Posted on Leave a comment

Minecraft Earth will shut down and be removed from stores in June

Minecraft Earth will shut down and be removed from stores on June 30. The augmented reality title tasks you with getting creative while exploring your surroundings in an entirely new way. That said, with it being a location-based experience, it was always going to struggle in a time such as this.

Minecraft Earth was designed around free movement and collaborative play – two things that have become near impossible in the current global situation,” says a blog post released today. As a result, the team has decided to “re-allocate” its resources into other areas that “provide value to the Minecraft community” by shutting down Minecraft Earth.

The news comes as a surprise given the game’s passionate following and the fact that it launched just over a year ago. Still, the Minecraft Earth team is working to ensure that these final few months will be enjoyable for those remaining players.

With today’s Minecraft Earth update, the game has removed real-money transactions, reduced the price of in-game currency, reduced time requirements for crafting and smelting, and granted everyone who logs in prior to its closure a special set of character creator items.

YouTube Thumbnail

All players with paid ruby balances will be granted Minecoins. These can be used on the Minecraft Marketplace to unlock texture packs, skins, maps, and more. Beyond that, anyone who’s ever spent a penny on Minecraft Earth will receive a free copy of Minecraft’s Bedrock version. More info on what the team is calling the game’s ‘sunset’ process can be seen here.

Posted on Leave a comment

Finger on the App 2 guide: tips and tricks to win

January 3, 2020: Mr Beast has postponed Finger on the App 2 until February 19

What is Finger on the App? The game has quite a simple premise, really – touch your phone longer than anyone else. That becomes a lot harder when you factor in all the other competition. Finger on the App is interesting since it’s a one time game. So you get one shot to win the grand prize and walk away victorious. But popular philanthropist YouTuber Mr Beast has now announced Finger on the App 2, developed by Beast Interactive Games, with an even bigger prize pool.

As opposed to last time, players can now buy lives, but also earn them in a new battle mode before the main game begins. So here we’re going to give you some tips to make the most of the competition – whether it’s staying healthy during, or in playing the game itself. Because after the first one lasted for 70 hours, it’s likely this could be pretty lengthy, too.

Though the prize is likely to go to someone who is buying lives, everyone still has a limit of three when it actually comes down to playing the game.

everything you need to know about finger on the app 2:

what is finger on the app 2?

Finger on the App 2 isn’t your typical mobile game, but is instead a  massive multiplayer experience available in the U.S, Canada, and Mexico. As opposed to last time, players can use both Android and iOS devices. The aim of the game is to stay touching the screen as long as possible, and the last one still touching it will win the grand prize.

when does finger on the app 2 begin?

The game starts on February 19, 2021. Just make sure to have the app open and that you’re ready to go by that time if you want to play.

what’s the prize?

As opposed to the $25,000 prize for the first game, Mr Beast has increased the amount to $100,000. The contest is also sponsored by the multiplayer game, Lords Mobile: Kingdom Wars. Last time the prize was supposed to be decided by a player poll – until Mr Beast just gave a prize to the final four players. But it seems like that poll has been removed this time around.

Finger on the App 2 life screen

How to download finger on the app 2

Finger on the App 2 can be downloaded on the App Store, or for Android on Mr Beast’s app website.

how to play finger on the app 2

The aim of the game is simple – keep touching the screen – but there are some other aspects that are important to remember. Here’s what you need to know:

  • Keep touching the screen at all times, moving your finger into merged circles that say ‘touch’
  • You can see where you are touching because the circles merge around that point
  • Your lives and the time elapsed can be seen at the top of the screen. You only have a maximum of three
  • You can earn cookies to buy lives in battle mode, going head to head with another opponent and trying to outlast them (though this mode doesn’t work just yet)

how do i get extra lives in finger on the app 2?

The amount of lives you have is important when playing, so here’s what you can do to get your hands on some extras:

  • You can buy lives in Finger on the App 2, with one for $2.99, two for $4.99, and three for $6.99. This money goes into the prize pool
  • You can play battle mode to earn cookies with which you purchase lives. As mentioned, battle mode doesn’t work yet, so keep an eye out for it coming online

what’s to stop people cheating?

Cheating was a concern in the original Finger on the App, but at numerous points in the 70 hour competition Mr Beast and MSCHF added in surprise changes to the touching pattern which threw off any bots that were playing. In the end, no bots won the competition.

Finger on the App 2 life purchase screen

tips and tricks

With no time limit on the game, if you want to get far, and maybe even win, you’re going to have to take some real-life things into consideration. It’s important to stay healthy and hydrated during, though sleep might be somewhat impossible. Here are some tips to stay on your game:

  • Stay hydrated: Make sure you have a good deal of water nearby to drink during the game – a caffeinated beverage to hand probably wouldn’t go amiss
  • You gotta eat: Snacks are a fundamental pillar of gaming, and this is no different. Make sure you have some to hand, but also keep some fruit nearby for that natural sugar boost
  • Don’t go crazy: There are always some people who take things to the extreme, and good on them, someone’s got to. But these games go on for an absurd amount of time, so bear in mind real life commitments
  • Have a phone charger nearby: Nothing would be worse than running out of battery during the game, so have a charger ready and to hand
  • Make plans for doing necessary things: There are some things, that you just have to do, especially if you’re in this for the long haul, so perhaps devise a way that you can keep playing while doing those things
  • Play with a friend: if you’re determined to get real serious with the game, get a friend to play with you, so you can play in shifts and stay sharp
  • Turn off Siri: loads of streamers lost the competition last time as they were tricked into opening Siri by reading out subscriber names, so if you don’t want to get trolled this time, best turn off those voice commands

who won the first finger on the app?

After 70 hours of play, and over 1.3 million players, Finger on the App concluded. A number of people won different amounts of money, with Mr Beast bribing some to leave the game for $10,000, and in the end he stopped the game and gave all four remaining players $20,000.

The 70 hours were also filled with plenty of other hilarious happenings – whether it was MrBeast calling contestants to try and catch them out, or the evil yet hilarious people who tricked streamers into calling up Siri on their phones – be warned of swears in the video.

If you want similar games to play while waiting for Finger on the App 2, check out our list of the best mobile puzzle games!

Posted on Leave a comment

Coin Master free spins – daily links

Wondering how to get Coin Master free spins? You’ve come to the right place. This is an addictive mobile game by design. It combines the thrill of playing slots with the social battling of Clash of Clans to create something that you just can’t put down; in a good way. The problem is, you so often have to put it down if you’re not willing to fork out the cash for regular spins. That’s understandable when as little as 30 spins will set you back £1.99 in the UK or $1.99 in the US.

Fortunately for you though, there are a wide number of means of getting Coin Master free spins, reducing the need for you to spend and increasing the speed at which you can progress throughout this addictive experience. Many of them are easy to pull off too, so you don’t have to worry about going through complicated maneuvres to carry on playing your favourite game.

In this guide, we’re going to provide you with all of the ways you can get your hands on a few free spins here and there. This will allow you to continue playing long after your daily free spins run out, and provide you with the means of getting extra, without the need to spend your hard-earned money on premium spins in the game’s store. We’d also recommend checking out our Coin Master free cards and Coin Master free coins guides to get even more rewards.

Coin master free spins – daily links:

Below are daily links that you can follow to get a bunch of free spins in Coin Master. We update these every day with new links so it’s worth bookmarking this page and checking back each day to get even more.

It’s worth noting that the links expire after three days, so those from the two prior are still good to go.

December 26

December 25

December 24

Coin Master free spins coins

How can I get free spins in Coin Master?

Here are a bunch of tips to help you get even more free spins in Coin Master.

Follow coin master on social media

Each day, Moon Active, Coin Master’s developer, provides a bunch of links that you can follow to get your hands on Coin Master free spins. If you keep on top of this, you can get a steady stream of free stuff for very little effort. You can follow Coin Master on Facebook or Twitter.

Sign up for email gifts

If you sign up for email gifts, you can get yourself a handful of Coin Master free spins every single day just be following a link on your phone. We haven’t encountered any spam from signing up so far either, so it’s a quick and easy method of getting yourself some tasty free spins.

Invite friends

Each time you invite a friend who successfully joins Coin Master through Facebook, you’ll get 40 Coin Master free spins, which is considerable. They don’t even have to actually play the game; they simply have to download it and login via their Facebook account to get you the free spins. Of course, it’s in both your interests to actually play it, which brings us nicely to our next point.

Coin Master free spins pets

Request spins as gifts

You can get up to 100 Coin Master free spins per day from friends, though to get to those heights you’ll need 100 active friends who are kind enough to send you a gift each day. Each gift consists of a single free spin.

Unless you’re incredibly popular, it’s highly unlikely that you’ll have 100 friends; let alone 100 that will actually deign to play a game with you. We recommend heading on over to the official Reddit community or Facebook communities to try and find people willing to play with you.

Watch video ads

You can get a limited number of Coin Master free spins per day by watching a video ad. Simply scroll to the slot machine and tap on the spin energy button on the bottom right. If it’s not there, you’ve run out of free spins you can get through this method for the day, but if it is, simply tap on it and you’ll watch an ad.

Spin

Ironically, you can actually get a ton of Coin Master free spins by, well, spinning. If you get three spin energy symbols in a row, you’ll get a bunch of free spins. Pick up a chain of them and you can spin for ages before you run out.

Level up your village

Each time you level up your village, you’ll get a bunch of Coin Master free spins. It’s not easy though, as it costs a considerable amount of gold to purchase new buildings and improve them, and you have to purchase every single one of them, including improvements, to level up. That’s going to cost a lot of spins, as it is.

Participate in events

There’s almost always at least one event happening in Coin Master, and it can absolutely shower you with free spins. While viewing the slot machine, look at the top right of the screen. Any virtual buttons that you can see beneath the menu (which is displayed as three lines) is an event. Tap on one and you’ll see what each event involves.

Take advantage of these events and you can get yourself a lot more Coin Master free spins than usual.

Wait

This is an obvious suggestion, but it’s actually worth taking into consideration. You get five free spins every single hour, and you can only hold a maximum of 50 spins at any one time. That means every ten hours you’ll hit the maximum number of spins, and any Coin Master free spins you would have earned after that will cease to exist.

So, we recommend setting a reminder to visit Coin Master every ten hours at least to spend your spins so you are always earning more. You’ll actually end up earning a huge number of extra spins if you’re dedicated, so it’s totally worth doing.

Coin Master free spins jackpot

Coin Master free spins FAQ:

Now, we’ll answer a bunch of questions you may have regarding getting Coin Master free spins.

Do Coin Master spins links expire?

Yes, the daily links that we include at the top of this page expire after three days, which is why we only include those from today and the two days prior.

Can I get Coin Master 50 spin rewards?

Coin Master 50 spin rewards most commonly appear during in-game events, like those that reward you for raiding or battling other players. There’s also a small chance to get this number from daily links, so bookmark this page and check back often.

How do I get Coin Master 60 spins?

Yes, though it doesn’t appear to happen often from daily links. We’d recommend playing often and participating in events, and following the social media channels to find out what’s happening soon.

How do I get Coin Master 70 spins?

We’ve never seen a Coin Master 70 spin reward appear as part of the daily links, but it has been known to appear as part of special events.

To get your hands on this rare reward, we would recommend playing on a daily basis and following the social media channels to get an indication of when the next big event will take place.

How do I get Coin Master 100 spins?

Yes, though not from the daily links. We’ve seen this number of free spins appear often during in-game events, most notably for those that reward you for raiding and participating in PvP battles.

Play often and follow the social media channels for events to keep an eye out for this.

How do I get Coin Master 400 spins?

Again, 400 spin rewards don’t seem to appear as part of the daily rewards cycle, but have been known to crop up during events. Follow the socials and play regularly to get the best chance at this reward.

Posted on Leave a comment

Pokémon Go’s difficult 2020 was full of ups and downs

This year, Pokémon Go’s players had a rather taxing time keeping up. In an age where going outside and interacting with others was not just frowned upon, but downright dangerous, there have been a lot of new events to tide players over, and some essential new features that had to be developed in a very short space of time.

Pokémon Go in 2020 began in much the same way the previous year ended. Shadow Pokémon boss fights, including battles against Giovanni with the legendary dogs, were still a relatively new idea, while events were skewed towards celebrating the dawn of a new year. It seems like a sick and twisted joke now, but yes, there was a time when we looked at 2020 with fresh optimism.

Events weren’t all that spectacular in the first few weeks, though a small wave of Unovan Pokémon were introduced as the months continued. However, soon the world was plunged into lockdown, looming real-life events were cancelled, and the style of in-game events taking place took a while to catch up with the new normal.

For some inexplicable reason, Niantic is still making Pokémon regional exclusive with few ways to make them more widely available. Sure, some people decided to take holidays abroad (why?), but most people were largely confined to their homes. The good news was that lockdown also coincided with the introduction of PVP battles and these have mostly been free to participate in. For a short time, accumulating winning streaks was how you could get legendary Pokémon such as Landorus, but thanks to rampant cheating it was not consistently robust enough for most players. Soon it became apparent that this was a temporary solution.

Pokemon Go's remote raids in 2020 allowed for players to connect with each other via invites. Here we see six phones connecting to a raid.

It wasn’t long before Remote Raid passes debuted, but it was a while before necessary improvements were made (namely to only use the pass when battles begin). The system is still not perfect though, as the countdown timer for raids is too short for most people to comfortably join, and it would be better to get an idea of how many trainers are looking at jumping into a raid.

On the whole though, Niantic did make one or two big mistakes, but it’s largely kept the ship running in the new normal.

What Remote Raid passes did allow for the first time was international raiding. The significance of this was not realised until just the Lake Trio event. Uxie, Mesprit, and Azelf returned to raids. This time around, thanks to Remote Raid passes, players from around the world could invite players to raids that would be impossible for them to participate in otherwise. The response on social media has been a flooded of people inviting others to raid exclusives with them.

There were costs to raids in the Covid era, namely EX Raids. These haven’t returned since the beginning of the pandemic. It’s not the biggest loss though, as there have been plenty of events for those wanting to catch legendary Pokémon. By far the biggest was Go Fest 2020, which was a worldwide event for the first time in history. There were a few teething problems and it was nowhere near as intimate as a real-life event would have been, but by and large it was a successful event (it brought us Rotom for the first time too, which was nice). We also saw the Today View, which shows off all of the current events and bonuses in the app, which is very handy for those wondering if an event was still on.

The announcement image for Pokémon Go Fest 2020. It includes Pikachu, Jigglypuff, Oddish, and Cherrim playing in a back garden.

There was also a time when getting Pokéballs was challenging for rural players, who were no longer commuting to work. Initially Niantic put out bundles costing one PokéCoin, but eventually free gift boxes were introduced to solve this problem. Changes to the buddy system also allow Pokémon to bring you items such as Gifts to send to friends, and Pokéballs to catch Pokémon. Increased Pokéballs from opening Gifts also encouraged friends to interact with each other, seemingly resolving an immediate problem.

It’s highly likely that the new seasonal approach will bring good things and stuff we’ll find frustrating.

What was less successful out of the gate was the debut of Mega Evolution. Lots of people complained about having very few ways to accumulate Mega Energy, a problem that persists in important ways even now. Since Mega Evolution is temporary, some felt its duration was too short, so Niantic extended the duration a bit. Another more recent controversy was with the much anticipated Pokémon Home integration, as it has its own annoyances with how infrequently you can transfer a shiny legendary Pokémon.

On the whole, Niantic did make one or two big mistakes, but it’s largely kept the ship running in the new normal. Looking to the future, it is somewhat brighter in Pokémon Go thanks to the upcoming ‘Go Beyond’ update. Events will soon be dictated by the seasons, meaning those in the southern hemisphere actually get relevant Pokémon for the weather they have. Increasing the cap to level 50 gives players new challenges, while the debut of Kalos Pokémon, like all new generations, is very exciting indeed.

YouTube Thumbnail

Niantic can do a bit more though, so we’re asking our Delibird to pass on the message to Niantic for our wishes for next year:

  • Kecleon’s introduction is long overdue. That should be fixed immediately! (If it’s not introduced in the Hoenn celebration week)
  • Global trade distance, while much better than it was initially, still needs to be extended beyond 50km
  • Extend the countdown timers for raids so that people have a chance to join them
  • Allow players to express interest in-app to join raids, so that those nervous about joining a raid can feel more comfortable participating in them. There are third-party apps that can do similar things
  • Redesign of the Friends list so that you can easily filter ones you don’t have contact with any longer (similarly to tags with Pokémon)
  • Make the monthly Community Day events last a weekend rather than one day. You could have a break in-between, but two days is better than one
  • More chances for regionals to appear outside their native region worldwide in events, especially elusive ones like Maractus, Relicanth, and Sigilyph
  • Events for international players to catch Pokémon like Kangaskhan and Heracross, which are regional Pokémon with Mega Evolutions
  • Reduce the number of costumed Pokémon that are introduced next year (except for Cowboy Hat Caterpie, because that one person replying to every official tweet has asked for it for so long)

Tough days are still ahead for all of us, and it’s important that Niantic realises the decisions it makes are key to the survival of Pokémon Go into the next year. It’s highly likely that the new seasonal approach will bring good things and stuff we’ll find frustrating.

As it approaches its fifth birthday, Pokémon Go’s position as the top grossing game on Google Play and third most grossing game on the iOS app store is something Niantic will want to celebrate, so here’s hoping for even bigger things next year.

Posted on Leave a comment

In the quiet isolation of the pandemic, Cytus 2 gave me sound

With the recent exceptions of Thumper and Sayonara Wild Hearts, I’m not someone who plays a lot of rhythm games. This is partially because I have a love/hate relationship with them. As soon as I start playing I find myself falling down the rhythm game rabbit hole of addiction and trying to max out scores before I eventually manage to pull myself away. Because of this, I’ve never found a rhythm game that fits into my day-to-day life. That was until I found Cytus 2.

I discovered Rayark’s 2018 mobile rhythm game at the perfect time, really. Lockdown had just begun due to COVID-19 and I suddenly found myself in an especially quiet world. Just like everyone else, I was isolated in my home, with few people to talk to, no films to go and see, or live music to watch. For many people, I think, this year has felt like stasis – waiting for something to end, and for life to begin again.

But this is when Cytus 2 blasted its way into my consciousness, with its over-the-top characters, frantic rhythm play, and its very human stories told through sound.

Cytus 2 is set in future version of earth, where humans have reached a pinnacle of internet connectivity, allowing them to exist in both reality and cyTus: a virtual space. The main plot focuses around uncovering the identity of a mysterious DJ known as Aesir, who is responsible for wiping the memories of thousands during a music festival. But the plot becomes far more complex, and various side-stories reveal themselves as the game goes on.

Cytus stood out to me partially because it was the first rhythm game I’d played on mobile, and I never realised how well suited this platform is for music play. You just take your phone out of your pocket, lay it on a table, and you have a platform to tap out a quick song or two. But what really stuck with me about Cytus 2 is the way it interweaves music, narrative, and character.

Neko doing a rock 'n roll hand sign

I’d never really considered that a rhythm game could be narrative in a non-linear sense. Look at Sayonara Wild Hearts and you see a game with a great story, but it’s fixed, only able to show you a single perspective running through the game. What Cytus 2 does instead is build a narrative through its many characters, each of whom have their own particular set of songs and musical style.

These characters are streamers, idols, bass players, bands, and classical musicians, and playing through their songs unlocks new information about each one. These details could be small scenes that you read, videos, or diary entries, but they each offer backstories for the characters, and help you begin to see how they fit in the grand scheme of things. These scenes also unlock new songs, which are themed specifically around these events. A character might find a stray cat and take it home, for example, and so the song you unlock is about that.

Aroma's character screen in Cytus 2

It’s an amazing narrative system that allows you to hop between characters, unlocking narrative as you go. Each character menu is also wonderful, and shows a little scene on repeat of them working at a computer, or lying on their bed, or looking out across the city. These menus really remind me of the lo-fi hip hop channels you find on YouTube, like ChilledCow, which play music as a character in the video just hangs out – it really fits with game’s art style and anime aesthetic.

But as time went on, I started to realise there was another reason I was playing Cytus 2 everyday. Though set in a post-apocalyptic future, at its heart, Cytus is about people trying to rationalize human struggles through sound. Whether it’s dealing with your parent’s expectations, a break up, or recovering from an accident, the struggles in Cytus still feel human in spite of its futuristic setting. What’s more, these characters create music because of what they’re going through, and being able to play those songs in the game makes you feel like you’re part of those stories, too.

Nora's character screen in Cytus 2

Cytus 2 is melodramatic at times, and I think that’s partly because its translation isn’t always consistent, which is perhaps understandable in a game with this much text. I also have some issues with its monetisation, where it’s cheap to buy, but extra characters cost a lot more. But I found I didn’t really care about these things in the end. During the quiet, static isolation of 2020’s pandemic, Cytus 2 gave me sound. It gave me dramatic stories of people trying their best to deal with the messiness of life. It reminded me that in spite of 2020, life will find a way to continue. And that’s valuable.

Posted on Leave a comment

Kingdom Two Crowns is still a masterpiece of micro-strategy

It all starts with a crown. You inherit a run-down kingdom of overgrown forests and mysterious ruins. Your subjects are poverty-stricken, living in ramshackle hovels. But all it takes is a little gold to straighten these things out. A coin dropped here can train those poor subjects into builders and hunters. Another coin dropped over here can level the forests, expanding the frontier and making way for farmland. Even more coins can build walls, watchtowers, and hire soldiers. With a little gold, you can create yourself a true kingdom.

But as soon as you start building, the Greed appear, monsters who are only happy when they’ve taken everything you’ve built. Each night they attack, and so you must raise your walls higher, create ships and sail to new lands, hoping you can outrun them a little longer this time, that you can end the cycle, and keep hold of your crown.

It’s a simple setup: a king builds, and monsters destroy. But to call Kingdom Two Crowns a simple game would be a real understatement.

When I wrote my Kingdom Two Crowns review back in June, I’d honestly never played anything like it before. Micro-strategy was a new term to me, but I quickly came to realise how well suited this genre was for mobile. Kingdom Two Crowns takes a genre that is usually very complex – management sims – and boils it down to its most basic elements. You are a king, a gold-giver, and your coin pouch is how you interact with the world.

A single tap will drop a coin, transforming a citizen into a worker or ordering a tree chopped down. Three taps might build a watchtower, or dam a river. And ten taps might upgrade your town centre. How you use your coins, and what you choose to invest in is the true strategic element of Kingdom Two Crowns, as you balance civic development with defence. But your coin pouch can also overflow, meaning coins start to drop off your person.

Monsters attacking in Kingdom Two Crowns

The second element of Two Crowns play is your steed. As a monarch, you ride a horse above your citizens, which also allows you to escape from monsters, but just like they thought in the olden days, the world is flat, so the bigger your kingdom grows, the harder it is to oversee your borders and defences. If you grow too large you’ll be desperately riding from one side to another when night comes, trying to make sure the Greed haven’t breached your walls and overrun your defenders. Though this can be improved by finding steeds out in the wild, whether a giant stag, or a griffin, which can blow monsters away with a flap of its wings.

But one of the smartest parts of Kingdom Two Crowns is that you can’t fight the monsters. Just as in chess, your king has to mainly rely on others fighting for him. Coins and your steed are the only two ways you interact with the world in Kingdom Two Crowns, but in spite of that simple approach, the game has massive depth of discovery.

Dragon attack in Kingdom Two Crowns

There are whole building systems, upgrade trees, loads of different unit types to train, and secrets to discover in the wider world. And the best part of it all? Kingdom Two Crowns doesn’t tell you a damn thing. It just gives you a simple means with which to interact with the world and lets you learn for yourself through trying and failing. And you will fail. Your walls will topple, your soldiers will be defeated, and you’ll lose your crown again and again. But the next time, you’ll know how to better beat the Greed.

I think it’s this wonderful combination of simplicity and depth that makes Kingdom Two Crowns such a memorable micro-strategy game, and one of my favourites this year. And despite how stressful and addictive it is – second only to Don’t Starve, in my mind – it has moments of peace and tranquility. Riding through a beautiful forest on your horse as a gentle soundtrack plays, you could almost forget about the crown weighing heavy on your head.

Posted on Leave a comment

The best mobile roguelikes

They can often be a tricky genre to pin down, but, in spite of that, roguelikes have risen to massive popularity over the past few years. The best mobile roguelikes include turn-based gameplay, exploration or combat, as well as a harsh progression cycle, punishing you and almost invariably resetting your progress.

But the debate around what properly constitutes a roguelike is still going on because they aren’t a one-size-fits-all like many of the other genres we play. There will always be games which serve as exceptions to the rule. But in our opinion, when games are experimenting is when they are at their most fun.

One thing we can agree on for sure, though, is that the best mobile roguelikes can be recognised by the way they use constraint to create entertaining, thoughtful, and compact games that actually lend themselves wonderfully to the mobile platform. There are a ton of quality mobile roguelikes out there that you could be playing on-the-go, so lets take a look at this fantastic genre, with our list of the best mobile roguelikes.

Here are the best mobile roguelikes:

Dimension of Dreams

In the absence of a mobile version of Slay the Spire, plenty of roguelike/deck builder hybrids have stormed the App Store to try and capture that audience. Dimension of Dreams represents one of the better ones to come along recently. It’s a token premium game with in-app purchases, but we’ve found that everything is neatly balanced and scaled so that it doesn’t feel like a grind.

There are also plenty of different deck archetypes for you to play around and experiment with, so it’s a real shame it isn’t on Android yet. This, and some choice patches is all that’s stopping it from being the ultimate contender to Slay the Spire’s throne. For more games like Dimension of Dreams, see our list of games like Slay the Spire on mobile.

CRYPT OF THE Necrodancer: Amplified

Naturally, the only thing that could knock Crypt of the Necrodancer off its coveted top spot would be more Crypt of the Necrodancer. The Amplified version released in April 2019 contains both the original game as well as all DLC and add-on content from the PC version. There’s a new protagonist to take control of, Nocturna, along with new enemies, music, and new levels. This is easily the definitive version of one of the best roguelikes of this generation, and now there really is no excuse to not get involved if you haven’t already.

Immortal Rogue

It’s amazing what you can do when you take two seemingly by-the-numbers tropes and package them into something genuinely interesting. Your uber-powerful vampire may not seem that special as it terrorises society in a replayable game, but the fact that you’re doing it over countless generations is not something you see every day. In Immortal Rogueyour job is to wake up periodically and harvest human civilisation. Because reasons.

The game struggles at times from a narrative perspective, but the tactical choices you make as you slaughter your way through an age do have consequences on ages to come. Depending on who you kill, or don’t kill, enemies can appear radically different. This is an addictive, one-handed game that evokes the best of what the genre can offer.

Card Crusade

Fair, balanced, and as advertised is our elevator pitch for Card Crusade. In a niche that includes Dream Quest, Slay the Spire, Meteorfall, and others, there’s little here we haven’t seen before, but it’s a stable and competent enough game to scratch that same satisfying itch for a short spell. Pick one of several classes and delve into the dungeon, discovering loot and spells along the way, aiding you in repeat playthroughs. It’s got its share of mediocrities, but also plenty of innovation as well.

Battles have an unusual tempo to them. Of course, it’s always best to clear the field as soon as possible, but the gameplay usually occurs in bursts of activity, with some turns devoted to healing and survival, while others see you playing an especially strong card to eliminate a key foe. Here Card Crusade breaks with longstanding roguelike tradition and does not offer full healing upon level-up or floor clear, which means damage suffered becomes persistent. This is one of the game’s smartest choices, adding a sense of pressure while simultaneously rewarding clean strategy and play. For more deck-based drama, browse our picks for the best mobile card games!

MIYAMOTO

Released towards the end of last year, MIYAMOTO is an interesting blend of turn-based strategy, card mechanics, and roguelike gameplay, where the primary fault is that it’s all-too-brief. Eight levels pit you against progressively tougher enemies, as you battle your way to defeat their leader. If either your leader or the enemy’s dies, it’s game-over. Beating levels nets you coins that you can use to invest in better leaders.

The card mechanics are perhaps a bit token; there’s no way to interact with your deck of troops, but every unit is varied and unique, and the small 4×4 arena makes for some really tight tactical engagements. It a fast-paced game, as you throw your units into battle as quickly as possible, filling as many spaces around your leader as possible, so you can place troops ever deeper into an opponent’s territory. If you’re looking for something short and sweet, MIYAMOTO is an excellent new addition to your roster.

Hoplite

The hoplites of history aren’t usually considered lone wolves or heroes, but this is exactly the role that Hoplite casts you in: one nameless figure on a tight hexagon-based quest to retrieve the golden fleece. As you soldier across levels of escalating difficulty, you visit temples to get incremental bonuses. The movement and decision-making is performed with a series of swipes alongside the odd special ability. These abilities can be simple yet profound, a little deus ex machina bestowed each level, while the skill synergies are tantalizing enough to draw you in, yet fiendishly difficult to achieve, and will keep even veterans engaged.

ROAD NOT TAKEN

The winter is harsh and full of children in Road Not Taken. You, a sackcloth-clad stranger, take your torch and use what precious energy you have to brave the elements, finding and rescuing each child. Along the way, you’ll have to fend off wolves and spiteful ghosts, scavenge for food, and find materials to make campfires. Each step drains energy; more so if you’re carrying items, so the whole game is turn-based, with a soft cap on the number of steps; as energy can be replenished by eating various foodstuffs.

The procedural generation behind each run really shows off the game’s handcrafted puzzle levels. This hybrid game wears many hats, though is primarily a puzzler with crafting elements and a dash of combat.

FTL: Faster Than Light

In a quest to save the galaxy, Faster Than Light sees you power up your ship, quest for a handy crew, a devastating array of weapons, and sometimes just a spot of fuel. Real-time with pause combat works around cooldowns, with each battle encounter ending once the enemy ship is destroyed or its crew incapacitated. Honestly, the ship is the real hero, suffering hull breaches and one HP scrapes while slowly building power till it can slay the beast. The chiptune beats and graphics are neither wholly retro, nor AAA trendy, but instead create their own cool aesthetic.

Dream Quest

Dream Quest is simple: proceed through three levels as a chosen class, and build a deck strong enough to escape the realm of dreams. But like its namesake, the twists and turns this progression takes are strange and wonderful. Roguelikes typically rely on random events and imperfect knowledge, yet Dream Quest transforms these uncertainties into a must-play challenge for strategy buffs.

The total card pool is modest and manageable, but in total produces a surprising variety of synergies and unique challenges. Inscrutable sphinxes, malicious mimes, and immortal hydras, all make an appearance as foes, offering show-stopping battles. Dream Quest’s endgame is also supremely satisfying.

Auro

The result of Keith Burgen’s careful tinkering and experiments, Auro is a roguelike that hinges around bumping monsters and creating spell combos. The prince must save the kingdom, judiciously using his magic and skills across this hex-based battler. Speed, precision, and efficiency are paramount, and score-chasing is the measure of success. Not praised enough, and an android exclusive to boot.

Crowntakers

With a sense of scale, while balancing tactical combat with long-term investments, Crowntakers needn’t even be played as a roguelike at all. For one, its alternate play mode is a persistent RPG with unlockables. The emphasis on individual decisions in the game is paramount, from the exploration phase to the combat. But its limitations lie in how carelessly it hides information from the player, about enemy abilities, for example. In short, an excellent, refreshing roguelike RPG that, while outmatched by others, remains a distinct favorite. Check our list of the best mobile RPGs for more like Crowntakers.

Dead cells

This hack ‘n slash dungeon running roguelike is one of the most popular in recent memory, and made a pretty big splash when it launched on PC back in 2017. Since then it has made its way to Android and iOS. In the game you play as a re-animated corpse of sorts, making its way through an ever-shifting castle trying out different combat combinations and synergies on the enemies and bosses who inhabit it.

Downwell gameplay

Downwell

Despite its unassuming look, Downwell possesses the ability to thrill just as much as any other game on this list. It’s a propulsive, intensely challenging roguelike that sees you falling down a monster-infested well with a pair of ruddy gun-boots strapped to your feet. It’s just as awesome as it sounds, especially as you continue to bolster your abilities in the leadup to your epic battle against the game’s final boss.

That’s all the games we’ve got! If you want some more card-based roguelikes, be sure to browse our list of games like Slay the Spire on mobile. You can also actually get Slay the Spire on the App Store now. We hope you find something enjoyable to play!

Posted on Leave a comment

Shindo Life codes – free spins and more

December 21, 2020: We’ve added a new code to our list

There’s a Roblox game out there for everyone, whether it’s running away from Piggy, or looking after cute pets in Adopt Me! But recently one game in particular has risen to massive popularity: Shindo Life. Originally called Shinobi Life 2, the game is a re-imagining of the original Shinobi Life, a Naruto-style ninja game where you explore an open world, and fight against opponents in the arena, using your martial prowess and abilities. But you can also use spins to get freebies, which can make your character stronger.

That’s where our Shindo Life codes list comes in. Here we’ll round up the latest free codes in the game so you can claim some free spins and power yourself up. We also explain how to redeem the codes in-game lower down the page.

If you find this article helpful, be sure to check out some of our other Roblox content. For more freebies, try our Roblox promo codes guide. We also have a list of Prime Gaming loot, which often features new Roblox cosmetics!

Here are the latest shindo life codes:

  • n0n0noooooo! – free spins (new)
  • g1ftz0hgafts! – free spins
  • c4ndywh00ps! – free spins
  • B3LLaReR1ng1ng! – free spins
  • PtS3! – STAT reset

Expired list:

  • c0ldNc0zy!
  • Sn0wdayz!
  • Jin6le3!
  • M3rrym3rry!
  • 8hunnet!
  • MerryGiftmas!
  • G1ft4u!
  • s4ntaBois!
  • SubToRiserrDawn!
  • C4ntst0pus!
  • Sub2ProbAzim!
  • Sub2Alphi!
  • r3vn3g3!
  • 0nW4rdtoW1ns!
  • Sub2GhostInTheCosmos!
  • Sub2Sw33P33!
  • WeDidEtBois!
  • w3B4ckbaby!
  • 700k!
  • 600kSubs!
  • Ch4seDaDr3am!
  • K33pTry1ng!
  • B3L3veEt!
  • d0ntLoseHope!
  • Ch4s3Dr3ams!
  • Go4ll0ut!
  • KeepM0v1ngOnwards!
  • BelieveInSelf!
  • OneMillionSubs2021!
  • N3v3rSt0p!
  • wh1t3f4ng!
  • W0rkH4rd!
  • K33pg0ing!
  • H0t0cak4!
  • Th1sM0mentC0unts!
  • Tru5t1nG0D!
  • Y0uG0tTh15!
  • St4yStr0ng!
YouTube Thumbnail

what are shindo life codes?

These codes are given out by the developer of Shindo Life, and they offer in-game rewards, but most notably, they give you free spins.

how do i get more shindo life codes?

What you really want from Shindo Life codes are free spins, and you can get these in-game by completing daily quests or leveling up. You can also join the Rell Games Discord to see when any new codes are posted for the game.

how do i redeem shindo life codes?

In order to redeem these codes, you need to cycle through the in-game menu to the ‘edit’ section. In the top right you’ll see ‘YouTube codes’. Tap here to enter your code, and then the redeem button, to get your rewards!

If you want to play Shindo Life for yourself, you can download Roblox on Google Play and the App Store. For more recommendations, we also have a list of the best Roblox games!

Posted on Leave a comment

How to make the most of Mobile Legends: Adventure’s holiday event

Tis the season to be jolly, and Moonton is making that all the easier by hosting a big Christmas event in Mobile Legends: Adventure, the idle RPG spin-off of MOBA Mobile Legends: Bang Bang. In case you haven’t heard of it, it challenges you to collect your favourite heroes from the MOBA itself, and to create a powerful battle party out of them.

You then send them out on various adventures, including a story campaign that adds greater depth to the world of Mobile Legends and its various characters. Along the way, you level up your heroes, equip them with new gear, and unlock new skills, which increases their power. That’s important, as the content quite quickly ramps up in challenge.

As you progress, the campaign soon gives way to the Tower of Babel, an endless series of increasingly difficult battles, and the Labyrinth, which plays a bit like Minesweeper but has you seeking goodies, rather than bombs. Well, there are bombs, but they’re a good thing in the Labyrinth.

Play for Free!

If this all sounds like an awful lot of fun to you, we recommend grabbing Mobile Legends: Adventure on mobile – particularly if you already play Mobile Legends: Bang Bang, as it’s a nice companion that really fleshes out the world.

And, to help you make the most of your time spent with the festive content in Mobile Legends: Adventure, we thought we’d put together a guide that covers everything you need to know about it. From when the event takes place to how to unlock all of the goodies, here’s what’s happening right now in Mobile Legends: Adventure.

Everything you need to know about Mobile Legends: Adventure’s festive event

YouTube Thumbnail

When does the holiday event take place?

Mobile Legends: Adventure’s holiday event is live right now, and runs right throughout the holiday period, ending on December 31.

What’s happening?

Well, the holiday season is coming to Mobile Legends: Adventure. What more do you want? Oh, to know the details. Well, here are all of the happenings in bullet point form:

  • Step aside, Santa – Snow Elves are bringing the gifts this year. You’ll have to catch them though, and exchange the elves themselves for rewards.
  • Lunox will feature in a new Goddess Blessing event, during which you have a chance to summon her and add her to your team.
    A big, mean Yeti is challenging you to a duel. And by duel, we mean a 5v1 battle during which snowballs are flying all over the place. Watch out!

A battle scene in Mobile Legends: Adventure

  • Speaking of snowballs, there’s a Snowball Fight too. Collect snowballs and you can exchange them for those heroes you’ve always wanted.
  • Make sure to stay warm, though! The Christmas Hygge event will help with that, as it’s all about giving the gift of mittens to your friends, earning limited-time rewards. Who said giving was a gift in itself?
  • Lunox, Claude are decking themselves out in Christmas attire, while Freya and Saber will have new looks as well – you can grab all of these fresh threads from the Skin Shop.
  • Daily login rewards for everyone, of course! And a lovely Santa hat on your avatar. It’s the little things.

So how do I get everything?

First of all, here is everything new that you can get during the holiday event:

  • Holiday avatar border
  • Exclusive medals
  • Character skins
  • Various prizes from the Snowball Fight event prize pool

The holiday avatar border is very straightforward. You have to complete event quests to earn Christmas Boxes, which you can send to your friends. There’s a leaderboard for number of gifts sent to friends, and you need to be high up to get the avatar border.

As for the medals, here’s a breakdown of each one and how to get them:

  • Snowball Champion: deal 50 bars of damage to the yeti in Icy Brawl
  • Winter Goddess: get Lunox from the Goddess’s Blessing event
  • Bell of Peace: login on Christmas Day
  • Gentle Heart: send at least 999 Christmas Boxes during the event
  • Merry Christmas: get all of the other badges to unlock this special extra

Finally, in terms of the festive skins, four of them are available to purchase in the Skin Shop at 50% discount, while the rest you can earn from the prize pool in Snowball Fight. We don’t know an exact number, but there are at least 13 skins on offer to celebrate the holiday season.

And that’s it! Follow our tips and you’ll have a nice holiday season ahead of you in Mobile Legends: Adventure. If you haven’t downloaded it yet, we encourage you to do so on mobile. Merry Christmas!

Posted on Leave a comment

Mobile Legends update – advanced server 1.5.38 patch notes

December 16, 2020: We’ve added the latest advanced server 1.5.38 patch notes to our Mobile Legends update guide.

It’s fair to say that we get plenty a Mobile Legends update on mobile. Developer Moonton likes to keep you on your toes with regular balancing, nerfing, and optimising your favourite heroes over time, to ensure that no particular option proves that much more powerful, or weaker, than the others. The latest update is no different either, as you’ll see below.

In this guide, we’re going to cover every single Mobile Legends update, detailing the latest and upcoming changes to the game. We’ll go through each of the patch notes to walk you through the changes so you know exactly what to expect. We’ll also cover any big Mobile Legends events happening, to help you make the most of them.

We’ll update this guide regularly with the latest Mobile Legends update and events, so we thoroughly recommend bookmarking it and checking back often to see what’s new. You can also check out our Mobile Legends new hero guide for more information about the latest new, or upcoming, heroes, and our beginner’s Mobile Legends guide if you’re just getting started.

Check out the latest Mobile Legends update:

Advanced server – 1.5.38

Clint

  • Quick Draw base damage: 200-400 → 250-450
  • Quick Draw mana cost: 85-105 → 60-85
  • Trapping Recoil cooldown: 12-9.5s → 10-8s
  • Trapping Recoil cooldown reduction for hitting enemies: 50% → 40%

Benedetta

  • Phantom Slash cast time has been reduced
  • Phantom Slash base damage of shadow: 300-500 → 200-400
  • Phantom Slash base damage of slashes: 180-300 → 100-220
  • An Eye for An Eye grants Benedetta Sword intent once she successfully blocks damage
  • Elapsed Daytime damage of enhanced basic attack: 100 + total physical attack 220% → 50 + total physical attack 200%
  • Elapsed Daytime damage to creeps and minions: 30% → 40%

Barats

  • Barats base HP: 2709 → 2559
  • Barats HP growth: 249 → 229
  • Detona’s Welcome cooldown: 42-30s → 50-40s

Lunox

  • Chaos Assault base damage: 240-340 → 200-300
  • Chaos Assault magic power bonus: 120% → 130%
  • Chaos Assault damage bonus: 2%-4.5% → 1.5%-3.5% of the enemy’s HP. Now takes effect when hitting creeps
  • Power of Chaos Darkening cooldown: 18-14s → 25-15s

Jawhead

  • Ejector base shield: 600-1000 → 350-800
  • Ejector total physical attack bonus: 100% → 140%

Alice

  • Blood Ode base damage: 140-180 → 120-160
  • Blood Ode HP Regen: 70-80 → 65-80
  • Blood Ode mana cost: 50-100 → 50-90

Ling

  • Finch Poise energy cost: 35-25 → 35

Estes

  • Moonlight Immersion now causes movement speed to increase by 15% when linking with an ally
  • An issue relating to the skill indicator of Estes’ enhanced skill has been addressed

Hilda

  • Blessing of Wilderness shield gained when entering the bush: 20% → 15% of max HP

Harith

  • Chrono Dash base shield: 150-350 → 150-300
  • Chrono Dash total magic power bonus: 150% → 120%

Selena

  • Soul Eater base damage of the next basic attack’s extra damage: 300-400 → 200-350
  • Soul Eater total magic power bonus: 110% → 130%

Pharsa

  • Feathered Air Strike cooldown: 28-22s → 36-28s

Battlefield

  • Outer Turret has a new effect. When the energy shield is active, any damage sustained by nearby heroes is decreased by 10%
  • The initial movement speed of middle-lane minions has been decreased by 6%
  • The display of the HP bar sections has been tweaked to allow for simpler damage calculations
  • Jawhead ‘Samurai Mech’ battle spell effects have been optimised

Jungle

  • Fiend spawn time: 30s → 25s
  • Fiend physical and magic defence growth per minute: 5 → 2
  • Serpent spawn time: 30s → 25s
  • Serpent physical defence growth per minute: 5 → 2
  • Cryoturtle spawn time: 180s → 120s
  • Cryoturtle physical and magic defence: 37 → 80

Equipment

  • The icons for Divine Glaive, Arcane Boots, and Rose Gold Meteor have been tweaked based on player feedback

ADVANCED SERVER – 1.5.34

Paquito

  • Champ Stance gains stacks only when Pacquito damages any target with his skills
  • Champ Stance physical attack bonus: 60% → 70%
  • Jab now has a slightly enlarged area of effect

Argus

  • Warmonger new effect: Restores HP equal to 30 + 30% total physical attack for each enhanced basic attack.
  • Warmonger enhanced basic attack only triggers 50% of the Devour effect of Demon Hunter Sword
  • Warmonger: Argus’ demonic blade takes more time to charge
  • Meteoric Sword bleeding damage: 10% → 20% total physical attack
  • Eternal Evil cooldown: 80-50s → 80-60s

Alpha

  • Beta, Advance! new effect: Continuous attacks slow target by 90% each time for 0.2s
  • Rotary Impact base damage of slashes: 210-310 → 200-300
  • Rotary Impact base damage of Beta’s Strafe: 90-165  → 100-150
  • Rotary Impact slow effect: 70% for 2s → 40% for 1s
  • Rotary Impact cooldown: 7-4s → 4s
  • Rotary Impact mana cost: 60 → 50
  • Force Swing base damage of strikes: 160-460 → 250-400
  • Force Swing total physical attack bonus of strike: 170% → 100%
  • Force Swing base damage of Beta’s Strafe: 790-165 → 75-120
  • Force Swing base HP regen: 150-300 → 125-200
  • Force Swing adjustment: +40% total Magic Power → +20% total physical attack
  • Force Swing cooldown: 6s → 6-4s
  • Spear of Alpha cooldown: 24-20s → 20-12s
  • Spear of Alpha stun duration: 1.3s → 1s

Harley

  • Magic Master new effect: Reduces 4 Magic Defence of every target hit for 3s, capped at 10 stacks
  • Poker Trick cooldown: 7s → 6s
  • Deadly Magic cooldown: 32-24s → 36-30s
  • Fixed issue where damage of Poker Trick slightly decreased during ultimate

Carmilla

  • Bloodbath cast range: -50%
  • Curse of Blood cast range: -10%
  • Curse of Blood direction: Manual → Auto-aim

Cecilion (interact with Carmilla)

  • Moonlit Waltz cooldown: 45s → 20s
  • Moonlit Waltz damage and shield: 400 + 40*LEVEL → 200 + 20*LEVEL
  • Moonlit Waltz slow effect: 60% → 30%

Belerick

  • HP growth: 245 → 205
  • Deadly Thorns HP increase obtained from equipment items: 15% → 50%
  • Deadly Thorns adjustment: 120-260 + 0.8% of max HP → 100-170 + 2% of max HP

Barats

  • Detona’s Welcome cast time: +60%

System functions

Camera Following Bullets: Press and hold skill to let the camera follow bullets to see as far as they hit. This applies to the following heroes:

  • Alice (Skill 1)
  • Moskov (Ultimate)
  • Selena (Skill 2 while in Elf form)

Advanced Server – 1.5.32

Argus (Revamped)

  • Warmonger: Strikes three times instead of two, starting with two rapid slashes, then thrusting his blade forward for the third
  • Demonic Grip: Puts hand out towards enemy. When target is hit, both sides are drawn towards each other, rather than Argus moving to the front of the target. Argus can make an extra slash whether Demonic Grip hits target or not
  • Meteoric Sword: Strikes enemies with a demonic blade. Hit enemies lose HP for four seconds while moving
  • Eternal Evil: Adds a new passive effect – gains permanent attack bonus after levelling up. This is in addition to the five second death immunity

PAQUITO

  • Parry damage reduction ratio: 30-40% → 45-60%
  • Parry damage reduction duraiton: 2s → 3s
  • Parry base damage: 220-320 → 245-420
  • Parry physical attack bonus: 60% → 70%
  • Parry enhanced new effect: Any hit enemy is slowed by 70% for one second
  • Parry enhanced based damage: 330-480 → 350-600
  • Parry enhanced physical attack bonus: 90% → 100%

Mathilda

  • Soul Bloom mana cost: 70-120 → 60-110
  • Guiding Wind magic power bonus from shield: 160% → 180%
  • Circling Eagle stun duration after striking: 1s → 0.6s
  • Circling Eagle knockback distance: -10%

Clint

  • Quick Draw decay ration of following bullets: 15-25% → 11-21%
  • Grenade Bombardment physical attack bonus: 80% → 100%

Brody

  • Base physical attack: 140 → 115
  • Attack speed growth: 3% → 5%
  • Extra attack speed gaining ratio: 30% → 50%
  • Abyss Impact physical attack bonus: 200% → 180%

Lapu-Lapu

  • Heavy-Sword: Increased distance of each movement
  • Heavy-Sword: Fixed bug that caused it not to change direction on some occasions, as well as optimised skill casting and performance

Claude

  • Blazing Duet base damage of each hit: 70-100 → 120-160
  • Blazing Duet damage to minions: 400% → 300%

CHou

  • Shunpo physical attack bonus of shield: 150% → 200%

Luo yi

  • Dispersion skill width and casting speed: +10%
  • Dispersion mana cost: 60-100 → 50-90
  • Dispersion base damage: 230-430 → 210-410

Wanwan

  • Crossbow of Tang physical attack bonus: 50% → 40%

Cecilion

  • Sanguine Claws: Removed slow effect

Equipment

  • Roaming Equipment unique passive-thriving (When your Gold ranks the lowest, Gold gained every four seconds, which scales with equipment level): 8/10/12 → 8/10/14
  • Jungling equipment unique passive-greed (reduced of Gold and Exp from minions in the first fgive minutes): 30% → 40%
  • Hunter’s Knife unique passive-greed (extra Gold gained when jungling): 10% → 15%
  • Advanced and Medium Jungling Equipment unique passive-greed (extra Gold gained when jungling): 20% → 25%

Bug Fixes

  • Daily obtainable Credit Score limit does not apply to Credit Scores reclaimed through appeals
  • Camera now follows device movement on the hero display interface for certain devices (which will be automatically turned on if available)
  • Optimised Arcade interface by removing the banner section. Added claimable rewards for the new modes
  • Optimised repeated tutorial part after reinstallation
  • Daily Quests now available in Arena Mode
  • Adjusted range and speed of matchmaking
  • Added team-up of both sides on the post-game screen

ADVANCED SERVER – 1.5.30

Mathilda

  • Ancestral Guidance enhanced base attack damage: 150 → 135
  • Soul Bloom wisps damage decay ratio : 30-50% → 30-45%

Yve

  • Meteor Fall cooldown: 15-12s → 14-12s

Brody

  • Abyss Impact base damage: 250-650 → 150-550
  • Abyss Corrosion: Fixed bug where basic attack would be interrupted and disabled when he is silenced.

Kimmy

  • Chemist’s Instinct physical attack bonus: 30-41% → 35-46% (scales with level)
  • Energy Transformation magic power bonus: 40-50% → 45-55%

Helcurt

  • Shadow Transition: silence targets → slows targets.
  • Shadow Transition: slows targets during ultimate → silences targets during ultimate

Chou

  • HP growth: 191 → 202
  • The Way of Dragon: Removed control immunity when casting 2nd phase of ultimate.

Esmeralda

  • Frostmoon Shield duration: 5s → 4s
  • Frostmoon Shield base shield: 400-750 → 500-850
  • Stardust Dance cooldown reduction for each hero hit: 1s → 1.3s
  • Stardust Dance cooldown reduction for each non-hero hit: 1s → 0.5s
  • Falling Starmoon cooldown: starts upon casting or end of charging

Khufra

  • Tyrant’s Revenge max moving distance: Reduced by 14%
  • Bouncing Ball: Unable to block Flicker battle spell

Aldous

  • Contract Soul Steal enhanced basic attack base damage: 150-400 → 200-450

Uranus

  • Ionic Edge: Removed reduction of target’s physical attack and magic power

Hanabi

  • Ninjutsu Petal Barrage first bounce damage ratio: 45% → 50%
  • Ninjutsu Equinox shield limit: 30% → 20% (of max HP)

Luo Yi

  • Dispersion skill width and casting speed: Increased by 10%
  • Diversion cooldown reduction: 2-10% → 6-10%

Yi Sun-Shin

  • Mountain Shocker cooldown: 60s → 80-60s

ADVANCED SERVER – 1.5.28

Mathilda

  • Base HP: 2551 → 2651
  • HP Growth: 168.5 → 188.5
  • Soul Bloom Decay Ratio: 20-50% → 30-50%
  • Guiding Wind Base Shield: 600-900 → 500-1000

Yve

  • Void Blast Magic Power Bonus: 80% → 90%

Clint

  • Basic Attack Range: 4.8 → 4.5
  • Double Shot Physical Attack Bonus: 130% → 135%
  • Quick Draw Base Damage: 260-410 → 200-400
  • Quick Draw Physical Attack Bonus: 80% → 95%

Helcurt

  • Deadly Stinger Base Damage: 210-360 → 180-330
  • Deadly Stinger Physical Attack Bonus: 100% → 80%
  • Deadly Stinger Damage to minions and creeps: 55% → 70%

Terizla

  • Execution Strike Cooldown: 7-5.5 → 5s
  • Penalty Zone Slow effect: 30-40% → 40-50%

Balmond

  • Lethal Counter Max Damage to non-hero units: 1500-3000 → 1300-2500

Aldous

  • Contract: Soul Steal Physical Attack Bonus: 90% → 100%

Brody

  • Attribute HP Growth: 125.5 → 150.5
  • Abyss Impact Base Damage: 250-625 → 250-650
  • Abyss Impact Physical Attack Bonus: 150% → 200%
  • Abyss Impact Damage increase ratio for every target penetrated: 20% → 10%, with the limit: 160% → 130%
  • Torn-Apart Memory Extra Damage for Each Stack: 8% → 6-8% (scales with the skill level)

Lapu-Lapu

  • Homeland Defender Shield Increase for each level: 50 → 65
  • Raging Slash Physical Attack Bonus of the third attack: 180% → 210%

Battlefield and system adjustments

  • Optimized the art of Gold and Exp Siege Minions
  • Optimized the art of the Bases and Turrets in the map “Imperial Sanctuary”

Equipment

  • Unique Passive-Greed: Reduces Exp from Minions in the first 3 minutes by 40% → Reduces Gold and Exp from Minions in the first 5 minutes by 30%, with extra 100 Gold for each kill or assist
  • Hunter’s Knife Unique Passive-Greed: Gain extra 25% Exp when jungling → Gain extra 25% Exp and 10% gold when jungling.
  • Hunter’s Knife Unique Passive-Greed: Gain extra 25% Exp when jungling → Gain extra 25% Exp and 20% gold when jungling.

Spell

  • Retribution Creep damage reduction when equipped with jungling equipment: 40% → 50%

Bug Fixes

  • Fixed the issue where Ling’s Finch Poise Skill 1 cannot be used after resetting level in Practice Mode
  • Fixed the issue where Grock’s Guardian’s Barrier Skill 2 gets the target stuck in the wall in some cases

MOBILE LEGENDS UPDATE – 1.5.24

Update 1.5.24 brings a variety of balancing changes to Mobile Legends. Here are the main changes to heroes and the battlefield:

Granger

  • Attribute: physical attack growth: 16 → 18
  • Ultimate: base damage: 30-120 → 80-160

Karrie

  • Passive: max HP ratio of damage: 6-12% → 8%-12%

Saber

  • Skill 1: base penetration damage: 192-252 → 210-260

Ling

  • Ultimate: cooldown: 42-36s → 52-46s

Hilda

  • Ultimate: damage increase of each stack of power of wildness: 50-60 → 25-35

Mathilda

  • Passive: max movement speed gain: 50% 80 points base damage of enhanced basic attack: 100 → 150
  • Skill 2: base shield: 550-800 → 600-900 magic power bonus: 180% → 160%
  • Now she can cast Skill 2 during her Ultimate, but won’t move again.
  • Ultimate: removed immobilization effect
  • Max circling duration: 3s → 2s
  • New effect: enemies attacked by wisps are slowed by 20% for 0.45
  • Largely increased the width of knockback effect

Revamped Clint

  • Skill 1: max range of the fan-shaped area: 6 → 5.5

Yve

  • Skill 1: base Damage: 210-375 → 200-375
  • Mana cost: 65-90 → 75-100

Lapu-Lapu

  • Ultimate (twin-blade): physical attack bonus: 120% → 80%
  • Ultimate (heavy-sword)(1): physical attack bonus of the first two attacks: 130% → 140%

Cecilion

  • Skill 1: reverted to the 30% movement speed boost

Battlefield and system adjustments

  • Turret energy shield lasts 210s → 300s
  • In the first three minutes, now the pop-up reminder appears each time you’ve killed six minions with Jungle Equipment Items instead of killing three minions.
  • Crammer: base gold bonus increased by 20%.
  • Crimson Lizard: base gold bonus increased by 20%.
  • Little Crab: refreshed every 20s instead of 15s. Becomes crab at the 180s instead of the 90s.
  • Wind of Nature: unique passive-wind chant: Cooldown: 80 → 70s

MOBILE LEGENDS UPDATE – 1.5.22

The latest Mobile Legends update brings a host of balance changes to the game, nerfing a lot of problematic heroes’ early game potential.

Here’s a break down of every change made in the update:

Mathilda

Passive (nerfed)

  • Base Damage of Enhanced Basic Attack: 150 → 100
  • Magic Power Bonus: 80% → 100%

Skill 1 (nerfed)

  • Cooldown: 6.5-5s → 7.5s
  • Magic Power Bonus: 50% → 60%
  • Damage Decay Ratio: 75-90% → 40-70%
  • Mana Cost: 60-100 → 90-140
  • Skill animation greatly shortened

Skill 2 (buffed)

  • Cooldown: 15-10s → 13-10s
  • Magic Power Bonus of Shield: 100% → 180%
  • Skill animation greatly shortened

Ultimate (nerfed)

  • The first attack removed Wisp Damage: 64-80 → 40-50
  • Magic Power Bonus: 20% → 10%
  • Magic Power Bonus of Shield: 120% → 180%

Yve

Skill 1 (nerfed)

  • Mana Cost: 45-80 → 65-90

Ultimate (nerfed)

  • Cooldown: 45-35s → 55-45s
  • Slow Effect: 0.8s → 1.5s

Revamped Clint

Passive (nerfed)

  • Basic Attack Enhancement Ratio: 140% → 130%

Skill 1 (nerfed)

  • Damage Decay Ratio: 25% → 20%

Lapu-Lapu

Skill 1 (nerfed)

  • Base Shield: 450 → 400

Ultimate (Twin Blade nerfed)

  • Base Damage: 350-550 → 300-500

Bruno

Skill 1 (buffed):

  • Base Damage: 95-245 → 120-270
  • Mana Cost: 90-140 → 75-125

Baxia

Passive (nerfed):

  • Damage Reduction: 35 → 25

Skill 2 (buffed):

  • Max HP Bonus of Damage: 5% → 6%

Ultimate (nerfed):

  • Base Damage: 50-70 → 40-60
  • Damage Reduction Boost: 75% → 140%
  • Total Damage Reduction effect almost unchanged

Belerick

Attribute (buffed):

  • Base HP: 2719 → 2819
  • HP Growth: 235 → 245

Skill 2 (buffed):

  • Restoration of HP Lost: 8% → 10%
  • Movement Speed Boost increased (decaying over time)

Ultimate (buffed):

  • Skill animation and backswing slightly shortened.

Barats

Passive:

  • Shield provided by each stack of Big Guy: 5 → 3-6 (grows at Lv. 4, 8, and 12)

Ultimate (nerfed):

  • His damage doesn’t grow with increased body size anymore.
  • New Effect: Devouring the target will recover up to 20% of Max HP.

Minotaur

Attribute (buffed):

  • Base HP: 2709 → 2859
  • Base Magic Defense: 10 → 5

Passive (buffed):

  • Physical & Magic Defense Boost in Rage State: 11.5-32.5 → 14-70

Grock

Skill 1 (buffed):

  • Physical Attack Bonus: 80% → 120% (Scales with charging time)
  • Cooldown: 6 → 5

Johnson

Ultimate (buffed):

  • Optimized control feeling. Cooldown: 53-43 → 45-40
  • Base Damage: 400-600 → 300-500

Khufra

Skill 1 (nerfed):

  • Base Damage: 150-250 → 50-100
  • Max HP Bonus of Damage: 7.5%-10% → 7%-12%

Skill 2 (nerfed):

  • Physical & Magic Defense Boost: 50%-100% → 30%-100%
  • Max HP Bonus of Damage: 3.5-6% → 36%

Roger

Passive (Human Form nerfed):

  • Slow Effect: 20% → 10%

Ultimate (Wolf Form nerfed):

  • Physical & Magic Defense Boost: 40-100 → 20-50

Battlefield and system adjustments

  • Natural gold gain is changed from 2 gold every is to 5 gold every 2s.
  • Natural EXP gain is adjusted, but the number of each minute is almost the same as before.
  • Fixed the issue where minions go directly to the enemy base in some cases.
  • Fixed the abnormal indicator when Kimmy uses Basic Attack after casting Skill 1.
  • Fixed the issue of Nana’s Passive when she is resurrected by Faramis.
  • Removed the Walkie Grass that follows the killer of Lithowanderer. Movement Speed Boost remains the same.

Advanced Server – 1.5.18

Yve

Passive (nerfed)

  • Removed Movement Speed gain

Skill 1 (buffed)

  • Base Damage: 330-450 → 275-400
  • Magic Power Bonus: 135% → 80%
  • Slow effect in central area → Double damage in central area

Skill 2 (buffed)

  • Slow effect: 30% → 30%-60% (this will scale with the number of hits landed)

Ultimate (buffed)

  • The area of starfield has been increased by 20%
  • Tap damage delay: 0.3s – 0.4s
  • Enemy heroes who come into contact with the border will now be stunned for 0.8s

Revamped Clint

Passive (buffed)

  • The penetration distance of Clint’s enhanced basic attack has been increased by 0.5 yards

Skill 1 (altered)

  • Base damage: 200-300 → 260-410
  • Physical attack bonus: 60% → 80%
  • Decay ratio of following bullets: 40% → 25%

Skill 2 (altered)

  • 2-sec slow effect → 1.2-sec immobilization

Ultimate (buffed)

  • Base Damage: 280-380 → 280-400
  • Now slows the target hit by 25% for 1.2s

Revamped Lapu-Lapu

  • The feeling of using his ultimate when in heavy-sword stance has been optimised the control feeling of his ultimate in heavy-sword stance

Ultimate (buffed)

  • After casting his heavy-sword ultimate, Lapu-Lapu is now able to alter his movement direction instead of defaulting to a forward slash. You can now change your slash direction more precisely

Lunox

Ultimate (altered)

  • Chaos ultimate’s base damage after blink: 300 → 250-450

Battlefield and system adjustments

  • Fixed issue where the creeps would blink to the spawn point after leaving combat
  • The alert sound of certain creeps has been tweaked
  • Faramis will no longer get assists when nearby enemy heroes die if he hasn’t dealt any damage to them
  • Incorrect skill descriptions for Alpha, Aldous, Badang, Gusion, Leomord, Masha, and Sun have been fixed
  • Issue where Vale could not get assists by using his ultimate to control enemies has been addressed
  • Incorrect number of HP/mana regen has been fixed
  • You can now see your win rate when swapping heroes in Draft Pick during the last stage of prep

Project next has arrived

Mobile Legends’ Project NEXT has finally made its grand debut today. Next time you log in, you’ll see some fresh skins, special effects, improved heroes, a new battlefield, and an updated UI.

The idea behind NEXT is to update some of the game’s older heroes who perhaps need a bit more love and attention. The updated heroes are rolling out in phases, with phase one improving upon six existing characters.

Give the trailer embedded above a quick watch to see some of NEXT’s major highlights.

Also note that all of the following heroes now benefit from new models, entrance animations, and voiceover lines. Without further ado, here’s a full list of tweaks and improvements:

Miya

  • Major adjustments to her passive skill, which also now benefits from an added effect
  • Minor adjustments to her secondary skill and ultimate skill
  • Second skill has been reworked

Saber

  • Minor adjustments to his passive skill and second skill
  • Major adjustments to his first skill and ultimate skill

Eudora

  • Minor adjustments to her passive skill
  • New effects for her first skill, second arrow, and ultimate skill

Zilong

  • Major adjustments to his passive skill and ultimate skill
  • New effects for his second skill

Layla

  • Minor adjustments and new effects for her first skill and ultimate skill
  • New effects for her second skill

Alucard

  • Major adjustments to his passive skill
  • Minor adjustments to his ultimate skill

Upcoming: Mobile Legends update – 1.5.14

Even before 1.5.12 arrives on the public server, its successor, 1.5.14, has made it onto the advanced server. It includes the revamped version of Clint, some balancing for the upcoming Mobile Legends new heroes, and a bunch of balancing for existing heroes.

Here’s what to expect:

Clint

  • Quick Draw now causes basic attacks to penetrate in a line through targets, dealing +120% total physical attack, following a skill
  • Blind Smoke fires five bullets, each dealing 300 (+40% total physical attack) physical damage, in a fan-shaped area
  • Heel Rope deals 240 (+30% total physical attack and +150% total magic power) to a single enemy, slowing them for two seconds and causing Clint to jump back
  • Howitzer deals 350 (+80% total physical attack) damage to a designated area, and can be used up to five times. A single grenade restores every 12 seconds

Yve

  • Galactic Power now increases Yve’s movement speed per stack by 3%, up from 2%
  • Void Blast has a shorter cooldown, and increased damage and magic power bonus
  • Meteor Fall has a longer cooldown, increased mana cost, and now deals 210 (+20% total magic power) damage every 0.45 seconds six times
  • Real World Manipulation’s starfield duration has been reduced to ten seconds, tap damage has been increased to one second, and slide damage has been increased by 30% along with duration

Brody

  • Abyss Impact now slows 45% per stack, up from 40, and deals 50% less damage to minions
  • Corrosive Strike now increases movement speed to 45%, up from 30%
  • Fixed a bug that allowed a skill to be continuously cast

Benedetta

  • Elapsed Daytime will now deal damage to minions at the end of the dash

Lapu-Lapu

  • Justice Blade’s boomerangs will now stay longer at the destination
  • Chieftain’s Rage has a shorter skill animation, increased backswing, and has an AoE reduction of 30%
  • Justice Blade’s heavy variant has a shorter skill animation and increased backswing
  • Brave Stance’s heavy variant has an increased backswing
  • Chieftain’s Rage’s heavy variant has an increased animation on the third swing, and the AoE has changed to a round area from a fan area

Alice

  • Flowing Blood’s cooldown has increased to five seconds, from four

Granger

  • Rhapsody’s base damage has increased to 195, from 180

Terizla

  • Execution Strike has a shorter cooldown of 5.5 seconds, down from seven seconds

Martis

  • Ashura Aura now deals 650 damage, up from 540
  • Decimate has had a reduction in the decay speed of the movement speed buff from killing an enemy

Silvanna

  • Spiral Strangling has a magic power bonus increase to 50%, from 35%
  • Imperial Justice’s magic lifesteal has changed to 80-120%, from a previous flat gain of 100%

Balmond

  • Bloodthirst now restores HP by 7% after killing a minion or creep, up from 6%

Vale

  • Windtalk now provides five more movement speed per stack, but has had a stack limit decrease to ten, from 12
  • Wind Blade: Scatter has had a cooldown reduction to four, from five
  • Windblow’s Fix variant has had a base damage increase to 225, up from 215
  • Windblow’s Control variant has had an airborne duration deduction to one second, down from 1.1

Other adjustments

  • Outer Turret shields will now last 210 seconds, up from 180, and will now provide 60% ranged damage reduction and 30% melee damage reduction, rather than the original 50% flat damage reduction
  • Gold obtained from the shield will now display as a number
  • The colour and visual effect of shields has been optimised, and will show on the map
  • Minions will now deal 75 damage to shields, up from 50
  • Lithowanderer will now provide a 25% increased base gold bonus
  • Raptor Machete will now reduce the physical defence and slow the target by ten and 30% respectively, with the slow lasting for 1.5 seconds
  • Queen’s Wings has a new visual effect
  • Athena’s Shield now reduces magic damage taken by 25 for five seconds when taking magic damage, with a cooldown of ten seconds while out of combat
  • Antique Cuirass no longer reduces magic power, and reduces physical attack damage by 10%, up from 6%
  • Dreadnaught Armour has had the same change, except the physical attack reduction is 6%, up from 4%

You can find more miscellaneous bug fixes and adjustments in a detailed post on the Mobile Legends wiki.

uPCOMING: MOBILE LEGENDS UPDATE – 1.5.12

The upcoming Mobile Legends 1.5.12, which is currently available on the advanced server, mostly focuses on bug fixes and balancing adjustments.

Here are the highlights:

Brody

  • Basic attack now benefits from physical lifesteal
  • Abyss Impact has a slow effect, longer cooldown, and a base damage decrease
  • Torn-Apart Memory has a longer cooldown

Benedetta

  • Alecto: Final Blow now features increased base damage and a longer duration for the initial slow effect

Alice

  • Blood Ancestry will now grant Alice 50 mana per blood orb
  • Blood Ode’s base damage has been decreased

Aurora

  • Frost Shock’s base damage has been increased
  • Bitter Frost’s base damage has decreased, along with the magic power bonus

Kadita

  • Ocean Oddity’s base damage has been increased and the damage reduction has been decreased

Chang’e

  • Starmoon Shockwave’s slow effect, and maximum slow effect, has been reduced
  • Crescent Moon’s base damage has been increased while the magic power bonus has been decreased

Balmond

  • Bloodthirst’s HP restored after killing minions and creeps has been increased
  • Cyclone Sweep no longer receives a damage increase against minions
YouTube Thumbnail

Upcoming: Project Next

Project Next is the title of a series of balancing changes due to arrive at some point in 2020 that aims to improve older heroes who have become outshone by more recent introductions.

While we don’t know exactly what to expect, we do expect the following changes:

Eudora

  • Superconductor now causes increased magic damage on Forked Lightning, stuns three enemies plus the target and reduces magic defence on Electric Arrow, and deals AoE damage on Thunder’s Wrath
  • Thunder’s Wrath now only works on targeted enemy heroes

Saber

  • Flying Sword now has five attacks
  • Saber’s basic attacks and skills cause the flying swords to attack the target
  • Charge now makes Saber’s basic attacks slow enemies
  • Triple Sweep now deals double damage on the final blow

Miya

  • Moon Blessing now reveals the number of stacks above Miya’s head, and summons Moonlight Shadow dealing massive damage at maximum stacks
  • Arrow of Eclipse now immobilizes enemies immediately, and can split into 8 arrows to deal additional physical damage and slow the target

Alucard

  • Pursuit no longer deals additional damage when Alucard attacks two targets, though the enhanced physical damage overall has been increased to 50%
  • Fission Wave now marks all nearby targets, which causes Pursuit to deal 50% more damage when multiple enemies are hit

Layla

  • Malefic Bomb now temporarily increases Layla’s movement speed and attack range when it hits
  • Void Projectile now marks an enemy, allowing Layla to deal additional physical damage and slow them on hit
  • Destruction Rush increases Layla’s attack range for basic attacks and Void Projectile, and also increases Layla’s camera height

Zilong

  • Dragon Flurry now enhances the fourth basic attack. healing Zilong
  • Spear Flip’s physical defence reduction has been removed
  • Spear Strike now reduces the target’s physical defence and will refresh when Zilong kills an enemy
  • Supreme Warrior now reduces the basic attacks needed to activate enhanced basic attack from three to two

Mobile Legends update – 1.5.08 patch notes

The latest Mobile Legends update is rife with balancing adjustments, new content, and general optimisations. We’ll walk you through the big changes.

Fairness adjustments

  • You won’t lose a star for the first match of the week that you lose while an AFK player is on your team
  • The experience and rewards granted to the AFK player will be shared to the rest of the group at the end of a match
  • Only duo queue and triple queue players will now be matched against triple queue players
  • When matchmaking, Mobile Legends will now take into account player level, medal points, win rate, and rank to promote more balanced matches

Balance adjustments

The below balance adjustments are just a few of the highlights for the upcoming patch. There are more to come when it arrives.

  • Veil’s AoE attack’s cooldown has been reduced to three seconds, from six, and it will deal more continuous damage
  • Ruby’s AoE attack’s cooldown has been reduced to four seconds, from six
  • Yu Zhong’s regen ability is reduced and his ultimate deals less damage
  • Ling’s mobility has been reduced
  • Atlas’s combos have seen a reduction in damage
  • Luo Yi, Yi Sun-shin, Natalia, Karina, Helcurt, Claude, Kaja, Uranus, Gatotkaca, Terizla, Kimmy, Esmeralda, and Aldous will also see adjustments

Find your new favourite hero by checking out our Mobile Legends tier list

Discounts

The following heroes are on sale at 30% off in the store:

  • Martis
  • Veil
  • Karina
  • Minsitthar
  • Ruby

Mythic players

  • Mythic players can use star protection cards to prevent star losses

Magic Chess adjustments

  • There’s a new synergy, special guest
  • Khaleed will make his debut in Magic Chess
  • New commander, Yuki, will make her debut
  • Ling’s HP has been reduced
  • Jawhead and Khufra have boosted HP
  • The UI has been revamped

MOBILE LEGENDS UPDATE – 1.5.06 patch notes

Moonton has released a small Mobile Legends update, which adds the following:

  • Yuki is now available in Magic Chess

The update also teased the following upcoming features:

  • Barats is an upcoming new hero who rides a dinosaur, and grows energy as he defeats his enemies
  • Mirror Mayhem is an upcoming new mode that combines the madness of the Mirror and Mayhem modes into one crazy mode