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  Fedora - Contribute at the Fedora Test Week for Kernel 5.4
Posted by: xSicKxBot - 12-10-2019, 03:00 AM - Forum: Linux, BSD & Unix - No Replies

Contribute at the Fedora Test Week for Kernel 5.4

The kernel team is working on final integration for kernel 5.4. This version was just recently released, and will arrive soon in Fedora. This version has many security fixes included. As a result, the Fedora kernel and QA teams have organized a test week from Monday, December 09, 2019 through Monday, December 16, 2019. Refer to the wiki page for links to the test images you’ll need to participate. Read below for details.

How does a test week work?


A test day/week is an event where anyone can help make sure changes in Fedora work well in an upcoming release. Fedora community members often participate, and the public is welcome at these events. If you’ve never contributed before, this is a perfect way to get started.

To contribute, you only need to be able to do the following things:

  • Download test materials, which include some large files
  • Read and follow directions step by step

The wiki page for the kernel test day has a lot of good information on what and how to test. After you’ve done some testing, you can log your results in the test day web application. If you’re available on or around the day of the event, please do some testing and report your results.

Happy testing, and we hope to see you in the Test Week.



https://www.sickgaming.net/blog/2019/12/...ernel-5-4/

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  News - The Amazing Story Of How One Man’s Fib Created A Nintendo Empire
Posted by: xSicKxBot - 12-10-2019, 03:00 AM - Forum: Nintendo Discussion - No Replies

The Amazing Story Of How One Man’s Fib Created A Nintendo Empire


Game & Watch© Nintendo Life

If you’re a Scandinavian resident then there’s an excellent chance that the name Bergsala will mean a great deal to you. This company has been instrumental in distributing and marketing Nintendo’s products in countries such as Sweden, Denmark and Finland, and, more recently, became an investor in SteamWorld creator Image & Form and its associated publishing arm, Thunderful. Bergsala is, at the time of writing, the only Nintendo distributor not owned by Nintendo – and the most incredible thing is that the whole relationship was started with a lie.

This excellent feature on IGN covers the story in great detail, and we recommend you give it a read. For the short (and less interesting) version, listen up. Back in 1981, Swedish electronics store owner Owe Bergsten spotted one of Nintendo’s Game & Watch handhelds during a trip to Singapore. He wanted to not only sell the LCD game in his shop, but to distribute the product all over Europe. To get to this point, he fibbed to Nintendo in Japan that he owned a business with the contacts and network capable of achieving such a lofty goal, when in reality, his fledgeling outfit was anything but.

While he might have been economical with the truth, Bergsten’s instinct was spot-on and after selling out of his initial order of 30,000 Game & Watch units, he was soon shifting 180,000 a month. By 1983, 1.7 million Game & Watches had been sold in Sweden alone – a country with a population of around 8.3 million people at the time.


When Game & Watch demand dropped off, Bergsten turned his attention to the Famicom, which had just launched in Japan. He was so sure that it would be a success in Europe and he convinced Nintendo to allow him to release a specially-modified variant of the Japanese console, but it never happened because, by that point, Nintendo had decided it was going to release the Famicom in the west as the NES (a move which, you could argue, was instigated in some small part by Bergsten’s faith in the console). Bergsala also created the Nintendo Videospelklubb, a precursor to the Club Nintendo newsletter Nintendo of America released – another of Bergsten’s many claims to fame.

Today, Bergsala controls Nintendo’s business in Scandinavia, and for many players who grew up in that part of the world, is just as important a name as Nintendo, Sony, Sega or Microsoft. It’s interesting to think about how Nintendo’s presence in Europe could have turned out so much differently had Owe Bergsten not told the little white lie that netted him an empire.



https://www.sickgaming.net/blog/2019/12/...do-empire/

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  News - Nintendo ‘Indie World’ Presentation Announced For Tuesday 10th December
Posted by: xSicKxBot - 12-10-2019, 03:00 AM - Forum: Nintendo Discussion - No Replies

Nintendo ‘Indie World’ Presentation Announced For Tuesday 10th December

Nindies

Nintendo has revealed that it will be livestreaming an Indie World video presentation tomorrow, 10th December.

The show will kick off at 6pm UK time / 7pm CET (so that’s 10am PT / 1pm ET). It’ll feature “roughly 20 minutes of information on some upcoming indie games” for Switch.


Naturally, we’ll make sure to host the show right here at Nintendo Life, so make sure to come along, watch, and chat about all the announcements as they happen.

What do you want to see? Any particular games or franchises you’re hoping will come to Switch? Let us know in the comments below.



https://www.sickgaming.net/blog/2019/12/...-december/

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  News - Rumour: Unannounced Disney Action Game Remake In The Works For Switch
Posted by: xSicKxBot - 12-09-2019, 08:25 PM - Forum: Nintendo Discussion - No Replies

Rumour: Unannounced Disney Action Game Remake In The Works For Switch

Epic Mickey

YouTuber Doctre81, who last weekend revealed the rumoured Ridge Racer 8 project exclusive to Switch had likely been axed, has now seemingly discovered information about an unannounced Disney action game remake on its way to the Switch and other platforms.

This finding comes from the LinkedIn profile of Giuseppe Crugliano, the CEO and creative director of PlayMagic – which is the same development team behind the remake of the stylish cel-shaded shooter XIII that’s been delayed until next year.

Projects LinkedIn

At the top of the projects section of the LinkedIn profile, the Disney project is listed. In addition to this is an unannounced third-person action remake for all modern platforms (including the Switch).

Doctre81 is unsure what the second listing could be. As for the Disney game, he doesn’t think it’s likely to be Kingdom Hearts, as the game has already been remastered on other platforms. There’s also fan speculation it could be Epic Mickey, a Mickey Mouse game in general, or an old Star Wars title.

The most recent Disney game release on the Switch was the two-for-one Disney Classic Games: Aladdin and The Lion King in October.

What Disney remake do you think could potentially be on the way? Share your thoughts below.



https://www.sickgaming.net/blog/2019/12/...or-switch/

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  News - HBO's Watchmen: Episode 8's Post Credits Scene Explained
Posted by: xSicKxBot - 12-09-2019, 08:25 PM - Forum: Lounge - No Replies

HBO's Watchmen: Episode 8's Post Credits Scene Explained

HBO's Watchmen broke tradition with Episode 8, "A God Walks Into Abar," by including, for the first time in the series, a post-credits scene. Hopefully you stuck around for it--but if not, stop right here and go back to watch. We're going to dive deep into what it might mean and why it matters, so you're in for some spoilers, even if you finished the episode but shut your TV off early.

To briefly recap, the scene actually starts as audio playing over the credits. It's a disgusting squishing noise that, we soon learn, is Veidt's post-trial "punishment." Each of the clones approaches a bound and prone Veidt and asks him "will you stay master?" When Veidt says no, the clone smashes a tomato (remember, they grow on trees here on Europa) in his face. From there, we abruptly cut to Veidt in a jail cell, reading Fogdancing--a fictional in-universe novel written by the fictional, in-universe author Max Shea, who also wrote the Tales Of The Black Freighter comic-within-the-comic of the Watchmen graphic novel. It's Veidt's birthday again, we learn, as the Game Warden brings him his traditional yellow-and-purple cake, topped with 7 candles.

"If you sing 'For He's A Jolly Good Fellow,' I'll vomit all over your boots," Veidt says. Thankfully, the Game Warden doesn't test this threat. Instead, he offers to bring Veidt a new book--but Veidt says he likes this one. Why? The Game Master "wouldn't understand," he says. "It's about loneliness."

At this moment, the Game Master drops some interesting knowledge. He was actually the first Mr. Philips to be "born" on Europa, which we can assume is why he seems to have more power than the other Philips clones. Of course this only makes us wonder where the first Ms. Crookshanks ended up, or if she's even still around.

"Why is heaven not enough?" The Game Master asks, to which Veidt responds that this place isn't his home and that back on Earth "his children, all 8 million of them, [are] undoubtedly standing in their cribs crying out in desperation" for Veidt to return. Knowing what we know about how things are going on Earth, we can confidently say this isn't true--Earth may be going through some rough stuff, but aside from a few off-handed conversations, news clips, and Trieu's statue, no one on Earth seems all that interested in Veidt at all. He's been declared dead, and Elvis Lives-like conspiracies notwithstanding, that's about the extent of the thought he's been given.

But of course, someone like Adrian Veidt would never be able to wrap his head around that reality. He's always, in his own estimation, been the single most important, qualified, intelligent, and capable person on the planet. He also reveals here that it's not necessarily the superiority that's most important to him, it's his own usefulness: "Heaven isn't enough because they don't need me."

That's when something very strange happens. As the music swells, Veidt realizes there's a horseshoe baked into his cake. He gleefully pulls it out, tears his cot away from the wall, and begins scraping away at the floorboards while cackling delightedly. If you remember all the way back to Episode 1, you'll recall Philips and Crookshanks presenting him with a horseshoe rather than a knife during his first birthday party. At the time, it seemed like a bizarre glitch in their "programming," like they couldn't tell the difference between a cake knife and a horseshoe. But this moment recontextualizes that entirely.

Is it possible that Philips and Crookshanks have, somehow, been working toward Veidt's plan all along and that first horseshoe was just a minor hiccup in his timeline? Did Jon somehow pass his own deterministic experience of the world--the idea that everything that has happened and will happen is already laid out and predetermined--on to the people he made? Or is it all just a simple case of one loyal clone--the prosecutor who winked at Veidt after her closing arguments, maybe--being in on the scheme and baking a cake with a hidden key in it under all the other clones' noses like an old timey prison break?

Either way, the fact remains, Veidt's plan is proceeding in a way that he's clearly extremely happy about. And though we can't tell if he's planning on pulling some sort of Shawshank Redemption tunnel gambit or if he's planted some kind of weapon or escape tool under the floor of his jail cell, we're pretty sure it'll all be cleared up once and for all next week during the finale.

Watchmen airs Sundays on HBO.


https://www.gamespot.com/articles/hbos-w...0-6472005/

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  News - Sisters
Posted by: xSicKxBot - 12-09-2019, 06:40 PM - Forum: Lounge - No Replies

Sisters

The three sisters arrived on Mercury.

They searched for the Infinite Forest, and through it, a path to their people’s salvation: a simulated future where they were free from the Cabal.

Instead, they found something else.

“Small disturbances,” said oldest Ozletc, the wisest. “Little currents in this timeline. Can you see them, sister?”

“I can taste them,” said second-born Tazaroc, the hungriest of her sisters. “I can feel the edges.”

Third-born Niruul, the quietest among them, reached her hand out to test the air. “As can I,” said she. “And something else. The source is disguised. The technology is Human, but refined. Surprisingly so.”

“Disable it,” said Tazaroc, who was impatient. “It is leaking. I wish to see the leak.”

Niruul fluttered her fingers across the sleeve of her suit. She worked for one day and one night, though the passage of time was hidden by Mercury’s perpetual blinding light. All the while, she could feel the restless impatience of her sisters.

❖❖❖

A strange device shimmered into existence around them. They looked up the length of an enormous, golden spire.

“It whispers,” said Tazaroc.

“Then block your ears,” said Ozletc. “Do you see the potential in this?”

“Chaos,” said Niruul.

“No,” said Ozletc. “Opportunity. See how it tugs at the fabric of our time? Can you see the seams?”

The seams were sewn tightly shut, but a skilled hand could find them. A skilled hand could rip every stitch. All three sisters could feel it.

“It will take time to activate,” said Niruul. “Someone has protected it from meddling.”

“We will have time,” said Ozletc. “We will open the past and change the course of Ghaul’s fate. Anticipate his mistakes. Undercut his advisors.”

“Why?” said Tazaroc.

“Because he could be swayed to our purposes,” said Ozletc. “He was a fool, but he could be puppeteered. Led to a more advantageous downfall.”

“But why not go back further?” said Tazaroc, eager. “To dash the whelp’s skull in the pit, before he crawls out onto a throne?”

“Risky,” said Niruul, shaking her head. “Why not tear into the future instead, and make our attack where the Guardians cannot predict it?”

“Predictions are not their strength,” said Tazaroc.

“And yet they have built this,” snapped Niruul.

“Sisters,” Ozletc said. “We needn’t argue. This device will let us walk through future and past both. And so we will cut the most advantageous path, whatever it may be.”

❖❖❖

For hours and days and weeks, the sisters labored over the machine. While her sisters defended her from the Vex, Niruul bent the device to their purposes and, with the force of their combined will, made it whir to life.

Around them, time split along its seams. Windows into other worlds, Mercury’s true past and future, opened before them. The device stood at the center of all of it, an anchor point. And all along the fault lines of time, where the past and present and future met, Vex were ripped in half, sliced through by a knife of pure temporal energy.

They surveyed their new kingdom: a past, present, and future open to their manipulation.

“It is so clear,” said Niruul, reverent. “An unobstructed glimpse into what was and what will be.”

“Not the troubled ramblings of a mad thing, like the OXA,” said Tazaroc.

They shared the feeling of unbounded possibility, and tasted the potential for success, and then for failure. Together, they drank the feelings in and steeled themselves against them.

“The past and future are at our fingertips, sisters,” said Ozletc. “Let us see what prospects they hold.”



https://www.sickgaming.net/blog/2019/12/08/sisters/

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  Xbox Wire - Rock Band Rivals Apple Music Takeover
Posted by: xSicKxBot - 12-09-2019, 06:39 PM - Forum: Xbox Discussion - No Replies

Rock Band Rivals Apple Music Takeover

The Rock Band 4 team is mixing things up this holiday, partnering with Apple Music for a special four week season that will feature music from some of our favorite Apple Music playlists. Each week features a different playlist, with a great selection of new DLC to choose from. All Rock Band Rivals crews will start the season in Gold, giving everyone a jump start on their quest for Bloodstone.  The Apple Music takeover kicks off on Thanksgiving, a perfect time to pull your crew together and rally with friends and family. 

The Beat Goes On

Rock Band 4 celebrated its 4th birthday in October with a game update and some free DLC. Since our original launch in 2015, we’ve added new modes, online play, the Rivals expansion and regular DLC releases, with well over 2,000 songs in our DLC store. Also, we’ve got a couple of brand-new DLC packs – Rock Band Hits Pack 1, 2, and 3 — available that feature some of the most popular songs from our catalog, like “Carry on Wayward Son” by Kansas, “Buddy Holly” by Weezer, and “Africa” by Toto. They are great, one-click options to build out your library.

Rock Band Rivals

Find Your Crew

The Rock Band community is alive and well, and actively competing week over week in Rivals mode. Rivals challenges focus play on specific challenge themes making for regular fun and competitive play. For those of you in crews, we hope you enjoy the Apple Music takeover.  For those of you on the sidelines waiting for your chance to get in, go get it!



https://www.sickgaming.net/blog/2019/11/...-takeover/

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  News - Mobile developer Wildlife Studios nets $60 million in funding
Posted by: xSicKxBot - 12-09-2019, 06:39 PM - Forum: Lounge - No Replies

Mobile developer Wildlife Studios nets $60 million in funding

Mobile game company Wildlife Studios has secured $60 million in Series A funding to bolster its dev team, continue supporting existing titles, and kickstart new projects.

The investment round was led by Benchmark Capital, and also included former Facebook VPs Hugo Barra and Javier Olivan, Bessemer Venture Partners, and Red Ventures co-founder and CEO Ric Elias.

Wildlife has launched over 60 titles since 2011, including popular titles like Tennis Clash and Zooba, and claims its roster is on course to reach 2 billion downloads by the end of 2019.

It currently has 500 staffers working in offices throughout Brazil, Argentina, Ireland, and the United States, but wants to expand to 800 employees in 2020.

“Benchmark’s partnership will help us further our mission of entertaining billions of players around the world,” said Wildlife co-founder and CEO Victor Lazarte. “We are increasing our investment in world-class talent and significantly growing our team as we scale our games globally.”



https://www.sickgaming.net/blog/2019/12/...n-funding/

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  News - Random: Senran Kagura Was Almost Named ‘Ninjugs’ Here In The West
Posted by: xSicKxBot - 12-09-2019, 01:31 PM - Forum: Nintendo Discussion - No Replies

Random: Senran Kagura Was Almost Named ‘Ninjugs’ Here In The West

Pictured: Senran Kagura Burst

Senran Kagura by Marvelous might not be the most well-known series here in the west, but it is beginning to get more exposure. Most recently, the localisation team at XSEED Games helped release Senran Kagura: Peach Ball on the Nintendo Switch.

Once again, this game starred the usual group of female ninja. Did you know though that the series could have had a very different name? As part of its 15-year celebrations, XSEED revealed a little bit of trivia about what else it could have been called:


If you’ve played any entries in this series, we’re sure you’ll be able to guess the reason why this name was even in consideration. As XSEED notes: “better judgment sliced through and prevailed” in the end.

Senran Kagura originally started out life on the 3DS in 2011. Since then, multiple entries have been released on Nintendo systems.

Have you played any of the games in this series before? Leave a comment below.



https://www.sickgaming.net/blog/2019/12/...-the-west/

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  News - Solatorobo Developer Open To The Idea Of Remaking Nintendo DS Exclusive
Posted by: xSicKxBot - 12-09-2019, 01:31 PM - Forum: Nintendo Discussion - No Replies

Solatorobo Developer Open To The Idea Of Remaking Nintendo DS Exclusive

Solatorobo concept artwork

Reflect on the Nintendo DS generation and you might remember the system exclusive Solatorobo: Red the Hunter. The action-RPG by CyberConnect2 was well-received across all regions but only sold around 100,000 copies worldwide.

Is there a chance of the game ever getting a remake, though? CyberConnect2 boss Hiroshi Matsuyama was recently asked about this at a Q&A not long ago and said he was open to the idea. The main issue would be working out how to operate the game on a newer system that may not necessarily support the touch panel design of Solatorobo. Here’s the transcript, courtesy of Nintendo Everything:

Of course, the possibility is there. As you know, Solaroboto was a game exclusively released on Nintendo DS. You all remember, right? Nintendo DS had two screens. The top screen was the play screen and the bottom one a touch panel.

On the operational side of things, it will be quite hard to port the game without a hardware that supports this system. It is possible to rebuild the touch panel system of Solatorobo, and integrate the bottom screen into a single screen, but would call for a complete remake. I feel that this would bring its own set of difficulties.

Matsuyama went onto state how “a lot” at CyberConnect2 would like to re-release the company’s games made during the DS and 3DS generation, but at the same time would be more likely to “start over from scratch” in the case of Solatorobo.

I personally think that, not only for our title Solatorobo, but also for a lot of other games that were made for the Nintendo DS and 3DS, a lot of us would like to re-release, whether just a downloadable version, an HD remastered version of these games, so that our current customers could play with our past properties, but at this time, I don’t think the industry is aiming for that goal yet. If we were to remake Solatorobo, we would start over from scratch.

To find out more about this game, read our Nintendo Life review from 2011.

Did you play Solatorobo during the DS generation? Would you like to see this DS exclusive revived on a platform like the Nintendo Switch? Comment down below.



https://www.sickgaming.net/blog/2019/12/...exclusive/

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