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Xenoblade Chronicles 2: Behind the story development

Xenoblade Chronicles 2: Behind the story development

Hi everyone, nice to meet you! Or perhaps I should be saying thank you for your continued support!

I’m Yuichiro Takeda. I worked as a screenwriter for Xenoblade Chronicles and Xenoblade Chronicles X, and continued in that role for Xenoblade Chronicles 2.

If I were to introduce Xenoblade Chronicles 2 from my perspective as part of the scenario team, I would say that this story has the most Director Tetsuya Takahashi flair to date.

For this script, Director Takahashi provided us with a rich plot right from the start, and Kazuho Hyodo and I split the writing in half. I worked on the even numbered chapters while Mr. Hyodo worked on the odd numbered chapters. At the same time, Director Takahashi was writing the whole story himself. Then, the three of us all came together when we had our scripts. We built the script by leveraging our unique personalities and adding in corrections and revisions from Director Takahashi. This is very similar to the screenplay technique used for movies.

I think that the story of this game will be the ultimate experience for fans of Director Takahashi. But that’s not to say that I was cutting corners on my end! While writing the screenplay, I was able to dive into the world of Alrest thanks to Saito Masatsugu, who kept designing more and more interesting characters.

My personal favorite is the story about Tora and Poppi in chapter 4. I love robots and I feel like this story fully reflects my infatuation with the Nopon. I hope that you all like it too.

Though this is always the case, the screenplay is completed years before the software is released, so by the time I actually get to play it, I embark on the adventure just like every other fan. I can’t wait to explore Alrest with all of you very soon!

For more information about Xenoblade Chronicles 2, visit the official site.

Game Rated:

Language
Suggestive Themes
Use of Alcohol and Tobacco
Violence

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GameStop’s earnings rise thanks to demand for new games and Nintendo’s Switch

Today GameStop published its earnings for the three months ended October 28th, and they’re a bit better than they were a year ago thanks to what the company claims is strong demand for (new) games, the Nintendo Switch, and collectibles.

In terms of numbers, GameStop reports (GAAP) $59.4 million in profits earned on $1.98 billion in revenues, which is a bit better than the $50.8 million on $1.95 billion in revenues it reported during the same quarter last year. 

GameStop says game hardware sales rose 8.8 percent year-over-year, thanks largely to continued demand for the Nintendo Switch.

The company also saw sales of new games rise 5.4 percent year-over-year thanks to a “strong title lineup” (this is the quarter that, among other things, just barely caught the triple-threat October 27th release of Super Mario OdysseyWolfenstein II and Assassin’s Creed Origins). However, the company saw sales of pre-owned games actually drop 2.8 percent year-over-year. 

Outside of games, GameStop reports earnings from its collectibles business rose 26.5 percent year-over-year, though even with that growth collectibles sales only account for roughly 6 percent of total revenues, whereas sales of new games accounts for 32 percent. Revenues from the company’s technology business (which encompasses things like smartphone sales via its Spring Mobile stores) actually fell by 10.2 percent year-over-year.

“Our third quarter sales results were driven by strong software demand and continued momentum for Nintendo Switch and collectibles,” stated interim GameStop CEO Dan DeMatteo, who’s currently stepping in so that CEO J. Paul Raines can focus on dealing with a medical issue. 

“As we enter the fourth quarter, we are encouraged by the initial customer response to Microsoft’s Xbox One X, and believe that the holiday season results will be driven by new console hardware and collectibles. Our Technology Brands AT&T Wireless business underperformed our expectations for the third quarter and we anticipate that the fourth quarter results will be highly dependent on the availability of Apple’s next-generation iPhone X.” 

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Now Available on Steam – THE LAST BLADE 2, 20% off!

THE LAST BLADE 2 is Now Available on Steam and is 20% off!*

This widely revered NEOGEO masterpiece is finally available on STEAM! Not only a perfect port of the original game, the STEAM version of THE LAST BLADE 2 will allow players from across the globe to fight against each other online / locally in epic battles in online Multiplayer Mode.

*Offer ends November 24 at 10AM Pacific Time

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Daily Deal – Dead Space™ series, up to 75% Off

Today’s Deal: Celebrating the launch of the Dead Space animes, Downfall and Aftermath on Steam, save up to 75% on the Dead Space™ series!*

Look for the deals each day on the front page of Steam. Or follow us on twitter or Facebook for instant notifications wherever you are!

*Offer ends Tuesday November 28th at 10AM Pacific Time. Video content not available in all territories.

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Tiny Metal director accused of funding game with money from another Kickstarter

Violinist, game dev, and Area 35 chief Hiroaki Yura has been accused by a one-time colleague of taking the ~$1 million he helped raise in the Kickstarter campaign for one game (the JRPG Project Phoenix) and secretly spending it to make another: Area 35’s upcoming tactical war game Tiny Metal.

The accusation comes from game maker Tariq Lacy, who took recently to the Project Phoenix Facebook and Kickstarter accounts to post a claim that he’d been hired on two months ago to help out with marketing and PR, only to learn that the game was being made using funds that had been raised in the 2013 Kickstarter campaign for Project Phoenix.

Kotaku reportedly caught wind of these posts, which have since mostly disappeared, and reproduced them in an article today. According to these reproductions, Lacy claims that after learning where some of the money for Tiny Metal came from, he was directly told by Yura to “deflect any accusations that this money was from anyone other than private investors.”

“In actuality, Hiroaki only dipped into his own funds and asked for money from private investors after the funding that he had secured for Tiny Metal was running low,” wrote Lacy. “I refused this request to fabricate and minimize the truth for the purpose of misleading others, then told Hiroaki to remove me from all matters regarding Project Phoenix so that I would not be implicated in this affair.” 

Lacy then went on to hypothesize that Project Phoenix — which completed its funding in 2013 and was initially scheduled for release in 2015 — was “never meant to be released” and that it was a ruse to raise funds.

In response, Yura repotedly told Kotaku that Lacy’s posts were “posted by a staff whose contract has been bought out due to him being a toxic employee who has sexually harassed our female staff amongst many other problems.”

“The post is factually incorrect and thus was deleted from our account,” continued the Area 35 chief. “That’s all we have to say for now, we’re looking into releasing legal documents and other proofs after discussing this with our lawyer.”

Yura went on to state that the money from Project Phoenix‘s Kickstarter was used (in conjunction with his own money and other investment) to create a prototype build that was shown to the public in 2014. He went on to tell Kotaku that “Tiny Metal[‘s] initial investment came from a group of investors from Australia. This wasn’t enough however, to finish the development so the rest came through a deal with Sony Music Entertainment.”

After hearing about Yura’s claims regarding his conduct at work, Lacy reportedly told Kotaku in an email that the allegations of him being “toxic” and sexually harassing Area 35 staffers were false, adding that “[Yura] is reacting to my statement with libel.”

Area 35 formed up to begin working on Tiny Metal in 2015, and ran an unsuccessful Kickstarter campaign for the game in 2016. It was expected to release on PS4, PC and Switch tomorrow, but this morning Area 35 announced that the release would be delayed until December 21st.

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Animal Crossing: Pocket Camp is available now for your mobile device!

Animal Crossing: Pocket Camp is available now for your mobile device!

You can get back to nature in Animal Crossing: Pocket Camp, the new Animal Crossing mobile game where you can take on the role of campsite manager! Step away from your busy life and into your dream campsite where you’re surrounded by animal friends and the splendor of nature.

In Animal Crossing: Pocket Camp, every day offers something new! Have fun customizing your camper van, visiting animal friends’ campsites, or exploring the area for new animals to meet.

Learn more about the Animal Crossing: Pocket Camp game on the official site.

On My Nintendo, there are Animal Crossing: Pocket Camp missions that you can take on to earn Platinum points to get all sorts of useful in-game items, including Bells and Craft materials! These items may help you build a fantastic campsite. Plus, you can get 50 in-game Leaf Tickets for free as a welcome reward.

Relax and enjoy the simple pleasures of camp life…any time you want!

Game Rated:

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Major Splatoon 2 updates add new stages, new modes and new ways to splat

Major Splatoon 2 updates add new stages, new modes and new ways to splat

Nintendo continues to roll out additional content for the Splatoon 2 game for the Nintendo Switch system, and is now releasing two free software updates with a ton of new content and a new way to play. The first free update hits on Nov. 23 and adds a new stage for Salmon Run, new gear and new hairstyles for Inklings, as well as many other features, with additional new battle stages rolling out beginning Nov. 24. The second free update will be available mid-December and introduces a frantic new Ranked Battle mode called Clam Blitz, which involves picking up clams around the stage and trying to throw them into your opponent’s basket.

“These free new additions to Splatoon 2 deliver surprises to fans to keep the fun going,” said Doug Bowser, Nintendo of America’s Senior Vice President of Sales and Marketing. “This new content significantly expands the game and provides a great value for players, regardless of whether they purchased it on launch day or have it on their holiday gift lists.”

The two free updates include the following content:

Nov. 23 Update

  • Four New Battle Stages: While four new battle stages are coming to Splatoon 2, they won’t all be available immediately after downloading the update. Like with previous additions, the stages will roll out over the subsequent weeks, giving players new surprises as they play throughout the holiday season and beyond. The first new battle stage, MakoMart, will be available to play on Black Friday, Nov. 24, with Shellendorf Institute, Walleye Warehouse and Arowana Mall coming soon. The new MakoMart stage is a giant superstore-style stage, so what better time to play than on Black Friday! Shellendorf Institute is new to the series, while Walleye Warehouse and Arowana Mall are popular stages returning from the original Splatoon game.
  • New Salmon Run Stage: Fan-favorite multiplayer mode* Salmon Run is getting a new stage. After downloading the update, Salmonid Smokeyard will be added to the stage rotation. In Salmonid Smokeyard, a wide gap on the beach divides two upper platforms, with fan lifts being the quickest way to traverse the two platforms. Teamwork is required to use the fan lifts effectively.
  • New Gear: Approximately 140 pieces of gear are being added to Splatoon 2. These include shoes, headgear and clothes, like a motocross mask, and additional winter clothing (perfect for the cold weather!), as well as returning items from the original Splatoon game.
  • New Battle Music: Two new bands have been gaining popularity in Inkopolis! The punk-flavored Bottom Feeders and classically trained avant-garde-style Ink Theory are contributing new songs to the already music-rich game.
  • New Hairstyle: When customizing an Inkling, four new hairstyles will be available to choose from – two each for female and male characters.
  • Higher Level Caps: Currently, players are maxed out at Level 50. After downloading the update, the new maximum level will be raised to 99. If players talk to Judd when they reach Level 99, they’ll have the option to reset their level display to Level ★1 so they can continue raising their level.
  • New amiibo Functionality: Tapping a compatible amiibo figure after the update will let players take and share in-game photos in preset locations in Battle Stages, in addition to being able to take photos in Inkopolis Square. Players can also add fun filters to their images.
  • Convenient Gear Swapping: Players that want to change gear between battles in Regular Battle, Ranked Battle and Splatfest Battle (Solo) won’t have to exit to the lobby anymore! After downloading the update, gear can be swapped out without leaving the match room, making it quicker to get back to splatting. For Regular Battle, this also means players can play the next battle with the same players.

Mid-December Update

  • Clam Blitz: In Clam Blitz, competing Inklings are tasked with collecting clams scattered around the stage. After one is picked up, the clam follows the player. The objective is to throw the clam into the basket near the opponent’s base. The first team to score 100 points wins! But, of course, this being the fiercely competitive world of Splatoon 2, things are not as easy as they seem. The baskets are protected by a barrier, which much be destroyed first. After collecting 10 clams, the player will earn a Power Clam. These super-powered clams are the key to breaking the barrier, so strategy will definitely be involved in which clams are used to destroy the barrier and which are used to earn points. Not to mention the extra-satisfying opportunity to steal opponents’ clams by splatting them…

Splatoon 2 is now available in stores, for digital purchase on the official website or in Nintendo eShop on Nintendo Switch at a suggested retail price of $59.99. The upcoming software updates are both free and can be downloaded starting on Nov. 23 and in mid-December. For more information about the game, visit http://splatoon.nintendo.com/.

Remember that Nintendo Switch features parental controls that let adults manage the content their children can access. For more information about other features, visit http://www.nintendo.com/switch/.

*Additional games and systems are required for multiplayer mode, and are sold separately.

Game Rated:

Cartoon Violence

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EA devs dial down microtransaction pressure in latest Need for Speed

Less than two weeks after the release of Ghost Games’ Need for Speed Payback, the team has pushed an update to the game that effectively speeds up players’ progression through the game’s systems by increasing rewards of in-game currencies.

What makes this particular update interesting is how it potentially lowers pressure players feel to spend real money (via “Speed Points” premium currency) to speed up their progression; this change comes amidst a flurry of updates aimed at similarly easing players’ progression through Star Wars Battlefront II.

EA released both games this month and, taken together, they paint a picture of big-budget teams (at EA, and perhaps elsewhere) struggling to find the right balance to strike when implementing progression mechanics, virtual currency systems, and microtransaction opportunities in full-priced games.

The sticking point in both cases seems to be that players feel the games are too demanding in terms of how much virtual currency they have to accrue to unlock in-game rewards (often received semi-randomly by opening “loot crate” analogs), and they feel pressured to spend real money to potentially speed up the process.

In response, a Ghost Games representative took to Reddit over the weekend to announce that the game is being changed to make earning in-game currencies like “Rep” and “Bank” easier in an effort to ” make the progression, especially around the ownership of cars, a much more enjoyable experience.”

By contrast, the dev team behind Battlefront II said last week that after a number of attempts to address player complaints about the game’s progression system, they would just temporarily turn off all microtransactions while they sorted things out.

It was a big enough deal that some NFS fans have speculated Ghost Games’ changes to Payback are a direct response, but the afore-mentioned representative claimed that “all this was already happening” before Battlefront II was pushed into the limelight.

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Video: How BioWare connected players’ stories via the Dragon Age Keep

In many games, particularly BioWare’s games, choices matter.

At GDC 2015, BioWare’s Leah Shinkewski revealed how the company moved beyond the traditional “import your save” approach to aggregate players’ choice data from multiple Dragon Age games across multiple platforms, then present it to players in a digestible online format: the Dragon Age Keep.

From corrupt save game files to platform-based restrictions, Shinkewski drew on specific examples to showcase how the Dragon Age Keep’s unique web-based approach successfully solved for cross-platform and generation challenges while creating the opportunity to engage with fans before, during, and after a game launch.

Her talk was fascinating and informative; if you missed it live, don’t skip your chance to now watch it completely free via the official GDC Vault YouTube channel!

In addition to this presentation, the GDC Vault and its new YouTube channel offers numerous other free videos, audio recordings, and slides from many of the recent Game Developers Conference events, and the service offers even more members-only content for GDC Vault subscribers.

Those who purchased All Access passes to recent events like GDC, GDC Europe, and GDC Next already have full access to GDC Vault, and interested parties can apply for the individual subscription via a GDC Vault subscription page. Group subscriptions are also available: game-related schools and development studios who sign up for GDC Vault Studio Subscriptions can receive access for their entire office or company by contacting staff via the GDC Vault group subscription page. Finally, current subscribers with access issues can contact GDC Vault technical support.

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