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What’s New in EDU: Live from ISTE 2018 in Chicago

Educators from across the globe are bringing their passions, experiences and big-change ideas together again for the 2018 ISTE Conference and Expo, kicking off this week in Chicago, Illinois. And if forward-thinking teachers and time-saving tech advancements are going to be there, that means What’s New in EDU is going to be there too.

We’re debuting brand new episodes of What’s New in EDU, our round-up of the latest efforts and products from Microsoft Education, throughout the week of ISTE. You can tune in to each episode live, even if you’re #notatISTE, so keep an eye on the schedule below:

What’s New in EDU: Live from ISTE on Monday: 5:00 PM CDT on Facebook Live

What’s New in EDU: Live from ISTE on Tuesday: 5:00 PM CDT on Facebook Live

What’s New in EDU: Live from ISTE on Wednesday: 5:00 PM CDT on Facebook Live

There’s a lot of exciting news to cover this week, including our announcement of Minecraft: Education Edition’s Update Aquatic and our partnership with BBC Learning on new, cost-effective STEM lesson plans. We also have an update on free workshops coming to Microsoft Store locations that help educators attain Microsoft Innovative Educator (MIE) certification.

If you’re an educator:

Office 365 Education helps create engaging learning experiences for today’s classrooms. Using the products you already know and love like Word, OneNote, and PowerPoint, reach students with features that help you create personalized learning experiences.

  • Dictation: This simple yet transformative tool helps students write freely and conquer the blank page using their voice. Dictation is now available for Word and PowerPoint on Win32 as well as OneNote for Windows 10.

New OneNote Sticker Packs: Have you ever been to the bottom of the Mariana Trench, the deepest canyon in the world? Did you know that an octopus can collect shells to make armor to fight off sharks? We’ve created four new sticker packs that explore the ocean and the marine life that call it home! We take a look at coral reefs, tide pools, the deepest parts of the ocean, and those larger species that need a little more space in the open ocean.

Learning Tools:  13,000,000 people round the globe regularly use Learning Tools to help them achieve more in school and at home. As part of Learning Tools, Immersive Reader implements proven techniques to improve reading for learners regardless of their age or ability.

  • Parts of Speech symbols: Teachers and students have the option to enable symbols for nouns, verbs, and adjectives over the highlighted part of speech. This is especially useful for readers who are color blind.
  • Adverbs: The Immersive Reader has had the ability to highlight important parts of speech, including nouns, verbs, and adjectives. We listened to valuable feedback from teachers that adverbs are also an important part of speech that should be highlighted and now adverbs are available in over 10 languages.

 

Microsoft Teams is the digital hub that brings conversations, content, assignments, and apps together in one place. Educators can create collaborative classrooms, connect in professional learning communities, and communicate with school staff – all from a single experience in Office 365 Education.

This month, Teams celebrates its first-year anniversary! Read more about the news, including new educator stories – and discover free teacher training materials.

  • Rubrics Grading: Utilize rubric grading and skills-based grading of your assignments making it easier to deliver feedback to your students. Students will also be able to see how they’ll be assessed upfront, before they start working on the assignment. Teachers can save a lot of time with a grading tool that’s easily applied to multiple assignments at once.

  • Forms in Assignments: In Assignments, you’ll be able to add a Form to a new assignment for your students to fill out and return. Leverage features of Forms reporting functionality, like auto-grading, feedback, and scores, directly in the Assignments grade book and keep track of scores across many Forms-powered quizzes.

  • Join Codes: Create a simple code for members to join your Class, PLC, or Staff team. This makes it easy for many people to join your team all at once. Display the code in ‘projector mode’ so that everyone in the classroom can see it and join the team.
  • Reusing a team as a template: Teachers can reuse an existing team as a template when creating a new team, then customize what they want to copy over: channels, team setting, apps, and even users.
  • Mute all students: There’s a time for conversation, and there’s a time for focus. You can now pause students from posting in the conversation tab.
  • Page locking in OneNote assignments – For teachers creating OneNote assignments, the pages of the student will now automatically “lock” as read only when the due date/time passes. The teacher can still edit and annotate these OneNote assignment pages with feedback.
  • Archive teams: Safely store your Class, PLC, or Staff team content in read-only mode. Easily reference archived teams while you are setting up your Teams experience for the next school year.

Open Up Resources:  Open Up Resources is a nonprofit working to develop the highest quality full-course Open Educational Resources (OER) curricula, standards-aligned, and provided for free to promote instructional equity. This curriculum was developed by Illustrative Mathematics, and currently covers 6th – 8th Grade Math. Recently, EdReports gave this curriculum their highest rating ever.

 OneNote empowers teachers and students to capture information and stay organized in their digital notebook.  OneNote allows students to organize their notes, ideate with others, and sync their notes seamlessly via the cloud.

  • Math Assistant Understanding the steps of a complex math problem is key to finding a solution. Math Assistant in OneNote Online helps this process by showing solution steps, as well as providing a graph for easier visualization. Read more about Math Assistant in OneNote online here.

OneNote Class Notebooks helps teachers capture and organize class content, create and deliver interactive lessons, provide feedback, and collaborate. Teachers can create a personal workspace for every student, a content library for handouts, and a collaboration space for lessons and creative activities. This school year, 25,000,000 student notebooks have been created!

  • Page Locking: Page locking allows teachers to prevent unwanted editing by students. Teachers can lock pages as read-only after giving feedback to the student but can still edit the locked pages themselves. Read more about Page locking in OneNote Class Notebooks here.
  • Teacher Transfer: This highly requested tool allows school IT professional to help transfer Class Notebooks from one teacher to another or to different schools when teachers change positions, saving valuable time and information.

Page Locking in OneNote for Windows 10

Microsoft Forms helps teachers quickly create polls, quizzes, and assessments, and see results as they come in. Microsoft Forms is simple to use, works on any browser and device, and lets you assign points for automatic grading.

  • Math Quiz: With additional tools to create math questions and worksheets, teachers can broaden the type of questions they ask in Forms to better assess Math skills. Read more about Math Quiz in Microsoft Forms here.

Microsoft Sway helps teachers and students easily create immersive, interactive presentations with images, text, videos, and other multimedia.

  • Refreshed iOS app: Updates to the iOS app include new commands that make it a breeze to add and organize content on-the-go.  Students and teachers will be able to easily incorporate their mobile captures, use drag-and-drop, tap to resize content, and instantly work together by using Sways Near Me.  Read more about the updates in our latest blog post.

Microsoft MakeCode brings computer science to life for all students with fun projects, immediate results, and both block and text editors for learners at different levels. MakeCode takes a unique approach to Computing Education by combining the magic of Making with the power of Code as a way to make learning about computers and technology more accessible, and interesting to a wider audience of students.

  • MakeCode for LEGO MINDSTORMS: Microsoft MakeCode provides a very easy on-ramp into robotics with LEGO MINDSTORMS EV3 by providing students with both a block-based, and text-based coding environment.  And because it’s browser-based, schools can use MakeCode for MINDSTORMS on any computer. For more details view this blog post.

 

 The Microsoft Photos app features a built-in video editor, making it easy for you and your students to create movies using photos, video clips, music, 3D models, and Hollywood-style special effects. Whether it’s a group history project, a lab report, or a music video just for fun, you can quickly sequence your project, add titles, drop in music, and enhance your story with special effects.

  • Timeline scrollbar: The new timeline scrollbar makes it easy to jump to a specific month or year to see the photos and videos you captured on a that date. The scrollbar is tailored to your collection, showing you at a glance where your biggest capture sessions have been and how your photos and videos are distributed over time.

Change the date on a photo or video: Have you ever taken pictures on a camera that didn’t have the date and time set correctly? Now it’s easy to get that media showing up correctly in your collection. Just right-click on an image or video to change the date.

Microsoft Store locations in the U.S. are offering free MIE workshops:

You might already be familiar with the Microsoft Innovative Educator (MIE) program, which teaches educators of all levels how to integrate technology and Microsoft tools into the classroom to improve their students’ learning experience. This program was previously only offered online, but now for the first time ever, Microsoft Store locations in the U.S. are offering free MIE workshops for educators who prefer an in-person learning experience.

Workshops are taught by associates who are certified MIE Experts, and just like the online MIE training programs, educators earn credit to become a certified MIE. To learn more, educators are invited to stop in anytime at their local Microsoft Store and speak with the Community Development Specialist.

If you focus on IT:

Intune for Education makes it easy to set up and manage Windows 10 devices in just a few steps, including deploying apps or settings to users, and managing shared devices.

  • User and Device Details Pages: At a basic level, administrators want to be sure that everything is working as expected so that the in-classroom experience is focused on learning. The basic question we hear from these admins is: “When student ‘X’ signed in to device ‘Y’, what should have been applied and what was actually applied?”  To help resolve this requirement, we have added a key feature for admins: Once they find the user/device in the management console, they can now see which settings and apps should be applied plus the deployment status for a user/device.

School Data Sync (SDS) simplifies class creation and management in Office 365. SDS reads from your Student Information Systems (SIS) and creates classes and groups for Microsoft Teams, OneNote Class Notebooks, Intune for Education, and third-party applications. Best of all, it’s free!

  • Education Security Groups: SDS creates new Education Security Groups by default. The new groups will include the All Teachers, All Students, Teachers of School, and Students of School. These groups can be used for Intune for Education device policy, Group Based Licensing, Conditional Access Policy, and several other O365 security management features.
  • Expired Class Management: SDS provides options to rename expired classes, remove student access from expired classes. This new experience simplifies class management for term transition and back-to-school cycles.

To learn more about Microsoft Education and our tools and technology that help foster inclusion and support personalizing learning for every student, click here.

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New lesson plans and ‘Minecraft: Education Edition’ update aim to spark interest in STEM

This week, the Microsoft Education team is in the Windy City showing off some exciting new technology and curricula to support STEM learning at the annual ISTE conference.

In today’s job market, 50 percent of jobs require technology skills, and in the next 10 years, these types of jobs will outpace non-technology jobs by nearly two to one. It’s more important than ever to help students understand and appreciate STEM fields, to prepare them for the future workplace and to be digital citizens in a rapidly changing world.

Technology can empower educators to deliver inspiring lessons, personalize instruction and build creativity and critical thinking skills, which is why we’re so excited to bring STEM to life with these new tools and programs!

1. Bring the mystery of the oceans to your classroom with new STEM lesson plans

In partnership with BBC Learning, we’re thrilled to announce a new collection of teacher-written, inquiry-based lesson plans to compliment the BBC Earth and OCEANX film, Oceans: Our Blue Planet.

These interdisciplinary experiences engage students in answering four big questions: how ocean currents form, how sharks swim, how deep the ocean is, and how to craft coral reefs.

How do sharks swim?

Learn about the 3D coordinate system by working with physical and digital shark models to   understand yaw, pitch, and roll in order to survey a marine environment.

How deep is the ocean?

Students explore remote terrains by modeling and graphing the ocean floors with an ultrasonic sensor to visualize organisms that live in different ocean layers.

How are ocean currents formed?

Students discover how salinity and temperature impact ocean currents by conducting experiments, building electrical conductivity sensors, and analyzing global data.

How to craft coral reefs

Through the power of Minecraft: Education Edition, take your classroom underwater to discover the different types of reefs and what can be done to save them.

Students start by taking on the roles of biological oceanographers and marine geologists, biologists, and physicists. Then, working through the content, they are challenged to write code, build sensors, analyze data, and create in 3D and mixed reality. These hands-on explorations are ISTE and NGSS standards aligned and include reflection, documentation, and assessment activities that are supported by a rich archive of stills and clips made possible by BBC Learning from BBC Studios. What’s more, they can all be done for less than a few dollars with everyday objects.

Check out these great new STEM lesson plans to build future ready skills in your classroom today and show students how to:

Write code

  • Craft coral reefs and explore shipwrecks in Minecraft: Education Edition using MakeCode scripting
  • Write sensor programs with Data Streamer Connect
  • Flash code for both Arduino and Micro:bit microcontrollers

Build sensors

  • Construct an electroconductivity sensor to measure conductivity of ocean water
  • Assemble an ultrasonic sensor to map the ocean floor
  • Engineer a joystick to navigate a robotic shark through a virtual marine environment

Analyze data

  • Stream real-time data from your sensors into Excel with Data Streamer
  • Work with global oceanic climate, temperature and salinity big data sets
  • Compare the world’s mountain heights to the depths of the ocean floor trenches

Work in 3D

  • Model the five ocean zones in Paint 3D and populate them with marine organisms
  • Animate a shark model in PowerPoint to understand yaw, pitch and roll
  • Use a 3D model of the world to understand how ocean currents circulate around the globe

Review and reflect:

  • Check understanding of mathematical and scientific concepts with interactive visualizations in Excel
  • Use photo and videos to create lab notebooks, student journals, and presentations

Teachers can also take their students on an underwater global odyssey in Oceans: Our Blue Planet, a BBC Earth and OCEANX film that reveals extraordinary discoveries and untold stories of the oceans’ most astonishing creatures. ISTE attendees can join us next week for a free viewing of the BBC Earth and OCEANX film, Oceans: Our Blue Planet, and see how it brings this STEM experience to life.

2. Minecraft: Education Edition adds Update Aquatic

  

Minecraft: Education Edition continues to grow with 35 million K-12 teachers and students in 115 countries around the world now licensed to use the game to transform the way they teach and learn. Teachers are using Minecraft to teach every subject imaginable and encouraging student collaboration, creativity and digital citizenship. This week, we’re sharing a cool glimpse of new worlds coming to Minecraft: Education Edition.

ISTE attendees this week will get to experience the Update Aquatic for Minecraft: Education Edition, a new set of game features and underwater worlds available for free to all Minecraft: Education Edition users. Students can use coding to build coral reefs, explore shipwrecks and underwater monuments, learn about sustainable fishing, and rescue dolphins. Educators are invited to use the free lessons provided with the update, which will be demoed at ISTE in the Microsoft Education booth by the Minecraft team and members of the Minecraft Global Mentor program.

Learn more about the Update Aquatic on the Minecraft Education blog.

3. Apply now for a Limitless Libraries grant to enrich the learning experience at your public or school library with mixed reality headsets

Microsoft is excited to announce Limitless Libraries, a new Mixed Reality grant program designed to help foster Mixed Reality adoption in education. The fund is open for applications starting today with the first recipients selected at the end of the summer. Sign up today!

Libraries – both in schools and in the community – have long been a place where students immerse themselves in the learning experience and ignite their creativity, envisioning their favorite stories come to life. With the expansion of digital technology like mixed reality headsets, we see a new world of possibility to transform learning efficiency, retention, and student engagement​.

The grant provides libraries with all the resources for getting a Mixed Reality program up and running, including:

      • Two Windows Mixed Reality headsets and two computers to operate them
      • Technical training of staff and administration
      • Assistance with marketing resources and program scheduling
      • Email support to answer any questions going forward
      • Access to other grantees
      • Updates about new content rollouts

Middle schools and High schools (grades 6-12) can apply, as can public libraries. Grant applicants whose programs provide exposure and increased knowledge in STEM, and where a high percentage of participating youth are considered underserved as defined in the local context, will be given priority.

Apply now and contact [email protected] with any questions.

If you’re headed to ISTE, please stop by to say hello and learn more about these new tools and lesson plans and the rest of our exciting ISTE demos, which you can read more about here.

To learn more about Microsoft Education and our tools and technology that help foster inclusion and support personalizing learning for every student, click here.

*Open only to libraries in grades 6-12 in the US, and public libraries in the US. Applications close Monday, July 9, 2018. For details, see the official rules.

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It’s almost time! Imagine Cup 2018 Championship judges and special guest announced

Last October, I announced the 16th annual Imagine Cup competition, which gives college and university students the opportunity to test their intellectual, creative and teamwork skills while using technology to change the world. Forty-nine teams who have won their National Finals are now well underway in getting their solutions ready to compete at the World Finals, which will be held July 23-25 at Microsoft headquarters in Redmond, Washington. Last year, dozens of teams from nearly 40 countries were present at the World Finals, and this year is setting up to be just as exciting and diverse!

I love overseeing the Imagine Cup because it lets me interact with inspiring talent shaping the future and get to know incredible people along the way. Microsoft cares deeply about fostering careers in STEM, and I can’t think of a better way to give students the opportunity to take an idea from concept to completion, while also helping them acquire marketable skills they’ll be able to use throughout their careers. The work that comes out of Imagine Cup is innovative and life-changing — and often turns into full-fledged products!

Mug shot of Corey Sanders
Corey Sanders

This year’s Imagine Cup host is Corey Sanders, the corporate vice president for Azure Compute.

Corey’s no stranger to innovation — he holds four patents and was the creator of the Infrastructure-as-a-service offering for Azure.

Mug shot of Kate Yeager
Kate Yeager

And, last year’s emcee, Kate Yeager, is making a return appearance to call the action.

Judging the Imagine Cup is a big task, but this year’s judges are up for the challenge — all bringing a unique aspect of thought leadership to the table. The panel includes:

Mug shot of Peggy Johnson
Peggy Johnson

Peggy Johnson, executive vice president of business development at Microsoft, who started her career as an engineer and found her way into business development, merging her technical expertise and business savvy to become Microsoft’s “chief dealmaker.”

Mug shot of Anil Dash
Anil Dash

_ CEO of GlitchAnil Dash, who oversees the popular creative community for coders, and whose work as an entrepreneur, activist and writer reckons with the way technology transforms society, media and culture.

Erica Brescia
Erica Brescia

_ Co-founder and COO of Bitnami, Erica Brescia, an entrepreneur through-and-through with a “get it done” approach, she’s also an active investor via X Factor Ventures, funding amazing women founding extraordinary companies.

At the Imagine Cup Finals, Microsoft CEO Satya Nadella will be in conversation with special guest Chloe Kim, the youngest woman to win an Olympic snowboarding medal when she won the gold in the women’s snowboard halfpipe at age 17! Chloe is an outstanding example of a young person at the top of her game, much like the Imagine Cup participants are at the top of theirs.

Photo of Olympic snowboarder Chloe Kim

Chloe Kim. Photo credit: Peter Morning

This year’s prize value of cash, travel and Azure credits totals more than $700,000, in addition to a mentoring session with Satya. Artificial intelligence, big data and mixed reality have special award prizes as well.

Want to see which team has the winning solution? You can watch the championship via live stream at ImagineCup.com at 9 a.m. PT, Wednesday, July 25.

I’m so excited to see what these remarkable students create this year. They are only bound by imagination, and as we’ve seen year after year, when given the opportunity to follow their imaginations, people can change the world.

P.S. Follow me on Twitter for updates on Imagine Cup and other news and noteworthy information in the cloud and ecosystem space.

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Updated Quantum Development Kit brings faster simulations, enhanced debugging

This post was authored with contributions by Cathy Palmer, Program Manager, Quantum Software & Services.

Today, Microsoft released an update to the Microsoft Quantum Development Kit including an enhanced debugging experience and faster simulations, as well as several contributions from the Q# community. We’re excited about the momentum generated by the many new Q# developers joining us in building a new generation of quantum computing.

Just over six months ago, we released a preview of Q#, our new programming language for quantum development featuring rich integration with Visual Studio. The February 26 release added integration with Visual Studio Code to support Q# development on macOS and Linux as well as Python interoperability for Windows. Since then, tens of thousands of developers have begun to explore Q# and the world of quantum development.

Today’s update includes significant performance improvements for simulations, regardless of the number of qubits required, as shown in the H2 simulation below. This is a standard sample included in the Microsoft Quantum Development Kit.

Simulation comparison

This update includes new debugging functionality within Visual Studio. The probability of measuring a “1” on a qubit is now automatically shown in the Visual Studio debugging window, making it easier to check the accuracy of your code. The release also improves the display of variable properties, enhancing the readability of the quantum state.

Screen showing enhanced debugging

Adding to the new debugging improvements, you’ll find two new functions that output probability information related to the target quantum machine at a specified point in time, called DumpMachine and DumpRegister. To learn more, you can review this additional information on debugging quantum programs.

Thanks to your community contributions, the Microsoft Quantum Development Kit now includes new helper functions and operations, plus new samples to improve the onboarding and debugging experience. Check out the release notes for a full list of contributions.

Download the latest Microsoft Quantum Development Kit

We’ve been thrilled with the participation, contributions, and inspiring work of the Q# community. We can’t wait to see what you do next.

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Microsoft Research Montreal welcomes Fernando Diaz, Principal Researcher and lead of the new Montreal FATE Research Group

Fernando Diaz – Principal Research Manager

Microsoft Research Montreal further bolsters its research force this month, welcoming Fernando Diaz to the Montreal FATE (Fairness, Accountability, Transparency and Ethics in AI) research group as Principal Researcher.

Diaz, whose research area is the design of information access systems, including search engines, music recommendation services and crisis response platforms is particularly interested in understanding and addressing the societal implications of artificial intelligence more generally. Immediately previous to joining Microsoft Research Montreal, he was the Director of Research at Spotify Research in New York, New York. He was previously a senior researcher with Microsoft Research New York City where he founded the FATE Research Group alongside Kate Crawford and Hanna Wallach. Joining Microsoft Research reunites him with many former FATE collaborators.

The world is beginning to harness the power of AI, machine learning, and data science across many aspects of society. Indeed, these research areas form core components of many Microsoft systems and products.

But these techniques also raise complex ethical and social questions: How can we best use AI to assist users and offer people enhanced insights, while avoiding exposing them to different types of discrimination in health, housing, law enforcement, and employment? How can we balance the need for efficiency and exploration with fairness and sensitivity to users? As we move toward relying on intelligent agents in our everyday lives, how do we ensure that individuals and communities can trust these systems?

The FATE research group at Microsoft studies the complex social implications of AI, machine learning, data science, large-scale experimentation and increasing automation. The aim is to develop computational techniques that are both innovative and ethical while drawing on the deeper context surrounding these issues from sociology, history and science and technology studies. A relatively new group, FATE currently is working on collaborative research projects that address the need for transparency, accountability, and fairness in AI and ML systems. Fate publishes across a variety of disciplines, including machine learning, information retrieval, systems, sociology, political science and science and technology studies.

“I’m thrilled to welcome Fernando back to Microsoft Research. Fernando is an immensely talented leader in information retrieval, machine learning and the new field of FATE,” said Jennifer Chayes, Technical Fellow and Managing Director of Microsoft Research New England, New York City and Montreal labs. “I’m also excited and proud to announce the creation of the Montreal FATE research group. This group will work on how to increase the fairness of data sets and AI algorithms, transparency and interpretability of the output of AI algorithms, accountability of this output in fairness and transparency, and ethical questions on AI and society.”

In addition to an impressive research and academic portfolio (including a PhD and Masters in Computer Science from the University of Massachusetts Amherst), Diaz brings a passion for disseminating his work outside of the research community. He works closely with product teams at Microsoft, focusing on relevant and impactful research. He also has taught graduate level courses at New York University, introducing students to the realities of production systems.

Very attractive to Diaz about Microsoft Research was the promise of considerable freedom to work on a wide range of interesting problems. While his research will continue to include fundamental work on information access algorithms, Diaz will also focus on building a multidisciplinary group studying the societal implications of artificial intelligence.

“Increasingly, we are noticing the profound societal implications of integrating artificial intelligence into everyday life. MSR Montreal—and Montreal as a city—has amongst the strongest researchers in artificial intelligence, making it the ideal location to study and understand its societal implications from a technical perspective. At the same time, this research requires a broad, multidisciplinary strength found both in Canada and at Microsoft Research, more generally,” said Diaz.

“Work in FATE is crucial for ensuring that artificial intelligence becomes an essential and positive part of our lives, and Fernando is a leader both in FATE and in connecting FATE to other disciplines,” added Geoff Gordon, Microsoft Research Montreal Lab Director. “I am thrilled about the opportunity to work closely with him on a daily basis.”

Yoshua Bengio, Scientific Director at the Montreal Institute for Learning Algorithms (MILA) also expressed his encouragement. “Ethical and social issues associated with AI are really important and that is why MILA has put it in its mission to contribute to AI for the benefits of all and to collective discussions about the use of AI,” he said. “There already are strong collaborations between MILA and Microsoft Research Montreal and I’m delighted at the perspective of expanding this collaboration with the new FATE group which Fernando Diaz will head. This is clearly a great move for Microsoft as well as for the Montreal AI community.”

Indeed the Microsoft Research FATE team will continue to expand with impressive post-doctoral researcher talent joining the group across the summer including Canadian Luke Stark, returning to his native Canada following fellowship tours at the Department of Sociology at Dartmouth College and the Berkman Klein Center for Internet and Society at Harvard University.

The French version of this blog post can be found on the Microsoft News Center Canada.

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Microsoft’s Krysta Svore, Sophia Velastegui and Joy Chik among Business Insider’s 39 Most Powerful Female Engineers of 2018

Gwynne Shotwell is the president and COO of SpaceX and was inducted into the Space & Satellite Hall of Fame earlier this year.

She’s been at SpaceX since 2002, the year the company was founded, and became its president in 2008. By 2012, she’d helped SpaceX become the first privately funded company to send a spacecraft to the International Space Station, forever changing the space industry.

Under her leadership, SpaceX was the first private company to send a satellite into geostationary orbit, too. Setting new standards is one of her favorite things about the job, with milestones like “landing a first-stage booster on a drone ship and on land, re-flying a rocket, launching Falcon Heavy, the most powerful rocket currently in operation,” she tells us.

Her path to becoming a powerful engineer all began with a smart, and smartly dressed, role model.

“I was inspired to become an engineer by a very smart, well-dressed mechanical engineer who I saw speak at a Society of Women Engineers event as a teenager,” Shotwell says.

“She was doing really critical work and I loved her suit. That’s what a 15-year-old girl connects with. I used to shy away from telling that story, but if that’s what caused me to be an engineer, I think we should talk about that.”

Correction: A previous version of this post misstated Shotwell’s starting date. She began working at SpaceX in 2002, not 2012.

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New version of Minecraft is out on Nintendo Switch

We’ve put together this handy FAQ with everything you need to know to enjoy the new version of Minecraft on Nintendo Switch!

Q: What is the Bedrock version of Minecraft?

A: The Bedrock version of Minecraft has been the codebase on mobile and Windows 10 since 2012, also known as our Bedrock Engine.  We brought this version to Xbox One with the Better Together Update last fall and now we’re launching it on Nintendo Switch.

Q: How is this version different than the one I already own?

A: Minecraft delivers a united experience to players on all platforms that the Bedrock codebase is used. Build with friends via cross-play with Xbox One, Windows 10, VR and mobile devices, and customize how you play with community content available through the in-game marketplace. Servers will become available via a post-launch update at a later date.

 Q: I already own Minecraft: Nintendo Switch Edition, how do I get this new version?

A: Players who already own Minecraft: Nintendo Switch Edition can download the new version of Minecraft free of charge. Either follow the prompts in-game to download or find it directly in the Nintendo eShop.

Q: Will DLC content I currently own transfer over to the new version of Minecraft?

A: All of the existing DLC content will be transferable from Minecraft: Nintendo Switch Edition to the new version of Minecraft.

Q: What’s a Microsoft Account and why do I need it for a Nintendo Switch?

A: A Microsoft Account is a free account you can sign-in on device that allows Minecraft players on Switch to play with others on non-Nintendo devices like iOS, Android, Xbox One and Windows 10 via cross-play, Realms or Servers. Having a Microsoft Account also enables the portability of your MINECOINS and marketplace purchases to other devices and platforms. To create an account click here.

Got more questions? Head over to our FAQ page.

We’d also like to thank SkyBox Labs for their outstanding help developing the new version of Minecraft for Nintendo Switch!

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Visual Search from Bing now lets you search what you see

Today we’re launching new intelligent Visual Search capabilities that build upon the visual technology already in Bing so you can search the web using your camera. Now you can search, shop, and learn more about your world through the photos you take.



These new Visual Search capabilities are available today in the US on the Bing app for iOS and Android, and for Microsoft Launcher (Android only). They’ll also begin rolling out today for Microsoft Edge for Android, and will be coming soon to Microsoft Edge for iOS and Bing.com. Just click the camera button to get started:




                         


For example, imagine you see a landmark or flower and want to learn more. Simply take a photo using one of the apps, or upload a picture from your camera roll. Bing will identify the object in question and give you more information by providing additional links to explore.



                        


You can even shop from your photos for fashion and home furnishings. Let’s say you see a friend’s jacket you like, but don’t know its brand or where to purchase. Upload a pic into the app’s search box and Bing will return visually-similar jackets, prices, and details for where to purchase.


[embedded content]

We’ll be working hard over the coming months to add more capabilities to Visual Search, so your input on these features is greatly appreciated, as always. We hope you’re as excited by Visual Search as we are!



– The Bing Team


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Recent Microsoft-Harvard Business Review survey shows 87 percent of respondents are currently exploring, piloting, or deploying mixed reality in their company

Recent Microsoft-Harvard Business Review survey shows 87 percent of respondents are currently exploring, piloting, or deploying mixed reality in their company.

Hey everyone — I hope this month’s blog post finds you well!

Today, we are welcoming the solstice in the U.S., and I am very much looking forward to summer in Seattle. In addition to some planned vacation time, I will also be working with our team and partners on some exciting product development efforts for mixed-reality business applications. I can’t wait to share more about that in the coming months!

But before we look too far ahead, June has already been filled with some cool mixed-reality moments.

Earlier this month my colleagues Dio Gonzalez and Katie Kelly presented at the sixth annual Augmented World Expo (AWE) in Santa Clara, California. I was encouraged but not at all surprised to hear from them about the tremendous growth of the conference, with many more incredible and varied AR solutions than ever before. This mirrors the signals we’ve long observed at Microsoft and aligns with the level of activity we continue to see in this space: Mixed-reality technology is increasingly providing demonstrable value across a wide range of workplace scenarios, which is fueling further interest from developers and businesses alike. AWE is a great conference, and I hope to be able to join again next year.

Supporting this observation, Microsoft recently partnered with Harvard Business Review Analytic Services to conduct a survey investigating the unique role and importance of mixed reality within the context of the modern workplace. This research surveyed 394 executives of companies with more than 250 employees each and spanning several industries, from manufacturing, engineering, and construction to retail, defense, and education.

The results—which you can read here—were released today, and the findings are fascinating: Among a great many observations, we learned that 87 percent of respondents are currently exploring, piloting, or deploying mixed reality in their company work flows. Similarly, 68 percent of respondents believe that mixed reality will play an important role in helping to achieve their companies’ strategic goals over the next 18 months.

The survey results identified several exciting areas of opportunity in the growing mixed-reality space.

One of the key opportunities is with Firstline Workers, who make up 80 percent of the workforce but often have limited access to relevant, contextual information due to the on-the-field nature of their jobs. These are the workers who are typically on the frontlines of any business workflow: behind the counters, in the clinics, traveling between customers for field service, or on the factory floors. Several of Microsoft’s commercial customers, for instance, are already empowering their Firstline Workers today with mixed-reality solutions that enable remote assistance, spatial planning, environmentally contextual data, and much more. Mixed reality allows these Firstline Workers to conduct their usual, day-to-day activities with the added benefit of heads-up, hands-free access to incredibly valuable, contextual information.

Lastly, a couple of days ago Alex Kipman spoke about mixed reality in the modern workplace at LiveWorx in Boston. LiveWorx brings together BDMs, engineers, and developers to learn about the tools available to help drive digital transformation in the workplace – such as IoT, mixed reality, and robotics.

Given our mission to help empower people and companies to achieve more, the conference was a great fit for our team. Alex hit on Microsoft’s strategy for mixed reality, in particular how it will serve to accelerate our ambition for an Intelligent Cloud and an Intelligent Edge. For those who have been with us on our mixed-reality journey, and for those who are just joining us, his fireside chat with Jon Fortt is a must-watch.

I am already looking forward to next month’s blog. In the meantime, as always, I’m available on Twitter (@lorrainebardeen) and eager to hear about what you’re doing with mixed reality.

Talk soon!

Lorraine

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Microsoft to acquire Bonsai in move to build ‘brains’ for autonomous systems

Group shot of Bonsai's team members
Bonsai’s team members. Photo courtesy of Bonsai.

With AI’s meteoric rise, autonomous systems have been projected to grow to more than 800 million in operation by 2025. However, while envisioned in science fiction for a long time, truly intelligent autonomous systems are still elusive and remain a holy grail. The reality today is that training autonomous systems that function amidst the many unforeseen situations in the real world is very hard and requires deep expertise in AI — essentially making it unscalable.

To achieve this inflection point in AI’s growth, traditional machine learning methodologies aren’t enough. Bringing intelligence to autonomous systems at scale will require a unique combination of the new practice of machine teaching, advances in deep reinforcement learning and leveraging simulation for training. Microsoft has been on a path to make this a reality through continued AI research breakthroughs; the development of the powerful Azure AI platform of tools, services and infrastructure; advances in deep learning including our acquisition of Maluuba, and the impressive efficiencies we’ve achieved in simulation-based training with Microsoft Research’s AirSim tool. With software developers at the center of digital transformation, our pending acquisition of GitHub further underscores just how imperative it is that we empower developers to break  through and lead this next wave of innovation.

Today we are excited to take another major step forward in our vision to make it easier for developers and subject matter experts to build the “brains”— machine learning modelfor autonomous systems of all kinds with the signing of an agreement to acquire Bonsai. Based in Berkeley, California, and an M12 portfolio company, Bonsai has developed a novel approach using machine teaching that abstracts the low-level mechanics of machine learning, so that subject matter experts, regardless of AI aptitude, can specify and train autonomous systems to accomplish tasks. The actual training takes place inside a simulated environment.

The company is building a general-purpose, deep reinforcement learning platform especially suited for enterprises leveraging industrial control systems such as robotics, energy, HVAC, manufacturing and autonomous systems in general. This includes unique machine-teaching innovations, automated model generation and management, a host of APIs and SDKs for simulator integration, as well as pre-built support for leading simulations all packaged in one end-to-end platform.

Bonsai’s platform combined with rich simulation tools and reinforcement learning work in Microsoft Research becomes the simplest and richest AI toolchain for building any kind of autonomous system for control and calibration tasks. This toolchain will compose with Azure Machine Learning running on the Azure Cloud with GPUs and Brainwave, and models built with it will be deployed and managed in Azure IoT, giving Microsoft an end-to-end solution for building, operating and enhancing “brains” for autonomous systems.

What I find exciting is that Bonsai has achieved some remarkable breakthroughs with their approach that will have a profound impact on AI development. Last fall, they established a new reinforcement learning benchmark for programming industrial control systems. Using a robotics task to demonstrate the achievement, the platform successfully trained a simulated robotic arm to grasp and stack blocks on top of one another by breaking down the task into simpler sub-concepts. Their novel technique performed 45 times faster than a comparable approach from Google’s DeepMind. Then, earlier this year, they extended deep reinforcement learning’s capabilities beyond traditional game play, where it’s often demonstrated, to real-world applications. Using Bonsai’s AI Platform and machine teaching, subject matter experts from Siemens, with no AI expertise, trained an AI model to autocalibrate a Computer Numerical Control machine 30 times faster than the traditional approach. This represented a huge milestone in industrial AI, and the implications when considered across the broader sector are just staggering.

To realize this vision of making AI more accessible and valuable for all, we have to remove the barriers to development, empowering every developer, regardless of machine learning expertise, to be an AI developer. Bonsai has made tremendous progress here and Microsoft remains committed to furthering this work. We already deliver the most comprehensive collection of AI tools and services that make it easier for any developer to code and integrate pre-built and custom AI capabilities into applications and extend to any scenario. There are over a million developers using our pre-built Microsoft Cognitive Services, a collection of intelligent APIs that enable developers to easily leverage high-quality vision, speech, language, search and knowledge technologies in their apps with a few lines of code. And last fall, we led a combined industry push to foster a more open AI ecosystem, bringing AI advances to all developers, on any platform, using any language through the introduction of the Open Neural Network Exchange (ONNX) format and Gluon open source interface for deep learning.

We’re really confident this unique marriage of research, novel approach and technology will have a tremendous effect toward removing barriers and accelerating the current state of AI development. We look forward to having Bonsai and their team join us to help realize this collective vision.

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