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  Thank you
Posted by: cschir10 - 07-12-2026, 09:55 AM - Forum: PC Mods - No Replies

Thank you

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  News - Xbox Kills Obsidian’s Avowed Sequel In The Wake Of Layoffs – Report
Posted by: xSicKxBot - 07-11-2026, 10:52 PM - Forum: Lounge - No Replies

News - Xbox Kills Obsidian’s Avowed Sequel In The Wake Of Layoffs – Report


Xbox's big reset continues, as the company has targeted RPG icon Obsidian Entertainment, laying off about a quarter of its staff and cancelling a sequel to the underrated 2025 action-RPG Avowed.




According to a July 8 Bloomberg report, Obsidian Entertainment has cancelled "multiple projects" so that the California-based developer can focus on a bigger franchise: Fallout. As part of the cuts, Avowed was a casualty, along with 52 workers, per a July 8 Game File report.




As Bloomberg noted, progress on the Avowed sequel was "going well" and "on track" to be announced in the next year. Obsidian Entertainment had even hoped to build upon the original game by developing the sequel more quickly using the already-created world and technology. Unfortunately, the project didn't fit into Xbox CEO Asha Sharma's overall strategy for Xbox, according to Bloomberg's sources.




That said, it appears there is actually a small chance the project could be un-canceled. According to Bloomberg, some of the remaining staff will continue working on the Avowed sequel with the hope that Xbox may see a reason for the project's existence in the future. But that's up in the air, despite reporting in February 2026 stating that Obsidian Entertainment would focus on more games in Avowed's universe, which it shares with Pillars of Eternity. (Pillars of Eternity is also in a state of limbo, with the last game, Pillars of Eternity II: Deadfire, launching in 2018 and receiving little to no news since its release.)




It's bummer news for fans of Avowed. Although the game didn't meet the sales expectations set forth by Microsoft, the high-fantasy RPG still reviewed relatively well following its February 2025 launch. GameSpot gave it a 6/10 in our Avowed review, but it has a "mostly positive" rating on Steam and an 80 Metacritic score.




I personally just finished Avowed after sinking more than 70 hours into the game, and I thoroughly enjoyed its mix of gunplay and melee combat. The narrative, while simple and predictable, was still enticing, and exploration was rewarding even if the world felt devoid of combat encounters after you've completed everything. It really is a solid amalgam of everything Obsidian Entertainment does well in a new setting.




A sequel could've been something awesome. The narrative ends on a cliffhanger, so there's more than enough meat on the bone to dig into the game's storytelling. On top of that, the world itself is rich with characters and conflicts worth exploring. And the powers! I never enjoy magic in games, but the spellcasting in Avowed felt great. I mained a big sword and two pistols, but on the occasions that I whipped out my spellbook, I felt like a badass wizard of the Living Lands.




Unfortunately, with this latest news, it appears that any hopes of an Avowed 2 have been dashed. The game's former director, Carrie Patel (who left in May 2025 to join the Netflix-owned studio Night Dive), wants to see more Avowed, but Microsoft just isn't interested anymore.




https://www.gamespot.com/articles/xbox-k...fs-report/

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  News - Love And Deepspace Drama Continues As Chinese Government Indicates New Love I
Posted by: xSicKxBot - 07-11-2026, 06:30 AM - Forum: Lounge - No Replies

News - Love And Deepspace Drama Continues As Chinese Government Indicates New Love I


Regardless of if you play the action-packed dating-sim or not, you've probably heard a bit about the intense controversy surrounding Love and Deepspace recently. And no, it somehow has nothing to do with its spicy content or gacha-style gameplay. Instead, it revolves around the introduction--and quick cancellation--of Valko, the game's sixth love interest.




There's been a new development in the ongoing drama, and it doesn't look good for all the fans who have been petitioning for developer Papergames to bring Valko back. Per Kotaku, Papergames has announced it is pulling Love and Deepspace's booth from BilliBilli World 2026, one of Asia's largest anime and gaming conventions. This somewhat makes sense considering how profoundly his absence was felt at last week's Anime Expo, in which an entire booth that was originally reserved for a Valko cosplayer was left vacant. However, the exact phrasing, written below by cross-referencing numerous translations, is concerning:




"Recently, the game Love and Deepspace has attracted widespread attention from all sectors of society, causing significant distress to all players and creating a negative impact. We are deeply remorseful. We have no excuses, and must profoundly reflect, confront our own issues, and take responsibility. We solemnly offer our sincerest apologies to everyone!

"We sincerely accept all criticism and corrections regarding the problems exposed this time, and will not shirk our responsibilities," Papergames continued. "We will conduct comprehensive personnel training, self-examination, and rectification, using reverence for history, protection of national sentiment, and inheritance of Chinese culture as our benchmark."




While this reference to protecting "national sentiment" and using Chinese culture as a "benchmark" seem innocuous--respectful, even--the story continues.




Since news of Valko's removal surfaced, a battle perceived as being between Chinese Love and Deepspace fans--who overwhelming do not want Valko in the game--and Western audiences, who do, has ensued. Across social media, Chinese fans have shared posts that seem to indicate there are primarily three reasons Valko should not be in the game: 1) He's taking away attention that desperately needs to be spent on the game's main story and already-existing love interests, 2) His appearance goes against Chinese beauty standards, and 3) Valko's promotion slogans, which included "What's wrong with letting a wolf into the house?" could be perceived as condoning trespassing and sexual assault.




Shortly after Papergames announcement it would not be attending BilliBilli World 2026, the Chinese government made its own post latching on to the third of these points.




"Recently, an online game targeting female players has sparked widespread controversy. The game features a storyline where the male protagonist breaks into a woman's home late at night, accompanied by offensive promotional slogans such as, "What's wrong with letting a wolf into the house?", packaging the illegal act of trespassing as a romantic encounter. This kind of entertainment-driven, traffic-driven creative work disregards public order and morality, crosses legal boundaries, and may ultimately endanger public safety," a representative from the Ministry of Public Security News and Media wrote.




The post went on to say that, "If a game packages such behavior as 'fun interaction,' it may be suspected of promoting and glorifying illegal and criminal methods, which is not only a disregard for the authority of the law but also a blatant transgression against the spirit of the rule of law." The writer then cited a 2018 case in which a 15-year-old "addicted to a violent video game" murdered his 23-year-old female neighbor as evidence that "online game content that crosses ethical boundaries can seriously negatively impact the healthy development of teenagers."




"As of now, all relevant characters and storylines in the game have been taken offline for rectification, a move that addresses public concerns," the post continues. "However, taking it offline is not the end; deeper reflection is needed. This incident serves as another warning to the industry: Any content production that deliberately blurs the lines of illegality, glorifies dangerous behavior, or undermines public safety will ultimately be subject to legal sanctions and public resistance."




In short, things are not looking too good for Papergames, which seems to have found itself in a lose-lose-lose situation that is quickly intensifying. With the Chinese government weighing in on the issue--and considering the amount of power it has over the country's media--it seems increasingly unlikely that Papergames will tempt legal action and that Valko will ever resurface.




In fact, this raised awareness could lead to more scrutiny towards Love and Deepspace in general, as the game frequently showcases behavior and scenarios that could be perceived as problematic, to borrow one of the internet's favorite words. The game's fifth love interest, Caleb, locks up and interrogates the player's character at one point, while Sylus fulfils all the dark romance tropes we love as the violent head of a criminal organization. It's possible all this attention could have major ramifications for the beloved game, and although the petition to bring back Valko is nearing a 250,000 signatures, I wouldn't count on that being enough at this point.







https://www.gamespot.com/articles/love-a...-for-good/

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  (Free Game Key) Epic Games | Nova Lands & Tattoo Tycoon are both FREE
Posted by: xSicKxBot - 07-10-2026, 02:10 PM - Forum: Deals or Specials - No Replies

(Free Game Key) Epic Games | Nova Lands & Tattoo Tycoon are both FREE

Nova Lands[store.epicgames.com]

Tattoo Tycoon[store.epicgames.com]

Both are free until July 16th at 16:00 UTC


https://steamcommunity.com/groups/GrabFr...6658262061

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  News - Paralives’ Success Shows Being Generous To Players Isn’t Unreasonable
Posted by: xSicKxBot - 07-10-2026, 02:10 PM - Forum: Lounge - No Replies

News - Paralives’ Success Shows Being Generous To Players Isn’t Unreasonable


Earlier this year Paralives released in early access, and so far, things are looking good for the life-sim. The game has proven to be popular since its May launch; the cozy vibes have been praised, and the promise of free post-launch DLC and updates for the lifespan of Paralives continues to be a big selling point. In an industry focused on extracting the maximum amount of cash possible out of every player, it has become the norm--just look at how GTA 6 is locking in-game shops away from players who purchase the standard edition--Paralives' commitment to investing in its players feels refreshing.




"That plan is something that we had announced before the game was released, and our sales in the first week--the first day--confirmed that that was going to be viable," Paralive's communication manager Gab Boyer-Antoni said to GameSpot. "We're a very small team of 15. We don't plan on increasing that much, just a few senior positions, and we don't have any investors. We don't have to pay back anybody. The development so far has been fully paid for by our Patreons. And we're good. We can last years like this and make sure that we offer free updates and free DLCs to players and keep on working on the game."








Another game that has become notable for its free content drops is No Man's Sky, as it has upgraded its universe of explorable planets and systems with substantial expansions. These often come out of nowhere and with very little hype, and most importantly, they've all been free. Developer Hello Games has released over 30 of these expansions at no extra cost to their players since 2016, and they're largely credited with helping the game find its redemption arc and attract new players, 10 years after launch.




Paralives has already seen several pieces of free DLC added to the Gilmore Girls-inspired life-sim since launch--including an adorable collaboration with Unpacking--and its first major content update is expected to arrive this fall. Players have also been instrumental in creating new content for the game through mods, and if you're looking to grab a few, you can check out our guide on the best Paralives mods to download.




https://www.gamespot.com/articles/parali...easonable/

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  (Indie Deal) FREE W.Mafia & Deals on Horizon, PlayStation Games, DayZ, 2K
Posted by: xSicKxBot - 07-09-2026, 09:30 PM - Forum: Deals or Specials - No Replies

(Indie Deal) FREE W.Mafia & Deals on Horizon, PlayStation Games, DayZ, 2K

Whiskey Mafia FREEbie
[freebies.indiegala.com]

PlayStation Sale ending soon
[www.indiegala.com]

Horizon Deals
[www.indiegala.com]

2K Sale
[www.indiegala.com]

DayZ Deal
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https://steamcommunity.com/groups/indieg...9622169096

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  News - One Final Fantasy Game Is Shutting Down, But You’ve Still Got Time To Play
Posted by: xSicKxBot - 07-09-2026, 09:30 PM - Forum: Lounge - No Replies

News - One Final Fantasy Game Is Shutting Down, But You’ve Still Got Time To Play


With Final Fantasy VII Revelation set to complete the remake trilogy soon, fans have been eagerly revisiting FFVII's various releases and spinoffs in anticipation, speculating about what the future might hold for the finale. Unfortunately, one of those spinoffs, the live-service game Final Fantasy VII Ever Crisis, now has a Doom timer attached to it--meaning you'll need to play it as quickly as possible before it shutters if you want to see what it has to offer.




Released on December 2023, Final Fantasy VII Ever Crisis is a free-to-play downloadable title for mobile and PC. The game recreates the events of Final Fantasy VII--as well as spinoffs like Crisis Core, Dirge of Cerberus, and the feature-phone exclusive Before Crisis--while giving new spins on established story beats, serving as a sort of alternative remake. It also features an all-new story about a group of SOLDIERs with a young Sephiroth. Many of the original staff, including original writer Katsushige Nojima and creative director Tetsuya Nomura, were also heavily involved in Ever Crisis's creation, lending it more clout as more than just a generic mobile spinoff.




While the game is free to download, it used the popular gacha system as its means of monetization, with players being able to spend money to buy in-game crystals to use to draw random gear. We say that in the past tense, because Final Fantasy VII Ever Crisis has been confirmed to be shuttering on October 6th, giving players around 3 more months to enjoy the game before it goes offline. All real money transactions have been suspended as a result of the impending shutdown.




In a Producer's Letter published alongside the shutdown notice, Shoichi Ishikawa details the reasons for the shutdown. "While we recognize that many people are playing EVER CRISIS, it has become difficult to find a balance between production costs and the demand for character weapons and gear," he writes.
"At the same time, delivering satisfying equipment visuals remains a priority for us as it’s something players see the characters wearing, and we understand how passionate the community and fans are about the FINAL FANTASY VII characters.
Ultimately, however, striking an ideal balance between visual quality and development costs, while also maintaining gameplay balance that encouraged greater party diversity, presented ongoing challenges."




The shutdown comes at a rather awkward time, as a characters introduced in Ever Crisis, like Glenn Lodbrok, have crossed over into the remake games, and Ever Crisis's shutdown means that players won't have an easy way to dig deeper into their lore once it's offline. We can only hope that Square-Enix might take inspiration from the recent Final Fantasy Resonance and find some alternative way to bring Ever Crisis's unique stories to players in the future




https://www.gamespot.com/articles/one-fi...e-to-play/

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  News - Xbox’s New Plan After Brutal Cuts: Focus On The Thing Called Xbox
Posted by: xSicKxBot - 07-09-2026, 05:07 AM - Forum: Lounge - No Replies

News - Xbox’s New Plan After Brutal Cuts: Focus On The Thing Called Xbox


In the wake of mass layoffs at Xbox and several studios exiting the company, Microsoft's gaming division has outlined it plans for growth. Some of these plans include a focus on its biggest IP, investing more in games like Minecraft, and removing several layers of management to streamline its studio model. One other major area of focus will be on Xbox hardware itself, as the company says its flagship console represents 80% of its current business.




"In order to grow, we made a bunch of bets--and as we did that, we inherently didn't focus on the core business," Xbox CEO Asha Sharma said to Fortune. "The number one measure of your strategy is what you put your resources behind, and we simply spread ourselves too thin. A healthy Xbox could weather the shock of the hardware crisis. With an unhealthy Xbox, it becomes really challenging, and it accelerates a lot of the changes we need to make."








If Xbox is going to focus more on its hardware, then it's doing so in an industry that's grappling with sharply increased costs and component shortages. This shift also comes during a time when Xbox hardware revenue has dipped by a shocking 33%--per Microsoft's latest financial report--and several price hikes on the Xbox Series X|S have only added to the company's woes. The Xbox Series X 1TB model now retails for $800 (it was originally $500 when it launched), while the Xbox Series S has shot up from its launch price of $250 to $500.




A second increase is also looking likely, and the next-gen console Project Helix will likely also be extremely expensive.




One method that Microsoft is reportedly looking at to cut down on costs is to forego the disc drive on Project Helix. Xbox rival Sony has already confirmed that it will not support PlayStation discs after 2028, and it's rumored that the PS6 won't have a disc drive either. Microsoft is reportedly working on a disc-to-digital feature that would enable users to bring their physical library with them into the next-gen, with the program said to support both Xbox One and Xbox Series X|S games.




Meanwhile, Microsoft's Xbox restructuring hasn't been the subject of criticism across the games industry--a case of "catastrophic mismanagement," as one expert has described the news. With 3,200 people being laid off--roughly 20% of the Xbox workforce--the changes will also see Double Fine and Compulsion become independent studios, Ninja Theory and Undead Labs have been sold, and Arkane Lyon has entered a mandatory consultation period to figure out what's next for the Marvel's Blade developer.




https://www.gamespot.com/articles/xboxs-...lled-xbox/

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  News - Xbox CEO Admits Game Pass Has Not Worked Out, Reportedly Lost Millions Of Sub
Posted by: xSicKxBot - 07-08-2026, 12:34 PM - Forum: Lounge - No Replies

News - Xbox CEO Admits Game Pass Has Not Worked Out, Reportedly Lost Millions Of Sub


Xbox CEO Asha Sharma has outlined her plan to "reset" the Xbox business, and it includes mass layoffs and selling off studios.




In her memo announcing the dramatic shakeup, Sharma also talked about what led to this moment, and one piece is that the Xbox business is "not healthy" due in part to big bets that have not paid off, like Xbox Game Pass.




Xbox is undergoing a strategic "reset."




She said Microsoft bet on things like Xbox Game Pass, releasing more titles on competing platforms, and a "broader portfolio of content" to help grow Xbox. Those efforts did indeed create "meaningful value," she said, but a publicly traded company like Microsoft is focused on endless growth--and those businesses "did not grow at the pace we expected."




"As that happened, our core business weakened, and we added more teams, more investment, and more time, hoping for a better outcome. And now the industry is facing the most severe hardware crisis in its history," she said.
"We must reset Xbox."




Xbox Game Pass, launched in 2017, was a breakthrough, Netflix-like offering from Microsoft promising subscribers all first-party Xbox games and a growing library of other titles for a monthly subscription price. The membership proved popular, reaching more than 34 million subscribers (before dropping back down). But all the while, many fans and experts like have questioned the viability and sustainability of the subscription model.




Strauss Zelnick, the head of GTA 6 parent company Take-Two, has said launching new games into a subscription service like Microsoft does makes no sense.




Millions of lost subscribers





The Wall Street Journal reported that Xbox Game Pass has around 30 million subscribers. If accurate, that would be 4 million fewer than the 34 million paying members that Microsoft reported in February 2024. The company has not released any new subscriber numbers since then, and there is clear reason why.




In a document from the Microsoft-Activision acquisition case, Microsoft predicted it would have 77 million Game Pass subscribers by 2026. That's obviously not going to happen. So what happened? First and most obviously, Microsoft could not convince people to sign up or see the value in Game Pass. Industry analyst Daniel Ahmad said Microsoft's efforts to push PC and the cloud with Game Pass did not pan out as expected.




For a period of time, Microsoft CEO Satya Nadella's pay package included a performance-based incentive tied to Game Pass growth. This incentive was later removed, as Game Pass growth slowed.




In 2025, Microsoft controversially raised the price of Xbox Game Pass Ultimate by a whopping 50%, bringing it up to $30/month. This price hike led to a mass exodus of subscribers, and Microsoft later brought it down to $23/month.




At the same time, Microsoft announced a big change for Game Pass with new Call of Duty games no longer included with the service at launch. Game Pass Ultimate is still more expensive than it was a year ago, and the lower rate is not actually the discount people think it is.




In her memo, Sharma did not provide any specifics on how Xbox Game Pass could change further in the future. The executive specifically calling it out as a bet that did not fully pan out is leading some to believe further changes could be afoot. As for Microsoft's plans for releasing games on rival platforms, Sharma has backed away from that in some ways already by returning to situational exclusives like Gears of War: E-Day and Clockwork Revolution. These games are being sent out to die as exclusives, one expert said.




Finally, regarding Sharma's line about investing in a "broader portfolio of content" being a bet that did not pay off, she said Microsoft will now shift its investment on "higher priority projects" that have the best chance of succeeding (though she did not name any outright). No first-party Xbox games that have been announced have been canceled as part of the "reset."




https://www.gamespot.com/articles/new-xb...orked-out/

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  (Free Game Key) [GOG] Silence
Posted by: xSicKxBot - 07-07-2026, 08:05 PM - Forum: Deals or Specials - No Replies

(Free Game Key) [GOG] Silence

[GOG] Silence
https://www.gog.com/en/game/silence


https://steamcommunity.com/groups/GrabFr...7292184463

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