Sick Gaming
News - Video: A game dev’s guide to the UX of engagement and immersion - Printable Version

+- Sick Gaming (https://www.sickgaming.net)
+-- Forum: Sick Gaming Community (https://www.sickgaming.net/forum-1.html)
+--- Forum: Lounge (https://www.sickgaming.net/forum-8.html)
+--- Thread: News - Video: A game dev’s guide to the UX of engagement and immersion (/thread-93340.html)



News - Video: A game dev’s guide to the UX of engagement and immersion - xSicKxBot - 01-26-2020

Video: A game dev’s guide to the UX of engagement and immersion

<div style="margin: 5px 5% 10px 5%;"><img src="https://www.sickgaming.net/blog/wp-content/uploads/2020/01/video-a-game-devs-guide-to-the-ux-of-engagement-and-immersion.jpg" width="200" height="200" title="" alt="" /></div><div><p>In this 2017 GDC talk, UX designer Celia Hodent discusses the UX challenges of retention and how to use cognitive science&nbsp;and the scientific method to make your game enjoyable and engaging in the long term.</p>
<p>Hodent’s talk was rich with practical advice and useful examples, as well as insights gleaned during her time at Epic Games working on games like&nbsp;<em>Fortnite</em>.</p>
<p>It was a practical and useful talk, especially if you’re passionate about how good design can make players’ lives better, and now it’s <a href="https://www.youtube.com/watch?v=CozTtfhwPX0">free to watch over on </a><a href="https://www.youtube.com/watch?v=WtDPNoVGZIw">the official GDC YouTube channel!</a></p>
<p>In addition to this presentation, the&nbsp;<a href="http://www.gdcvault.com/">GDC Vault</a>&nbsp;and its accompanying&nbsp;<a href="https://www.youtube.com/channel/UC0JB7TSe49lg56u6qH8y_MQ/feed">YouTube channel</a>&nbsp;offers numerous other free videos, audio recordings, and slides from many of the recent&nbsp;<a href="http://www.gdconf.com/">Game Developers Conference events</a>, and the service offers even more members-only content for GDC Vault subscribers.</p>
<p>Those who purchased All Access passes to recent events like GDC or VRDC&nbsp;already have full access to GDC Vault, and interested parties can apply for the individual subscription via&nbsp;<a href="http://www.gdcvault.com/inquiry/">a GDC Vault subscription page</a>. Group subscriptions are also available: game-related schools and development studios who sign up for GDC Vault Studio Subscriptions can receive access for their entire office or company by contacting staff via the&nbsp;<a href="http://www.gdcvault.com/demo/">GDC Vault group subscription page</a>.&nbsp;</p>
</div>


https://www.sickgaming.net/blog/2020/01/24/video-a-game-devs-guide-to-the-ux-of-engagement-and-immersion/