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What’s new in EDU live: Bett conference Day 3

Introducing seven new affordable Windows 10 devices for education and new tools for simplifying device management to make the most of classroom time.

In our last Bett 2019 episode of What’s New in EDU, we recap the week’s exciting news with Anthony Salcito, VP of education, and share some exciting news around more affordable devices and how they work in partnership with tools that simplify device management for IT.

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Introducing seven new affordable Windows 10 devices for education

Earlier this week, together with our partners at Acer, Dell and Lenovo, we announced seven affordable new Windows 10 devices for the upcoming school year, adding to our expansive portfolio. These new devices include two new 2-in-1 devices from Acer and Lenovo that start under $300 USD and give students the versatility to convert from tablet to laptop mode.

One of the most unique devices being added to our portfolio is the Lenovo 300e. Not only is it a convertible 2-in-1, but it also includes a garaged stylus. And if the stylus gets lost, students can write on the screen with a regular No. 2 graphite pencil!

In today’s episode, you’ll get a closer look at our newest devices, including the latest refresh of the HP Stream 11 EE and HP ProBook x360 11 EE, which now boast faster processors and improved battery life.

Microsoft Classroom Pen, available exclusively to education institutions

 

Earlier this week we also introduced Microsoft Classroom Pen, an all-new pen designed specifically with K-8 students and schools in mind and optimized for use with Surface Go. A portable size and perfect fit for students at just over 4 inches long and weighing less than one pound, Microsoft Classroom Pen makes it easy to sketch, color and take notes in the classroom and at home. And, when you pair it with Surface Go’s tablet-to-laptop flexibility and fold the signature built-in Kickstand down to a full 165 degrees in Studio Mode, students can really immerse themselves in the writing and drawing experience.

We listened closely to feedback from our education customers and designed Microsoft Classroom Pen for students who put their learning tools through heavy wear and tear. It comes with a durable, hardened pen tip and a replacement tip for each pen included in the box. And, to prevent students from losing the pen, there is a built-in slot at the end that makes for easy tethering to students’ device cases.

We also incorporated education customer feedback by making Microsoft Classroom Pen affordable and easy to deploy with reduced unpacking time and waste. It will be available exclusively to education institutions and sold in bulk packs of 20 for $799.80 (approximately $39.99 per pen). It will ship in all 36 Surface Go markets around the world, with the first wave of availability beginning next month so schools may begin placing orders for the upcoming school year.

In addition to Microsoft Classroom Pen, eligible Microsoft 365 Education customers can now get up to $50 off Surface devices. Visit here for more information on how to qualify.

A new, more affordable wireless whiteboard that gives teachers more control

Bett attendees will get to test out a new Windows wireless whiteboard which allows the teacher to project what is being shown on his or her PC with compete control of usage rights. Teachers can also see a view of student PC screens on their device and select a student’s screen to project during a lesson, all without additional cables or log-in needed.

Streamlined device provisioning and management with Intune for Education updates

Windows Autopilot provides a zero touch for IT experience with auto device provisioning from Intune direct to the end user. With Windows Autopilot, device vendors can upload device information to the Autopilot service when an order is placed. When devices arrive at school, they automatically join the domain and start getting apps and settings as soon as users sign in. This makes device deployment at-scale easier than ever.

Now available, Windows Autopilot Reset will allow admins to easily reset and wipe existing devices, while maintaining MDM enrollment status. With just a few clicks in Intune for Education, admins can remotely reset devices and get them ready for the next school year. This capability alleviates the need for the user or admin to re-image and re-enroll devices every time they need to be prepared for the next year. The reset and wipe functionality can also be applied to groups of devices e.g. a whole classroom.

In preview today: Autopilot self-deploying mode means schools gain an easier setup process without the need to log into devices to complete enrollment. With Autopilot self-deploying mode, students and teachers simply connect their devices to the network when they open them for the first time. This kicks off provisioning and enrolling the device, saving time and effort.

Detailed device status

Admins can view detailed status of app and settings installation for your devices and users in Intune for Education. Added based on customer feedback, this capability gives admins a granular view into the apps and settings they have targeted to a given device or user. This gives admins insight into what is going on with individual devices and users while helping with troubleshooting issues.

Improvements to support for iOS device management

Building on the recently announced support for managing iOS devices within Intune for Education, we are extending these capabilities to include the configuration of Shared iPad. Configuring Shared iPad allows students and teachers to log in to iPads using their Managed Apple IDs. User data follows users as they log in to different iOS devices. This improvement ensures schools that want to utilize Shared iPad features have a quick and easy way to configure iOS devices up to take advantage of them.

Additionally, school IT admins will now be able to use Intune for Education to customize wallpaper images for iOS devices, creating a unique and look and feel specific to the school.

Based on customer feedback, we have made improvements to the manageability of Apple’s Device Enrolment Program (DEP) and Volume Purchase Program (VPP) from the Intune for Education console, including better access to VPP tokens. Location information is now displayed in Intune for Education for VPP tokens configured in Apple School Manager. You can also set your own nickname for tokens as an additional way of organizing them.

Enhanced administration settings

With the release of Windows 10, version 1809, new Intune for Education settings are available including new Edge browser settings and the ability to configure devices with domain hints for signing in. With this configured, students and teachers get a simpler login experience for young students where they only need to type their user name instead of their full domain email address.

When devices are re-provisioned, such as at the beginning of a school year, administrators will now be able to delete old device records from Intune for Education as required, cleaning up the management experience. Additionally, the admin will be able to rename the device or machine in the case it is reissued to a different student or classroom.

Free (and fun!) materials to help you plan a face-to-face training with other educators

Want to get started learning on your own?  Check out our Microsoft Educator Community with over 70 courses and dozens of resources to help you get started on how to integrate tools into your teaching. Some great collections to get you started are:

  • Microsoft in Education – Get started using Microsoft Teams, OneNote, Forms and Sway
  • Office 365 Teacher Academy – Take a deep dive into using Office 365 to effectively manage your classroom, provide flipped lessons, and to build a blended learning environment that supports student success.
  • OneNote Teacher Academy –Learn to navigate within the OneNote Windows 10 app structure, use OneNote tools effectively, create lesson plans, assessments, and learning activities using various tools in OneNote, create notebooks for student and teacher collaboration using OneNote Class Notebook, create notebooks for collaboration between the staff members using OneNote Staff Notebook.

One you have earned 1,000 points, you will receive your certified Microsoft Innovative Educator badge!

Looking for ways to train your staff or fellow educators on Office 365 Education tools?

Look no further! We know that teachers crave collaborative training experiences, but don’t always have time to plan them. That’s why we worked with teachers and experienced teacher trainers to create modules covering multiple Office 365 apps and project-based learning scenarios. Courses range from 1-6 hours and each one comes wrapped up with everything you need, including a slide deck, checklists, and materials for teachers to use in their classrooms directly after the training. Plus, they’re free. 🙂 Browse the trainings to learn more: aka.ms/teachertrainingpacks

Catch up on every episode of What’s New in EDU for Bett 2019:

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‘Resident Evil 2’ available now, enhanced for Xbox One X

Get ready, Xbox fans! The epic retelling of the survival horror classic has arrived today on Xbox One and is enhanced for Xbox One X. Resident Evil 2 has been rebuilt from the ground up, powered by the glorious RE Engine that brought Resident Evil 7 to life in 2017, featuring realistic visuals, frightening sound design, definitive over-the-should horror, and updated controls.

We’ve been eagerly awaiting this title since its announcement earlier this year, and now we’re formally accepting the invite back to Raccoon City to re-experience this immersive and terrifying survival horror game experience. Not only that, but we can also welcome back the return of two of the series’ most-beloved characters (in our opinion): Leon S. Kennedy and Claire Redfield.

Resident Evil 2

Resident Evil 2

As these two iconic heroes, we’ll investigate a deadly virus outbreak that has engulfed the residents of Raccoon City in September of 1998, plunging the city into chaos as flesh eating zombies roam the streets for survivors. Now it’s up to us to uncover the sinister actions of the Umbrella Corporation and put a stop to them if the city has any hope of survival. To get a taste for what’s in store, why not take the 1-Shot Demo for a spin on Xbox One. See how far you can get in 30 minutes as you dust off your survival horror skills to get ready for the full RE2 experience before the demo ends January 31, 2019.

In addition to the standard edition that’s available today on the Microsoft Store, the Resident Evil 2 Deluxe Edition includes the full game plus the downloadable Extra DLC pack, which includes five character costumes (two for Leon and three for Claire), the Albert Model: Samurai Edge weapon, and the retro soundtrack players can choose to enable as an option during gameplay.

Resident Evil 2

Resident Evil 2

There’s also additional free content coming soon to Resident Evil 2. The Ghost Survivors will explore various “what if” scenarios centered around the victims of the outbreak.

So, load up on ammo and stockpile your herbal plants. It’s time to re-experience this classic all over again with Resident Evil 2 on Xbox One.

Resident Evil 2 is available now on the Microsoft Store for Xbox One and is an Xbox One X Enhanced title. Click here for purchase details.

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AI & IoT Insider Labs: Helping transform smallholder farming in Kenya

This blog post was authored by Peter Cooper, Senior Product Manager, Microsoft IoT.

From smart factories and smart cities to virtual personal assistants and self-driving cars, artificial intelligence (AI) and the Internet of Things (IoT) are transforming how people around the world live, work, and play.

But fundamentally changing the ways people, devices, and data interact is not simple or easy work. Microsoft’s AI & IoT Insider Labs was created to help all types of organizations accelerate their digital transformation. Member organizations around the world get access to support both technology development and product commercialization, for everything from hardware design to manufacturing to building applications and turning data into insights using machine learning.

Here’s how AI & IoT Insider Labs is helping one partner, SunCulture, leverage new technology to provide solar-powered water pumping and irrigation systems for smallholder farmers in Kenya.

Affordable irrigation for all

AI-IoT-Insider-Labs-hero

Kenyan smallholdings face some of the most challenging growing conditions in the world. 97 percent rely on natural rainfall to support their crops and livestock—and the families that depend on them. But just 17 percent of the country’s farmland is suitable for rainfed agriculture. Electricity is unavailable in most places and diesel power is often financially out of reach, so farmers spend hours every day pumping and transporting water. This limits them to low-value crops like maize and small yields, all because they lack the resources to irrigate their crops. Additionally, irrigation technologies have an important role to play in reducing the impact agriculture has on the earth’s freshwater resources, especially in Africa.

SunCulture, a 2017 Airband Grant Fund winner, believed sustainable technology could make irrigation affordable enough that even the poorest farmers could use it without further aggravating water shortages. The company set out to build an IoT platform to support a pay-as-you-grow payment model that would make solar-powered precision irrigation financially accessible for smallholders across Kenya.

How SunCulture’s solution works

SunCulture’s RainMaker2 pump combines the energy efficiency of solar power with the effectiveness of precision irrigation, making it cheaper and easier for farmers to grow high-quality fruits and vegetables. Using the energy of the sun, the SunCulture system pulls water from any source—lake, stream, well, etc.—and pumps it directly to the farm with sprinklers and drip irrigation.

This cutting-edge solution combines ClimateSmart™ solar and lithium-ion energy storage technology with cloud-based remote monitoring and optimization software developed with support from AI & IoT Insider Labs. It’s a powerful platform that makes it simple and cheap to deploy off-grid energy and connected solutions.

Farmers get the information they need to make good irrigation decisions at scale, without the costs involved in sending agronomy experts into the field. How? SunCulture processes a steady flow of sensor data, like soil moisture, pump efficiency, solar battery storage, and other factors, that is analyzed within Microsoft Azure’s cloud environment. This sensor data is combined with data from SunCulture’s network of 2,000 hyperlocal weather stations to leverage Azure machine learning tools and provide simple, real-time, precision irrigation recommendations directly to the farmer via text messaging (SMS).

 

The platform also enables real-time locking and unlocking of devices that makes the pay-as-you-grow model feasible. The platform is smart enough to shut off pumps automatically when power levels are getting low on a cloudy day, or when optimal irrigation thresholds are reached.

How farmers are benefiting from SunCulture

SunCulture’s pay-as-you-grow revenue model allows farmers to make small, monthly payments until they own their precision sensor-based irrigation system outright, empowering even the region’s poorest smallholder farmers to take control of their environment.

On average, SunCulture customers enjoy a 300 percent increase in crop yields and a 10x increase in annual income. Farmers with livestock double their milk yield, earning an extra $3.50/day in income from milk alone. The 17 hours per week they used to spend moving water manually is now directed to better tending their crops and livestock. At a price point of $1.25/day for the RainMaker2 with ClimateSmart™, a farmer’s investment is recouped quickly, and profit starts flowing from increased agricultural productivity.

Download SunCulture’s case study to learn more.

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Office 365 for Mac available now on the Mac App Store

Office empowers everyone to achieve more on any device. And Office loves Mac. We’re committed to delivering the power and simplicity of Office in an experience designed specifically for Mac, and we continue to make significant investments in the platform. Today, we’re excited to announce that Office 365 is now available on the newly redesigned Mac App Store. With one click, Mac users can download the cloud-connected, always-up-to-date version of the Office suite—including full installs of Word, Excel, PowerPoint, Outlook, OneNote, and OneDrive.

Image of a MacBook open displaying Dark Mode in PowerPoint.

Office 365 provides experiences tailored to the Mac and macOS, like Dark Mode, Continuity Camera, OneDrive Files on Demand, and Touch Bar support on the MacBook Pro. And it’s connected to the cloud, so you can access your content from any device, coauthor with anyone around the world in real-time, and use the power of artificial intelligence (AI) to create more impactful content with less effort. The result is an experience that is unmistakably Office but designed for Mac.

“We are excited to welcome Microsoft Office 365 to the all new Mac App Store in macOS Mojave. Apple and Microsoft have worked together to bring great Office productivity to Mac users from the very beginning. Now, with Office 365 on the Mac App Store, it’s easier than ever to get the latest and best version of Office 365 for Mac, iPad, and iPhone.”
—Phil Schiller, Apple’s senior vice president of Worldwide Marketing

You can view Apple’s announcement on today’s news in their Newsroom.

Download Office 365 from the Mac App Store.*

*It may take up to 24 hours for the app bundle to appear in all regions on the Mac App Store.

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What’s new in EDU live: Bett conference Day 2

Announcing new tech to support inclusive classrooms, plus highlights from “Emotion and Cognition in the Age of AI” keynote.

Day 1 of Bett is a wrap, but that was just the beginning of our What’s New in EDU Live series! Today we’re focused on ways to support the unique needs and abilities of both students and teachers, especially in light of research showing that positive emotional states are linked to academic achievement and well-being.

While the Microsoft Education team is in London all week, you can also – for the first time ever – explore the Microsoft Bett booth with a 360-degree video tour on our Microsoft Education YouTube channel. If you’re not watching live daily, catch up on all the Microsoft Education news so far and check out our first episode, which covered new tools that support your ability to personalize learning for all your students.

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Research: The importance of student well-being and positive mindsets on achievement and success

New research by the Economist Intelligence Unit and commissioned by Microsoft highlights the importance of student well-being and positive mindsets on achievement and success. These highlights were shared during an afternoon Bett keynote on “Emotion and Cognition in the Age of AI,” which featured Anthony Salcito and Barbara Holzapfel of Microsoft Education, along with Marc Brackett, founding director of the Yale Center for Emotional Intelligence.

Today, our team announced and shared insights from our latest body of research with the Economist Intelligence Unit and our latest vision for education. The research process involved gathered insights from education professionals (teachers, principals, school assistants, librarians) in 15 countries to better understand how positive mindsets and well-being – especially emotional well-being – impact outcomes for students, communities and economies.

The study reinforced that the development of social-emotional skills continues to be a huge priority for schools, with more than 70 percent of schools working on intentional practices that recognize social-emotional SE skills as fundamental, not ornamental. The study also reinforced that emotion is the gatekeeper of cognition and that positive emotional states are linked to both academic achievement and well-being. Join us for our upcoming webinar series on Teaching Happiness to learn more (signing up is free!).

Click the excerpt above to view the full infographic.

 

What’s New in Minecraft: Education Edition

 

We also shared updates from the Minecraft: Education Edition team, including a new standards-aligned computer science curriculum to accompany Code Builder, the in-game coding feature, and a refreshed digital badging program for educators in our global community.

Minecraft: Education Edition offers all you need to get started with learning and teaching computer science. Explore starter lessons, professional development, downloadable worlds and free 30-hour curriculum for students ages 8-15. The latest update makes Code Builder easier than ever to use: simply press ‘C’ to launch the coding tool and start writing code with MakeCode and other coding apps.

[youtube https://www.youtube.com/watch?v=Kzn-0q91E1A?start=1&feature=oembed&w=640&h=360]

We have launched a new Digital Badging program for educators teaching with Minecraft: Education Edition. Badges are awarded for engaging on social media and completing Minecraft: Education Edition online trainings. Badge recipients will be provided early access to new lessons and teaching resources.

Learn about the latest updates for Minecraft: Education Edition, or learn how to get started using Minecraft in your school. Visit the Minecraft Classroom (F280) next to the Microsoft booth for all-day workshops, customer support, and to meet members of the Minecraft Education team.

New tools to personalize learning

Speaking of coding, don’t miss the announcement we made earlier this week: We’re transferring the research and technology behind Code Jumper to nonprofit American Printing House for the Blind, which creates and distributes products and services for people who are blind or have low vision. Get more details here.

Free VictoryVR curriculum with Windows Mixed Reality

Studies show student engagement and retention increase as much as 35 percent when using immersive and 3D technologies. At the start of Bett, we made it easier for educators to get started with immersive learning by partnering with VictoryVR to give schools 25 hours of standards-aligned virtual reality curricula across subjects for FREE when they purchase a Windows virtual reality headset.

Immersive Reader in VR

In addition, we’re happy to share that VR is now more inclusive for all students with Immersive Reader in VR (Public Beta). We’re taking our Immersive Reader and putting it into a virtual reality experience. This allows students to have maximum focus and clarity, whether for ADHD, autism, dyslexia, or students with low vision. Immersive Reader in VR will be initially supported in the Edge browser for OneNote for Windows 10, Word and Word Online, Teams and Flipgrid. This experience is now available on Windows Mixed Reality headsets and available to try out in the Bett booth!

New from our Mixed Reality Partners at Merge

MERGE Cubes apps are now available on Windows through the Microsoft Store! The integration of the MERGE Cube with Windows 10 devices will give Microsoft Education customers a new way to engage their students in 3D, immersive learning.

New in Mixed Reality within Microsoft Teams: ThingLink

With ThingLink now built into Microsoft Teams, students will be able to create and view interactive images, videos and 360-degree virtual tours in the Microsoft Teams environment. ThingLink technology is especially useful in the education space because it lets teachers build interactive, visual learning experiences and multimedia presentations, which can help develop vocabulary and contextual understanding in technical education, science and social studies.

Students can use ThingLink to document their learning with interactive maps, infographics, presentations, and virtual 360-degree tours that combine multiple forms of media: text, images, sound, and video. ThingLink offers teachers free basic accounts, as well as paid school and eLearning accounts with a virtual tour creator. Microsoft Office 365 users can get a free 14-day access to ThingLink’s Premium teacher and business subscriptions via the Microsoft AppSource marketplace.


Made by Dyslexia teacher training launching on the MEC (Microsoft Educator Community)

Celebrities including Sir Richard Branson, Keira Knightley and Orlando Bloom and Maggie Aderin-Pocock join expert teachers from two world-leading dyslexia schools to share their wisdom and expertise in these inspirational Dyslexia Awareness Training films produced by Made By Dyslexia.

Millfield School UK and Schenck School USA are both pioneers in the field of dyslexia and the first schools in their respective countries to successfully support students with dyslexia and focus on their strengths. These films have been incorporated into five five Dyslexia Awareness Training modules designed to help teachers, educators and parents understand dyslexia, both its strengths and challenges, and gain essential knowledge in how to recognize and support it, and create a dyslexia-inclusive classroom.  Modules 5 – 10 will be released later this year, when we will also announce dates for a series of ‘road-show’ events in the UK and US to showcase the training. You can access these training materials at: aka.ms/MECMadeByDyslexia

 

Microsoft MakeCode, Cartoon Network and Adafruit team up to inspire a new generation of creators

Tools like Microsoft MakeCode for Adafruit Circuit Playground Express open up incredible creative possibilities for students to program physical devices. When paired with Cartoon Network’s portfolio of unique characters, beloved by kids today, students who might not normally see themselves as “coders” can be inspired and engaged. Using some common crafting materials, students can make and code their own BMO Music Box, Princess Bubblegum Crown, or Finn cup lamp.

Read more on the Microsoft Education Blog.

New STEM resources from the the Microsoft Education Workshop

Building on the tradition of launching new STEM lesson plans at Bett – just like the Robotic Hand – the Education Workshop is bringing a triple set of hands-on experiences to London.  Attendees will have the opportunity to engage in three pop-up classrooms hosted on the show floor.

The first, Microsoft’s STEM Experience, presented in partnership with BBC Learning, celebrates a collection of teacher-written, inquiry-based lesson plans developed to compliment the BBC Earth and OCEANX film, Oceans: Our Blue Planet.

As students model 21st Century STEM jobs like oceanographer, marine geologists, and robotics engineer, they learn required curriculum like the 3D coordinate system, the role of salinity in global warming, and how sonar works. These standards-aligned lesson plans challenge students to write code, build sensors, analyze data, and create in 3D and mixed reality, and include student reflection and assessment opportunities.

Check out the Oceans: Our Blue Planet Lesson Plans.

Excel Data Streamer Add-In

The emerging worlds of data science and internet of things are beginning to show up in the classroom. The Microsoft Tools for Teachers booth is showcasing Excel’s Data Streamer Add-In that enables students to model, measure and visualize real-time data. Data Streamer, now available for free to all O365 subscribers, provides students a way to use sensors to send real-time information back and forth into Excel.

Come see the how real-time data helps reveal concepts that are hard to see. In this case, we’ve brought our Brain Impact Simulator, which helps to illustrate what happens when the brain collides with the skull to cause concussions. In addition to learning about the anatomy behind this critical issue, using a 3D model in Excel, students are empowered to both design solutions to mitigate brain injury and take the Think Taylor #TTPledge to be educated and honest toward those suffering from concussions.

[youtube https://www.youtube.com/watch?v=zP7–5Fwaq8?feature=oembed&w=640&h=360]

Get Started with Excel’s Data Streamer.

Have your own sensor/IoT device that you want to bring into the classroom?  See how Play Impossible has taken their sensorized Gameball™ and connected it to Excel’s Data Streamer to create a modern digital twist on the egg toss. The physics lab favorite is now a real-time graphed experiment in Excel, requiring students to also make strategic decisions and calculate risk while learning the physics behind Newton’s 2nd Law.

Play Impossible will ship a Windows 10 app in April 2019 that will deliver a collection of Math in Sports Science lesson plans.

Learn how to connect your device to Excel today.

For those of you unable to attend the Bett Show, don’t worry.  All Hacking STEM lesson plans, along with information about Data Streamer and the Play Impossible experience, are available online.

Be sure to tune-in on Friday, 1/25 at 5:00 p.m. UTC for another episode of What’s New in EDU Live, in which we’ll take a deeper look at affordable new Windows 10 devices.

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Microsoft acquires Citus Data, re-affirming commitment to open source and accelerating Azure PostgreSQL performance and scale

Data and analytics are increasingly at the center of digital transformation, with the most leading-edge enterprises leveraging data to drive customer acquisition and satisfaction, long-term strategic planning, and expansion into net new markets. This digital revolution is placing an incredible demand on technology solutions to be more open, flexible, and scalable to meet the demands of large data volumes, sub-second response times, and analytics driven business insights.

Microsoft is committed to building an open platform that is flexible and provides customers with technology choice to suit their unique needs. Microsoft Azure Data Services are a great example of a place where we have continuously invested in offering choice and flexibility with our fully managed community based open source relational database services, spanning MySQL, PostgreSQL and MariaDB. This builds on our other open source investments in SQL Server on Linux, a multi-model NoSQL database with Azure Cosmos DB, and support for open source analytics with the Spark and Hadoop ecosystems. With our acquisition of GitHub, we continue to expand on our commitment to empower developers to achieve more at every stage of the development lifecycle.

Building on these investments, I am thrilled to announce that we have acquired Citus Data, a leader in the PostgreSQL community. Citus is an innovative open source extension to PostgreSQL that transforms PostgreSQL into a distributed database, dramatically increasing performance and scale for application developers. Because Citus is an extension to open source PostgreSQL, it gives enterprises the performance advantages of a horizontally scalable database while staying current with all the latest innovations in PostgreSQL. Citus is available as a fully-managed database as a service, as enterprise software, and as a free open source download.

Since the launch of Microsoft’s fully managed community-based database service for PostgreSQL in March 2018, its adoption has surged. Earlier this month, PostgreSQL was named DBMS of the Year by DB-Engines, for the second year in a row. The acquisition of Citus Data builds on Azure’s open source commitment and enables us to provide the massive scalability and performance our customers demand as their workloads grow.

Together, Microsoft and Citus Data will further unlock the power of data, enabling customers to scale complex multi-tenant SaaS applications and accelerate the time to insight with real-time analytics over billions of rows, all with the familiar PostgreSQL tools developers know and love.

I am incredibly excited to welcome the high-caliber Citus Data team to Microsoft! Working together, we will accelerate the delivery of key, enterprise-ready features from Azure to PostgreSQL and enable critical PostgreSQL workloads to run on Azure with confidence. We continue to be energized by building on our promise around Azure as the most comprehensive cloud to run open source and proprietary workloads at any scale and look forward to working with the PostgreSQL community to accelerate innovation to customers.

For more information on Citus Data, you can read the blog post from Umur Cubukcu, CEO and co-founder, here.

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Be the Xbox G.O.A.T. with the Madden NFL 19 Sweepstakes

The Big Game is on the horizon and what better way to pre-game than to earn your bragging rights and take your fantasy team to Atlanta with Madden NFL 19? Starting today through February 12, one ultimate Madden fan will have the chance to win the official Xbox Madden NFL 19 G.O.A.T Prize Pack, valued at over $10,000. Click here for official details of how to enter (open to U.S. residents only).

You’ll be well on your way to building up your football team dynasty and becoming the “Greatest Of All Time” with the following:

  • Xbox G.O.A.T ring that features 10 carat premium gold (plated black) and weighs over 1.5 ounces, with 188 black diamonds and 46 green tsavorite stones
  • Custom G.O.A.T Xbox One X
  • G.O.A.T merchandise pack
  • Copy of Madden NFL 19 for Xbox One
  • Football jersey autographed by Antonio Brown

Madden NFL 19 gives you game-changing control on and off the field and enhanced by Real Player Motion (RPM) by delivering gameplay control with precision and intent. Create and share custom draft classes, design your game strategy, progress your players, and execute your game plan with all new positional archetypes in franchise mode. Explore all-new ways to train your favorite players to fit your roster and lead your team to glory.

Stay tuned to Xbox Wire for future news and details on Xbox sweepstakes.

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What’s new in EDU live: Bett conference Day 1

Announcing new tools to help you transform classroom time and personalize learning for all students.

We’re rolling into the first day of Bett with the first of three live episodes of What’s New in EDU! The Microsoft Education team is in London all week, where we’ll be streaming the show each day at 5:00 p.m. UTC and going deeper into all the exciting updates announced in our Microsoft Education news post on Tuesday.

For Day 1 of Bett, Mark Sparvell and the team take us through some of the newest tools to help you transform classroom time and personalize the learning experience for your students.

We know teachers are in a constant race to get their learning out every day. And that’s just meeting the standard, before more hard-fought time has to go into personalizing learning for each student. We think some of the following features can help get some of your time back:

Jump to section:

Present more inclusively with live captions & subtitles in Microsoft PowerPoint

[youtube https://www.youtube.com/watch?v=jhY9MrAStQo?feature=oembed&w=640&h=360]

This new feature, powered by Microsoft AI, enables presenters to reach and engage all audiences with live presentation captions & subtitles that appear automatically in real-time. With live captions & subtitles in PowerPoint, you can ensure your presentations are understood by everyone, across languages and hearing access needs. This feature will support presenters across 12 spoken languages and display on-screen captions or subtitles in one of 60+ languages.

Benefits include:

  • Speech recognition that automatically adapts based on the presented content for more accurate recognition of names and specialized terminology.
  • The ability for presenters to easily customize the size, position, and appearance of subtitles. Customizations may vary by platform.
  • Disfluency removal and automatic punctuation making the subtitles clear for the audience.

The ability to display live captions & subtitles joins other accessible features in Office 365, like automatic suggestions for alt-text in Word and PowerPoint, expanded availability of automatic closed captions and searchable transcripts for videos in Microsoft Stream, enhancements to the Office 365 Accessibility Checker, and more.

Live captions & subtitles in PowerPoint will begin rolling out to Insiders in late January 2019 and will be available for Office 365 subscribers worldwide for PowerPoint on Windows 10, PowerPoint for Mac, and PowerPoint Online, over the next few months.

The Presentation Translator add-in for PowerPoint will continue to be supported, as we know this is a well-loved teacher tool. It is the inspiration for building live captions and subtitles natively into PowerPoint across platforms, so that all teachers and students can access the features easily.

Learning Tools adds live translation in over 60 languages

Today’s classrooms are extremely diverse and teachers have the incredible responsibility of reaching every student. Since communication is key, we’re including Translator features in more of our Office tools!

Immersive Reader has helped many students with reading speed and comprehension. As we announced earlier in January, Translator is now built into the Immersive Reader and will be available in over 60 languages.

We’ve added the ability for anyone to translate a page or word into another language, in real-time and all within Immersive Reader. This new capability will support Read Aloud, Syllables, Parts of Speech and Picture Dictionary. This is now rolled out worldwide.

Translator in Immersive Reader will be available in Word Online, OneNote Online, OneNote for Windows 10, OneNote iPad, OneNote Mac, Outlook Online, Teams, and Flipgrid. Check out the list of over 60 supported languages.

Reach all your students with even more Learning Tools updates

Check out the recent blog on the latest Learning Tools updates to help you reach all your students:

  1. OneNote Desktop Learning Tools update – The modern Immersive Reader interface comes to OneNote Desktop Learning Tools.
  2. Line Focus in Word Desktop – This feature enables students to focus on one, three, or five lines of text at a time. It will be available in Word Desktop and will be coming soon to Word for Mac and iPad.
  3. Page Colors in Word Desktop – Students can choose from a variety of colors. This feature is rolling out in Desktop Word and coming soon to Word for Mac and iPad.
  4. Parts of Speech language updates – Syllables and Parts of Speech for Korean, Arabic, and Hebrew coming soon.

Microsoft Teams updates to help you transform classroom time

Yesterday, we shared five new Teams features designed to save teachers time and supercharge learning, including Grade Sync, the new Assignments experience, mobile grading, and new integrations with Turnitin and MakeCode. Today, we’re excited to share even more features coming to Teams thanks to great feedback from you, our educator community.

Introducing our first open-source LMS integration in Teams!

The folks behind Microsoft Teams strive to build experiences to help educators and students collaborate effectively in their classrooms and save them valuable time. One of the key suggestions we have received from our educators is to integrate their Learning Management Systems (LMS) into Teams. With that in mind, we are very pleased to announce the release of Moodle’s integration in Microsoft Teams!

Moodle helps educators create effective online courses – and it’s open-source. For organizations using Microsoft Teams, the Moodle integration in Teams helps educators bring their students, conversations and content — along with their Moodle courses and assignments — together in one single hub. This integration offers two core experiences:

1. Moodle Tab

Educators can easily pin their Moodle course pages in their teams, and students can seamlessly access these course pages using Office 365 Single Sign-On, without having to type in their Moodle username and password.

2. Moodle Assistant Bot

This bot helps educators and students answer questions about their courses, assignments, and grades in Moodle and keeps them updated with regular notifications. This bot can also be accessed on mobile devices, so you can be updated on the go.

To help IT admins easily set this integration up, we have updated our open-source Office 365 Moodle Plugin with the following capabilities:

  • Auto-registration of your Moodle server with Azure AD.
  • One-click deployment of your Moodle Assistant bot to Azure.
  • Auto-provisioning of teams and auto-synchronization of team enrollments for all or select Moodle courses.
  • Auto-installation of the Moodle tab and the Moodle Assistant bot into each synchronized team. (Coming soon)
  • One-click publishing of the Moodle app into your private Teams App Store. (Coming soon)

If you’d like to learn how to get started, go to aka.ms/TeamsMoodle. If you have any questions, you can find us on aka.ms/TeamsMoodleDiscussion.

Read-only files folder, Class Materials coming to your team soon

Microsoft Teams is great for collaborating with your class, including sharing reference materials to help guide students. You can easily drop these files into the folder called ‘Class Materials,’ which is read-only by default.

Join a team by code on your mobile device

Joining a team with a code has become a popular way for students to join their classes on Teams. We’ve now added this ability to the Teams app on iOS and Android.

Customize chat settings for students and faculty

In talking to educators using Teams, we’ve learned a common request is to allow student-to-teacher chat, while also having the option to prevent students from chatting with each other. IT Admins can learn how to set this up here.

Rubric sharing

We recently launched rubric grading inside Microsoft Teams and we’ve heard so much of your great feedback on the feature already. We’ve added a new capability that allows teachers to import or export their favorite rubrics from Teams Assignments. Now you can share great rubrics with other teachers and build on each other’s ideas from year to year, for stronger and more robust curricula.

Categorize your Assignments

Teachers can now categorize Assignments. Assignment categories are an easy way to organize your assignment by type – segment by Homework, Quizzes, or a unit of study.

Safari browser support

By popular demand – you will soon be able to use Microsoft Teams on macOS and iPad with Safari!

Access ThingLink right from Microsoft Teams

ThingLink is a tool that allows teachers to enhance images, videos or virtual tours with notes, sounds, video, or links.

Microsoft Stream, PowerPoint and Microsoft Photos enhancements enrich classroom learning experiences

It’s easier than ever to use video in the classroom to create more visual and immersive experiences for both teachers and students.

Expanded features in Microsoft Stream will give teachers a new way to seamlessly add quizzes, forms or polling into classroom videos. The Forms integration into Microsoft Stream helps make videos more engaging and interactive for students, while giving teachers a way to understand how well students are learning the lessons. Learn more at aka.ms/streamquiz.

Both teachers and students will soon be able to bring their Microsoft Stream videos into classroom presentations with the new embed feature, available in PowerPoint. Seamlessly use video to enrich all your classroom content and make learning more entertaining.

Give students a way to create videos that encourages collaborative storytelling with free tools they already have. Microsoft Photos does so much more than deliver an easy way to record and edit videos – students can add music and narration, text and filters, and even add 3D effects to videos. Head to aka.ms/videoeditoredu to learn more.

OneNote Class Notebook updates

 

As we announced in early January, there’s a new set of time-saving updates for teachers for OneNote Class Notebooks. These updates are rolling out in the Class Notebook Toolbar for the Windows 10 app, Online, iPad, and Mac and include:

  • The ability to distribute a page across multiple notebooks – one of our top educator requests!
  • Copy Content Library to allow quick copying of curriculum and content across multiple content libraries with a single click.
  • Improved page distribution interface and improved performance and speed of page distributions.
  • Math Class Notebook switch for teachers to control feature availability to students in OneNote UWP and OneNote Online.
  • Custom tags for OneNote Windows 10 and Mac now available.
  • The Send to OneNote Printer is now built-in to the Windows 10 app.

Updates across our Microsoft Education Tools to improve teaching and learning math

Ready to help all your students become confident in math? Check out our blog post on Teaching and Assessing Math Reimagined with Microsoft Education. We’ve included tips on how teachers can utilize new math features like:

  • Microsoft Forms:
    • Math keyboard for answering free-form Math questions.
  • OneNote for Windows 10 and Online:
    • Immersive Reader for steps-by-step solutions in Math pane.
    • The ability for teachers to control Math Assistant’s availability to students via Class Notebook.
  • OneNote Online:
    • Text to Math – the ability to type math as text, get it nicely formatted, solved and graphed using the Math Assistant.
  • Word Online:
    • Immersive Reader reading math equations from the page.

Student Voice & Expression: New stickers at Bett!

We are excited to announce two new sticker packs this week! Periodic Pals and Adventure Creatures are your new sidekicks on every educational journey. Periodic Pals are designed to encourage conversations in the classroom about the science behind how elements are present in both natural phenomena and manufacturing, with a cartoon twist.

Adventure Creatures live in a world where they take on assignments with gusto. They will charge ahead on your art projects, help you sew your footnotes together, and encourage you take a break while you roast some treats. Use these transparent stickers to combine and create your own narrative!

You can access the stickers below in OneNote Class Notebook and Microsoft Teams now. Coming soon to Microsoft Whiteboard for EDU!

Whiteboard for EDU now available worldwide!

Taking the magical simplicity of an analog whiteboard and adding interactive, collaborative technology, Microsoft Whiteboard for EDU gives the whole class a new space to engage, ideate, and create in real time. Teachers and students can brainstorm and grow ideas on this infinite canvas, coming together on lessons, projects, and more on Windows 10 devices and now iPad. Teachers can also pick up where they left off and never waste time getting back into a lesson, by securely saving boards to the cloud. There they can share them as live links or export them as images.

Supercharge your learning experience

From the ground up, Whiteboard for EDU has been designed with teachers and students in mind: to work the way you already do.

Export your board directly to OneNote Class Notebooks for safekeeping. Change Whiteboard’s background to a variety of new colors (including blackboard mode!) and reduce eye strain on large devices. Play with different line styles to support writing and graphing. Use education-themed stickers with your students to collect poll responses and give feedback in real time.

Increase the readability of quickly-jotted notes with Ink Beautification, which analyzes handwriting and automatically replaces it with more legible strokes. And for teachers and students who occasionally use analog whiteboards, you can convert pictures of your notes into real digital ink with Ink Grab, making the move from analog to digital seamless.

Get started today! Whiteboard for EDU is available today on Windows 10 and iPad! To learn more, provide feedback or become inspired by others using the app, join our Whiteboard for Education Facebook group.

This is just the beginning of our exciting Microsoft Education news this week! Be sure to tune in tomorrow and again on Friday at 5:00 p.m. UTC for another episode of What’s New in EDU Live.

  • Thursday, 1/24: New tech to support inclusive classrooms
  • Friday, 1/25: Affordable new Windows 10 devices

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Podcast with Microsoft Research Cambridge’s Dr. Cecily Morrison: Empowering people with AI

Cecily Morrison

Researcher Cecily Morrison from Microsoft Research Cambridge

Episode 60, January 23, 2019

You never know how an incident in your own life might inspire a breakthrough in science, but Dr. Cecily Morrison, a researcher in the Human Computer Interaction group at Microsoft Research Cambridge, can attest to how even unexpected events can cause us to see things through a different – more inclusive – lens and, ultimately, give rise to innovations in research that impact everyone.

On today’s podcast, Dr. Morrison gives us an overview of what she calls the “pillars” of inclusive design, shares how her research is positively impacting people with health issues and disabilities, and tells us how having a child born with blindness put her in touch with a community of people she would otherwise never have met, and on the path to developing Project Torino, an inclusive physical programming language for children with visual impairments.

Related:


Episode Transcript

Cecily Morrison: Working in the health and disability space has been a really interesting space to work with these technologies because you can see, on the one hand, that they can have a profound impact on the lives of the people that you’re working with. And when I say profound, I don’t mean, you know, they had a nicer day. I mean, they can have lives and careers that they couldn’t consider otherwise.

Host: You’re listening to the Microsoft Research Podcast, a show that brings you closer to the cutting-edge of technology research and the scientists behind it. I’m your host, Gretchen Huizinga.

Host: You never know how an incident in your own life might inspire a breakthrough in science, but Dr. Cecily Morrison, a researcher in the Human Computer Interaction group at Microsoft Research Cambridge, can attest to how even unexpected events can cause us to see things through a different – more inclusive – lens and, ultimately, give rise to innovations in research that impact everyone.

On today’s podcast, Dr. Morrison gives us an overview of what she calls the “pillars” of inclusive design, shares how her research is positively impacting people with health issues and disabilities, and tells us how having a child born with blindness put her in touch with a community of people she would otherwise never have met, and on the path to developing Project Torino, an inclusive physical programming language for children with visual impairments. That and much more on this episode of the Microsoft Research Podcast.

(music plays)

Host: Cecily Morrison, welcome to the podcast.

Cecily Morrison: Thank you.

Host: You’re a researcher under the big umbrella of Human Computer Interaction in the Cambridge, England, lab of Microsoft Research and you are working on technologies that enable human health and well-being in the broadest sense. So, tell us, in the broadest sense, about your research. What gets you up in the morning?

Cecily Morrison: I like technology that helps people live the lives that they want to live, whether that’s because they have a health issue or a disability, or they’re just trying to live better. I want to be part of making those technologies. We have a quite an exciting group structure that we work in here. So, at the moment, we sit on a floor of multidisciplinary researchers that mix human computer interaction, design, engineering, software engineering, hardware engineering. We sort of sit together as a community, and then we work across three strands: the future of work, the future of the cloud, and the empowering people with AI. And through those themes of work across our lab, we get to work with people in many different kinds of groups. I specifically work with people in the machine learning team and looking how the kinds of machine learning opportunities that we have now can underpin experiences that really enable people to do things they couldn’t do before.

Host: I want to drill in on this idea of inclusive design for a second. It speaks to a mindset and assumptions that researchers make even as they approach working on a new technology. How would you define research that incorporates inclusion from the outset, and how might we change the paradigm so that inclusivity would be the default mode for everyone?

Cecily Morrison: So, inclusive design, as it’s been put through the inclusive design handbook done by Microsoft, has three important pillars. The first one is to recognize exclusion. So, it used to be that disability was a thing that if you had a different physical makeup, you were missing an arm, you couldn’t see, you were considered to have a disability. And the World Health Organization changed that definition some years back now to say that actually, what disability is, is a mismatch between a person’s physical capabilities and the environment which they’re in. So, if you’re a wheelchair user and you don’t have curb cuts, then you immediately feel disabled because it’s really hard for you to get around. You know what? If you’re a buggy user, you feel the same. You know somehow, you have to get that massive buggy across the pavement. And thank goodness we have curb cuts that were pioneered for people who were using wheelchairs.

Host: Right.

Cecily Morrison: I think, in that regard, as we think about as technologists, we are people who can recognize and address that exclusion by creating technologies that ensure that there isn’t a mismatch between the environment that I and the technology people are using and their particular physical makeup and needs. So, I start from that perspective, that we as technology designers, have an important role to make the world a more inclusive place. Because it’s not about how people are born, or how they – what happens to their bodies over their lives. It’s about the environments that we create, and technology is an important part of the environments that we create. So, the second part of inclusive design is really about saying that when we design things, we need to design for a set of people. And often, we implicitly do this by designing for ourselves. We just don’t recognize that we’re designing for ourselves. And if we don’t have very inclusive teams, that means we get the same ideas over and over again, and they’re a little bit different, and a little bit this way, a little bit that way. But they’re really the same idea. When we start to design for people who have a very different experience of the world, which people with disabilities do, we can start to pull ourselves into a different way of thinking and really start to generate ideas that we wouldn’t have considered before. So, I think people with disabilities can really inspire us to innovate in ways that we hadn’t expected. And the third thing is, then, to extend to many people. So, if we design for a particular group, people say, oh, well there aren’t very many of them, and, you know, where’s my technology? But actually, the exciting thing is that, by designing for a particular group who’s different, we get new ideas that we can potentially extend to many people. So, if you think about designing for somebody with only one arm, and that means, for example, using a computer, a phone, any technology with a single hand. You can think, well, there aren’t that many people who only have one arm. But then you start to think, well, how many people have a broken arm at some time in their lives? Well, that’s a much larger number. So that person has a, what we might think of as a, temporary disability. And then what about those people who have what’s called a situational disability? So, in a particular situation, they only have access to one arm. So, I know this quite well, as the mother of a small baby. If you have to hold a baby and do something on your phone, you need to do it with one hand. I can guarantee you. So, this inclusive design is a way of helping us really generate new ideas by thinking about and working with people with disabilities and then extending them to help all of us. So, we create more innovative technologies that include more people in our world and help us break down those barriers that create disabilities.

Host: Let’s talk about this idea of human health and well-being being central to the focus of your work. Even Christopher Bishop at your lab has said healthcare is a fruitful field for AI and machine learning and technology research in general, but it’s challenging because that particular area is woefully behind other industries simply in embracing current technologies, let alone emerging ones. So how do you see that landscape given the work you’re doing, and what can we do about it?

Cecily Morrison: Well, I remember when I arrived at Microsoft Research, I was really excited to come here because I had just spent four years working in our National Health Service in the UK, really trying to help them put into practice some of the technologies that already existed. And man, was it hard work! It was incredibly important work, but it was really, really hard work. And I don’t think it’s because people are afraid of technologies or they don’t want to use technologies, but you’re dealing with an incredibly complex organization, and you can’t get it wrong. You can’t get it wrong, because the impact you could have on someone’s life is beyond what I think we would ethically allow ourselves. So, I was excited to come to Microsoft Research, and I said you know I really want to work on technologies that impact people, but at the same time, we need a little bit more space to be able to experiment and think about new ideas without being so constrained by having to deliver a service every day. One challenge with healthcare is the easiest way to think about what a technology might do is to imagine what people do now and think, well how would a technology do that? But actually, that’s not really where we see innovation. We see innovation usually coming in at making something different, making something new, or making something easier, not doing something the same.

(music plays)

Host: Let’s talk about some of your specific research. I want to begin with a really cool project called Assess MS. Tell us how this came about. What was the specific problem you were addressing, and how does this illustrate the goal of collaboration between humans and machines?

Cecily Morrison: Right, so Assess MS was a project to track disease progression in multiple sclerosis using computer vision technology. It was a collaboration between Microsoft Research and Novartis Pharmaceutical, with a branch based in Basel, Switzerland. And it really came about as healthcare is moving into the technology space and technology’s moving into the healthcare space with these two large companies thinking about, what could we do together? How can we bring our expertise together? We were approached by our partner, Novartis, and they said, we would like to have a “neurologist in a box.” And it took a lot of time and working with them, negotiating with them, doing design work with them to understand that a neurologist in a box is not really what technology is good at, but we could do something even more powerful. And what that something was, was that we were looking at how do we track disease progression in multiple sclerosis? Now, patients with multiple sclerosis might have very, very different paths of that particular disease. It could progress very quickly, and within two years they lose their lives. They could have it for sixty years and really have minor symptoms such as very numb feet or some cognitive difficulties. These are very, very different experiences, and it can be very difficult for patients to know when or how or which treatments to start if you don’t know any sense of how your disease might progress. And one step in helping patients and clinicians make those decisions is being able to very consistently track when the disease is progressing. Now that was really difficult when we started, because they were using a range of paper and pencil tools where a neurologist would look at a patient, ask them to do a movement such as extending their arm out to the side and then touching their nose, and then checking for a tremor in the hand. Now, in one year with one neurologist, they might say, oh, well that’s a tremor of one. And the next year or the next neurologist, they might say, oh, that’s a tremor of two. Then there’s the question of, has the patient changed, or is it just that the neurologist is at a different time and a different neurologist? Because there’s no absolute criteria for what is a one and what is a two. And again, if you’re lucky enough to have the same doctor, you might be slightly better, but again, it’s been a year’s time between the two experiences. But what a machine does really well – they’re not very good at helping a patient make decisions about their care – but they are very good at doing things consistently. So, tracking disease progression was something that we said, well, we can do very consistently with a machine. And we can then supply those results to the patient and the neurologist to really think through what are the best options for that patient that particular year?

Host: So, how is the machine learning technology playing into this? What specific technical aspects to this Assess MS have you seen developing over the course of this project?

Cecily Morrison: There are quite a range of things, actually. In the first instance, we were using machine learning to do this categorization. So, at the moment, neurological symptoms in MS are already categorized with a particular tool called the Expanded Disability Status Scale, the EDSS. And we were attempting to replicate those measures as being measures that the clinical field was already comfortable with. And so, in that regards, we were using a set of training data of 500 plus patients that we had collected and labeled and using that to train algorithms and test out and research, really, we were more testing out different kinds of algorithms that might be able to discriminate between those patient levels. But actually, what we did on the human-computer interaction side of things was actually making a lot of that machine learning work. So, the first thing that we needed to do was design a device that helped people capture the data in a form that was standardized enough for the machine learning to work well. The first thing that we saw when we just did a little bit of pilots, that the cameras were tilted, people were out of the frame, you couldn’t see half their legs because they had sparkly pants on. All kinds of things that you just don’t imagine until you go into a real-world context that we had to design. And what’s, I think for me, quite interesting is that people are really willing to work with a machine so that the machine can see well, as long as they understand how the machine is seeing. And it’s not seeing like a person. So, we built a physical interface, as in a physical prototype, which allowed people to position and see and adjust the way the vision was seeing so it could capture really good quality data for machine learning.

Host: Right.

Cecily Morrison: That was step one. And then step two was like, oh, we need labeled data to train against, and we discovered, very quickly, that the clinicians – if we’re trying to increase our consistency above clinicians – if we use the current way clinicians label data at the moment, we’re going to get the same level of consistency as clinicians. So, we won’t really have achieved our goal. So, we had to come up with a new way to get more precise and consistent labels from clinicians. And again, we did something pretty interesting there. Partially, we used interaction design features, so we went with the idea that clinicians, and people generally, they’re much better at giving relative labels. So, this person is better than that person, rather than saying, this person is a one and that person’s a two, which we call a discreet label. So, what we did is, we did a pairwise comparison. We said, okay, tell us which person is more disabled. This worked really well in terms of consistency, although we nearly had all of our clinicians quit because they figured, you know, this is incredibly tedious work. And again, that’s where machine learning and good design can come in. Because we said, well actually, we have this great algorithm called TrueSkill. This is an algorithm that was originally used for matching players in Xbox games. But actually, what it does, is give us a probabilistic distribution of how likely someone is better than someone else. So, it takes a problem, which is pairwise comparison, which is an unsquared problem, and makes it a linear problem. And to interpret that for people who don’t really work in this space, that basically means if you have 100 films to label, that takes you 100 times however long it takes, which in this case is about a second, rather than taking 100 times 100.

Host: Right.

Cecily Morrison: Which is a much longer time. By using sort of thoughtful ways and other kinds of machine learning, we could actually make that process much faster. So, we managed to show that we could get much more consistent and finer-grained labels much faster than the original approach. So, we went to build the big system, but in the end, actually, we spent a lot of our times on these challenges that just make computer vision systems work in the real world.

Host: Is this working in the real world, or is it still very much at the prototype research stage?

Cecily Morrison: Well, I think it was a very large project, a lot of data was collected, the data sets are still there. But what we found was that really the machine learning isn’t really up to discriminating the fine level of detail that we need yet. But we have a data set, because we expect, in the next couple of years, it will be. So, it’s on pause.

Host: Let’s talk about one of the most exciting projects you’re working on and it’s launching as we speak, called Project Torino. And you said this was sort of a serendipitous, if not accidental, project for you. Tell us all about Project Torino. This is so cool.

Cecily Morrison: So, Project Torino is a physical programming language for teaching basic programming concepts and computational learning skills to children ages seven to eleven regardless of their level of visions, whether they’re blind, low vision, partially sighted or sighted. It’s a tool that children can use. And it was, indeed, a serendipitous project. We were exploring technology that blind and low-vision children used, because we have a blind child. And at the time, he was quite young. He was about 18 months. And we really wondered how many blind and low-vision people were involved in the design of this technology. And we thought, what would it look like if these kids, these blind and low-vision kids that were in our community that we now knew through our son – what would it look like if they were designing the technologies of tomorrow, their own technologies, other technologies? So, we decided to run an outreach workshop teaching the children in our community how to do a design process and how to come up with their own ideas. So, we brought them together. We had a number of different design process activities that we did. And, you know, they came up with amazing things. We gave them a base technology based on Arduino that turns light into sound. And we just walked them through a process to create something new with that. And they came up with incredible things that you’d never think of. So, one young girl came up with an idea of this hat – very fashionable hat, I have to say – which adjusted the light so that she could always see, because she had a condition where, if the light was perfect, she could see almost perfectly, and if the light was just a little bit wrong, she was almost totally blind. So, it was quite difficult for her in school. We had another child who created this, um, you might call it a robot, which was running around his 100-room castle which was imaginary, I learned, in the end, to find out which rooms had windows, and which rooms didn’t have windows because, at the age of seven, he had told me very confidently that his mom had told him that sighted people like windows, and he should put them in the rooms with windows. So, we were really excited about how engaged the children were, the ideas they came up with were great. But it was an outreach workshop, so when we were finished with the day, we thought we were finished. And that week, a number of the parents phoned me back or emailed me and said, great, you know, my child has come up with several new ideas. They really want to build them, so, how can they code? And I thought, gosh, I have no idea! Most of the, you know, languages that we would use with children of that age group, between seven and eleven, are not very accessible. They’re block-based languages. So, I asked around, did anybody know? We tried a few things out. We tried putting assistive technologies on existing languages, and we discovered that this was a big failure. The first time I made a child cry, I was a little bit sad, a little bit depressed about that. So that was definitely not the right direction, but I was having lunch one day with a colleague of mine who works in my group as a hardware research engineer. And I said, you know, is there anything out there that we could hack together, just to enable these kids to learn to code, give them the basics before they’re ready to code with a text-based language with an assistive technology when they’re a bit older? And the answer was, well, not really, but actually, I think we can build that. I think we’ve got a bunch of the base tech there already. So, we got a bunch of interns together and off we went.

Host: And… where is it now?

Cecily Morrison: It’s been a very exciting journey from that first prototype, which was really a good prototype, tested with ten children, to a second and a third prototype which was then manufactured to test with a hundred children. And after an incredibly successful beta trial, we are partnering with American Printing House for the Blind who will take this technology to market as a product.

Host: Wow. How does it work?

Cecily Morrison: How does it work? It’s a set of physical pods that you connect together with wires. And each of these pods is a statement in your program, and you can connect a number of pods to create a multi-statement program which creates music, stories or poetry. And in the process, with different types of pods, we take children through the different types of control flows that you can have in a programming language.

Host: And so, this is not just, you know, the basics of programing languages. It’s computation thinking and, sort of, preparing them, as you say, for what they might want to do when they get older?

Cecily Morrison: Yeah, so I think whether children become, you know, software engineers or computer scientists in some way or not, a lot of the skills that they can learn through coding and through the computational learning aspect of what we were doing, are key to many, many careers. So those are things like breaking a problem down. You’re stuck; you can’t solve it. How are you going to break it down to a problem that you can solve? Or, you’ve got a bug; it’s not working. How are you going to figure out where it is? How are you going to fix it? Perhaps my favorite one, and perhaps this is just a beautiful memory I had of a child with one of those a-ha moments, is, how do you make something more efficient? A physical programming language can’t have very many pods. And I think, in our current version, we have about twenty-one pods. So, you have to use those really efficiently. That means, you have to use loops if you want to do things again, because you don’t have enough pods to do it out in a serial fashion. And I remember a child trying to create the program with Jingle Bells. It was just before Christmas. We were all ready to go off on holiday, and she was determined to solve this before any of us could go home. She’d mapped it all out, and she said, “But I don’t have enough pods for the last two words!” I said, well, you know, we have solved this, so it must be solvable. So, she’s sitting there and thinking, and her mom looks at her and goes, “Jingle Bells, Jingle Bells…” And all of a sudden, she goes, “Oh, I get it! I get it!” And she reaches for the loop and puts it in a loop. But I think those are the kinds of moments, both as a researcher, which are just beautiful to see when your technologies really help someone move forward. But also, the kind of thing that we’re trying to get children to get at, which is to really understand that they can do things in multiple ways.

Host: Who would ever have thought that Jingle Bells would give someone an a-ha moment in technology research?!

(music plays)

Host: So, let’s talk a bit about some rather cutting-edge, ongoing inclusive design research you’re involved in, where the goal is to create a deeply personal visual agent. What can you tell us about the direction of this research and what it might bode for the future?

Cecily Morrison: I think, across all of the major industrial research labs and industrial partners in technology, there’s a lot of focus on agents, and agents as being a way to augment your world with useful information in the moment. We’ve been working on visual agents, so visual agents are ones that incorporate computer vision. And I think one of the interesting challenges that come from working in this space is that there are many, many things that we can perceive in the world. You know, our computer vision is getting better by the month. Not even by the year, by the month. From when we started to now, the things that we can do are dramatically different. But that’s kind of a problem from a human experience point of view, because, what’s my agent going to tell me, now that I can recognize everything and recognize relationships between things, and I can recognize people? Now we have this relevance problem, is what am I going to surface and actually tell the person which is relevant to them in their particular context? So, I think one of the exciting things that we’re thinking about is how do we make things personalized to people without using either a lot of their data, or asking them to do things that require a deeper understanding of computer science? So, that’s a real challenge of how we build new kinds of algorithms and new kinds of interfaces to work hand-in-hand with agents to get the experience that people want without having to put too much effort in.

Host: So, I want to talk about a topic I’ve discussed with several guests on the podcast. It’s this trend towards cross- or multi-disciplinary research, and I know that’s important to you. Tell us how you view this trend – even the need – to work across disciplines in the research you’re doing today.

Cecily Morrison: Well, I can’t think of a project I’ve ever worked on in technology that hasn’t required working across disciplines. I think if you really want to impact people, that requires people with lots of different kinds of expertise. When I first started doing research as a PhD, I started right away working with clinicians, with social scientists, with computer scientists. That was a small team at the time. The Torino Project that I’ve just discussed, we were quite a large team. We had hardware engineers, software engineers, UX designers, user researchers, social scientists involved. Industrial designers as well. Everyone needed to bring together their particular perspective to enable that system to be built. And I feel, in some ways, incredibly privileged to work at Microsoft Research where I sit on a floor with all those people. So, it’s just a lunch conversation away to get the expertise you need to really think about, how can I get this aspect of what I’m trying to solve?

Host: Hmm. You know, there’s some interesting, and even serious, challenges that arise in the area of safety and privacy when we talk about technologies that impact human health. You’ve alluded to that earlier. So, as we extend our reach, we also extend our risk. Is there anything that keeps you up at night about what you’re doing, and how are you addressing those challenges?

Cecily Morrison: No doubt any technology that uses computer vision, sets many people into a worried expression. What are you capturing? What are you doing with it? So, I’ve certainly thought quite a lot, and quite deeply, about what we do and why we do it. And I think working in the health and disability space has been a really interesting space to work with these technologies because you can see, on the one hand, that they can have a profound impact on the lives of the people that you’re working with. And when I say profound, I don’t mean, you know, they had a nicer day. I mean, they can have lives and careers that they couldn’t consider otherwise. That said, we are, no doubt, with vision technology, capturing other people. But for me, that’s one of the most exciting design spaces that we can work in. We can start to think about, how do we build systems in which users and bystanders have enough feedback that they can make choices in the use of that system? So, it used to be that users of the systems were the ones that controlled the system. But I think we’re moving into an era where we allow people to participate in systems even when they’re not the direct user of those systems. And I think Assess MS was a good example, because there we were also capturing clinical data of people, and we had to be very careful about balancing the need to, for example, look at that data to figure out where our algorithms were going wrong, and respecting the privacy of the individuals as there’s no way to anonymize the data. So, I can assure you, we thought very hard about how we do that within our team. But it was also a very interesting discussion with some of our colleagues who are working in cloud computing to say, you know, there’s a real open challenge here which hopefully won’t be open too much longer, about how we deal with clinical data, how we allow machine learning algorithms to work on data so not everyone can see all of the same data. So, it’s certainly top of mind in how we do that ethically and respectfully, and of course, legally, now that we have many legal structures in place.

Host: Cecily, tell us a bit about yourself. Your undergrad is in anthropology, and then you got a diploma and a PhD in computer science. How and why did that happen, and how did you end up working in Microsoft Research?

Cecily Morrison: Well, I suppose life never takes the direction you quite expect. It certainly hasn’t for me. I did a lot of maths and science as a high school student. But I was getting a little bit frustrated, because I really liked understanding people. And what I really liked about anthropology was it was a very systematic way of looking at human behavior and how different behaviors could adjust the system in different ways. And that, to me, was a little bit like some of the maths that I was doing, but just with people. Sort of solving the same kind of problems but using people and systems rather than equations. So, I found that very interesting. I went off to do a Fulbright Scholarship in Hungary. I was studying the role of traditional music, in particular bagpipe music, in the changes and political regimes in Hungary. And, as part of that, I spent a couple of years there, I found some really interesting things with children. I started teaching kids. I started working with them on robotics, just because, well, it was fun. And having done that, I was then seeing that, actually, there could be a lot of better ways to build technology that supports interaction between children in the classroom. So off I set myself to find a way to build better technologies. I figured I needed to know something about computing first. So, I thought I’d do a diploma in computer science. But that, again, distracted me when I was given this opportunity to work in the healthcare space and I realized that really what I wanted to do was create technology that enabled people in ways they wanted to be enabled, whether that be education or health or disability. So, I ended up doing a PhD in computing and then, very quickly, moving into working in technology in the NHS. And soon after that I came to Microsoft to work on the Assess MS project.

Host: So, you have two boys, currently 11 months and 6 years. Do you feel like kids, in general, and your specific boys are informing your work, and how has that impacted things, as you see them, from a research perspective?

Cecily Morrison: Again, one of the serendipities of life, you can get frustrated with them, or you can take them and run with them. So, I have an older child who was born just before I started at Microsoft, who is blind, and I have another 11-month-old baby who… we call him a classic. We have the new age and the classic version. And it very much has impacted my work. Seeing the world in a different perspective, taking part in communities that I wouldn’t otherwise have seen or taken part of have definitely driven what we’ve done. So, Torino is certainly an example of that. But a lot of the work I’ve done around inclusive design is driven very much by that. And I think, interestingly enough, in the agent space, we have done some work with people who are blind and low vision because, at the time we started working with agents, typical people were not heavy users of agents. In fact, most people thought they were toys. Whereas for people who are blind and low vision, they were early adopters and heavy users of agent technologies and really could work with us to help push the boundaries of what these technologies can do. If you’re not using technology regularly, you can’t really imagine what the next steps were. So, it’s a great example of inclusive design where we can work with this cohort of young, very able, blind people to help us think about what agents of the future are going to look like for all of us.

Host: So, while we’re on the topic of you, you’re a successful young woman doing high-tech research. What was your path to getting interested? Was it just natural, or did you have role models or inspirations? Who were your influences?

Cecily Morrison: (laughs) Well, I think, as maybe some of the stories I’ve said so far, you could see serendipity has played a substantial role in my life, and I guess I’m grateful to my parents for being very proactive in helping me accept serendipity and running with it wherever it has taken me. I think I’ve been very lucky to have a boss and mentor, Abby Sellen, maybe people may know from the HCI community, who’s been amazingly adept at navigating, building great technology and navigating the needs we all have as people in our own personal lives. I’m sure there have been many other people. I take inspiration wherever it’s offered.

Host: As we close, Cecily, I’d like you to share some personal advice or words of wisdom. What you’re doing is really inspirational and really interesting. How could academically minded people in any discipline get involved in building technologies that matter to people, like you?

Cecily Morrison: I think knowing about the world helps you build technologies that matter. And to take an example from the blind space, I’ve seen a lot of technology out there where people build technology because they want to do good, but they don’t know how to do good, because they don’t know the people they’re designing for and building. We have lots of techniques for getting to know people. But I think in some ways, the best is to just go out and have a life outside of your academic world that you can draw inspiration from. Go find people. Go talk to people. Go volunteer with people. To me, if we want to build technologies that matter to people, we need to spend a good part of our life with people understanding what matters to them, and that’s something that drives me as a person. And I think it then comes into the way I think about technology. Another thing to say is, be open to serendipity. Be open to the things that cross your path. And I know, as academic researchers, sometimes we feel that we need to define ourselves. And perhaps that’s important, although it’s never been the way that I’ve worked. But I think there’s also something about, you can be incredibly genuine if you go with things that are really meaningful to you. And being genuine in what you do gives you insights that nobody else will have. I never expected to have a blind child, but I think it’s been incredibly impactful in the way I approach my life and the way I approach the technology I build. And I don’t think I would have innovated in the same way if I had not had that sort of deep experience of living life in a different way.

Host: Cecily Morrison, thanks for joining us today.

Cecily Morrison: Thanks very much.

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To learn more about Dr. Cecily Morrison and how researchers are using innovative approaches to empower people to do things they couldn’t do before, visit Microsoft.com/research.

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Open-source effort is helping map at-risk areas in the developing world

When disaster hits, be it a natural disaster, epidemic, poverty or other crisis, first responders rely on GIS data to access the areas impacted.

Missing MapsMissing Maps is an open-source collaborative effort founded by the American Red Cross, British Red Cross, Medicine Sans Frontiers, and the Humanitarian OpenStreetMap team where volunteers help to map areas in an effort to ensure that many of the places previously missing from maps can be located and reached.

Millions of edits are made to OpenStreetMap by thousands of volunteers and members of the OpenStreetMap community.


Moved by the Missing Maps objective, “To map the most vulnerable places in the developing world, in order that international and local NGOs and individuals can use the maps and data to better respond to crises affecting the areas,” teams at Microsoft are contributing time, resources and technical expertise to the project.

Since initiating the program at Microsoft, over four thousand employees have been trained in contributing to OpenStreetMap at hundreds of mapathons across the company. With the goal to “put 200 million people ‘on the map’ by 2021,” we hope you are inspired to get involved too! 


To learn more about Missing Maps and to start mapping, go to www.missingmaps.org


– Bing Maps Team