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| [PS.Blog] Ghost of Yōtei Complete Edition – Erika Ishii interview |
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Posted by: xSicKxBot - 10-02-2026, 10:00 AM - Forum: Sony Discussion
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Atsu’s hunt is not over. A year after the original game launched, PS5 players can dive into the Ghost of Yōtei Complete Edition. Available now on PS5, this brings together the story campaign, the Ghost of Yōtei Legends multiplayer mode, and two new major additions: the roguelike mode Most Wanted, and the narrative expansion Echoes of Sekigahara. The story is split between the present day and flashbacks to Atsu’s time on the mainland.
To mark the Complete Edition’s launch, and celebrate the game’s first anniversary, we welcome back the voice of Atsu, Erika Ishii, to talk about the game.
Note: The below interview is condensed for clarity and brevity. You can listen to the full chat on the latest episode of the PlayStation Podcast, available later today.
Play Video
![[Image: placeholder.svg]](https://blog.playstation.com/content/themes/playstation-2018/images/placeholder.svg)
PlayStation Blog: It’s been a year since the game originally launched. What has Atsu brought to your life since?
Erika Ishii: I still can’t get over it, you know, because again, this was my dream. I played The Last of Us and I said, I want to do that. I already knew I wanted to act. I already knew I loved video games. But I said specifically – that. That is what I want to do. And… yeah, being on my PlayStation home screen, playing the game, getting to travel to Tokyo Game Show, which was another dream of mine. And to have a beautiful professional cosplay made for me of Atsu so I could be Atsu on the Sony PlayStation stage in Japan… it really does feel like a fever dream sometime.
I was curious to know whether your dialogue for the expansion was recorded after the fact or part of the bundle together with the original recording. Sounds like you came back. So what’s the time gap there between that last piece of dialogue you recorded for the main story campaign and then coming back to the expansion?
There were at least a couple of months between. They had to work really hard on polish to get the game out, then take a very well-deserved little bit of a break. But as we were nearing the end of production, I was inquiring constantly. “Are we doing DLC? Because Iki Island was really great and really fleshed out some stuff that I wanted to know about in Atsu’s backstory…”
And I did have a list of pitches for them [laughs] They didn’t go with anything that I suggested. But even at the launch party I was talking with Courtney Woods, the writer for Echoes of Sekigahara. And we were scheming. We thought “Atsu needs a little romance in her life”. Like, there’s no way she didn’t have any romance. She mentioned [as such] in one of the onsen scenes. So you know she’d had bedtime bed companions at least. But what’s the deal with personal attachments? Is this the only time in her life up until now she’s had them? And so I got my wish.
You had that little bit of time away. Did that time increase your awareness of the character, or anything you experienced outside the role that helped inform your performance of Atsu further?
Pretty much playing the game. It’s wild because, you know, most of the time voice actors don’t get to play the game until after it comes out. I was fortunate enough [to do so] during production. But playing through the finished game and literally being hands-on and in her shoes. Because a lot of times, if it’s been a while since you’ve played a character, they’ll play you reference audio. But I could go directly to being Atsu, go right into the booth. It was such a gift.
There are flashbacks. So it’s two periods of Atsu’s life. So how do you get into that headspace where you’re having to switch?
A couple of things helped. We had done a lot of flashbacks with young Atsu. And so extrapolating what happened. Most of the time in acting you have what is called a prior moment. Before any scene starts you have to know where you were. You have to have a whole lived life experience prior to this moment. I already had to have it in my head and sort of know what she had been through and what this huge informative point in her life felt like.
For an actor, you have to have [to be able to] drop in at any moment and be like, okay, well, I think that her time doing this probably informed how it’s going to be in the quote-unquote present day.
Play Video
![[Image: placeholder.svg]](https://blog.playstation.com/content/themes/playstation-2018/images/placeholder.svg)
This roguelike mode, Most Wanted. Did you record new dialogue for that?
Yes, there is some new dialogue for that. Because it is a new mode and non-canonical, it has a slightly different feeling to it, more mystical, in the way that the multiplayer is more mythological. There’s a heightened quality to it.
You’re not the only character in Most Wanted. There’s some familiar faces, but a surprise face is… Jin, who is returning, and I believe Daisaku Tsuji recorded new voice lines for this as well. I understand you didn’t crossover during the recording sessions but you folks must have got together to talk all things Ghost and just compare experiences?
I got to chat with him [when he was in Los Angeles] and we chatted a little bit about it. And that was actually before the game had launched. I told him how much his work meant to me and how I’m grateful to be accepting the Ghost torch.
In a lot of ways he was new to video games with Ghost of Tsushima. But since then he’s appeared in many other games. I think almost all of which I am also in. We joke that we’re bound together forever, and one of us will follow in the other’s footsteps.
Last year I asked you where launch day would find you. You mentioned it was a gathering of folk from the game. So where does the first anniversary of Yotei find you?
Oh, my gosh. I think the big thing is that the Complete Edition is out. I didn’t know the launch date until the rest of the world did. We all had a little betting pool as to when we thought this was going to drop. And I said, I guarantee it’ll be on the anniversary. I was one day off [laughs]. I feel like this is the one year celebration.
It’s very bittersweet to me. It’s been four years of my life being her face, her movements and her voice, and helping to develop her and working with just like some of the greatest team of all time is… Atsu is going to be a part of my heart forever. And, you know, when they have the PlayStation logos, they’re going to have a picture of Atsu, a picture of my face there. I still see cosplays at conventions. I… This is, again, to bring it back around to the beginning, this was my dream. And I think that what do you do when you accomplish the big thing when you get to the top of the mountain is you just got to keep going there. There are more mountains to climb, I think.
I have the great privilege of, in addition to Atsu, having other characters or work that are a part of my oeuvre. I don’t have to be defined by Atsu, but she is… gonna always be so special to me.
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| How to change name in Marvel Rivals |
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Posted by: xSicKxBot - 10-02-2026, 09:20 AM - Forum: PC Discussion
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Not happy with your initial choice of name in Marvel Rivals or just looking for a change? Here’s a quick guide on how to update your name in no time.
Starting a new multiplayer game can feel overwhelming. There’s a lot to figure out, especially in a hero shooter like Marvel Rivals, with its diverse roster of characters and intricate systems to learn.
One of the first choices you’ll make is selecting your in-game name – a chance to create a fresh identity or stick with your go-to gamertag. But what if you regret your decision later? Luckily, Marvel Rivals makes it easy to change your name.
Charlie Intel
How to change your name in Marvel Rivals
If you want to change your name later on, you’re in luck – the option is available. All you need to do is:
- Visit the in-game Store.
- Navigate to the Items tab.
- In Season 0, the only item listed there is the Rename Card.
- Purchase it for 500 Units.
As the name suggests, this card will allow you to update your in-game name. However, it can only be purchased once every seven days.
The best thing is you can easily earn the game’s standard currency, Units – which is by completing missions or progressing through the Season 0 Battle Pass. Additionally, you can convert the game’s premium currency, Lattice, into Units if you’re short.
If you’re launching Marvel Rivals for the first time, you’ll reach an important step: selecting your in-game name. This name will appear on your Nameplate, Career screen, and in lobbies, making it the primary way other players identify you. Choose carefully, as this will be your public identity.
Keep in mind that names are claimed on a first-come, first-served basis. Once someone selects a name, it becomes unavailable to others. If you have a unique or specific name in mind, be sure to act quickly to secure it before someone else does.
Related
How to change your display name in Valorant
Marvel Rivals codes (December 2024)
Will Marvel Rivals be free to play?
Now that you know how to change your name, be sure to check the best controller and PC settings, along with our Black Panther, Hawkeye, and Moon Knight hero guides.
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| [Ubuntu News] Confidential computing in the real world: finding your use case |
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Posted by: xSicKxBot - 10-02-2026, 08:59 AM - Forum: Linux, BSD & Unix
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Confidential computing is essential when an organization needs to process sensitive data on infrastructure where the operators should not have access to it. You might have seen this requirement before: it appears commonly in public cloud deployments (where organizations want to prevent the cloud vendor seeing data), but also when hospitals evaluate proprietary AI models on premises (to keep patient info from being seen by IT managers) or when businesses analyse data together without disclosing their underlying records.
Intel develops the hardware technologies that isolate workloads from the infrastructure running them, while Canonical works on the Ubuntu software needed to use those protections. Together, we examine where confidential computing is useful and the engineering needed to support it.
What confidential computing protects
Encryption at rest and in transit protects stored data and network traffic. However, during processing, applications need access to plaintext, which traditional virtualization leaves accessible to sufficiently privileged host software. Confidential computing protects data during this stage by processing it inside a hardware-isolated environment, commonly called a trusted execution environment, or TEE.
How Intel TDX works
Our examples are inspired by a webinar we ran with Intel. The examples use Intel Trust Domain Extensions (TDX) to explain how this protection works at the virtual-machine level. With Intel TDX, the protected environment is a virtual machine called a Trust Domain. A virtual machine is a software-defined computer running its own operating system and applications. The hypervisor is the host software that creates and manages those machines.
The hardware and the TDX module enforce protections that would otherwise depend on the host hypervisor. The TDX module is Intel’s security software that works with the processor to manage and isolate Trust Domains. Together, they prevent the host hypervisor from directly reading or modifying the VM’s protected memory.
Before sending sensitive data to that VM, a data owner also needs to check what environment they are trusting. Remote attestation supplies cryptographic evidence of the platform’s security state and the VM’s measured configuration. A verifier checks that evidence against an agreed policy: a key service can then release decryption keys only to an approved environment.
For an enterprise, this changes the conditions under which a workload can be outsourced. The infrastructure provider can operate the host without its hypervisor having ordinary access to the protected guest’s memory. The guest operating system and application remain inside the trust boundary.
The role of the guest side in confidential computing
Hardware isolation protects the VM from the infrastructure, but the software running inside the guest determines what happens to the data once it arrives. The “guest” is the operating system and applications inside the VM, as distinct from the host that runs it. At Canonical, this includes the Ubuntu guest operating system and its boot and runtime security.
That software must preserve the protections the deployment relies on. Teams also need workable processes for managing confidential VMs, including updates and recovery, while data owners need to understand what the attestation evidence actually establishes.
A VM’s initial attestation does not automatically cover every application it will load or every action it will take, but there are additional mechanisms you can use to gather more information. The boot process can record additional software measurements in TDX runtime measurement registers (RTMRs), allowing a verifier to check more of the boot chain. Filesystem integrity mechanisms such as dm-verity can help ensure that an approved filesystem has not been altered. These checks need to be connected to the policy used to release secrets.
Runtime controls remain necessary, even on the guest side. An administrator with access inside the guest may still be able to read application data, and an update can change the software that was previously approved. Therefore, the deployment needs to define which administrative operations are permitted and how new software versions become trusted.
Data owners need this because proof that a VM is genuine doesn’t tell them what the VM will do with their data. Before releasing data, a data owner might want to know that the VM won’t persist it, that it has no known critical CVEs, and that someone they trust has audited the code and found no backdoors. Attestation alone cannot establish all of those properties, and needs to be combined with software review, vulnerability information and controls on application behaviour.
Transparency logs help with the audit question. They are append-only records of published software, so anyone can check efficiently whether a given build is included and verify that later versions of the log preserve its earlier entries.
Four common patterns for deploying confidential workloads
The webinar groups confidential computing deployments into four common patterns to help you identify where confidential computing could fit your organization. They differ mainly in whose data or software needs protection, and who should be prevented from accessing it. A deployment can combine more than one pattern.
Protected outsourcing
A company runs a sensitive workload on infrastructure it doesn’t control, usually a public cloud, and uses confidential computing to keep the provider and its administrators away from the data. Regulation, sovereignty requirements, and concern about malicious insiders are the usual reasons for this approach.
Proximus, Belgium’s largest communications provider, uses a tiered design of this kind, with open data in standard cloud deployments, internal confidential data in confidential VMs, and GDPR-regulated subscriber data in confidential deployments that add application isolation and geographic controls.
Multi-party analysis
Several organizations want to derive insights from their data without giving one another access to the underlying records. Examples include detecting money laundering across banks and identifying insurance fraud. They authorize an agreed application to process the data inside a confidential environment and control which results it can release. The application can read the records to perform the calculation while the participating organizations receive permitted outputs, such as aggregate statistics, rather than unrestricted access to each other’s raw data.
BeeKeeperAI takes this approach with Novartis for rare disease research, where the relevant data is spread across hospitals with restrictions on moving or disclosing patient records. Another example is from an Intel case study, which describes a deployment in which the analysis runs next to each hospital’s data and updates a shared model, and neither Novartis nor BeeKeeperAI staff see the records.
Secure SaaS
A software provider uses confidential computing to offer a service, often an AI model, to customers who don’t want to expose their data to the provider, while the provider doesn’t want to expose its model. Here, the customer is using someone else’s application. The design must protect customer inputs from the service operator while also protecting the provider’s software or model from the customer.
Gemini on Google Distributed Cloud illustrates this requirement for a managed AI service deployed on customer premises. Google describes support for Intel TDX on CPUs and NVIDIA confidential computing on GPUs. These protections help customers process sensitive data while protecting Google’s proprietary model.
Protected end-user applications
A service provider uses confidential computing to process users’ personal data in a protected environment, where the provider’s administrators cannot directly inspect it. This allows the provider to deliver the service while restricting its own access to the contents of users’ requests.
The focus here is the relationship between an individual and the service they use, rather than organizations contributing datasets to a joint analysis. The user should be able to obtain a result without giving the operator unrestricted access to the contents of their request.
Apple’s Private Cloud Compute is one example. Apple has announced an expansion onto Google Cloud using Intel TDX and NVIDIA GPUs. Its design combines confidential computing with restrictions on privileged access and verifiable software transparency to support its privacy commitments. Those commitments depend on the complete service architecture, including how requests are handled and data is retained.
AI as the main source of new demand for confidential computing
AI workloads can fit any of the four patterns. An organization outsourcing model training needs protection from infrastructure operators; hospitals evaluating a model across their datasets face a collaboration problem; a commercial inference service may need to protect both customer prompts and proprietary model weights.
The hardware isolation and attestation described earlier can protect the environments that perform training, fine-tuning, or inference. Federated learning is a related deployment approach: each participant trains on its own data and shares model updates instead of pooling raw records. Confidential computing is necessary because keeping data local does not, by itself, prevent privileged software from accessing it or stop shared updates from revealing information. Confidential computing can protect local processing and the aggregation of updates.
In healthcare, MLCommons demonstrated MedPerf on Google Cloud Confidential Space to evaluate a brain tumour segmentation model developed at Duke University, working with the FeTS community. The MedPerf confidential environment on Google Cloud protects patient data and model weights during evaluation and helps protect benchmark integrity. This is an example of the multi-party analysis pattern: institutions can contribute to an evaluation while controlling access to their private assets.
Getting started
You can now use the four patterns covered in this blog to identify a workload where access to data is preventing a deployment or collaboration. Establish who owns the sensitive inputs, which software must process them, and which operators should be excluded from access. That gives you a concrete basis for choosing the isolation boundary and deciding what must be verified before data is released.
Good candidates include a workload held back from cloud migration by concerns about provider access, or an analysis that requires data from organizations unable to disclose their records to one another. The examples in the session show how confidential computing can address those barriers and where additional software controls are needed.
Watch the webinar
For a full rundown of confidential computing use cases, check out our pre-recorded webinar. The full session, including the customer examples and a closer look at attestation, is available on demand.
Watch Confidential computing in the real world on demand
To discuss your own use case, get in touch with our confidential computing team.
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| (Xbox 360) Lego Marvel Super Heroes[gamesave] (Download) |
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Posted by: xSicKxBot - 10-02-2026, 04:53 AM - Forum: Xbox Mods
- No Replies
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Lego Marvel Super Heroes[Xbox 360 gamesave]
System: Xbox 360
Version: 1.0.0
Original release: 2025-12-18
Description
I really wanted to make a Save Set...
Download
Hidden Content
Reply to this thread to unlock the contents
Use at your own risk.
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| [WoW Retail News] World of Warcraft: Forever Podcast & Brewfest in This Week's WoW We |
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Posted by: xSicKxBot - 10-02-2026, 01:27 AM - Forum: World of Warcraft
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![[Image: 55491-world-of-warcraft-forever-podcast-...weekly.jpg]](https://wow.zamimg.com/uploads/blog/images/55491-world-of-warcraft-forever-podcast-and-brewfest-in-this-weeks-wow-weekly.jpg)
Blizzard has posted this week's WoW Weekly which includes the first episode of the WoW: Forever Podcast, Brewfest and more!There’s more to discover in World of Warcraft: Forever. This week, dig into our latest articles covering your first choices in a reimagined original Azeroth—from choosing your ruleset and naming your character to exploring class and race combinations, the new Skyborne race, and the Legacy System—then watch episode 1 of the World of Warcraft: Forever Podcast. You can also look ahead to October’s Trading Post and catch up on the Brewfest in-game holiday, what’s happening in the WoW Portal Room, and more in WoW Weekly.
Watch the World of Warcraft: Forever Podcast, Ep. 1
Join Senior Game Designer Josh “Aggrend” Greenfield, Lead Classic Designer Tim Jones, and content creators Countdown To Classic and Xaryu in the first episode of the World of Warcraft: Forever Podcast.
Get to Know World of Warcraft: Forever
Catch up on the latest from World of Warcraft: Forever, including choosing your ruleset, naming your character, class and race combinations, the Skyborne, and the Legacy System as you prepare to carve your path through Azeroth.
Choose Your Ruleset
Every journey through Azeroth begins with a choice about the kind of world you want to step into. In World of Warcraft: Forever, rulesets help you choose the kind of experience you want first as you begin carving your path through Azeroth. All you need to know is in our overview.
Create a Name of Your Own
A name is one of the first choices you make when creating a character. In World of Warcraft: Forever, character names gain more room to breathe through a new two-name structure designed for a larger, realmless Azeroth. More details can be found here.
Create the Hero You Want to Be
Race and class shape the hero you become, from the fantasy you embody to the role you take on in the world. You can return to a familiar favorite, explore a newly available combination, or begin your journey as a Skyborne character, with each choice offering a different way to step into Azeroth’s next chapter. Your hero awaits—learn more about it in our article.
Meet the New Skyborne
A new adventure rises above Azeroth. The Skyborne invite you into a story of wind and ancestry—one that begins on Zephras Isle and continues as you decide whether your Skyborne will join the Horde or the Alliance. Learn more about the Skyborne here.
Get to Know the Legacy System
Take a peek at an account-wide horizontal progression system—the Legacy System. It’s a way to progress by exploring more of what the game has to offer, while every character you love contributes to your journey. Learn more about this feature here.
Raise Your Stein! Brewfest Returns with Battle-Brewed Rewards
Eat delicious food, drink bountiful beverages, and ride rams around barrels of apples! Brewfest has arrived, and you can enjoy all that and more!
When : September 20–October 6
Where : Silvermoon City, Valdrakken, Dornogal, Valdrakken, Ironforge, and Orgrimmar
Currency : Brewfest Prize Tokens—used to purchase most items at the Brewfest vendor.
Strike up a conversation with the Holiday Enthusiast in Silvermoon City to begin the brewfestivities. In addition to the usual fun in Ironforge and Orgrimmar, you can complete new Brewfest quests throughout Quel’Thalas, and the Brewfest Banquet Outdoor Scenario will keep you hopping.
What's Brewfest without some stout rewards? Head over to our article to see what's freshly tapped for Midnight.
Click to Learn More
Dress to Distress with Costumed Calamity in October’s Trading Post
This Month's Bonus Reward: Thornshadow Assassin's Attire Transmog Set
“For missions that don't officially exist.”
October’s Trading Post is cloaked in calamity, with fiendish finds ready to add chaos to your collection. Complete activities to earn Trader’s Tender, fill your Traveler’s Log, and slink into the shadows with the Ensemble: Thornshadow Assassin's Attire.
Visit T&W (Tawney and Wilder) just outside the Mage District in Stormwind, or the Zen’shiri Trading Post next to Grommash Hold in Orgrimmar, to check out the latest items they have available. Players can also visit the Trading Post in the capital cities of Dornogal (The Foregrounds) on the Isle of Dorn and in the renewed Silvermoon City, where representatives of both Tawney and Wilder and the Zen’shiri Trading Post are open for business.
Champions new to or returning to World of Warcraft and Midnight can tour the Trading Post to learn everything you need to know, from where to find it to how you can earn additional Trader's Tender through the Traveler's Log.
The September Trading Post Outlet closes soon! Get in your last purchases before the vendors change over to their October inventory.
World of Warcraft®: Forever Escape Together Comes to Toronto
Heroes of Azeroth, the Horde and the Alliance are putting their rivalry to the ultimate test—and you're invited to tune in and join the excitement.
Watch the action unfold live as real-world champions of the Horde and the Alliance battle it out in a series of head-to-head challenges before facing their final test together—an Escape Room inspired by the iconic Scarlet Monastery.
Or, if you're in the Toronto area, bring friends and assemble your dungeon party to see if you can outwit the Scarlet Monastery-inspired escape room before time runs out.
Don't miss the chance to relive the adventure. Whether you're enjoying it from home or escaping into it in person, it’s time to answer the call.
Click to Learn More
Latest News from the WoW Portal Room
WoW Portal Room welcomes the World of Warcraft: Forever community!
New channels and roles have been added to support Forever players, and our Forever Collection code giveaway starts today. There’s so much more to come, so join us and stay tuned.
Find Your People
A team of WoW Ambassadors representing partnered community Discord servers is ready to meet you and help you with finding a space that fits your needs. Participating Discords enjoy special recognition, access to exclusive events, and direct support from Blizzard—making every server a more vibrant place to connect.
WoW Ambassadors Events
WoW Ambassador-partnered community Discord servers host and sponsor events that bring the community together to celebrate connection, creativity, and shared passion.
WoW Secret Finding & Collections Celebrates Its 10th Anniversary
Congratulations to the WoW Secret Finding & Collections Discord on its 10th anniversary!
WoW Secret Finding & Collections is the largest Discord community dedicated to solving in-game secrets, collecting mounts, pets, toys, and more. To celebrate their 10-year anniversary, they're hosting an event focused on helping others and exploring Azeroth with some juicy rewards up for grabs!
Join to Learn More
Architects of Azeroth Celebrates a Membership Milestone
Architects of Azeroth is celebrating a huge membership milestone—4,000 members! Join them for some fun Housing giveaways to help celebrate this amazing milestone!
Architects of Azeroth is one of the oldest and largest WoW Housing communities where decorators gather to plot questionable furniture decisions. Share your builds, ask questions, get help when your layout refuses to cooperate, and browse our growing collection of resources. Whether you’re placing your first chair or building a palace, you’ll fit right in.
Join to Learn More
Let us journey alongside you, regale you with tales of adventure in faraway places, map out roads less traveled, and direct your gaze toward the legendary challenges that await. Return each week to the World of Warcraft news site, where we'll uncover your destiny together.
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| [Py Blog] Python 3.15.0 candidate 3 is here! |
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Posted by: xSicKxBot - 10-01-2026, 09:00 PM - Forum: Python
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Following
recent
tradition,
here’s a surprise third release candidate for Python 3.15.0!
We got some last-minute lazy-import release blockers, and it makes sense to
include them in 3.15.0 final. It also makes sense to give a bit of time to test
them properly, so this week’s planned 3.15.0 final is postponed until next week,
and here’s an extra 3.15.0rc3.
python.org/downloads/release/python-3150rc3
This is a candidate preview of Python 3.15
This release, 3.15.0rc3, is the final planned release candidate, containing around 156 bugfixes, build improvements and documentation changes from 82 contributors since 3.15.0rc2. Entering the release candidate phase, only reviewed code changes which are clear bug fixes are allowed between this release candidate and the final release.
The next release of Python 3.15 will be 3.15.0 final, scheduled for 2026-10-09.
There will be no ABI changes from this point forward in the 3.15 series, and the goal is that there will be as few code changes as possible.
Call to action
We strongly encourage maintainers of third-party Python projects to prepare their projects for 3.15 during this phase, and publish Python 3.15 wheels on PyPI to be ready for the final release of 3.15.0, and to help other projects do their own testing. Any binary wheels built against Python 3.15.0 release candidates will work with future versions of Python 3.15. As always, report any issues to the Python bug tracker.
Please keep in mind that this is a preview release and while it’s as close to the final release as we can get it, its use is not recommended for production environments.
Core team: extra time to work on documentation
- Are all your changes properly documented?
- Are they mentioned in What’s New?
- Did you notice other changes with insufficient documentation?
Major new features of the 3.15 series, compared to 3.14
Some of the major new features and changes in Python 3.15 are:
Interpreter improvements
- PEP 810: Explicit lazy imports for faster startup times
- PEP 814: Add built-in type
- PEP 661: Add built-in type
- PEP 798: Unpacking in comprehensions
- PEP 686: Python now uses UTF-8 as the default encoding
- PEP 829: Package startup configuration files
- The experimental JIT compiler has been significantly upgraded, with 7-8% geometric mean performance improvement on x86-64 Linux over the standard interpreter, and 11-12% speedup on AArch64 macOS over the tail-calling interpreter
- Improved error messages
Significant improvements in the standard library
- PEP 799: Tachyon: High frequency statistical sampling profiler
- PEP 799: A dedicated profiling package for organizing Python profiling tools
- More color
New typing features
- PEP 728: with typed extra items
- PEP 747: Annotating type forms with
- PEP 800: Disjoint bases in the type system
C API improvements
- PEP 803, 820, 793: Stable ABI for free-threaded builds and related C API
- PEP 782: A new C API to create a Python bytes object
- PEP 788: Protection against finalization in the C API
Build changes
- PEP 831: Frame pointers are enabled by default for improved system-level observability
Release changes
- The official Windows 64-bit binaries now use the tail-calling interpreter
- The official macOS binaries now install free-threading support by default
- (Hey, fellow core team member, if a feature you find important is missing from this list, let Hugo know.)
For more details on the changes to Python 3.15, see What’s new in Python 3.15.
Attention macOS 27.0 or users
When running IDLE or other GUI applications that use the module, these
applications may hang when using an application’s menu command that opens a
dialog (for example, IDLE’s , , and commands)
resulting in a spinning beach ball with needed.
This problem is due to an operating system behavior change in macOS 27.0 that is
believed to affect all current versions of the Tk graphics toolkit and thus the
module in all current Python versions.
If you depend on Tk-based applications (like IDLE) on macOS, you may want to
consider deferring installing macOS 27.0 until a Tk or macOS workaround is
available or testing that your application workflow is not affected. Follow
issue #158053 for updates.
More resources
And now for something completely different
Quote:At this moment the bow was in the hands of Eurymachus, who was warming
it by the fire, but even so he could not string it, and he was greatly
grieved. He heaved a deep sigh and said, “I grieve for myself and for
us all; I grieve that I shall have to forgo the marriage, but I do not
care nearly so much about this, for there are plenty of other women in
Ithaca and elsewhere; what I feel most is the fact of our being so
inferior to Ulysses in strength that we cannot string his bow. This
will disgrace us in the eyes of those who are yet unborn.”
Enjoy the new release
Thanks to all of the many volunteers who help make Python development and these releases possible! Please consider supporting our efforts by volunteering yourself or through organisation contributions to the Python Software Foundation.
Regards from a sunny autumnal Helsinki.
Your release team,
Hugo van Kemenade
Ned Deily
Steve Dower
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| (Xbox 360) DBZ-Raging Blast 2 [gamesave] (Download) |
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Posted by: xSicKxBot - 10-01-2026, 08:12 PM - Forum: Xbox Mods
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DBZ-Raging Blast 2 [Xbox 360 gamesave]
System: Xbox 360
Version: 1.0.0
Original release: 2025-12-17
Description
DBZ-Raging Blast 2 [Xbox 360 gamesave]
Download
Hidden Content
Reply to this thread to unlock the contents
Use at your own risk.
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| [Xbox-News] Invincible VS Open Beta Begins October 13: What You Need to Know |
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Posted by: xSicKxBot - 10-01-2026, 08:00 PM - Forum: Xbox Discussion
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Summary
- The game’s third DLC fighter and 21st playable character.
- Strategic new playstyle using portals and summonable orbs for control and traps.
- Find out why and how we brought Angstrom Levy to the party.
One Angstrom Levy is more than enough. Unfortunately for “Invincible”, there are a whole lot more where he came from!
Angstrom Levy is joining Invincible VS on October 13 as our third DLC fighter and 21st playable character, bringing his multiversal mayhem to the roster as part of Season 2. If you like thinking a few steps ahead, setting traps and keeping your opponents guessing, you’re going to want to get to know Angstrom.
Once a brilliant human with the ability to travel across different dimensions, Angstrom’s life was forever changed by a horrific accident that left him with a gigantic, disfigured brain – and the memories of his alternate selves from across the multiverse. Unable to distinguish his own experiences from those of his countless variants, his mind slowly fractured. Now, he blames Invincible for his suffering and is ready to make him pay.
When we started thinking about how Angstrom should play in Invincible VS, we knew his portals had to be at the heart of everything he does. They’re such an important part of what makes him dangerous in the “Invincible” universe, and they gave us the opportunity to build a fighter who approaches battle very differently from the rest of our roster.
Angstrom is a zoning-focused fighter with a strong emphasis on setups and strategy. His portals can be used offensively, defensively and for mobility, giving you plenty of options for controlling the battlefield. Place them carefully and you can even turn them into traps, creating some nasty surprises for opponents who aren’t paying attention.
But portals are only part of the equation.
![[Image: Angstrom-2-f3758d21e2a766eb8939-1024x576.jpg]](https://xboxwire.thesourcemediaassets.com/sites/2/2026/09/Angstrom-2-f3758d21e2a766eb8939-1024x576.jpg)
Angstrom can also summon and command orbs, and that’s where things can get really wild. His portals and orbs have unique interactions that give you even more ways to manipulate the fight, pressure your opponent and experiment with different setups.
We wanted Angstrom to be a character who rewards creativity. The more time you spend experimenting with how his portals and orbs work together, the more opportunities you’ll find to make your opponent question where it’s safe to stand – or whether anywhere is safe at all.
That makes Angstrom especially exciting in a 3v3 tag fighter like Invincible VS. With teammates and assists already giving you plenty to think about, adding portals, orbs and Angstrom’s ability to control space opens the door to even more team strategies and some seriously chaotic situations.
![[Image: Angstrom-Key-Art-e89930a658c65292f44f-888x683.jpg]](https://news.xbox.com/en-us/wp-content/uploads/sites/2/2026/09/Angstrom-Key-Art-e89930a658c65292f44f-888x683.jpg)
We’ve had a blast bringing Angstrom’s multiversal powers into Invincible VS, and we can’t wait to see what you do with them. Whether you’re using portals to escape pressure, setting a trap for an unsuspecting opponent or finding your own ridiculous combinations with his orbs, there’s a lot to discover once you start getting comfortable with his toolkit.
And if you’re headed to Evo France this October, you won’t have to wait quite as long to get your hands on him – Angstrom Levy will be playable at the event for the first time ahead of his release.
Angstrom Levy joins Invincible VS as the third DLC fighter on October 13 as part of Season 2.
Invincible VS is available now on Xbox Series X|S, Xbox on PC, and Xbox Cloud as an Xbox Play Anywhere title.
Find out more by following Invincible VS on Instagram, X (formally Twitter), TikTok, and YouTube.
![[Image: apps.23062.13598862067956543.3e3ef7b8-0d...=400&h=600]](https://store-images.s-microsoft.com/image/apps.23062.13598862067956543.3e3ef7b8-0dd8-4a1d-9ae9-60a3fdcd4d7b.fb64441f-41a6-4816-bcb0-68accd61b784?w=400&h=600)
![[Image: xpalogo_black.png]](https://assets.onestore.ms/cdnfiles/sfw-service-web-onestore-onerf-2017-11-8-12/store/common/images/xpalogo_black.png)
Invincible VS
Skybound Games
☆☆☆☆☆
635
★★★★★
$49.99
Get it now
Invincible VS is a brutal superhero 3v3 tag fighting game set in the Invincible universe, where you can battle to the death as a team of fan-favorite characters in iconic locations. Unleash bone-breaking combos through fast combat and smart defensive tactics to leave a trail of blood and destruction. Land vicious Super moves and Ultimates to leave your opponents in a mess of blood.
Invincible VS features a variety of game modes including a captivating cinematic story mode with an original narrative from a writer of the animated series. Jump into Arcade and battle with your team, hone your combos in Training mode, and test your skills against the world in competitive and casual multiplayer. Show, comic fans, and fighting game lovers will experience unparalleled heroic brutality, where every earth-shattering blow will leave you feeling… Invincible.
This is the debut title from the newly formed Quarter Up —the first in-house studio at Skybound—led by former members of the core Killer Instinct (2013) dev team.
The post Invincible VS Open Beta Begins October 13: What You Need to Know appeared first on XBOX Wire.
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| Marvel Rivals December 19 update patch notes: Winter Celebration, new mode, more |
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Posted by: xSicKxBot - 10-01-2026, 07:05 PM - Forum: PC Discussion
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The December 19 patch for Marvel Rivals is here to set the Winter Celebration event in full swing and brings several additions such as a new game mode, multiple cosmetics, and more.
This update is mostly about the new Holiday-themed event and doesn’t include any balance changes whatsoever. Apart from several bug fixes, NetEase Games also fixed crashes on consoles due to insufficient memory.
On their official X post, the devs mentioned, “The Winter Celebration is set to kick off on Dec 20, 7 AM UTC / Dec 19, 11 PM PST / Dec 20, 2 AM EST.”
NetEase Games
Full Marvel Rivals December 19 update patch notes
Special Event – Winter Celebration
Dive into the frosty festivities and discover a treasure trove of exciting features. Join the fun and earn the Jeff the Land Shark – Cuddly Fuzzlefin series costume rewards completely for FREE!
Event Duration: 2024/12/20 07:00:00 to 2025/01/09 15:59:59 (UTC+0)
New Mode – Jeff’s Winter Splash Festival
Winter? Snow? It’s Jeff!
This lovable little rascal is ready to spread joy in his festive gear! In this delightful new mode, take control of Jeff the Land Shark and spray snowflakes to transform the garden of Yggsgard: Royal Palace into a winter wonderland.
Commemorative Gallery Card – Season’s Beatings!
During the Winter Celebration, complete missions to earn Golden and Silver Frost! Use these precious rewards to unlock and upgrade a dazzling array of greeting card decorations. Craft a personalized winter greeting card that captures your unique style and serves as a memento of this unforgettable celebration!
New Costumes – Winter Holiday Series
To celebrate the season, we’re unleashing an exciting Winter Holiday themed costume series for these beloved heroes:
- Jeff the Land Shark – Cuddly Fuzzlefin (Free to obtain during the ‘Winter Celebration’ event)
- Groot – Holiday Happiness (Limited-time store release: 2024/12/20 to 2025/01/10 UTC+0)
- Rocket Raccoon – Wild Winter (Limited-time store release: 2024/12/20 to 2025/01/10 UTC+0)
- Venom – Snow Symbiote (Limited-time store release: 2024/12/27 to 2025/01/17 UTC+0)
- Magik – Frozen Demon (Limited-time store release: 2024/12/27 to 2025/01/17 UTC+0)
Among these festive offerings, Jeff the Land Shark – Cuddly Fuzzlefin is up for grabs at no cost during the event, while the other costumes will be available for purchase in the store.
Related
Marvel Rivals Winter Celebration: Dates, holiday skins, new game mode & more
Marvel Rivals December 10 update patch notes: Hero fixes, map tweaks, more
Marvel Rivals character tier list – Best beta Vanguards, Duelists and Strategists
Additionally, the Captain America ‘Galactic Talon’ bundle and the Hawkeye ‘Galactic Fangs’ bundle will be removed from the store on December 27th (UTC+0).
Bug Fixes
All Platforms
General
- Double-Elimination Tournament Display: Fixed an issue where the round display was as twisted as Loki’s schemes. Now, it’s crystal clear!
- Tournament Exit Glitch: No more leaving the faction after a tournament and hitting a white screen of doom! We’ve fixed that pesky issue.
- Historical Faction Access: After a tournament ends, disbanding top factions won’t let you peek into the historical faction interface from the Legends Born leaderboard anymore. Fixed it faster than Quicksilver!
- Faction Exit Scheduling: Exiting a faction post-tournament no longer messes with your scheduling info. All sorted!
- Squirrel Girl Achievement: Enemies defeated by Unbeatable Squirrel Tsunami that get KO’d two seconds after being released now count towards the achievement!
- Network Stability: Under poor network conditions, the map loading issue has been partially resolved! We’re on the case, ensuring you don’t get kicked offline due to connectivity issues. (There are many reasons that could cause this situation, and we have currently fixed part of the issues. We will continue to analyze and address other potential causes in the future).
Maps and Gameplay
- Collision Issues: Some maps had characters stuck in edge positions like they were caught in a web. We’re monitoring this and will deploy fixes faster than Spider-Man can swing through the city!
- Convoy Mission Performance: We’ve corrected an issue with abnormal vehicle performance during special convoy missions. All vehicles should now run as smoothly as a Quinjet!
Hero Bug Fixes
- Doctor Strange’s Portal Power: No more teammates charging Doctor Strange’s ultimate ability through portals. Also, the portal terrain KOs are back in action!
- Winter Soldier Speed: After using his ultimate, the Winter Soldier’s movement speed issues upon respawn have been fixed. He’s back to full combat readiness!
- Rocket Raccoon’s Jet Packs: Fixed the issue preventing Rocket’s beacon-generated rocket jet packs from being picked up. They’re now ready for action!
- Venom’s Emote: The “Cyan Clash” emote’s texture has been corrected. No more blue-black tentacles looking like they belong in a horror movie!
- Star-Lord’s Low Gravity Glitch: Star-Lord’s unexpected shaking when using Shift while holding Space in low gravity zones has been fixed. Now he’ll rise with style!
- Jeff the Land Shark’s Ultimate: No more premature ends to Jeff’s ultimate after swallowing a target. He’s now living the ultimate life longer!
- Terrain Deaths with Jeff: Fixed an issue where Jeff’s ultimate would cause terrain KOs and occasionally lead to invisibility. He’s back in a visible form!
- Hulk and Hela Ultimate Countdown: The countdown for Hulk and Hela’s ultimate transformations is now properly managed. No transformations will go amiss!
- Hela’s Wind-up Fix: Hela’s ultimate can no longer be interrupted prematurely. She’s ready to unleash her full power!
- Punisher’s Ultimate Damage: Fixed the occasional damage issue with Punisher’s ultimate caused by intense fluctuations in network conditions. His firepower will be felt!
- Duplicate Characters: The clone saga is over! Fixed the issue where two identical characters might appear in some special cases.
Console
- Memory Mastery: We’ve taken our optimization powers to the next level, ensuring that console memory management is smoother than Star-Lord’s dance moves. Say goodbye to crashes caused by insufficient memory and hello to uninterrupted gameplay!
That’s all for the Marvel Rivals December 19 patch update. For more on the game, be sure to check our best controller and PC settings, along with our Black Panther, Hawkeye, and Moon Knight hero guides.
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