support with the Fedora 27 release. Unfortunately, there are not enough members of the community willing to do the work to maintain the architecture. Don’t worry, though — Fedora is not dropping all 32-bit packages. Many i686 packages are still being built to ensure things like multilib, wine, and Steam will continue to work.

While the repositories are no longer being composed and mirrored out, there is a koji i686 repository which works with mock for building 32-bit packages, and in a pinch to install 32-bit versions which are not part of the x86_64 multilib repository. Of course, maintainers expect this will see limited use. Users who simply need to run a 32-bit application should be able to do so with multilib on a 64-bit system.

What to do if you’re running 32-bit


If you still run 32-bit i686 installations, you’ll continue to receive supported Fedora updates through the Fedora 30 lifecycle. This is until roughly May or June of 2020. At that point, you can either reinstall as 64-bit x86_64 if your hardware supports it, or replace your hardware with 64-bit capable hardware if possible.

There is a user in the community who has done a successful “upgrade” from 32-bit Fedora to 64-bit x86 Fedora. While this is not an intended or supported upgrade path, it should work. The Project hopes to have some documentation for users who have 64-bit capable hardware to explain the process before the Fedora 30 end of life.

If you have a 64-bit capable CPU running 32-bit Fedora due to low memory, try one of the alternate desktop spins. LXDE and others tend to do fairly well in memory constrained environments. For users running simple servers on old 32-bit hardware that was just lying around, consider one of the newer ARM boards. The power savings alone can more than pay for the new hardware in many instances. And if none of these are on option, CentOS 7 offers a 32-bit image with longer term support for the platform.

Security and you


While some users may be tempted to keep running an older Fedora release past end of life, this is highly discouraged. People constantly research software for security issues. Often times, they find these issues which have been around for years.

Once Fedora maintainers know about such issues, they typically patch for them, and make updates available to supported releases — but not to end of life releases. And of course, once these vulnerabilities are public, there will be people trying to exploit them. If you run an older release past end of life, your security exposure increases over time as a result, putting your system at ever-growing risk.


Photo by Alexandre Debiève on Unsplash.



https://www.sickgaming.net/blog/2019/10/...6-is-86ed/

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  News - Feature: How Switch Brings Back Game Boy Multiplayer Memories
Posted by: xSicKxBot - 10-22-2019, 02:26 AM - Forum: Nintendo Discussion - No Replies

Feature: How Switch Brings Back Game Boy Multiplayer Memories


P1011062.JPG© Nintendo Life

Quite apart from the huge number of great games coming to the system every week, one result of Switch’s success that we’ve really enjoyed is how it has brought back a focus on local multiplayer gaming not seen since the N64 days. Online is still king, of course, but we’d argue there’s nothing quite like the rush of adrenaline you get from being in the same room as your rivals. Friendly rivalries balloon into personal vendettas, whether your mate stole victory from you with an unsportsmanlike Blue Shell last round, or perhaps somebody hasn’t done the washing up like they said they would and it’s time to unleash your fury.

The ability to snap off (read: carefully detach) the Joy-Con and enjoy some Mario Kart or Smash Bros. wherever you happen to be reminds us of a time long ago when we would coordinate multiplayer meetups that required a little more forethought than our impromptu rooftop parties these days. Indeed, it would often involve planning out months in advance the games and hardware you and your friends would buy to ensure multiplayer was even possible.


We’re talking, of course, about Nintendo’s first portable multiplayer-enabled system, the Game Boy. If Switch’s facility with local multiplayer hadn’t made us nostalgic enough, the recent 30th anniversary of the Game Boy (not to mention the 21st anniversary of the Game Boy Color) really got us pining for the times when head-to-head multiplayer was a much more literal affair. It may have primarily been a console for the solitary gamer, but those lovely link cables transformed it into a networking device that offered many lucky schoolboys and girls their first taste of multi-screen multiplayer gaming. Assuming you had the requisite gear, that is.

The most common form of Game Boy multiplayer was obviously a one-on-one bout using a standard Game Link Cable, but if you were fortunate enough to own (or have a mate who owned) the Four Player Adapter there were a choice handful of games that you could play with three friends on your own separate screens long before we’d ever heard the wondrous words ‘LAN party’.

Huddled in a group in the middle of the school field while footballs and other projectiles shot past our heads, the few four-way multiplayer sessions we remember having with Game Boy are special, probably made more so by the fact that finding four people with a Game Boy, the multiple copies of whatever game and the cables to link them all together was something of a rarity. Sure, it was distinctly lo-fi and anything except direct sunlight on a clear day made seeing the screen something of a challenge, but the magic of rigging this local multiplayer miracle together and actually playing against three mates made it well worth the rigmarole.


The Four Player Adapter worked most famously with F-1 Race, although Rareware’s Super RC Pro-AM also put it to use. Of course, there were perils to being in such close proximity when the contest got heated. The chances of four kids containing themselves enough in victory or defeat and not accidentally (or purposefully) yanking out their link cable was admittedly slim. Rage-quitting is nothing new, but kids these days with their fancy-pants Joy-Con and WiFi will never know the delicate negotiation, consideration and composure it took to set up and maintain a little local multiplayer back in the day.

Two-player games using the regular old Game Link Cable with just one other person were a much more common occurrence. Many readers no doubt have memories of two-player Tetris, but for this writer, the ubiquitous Russian puzzler was more of a solitary palette-cleanser. In fact, the Game Boy version of Tennis was more often the two-player game of choice. The console’s green screen gave the grass courts a more authentic hue, and something about the controls always kept us coming back for another game-set-match against siblings. Underrated little game, that.


Tennis© Nintendo Life

If you somehow never got around to picking up a link cable, or didn’t have friends with Game Boys, the arrival of Pokémon Red and Blue made the Game Link Cable utterly essential. Finding (or making) friends with Game Boys became an urgent priority, and we’re sure many an unlikely friendship was forged out of necessity. “Hmm, I’ve never even spoken to that kid in Science class before – he’s always seemed a bit weird. BUT! He’s got Pokémon Red and this could be my only chance to get a Magmar…” And that was the beginning of a beautiful friendship.

If we’re honest, we were always more into trading than battling. The grind to level up a watertight, competitive team of fighters never seemed worth the trouble, so we’d do our trading and then plug in whatever other multiplayer games we happened to both own. Invariably it was Tetris or Tennis. Why did nobody else have Wave Race!?


Compared to the multiplayer classics that would come on home consoles, the Game Boy’s 2-4 player offerings were rudimentary, but they had benefits which you didn’t get on the telly. There was no way to ‘cheat’ by looking at other players’ screens, for example, at least not without the risk of dislodging the link cable and causing an argument. Things got much simpler on Nintendo DS when wires were no-longer required (or with the GBA Wireless Adapter, if you had one of those).

By combining the strengths of portable and home console gaming into the mighty ‘homeheld’ Switch, Nintendo has brought local multiplayer back onto the stage where online gaming has arguably dominated for a decade and a half. Don’t get us wrong, online is fantastic, but there’s something about the communal connection of the local experience that makes every victory that bit sweeter.

Sliding off Joy-Con in tabletop mode forces players physically closer to each other and the energy is higher. No, you might not have a 65” screen all to yourself, but Game Boy proved long ago that a thrilling multiplayer experience needn’t involve bleeding-edge tech or acres of arm room. The same spirit which would go on to fuel epic four-player sessions of Bomberman and GoldenEye 007 is a part of Switch’s DNA, and the local multiplayer meetups we host today (on rooftops or otherwise) can trace their origins back to the middle of that school field with four kids blinking at tiny green screens.


P1011070.JPG© Nintendo Life



https://www.sickgaming.net/blog/2019/10/...-memories/

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  News - Gory First Bloodshot Trailer Features Vin Diesel As A Cyborg Warrior
Posted by: xSicKxBot - 10-22-2019, 02:26 AM - Forum: Lounge - No Replies

Gory First Bloodshot Trailer Features Vin Diesel As A Cyborg Warrior

The first trailer for Bloodshot has been released. The movie is an adaptation of the comic book series, and stars Vin Diesel as a former soldier who is brought back from the dead via advanced nanotechnology.

The trailer suggests a mix of Robocop, Edge of Tomorrow, and last year's Upgrade. It sets up the basic plot, in which Diesel wakes up as an enhanced cyborg warrior and is sent on a variety of missions to blow things up and kill people. Guy Pearce (Iron Man 3) plays the shady doctor in control of his life, and there's plenty of outlandishly gory action, plus Pearce saying "initiate sequence" a lot. Check the trailer out below.

Bloodshot also stars Eiza Gonzalez (Baby Driver), Sam Heughan (Outlander), Lamorne Morris (New Girl), Toby Kebbell (Kong: Skull Island), and Talulah Riley (Westworld). It's directed by Dave Wilson, who worked on the acclaimed Netflix animated anthology Love Death + Robots, and releases on February 21, 2020.

Bloodshot was created by Kevin Van Hook, Don Perlin, and Bob Layton and first appeared in 1992. He was one of the main characters for Valiant comics, which was set up in 1989 by former Marvel editor Jim Shooter. The Bloodshot film is part of a five-movie deal with Sony to bring various Valiant characters to the screen.

In related news, Diesel will also star in the the currently-untitled ninth Fast & Furious movie, which releases in May next year. In August, it was announced that Guardians of the Galaxy star Michael Rooker has joined the cast.


https://www.gamespot.com/articles/gory-f...0-6470725/

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  NVIDIA Publishes GPU Hardware Documentation
Posted by: xSicKxBot - 10-21-2019, 09:24 PM - Forum: Linux, FreeBSD, and Unix types - No Replies

NVIDIA Publishes GPU Hardware Documentation

NVIDIA is releasing freely-available hardware interface documentation to assist in the development of the open-source NVIDIA Linux driver (Nouveau). The documentation made public at this point primarily covers Maxwell, Pascal, Volta, and Kepler generations of NVIDIA graphics as more is being worked on — obviously the latest-generation Turing we’d certainly like to see sooner rather than later. When asking about open-source Turing documentation, I hear it’s a work-in-progress. (Source: Phoronix)

Click Here!



https://www.sickgaming.net/blog/2019/08/...mentation/

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  News - Shadowkeep Narrative Preview – Chapter Five
Posted by: xSicKxBot - 10-21-2019, 09:24 PM - Forum: Lounge - No Replies

Shadowkeep Narrative Preview – Chapter Five

It’s been a long while since I’ve been to the Tower. Much has changed. I pray my departure hasn’t created an irreparable fracture.

Ikora… you must forgive me.

I’ll tell her what I’ve uncovered—where I’ve been. She’ll see the meaning behind my actions.

“When I heard your ship was approaching, I didn’t believe it. Yet here you stand. It’s good to see you.”

“Ikora, my absence was necessary. What I have learned, discovered… Danger lurks closer than you realize. You must trust me. We’ve stood too long ignorant of the cataclysm brewing before us. If we do not act, we face yet another Collapse.  We must attend to that which the Hive have unearthed down below the lunar surface—”

“Eris. Breathe.”

Her words bring a fleeting rush of relief.

“We know  about the Hive, as well as their recently erected Keep .”

A Keep ? They mobilize. It’s far worse than I knew.

“Then you will come with me, Ikora.”

“Eris, you’ve barely had a moment to rest.”

“You must let me show you the truth. Then you will understand.”

“I have responsibilities here. A lot has transpired in your absence. We’re still recovering from our… losses.”

What lies behind pales in comparison to what we face ahead.

But I won’t fight with her. Not again.

“Then I will go alone.”

“Eris…”

“On this I cannot negotiate.”

I can see Ikora measure her options. She does not seek an argument either.

“At least allow me to help you mount an adequate response to a threat that, mind you, we don’t fully understand. Let the Vanguard support you.”

That will take time. Always time. The one element we don’t have the luxury of.

“But you’ll be gone before they can mobilize, won’t you?”

“We all do what we must.”

“Promise you’ll stay in communication with me. I don’t want this to be like last time.”

I nod to Ikora. Always the beacon of benevolence.

She deserves more than I can offer. My calling is not here. There is still work to be done. One last stop.

“I have to go.”

Her concern is palpable. It reassures me, oddly. The wound between us can heal. If we live long enough.

“Eris… This thing you’re willing to risk everything for… What is it?”

“I warned of a storm. Can’t you hear the thunder?”



https://www.sickgaming.net/blog/2019/09/...pter-five/

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  News - BlizzCon 2019 Commemorative Collectible Celebrates 25 Years of Warcraft
Posted by: xSicKxBot - 10-21-2019, 09:24 PM - Forum: Lounge - No Replies

BlizzCon 2019 Commemorative Collectible Celebrates 25 Years of Warcraft



https://www.sickgaming.net/blog/2019/04/...-warcraft/

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  News - Season 16: The Season of Grandeur is Now Live
Posted by: xSicKxBot - 10-21-2019, 09:24 PM - Forum: Lounge - No Replies

Season 16: The Season of Grandeur is Now Live



https://www.sickgaming.net/blog/2019/02/...-now-live/

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  News - Diablo Now Available on GOG.COM
Posted by: xSicKxBot - 10-21-2019, 09:24 PM - Forum: Lounge - No Replies

Diablo Now Available on GOG.COM



https://www.sickgaming.net/blog/2019/03/...n-gog-com/

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  News - Patch 2.6.5 PTR Preview
Posted by: xSicKxBot - 10-21-2019, 09:24 PM - Forum: Lounge - No Replies

Patch 2.6.5 PTR Preview



https://www.sickgaming.net/blog/2019/03/...r-preview/

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