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Line Wobbler dev creates a playable Christmas tree in London

King’s Cross station in London is now home to a very interesting playable Christmas tree designed by Robin Baumgarten, creator of the one-dimensional dungeon crawler Line Wobbler.

Funded through Games London and Network Rail, the installation and its incorporation of a physical space is a unique way of showcasing alternative games which feature different input controls and a minimalist design. 

Standing at six meters high (nearly 20 feet), it contains 200 LED lights and has the trappings of a traditional dungeon crawler. Players navigate obstacles and fight enemies by bending the controller forward and back, while enemies are attacked by flinging the spring.

The installation is an adaption of Line Wobbler with some additional Christmas adaptations. “The game itself is running on a handful of Arduinos.” Baumgarten explains, and uses “around 100m of addressable LED strips.” 

The LED tree will remain in King’s Cross station until January 4th, 2018.

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Bayonetta 3, The Legend of Zelda DLC news revealed during The Game Awards

Bayonetta 3, The Legend of Zelda DLC news revealed during The Game Awards

Nintendo received a number of honors at The Game Awards in Los Angeles, winning the awards for Game of the Year for The Legend of Zelda: Breath of the Wild, Best Family Game for Super Mario Odyssey and Best Handheld Game for Metroid: Samus Returns. The Legend of Zelda: Breath of the Wild also won the awards for Best Game Direction and Best Action/Adventure Game.

But that’s not the only Nintendo news from the annual awards show. During the event, Nintendo revealed a trailer announcing that the Bayonetta 3 game is currently in development exclusively for the Nintendo Switch system. In addition, the critically acclaimed Bayonetta 2 game, originally a Wii U exclusive, will be launching for Nintendo Switch on Feb. 16. Players who purchase the game in stores at a suggested retail price of $59.99 will receive a free download code for the original Bayonetta game. Consumers looking to purchase the digital versions of the games for Nintendo Switch can do so via Nintendo eShop or Nintendo.com.* Bayonetta, Bayonetta 2 and Bayonetta 3 are developed by PlatinumGames.

Fans of The Legend of the Zelda: Breath of the Wild game got a new look at the game’s second DLC pack, The Champions’ Ballad, as well as the surprise news that it launched shortly after The Game Awards livestream. In this second of two DLC packs that are part of the game’s Expansion Pass, players are granted access to a large new adventure featuring a never-before-seen dungeon, new insights into the background of the game’s four Champions, as well as a new high-mobility means of transportation. Once players complete the adventure, they will have the opportunity to traverse the enormous world of Hyrule on top of a motorcycle called Master Cycle Zero. The DLC will also grant access to nine new armor items for players to find, as well as the Ancient Saddle and Bridle items. Players who purchase the Expansion Pass for $19.99 receive The Champions’ Ballad DLC Pack 2, as well as The Trial of the Sword DLC Pack 1, which launched earlier this year. For more information about what is included in the Expansion Pass, visit http://www.zelda.com/breath-of-the-wild/expansion-pass.

Players who have yet to experience the game can purchase The Legend of Zelda: Breath of the Wild – Explorer’s Edition, a limited bundle that includes the critically acclaimed Nintendo Switch game, a 100-page explorer’s guide and a two-sided map at a suggested retail price of $59.99.

In addition, some of the games that were nominated for awards this year are from franchises featured in the Cyber Deals sale currently featured in Nintendo eShop and at Nintendo.com. Fans can save on select games featuring Mario, Link and more fun characters at https://nintendo.com/tga.

The event also featured a live performance of the “Jump Up, Super Star!” song from the Super Mario Odyssey game, with vocals by the game’s original singer.

“We are absolutely humbled that voters chose Nintendo for these awards,” said Reggie Fils-Aime, Nintendo of America’s President and COO. “We plan to continue this strong momentum as we head into 2018.”

The Game Awards can be viewed in their entirety by visiting http://thegameawards.com/.

Games Rated:

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Video: Ride along as HBO looks back at the development of a Westworld VR installation

Virtual reality has the ability to provide experiences which would otherwise be unfathomable, and merging that technology with the futuristic landscape of WestWorld seems fitting. 

In this 2017 VRDC @ GDC session, HBO’s Colin Foran discusses the development of WestWorld: A Delos Experience, a room-scale VR installation which focuses on telling a rich story using new technologies.

Foran goes over the history of the VR installation, detailing early stages of development with examples of prototype iteration all the way to sharing lessons learned throughout the process such as “knowing when to develop an idea, or let it go.”.

Designers interested in learning how WestWorld: A Delos Experience was developed may appreciate the fact that you can now go back and watch the talk completely free via the official GDC Vault YouTube channel!

In addition to this presentation, the GDC Vault and YouTube channel offers numerous other free videos, audio recordings, and slides from many of the recent Game Developers Conference events, and the service offers even more members-only content for GDC Vault subscribers.

Those who purchased All Access passes to recent events like GDC, GDC Europe, and GDC Next already have full access to GDC Vault, and interested parties can apply for the individual subscription via a GDC Vault subscription page. Group subscriptions are also available: game-related schools and development studios who sign up for GDC Vault Studio Subscriptions can receive access for their entire office or company by contacting staff via the GDC Vault group subscription page. Finally, current subscribers with access issues can contact GDC Vault technical support.

Gamasutra and GDC are sibling organizations under parent UBM Americas

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Patreon’s service fees will soon be owed by the supporter, not the creator

The monthly crowdfunding service Patreon has announced that it is altering the way it collects service fees, a decision that has drawn some level of concern from game developers, artists, and other creators that rely on the platform for support. 

On paper, the change will mean that creators take home a bigger chunk of each Patreon pledge and that overall fees will decrease. Previously creators covered the fees which, according to Patreon, could fall anywhere between 2 to 10 percent of a pledge.

The upcoming change instead lowers those fees to a flat 2.9 percent plus $0.35 fee that is instead paid by the user making the pledge. While creators previously took home only 85-93 percent of any given pledge, the new system locks that income in at 95 percent by tacking the service fees on as an additional charge, not included in the pledge amount.

But since the new system places the fee on each individual supporter’s pledge, those contributing small $1-$5 pledges to creators see their monthly costs rise and many Patreon users are worried that some lower-tier pledges will vanish as a result. 

While creators will still lose 5 percent each pledge to Patreon, the upcoming change charges the ‘patrons’ contributing to a campaign a 2.9 percent plus $0.35 service fee for each individual pledge they make. So a user pledging a single dollar is now paying $1.38 per pledge while a user pledging $10 would instead pay $10.64. 

The biggest hit, however, comes to those supporters that currently pledge small dollar amounts to multiple creators monthly as someone pledging $1 to 10 different creators is now paying $13.79 a month versus the previous $10.

As Engadget points out, many Patreon creators say that those smaller and more affected pledges often account for a sizable chunk of their monthly earnings. As such, many are worried that their monthly income will dip significantly if those patrons aren’t able or willing to stomach the additional fees.

In the blog post detailing the change, Patreon expressed that the decision was ultimately made to help creators take home a more predictable paycheck each and every month.

“We want you to know that we approach every change with a creator-first mindset, aiming to help creators grow their businesses. In preparation for this change, we ran experiments and months and months of research to understand patrons’ potential reactions and we found that many patrons were happy knowing that this change will send more money to creators,” said the post. “While some patrons may leave in the short-term, we know this will help creators earn more money in the long term.”

Update: Patreon has updated their blog with a deeper explanation of its most recent change in service. “[We] spent nearly a year reviewing the numbers and running experiments to make sure the end result was creators either make more money, or keep their current earnings,” reads the updated post.

“We actually experimented with three different service fee structures, all of which were higher than the 2.9% + $0.35 we selected. As it turns out, patrons weren’t nearly as sensitive to the amount of the fee as we predicted, but we ultimately chose the lowest service fee that would offset the third party costs in all likely scenarios,” the post explains. 

“This was never (and still isn’t) about making more money for Patreon as a company. This is a strategic move to make our platform even better for creators and patrons in the future.”  

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Now Available on Steam Early Access – SUPERHOT: MIND CONTROL DELETE

SUPERHOT: MIND CONTROL DELETE is Now Available on Steam Early Access!

ONE OF US, ONE OF US. Still outnumbered, still outgunned. Enemies swirl around you in a storm of slow motion violence. Battle after battle, each fallen foe pushes you closer to the secrets hiding in the game. You feel an obsession set in. Good it’s just a game. Good you can just stop.