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devcom 2019: Meet Microsoft game stack developers, learn from panels and more

Next week is one of the biggest gaming shows of the year: gamescom! And for game developers, that also means devcom. This year, team Microsoft will be representing at both conferences: devcom from August 18 to 19 and gamescom from August 20 to 22.

If you’re a game developer, we have a jam-packed lineup of talks, demos, and games to play in our booth. We’re bringing game development experts from Microsoft Game Stack for tools across Azure and PlayFab, Xbox, Project xCloud, Havok, Visual Studio, App Center and more to support you and get you answers to the pressing questions you have in your game development. If you have plans to attend, we’d love to meet you and hear about what you’re working on!

Let’s talk about the show happening at Congress Center East where we have several exciting and informative talks to kick off devcom starting Sunday, 18 August.

The Psychology of LiveOps – Hall 11, Stage 4 at 12:30pm CEST, Sunday 18 August

In our first talk we’ll break down how online games increasingly rely on live operations to grow and engage their player base and how LiveOps can expand fun through continual engagement and modular features. And we’ll explore how player psychology impacts your design and live operation.

Spatial Sound Platform – Dolby Atmos Stage at 1:30pm CEST, Sunday 18 August

Sunday’s second talk focuses on our Spatial Sound Platform. Here, we break down the fundamentals and best practices, and show off some cool implementations around how spatial audio can be used to increase the fidelity and overall experience of your video games.

LiveOps Workshop – Showfloor Stage at 4:00pm CEST, Sunday 18 August

We then take it to another level on Sunday afternoon with a LiveOps Workshop, hosted by our PlayFab team. Here, you’ll pick up critical skills around how to increase engagement and player retention, ideas for monetization and content updates, and have a chance to workshop your real-world scenarios with our LiveOps experts.

On Monday, come visit us at our Microsoft Game Stack booth in devcom (Booth 17 in Congress Center East)! Our experts on LiveOps will be there to keep the conversation going from our Sunday workshop. Here, you’ll be able to talk through your game and get free 1:1 guidance and support for Live Operations.

Hyper scale with Azure – Stage 5 in Hall 11 at 3:00pm CEST, Monday 19 August

Monday afternoon, we’re giving a talk on how your game can achieve hyper scale with Azure.  Here, we’ll talk through how to implement massively scalable architecture to support your game by designing with CAP theory and distributed systems, web APIs, and dedicated game servers.

Then we move over to gamescom. Team Xbox will have an awesome booth and experience in the Koelnmesse – go play some games and get your hands on Project xCloud. You’re not going to want to miss it! Over in the Business Center, located in Hall 4.2, Microsoft Game Stack will have an oasis of game developer support. Come have a coffee with our game development experts, talking through solutions for developer tools, backend services, analytics, and programs to help you drive your business. We want to hear about the game you’re building and support you in working through any challenges you’re facing.

For those who won’t be at the show, we’re planning to record our sessions and content and post them here immediately following the conference.

Hope to see you in Germany!

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Project xCloud continues to evolve to provide more for gamers and developers

Last fall, we pulled back the curtain on Project xCloud – our game-streaming technology. Our vision for Xbox is that you can play the games you want, with the people you want, on the devices you want. Project xCloud brings us closer to fully realizing that vision. Our teams around the globe have been hard at work, building out and testing the system. We recently rolled out an alpha version to Microsoft employees through our take home program and are using the feedback to make improvements, ensuring Project xCloud offers customers a great experience.

The driving purpose behind Project xCloud has been to enable playing great games anywhere, anytime. From the beginning, our aim has been seamless compatibility. We want to make it as easy as possible for developers to make their games available to all gamers with support for existing games, those currently in development, and future games.

The power of Project xCloud – the seamless compatibility for developers and the new places to play for gamers – comes from Azure datacenters spanning the globe, with hardware that shares a common set of components with our Xbox consoles. We’ve already deployed our custom Project xCloud blades to datacenters across 13 Azure regions with an initial emphasis on proximity to key game development centers in North America, Asia and Europe. Leading global development teams such as Capcom and Paradox Interactive now have the ability to easily test their games directly from Project xCloud without having to port to a new platform. This is just the beginning of our buildout, with our ultimate goal of supporting gamers in Azure regions around the world.

Today you can play three generations of amazing games on Xbox One. That means that Project xCloud has the technical capability to stream more than 3,500 games, without any changes or modifications required by a developer. In other words, developers will be able to dramatically scale their existing games across devices, with no additional development, no additional code base maintenance and no separate updates. When a developer updates the Xbox One version of their title, those updates will also apply to all versions available on Project xCloud without any additional work.

There are currently more than 1,900 games in development for Xbox One, all of which could run on Project xCloud. Developers creating those games continue working normally – building with the tools they have – while we do the work to make their games accessible to the broadest set of players possible.

We also recently added enhancements to our standard Xbox Developer Kit (XDK) to add support for streaming. One API we’re excited about is the new “IsStreaming” API which allows any game to know if it’s streaming from the cloud. Games can then cue features and functionality to enhance the streaming experience; for instance, adjusting font sizes for smaller displays or hosting multiplayer matches on a single server to reduce latency. We’ll continue to look for ways to empower developers to tailor their games for the many ways their customers play.

Project xCloud is an exciting journey that we are all on together. We can’t wait to invite the community to provide feedback, help us shape it and participate in development in a very open and transparent way. Stay tuned…

Thanx,

Kareem