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Joining the Copenhagen Pledge: A call to action for technology to empower democracy

Microsoft is proud to support the Copenhagen Pledge on Tech for Democracy, an initiative led by the Danish Ministry of Foreign Affairs, aligning efforts of governments and organizations around the world in their commitment to defending human rights and democracy in cyberspace. Digital technology has the incredible potential to improve lives across the globe, economically and socially. More than that, when developed and used responsibly, it can support democratic institutions, increase transparency and accountability in governance as well as protect and promote human rights. But it is increasingly clear that this potential is not guaranteed; instead, it is something we must actively advance together. 

Unfortunately, malicious actors, state and non-state alike, can use this same technology for disruption and destruction, and as a tool for targeting and silencing political opposition, human rights activists or to drive influence operations abroad. The unlawful invasion and ongoing war in Ukraine have put this potential for abuse on full display. Here, technology is being employed to malicious ends as part of the first large-scale hybrid war, with kinetic operations taking place alongside cyberattacks against both government and critical civilian infrastructure, accompanied by influence operations targeting the Ukrainian people and their allies around the world.  

These emerging threats require increased and comprehensive investments in cybersecurity. They also require innovation in diplomacy and the development of new forums and spaces of engagement across stakeholder groups, both domestically and at international levels. 

This is why Microsoft has joined more than 110 other organizations in signing on to the Copenhagen Pledge on Tech for Democracy. Through this ambitious initiative, Denmark’s Ministry of Foreign Affairs is bringing together stakeholders across civil society, industry and government to drive action that defends human rights and democracy online. This is essential work to protect and translate the values and freedoms we have come to expect in the physical world over to the ever-growing digital domain.  

The Copenhagen Pledge acknowledges that we can only do this together as a community. By signing the pledge, supporters are committed to join in advancing this work via the Tech for Democracy Action Coalitions. Microsoft is excited to be engaging in two of these coalitions: one on information integrity in elections; the other on how we can use technology to better support the participation of civil society at the international level 

Collaborative frameworks like the Copenhagen Pledge are critical as they allow us to compare notes across the different sectoral siloes, create opportunities to learn from each other and provide a forum for action to help us reconcile the dual-use nature of digital technology. As a sector, the tech industry has a responsibility to design technology with human rights and democracy in mind. But we also need strong international governing systems and structures to ensure technology is used responsibly, which requires innovation in diplomacy.  

Microsoft’s commitment to healthy democracy 

One of the essential components of a healthy democratic society is a trustworthy information environment. For the past several years, Microsoft has been investing in transformational new technologies to secure voting and protect democratic processes through our Democracy Forward program. As part of the Copenhagen Pledge Action Coalition on information integrity in elections, we are launching a global media literacy campaign with the intent to encourage readers to be more critical consumers of information online. We are also partnering with the International Foundation for Election Systems (IFES) on a project to strengthen global investigative journalism, specifically when it relates to elections. 

Furthermore, we are investing heavily in boosting our online threat intelligence capabilities with the newly formed Digital Threat Analysis Center (DTAC). This highly skilled team investigates and researches cyber influence campaigns specifically, which we as a company are committed to reporting on, if and when that research identifies such operations targeting elections. 

Through the Tech for Democracy Action Coalitions, we are also excited to be exploring new ways to leverage technology to create more inclusive dialogues that support the participation of those in civil society and across the digital divide. These actions build on our previous efforts that allow for meaningful inclusion of industry and civil society in conversations on cybersecurity at the United Nations and beyond. 

International efforts working in concert for stronger democracies 

The partnership and vision set out by the Copenhagen Pledge is both timely and urgent. It fills an especially action-oriented role alongside other international initiatives intended to promote security and defend democracy in this age of digital transformation, including: 

  • The Paris Call for Trust and Security in Cyberspace, established in 2018, has laid a strong foundation for what multistakeholder cooperation can look like as well as shaping the discussion around international cybersecurity and stakeholder responsibilities.
  • Last year, the U.S.-led Summit for Democracy has galvanized those who care about protecting democracies in a celebration of democratic values, kickstarting a series of workstreams that will come to fruition in the coming year.  

These initiatives each play a necessary new role in an evolving international system that needs a shared commitment to shared values across the world. Each initiative has the potential to strengthen and reinforce one another: cybersecurity insights and learning emerging from the Paris Call informing the efforts of the Copenhagen Pledge Action Coalitions, and the Summit for Democracy serving as a platform to take stock of progress and evaluate impact related to how technology is impacting democracy around the world. 

Sign the Copenhagen Pledge 

Microsoft is proud to support the Copenhagen Pledge, and we will continue to lend our voice to efforts that promote the responsible use of technology. We encourage others to join us and sign the pledge as we all have a responsibility to develop, use and promote technology that strengthens democracy and human rights online.  

Join us virtually at the United Nations General Assembly Side Event: Tech for Democracy – Problems, Progress and the Copenhagen Pledge on September 22, 12:00-2:30 p.m. EST. 

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Today, we’re sharing new Microsoft Viva innovations and Work Trend Index findings to help leaders end productivity paranoia, rebuild social capital, and re-energize their employees.

Announcing updates to Azure Space, as we work with our growing ecosystem of partners to provide low latency access to the cloud from anywhere.

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Xbox and Minecraft: Education Edition partner with BBC Earth to create Frozen Planet II worlds

To celebrate the acclaimed nature programme, Frozen Planet II, Minecraft Education has partnered with BBC Earth to bring the icy splendour of the landmark show to Minecraft: Education Edition.

Through five all-new free worlds, Minecraft players will be able to meet and learn about animals and landscapes featured in BBC Studios Natural History Unit’s iconic series.

As the best-selling game of all time, Minecraft reaches millions of players all over the world, and its Education Edition – available in 29 languages – helps students learn about a variety of subjects via the magic of creative gameplay. With the Frozen Planet II content, teachers can access lesson plans designed to inform and inspire students about our frozen worlds, allowing them to explore the effects of climate change as part of their curriculum.

<img data-attachment-id="78535" data-permalink="https://news.microsoft.com/en-gb/2022/09/21/xbox-and-minecraft-education-edition-partner-with-bbc-earth-to-create-frozen-planet-ii-worlds/frozen-planet-ii-episode-01-frozen-worlds/" data-orig-file="https://news.microsoft.com/wp-content/uploads/prod/sites/68/2022/09/Frozen_Planet_II_01_070_Screengrab-scaled.jpg" data-orig-size="2560,1440" data-comments-opened="0" data-image-meta="{"aperture":"0","credit":"BBC STUDIOS","camera":"","caption":"Picture Shows: An adult Polar Bear walks across the sea ice in the Arctic.","created_timestamp":"0","copyright":"BBC STUDIOS 2022","focal_length":"0","iso":"0","shutter_speed":"0","title":"Frozen Planet II: Episode 01: Frozen Worlds","orientation":"1"}" data-image-title="Frozen Planet II: Episode 01: Frozen Worlds" data-image-description="

Polar bear walking on snow

” data-medium-file=”https://www.sickgaming.net/blog/wp-content/uploads/2022/09/xbox-and-minecraft-education-edition-partner-with-bbc-earth-to-create-frozen-planet-ii-worlds.jpg” data-large-file=”https://www.sickgaming.net/blog/wp-content/uploads/2022/09/xbox-and-minecraft-education-edition-partner-with-bbc-earth-to-create-frozen-planet-ii-worlds-1.jpg” loading=”lazy” class=” wp-image-78535″ src=”https://www.sickgaming.net/blog/wp-content/uploads/2022/09/xbox-and-minecraft-education-edition-partner-with-bbc-earth-to-create-frozen-planet-ii-worlds.jpg” alt=”Polar bear walking on snow” width=”943″ height=”531″ srcset=”https://www.sickgaming.net/blog/wp-content/uploads/2022/09/xbox-and-minecraft-education-edition-partner-with-bbc-earth-to-create-frozen-planet-ii-worlds.jpg 300w, https://www.sickgaming.net/blog/wp-content/uploads/2022/09/xbox-and-minecraft-education-edition-partner-with-bbc-earth-to-create-frozen-planet-ii-worlds-1.jpg 1600w, https://www.sickgaming.net/blog/wp-content/uploads/2022/09/xbox-and-minecraft-education-edition-partner-with-bbc-earth-to-create-frozen-planet-ii-worlds-2.jpg 768w, https://www.sickgaming.net/blog/wp-content/uploads/2022/09/xbox-and-minecraft-education-edition-partner-with-bbc-earth-to-create-frozen-planet-ii-worlds-3.jpg 1536w, https://www.sickgaming.net/blog/wp-content/uploads/2022/09/xbox-and-minecraft-education-edition-partner-with-bbc-earth-to-create-frozen-planet-ii-worlds-4.jpg 2048w, https://www.sickgaming.net/blog/wp-content/uploads/2022/09/xbox-and-minecraft-education-edition-partner-with-bbc-earth-to-create-frozen-planet-ii-worlds-5.jpg 1333w, https://www.sickgaming.net/blog/wp-content/uploads/2022/09/xbox-and-minecraft-education-edition-partner-with-bbc-earth-to-create-frozen-planet-ii-worlds-6.jpg 924w, https://www.sickgaming.net/blog/wp-content/uploads/2022/09/xbox-and-minecraft-education-edition-partner-with-bbc-earth-to-create-frozen-planet-ii-worlds-7.jpg 793w” sizes=”(max-width: 943px) 100vw, 943px”>

Image credit: ©BBC Studios, from TV programme Frozen Planet II

The first of five free Frozen Planet II worlds is available to download from 21st September 2022, via the Minecraft Marketplace for all Minecraft: Bedrock Edition players and for all users of Minecraft: Education Edition. The worlds will allow players to experience life through the unique perspectives of animals like a chinstrap penguin, Lapland bumblebee, and polar bear, and what it’s like to work as a natural history filmmaker researcher, documenting animal behaviour and environmental research.

“One of the great things about the natural world is its power to engage and enthral viewers young and old,” said Elizabeth White, series producer, Frozen Planet II. “We are delighted to partner with Minecraft on this range of educational computer games which will enable children to interact with stories inspired by the series through gameplay, and learn more about the challenges of these habitats through the additional lesson content.”

<img data-attachment-id="78536" data-permalink="https://news.microsoft.com/en-gb/2022/09/21/xbox-and-minecraft-education-edition-partner-with-bbc-earth-to-create-frozen-planet-ii-worlds/frozen_planet_ii_marketingscreenshot_0/" data-orig-file="https://www.sickgaming.net/blog/wp-content/uploads/2022/09/xbox-and-minecraft-education-edition-partner-with-bbc-earth-to-create-frozen-planet-ii-worlds-7.png" data-orig-size="1920,1080" data-comments-opened="0" data-image-meta="{"aperture":"0","credit":"","camera":"","caption":"","created_timestamp":"0","copyright":"","focal_length":"0","iso":"0","shutter_speed":"0","title":"","orientation":"0"}" data-image-title="Frozen_Planet_II_MarketingScreenshot_0" data-image-description="

Snow capped mountain in Minecraft

” data-medium-file=”https://www.sickgaming.net/blog/wp-content/uploads/2022/09/xbox-and-minecraft-education-edition-partner-with-bbc-earth-to-create-frozen-planet-ii-worlds.png” data-large-file=”https://www.sickgaming.net/blog/wp-content/uploads/2022/09/xbox-and-minecraft-education-edition-partner-with-bbc-earth-to-create-frozen-planet-ii-worlds-1.png” loading=”lazy” class=”alignnone wp-image-78536″ src=”https://www.sickgaming.net/blog/wp-content/uploads/2022/09/xbox-and-minecraft-education-edition-partner-with-bbc-earth-to-create-frozen-planet-ii-worlds.png” alt=”Snow capped mountain in Minecraft” width=”932″ height=”525″ srcset=”https://www.sickgaming.net/blog/wp-content/uploads/2022/09/xbox-and-minecraft-education-edition-partner-with-bbc-earth-to-create-frozen-planet-ii-worlds.png 300w, https://www.sickgaming.net/blog/wp-content/uploads/2022/09/xbox-and-minecraft-education-edition-partner-with-bbc-earth-to-create-frozen-planet-ii-worlds-1.png 1600w, https://www.sickgaming.net/blog/wp-content/uploads/2022/09/xbox-and-minecraft-education-edition-partner-with-bbc-earth-to-create-frozen-planet-ii-worlds-2.png 768w, https://www.sickgaming.net/blog/wp-content/uploads/2022/09/xbox-and-minecraft-education-edition-partner-with-bbc-earth-to-create-frozen-planet-ii-worlds-3.png 1536w, https://www.sickgaming.net/blog/wp-content/uploads/2022/09/xbox-and-minecraft-education-edition-partner-with-bbc-earth-to-create-frozen-planet-ii-worlds-4.png 1333w, https://www.sickgaming.net/blog/wp-content/uploads/2022/09/xbox-and-minecraft-education-edition-partner-with-bbc-earth-to-create-frozen-planet-ii-worlds-5.png 924w, https://www.sickgaming.net/blog/wp-content/uploads/2022/09/xbox-and-minecraft-education-edition-partner-with-bbc-earth-to-create-frozen-planet-ii-worlds-6.png 793w, https://www.sickgaming.net/blog/wp-content/uploads/2022/09/xbox-and-minecraft-education-edition-partner-with-bbc-earth-to-create-frozen-planet-ii-worlds-7.png 1920w” sizes=”(max-width: 932px) 100vw, 932px”>

“We’re excited to partner with BBC Studios in this unique venture – we’re bringing a whole new perspective to Minecraft and, collaborating with the great minds behind Frozen Planet II, a truly authentic experience of some of the most fascinating and important areas of our world,” adds Allison Matthews, Head of Minecraft Education.

“It’s never been more crucial to educate players everywhere about the effects of climate change and inspire a new generation of young people around sustainability. We believe it’s our responsibility to do so, and this partnership is the next big step in that direction.”

The first of five free Frozen Planet II worlds are available to download from 21st September 2022. Frozen Planet II is showing now on BBC One and is available to stream via BBC iPlayer.

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Take Xbox to more places with Xbox Cloud Gaming on the Logitech G CLOUD Handheld when it launches Oct. 17

At Xbox, we’re always looking to make gaming available to more people in more ways. Since launching Xbox Cloud Gaming (Beta) two years ago, we’ve continued to expand device support: bringing Halo Infinite to entry-level PCs, Forza Horizon 5 to iOS phones and tablets, Microsoft Flight Simulator to Xbox One, and hundreds of games to even more devices like 2022 Samsung Smart TVs.

As we look ahead, we will continue to meet people on the devices they already own, breaking down barriers of entry to play.

So today, we’re announcing that Xbox Cloud Gaming will be available in more places with the Logitech G CLOUD Gaming Handheld when it launches in North America on October 17. Soon you’ll be able to play Grounded and Sea of Thieves, or discover your next favorite game, right in the palm of your hands using the power of the cloud on an all-new device.

Handhelds are a natural next step in our cloud gaming evolution, and it’s great to see a world-class hardware leader like Logitech optimize Xbox Cloud Gaming for their new device. You can jump right in with ease, anywhere you are, and take advantage of the 16:9 full-screen display. With extended battery life, built-in Wi-Fi, and ergonomic controls, the Logitech G CLOUD will allow you to progress through campaigns or get online for a multiplayer session where it’s most convenient to you.

Getting started is easy: Once you boot up your Logitech G CLOUD, you’ll see the Xbox Cloud Gaming shortcut pinned right to the home screen. You can play hundreds of high-quality titles with an Xbox Game Pass Ultimate membership, including new games on day one from Xbox Game Studios and Bethesda, as well as fantastic titles from our partners such as, The Gunk, PowerWash Simulator, and Tunic. You can also play Fortnite with your friends for free, no Game Pass subscription required.

Additionally, we’ve worked with Logitech to enable our Remote Play feature, also pinned as a shortcut to the home screen. Remote Play differs from Xbox Cloud Gaming by letting you stream your full Xbox library – going beyond titles in Xbox Game Pass – from your personal Xbox console to phones, tablets, and now handhelds.

You can read more about the Logitech G CLOUD Gaming Handheld announcement here, and to learn more about Xbox Cloud Gaming, visit xbox.com/cloudgaming.

Logitech G CLOUD Gaming Handheld

$349.99 $299.99

Get the best of cloud gaming right in your hands. The 7-inch full HD 1080p touchscreen, 12+ hour battery life, and lightweight portability mean an exceptional experience while you play hundreds of AAA video game titles. It also features integration with Xbox Cloud Gaming (Beta) and NVIDIA GeForce NOW, with access to more cloud services through the Google Play store app Remote Play.

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How can leaders empower employees in the face of economic uncertainty? On Sept. 22, join CEO Satya Nadella and others for urgent insights

How can leaders empower employees in the face of economic uncertainty? On Thursday, Sept. 22, join Microsoft Chairman and CEO Satya Nadella, LinkedIn CEO Ryan Roslansky and Microsoft CVP of Modern Work Jared Spataro for urgent insights every leader needs to know in a rapidly changing environment. 

Join us at 6 a.m. PT on Sept. 22

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Goldman Sachs eyes quantum advantage for derivative pricing

TBD.TBD.
Goldman Sachs text-only company logo.

At Goldman Sachs, our Research and Development team is always looking to push forward the cutting edge in technology for financial services. While quantum computing remains in an early stage, the promise of the technology means that we are actively researching where and how it can be applied in the future. A key approach here is for us to “work backward.” We start with a valuable, well-defined mathematical problem in finance that we can pair with a theoretical computational advantage for quantum computers. We then ask: what would the specifications of a real quantum computer need to be to achieve a practical advantage for this problem? In doing this resource estimation work we need to fill in practical details and plug gaps in theoretical approaches. It also often uncovers important optimizations that can, for example, reduce time to solution or the required quantum memory.

Resource estimation for quantum advantage in derivative pricing

One example that we have focused on is the pricing of complex derivatives. Derivatives are financial contracts whose value today is based on some statistical model of what will happen in the future. A common example of a financial derivative is a stock option. When you have a complicated contract or a complicated statistical model then it can be computationally expensive to compute the price. Derivatives are so common in finance that even a small improvement in pricing them, or in calculating related quantities, could be very valuable.

Derivatives are a good target for resource estimation because the underlying algorithm that is often used is Monte Carlo, and it’s known that there is a theoretical speedup available to quantum computers for fairly generic Monte Carlo algorithms. The algorithm builds on a subroutine called amplitude estimation and offers a quadratic speedup. For instance, to achieve an accuracy ε in the price a classical Monte Carlo algorithm needs to run for O(1/ε2) steps. However, the quantum algorithm runs in only O(1/ε) steps. For example, if you are targeting accuracy of one part per thousand (ε = 10-3) then the quantum algorithm could need only 1,000 steps vs. a classical algorithm that would need 1,000,000.

Of course, this is just the theoretical scaling and details need to be filled in to see if this is practical. For example, each step on a quantum computer might take much longer than each step on a classical computer because the clock rate is slower. There also may be other overheads that influence the constant factors in the algorithm.

In 2020, we worked with co-authors at IBM to produce the first end-to-end resource estimate for derivative pricing in our paper “A Threshold for Quantum Advantage in Derivative Pricing.” We used two practical examples of derivative contracts in that paper: an autocallable and a Target Accrual Redemption Forward (TARF). These are examples that are complicated enough to price today that we would like a speedup and that are traded in enough volume that improving their pricing matters. In order to make the resource estimate practical, we introduced some modifications to the algorithm called the re-parameterization method. This resulted in the following estimates for the resources needed for the autocallable example. We include the total resources needed as well as the resources used in an important subroutine of amplitude estimation, the Q operator:

  Total Resources Q Operator
T-count 1.2 x 10^10 11.4M
T-depth 5.4 x 10^7 9.5k
Logical Qubits 8k 8k

We include three important figures of merit to describe the resources. The T-count gives the number of T-gate operations needed in the algorithm. The T-gate operation in many fault-tolerant quantum computing architectures requires significantly more resources than other operations and so dominates the resources needed by the computation. We also include the T-depth. This is the number of T-gate operations that needed to be executed sequentially. In some architectures, this depth number then determines the overall runtime of the algorithm as other T-gates can be parallelized. Finally, we include the amount of quantum memory needed for the algorithm as measured by the number of qubits.

Resource estimation with Q#

Resource estimation is challenging as all the details matter. For example, our paper uses fully mixed precision in the implementation, where each fixed-point register is optimized to use the right number of qubits. How can we be sure that we didn’t make mistakes when we can’t run a full implementation?

In order to take our resource estimate to the next level, we chose to use Q# and work with Mathias Soeken and Martin Roetteler on the Microsoft Azure Quantum team to develop a full Q# implementation of our algorithm. Doing resource estimation this way had many benefits:

  1. Handling complexity: We could use Q#’s features to automatically handle the allocation and management of quantum memory. Further, features like automatically generating controlled and adjoint operations made it easier for us to express the algorithm at a higher level and let the compiler figure out the details.
  2. Using libraries: Much of the resource complexity in our derivative pricing algorithm is used by reversible arithmetic on quantum registers. Q# already has many libraries for fixed-point arithmetic operations that we could import and invoke without needing to re-implement them ourselves.
  3. Finding mistakes: Since much of the code in our implementation is dealing with reversible versions of classical arithmetic, we were able to make use of Q#’s Toffoli simulator to efficiently test portions of our implementation for correctness. While the whole algorithm cannot be directly simulated, we were able to develop unit tests for key components that we could efficiently simulate to build up confidence in our resource counts.
  4. Modular design: The overall algorithm is complicated. Having a concrete implementation lets one focus on optimizing specific functions one at a time and then letting the system tell you the overall effect on resource counts.

New updates to the algorithm from using Q#

While implementing the algorithm from our previous work in Q# we made some improvements and modifications.

Firstly, we removed the arcsine and square-root arithmetic operations (Step 3 of Algorithm 4.2) and replaced them with the comparator method (Section 2.2 of this work). This reduces the resources needed for that step.

Secondly, we replaced the piecewise polynomial implementation of the exponential function with a lookup table. A lookup table can further reduce resources over reversible fixed-point arithmetic that can be expensive on quantum computers. This lookup table implementation has been open sourced as part of Q#. In the resource estimate results given below, the lookup table for the exponential function has a free parameter given by the number of “swap” qubits used. In the resource estimates below we quote resources for three different choices of swap qubits. As we have an implementation in Q# it is straightforward to manage and compute different resource requirements for differently parameterized implementations.

Resource estimation results

With these updates and the more detailed implementation in Q#, we calculated the resources needed for three key subroutines in derivative pricing and compared them to our previous work. The first is for the Q operator, the key operator in amplitude estimation. The second is for the payoff operator that reversibly implements the derivative payoff. The third is for the exponential function itself, which is the largest resource consumer besides the fundamental amplitude estimation itself.

The benchmark chosen is the 3 asset autocallable on 20 time steps. These parameters match real instances that one could find in practice.

Comparisons are made amongst three methods:

  • Paper: the original hand estimates from our work in Chakrabarti et al: https://quantum-journal.org/papers/q-2021-06-01-463/.
  • SWAP10: Q# implementation estimates where the exponential lookup table is set to use 10 swap bits.
  • SWAP5: Q# implementation estimates where the exponential lookup table is set to use 5 swap bits.
  • SWAP1: Q# implementation estimates where the exponential lookup table is set to use 1 swap bit.

Overall Q Operator

  Paper SWAP10 SWAP5 SWAP1
T-count 11.4M 14.6M 2.9M 6.3M
T-depth 9.5k 16k 16.6k 36k
Logical Qubits 8k 3.8M 124k 19.2k

Payoff Operator

  Paper SWAP10 SWAP5 SWAP1
T-count 189k 77k 77k 77k
T-depth 3.2k 2.7k 2.7k 2.7k
Logical Qubits 1.6k 19.2k 19.2k 19.2k

Fixed Point Exponential

  Paper SWAP10 SWAP5 SWAP1
T-count 7M 12.3M 617k 3.9M
T-depth 1.2k 62 1.3k 20.5k
Logical Qubits 5.4k 3.8M 124k 11.5k

Broadly speaking, our SWAP1 implementation results are close but not the same as our by-hand estimates. This means that our by-hand estimates were sometimes pessimistic (like for T-count) and other times optimistic, but not by too much.

Takeaways

By working with a Q# implementation we were able to improve the accuracy and flexibility of our resource estimates for quantum advantage in derivative pricing. The implementation also gives us a foundation to more rapidly iterate on updated versions and on other algorithms that use similar subroutines. We look forward to continuing optimization of this algorithm and implementation by taking advantage of new ideas and developments in the Q# ecosystem.

 “Working directly with the Goldman Sachs team has provided a fantastic opportunity to collaborate on resource estimation for an important problem in the finance industry, gain insights to enhance the offerings across the Azure Quantum ecosystem, and share resource estimation techniques and algorithm improvements with the community. It’s exciting to see the impact Q# can enable, from algorithm development to resource estimation and reduction, and it’s been a pleasure working with Goldman Sachs to further quantum impact.”—Dr. Krysta Svore, Distinguished Engineer and VP Quantum Software for Azure Quantum

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Test your team’s security readiness with the Gone Phishing Tournament

Why should you care about the behavioral risk of your employees?

Eighty-two percent of breaches include (and often start with) user behavior.1 Not all are phishing, but a majority of them are just that. Phishing is, and has been for many years, the cheapest and most reliable way for an attacker of any motivation (nation-state actors down to simple script-kiddie scammers) to establish a toehold in an organization. Social engineering and phishing are used for initial breach tactics, lateral movement, and elevation of privilege, and, in many cases, they directly lead to data exfiltration.

Worse, breaches cost companies a lot of time and money. Several security research companies have determined that the average data breach costs a company about USD4 million per incident.2 Averting even a handful of breach events in any given year can save you millions of dollars and thousands of hours of valuable security operators’ time.

So, how does behavior play into this? Doesn’t my company spend a bunch of money every year on technical solutions to prevent those phishing attacks from making it through? Don’t we have detection and response capabilities that find and fix those breaches quickly? Any organization that cares about its data certainly should invest in exactly those capabilities, but the strategy is incomplete for a few reasons:

  • Technical solutions never have and likely never will provide perfect protection. Humans are capable of incredibly creative and intuitive thinking. Attackers with even a passing understanding of how protective solutions work can easily find gaps and workarounds. Decades of breaches have shown us that any determined attacker will find a way in. Assume breach principles hold that organizations should assume that their ecosystems are breached, that they should not automatically trust their existing protection boundaries, and that they should invest in detection and response mechanisms in equal measure to prevention. This, Microsoft believes, is the most effective approach to mitigating organizational risk.
  • Humans are the most valuable part of any organization’s mission. They make all the data. They derive all the most valuable insights. They integrate and maintain all the complicated systems that make up any modern enterprise. An attacker can go after systems to get to data, but the inherent fallibility of humans provides a much more malleable target. You can’t insulate the people in your organization from that risk because they are almost always the ones responsible for creating the asset in the first place. Attackers know that and almost always incorporate social engineering into their plans.
  • Human behavior, especially as it relates to risk, is an incredibly complicated and nuanced process. It is probabilistic in nature, and attackers know that. Factors include the context in which the behavioral choice is made, the knowledge of the human, the attitudes and motivations of the person, externalities such as time pressures and adjacent choices, and the past experience of the human. Any of those factors can change day-to-day, and so a phishing attack that a user correctly identifies and avoids might not work today but would fail to detect in some other context.

With that in mind, in partnership with Microsoft, Terranova created the Gone Phishing Tournament, an online phishing initiative that uses real-world simulations to establish accurate phishing clickthrough rates and additional benchmarking statistics for user behaviors. With this opportunity, you will be able to drive effective behavior change and build a strong security-aware organizational culture with free, in-depth phishing simulation benchmarking data.

Given this context, why should an organization care about user behavior? One reason is that even small changes in behavior can result in significant reductions in risk and every breach you avoid saves you literal millions of dollars. Admittedly, behavior change is hard. The security awareness business has been working to help educate users for decades now, and the human behavior risk portion of the overall risk pie remains large. We think the capabilities that modern solutions are bringing to bear are the beginning of a major shift in the industry. Some key capabilities to consider:

  • You must measure something to move it. Phish susceptibility assessment is a core part of any security awareness program, and we think authentic simulation is the best way to measure real-world phishing risk behavior.
  • Teaching is more than just telling. One of the reasons why effective security awareness programs focus so much on simulation is because it gives users the experience of an attack (safely). Doing something hands-on and experiencing it directly sticks in human brains much more effectively than just seeing or hearing a description of it.
  • Life in organizations already includes a lot of formal learning, so you must find new, differentiated, and contextual ways to engage your people in learning experiences. Games, nudges, and social rewards systems educate without lecturing and bring an element of fun that helps the important messages stick.
  • Everybody is at a different place in their journey. Look for solutions that allow you to differentiate learning based on what the user already knows, or what you think is going to be especially problematic for them.
  • Security Awareness training has evolved most commonly to be a twice-yearly simulation with a five- to seven-minute video. This formula is usually manageable by organizations to execute, but it rarely produces desired results. Look for solutions that give you the ability to vary the frequency, targeting variations, payload variability, and training experiences. Some of your people might just need reminders twice a year, but many will need more frequent experiences to maintain behavioral alignment.

Every major organization on earth is in the same boat. User behavior risk is high, difficult to change, and exploited every day by attackers. Take the time to learn from each other. Participate in conferences. Make connections with people at other companies that are doing the same role. Engage with the solutions that you leverage and give those product teams feedback about what is and is not working. 

Knowledge is power when it comes to being cybersmart, and there are many ways to prepare yourself and your organization to be safer online and fight cyber threats. October will be Cybersecurity Awareness Month, and you will be able to take advantage of Microsoft’s expertise with several resources that will be made available by Microsoft Security.  

Stay tuned for Microsoft’s best practices on Cybersecurity Awareness Month and don’t forget to register for Terranova Security Gone Phishing Tournament. Let’s #BeCyberSmart together! 

Learn more

To learn more about Microsoft Security solutions, visit our website. Bookmark the Security blog to keep up with our expert coverage on security matters. Also, follow us at @MSFTSecurity for the latest news and updates on cybersecurity.


12022 Data Breach Investigations Report, Verizon. 2022.

2How Much Does a Data Breach Cost?, Embroker. September 2, 2022.

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Microsoft announces participation as a Strategic Principal Sponsor of COP27

14 September 2022; Cairo, Egypt: Today, Microsoft, together with Egypt’s Ministry of Foreign Affairs announced its role as Strategic Technology Partner and Principal Sponsor of the 27th United Nations Climate Change Conference of the Parties (COP27). The United Nations conference, to be hosted in Sharm-El Sheikh on November 6-18, 2022, provides a platform for world leaders, businesses, and citizens to come together to discuss their role in mitigating the climate crisis.

Through the partnership, Microsoft aims to help people and organizations better understand the transformative potential for technology to help solve many of today’s complex climate challenges.

During the signing ceremony held at The Ministry of Foreign Affairs offices in Cairo, Microsoft Egypt General Manager, Mirna Arif, commented: “We believe in the transformative power of the United Nations Climate Change Conference of the Parties and are proud to again play a key role in this year’s event. We applaud the efforts of the Egyptian government, under President Abdel Fattah El-Sisi, in prioritizing climate change as part of Egypt Vision 2030. Technology will provide answers to many of today’s most pressing climate challenges, and COP27 is an opportunity for the public and private sectors to collaborate on climate solutions to accelerate progress in Egypt and across the wider region.”

Microsoft Vice Chair and President, Brad Smith, added, “The world needs to move faster and COP27 will provide an important forum to move from pledges to progress. We are proud to partner with the Egyptian government and support this urgent effort.”

H.E COP27 President-Designate, Sameh Shoukry, Minister of Foreign Affairs of the Arab Republic of Egypt pointed out that the Egyptian presidency is actively engaging with leading companies like Microsoft and other stakeholders to speed up climate action. Egypt’s government believes in the innovative power of the private sector to tackle climate challenges and in their ability to influence their immediate stakeholders, including suppliers, investors, employers, and partners to make an outsized impact on climate change.

Ambassador Ashraf Ibrahim, General Coordinator for organizational and financial aspects of the conference welcomed Microsoft as a Principal Partner of COP27. He emphasized the important role played by the international private sector in promoting sustainable business models and supporting the agreed climate goals. Ambassador Ashraf Ibrahim highlighted the contributions provided by Microsoft on the road to the conference in Sharm-El-Sheikh and looked forward to the continuation of this support leading up to an impactful COP.

Signing ceremony held at The Ministry of Foreign Affairs offices in Cairo

Microsoft is accelerating progress toward a more sustainable future by reducing its environmental footprint, advancing research, helping its customers build sustainable solutions, and advocating for policies that benefit the environment.

In 2020, Microsoft announced an ambitious commitment and detailed plan to be carbon negative by 2030 and to remove from the environment all the carbon the company emitted since its founding by 2050. The company has built on this pledge by adding commitments to be water positive by 2030, zero waste by 2030, and to protect ecosystems by developing a Planetary Computer.

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Language interpretation now generally available in Microsoft Teams meetings

Today, we are happy to announce that language interpretation is Generally Available (GA) for Microsoft Teams Meetings! Here at Microsoft, we serve a diverse set of global customers, including governmental institutions that hold parliament meetings in multiple languages, multinational and multilingual corporations, businesses that work with vendors around the world, and many more. This feature was built to support customers and users who need to communicate in the virtual world across languages.

Our language interpretation feature will allow professional interpreters to convert the speaker’s message into another language without disrupting the speaker’s original flow or delivery. This simultaneous interpretation will lead to more inclusive meetings, where participants who speak different languages can fully collaborate with each other.

Language interpretation will allow users to:

  • Listen to a meeting in the language they are most comfortable using.
  • Collaborate in meetings where multiple languages are spoken.
  • Support inclusivity in meetings by making spoken content more accessible to all participants.

Organizers can invite interpreters to a meeting from Meeting options once the meeting is scheduled/saved. Organizers can also promote a participant to interpreter during a meeting.

Interpreters can start interpreting immediately after joining a meeting.

When participants join a meeting with language interpretation enabled, they can select a language channel to listen to during the meeting. They should then be able to hear the interpreter’s translation at a louder volume than the main speaker.

You can read more about this feature here

Meeting Option to enable language interpretationMeeting Option to enable language interpretation.

In-meeting roster promotion of a participant to an interpreterIn-meeting roster promotion of a participant to an interpreter

Attendee selection of language channel to listen toAttendee selection of language channel to listen to

Today’s announcement is yet another effort in our journey to break communication and language barriers. More to come.