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  News - Dark Samus And Richter amiibo Are Headed Our Way In January
Posted by: xSicKxBot - 11-06-2019, 10:52 PM - Forum: Nintendo Discussion - No Replies

Dark Samus And Richter amiibo Are Headed Our Way In January

Samusrichter

The Super Smash Bros. Ultimate news just keeps on coming! On top of all of today’s Terry-based excitement (including the now-live Version 6.0 update), we also have more news concerning upcoming amiibo.

That’s right, both Dark Samus and Richter have been officially unveiled. The amiibo will be hitting store shelves early next year on 17th January, following on from this month’s release of Simon, Chrom and Incineroar.


Pre-orders are already live at GAME in the UK (Dark Samus / Richter), although other stores such as the Official Nintendo Store are yet to follow suit. Here are the boxes:


Will you be adding these to your collection? Let us know with a comment below.



https://www.sickgaming.net/blog/2019/11/...n-january/

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  News - Final Fantasy 7 Remake Dev Is Working On A Next-Gen Action Game
Posted by: xSicKxBot - 11-06-2019, 10:52 PM - Forum: Lounge - No Replies

Final Fantasy 7 Remake Dev Is Working On A Next-Gen Action Game

According to a recent job posting, Square Enix is working on an unannounced action game for next-generation consoles. The company's Japanese recruitment website notes that it has openings in its First Development Division, including the opportunity to work on an upcoming next-gen title.

Square Enix says that the unannounced game is "aiming to realize a 'next-generation action game experience' that goes beyond the framework of existing action games, with an international team of creators from all over the world," as per Gematsu.

The First Development Division is working on the upcoming Final Fantasy VII Remake, and has previously developed the likes of Kingdom Hearts 3, SaGa: Scarlet Grace, and Romancing SaGa Re:Universe.

Next-gen consoles Project Scarlett and PlayStation 5 are both slated for release during fall 2020. Final Fantasy VII Remake, on the other hand, is due out much sooner on March 3, 2020 for PlayStation 4.


https://www.gamespot.com/articles/final-...0-6471211/

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  News - FaZe Clan Member Banned From Fortnite For Using Aimbot
Posted by: xSicKxBot - 11-06-2019, 03:21 PM - Forum: Lounge - No Replies

FaZe Clan Member Banned From Fortnite For Using Aimbot

A popular Fortnite pro who joined the competitive esports team FaZe Clan earlier this year has been issued a lifetime ban from the battle royale shooter for using an aimbot.

Jarvis Khattri has been "permanently banned on Fortnite for life" for using an aimbot in the game's Solos and Playground modes. While Khattri notes in an apology video that "this is the first time" he's ever done anything like this and has "never done this in a competitive game mode at all," developer Epic Games makes its rules explicitly clear its End User License Agreement.

One of the EULA's clauses states that "running or using methods which are not authorized by Epic and which interfere with the outcome and/or the course of the Software (including Cheats, bots, scripts, or mods not expressly authorized by Epic)" is strictly prohibited.

In a statement to the press, Epic Games exercised the common "cheaters never prosper" mantra. "We have a zero-tolerance policy for the usage of cheat software. When people use aimbots or other cheat technologies to gain an unfair advantage, they ruin games for people who are playing fairly."

"I was completely oblivious to what could happen to me, what the consequences were. Obviously, this was a huge mistake and is completely wrong on my end," Khattri said. "Genuinely, I don't even know what I was thinking. Cheating in anything is just terrible, you should never do it. It's not acceptable. It's zero-tolerance. It's just such a dumb thing to do. I should've paid more attention to the community rules and the TOS of Fortnite. I just wanna urge you guys to review all of those Terms of Service and stuff so that nothing like this could ever happen to you because it's actually so shit."

Khattri can be seen using the aimbot in a mirrored YouTube video, where he confirms that he's running on a backup PC. "I had to go on a new PC," Khattri said. "I don't wanna get my main PC banned. Sounds weird [that] I have a spare PC, but it's just a spare PC that's been in the house."


https://www.gamespot.com/articles/faze-c...0-6471181/

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  November 2019 Free Unreal Engine Assets
Posted by: xSicKxBot - 11-06-2019, 08:01 AM - Forum: Game Development - No Replies

November 2019 Free Unreal Engine Assets

Excellent news for Unreal Engine developers, we have another year of Unreal Asset Marketplace giveaways!  This consists of 5 assets free for the month (and yours forever if “purchased”) as well as 3 asset packs that are free forever.

This month’s content consist of:

Free For November

Free Forever

In addition to the giveaway, they are running an appreciate sale on Nov 5th and 6th, featuring assets from last years giveaways for 50% off.  If you are interested in learning more about these assets, be sure to check out the video below. 

GameDev News




https://www.sickgaming.net/blog/2019/11/...ne-assets/

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  Mobile - Bastion returns and is currently Free on iOS for a Limited Time
Posted by: xSicKxBot - 11-06-2019, 08:01 AM - Forum: New Game Releases - No Replies

Bastion returns and is currently Free on iOS for a Limited Time

By Joe Robinson 05 Nov 2019

You may remember back in September we gave you the heads-up regarding Bastion, Supergiant Games’ popular action-RPG and one of 2012’s best mobile games. Due to the transfer of publishing rights from Warner Bros to Supergiant themselves, the original iOS version needed to be delisted. If you had it on your device at the time you can still play it, but if you don’t you won’t be able to access that version of the game or your save-game data anymore.

Fear not though, it’s already returned in a new version.

That nu Bastion is free-to-download where you get to play the beginning for free. A one-time unlock IAP is needed for the full game, but that is currently also free for a limited time – it will be $4.99 at full price. This new version comes with iCloud save support, Game Center achievements and new game plus, amongst other improvements.


The only downside from switching over to this new version is that you can’t keep your save-game data. Supergiant published a full FAQ back when the news first broke about Bastion, if you still have questions, otherwise as mentioned the new listing is available to download at your leisure.

When was the last time you played Bastion? Do you plan on giving it another go? Answers on a postcard!



https://www.sickgaming.net/blog/2019/11/...ited-time/

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  News - Rumour: Nintendo May Have Caught The Pokémon Sword And Shield Leaker
Posted by: xSicKxBot - 11-06-2019, 08:00 AM - Forum: Nintendo Discussion - No Replies

Rumour: Nintendo May Have Caught The Pokémon Sword And Shield Leaker

Pokemon Sword Shield

The recent leak of information relating to Pokémon Sword And Shield certainly wasn’t part of Nintendo’s grand scheme for promoting the game, but if a recent rumour is to be believed, the company has tracked down the individual responsible.

The report comes from Twitter user KGPrestige, who claims that Nintendo employees have tracked down the leaker because of the profile picture they used on a Discord chat. This profile image was also used on the individual’s YouTube channel, which allowed Nintendo to then reach the person’s Facebook account, which was linked to the YouTube channel. As we all know, Facebook is big on people using their real-world names, and this is (apparently) how Nintendo bagged the culprit.


Is this story true? Well, it’s certainly possible that the person involved was foolish enough to post on Discord without properly masking their identity, and we would imagine that Nintendo would be very interested to learn where they got their copy of the game from.

We’ll keep an eye on this story and update it if any other information comes to light.



https://www.sickgaming.net/blog/2019/11/...ld-leaker/

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  News - Video: Persona 5 Scramble Gets A New Trailer Introducing Joker
Posted by: xSicKxBot - 11-06-2019, 08:00 AM - Forum: Nintendo Discussion - No Replies

Video: Persona 5 Scramble Gets A New Trailer Introducing Joker


Atlus has shared a brand new trailer for the upcoming Persona 5 Scramble: The Phantom Strikers, which is set to launch on Nintendo Switch in Japan in February.

As you can see for yourself, the video focuses on the protagonist, Joker, a character who Nintendo fans now know inside and out thanks to his appearance in Super Smash Bros. Ultimate. Persona 5 Scramble was first revealed for Switch back in April this year and is an action-RPG spin-off from the main series created in partnership with Koei Tecmo and Omega Force.

This Joker-specific video arrives shortly after a lengthy presentation on the game, which was shared on YouTube by Atlus yesterday. If you’re interested, you can catch decent chunks of gameplay through the presentation, although you likely won’t be able to understand what’s happening fully without a good grasp on the Japanese language.


Are you liking the look of the game? Happy to get some Persona action on Switch? Let us know if you’ll be keeping an eye out for its release with a comment below.



https://www.sickgaming.net/blog/2019/11/...ing-joker/

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  Xbox Wire - Storytelling in Space: A Q&A with Co-Director of The Outer Worlds
Posted by: xSicKxBot - 11-06-2019, 08:00 AM - Forum: Xbox Discussion - No Replies

Storytelling in Space: A Q&A with Co-Director of The Outer Worlds

The release of Obsidian Entertainment’s The Outer Worlds is upon us, and we’re already having a great time exploring the game’s vibrant universe while meeting (and occasionally fighting) some of its fiercest inhabitants. The game combines a darkly humorous narrative and deep RPG elements to create a unique experience. We recently had the chance to chat with Obsidian Entertainment’s Co-Game Director Leonard Boyarsky about the game’s narrative focus, how some of the endings play out, and the ultra-hardcore Supernova mode.

Xbox Wire: How much dialogue was written for The Outer Worlds?

Leonard Boyarsky: I don’t know how much was written (which would include iteration, cut content, etc.), but we have approximately 420,000 words of dialog, including player lines, and approximately 600,000 words total.

Xbox Wire: How do the dialogue trees work in The Outer Worlds compared to your other titles?

Boyarsky: Obsidian has been using the same dialog tool for quite a long time, so I’m not sure there’s much difference in the overall creation of the dialogs. On TOW, though, we tried to get away from using question node hubs in order to get a more conversational feel.

Xbox Wire: How often will players be able to use the gift of gab to get around situations that might lead to combat?

Boyarsky: Players can get through the main story arc pretty effectively using their dialog skills, and there’s a good bit of side content that they can talk their way through as well. We’ve also included passive dialog combat skills for those instances when they do happen to find themselves fighting for their lives, and a disguise system that allows high dialog skill players to talk their way through some specifically combat-related ‘restricted areas’.

Xbox Wire: Have you discussed how many endings The Outer Worlds will have?

Boyarsky: There are two main endings players can play through, but, depending on their skills, there are several approaches they can take within those two endings.  And this isn’t counting all the different permutations of end slides players can get, which we have not calculated. Let’s just say there’s a lot.

The Outer Worlds

The Outer Worlds

Xbox Wire: Are those endings dependent on choices you make with dialogue?

Boyarsky: All the endings (including the slides) are dependent on both dialog and gameplay choices the player made throughout the whole game, not just their dialog choices.

Xbox Wire: So, what’s the deal with Supernova Mode?

Boyarsky: Supernova is the hardest difficulty in the game and offers the ultimate challenge for The Outer Worlds.

The Outer Worlds

The Outer Worlds

Xbox Wire: What sort of gameplay challenges will players face when they play Supernova Mode?

Boyarsky: There’s a bunch:

  • Enemies have more health and do more damage
  • Players must eat, drink and sleep
  • Companions can die permanently
  • Crippled limbs can only be healed through resting
  • Weapons and armor work very poorly at zero durability
  • Players can only fast travel to, sleep, and save games inside their ship

Xbox Wire: How does Supernova Mode impact the approach to combat situations?

Boyarsky: Since enemies do more damage and are harder to kill, the player must make sure their equipment (and their companions) are first rate. Use of special attacks at the right time is crucial, and since companions can die, the player needs to watch their health as closely as his own. Perks that let the player heal them with the medical inhaler are very important to take.

The Outer Worlds

The Outer Worlds

Xbox Wire: How did you decide to create Supernova Mode?

Boyarsky: We wanted something hard than Hard and that was reminiscent of Hardcore Mode in Fallout: New Vegas and Ironman Mode in Temple of Elemental Evil. This mode makes replaying the game even more challenging. It’s designed for hardcore players and players who have played through the game multiple times and/or found difficult not challenging enough.

Thanks to Obsidian Entertainment’s Leonard Boyarsky for taking the time out of his busy launch schedule to chat with us. The Outer Worlds is now available now physically and digitally for Xbox One and available for download on Windows 10 PC in the Microsoft Store. If you’ve got Xbox Game Pass for Console and PC (or are ready to subscribe), The Outer Worlds is available for download now!



https://www.sickgaming.net/blog/2019/10/...er-worlds/

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  News - Global second party games head Gio Corsi departs PlayStation
Posted by: xSicKxBot - 11-06-2019, 08:00 AM - Forum: Lounge - No Replies

Global second party games head Gio Corsi departs PlayStation

Longtime PlayStation developer and famed PlayStation Vita advocate Gio Corsi has announced his time at the company has come to a close.

“It’s been a hell of a ride but last week was my final one at PlayStation. I’m taking some time off but I will be back in games soon enough,” Corsi shared in a Twitter thread. “I’m extremely proud of all the amazing things we accomplished. Big love to everyone past & present who made my time there truly special.”

Corsi signed on with PlayStation back in 2013 as a senior director on the console maker’s third party production and developer relations arm. His more recent dealings at PlayStation have seen him serve as its head of global second party games, a role he held for nearly two of his six-plus years at PlayStation.

“Finally, a hearty thank-you to all the great devs, pubs, partners, friends & fans who made my time at PlayStation so memorable.. so many cool moments,” tweeted Corsi. “From all the titles, to all the shows, as I said, it was a hell of a ride! Thanks for it all & long love the Vita!”



https://www.sickgaming.net/blog/2019/11/...aystation/

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  News - Video: Addiction science and advice for devs on promoting healthy play
Posted by: xSicKxBot - 11-06-2019, 08:00 AM - Forum: Lounge - No Replies

Video: Addiction science and advice for devs on promoting healthy play

In this 2019 GDC session, Oxford University’s Andrew Przybylski explains why the American Psychiatric Association (APA) and the World Health Organization (WHO) have called for studies investigating video game addiction, and what developers can do to help promote healthy play.

It was an interesting talk in which Przybylski explained the specific decisions taken by these health bodies, as well as what scientists know, don’t know, and want to know about problematic play. He also explored the practical implications of the evidence, and shared concrete ways in which developers can help advance science.

If you haven’t seen it yet, take advantage of the fact that it’s now free to watch via the official GDC YouTube channel!

In addition to this presentation, the GDC Vault and its accompanying YouTube channel offers numerous other free videos, audio recordings, and slides from many of the recent Game Developers Conference events, and the service offers even more members-only content for GDC Vault subscribers.

Those who purchased All Access passes to recent events like GDC or VRDC already have full access to GDC Vault, and interested parties can apply for the individual subscription via a GDC Vault subscription page. Group subscriptions are also available: game-related schools and development studios who sign up for GDC Vault Studio Subscriptions can receive access for their entire office or company by contacting staff via the GDC Vault group subscription page.



https://www.sickgaming.net/blog/2019/11/...lthy-play/

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