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LowRes NX Fantasy Console

LowRes NX is a cross platform and open source fantasy console.   Fantasy consoles are designed to create a virtual game console as well as providing all the tools you need to create games for the console.  It’s a way of harkening back to a simpler time in game development and is an excellent way of introducing game programming while keeping the complexities down, as well as teaching more experienced programmers how to deal with more constrained environments.

LowRes NX is described as follows:

Virtual Game Console

Imagine LowRes NX as a handheld game console with a d-pad, two action buttons and a little rubber keyboard below a slidable touchscreen. LowRes NX was inspired by real 8- and 16-bit systems and simulates chips for graphics, sound and I/O, which actually work like classic hardware. It supports hardware sprites as well as hardware parallax scrolling, and even offers vertical blank and raster interrupts to create authentic retro effects.

Old-School Programming

The programming language of LowRes NX is based on second-generation, structured BASIC. It offers all the classic commands, but with labels, loops and subprograms instead of line numbers. Graphics and sound are supported by additional commands and you can even access the virtual hardware directly using PEEK and POKE. You have complete control over the program flow, there is no standard update function to implement.

Creative Tools

LowRes NX includes all the tools you need: The Character Designer for editing sprites, tiles and fonts, the Background Designer for tile maps and screen layouts, as well as the Sound Composer for music and sound effects. All of these are just normal BASIC programs. You can change and improve them or even create your own custom editors.

Share and Play

Send your games directly to other users or share them via the website. All programs are open source, so you can play them, learn from them and edit them. Do you prefer making just art or music? Share your creations as assets and let other programmers use them in their projects.

One of the most interesting aspects of LowRes NX is there is a completely free iOS implementation available on the Apple App Store enabling game development on the go.  There is also a community of games you can learn from.  The source code is available on GitHub under the LGPL v3 open source license.  You can check out LowRes NX in action in the video below.

[youtube https://www.youtube.com/watch?v=1F4TOtT2k1M&w=853&h=480]

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Aeriolod Released

The creator of MagicaVoxel just released a new free interactive path renderer for heightmaps called AerioLOD.  It is a very early version, labeled 0.0.0 and available for 32 and 64bit Windows machines.

The very brief description from the homepage:

An interactive path tracing renderer for height maps.

  • support rendering height maps of size up to 16384^2.
  • support importing and exporting 8-bit and 16-bit png images.

Current release notes:

0.0.0 – 10/19/2019

You can check out AerioLOD in action in the video below.

[youtube https://www.youtube.com/watch?v=s0DXe3JQowA&w=853&h=480]

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Unity Announce Price Increases

For the first time since moving to a subscription based pricing model, Unity Technologies have announced an increase in price for their Plus and Pro subscriptions.

Here are the current subscription costs:

image

Effective January 1, 2020 prices will rise to $40 a month for Plus and $150 a month for Pro subscriptions.

Some details from the Unity blog:

What’s changing and when?

Effective January 1, 2020 at 12:00 am UTC, the price for Unity Pro subscriptions will be USD $150/month and Unity Plus subscriptions will be USD $40/month. This pricing applies to new subscriptions, additional seats, and renewals of expiring custom agreements. Current seat subscriptions and current custom agreements are unaffected. If you wish to confirm this, please check your email or contact the Customer Service team.

Why are you raising the price of subscriptions?

The price has remained the same for over three years and we are making these increases in order to continue investing in new technology, features and services that will benefit all Unity creators.

Will there still be a free Unity version?

Yes. Unity Personal remains free to creators with revenue or funding (raised or self-funded) below USD $100K in the past year.

Subscriptions purchased before January 1st will remain at the current pricing, so if you are looking to subscribe, now is the time!

[youtube https://www.youtube.com/watch?v=EOrUMWmNyF4&w=853&h=480]

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RobocraftX Becoming Gamecraft–Free Until Oct 24th

RobocraftX by FreeJam is a game about creating games that is currently in early access on Steam.  In the upcoming release it is going to be rebranded to Gamecraft at which point it will become commercial software.  However if you add RobocraftX to your library before October 24th, it will remain yours forever for free.

Details from the Steam announcement:

On October 24th 2019 Our plan is to shift the game over to $5 Premium (i.e. pay up front) along with the brand name change.

ANYONE WHO ALREADY HAS A COPY OF THE GAME WILL KEEP THEIR COPY, FOR FREE, FOREVER.


ANYONE WHO HAS THE GAME IN THEIR STEAM LIBRARY BETWEEN NOW AND THE 24th WILL ALSO KEEP THEIR COPY, FOR FREE, FOREVER.
SO – TELL YOUR FRIENDS OR ANYONE YOU THINK MAY BE INTERESTED TO OWN THE GAME IN FUTURE, THAT RIGHT NOW IS THE LOWEST PRICE THE GAME WILL EVER BE (i.e. FREE!) AND TO GET IT NOW.


The Gamecraft Team

The upcoming release will also contain several new features, including the ability to share your creations, a move to Unity’s DOTS physics engine and additional logic controllers and bricks to play with. 

In the meanwhile you can check out some of the new features in the preview release on Steam.  You need to follow the following instructions (more details here or shown in the video below):

  • Open the Library tab on Steam
  • Right-Click on RobocraftX
  • Click on “Properties”
  • Click on the “Betas” tab
  • Enter the code “FreedomIsKey” and click on the “Check Code” button
  • Click on the dropdown and select the “Preview” branch
  • Give this a minute to download
  • Make sure the game appears as “RobocraftX [preview]” in the Library
  • Click Play and enjoy!
  • You can learn more about Robocraft/Gamecraft in the video below.  Another very similar experience is GameBuilder that we covered in this video earlier in the year.

    [youtube https://www.youtube.com/watch?v=febMz2puACI&w=853&h=480]

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    Material Maker 0.6 Released

    Material Maker is a free and open source MIT licensed procedural texture generation tool built using (and that can run within) the Godot game engine.  Material Maker 0.6 was just released.

    Details of the 0.6 release from the Itch.io news page:

    • Material Maker is now a lot more generic and nearly all generators are based on GLSL shaders that can be edited. To test this feature, just drag one from the library to the graph editor, selected the newly created node and hit Ctrl+F. The node becomes editable, and hitting the pencil button will show the shader editor that can be used to define the node’s parameters, inputs, outputs, and GLSL functions that will be used to generate textures. For now it lacks diagnostic tools, so you’d better start with  code you already tested (in shadertoy for example). Since images described in GLSL are math functions, all those generators are resolution independent.
    • It is now possible to create a group of interconnected generators using Ctrl+G. This will create a new node that contains the previously selected ones, while keeping all connectivity with other nodes of the graph. To edit the new subgraph, click on the pencil button of the newly created node ; and to get back to the parent graph, use the Up button in the top left corner of the view. If a Remote node was selected, it will be used to define the new node’s parameters.
    • All nodes now have embedded previews. Just click on the closed eye left of each node output to open it.
    • The 3d preview can now be moved manually, and the “O” button in its top right corner will show the preview as background of the graph view.
    • the library pane now has icons for many generators and a filter.
    • There are quite a few new generators: truchet, weave, runes, mirror and kaleidoscope.

    The source code for Material Maker is hosted on GitHub, although the 0.6 code doesn’t seem to have been made an official release yet.  Material Maker can also be downloaded from within the Godot Engine, in which case it will directly create a Spatial Material ready for use in your Godot game.  The standalone release instead exports a series of PNG textures for use in whatever engine or application you wish to use.

    You can learn more about Material Maker in the video below.

    [youtube https://www.youtube.com/watch?v=OgTnsE8ueKI&w=853&h=480]

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    Developing Your Own Games by Springer Bundle

    Humble are running another Bundle of interest to game developers, this one is the Developing Your Own Games by Springer bundle.  A massive collection of e-books by APress covering a huge number of game engines and technologies.  As always it is broken into tiers, if you buy a higher value tier you get all of the lower value tiers below it as well.

    The tiers of this bundle consist of:

    1$

    • Java Game Development with LibGDX
    • Beginning Swift Games Development for iOS
    • Learn Unity for Android Game Development
    • Practical Video Game Bots
    • Developing Games on The Raspberry Pi
    • Developing Turn-Based Multiplayer Games
    • Python, PyGame and Raspberry Pi Game Development

    8$

    • Mostly Codeless Game Development
    • Learn Unity for Windows 10 Game Development
    • The Advanced Game Developer’s Toolkit
    • Pro Java 9 Games Development
    • Building Games with Ethereum Smart Contracts
    • Essential TypeScript
    • Practical GameMaker Studio
    • Physically Based Shader Development for Unity 2017

    15$

    • Developing 2D Games with Unity
    • Program Arcade Games
    • Beginning Android Games
    • Let’s Build a Multiplayer Phaser Game
    • Beginning iOS AR Game Development
    • Game Development with Construct 2
    • Understanding Game Application Development
    • Pro HTML5 Games
    • Introducing JavaScript Game Development
    • GameMaker Studio 100 Programming Challenges

    As always with Humble you can decide how your money is allocated, between the publisher, Humble, charity or if you so choose (and thanks if you do!) to support GameFromScratch by using this link.  Learn more about the bundle in the video below.

    [youtube https://www.youtube.com/watch?v=hb4WNehj7wM&w=853&h=480]

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    Diligent Engine 2.4 Released

    The Diligent Engine just released version 2.4.  The Diligent Engine is an open source cross platform rendering library that abstracts away the details of working with underlying technologies such as Direct3D, OpenGL and Vulkan.  The Diligent Engine is open source under the Apache 2.0 license and is available on GitHub.

    Details of the release:

    You can get more details of the release in the release notes available here.  We recently did a hands-on video of the Diligent Engine in action available below.

    [youtube https://www.youtube.com/watch?v=rnraZP-Pv-k&w=853&h=480]

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    Hands-On With Unigine Engine

    The Unigine Engine has existed for well over a decade and has been used heavily in the engineering, military and scientific markets as well as powering several popular benchmarking applications.  With the boom in indie game development and game engines, Unigine was rarely if ever used and most of that came down to it’s pricing.  Recently however, Unigine started offering cheaper monthly subscription options as well as a 30 day trial.

    Unigine is available for Linux and Windows using OpenGL and Direct3D and can target those platforms as well as many VR headsets including the VIVE and RIFT.  Games are programmed using your choice of C++, C# and/or their own UnigineScript language.  Unigine also ships with a fully functioning editor and complete asset pipeline.

    In the following video we go hands-on with the Unigine game engine, taking a look at the coding experience, editor and ecosystem available.

    [youtube https://www.youtube.com/watch?v=VxedhnHwm0g&w=853&h=480]

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    Phaser 3.20 Released

    Phaser 3.20 was released today.  The open source 2D game framework gains a few new features including improved Spine support, a more consistent Pixel Art game mode configuration as well as support for video playback.  Additionally the release contains several smaller new features, dozens of fixes and improvements.

    Phaser is available on Phaser.io, which also includes excellent documentation as well as over 1,700 code examples to learn from.  The Phaser project is open source under the MIT license and is hosted on GitHub.

    You can learn more about the 3.20 release on the Phaser Patreon page available here.  You can also learn more by watching the video available below.

    [youtube https://www.youtube.com/watch?v=v28kOI7ACSQ&w=853&h=480]

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    Laigter 1.7 Released

    Laigter is an open source tool for Mac, Windows and Linux that enable you to create normal, parallax and specular maps for 2D sprites very easily.  This enables your 2D game to easily have a 3D effect, while also enabling more advanced lighting capabilities.  The 1.7 release contains a number of quality of life improvements such as better threading to improve UI responsiveness and auto reloading maps that have been modified externally.

    Details of the release:

    New Features:

    • Now Laigter auto-reloads images being modified from external program! This makes it easier for users that wanted to make the texture at the same time than the normal map. This also lets you modify custom heightmaps and specular maps externally and see results almost live! This was implemented by flamendless! (BTW, if you like indie horror games, you MUST play his game Going Home).
    • Now maps are generated in background thread, making GUI more responsive.
    • Now Laigter supports rendering multiple textures at the same time! Just Ctrl+click on the textures list, and every selected item will be rendered, and processed in real time! Note that they will be rendered at the same order they were selected. Once rendered, you can click on them in the preview widget, to move, scale, or change settings to them! You can also select multiple of them with Ctrl and modify the same setting to all of them at the same time! Check this twit if you want to see an example!

    Minor Changes:

    • Updated About Dialog! This is because of new contributions and new Patreon. Thanks Lodugh! (By the way, check out Ldugh’s games, they are pretty cool).
    • Changed all code language to english. Users will not notice this, but this is helpful for people that wants to contribute coding.
    • Applied clang-format to all code. Same comment than previous item.
    • Added automatic generation of qm files, and removed them from git.
    • Grayed out “Add Light” button, when preview is not selected. That button often caused confusion when not in preview, because it entered the add light mode, but nothing was visible.
    • Added a contributing guide for new developers that want to help!
    • Now “Lights per texture” option is disabled by default. This made more sense for the new multiple texture feature.
    • Added “Preview” export option to export dock, and changed the behaviour of the export preview button in toolbar. Makes more sense now. Button in toolbar will export everything being rendered (except for lights icons), and the option in the dock will export the original texture with the processing applied.

    Bug Fixes:

    • Fixed casting in shaders, that caused Laigter not to work with some glsl versions.
    • Fixed bug that caused “Cut” radio button not to work on some situations.

    Translations:

    • Laigter is now translated to French! thanks to Calinou!

    Laigter is available here, with the source code available on GitHub under the GPLv3 license.  You can learn more about an earlier version of Laigter in our video below.

    [youtube https://www.youtube.com/watch?v=b_uThrv_zGc&w=853&h=480]

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