Posted on Leave a comment

Humble Coding Starter Kit

With many people looking for a way to pass the next few weeks, this Humble Bundle might come at the perfect time.  The Coding Starter Kit by No Starch Press Bundle is a collection of eBooks from No Starch about teaching kids and beginners programming, often through the lens of game development.  As with all Humbles, this bundle is organized into tiers.

1$ Tier

  • Lauren Ipsum: A Story About Computer Science and Other Improbable Things
  • The Official ScratchJr Book
  • 25 Scratch 3 Games For Kids
  • Build Your Own Website.  A Comic Guide to HTML, CSS and WordPress
  • Make Your Own Scratch Games!
  • Super Scratch Programming Adventure!

8$ Tier

  • A Beginner’s Guide to Circuits
  • Learn Robotics With Raspberry Pi
  • Micro:bit For Mad Scientists
  • JavaScript for Kids
  • Electronics for Kids

15$ Tier

  • Coding with Minecraft
  • Python For Kids
  • Doing Math with Python
  • Invent Your Own Computer Games with Python
  • Mission Python – Code a Space Adventure Game!

As with all Humble Bundles, you get to decide how your money is allocated, between Humble, the Publisher, charity and if you so choose (and thanks if you do!) to support GFS is purchased using this link.  You can learn more about the bundle in the video below.

[embedded content]

GameDev News


<!–

–>

Posted on Leave a comment

Virtual GDC 2020 Schedule Revealed

Sadly due to Corona Virus/ COVID-19 concerns, this years GDC 2020 had to be postponed and most likely cancelled.  Fortunately however, not everything is lost!  The GDC have announced they will be streaming a number of talks scheduled for GDC 2020 completely free this year.  Details from gdconf.com:

Just a quick reminder that while the Game Developers Conference is no longer happening next week in San Francisco, organizers invite you to watch livestreams of the awards and some of the talks planned for GDC 2020!

For the most up-to-date details on what’s streaming when, check out the new GDC 2020 Virtual Talks hub and be sure to follow the official GDC Twitch channel. That’s where organizers will be streaming speaker-recorded versions of the talks they’d planned for GDC 2020, for free, from 9am to 5pm PT Monday through Friday.

Expect to enjoy some expert talks from studios like 343 Industries, Playground Games, BioWare, Gearbox and more, as well as insightful behind-the-scenes explorations of notable indie games like Baba Is You, A Short Hike, and Kine.

Plus, there will be an assortment of talks offering new and useful advice on how to tackle the core challenges of game development. You’ll have the opportunity to practice new ways of planning, developing, and marketing your game, and get up-to-date insights on everything from UI design to scaling your online infrastructure.

The Independent Games Festival and Game Developers Choice Awards ceremonies will also be free to stream virtually starting at 5pm PT (8pm ET) next Wednesday, March 18th on GDC’s Twitch channel.

The virtual awards ceremony will feature the same hosts (Trent Kusters for the IGF and Kim Swift for the Game Developers Choice Awards) and identical awards categories planned for the original physical event — with the exception of the alt.ctrl.GDC award, which will not be awarded this year.

Directly before the awards at 4pm PT (7pm ET) on March 18th, Double Fine & iam8bit will debut a virtualized 2020 edition of its Day of the Devs showcase that promises to bring “visual beauty, charming design, poignant voices, and just plain cool games” to the official GDC Twitch stream.

As mentioned above, the schedule of talks is available here with times listed in Pacific Time.  The talks are available on Twitch but will eventually make it to the GDC YouTube channel as well as the GDC Vault.  Be sure to keep an eye on the GDC official Twitter channel too for updates through the week.  Or of course just tune in here at GameFromScratch for the top announcements and reveals at virtual GDC 2020!  You can learn more in the video below.

[embedded content]

GameDev News


<!–

–>

Posted on Leave a comment

Unity Mega Bundle

Unity are currently running a Mega Bundle over on their asset store.  Organized into 3 tiers $49.99, $79.99 and $99.99 and representing savings up to 90%.  The Bundle runs until the end of March 2020.  The bundle breaks down as follows:

49.99$ Tier or Higher

  • Snaps Art HD Sci-Fi Military Base
  • Realistic Explosion Pack
  • Snaps Prototype Sci-Fi Military Base
  • Snaps Art HD School
  • SciFi Cockpit Bridge 6

79.99$ Tier or Higher

  • Animal Controller
  • InControl
  • Poly Art Animals Forest Set
  • Dwarven Expedition Pack

99.99$ Tier or Higher

  • Unity Learn Premium 1 Year Subscription
  • SciFi Laboratory Pack 2
  • Playmaker
  • DarkTree FPS 1.3
  • Snaps Art HD Buried Memories Volume 2: Serekh
  • POLYGON – Battle Royale Pack
  • Space Skyboxes & Planets

It is important to realize that some of these assets have been included in prior bundles such as this Humble Bundle.  Fortunately the 1 year Unity Learn Premium stacks with existing subscriptions, extending your subscription.  The links to the Unity Asset Store contain an affiliate code. 

You can learn more about this Bundle in the video below.

[embedded content]

GameDev News


<!–

–>

Posted on Leave a comment

Blender 2.82a Released

Fast on the heels of the Blender 2.82 release, comes a minor but appreciated stability release, Blender 2.82a.  This release fixes 20+ bugs, including:

You can learn more about the release in the Blender release notes.  Blender is available for download on multiple platforms right here.  You can learn more about the recent 2.82 release here or in the video below.

[embedded content]

GameDev News


<!–

–>

Posted on Leave a comment

Epic Games Acquire Cubic Motion

Today Epic Games have announced the acquisition of Cubic Motion, a real-time facial animation capture company.  Cubic Motion’s technology has been used by several of the most successful games of the current generation including SpiderMan and HellBlade, as well as powering several of Unreal Engines previous GDC and SIGRAPH presentations.   This company is a good fit for Unreal Engine and 3Lateral, the 3D character creation company Epic acquired last January.

Details of the acquisition from the Unreal Engine blog:

Today we are thrilled to welcome Cubic Motion to the Epic Games family. Cubic Motion is a longtime Epic partner and a leading provider of automated performance-driven facial animation technology and services for video games, film, broadcast, and immersive experiences. By joining forces, our teams are solidifying our commitment to advancing the state of the art in the creation of believable digital humans for all Unreal Engine users.

Cubic Motion’s talent will work hand in hand with 3Lateral, developer of innovative technologies that enable digitization of human appearance and motion at unprecedented levels of realism. 3Lateral joined the Unreal Engine team in January 2019 to lead development of the state of the art in real-time capabilities for the creation of virtual humans and creatures.

“We are delighted to be joining Epic Games and look forward with excitement to this next chapter in our story,” said Cubic Motion CEO Dr. Gareth Edwards. “Together, we are uniquely positioned to push the boundaries of digital human technology, bringing ever more realism and immersion to all forms of visual entertainment.”

“Digital humans are not only the next frontier of content creation, but also the most complex endeavor in computer graphics. With Cubic Motion bringing their computer vision and animation technology and expertise to our digital human efforts, Epic along with our team at 3Lateral are one step closer to democratizing these capabilities for creators everywhere,” said Tim Sweeney, founder and CEO of Epic Games.

Cubic Motion’s existing Persona facial capture technology is currently unimpacted by the acquisition.  You can learn more about the deal in the video below.

[embedded content]

GameDev News


<!–

–>

Posted on Leave a comment

Fanatical Build Your Own Zenva Courses And Wiley Linux Books Bundles

Fanatical are running a pair of new deals of interest to game developers.  The first one is a straight forward collection of ebooks from Wiley Press on the subject of Linux, both programming and operations.  It is organized into tiers, where buying a higher value tier get’s you all of the books in the tiers below it.

The other deal being offered is a build your own bundle with a selection of Zenva courses, including:

  • Bite-Sized HTML
  • Bite-Sized CSS
  • CSS Flexbox for Beginners
  • The Complete Beginner’s JavaScript Course
  • Discover Developer Tools for JavaScript Apps
  • Bite-Sized Python
  • C++ Programming for Beginners
  • Machine Learning for Beginners with TensorFlow
  • Web Scraping with Python and BeautifulSoup: https://academy.zenva.com/product/web-scraping-with-python-and-beautifulsoup/
  • Godot Game Development for Beginners
  • Beginning SQL – Store and Query Your Data
  • The Complete Python Data Visualization Course
  • Intro to Game Development with Unity
  • Learn C++ by Making a Text-Based RPG
  • Unity 2D Projects – Super Plumbers
  • Build a First-Person Shooter with Godot
  • Build a Micro Strategy Game
  • Create a City Building Game with Unity
  • Create a Road Crossing Game with Phaser 3
  • Develop a Top-Down Action RPG with Phaser 3
  • Build a Tower Defense Game with Phaser 3
  • Intro to Augmented Reality
  • AR Game Development – Space Shooter
  • Build a Micro-VR Game:
  • VR Projects – First-Person Shooter

In this bundle you can buy a single course for $1.50, 5 courses for $6, 10 course for $11 or all 25 of the courses for $25.  Additionally Fanatical are still offering a collection of ebooks from Packt on topics including Unity, C++, Blender and Unreal which we discussed here.  It is important to note the Humble are currently running a similar Zenva course bundle, so be careful that you don’t purchase the same course twice!  All of the above links contain affiliate codes that help support GFS if you purchase using them (and thanks if you do!).

You can learn more about the Linux Wiley Book Bundle and the Build Your Own Zenva Course bundle in the video below.

GameDev News


<!–

–>

Posted on Leave a comment

The Future Of Blender

With the massive recent releases of Blender 2.8x it is time to start looking towards the future and that is exactly what the Blender Foundation have been done.  With a pair of posts to their developer blog addressing the upcoming future of Blender.

First is the announcement of LTS versions and with Blender 3, adopting a more standard numbering convention:

The first proposal is to do one Long Term Support (LTS) release every year. This release would be supported for two years with important bug fixes and updates for new hardware, while strictly maintaining compatibility.

A good reason to do an LTS now is the focus on fixes and patches of the past months. The next release (2.83) although big, will be relatively less experimental, thus a good candidate to keep supporting for a while.

LTS versions also will help to ensure that a project that started with an LTS version can be completed with the same version in a reasonable amount of time. Nice for studios with large projects, but also for add-on maintenance.

As well as details on the new versioning:

Along with this, I also propose to accelerate a bit our release numbers this decade.

This summer we’ll do Blender 2.90 (new particle nodes), and in summer 2021 the Blender 3.0 series begins! By then we will implement a more conventional release numbering.

I suggest to do minor releases (3.0, 3.1, 3.2, … 3.7) for two-year periods, and then move to a new major release. Blender 4.0 could be there in 2023 already!

Additionally there was some discussion on the “biggest projects” over the next year, the type of features you can expect to see in the next few releases of Blender.  There was also some tentative discussions on upcoming User Interface changes from their User Interface Workshop.

Finally there is some unfortunate news about Blender founder Ton Roosendaal who is taking a bit of a break due to help issues:

Last week Monday night I was hospitalized with an acute immune system failure. It was critical and severe but quickly fixed up and diagnosed to be excellently treatable with common medicines. Because of my weak immune system I’m confined to a special over pressured area in the hospital, to prevent germs or viruses from reaching me. Basically it’s the safest place in Amsterdam now!

Last week I migrated all Blender Foundation/Institute operational tasks to Francesco Siddi. He will take over ongoing projects and communication for me until I’m back in April. I would appreciate it if everyone would respect my rest for this month. I can’t handle thousands of good health mails or personal messages now! Social media will do fine 🙂 I know you care!

Wishing you a quick recovery Ton!  To learn more about all of the above be sure to check out the video below.

[embedded content]

Art GameDev News


<!–

–>

Posted on Leave a comment

Unity Acquire ArtEngine Maker Artomatix

Today Unity have announced they have acquired Artomatix, the Dublin based company behind ArtEngine, an AI powered material creation software.

Details from the Unity blog:

At Unity, we have talented developers working to solve problems using AI and machine learning. This talent, combined with the solution-oriented and production-validated approach of the ArtEngine team, means we can accelerate our ability to build an exceptional set of tools that help artists and creatives in many different ways. Content creators can expedite their process and get infinite variations of their materials in the blink of an eye. Immediate benefits apply to every industry exposed to 3D content, regardless of platform or engine.

We’re very excited to have the ArtEngine team join Unity. They have a great approach to solving the difficult challenges faced by artists, and we can’t wait to see what we can build together. Stay tuned as we combine forces to explore all the ways that AI-driven assisted artistry workflows can help artists deliver exceptional content.

The acquisition however did not just occur, as it was first reported on in December of 2019 by the Irish Times:

Artomatix, an Irish software company that has developed artificial intelligence (AI) technology, which can automate the creation of 3D content, has been acquired in a deal believed to be worth up to $60 million (€54 million).

The buyer’s name has not been disclosed but industry sources described it as a well-known Silicon Valley-based company that does not currently have a base in the Republic.

The transaction, which closed late last week, is valued at between $50 million and $60 million, leading to a significant return for Artomatix’s backers, which include Sure Valley Ventures and Enterprise Ireland.

Today we have learned that Unity was indeed the buyer.  There is good news for the Irish technology sector, as (again) the Irish Times have reported Unity intends to hire over 100 employees:

Unity Technologies, which recently acquired Irish software company Artomatix in a deal valued at up to $60 million (€52.8 million), is to create 100 jobs in Dublin over the next two years.

The move comes after Unity announced a new office in the Docklands area of the capital after recently completing the acquisition.

Artomatix chief executive Joe Blake said the company, which currently employs just over 20 people, intends to “immediately triple headcount,” with other Unity divisions also planning to take on staff locally.

You can learn more about the acquisition in the video below… including a small rant on how not to run your tech company!

[embedded content]

GameDev News


<!–

–>

Posted on Leave a comment

Humble Learn To Code Bundle

Humble are running the Humble Learn To Code bundle.  It’s a collection of courses on Zenva aimed at teaching viewers how to code with a very game development oriented focus.  It may sound familiar as Zenva ran a similarly named bundle just over a year ago, although the contents differed.  As with all Humble Bundles, this one is organized into tiers. 

1$ Tier

  • Bite-Sized HTML
  • Bite-Sized CSS
  • Bite-Sized Python
  • Intro To Game Development with Unity
  • Intro to Java for Mobile Development

12$ Tier

  • The Complete Beginners’ JavaScript Course
  • Bite-Sized NumPy
  • Bite-Sized Pandas
  • Reading Data from APIs with Python
  • Create Your First 3D Game with Unity
  • Intro to RPG Development with Phaser
  • Kotlin for Beginners
  • iOS App Development For Beginners

25$ Tier

  • Responsive Web Design for Beginners
  • Beginning SQL – Store and Query Your Data
  • The Complete Python Data Visualization Course
  • RPG Development – Quest Systems
  • Mobile Game Development for Beginners
  • Build a Micro RPG
  • Construct a First Person Shooter
  • Craft A Mario Style Platformer in Phaser 3
  • Develop a Top Down Action RPG with Phaser 3
  • The Complete Mobile App Development Course with Flutter

As with all Humble Bundles, you can decide how your money is allocated, between the publisher, Humble, charity and if you so choose (and thanks if you do!) to support GFS if you purchase using this link.  You can learn more about the bundle in this video below.

EDIT – I made an error in the video.  The courses are not a one year subscription, but instead you have one year to redeem your key!  Once redeemed it is a life long subscription, so even better!

[embedded content]

GameDev News


<!–

–>

Posted on Leave a comment

Unreal Engine March 2020 Giveaway

Every month Epic Games give away several free items from the Unreal Engine marketplace and this month is no exception.  There are 5 items that are yours free forever, so long as you “purchase” them before the first Tuesday of next month.  There is also one permanently free item.  In addition to this months giveaways, Epic are running a 50% off Flash sale until March 6th.

This months free content includes:

Free For March

  • Ability Pack – Time and Space
  • Android Native Goodies
  • FPS Assault Pack
  • Phoenyx Anim Pack 3
  • Ultimate Archvis Kit

Free Forever

You can learn more about the giveaway in the video below.

[embedded content]

GameDev News


<!–

–>