Deadline reports the film has experienced the “best opening day so far this year” in the US – reaching $34 million. This puts it ahead of Project Hail Mary on $33.1 million. Galaxy has also managed to claim the best “opening Wednesday” in April, taking the title from The Super Mario Bros. Movie, which made $31.7 million.
The same outlet previously reported that Mario’s movie sequel is projected to make $350 million worldwide across the five-day Easter weekend, which would be slightly lower than the $377 million achieved by The Super Mario Bros. Movie in 2023.
Based on the trajectory of the first movie, if the “3- and 5-day numbers hold”, Galaxy movie would bank “the biggest 5-day domestic opening” since Moana 2 ($225.4 million) and the “biggest 3-day opening” since Wicked: For Good ($147 million).
And although it’s early days, Mario’s new movie is already expected to “rep the biggest U.S./Canada opening” year-to-date.
The Super Mario Galaxy Movie has been labelled one “for the fans”. On Rotten Tomatoes it’s currently got an audience score of 92% and a critic score of 43% overall. In comparison, the audience score of the first movie was 95%, with the critic score for this one averaging out at 59%.
Here on Nintendo Life, we said Mario’s Galaxy outing was a “faithful but overstuffed sequel” awarding it six out of ten stars.
Stay tuned over the coming days, weeks and months as more is revealed about The Super Mario Galaxy Movie’s worldwide box office performance.
Have you seen the Super Mario Galaxy Movie yet? Let us know in the comments.
Too Kyo Games and Marvelous are still showing support for The Hundred Line – Last Defense Academy in 2026 with regular updates, and the latest one has now been announced.
It’s a relatively small one compared to some of the previous updates, but it does include some notable improvements such as added language support and colorblind support via the options menu. As usual, there are also some bug fixes to enhance the overall experience.
Here’s what you can expect, according to the official Steam game page:
The Hundred Line – Last Defense Academy (Version 1.2.0)
[ver1.2.0] Update Notice 2026/4/1
Improvements
– Changed the ability to start a new game from “HUNDRED LINE 2”
– Changed the ability to skip enemy movement animations during battles using the cancel button
– Changed the ability to select from the beginning of Day 0 in Chapter Select
– Added “Colorblind Support” to the options
– Added Korean language support (text)
Bug Fixes
– Fixed a bug where some achievements were not unlocking
– Fixed other minor bugs and typos
Thank you for your continued support of ”The Hundred Line -Last Defense Academy-”.
This follows Too Kyo Games and Marvelous revealing earlier this year that this title is actually two games in one. You can read more about this in our previous coverage here on Nintendo Life:
Have you tried out this game on the Switch yet? How are you finding it so far? Let us know in the comments.
We all need a little bit of lightness in the world at the moment, right? Pokémon Pokopia has been providing a lot of people that on Switch 2, but if you’re out and about in London between now and 30th September, there’s another way you can get some adorable Pokémon goodness in your life right now.
The Pokémon Company International has opened up a public garden in London’s Acton Mount in the UK. Themed around the recent cosy game release, the garden has been put together with local businesses and is designed to bring a moment of calm to your busy life.
Little details themed around Pokopia are dotted throughout the garden, and you’ll also be able to take in the calm while admiring the terrariums, flowers, and “living walls”.
And, hey, we actually got to check it out yesterday ahead of its opening to the public. It’s as cute as it looks! We got a few shots of it over on our Instagram, but there are some official snaps from TPC International too, just in case you can’t make the trip over to the big smoke yourself:
Pokémon Pokopia has taken the world by storm and it’s currently one of the best-reviewed video games of the year, with shortages of physical copies being the only thing slowing it down even slightly.
Perhaps you could take your Switch 2 to Acton Town and get cosy in the garden?
Will you be checking out the Pokémon Garden in Acton, London this year? Let us know in the comments.
Nintendo has been hit with another blow in its ongoing legal battle with Palworld, as the US Patent Office has rejected its controversial ‘summon character and let it fight’ Pokémon patent.
According to Games Fray‘s Florian Mueller (via VGC), the non-final rejection — meaning Nintendo has two months to respond (or more if it choses) — the USPTO has rejected all 26 claims made in the patent, which essentially revokes it, unless Nintendo chooses to respond.
Mueller reports that the patent was “revoked” without the need to play or even look at a single game, as it’s based on prior art reference from previous US patent applications
Specifically, Squires highlighted four previous patents: Taura, a patent granted to Nintendo in 2020 that talks about sub-characters who battle alongside players; Yabe, which was granted to Konami in 2002 and looks at both automatic or manually-controlled sub-characters (and pairs nicely with Taura, as you might have guessed). These make up 18 of the 26 claims.
Motokura, granted to Nintendo in 2022, and Shimomoto, granted to Bandai Namco in 2020, are also named in the document. Combining these two with Taura, or combining Yabe and Shimomoto with Taura, invalidates all of Nintendo’s claims in the patent.
Palworld is due to launch in 1.0 this year — Image: Pocketpair
It’s perhaps not a surprise given how widespread the use of summoning characters or sub-characters has been in gaming for years — say hello to Digimon, Persona, SMT, and even Elden Ring to some degree. We’re not even mentioning the countless indie titles that use monster-catching and battling in some fashion.
And it was for this reason that, after the USPTO granted the patent last year, it drew heavy criticism. Former TPC legal expert Don McGowan said he thought companies would “ignore it” because of how widespread it already is, while video game lP lawyer Kirk Sigmon said “I strongly disagree with this result: In my view, these claims were in no way allowable.”
Again, since this is non-final, Nintendo has a chance to respond and even appeal to the Federal Circuit. And, if even one claim in the patent is Valid, Nintendo can still use it to go after others who use this mechanic.
Of course, this is all tangential to the Palworld lawsuit in Japan, where three main patents are involved — two focusing on monster catching, and one related to animal mounts and characters. One of these patents, focusing on using objects to catch creatures, has already been rejected in Japan.
What do you think of this decision? Do you think Nintendo will respond? Let us know in the comments.
Following the lead of The Super Mario Bros. Movie back in 2023 (we hear that did pretty good business), Nintendo and Universal aren’t wasting any time getting retail listings for the home release of The Super Mario Galaxy Movie live. They’re up now, in fact.
You’ve got your typical suite of DVD, Blu-Ray, and 4K Blu-ray releases ranging from around £10/$20 to £35/$40 for the snazzier Steelbook option if you go for the Ultra HD version (which also bundles in the regular Blu-ray, as per usual). The outside of the latter case has a printed leather-bound look aping Rosalina’s book from the game/film and a moody shot of Peach’s castle on the inside:
There’s no word on an exact home release date for the movie just yet, with “31st December 2026” being a placeholder date.
However, if it follows suit with the original film, we’re likely to see it land in June sometime (the first one came out on 13th June following an April cinematic release), with a streaming release to follow later in the year.
In addition to the lineup above, Walmart also has an exclusive ‘Tin Egg’ version of the 4K release, though it’s sold out at the time of writing. Have a gander here, though:
If you’re wondering if the film’s any good or not, you can read our verdict now (spoilers: if you liked the first one, you’ll probably like this one, as well), and check out the wider critical reception in our review round up.
Please note that some external links on this page are affiliate links, which means if you click them and make a purchase we may receive a small percentage of the sale. Please read our FTC Disclosure for more information.
Goat Simulator 3 is now available on the Switch 2, with all major DLC expansions available for purchase separately, including Multiverse of Nonsense, Baadlands Furry Road, Hocus Pocus Pack, Super Duper Pack, and the newly-announced Buck to the Future Pack.
If you happen to already own Goat Simulator 3 on the original Switch, however, keep in mind that you can bag 70% off the Switch 2 port. That brings it down from £26.99 to £8.09 in the UK, and from $29.99 to $8.99 in the US.
Gameshare is also available on the Switch 2 version as standard, so if you want to go frolicking with a buddy, then you can just link up via local connection with just one copy of the game.
The Buck to the Future Pack, meanwhile, contains 22 new items of gear along with the ‘Robocock’ (strewth) costume. You’ll also be able to mess around with gravity and ‘gigantify’ NPCs around the world. The pack costs £6.49 / $7.99.
Will you be picking up Goat Simulator 3 on the Switch 2? What do you make of the new content pack? Let us know with a comment in the usual place.
If you’ve seen The Super Mario Bros. Movie, then you’re probably already aware that it contains not one, but two additional scenes after the credits roll. The question, however, is whether the sequel, The Super Mario Galaxy Movie, follows suit with its own post-credits scene.
The short answer is yes, so if that will suffice, then stop reading right now and go watch the thing. If you’d like more information, though, then feel free to stick with us. In this guide, we’ll go over just how many scenes you can expect along with how they play out.
With that in mind, we’ll make it clear right here that this article will contain heavy spoilers, so be warned!
Does The Super Mario Galaxy Movie have a post-credits scene?
Yep! Just like the first movie, there are two scenes to enjoy after the credits start rolling.
The first comes mid-credits, right after an animated credits sequence laying out the main cast members and creatives. The second comes right at the end of the credits, so stick with it for one final treat.
The Super Mario Galaxy Movie post-credits scenes explained
Okay, so you now know to expect two scenes after the credits start rolling, but what actually happens in them? We’ll go through each in detail right here, so this is your final spoiler warning.
Image: Nintendo / Illumination
Scene #1
The mid-credits scene takes place at a large prison facility in which Bowser and Bowser Jr. are being held following their defeat.
Toad and Fox McCloud leave through the front door, with Toad asking McCloud what his immediate plans are. McCloud confirms that he’s about to set off toward his home planet before hopping into his Arwing, which feels like an incredibly blatant nod toward a potential Star Fox movie.
After this, Bowser and Bowser Jr. plot their escape, but are interrupted by the terminally-nihilistic Lumalee from the original movie, now serving as a prison warden.
Scene #2
The final scene takes place in the Gateway Galaxy, during which the incredibly mischievous Ukiki commits a theft before sprinting off. He doesn’t get very far, however, as an unseen character whacks him in the face and sends him sprawling.
The camera pans around to reveal a new character for the movie series: Princess Daisy.
Boom, scene ends.
Will there be a third movie?
Nothing has been officially announced at the time of writing beyond the makers’ desires to make more films, but a third entry seems extremely likely given the early projections for this instalment. We’ll keep an eye out for that all-important Nintendo Today! announcement in the coming months.
As for what a second sequel might entail, we really have no idea at the moment. Honestly, some of us thought this sequel would be an adaptation of Super Mario World before its official reveal, so we were way off.
Wario was mistakenly hinted at by third-party sources prior to release, so we guess it’s possible he might finally show up in a future movie, but we’ll have to wait and see.
Image: Nintendo / Illumination
So there you have it! Have you caught the the Mario Galaxy Movie yet? Did you stick around for the post-credits scenes? Let us know with a comment.
Editor’s note: This review is largely spoiler-free, so you won’t find any final act reveals or earth-shattering references. However, it does touch on a couple of easter eggs and briefly discusses how characters’ relationships have evolved since the first film. If you’re sensitive to that information, come back after you’ve seen it.
“There’s a huge universe out there, with a lot of galaxies.”
When this line was spoken by Peach in 2023’s The Super Mario Bros. Movie, two thoughts occurred to me.
The first was that it felt like an obvious tease for what would eventually be the direct sequel. The second was that Nintendo and Illumination were effectively giving themselves permission to cram as many easter eggs and cameos into the new film’s 98-minute runtime as humanly possible. And flippin’ ‘eck, do they follow through!
The Super Mario Galaxy Movie is a lot. Dialling up the action and spectacle significantly from the first adventure, we’re taken on an intergalactic jaunt that never pauses to take a breath. It constantly moves you from one set piece to the next as Mario, Luigi, Peach, Toad, and newcomer Yoshi set off to rescue Rosalina from the clutches of Bowser Jr.
Image: Nintendo / Illumination
In terms of story, that’s really all there is to it. There are brief flashes of inspiration peppered throughout, but Illumination unfortunately never commits to any of it. Take Bowser, for instance: having spent some time in the Mushroom Kingdom following his capture at the end of the first film, he begins to soften toward Mario and Luigi, the latter of whom takes Bowser to a weekly book club.
For a short while it makes for some interesting friction between him and Bowser Jr. – even if it did remind me of Eggman and Gerald Robotnik from Sonic 3. Sadly, this is cast aside far too quickly for my liking, and the same can be said for multiple plot threads that never seem to go anywhere.
But my goodness, what a good-looking film. Every scene is absolutely bursting with colour, from Star Bits raining down on Mushroom Kingdom to the heroes zooming through space alongside a beautifully-animated Fox McCloud, who enjoys a lot more screen time than I expected.
Image: Nintendo / Illumination
To complement this, Bryan Tyler’s soundtrack is a delight, pulling familiar hits from the entire Super Mario series, arguably highlighted by a stunning rendition of the Good Egg Galaxy theme. Mercifully, licensed tracks have also been stripped back considerably, and it’s a huge improvement over the original.
The same creators from the first movie return here, including directors Aaron Hovath and Michael Jelenic, with Matthew Fogel penning the script. The dialogue feels about as fleeting as the rest of the film, with little opportunity for anything even remotely profound, memorable, or even funny. The visuals do the majority of the heavy lifting here, mixing faithful spectacle with plenty of physical comedy.
Back to Fox McCloud, though. His appearance around the halfway point felt so blasé and sudden, I had to think back and doublecheck I hadn’t missed him earlier on. Within the space of about two minutes, we get his entire backstory before he’s roped into the mission and jets off into space with his new companions in tow. Again, there’s just no time to actually appreciate that McCloud, of all characters, is in a Mario movie – it’s just straight on to the next set piece.
I have to admit, I also found his overall presence a little jarring. There’s really no sufficient explanation as to why a character from a completely different series crops up, and as such, it feels like he doesn’t belong. Ultimately, the film would have played out in exactly the same way without him, and the cynic in me is absolutely certain that the only reason he shows up is to set up an eventual spin-off (and, if rumours are to be believed, hype up audiences for a new Star Fox game).
Image: Nintendo / Illumination
Actor Glen Powell does a good job at bringing McCloud to life, though, as do all of the main cast members. Enough time has passed that I can put aside the initial whiplash of hearing Chris Pratt as Mario, and although some of the brotherly bond from the first film is lost here, the dynamic between Mario and Luigi is still strong. Brie Larson is sadly kind of wasted as Rosalina, though.
In addition to the main characters, of course, there are a ton of easter eggs and cameos to keep an eye out for. Too many, in fact. The Gateway Galaxy is overstuffed with various species from the game series, including Piantas, Conkdors, Gearmos, and more.
Indeed, Nintendo and Illumination opted to include so much in the sequel that it makes me wonder how else it could dial up the spectacle in the inevitable third entry. At least the Sonic movies showed some restraint.
Image: Nintendo / Illumination
Conclusion
Ultimately, despite the film’s problems (one moment so brazenly copied Zootopia‘s famous sloth scene, I’m surprised it made the cut), I did still have a good time watching The Super Mario Galaxy Movie. The visuals, the music, and at least some of the easter eggs do enough to keep it afloat. It helps that I saw it with my four-year-old daughter who, utterly obsessed with Princess Peach, couldn’t keep her eyes off the screen, giggling with delight every two minutes.
I have to remind myself that she’s the target audience. Nintendo doesn’t need to rope me into its gaming ecosystem — it’s already firmly got me in its grasp — but my daughter is now eager to experience the likes of Mario Galaxy and Mario Odyssey on the Switch.
If you’re reading this and haven’t watched The Super Mario Galaxy Movie yet, we’d recommend coming back once you have.You have been warned!
We’ll stick an image here so you don’t accidentally scroll down on one of those super long phones…
Image: Nintendo / Illumination
Still here?…
You sure?…
Okay then! As we covered earlier, Nintendo’s Shigeru Miyamoto and Illumination’s Chris Meledandri have been speaking to Forbes about the new movie. As well as discussing the process of Fox McCloud getting greenlit to appear and how actor Glen Powell landed the role, the pair have also brought up some spoiler-adajcent details.
Now, they don’t come flat out and totally give away the reveal at the end, but it doesn’t take a genius to work out what “Rosalina and Peach’s actual relationship” could possibly be.
More interesting, though, is the fact that the idea of the two being related was born from chats that went down in Nintendo HQ during the development of 2007’s Super Mario Galaxy nearly 20 years ago.
Here’s what Miyamoto had to say:
“When we were developing Super Mario Galaxy, the director for that game, Yoshiaki Koizumi, and I were discussing what Rosalina and Peach’s actual relationship was. We had this vague idea about what their actual relationship could be, and how it would play into the concept of space. We had a lot of discussion about this, but we never came to a conclusion. So we decided that let’s take this opportunity to give this idea some meat and get into the specificity of it, and we had a lot of fun having this discussion back and forth.”
Meledandri highlights that the sense of “discovery and surprises” were key elements they were hoping to capture. It’s probably worth remembering that while these sibling revelations might not be hugely surprising to hardcore Nintendo fans — the people who have had two decades to mull these things over and formulate fan theories — a reveal like this may well come as a genuine surprise to a younger audience.
Talking of surprise-not-surprises, Miyamoto highlights elsewhere in the interview that, yes, with all the characters at their disposal, you can look forward to the expansion of the so-called ‘NCU’ in the years to come:
“I will say that the team that’s working on the movie, including the actors, there are a lot of Mario fans. From them, there are a lot of ideas about wanting to use different characters, almost to the point that we couldn’t fit everything in. So we’re really looking forward to creating more films.”
So there we are. Official word once again that they’re going to make more films in the billion-dollar-hit series. Shocker!
Let us know below if the Peach/Rosalina reveal surprised and/or delighted you, and keep an eye out for our review of the film posthaste. [Update: It’s live now!]
Fortunately, Nintendo has now rolled out an update addressing this issue. It bumps the demo up to Version 1.0.1 and also makes other adjustments and corrections to improve the overall gameplay experience.
Tomodachi Life: Living the Dream – Ver. 1.0.1 (Released 31st March 2026)
Fixed Issues
Fixed an issue where an error would occur and the software would close if a player played to the end of the demo, then attempted to start the software or resume from sleep mode when the system time was between 9:00 PM and 10:00 AM.
Other adjustments and corrections were made to improve the game play experience.
You can find out more about this exact issue with the Tomodachi Life: Living the Dream demo in our original post below.
Original Story:[Thu 26th Mar, 2026 14:45 GMT]:
Plenty of readers (and beyond) have been enjoying the Tomodachi Life: Living the Dream‘Welcome Version’ demo over the past 24 hours. But for some diving in this morning, they’ve been greeted by a rather unpleasant surprise: a crash.
It turns out that Nintendo has identified a bug with the demo, which causes it to crash when you wake the console from sleep mode between 9pm and 10am, if you’ve cleared the main content. Thanks to OatmealDome for the translation!
Fortunately, this bug doesn’t seem to affect transferring your save data to the full game, so that’s a relief. Nintendo is looking into the issue and will provide an update when it can.
As it turns out, a few people on the tomodachilife subreddit have been encountering this issue today, with some suggesting closing and reopening the demo, and others saying they needed to reinstall the whole thing. Turning your internal clock back to 25th March also may fix the problem.
Besides this, early response to the demo has been extremely positive, and has resulted in some hilarious moments online already. Fans have already discovered that there’s basically no filter, meaning the Miis can swear freely and colourfully.
Have you experienced any issues with the Tomodachi Life demon on Switch? Let us know in the comments.