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  News - Video: A game dev’s guide to the UX of engagement and immersion
Posted by: xSicKxBot - 01-26-2020, 02:04 PM - Forum: Lounge - No Replies

Video: A game dev’s guide to the UX of engagement and immersion

In this 2017 GDC talk, UX designer Celia Hodent discusses the UX challenges of retention and how to use cognitive science and the scientific method to make your game enjoyable and engaging in the long term.

Hodent’s talk was rich with practical advice and useful examples, as well as insights gleaned during her time at Epic Games working on games like Fortnite.

It was a practical and useful talk, especially if you’re passionate about how good design can make players’ lives better, and now it’s free to watch over on the official GDC YouTube channel!

In addition to this presentation, the GDC Vault and its accompanying YouTube channel offers numerous other free videos, audio recordings, and slides from many of the recent Game Developers Conference events, and the service offers even more members-only content for GDC Vault subscribers.

Those who purchased All Access passes to recent events like GDC or VRDC already have full access to GDC Vault, and interested parties can apply for the individual subscription via a GDC Vault subscription page. Group subscriptions are also available: game-related schools and development studios who sign up for GDC Vault Studio Subscriptions can receive access for their entire office or company by contacting staff via the GDC Vault group subscription page.



https://www.sickgaming.net/blog/2020/01/...immersion/

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  News - New On Netflix In February 2020: TV Shows, Movies, And Originals To Watch
Posted by: xSicKxBot - 01-26-2020, 02:04 PM - Forum: Lounge - No Replies

New On Netflix In February 2020: TV Shows, Movies, And Originals To Watch

If you're looking for upcoming arrivals to Netflix for February 2020, then you've come to the right place. In the upcoming month, the streaming service has plenty of new movies, TV shows, and original content headed your way. Recently, it was revealed how Netflix calculate views, and the company also explained why they made the change. But these changes won't stop the service from rolling out a ton of new content, which you can check out below.

Locke & Key is the latest comic book adaptation to hit Netflix, arriving on February 7. Based on the Joe Hill and Gabriel Rodriguez comic of the same name, Locke & Key follows a widow and her children as they move into their ancestral home after the mysterious murder of the patriarch of the family. Inside this house are mysterious keys with mystical powers that have some connection to the murdered father. You can watch the first trailer here.

Season 2 of Altered Carbon arrives on February 27. The sci-fi series returns, and a teaser was recently revealed for the show. Anthony Mackie stars in the new episodes as main character Takeshi Kovacs. In a show about transferring consciousnesses into new bodies, recasting the star of the show isn't a big deal. Netflix's official synopsis of the series has arrived as well: "Altered Carbon Season 2 finds Takeshi Kovacs, the lone surviving soldier of a group of elite interstellar warriors, continuing his centuries-old quest to find his lost love Quellcrist Falconer. After decades of planet-hopping and searching the galaxy, Kovacs finds himself recruited back to his home planet of Harlan's World with the promise of finding Quell. Haunted by his past and responsible for investigating a series of brutal murders, Kovacs is stunned to discover his new mission to solve the crime and his pursuit to find Quell are one and the same. With the help of his loyal A.I. Poe, Kovacs must now partner with new allies to outwit his enemies and find the truth: Who is Quellcrist Falconer?"

If you're looking for a bunch of '80s comedies that probably haven't aged well at all--because they weren't that great to begin with--seven Police Academy movies hit Netflix on February 1. You can relive all the wacky adventures of your favorite characters you barely remember like Mahoney, Hightower, Tackleberry, and more. Personally, I recommend the fourth film in the franchise, Citizens on Patrol (its acronym is C.O.P., get it?), as the movie features David Spade as an '80s skateboarder.

Below, you'll find all of this month's releases for Netflix. If you're looking for more streaming news, check out everything coming to Hulu in February.

What's new to Netflix in February 2020?

February 1

  • A Bad Moms Christmas
  • A Little Princess
  • Back to the Future Part III
  • Blade Runner: The Final Cut
  • Center Stage
  • Cookie's Fortune
  • Dear John
  • The Dirty Dozen
  • Dirty Harry
  • Driving Miss Daisy
  • Elizabeth
  • Elizabeth: The Golden Age
  • Fools Rush In
  • Hancock
  • Love Jacked
  • The Notebook
  • The Other Guys
  • The Pianist
  • Police Academy
  • Police Academy 2: Their First Assignment
  • Police Academy 3: Back in Training
  • Police Academy 4: Citizens on Patrol
  • Police Academy 5: Assignment: Miami Beach
  • Police Academy 6: City Under Siege
  • Police Academy 7: Mission to Moscow
  • Purple Rain
  • Robin Hood: Prince of Thieves
  • Scary Movie 2
  • Sex and the City 2

February 3

  • Sordo
  • Team Kaylie: Part 3

February 4

  • Faith, Hope & Love
  • She Did That
  • Tom Papa: You're Doing Great!

February 5

  • Black Hollywood: 'They've Gotta Have Us'
  • #cats_the_mewvie
  • The Pharmacist
  • Uppity: The Willy T. Ribbs Story

February 6

  • Cagaster of an Insect Cage

February 7

  • The Ballad of Lefty Brown
  • Dragons: Rescue Riders: Season 2
  • Horse Girl
  • Locke & Key
  • My Holo Love
  • Who Killed Malcolm X?

February 8

The Coldest Game

February 9

  • Better Call Saul: Season 4
  • Captain Underpants Epic Choice-o-Rama
  • Polaroid

February 11

  • Good Time
  • CAMINO A ROMA
  • Q Ball

February 12

  • Anna Karenina
  • To All the Boys: P.S. I Still Love You

February 13

  • Dragon Quest Your Story
  • Love is Blind
  • Narcos: Mexico: Season 2

February 14

  • Cable Girls: Final Season
  • Isi & Ossi
  • A Shaun the Sheep Movie: Farmageddon

February 15

  • Starship Troopers

February 17

  • The Expanding Universe of Ashley Garcia

February 19

  • Chef Show: Volume 3

February 20

  • Spectros

February 21

  • A Haunted House
  • Babies
  • Gentefied
  • Glitch Tech
  • Puerta 7
  • System Crasher

February 22

  • Girl On The Third Floor

February 23

  • Full Count

February 25

  • Every Time I Die

February 26

  • I Am Not Okay With This

February 27

  • Altered Carbon: Season 2
  • The Angry Birds Movie 2
  • Followers
  • Pokémon: Mewtwo Strikes Back—Evolution

February 28

  • All The Bright Places
  • Babylon Berlin: Season 3
  • Formula 1: Drive to Survive: Season 2
  • Jeopardy!: Celebrate Alex Collection
  • Jeopardy!: Cindy Stowell Collection
  • Jeopardy!: Seth Wilson Collection
  • La trinchera infinita
  • Queen Sono
  • Restaurants on the Edge
  • Unstoppable

February 29

  • Jerry Maguire

Leaving Netflix in February

February 11

  • Clouds of Sils Maria

February 14

  • District 9

February 15

  • Milk
  • Operator
  • Peter Rabbit

February 18

  • The 2000s: Season 1

February 19

  • Charlotte's Web
  • Gangs of New York
  • The Eighties: Season 1
  • The Nineties: Season 1
  • The Seventies: Season 1

February 20

  • Lincoln

February 21

  • The Texas Chainsaw Massacre

February 26

  • Our Idiot Brother

February 27

  • Jeopardy!: Buzzy Cohen Collection
  • Jeopardy!: College Championship II
  • Jeopardy!: Teachers' Tournament II
  • Jeopardy!: Teen Tournament III
  • Jeopardy!: Tournament of Champions III

February 28

  • My Little Pony Equestria Girls: Rainbow Rocks
  • Primal Fear
  • Trainspotting

February 29

  • 50/50
  • American Beauty
  • Anger Management
  • Charlie and the Chocolate Factory
  • Free Willy
  • Hustle & Flow
  • Igor
  • Layer Cake
  • Rachel Getting Married
  • Stripes
  • The Matrix
  • The Matrix Reloaded
  • The Matrix Revolutions
  • The Mind of a Chef: Season 1-5
  • The Taking of Pelham 123
  • Up in the Air

https://www.gamespot.com/articles/new-on...0-6472957/

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  Managing JBoss EAP/Wildfly using Jcliff
Posted by: xSicKxBot - 01-26-2020, 06:15 AM - Forum: Java & JVM Languages - No Replies

Managing JBoss EAP/Wildfly using Jcliff

Systems management can be a difficult task. Not only does one need to determine what the end state should be but, more importantly, how to ensure systems attain and remain at this state. Doing so in an automated fashion is just as critical, because there may be a large number of target instances. In regard to enterprise Java middleware application servers, these instances are typically configured using a set of XML based files. Although these files may be manually configured, most application servers have a command-line based tool or set of tools that abstracts the end user from having to worry about the underlying configuration. WebSphere Liberty includes a variety of tools to manage these resources, whereas JBoss contains the jboss-cli tool.

Although each tool accomplishes its utilitarian use case as it allows for proper server management, it does fail to adhere to one of the principles of automation and configuration management: idempotence. Ensuring the desired state does not equate to executing the same action with every iteration. Additional intelligence must be introduced. Along with idempotence, another core principle of configuration management is that values be expressed declaratively and stored in a version control system.

Jcliff is a Java-based utility that is built on top of the JBoss command-line interface and allows for the desired intent for the server configuration to be expressed declaratively, which in turn can be stored in a version control system. We’ll provide an overview of the Jcliff utility including inherent benefits, installation options, and several examples showcasing the use.

The problem space


Before beginning to work with Jcliff, one must be cognizant of the underlying JBoss architecture. The configuration of the JBoss server can be expressed using Dynamic Model Representation (DMR) notation. The following is an example of DMR:

{ "system-property" => { "foo" => "bar", "bah" => "gah" } } 

The DMR example above describes several Java system properties that will be stored within the JBoss configuration. These properties can be added using the JBoss CLI by executing the following command:

/system-property=foo:add(value=bar) /system-property=bah:add(value=gah) 

The challenge is that the same commands cannot be executed more than once. Otherwise, an error similar to the following is produced.

{ "outcome" => "failed", "failure-description" => "WFLYCTL0212: Duplicate resource [(\"system-property\" => \"foo\")]", "rolled-back" => true } 

Where Jcliff excels is that it includes the necessary intelligence to determine the current state of the JBoss configuration and then applying the appropriate configurations necessary. This is critical to adopting proper configuration management when working with JBoss.

Installing Jcliff


With a baseline understanding of Jcliff, let’s discuss the methods in which one can obtain the utility. First, Jcliff can be built from source from the project repository, given that it’s a freely open source project. Alternatively, Jcliff can be installed using popular software packaging tools in each of the primary operating system families.

Linux (rpm)


Jcliff can be consumed on a Linux package when capable of consuming an rpm using a package manager.

First, install the yum repository:

$ cat /etc/yum.repos.d/jcliff.repo [jcliff] baseurl = http://people.redhat.com/~rpelisse/jcliff.yum/ gpgcheck = 0 name = JCliff repository 

Once this repository has been added, JCliff can be installed by using Yum or Dnf:

Using yum:

$ sudo yum install jcliff 

Or using dnf:

$ sudo dnf install jcliff 

Manual installation


Jcliff can also be installed manually without the need to leverage a package manager. This is useful for those on Linux distributions that cannot consume rpm packages. Simply download and unpack the archive from the release artifact from the project repository.

$ curl -O \ https://github.com/bserdar/jcliff/releas...ist.tar.gz $ tar xzvf jcliff-2.12.1-dist.tar.gz 

Place the resulting Jcliff folder in the destination of your choosing. This location is known as JCLIFF_HOME. Add this environment variable and add it to the path as described below:

$ export JCLIFF_HOME=/path/to/jcliff-2.12.1/ $ export PATH=${JCLIFF_HOME}/bin:${PATH} 

At this point, you should be able to execute the jcliff command.

OSX


While users on OSX can take advantage of the manual installation option, those making use of the brew package manager can use this tool as well.

Execute the following commands to install Jcliff using Brew:

$ brew tap redhat-cop/redhat-cop $ brew install redhat-cop/redhat-cop/jcliff 

Windows


Fear not, Windows users; you can also make use of Jcliff without having to compile from source. Windows, in the same vein as OSX, does not have an official package manager, but Chocolatey has been given this role.

Execute the following command to install Jcliff using Chocolatey:

$ choco install jcliff 

Using Jcliff


With Jcliff properly installed on your machine, let’s walk through a simple example to demonstrate the use of the tool. As discussed previously, Jcliff makes use of files that describe the target configuration. At this point, you may have questions like: What is the format of these configurations, and where do I begin?

Let’s take a simple example and look into adding a new system property to the JBoss configuration. Launch an instance of JBoss and connect using the JBoss command-line interface:

$ /bin/jboss-cli.sh --connect [standalone@localhost:9990 /] ls /system-property [standalone@localhost:9990 /] 

Now, use Jcliff to update the configuration. First, we’ll need to create a Jcliff rule. The rule resembles DMR format and appears similar to the following:

$ cat jcliff-prop { "system-property" => { "jcliff.enabled" => "true", } } 

Then we can simply ask JCliff to run this script against our JBoss server:

$ jcliff jcliff-prop Jcliff version 2.12.4 2019-10-02 17:03:40:0008: /core-service=platform-mbean/type=runtime:read-attribute(name=system-properties) 2019-10-02 17:03:41:0974: /system-property=jcliff.enabled:add(value="true") 

Use the JBoss CLI to verify the changes have been applied.

$ “${JBOSS_HOME}/bin/jboss-cli.sh” --connect --command=/system-property=jcliff.enabled:read-resource { "outcome" => "success", "result" => {"value" => "true"} } 

To demonstrate how Jcliff handles repetitive executions, run the previous Jcliff command again. Inspect the output.

$ jcliff jcliff-prop Jcliff version 2.12.4 2019-10-02 17:05:34:0107: /core-service=platform-mbean/type=runtime:read-attribute(name=system-properties) 

Notice that only 1 command was executed against the JBoss server instead of two? This action was a result of assessing the current state within JBoss and determining that no action was necessary to reach the desired state. Mission accomplished.

Next steps


Although the preceding scenario was not overly complex, you should now have the knowledge necessary to understand the capabilities and functionality of the Jcliff utility as well as the benefits afforded through declarative configurations and automation. When building out enterprise-grade systems, however, Jcliff would not be executed manually. You would want to integrate the utility into a proper configuration management tool that employs many of the automation and configuration principles described earlier. Fortunately, Jcliff has been integrated into several popular configuration management tools.

In an upcoming article, we’ll provide an overview of the configuration management options available with Jcliff, along with examples that will allow you to quickly build out enterprise-grade confidence with Jcliff.

Share

The post Managing JBoss EAP/Wildfly using Jcliff appeared first on Red Hat Developer.



https://www.sickgaming.net/blog/2019/11/...ng-jcliff/

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  [Oracle Blog] Java Magazine on Lightweight Frameworks
Posted by: xSicKxBot - 01-26-2020, 06:15 AM - Forum: Java & JVM Languages - No Replies

Java Magazine on Lightweight Frameworks

By Java Magazine Editor Andrew Binstock 


Running Fast and Light Without All the Baggage


The emergence of microservices as the new architecture for applications has led to a fundamental change in the way we use frameworks. Previously, frameworks offered an omnibus scaffolding that handled most needs of monolithic applications. But as microservices have gained traction, applications now consist of orchestrated containers, each performing a single service. As such, those services require far less scaffolding—favoring instead lightweight frameworks that provide basic connectivity and then get out of the way.


In this issue, we examine three leading frameworks for microservices: Javalin (page 13), which is a very lightweight, unopinionated Kotlin-based web framework; Micronaut (page 23), which handles all feature injection at compile time and so loads extremely fast; and Helidon (page 34), which is a cloud native framework that generates a pure Java SE JAR ile that can be run as a service or a complete app. Helidon comes in two flavors: a minimal framework and a slightly heftier one for developers wanting additional services.


In addition to these articles, we continue with the final installment of our series on Java design patterns—this time covering the Proxy pattern (page 53), with practical examples and coverage of the rarely discussed dynamic proxy feature in a little-used corner of the Java language. Ben Evans examines a common optimization in VMs, loop unrolling (page 62), and explains the subtle reason why loops on the JVM will execute more slowly if they’re indexed by longs rather than ints. 
And of course we have our quiz—somewhat expanded for this issue (page 81)—and our book review (page 7).




https://blogs.oracle.com/java/java-magaz...frameworks

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  Unity Discuss Future Of VR/AR Support
Posted by: xSicKxBot - 01-26-2020, 06:15 AM - Forum: Game Development - No Replies

Unity Discuss Future Of VR/AR Support

Over on the Unity blog there is a discussion of the upcoming changes to VR and AR support in Unity 2019.3.  The Unity engine is migrating to a new plugin based framework called the Unity XR SDK.

We have been working to improve our multi-platform offering, enabling direct integrations through a unified plugin framework. The resulting tech stack consists of an API that exposes common functionalities across our supported platforms in a frictionless way for creators while enabling XR hardware and software providers to develop their own Unity plugins. This architecture offers the following benefits:

  • Multi-platform developer tools such as AR Foundation and the XR Interaction Toolkit
  • Faster partner updates from supported plugins via the Unity Package Manager
  • More platforms have access to an interface to leverage Unity’s XR rendering optimizations and developer tools

Unity has developed new XR plugins for our supported platforms as part of this shift. Additionally, we have deprecated our built-in platform implementations in 2019.3.

With the move to a plugin architecture future support for OpenXR will be handled by Valve in the future.  From version 2019.3 onward, GearVR, Daydream and Vuforia will no longer be supported, forcing you to use the Unity 2018 LTS release if you wish to support those platforms.  Additionally Google Cardboard support is ultimately going to be provided by this Google open source project.

In comments there was further details about VR/AR support improvements in the Unity 2019.3:

Hi Felix, Unity’s 2019.3 release is coming soon, and there are new features in XR that will roll out in that update. In 2019.3, we have enabled Vulkan for Oculus Quest, using multiview fixed foveated rendering (FFR). Additionally, the Universal Rendering Pipeline (URP) and High-Definition Rendering Pipeline (HDRP) are both supported in our XR SDK, and will continue to be supported. Lastly, our new XR Plugins are compatible with the new input system. That means if you add the Magic Leap XR Plugin and Input System packages, for example, you will get the controller layouts for Magic Leap devices.

You can learn more about the changes in the video below.

GameDev News


<!–

–>



https://www.sickgaming.net/blog/2020/01/...r-support/

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  Mobile - One For All: Mario Kart Tour Multiplayer Beta is Live for Everyone
Posted by: xSicKxBot - 01-26-2020, 06:15 AM - Forum: New Game Releases - No Replies

One For All: Mario Kart Tour Multiplayer Beta is Live for Everyone

By Joe Robinson 23 Jan 2020

The developers of Mario Kart Tour have been testing out a ‘true’ multiplayer system where players can race against each other in real-time. Since launch, all you’ve been able to do is race ‘ghosts’ of other players and the AI, which alters the dynamics of a competitive race.

The first beta test was only available to Gold Pass subscribers, but now everyone can get involved:

All you need to have done is unlocked at least one cup within the game, then you can go to the menu area and switch over to multiplayer. You can either race against people around the world, or share your location with the app and race against people in your local area by creating a lobby.

mario kart tour multiplayer beta menu

The beta test is due to run until Tuesday, January 28th. Any saved data generated during this test won’t be carried over when the mode gets its general release.

Are you still playing Mario Kart Tour? What do you think so far? Let us know in the comments!



https://www.sickgaming.net/blog/2020/01/...-everyone/

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  AppleInsider - Vine relaunches as Byte, bringing six-second videos back to the web
Posted by: xSicKxBot - 01-26-2020, 06:15 AM - Forum: Apple Mac & macOS - No Replies

Vine relaunches as Byte, bringing six-second videos back to the web

 

Hands-On

Everybody’s favorite six-second video platform is back and it’s got a new name: Byte. Let’s take a look and see if the resurrected Vine is any better than its predecessor.

Vine came onto the scene in January 2013 as a child-company of popular social media platform Twitter. Almost immediately, Vine changed the way people created, shared, and enjoyed videos.

Unfortunately, Twitter axed Vine in early 2017, just shy of its fourth birthday. The internet wept.

Seven years after its original inception and a little over three years after Twitter killed Vine, Vine rises from the ashes as Byte.

No longer associated with Twitter, Byte relaunched with the help of one of Vine’s founders, Dom Hofmann. Byte aims to bring back six-second looping videos to social media.

The Experience


If you used Vine in the past, you won’t have any trouble adjusting to Byte. You can use the Byte app to watch videos —which we assume will be called “bytes” —or to make your own.

Exploring content is done in a few different ways. The home feed collates a collection of content from your favorite creators. The search page allows you to perform keyword searches, view suggested bytes, or search by category. The categories include topics such as music, animation, comedy, sports, and more.

Making bytes is easy as well. You can upload videos and images from your camera roll, or you can use the Byte camera to capture clips. It’s got a convenient onion skinning feature to allow you to line up the previous shot. After it looks perfect, you can upload your video to Byte, where it will be publicly available. You can check out all your bytes on your Byte profile.

The overall content is… fine. Adequate. Creators are still constrained to the six-second time limit, which means the formula can be hit-or-miss depending on the creators. Thankfully, there’s already quite a bit of content to watch on Byte, and there are some very talented people making great content. If you liked Vine, we’d imagine that you’d also like Byte.

Will Byte be successful?


The question remains: will Byte be successful in a post-Vine world? Anything is possible, and a quick trip to Twitter shows that people are excited to see six-second videos return to their phones.

Byte has also announced that they’ll be offering creators compensation via their partnership program, which should help to keep users on the platform.

Vine fell apart because creators fled when larger marketing companies abandoned Vine for less-restrictive platforms like Instagram Video and Snapchat. Offering to work directly with creators could be a big step in the right direction for Byte.



https://www.sickgaming.net/blog/2020/01/...o-the-web/

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  (Free Game Key) Horace - Free Epic Game
Posted by: xSicKxBot - 01-25-2020, 09:58 PM - Forum: Deals or Specials - No Replies

Horace - Free Epic Game

Visit the giveaway page:

https://store.epicgames.com/GRABFREEGAMES/horace

Create an account or log in an already existing one and permanently add the game on your account. Alternatively you can redeem it from the Epic Launcher on the game's giveaway page.

We are welcoming everyone to join our discord server (link below). We are more active there on finding giveaways, small or large.

?GrabFreeGames.com ?Twitter ?Steam Curator ?Facebook[fb.me]?Discord[discord.gg]
❤️Support us: ✔️HumbleBundle Partner[www.humblebundle.com] Epic Tag: GrabFreeGames ✌


https://steamcommunity.com/groups/GrabFr...3052500310

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  (Indie Deal) Mystery Rain Bundle?️ & Dovetail Games Flash Sale
Posted by: xSicKxBot - 01-25-2020, 09:58 PM - Forum: Deals or Specials - No Replies

Mystery Rain Bundle?️ & Dovetail Games Flash Sale

Get the Mystery Rain Bundle for a rainy day
[www.indiegala.com]
Save 93% on 6 fluent Steam games filled with brawls, dark mysteries and more!

Dovetail Games Flash Sale, up to -80%
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Dive into the ultimate simulator experiences with gigantic worlds fresh out the Dovetail catalogue.

Euro Fishing[www.indiegala.com] $3.99 | €3.99 | £2.99 | 80%
Euro Fishing: Ultimate Edition[www.indiegala.com] $17.26 | €17.26 | £13.9 | 60%
Fishing Sim World: Quad Lake Pass[www.indiegala.com] $18.49 | €17.99 | £14.99 | 50%
Fishing Sim World®: Pro Tour[www.indiegala.com] $9.99 | €9.99 | £7.49 | 50%
Fishing Sim World®: Pro Tour: Deluxe Edition[www.indiegala.com] $12.49 | €12.49 | £9.99 | 50%
Train Sim World®[www.indiegala.com] $13.49 | €13.49 | £11.24 | 55%
Train Simulator 2017 Standard Edition[www.indiegala.com] $11.99 | €8.99 | £5.99 | 70%
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Train Simulator 2020[www.indiegala.com] $14.99 | €14.99 | £12.49 | 50%

Win Steam Keys by beating the Gameplay Challenge.[www.indiegala.com] (Open for just a few hours)

Happy Hour
Anime Journey Bundle.[www.indiegala.com]

Check out IndieGala on Twitter, YouTube & Facebook[www.facebook.com]


https://steamcommunity.com/groups/indieg...3839051255

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  News - First 4 Figures Unveils Stunning Mega Man 11 Collectible Statue
Posted by: xSicKxBot - 01-25-2020, 09:57 PM - Forum: Nintendo Discussion - No Replies

First 4 Figures Unveils Stunning Mega Man 11 Collectible Statue


Hot off the heels of its glorious Okami statue reveal, gaming figurine maker First 4 Figures has announced an equally lovely set of collectable statues for Mega Man 11.

Pre-orders are already live, and despite each bundle only being scheduled for release in Q1 2021, pre-orders for the Exclusive and Definitive editions below will only be available until 2nd March.

We’ve got all the details, measurements and images you need should you want to get your hands on one. As always, their beauty comes at a cost:

Definitive Edition


Mega Man First 4 Figures

The package includes the following:

  • Mega Man 11 – Mega Man RESIN statue
  • Highly detailed base inspired by Mega Man 11’s art style
  • Battle damage weathering effect to Mega Man’s armor and the base
  • LED functions for the Helmet, Mega Buster, Boots, explosion effect, and base
  • Metall included (also with battle damage)
  • Missile included with LED function
  • Authentication Card

Product size (statue including base):

  • Height – 16.3 inches (41.5cm)
  • Width – 14.8 inches (37.5cm)
  • Depth – 13.2 inches (33.5cm)
  • Weight – 6.924KG

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Exclusive Edition


Mega Man First 4 Figures

The package includes the following:

  • Mega Man 11 – Mega Man RESIN statue
  • Highly detailed base inspired by Mega Man 11’s art style
  • Battle damage weathering effect to Mega Man’s armor and the base
  • LED functions for the Helmet, Mega Buster, Boots, explosion effect, and base
  • Authentication Card

Product size (statue including base):

  • Height – 16.3 inches (41.5cm)
  • Width – 11.4 inches (29cm)
  • Depth – 13.2 inches (33.5cm)
  • Weight – 6.594 KG

Standard Edition


Mega Man First 4 Figures

The package includes the following:

  • Mega Man 11 – Mega Man RESIN statue
  • Highly detailed base inspired by Mega Man 11’s art style
  • Battle damage weathering effect to Mega Man’s armor and the base
  • Authentication Card

Product size (statue including base):

  • Height – 16.3 inches (41.5cm)
  • Width – 11.4 inches (29cm)
  • Depth – 13.2 inches (33.5cm)
  • Weight – 6.594 KG

Earlier this month, we got our hands on a Luigi’s Mansion 3 figure and it’s been brightening up the office ever since.

Feel like splashing out on one of the figures above? A bit too pricey? Share your thoughts with us below.



https://www.sickgaming.net/blog/2020/01/...le-statue/

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