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Weekly Jobs Roundup: Insomniac Games, Gamehouse, and more are hiring now

Whether you’re just starting out, looking for something new, or just seeing what’s out there, the Gamasutra Job Board is the place where game developers move ahead in their careers.

Gamasutra’s Job Board is the most diverse, most active, and most established board of its kind in the video game industry, serving companies of all sizes, from indie to triple-A.

Here are just some of the many, many positions being advertised right now. If you’re a recruiter looking for talent, you can also post jobs here.

Location: Nice, France

Wolcen Studio is looking for a passionate and ambitious Senior 3D Animator to bring to life the characters and creatures of its game, Wolcen: Lords of Mayhem. A solid grasp of the principles of body movement, anticipation, overshoot, follow-through, squash and stretch, forward and inverse kinematics, and other facets of both 3D and 2D animation is essential for this role.

Location: Remote

Crate Entertainment is looking for a junior or senior software engineer to join its remote team and contribute to its strategy and RPG titles currently in development. The position requires C++ proficiency and a degree in Computer Science, though applicants with C# experience and at least two years professional experience are preferred.

Location: Burbank, California

Insomniac Games is looking for a Lead Facial Animator who would be responsible for leading a team of face animators and/or technical animators in establishing, maintaining, and continuously increasing the quality of facial animations of both in-game and cinematic animation excellence on game productions. 

Location: Eindhoven, Netherlands

Eindhoven-based Gamehouse is hiring a Senior Release Manager to coordinate with a number of internal teams to streamline asset creation and testing efforts and additionally manage the various aspects of submitting game builds to the App Store, Google Play, Amazon, and Steam.

Location: Mountain View, California

Pixelbery is looking for a talented Engineering Manager to lead development for its mobile game Choices: Stories You Play. In this role, you’d be responsible for the development team delivering performant, well built, stable features to players across the world. You would lead projects by architecting features, managing their development and testing, and getting them shipped. 

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New DLC Available – Pinball FX3 – Carnivals and Legends, Free!

Pinball FX3 – Carnivals and Legends, all new content for Pinball FX3 is Now Available on Steam and free for its launch week!*

Zen Studios presents the Carnivals and Legends two-table pack featuring original designs, “Adventure Land” and “Son of Zeus.” To celebrate 10 years of video game pinball excellence, it’s absolutely free to Pinball FX3 players!

*Offer ends Tuesday, December 19.

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Now Available on Steam Early Access – They Are Billions, 10% off!

They Are Billions is Now Available on Steam Early Access and is 10% off!*

They Are Billions is a Steampunk strategy game set on a post-apocalyptic planet. Build and defend colonies to survive against the billions of the infected that seek to annihilate the few remaining living humans. Can humanity survive after the zombie apocalypse?

*Offer ends December 19 at 10AM Pacific Time

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New Zealand says lootboxes ‘do not meet the legal definition for gambling’

Responding to an email query, New Zealand’s gambling regulator–the Gambling Compliance office of its Department of Internal Affairs–told Gamasutra that “the Department is of the view that loot boxes do not meet the legal definition of gambling.”

New Zealand’s is the latest regulatory agency to weigh in on the topic of lootboxes. Government officials, game developers, and players worldwide have been scrutinizing the lootbox monetization model, examining potential parallels with gambling. If officially categorized as gambling, loot boxes would require government regulation.

According to Trish Millward, a licensing compliance manager at the DIA, her office has been following the international debate closely. But, she said, they do not think that lootboxes meet the legal definition of gambling under New Zealand’s Gambling Act 2003. She added that, in any case, it was not illegal for New Zealanders to gamble online with overseas providers.

New Zealand’s government seems to be adopting a wait-and-see approach, which also hints at the complicated legal landscape awaiting game studios as regulators and legislators throw their gauntlets down on the lootbox issue.

There are, at present, a patchwork of legal frameworks to contend with; some regulators are taking an aggressive approach. From Belgium to Hawaii, officials are proposing laws to strictly regulate lootboxes.

New Zealand’s comments come after Victoria, Australia’a gambling regulator told a student, via email, that their department considered lootboxes to be a form of gambling. Hawaii and Victoria hint at another problem for game studios: competing legal approaches within the same country.

But for now, at least, New Zealand seems to stand united in their belief that lootboxes are beyond its regulatory perview.

Some in the industry will be cheered by the New Zealand approach, which mirrors the favored argument of the ESA and ESRB–that because lootbox contents supposedly cannot be traded for cash, they do not constitute gambling.

This argument has its flaws and will be tested, certainly, but for now it forms the basis of regulatory policy in an important Anglophone market.

The Department of Internal Affairs email is reproduced in full below.

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Ubisoft Milan on the pitching process of Mario + Rabbids Kingdom Battle

“it was very stressful, because we were trying to show something to them that was the same quality and level of polish, but with a twist. Some craziness on it.”

–  Creative director of Ubisoft Milan Davide Soliani on pitching original ideas to Nintendo.

In a recent interview, Ubisoft Milan’s managing director Dario Migliavacca and creative director Davide Soliani discussed their experience working with Nintendo on Mario + Rabbids Kingdom Battle.

Migliavacca and Soliani mention their collaboration with Nintendo, citing how generating new ideas for a title with an established IP relies a lot on developers taking risks. 

Their prompt was pretty open ended, as Migliavacca recalls: “It started with a very simple mandate. We had to propose a concept with Mario and Rabbids, that’s all.”

According to Soliani, the challenge of pitching something original to Nintendo was daunting, saying that “It’s always better to dare. Worst case scenario, they say no. But at the same time they want to be surprised. Otherwise they will make the game themselves. So they really want you to try.”

Sharing his ideas directly to Miyamoto was a challenge as well, says Soliani. “Knowing that he was expecting something that would surprise him, it’s not so easy to live with. I would say that I was in front of this IP with a lot of respect, but also with the strong will to show my perspective.”

In the interview the pair also speak about the challenges of developing a game with someone else’s IP, as well as what the development process was like for the studio.

Check out the full interview available at Develop.

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Nintendo Switch sells 10 million worldwide

Nintendo Switch sells 10 million worldwide

Despite launching in March, a month not usually reserved for home console launches, and with the busy holiday shopping season still in full swing, the Nintendo Switch system has already sold 10 million units to consumers around the world, according to Nintendo’s internal sales figures.

Nintendo Switch is a home console that can be played on a TV, and also taken instantly on the go – it lets people play their favorite games anytime, anywhere and with anyone. And since every Nintendo Switch system comes bundled with two Joy-Con controllers, players can easily share the fun of compatible multiplayer games with friends and family* right out of the box.

The robust and diverse library on Nintendo Switch features two of the most acclaimed video games of all time in Super Mario Odyssey and The Legend of Zelda: Breath of the Wild. At The Game Awards last week in Los Angeles, Super Mario Odyssey won the award for Best Family Game. The Legend of Zelda: Breath of the Wild was honored with the awards for Game of the Year, Best Action/Adventure Game and Best Game Direction.

Nintendo Switch is also home to fun multiplayer games like Mario Kart 8 Deluxe, Splatoon 2 and ARMS that can be played online** or with friends and family in the same room, as well as an ever-growing list of great third-party games like Mario + Rabbids Kingdom Battle, FIFA 18, Rocket League, L.A. Noire, The Elder Scrolls V: Skyrim, Golf Story and Stardew Valley, Nintendo Switch is truly for any player.

“As you can see in people’s living rooms, on a plane or riding the subway, fans all over the world can enjoy playing Nintendo Switch wherever they go,” said Nintendo of America President and COO Reggie Fils-Aime. “The response from fans has been great, and we’re doing our very best to satisfy demand during the holiday shopping season.”

After a record-breaking 2017, Nintendo Switch will continue its momentum in 2018. The system will see the launch of Nintendo-published games like Kirby Star Allies, Bayonetta, Bayonetta 2 and a new game in the beloved Yoshi franchise, in addition to big third-party games like Wolfenstein II: The New Colossus from Bethesda, Mega Man 11 from Capcom, PROJECT OCTOPATH TRAVELER (working title) from Square Enix, Shovel Knight: King of Cards from Yacht Club Games and Runner3 from Choice Provisions.

Nintendo Switch is available at a suggested retail price of $299.99. For more information about Nintendo Switch, visit https://www.nintendo.com/switch/.

Remember that Nintendo Switch features parental controls that let adults manage the content their children can access. For more information about other features, visit http://www.nintendo.com/switch/.

*Additional games, systems and accessories may be required for multiplayer mode and are sold separately.

**Nintendo Account is required. Online services and features, including online gameplay, are free until the paid Nintendo Switch Online Service launches in 2018.

Games Rated:

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Happy Holidays, Animal Crossing fans!

Happy Holidays, Animal Crossing fans!

Did you already download the Animal Crossing: Pocket Camp game on your mobile device? If not, you can build your own dream campsite and invite adorable animal friends to hang out! You can also visit your friends’ campsites, craft your own furniture, and lots more.

Now is the perfect time to join in the fun, as a limited-time holiday event just started. Unlock seasonal outfits and collect in-game candy canes to craft cute holiday-themed items.

Find out how to craft furniture and decorate your campsite in festive colors.

To help everyone get into the holiday spirit, we’re giving away a Santa hat for your campsite manager. . Be sure to check your in-game mailbox!

By the way, did you know that linking your Nintendo Account to the Animal Crossing: Pocket Camp game can help save your in-game progress? Sign up today and keep your camp safe!

My Nintendo is also offering some fun Nintendo 3DS Animal Crossing rewards this month.

Cute Animal Crossing HOME menu themes:
Animal Crossing – Winter Frolics theme
Animal Crossing: New Leaf – Jingle’s Toy Day theme
Animal Crossing: Isabelle theme

Want to catch up on other Animal Crossing games? You can redeem your My Nintendo points and get the following discounts to help you get started:

20% discount on Animal Crossing: New Leaf
40% discount on Animal Crossing: Happy Home Designer

You can also redeem your Gold Points to get this full digital guidebook, too!

Online Access – Animal Crossing: New Leaf Prima Official Game Guide

Game Rated:

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Video: The making of Little Inferno

What do Amazon Prime and videos of a Yule log burning have in common with Little Inferno? As Kyle Gray points out, they serve as some inspiration behind the reason players set items ablaze in game. 

In this 2014 GDC session Tomorrow Corporation’s Kyle Gray discusses the development process of Little Inferno, where he goes over everything from early prototypes of the game to sharing concept art used to help flesh out the environment.  

Designers interested in learning how Little Inferno was developed can now go back and watch the talk completely free via the official GDC Vault YouTube channel!

In addition to this presentation, the GDC Vault and YouTube channel offers numerous other free videos, audio recordings, and slides from many of the recent Game Developers Conference events, and the service offers even more members-only content for GDC Vault subscribers.

Those who purchased All Access passes to recent events like GDC, GDC Europe, and GDC Next already have full access to GDC Vault, and interested parties can apply for the individual subscription via a GDC Vault subscription page. Group subscriptions are also available: game-related schools and development studios who sign up for GDC Vault Studio Subscriptions can receive access for their entire office or company by contacting staff via the GDC Vault group subscription page. Finally, current subscribers with access issues can contact GDC Vault technical support.

Gamasutra and GDC are sibling organizations under parent UBM Americas.