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Now Available on Steam – Dominions 5 – Warriors of the Faith, 10% off!

Dominions 5 – Warriors of the Faith is Now Available on Steam and is 10% off!*

In Dominions 5 you take control of a powerful being that rules a nation and aspires to godhood. The type of Pretender Gods can vary from magically powerful arch mages to huge titans or large monuments.

Dominions is a deep 4x turn based strategy game with a very large variety of spells and units.

*Offer ends December 4 at 10AM Pacific Time

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Free Weekend – The Elder Scrolls® Online: Tamriel Unlimited™

Play The Elder Scrolls® Online: Tamriel Unlimited™ for FREE starting now through Sunday at 1PM Pacific Time. You can also pickup The Elder Scrolls® Online: Tamriel Unlimited™ at 50% off the regular price!*

If you already have Steam installed, click here to install or play The Elder Scrolls® Online: Tamriel Unlimited™. If you don’t have Steam, you can download it here.

*Offer ends Thursday, December 4th at 10AM Pacific Time

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Get games with Gold Points, just in time for the holidays!

Get games with Gold Points, just in time for the holidays!

This holiday season, My Nintendo users can now redeem Gold Points for some of the hottest indie games on Nintendo platforms. For a limited time, you can redeem points to download select Nintendo 3DS and Wii U titles from our talented independent developers. Users will receive a download code that is redeemed in Nintendo eShop. Get it with Gold Points!

Toki Tori 3D (Nintendo 3DS) 20 Gold Points
The gameplay in Toki Tori is a blend of two genres. While it looks like a platform game, it’s a puzzle game at heart. To progress through the game, players will have to look and plan ahead carefully while using items such as the Telewarp, Freeze-o-Matic and InstantRock™. Additional tools are gradually introduced as the player progresses through the game’s 80+ levels covering five worlds.

Retro City Rampage: DX (Nintendo 3DS) 80 Gold Points
Rampage the open-world, steal cars and run missions — all while jumping on civilians for coins and outrunning the law with power-ups! This send-up to ’80s and ’90s video games and pop-culture includes both a full Story Mode of open-world adventure as well as an Arcade Mode for quick pick-up-and-play action. If that’s not enough, it also packs an interactive city full of shops, minigames, customizations, collectibles, special guest stars, and more.

Tengami (Wii U) 80 Gold Points
Tengami is an atmospheric adventure game set inside a Japanese pop-up book. Fold and slide the beautifully crafted paper world to solve puzzles and discover secrets. Discover the wonders of a folding world — go on a serene journey through Japan of ancient fairy tales brought to life through striking visuals, gameplay and haunting music. Experience dark forests, abandoned shrines and tranquil mountain waterfalls as you seek to uncover the secret behind the lone dying cherry tree.

XType Plus (Wii U) (Nintendo 3DS) 30 Gold Points
Take the pilot seat of the XType attack ship and defeat an ever growing enemy force in this uncompromising Shoot’em’Up. XType Plus combines classic arcade action with a modern look and feel. The procedurally generated boss battles always provide a new challenge. Each time you defeat a boss, the next one will come back even bigger and meaner. You have to evade hundreds of bullets, lasers and rockets while taking out the enemy part by part.

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Super Mario Cereal from Kellogg’s makes breakfast a playful experience

Super Mario Cereal from Kellogg’s makes breakfast a playful experience

With Super Mario™ Cereal, Nintendo and Kellogg’s® have teamed up to take fans on a breakfast odyssey that will continue long after the cereal box is empty. In addition to collectible Super Mario Odyssey™ box art, each Super Mario Cereal box functions as an amiibo™ accessory, making breakfast a more playful experience.

“This powered-up partnership with Kellogg’s is another exciting way for us to expand the Nintendo brand in unique and creative ways,” said Tom Prata, Nintendo of America’s Senior Vice President of Strategic Initiatives. “We are always looking for new opportunities to bring smiles to people of all ages, and this is a fun way to kick off the day.”

The limited-edition cereal box will begin hitting store shelves across the U.S. as early as Dec. 11. Those playing the Super Mario Odyssey game can tap the cereal box on the Nintendo Switch™ system, like you would an amiibo, to receive gold coins or a heart in the game. Even the cereal itself has a Super Mario twist, with colorful power-up marshmallows and a blast of mixed berry flavor in every box.

“We are thrilled to pack so much fun into one box of cereal,” said Brad Schwan, Senior Director of Morning Foods Marketing. “The package adds value and excitement for fans, with marshmallow shapes in the cereal inspired by Super Mario power-ups to tie the theme together.”

For more information about Kellogg’s, visit https://www.kelloggs.com.

Remember that Nintendo Switch features parental controls that let adults manage the content their children can access. For more information about other features, visit http://www.nintendo.com/switch/.

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Xenoblade Chronicles 2: Main character design – part 1

Xenoblade Chronicles 2: Main character design – part 1

Hi, everyone. My name is Masatsugu Saito. I am in charge of main character design for Xenoblade Chronicles 2. I have been given the opportunity to write about main character design, and would like to discuss the thought process that went into these characters, broken down across a few posts.

I first heard about plans for Xenoblade Chronicles 2 around February 2015. First, I structured an outline of the characters by reading director Tetsuya Takahashi’s plot. Then I participated in screenplay conferences with Tetsuya Takahashi, Yuichiro Takeda, and Kazuho Hyodo to start expanding on my character drawings. Rex and the other characters seemed very lively in the screenplay and plot. Their emotions were very clear, and every word they said was very moving.

It was at this point that I decided the characters should be modeled simply and clearly. One way of doing this was with a design that emphasized their eyes. Putting emphasis on their eyes allows a variety of emotions to be expressed during cut scenes, and makes it easier to see the character’s expressions, even when they are far away.

I also gave the characters some obvious color coding to make them easy to locate from afar in fields that are packed with detail. Rex is blue, for example, while Pyra is red, and so on.

The development team requested that the characters each have something that would blow in the wind (e.g., a cape or scarf) to express the atmosphere of the field. I wasn’t able to do this for a few of the characters (including Rex, Dromarch, and Tora). For these characters, the subtle movement of their hair or other features helps give a sense of the air around them.

One request that I made was that each character have their personality reflected in how they walk. I think their personalities come through quite well. Especially Poppi, who you can easily tell is artificial. The other characters also have some slight differences in how they walk and run, which is something I’d like you to look out for while you play.

Next time I will go into more detail about designing Rex and the other main characters.

For more information about Xenoblade Chronicles 2, visit the official site.

Game Rated:

Language
Suggestive Themes
Use of Alcohol and Tobacco
Violence

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Fire Emblem Heroes: a whole new story + more events in the latest update

Fire Emblem Heroes: a whole new story + more events in the latest update

To celebrate the 2.0.0 update for the Fire Emblem™ Heroes game, from 11/27/17 at 11:00 pm to 12/12/17 at 10:59pm PT, you can get Orbs up to 10 times from a Log-In Bonus! These Orbs can be obtained from your Present List.

That’s not all. A double EXP and SP event will also take place from 11/27/17 at 11:00pm to 12/4/17 at 10:59pm PT!

Key features of version 2.0.0:

Book II of the Main Story Has Begun

The saga of the Fire Emblem Heroes game moves on to the next chapter. Meet Fjorm: Princess of Ice and learn more about her special abilities. Then, get her to join your team as an ally by clearing Chapter 1: Part 5 of Book II.

Legendary Heroes and Blessings Have Been Added

Legendary Heroes – Heroes with new abilities – have been added. Fjorm: Princess of Ice is one of them, but you’ll have the chance to obtain others, too!

Legendary Heroes have one of four legendary elements, including Water, Wind, Earth, and Fire, that resonate with the corresponding Blessing to give Heroes strength. Blessings can give a variety of stat bonuses, depending upon the element.

Read the in-game messages for more information.

Level Up Your Skills with the Weapon Refinery

Strengthen the weapon skills of your Heroes!

After clearing Chapter 13, Diabolical Bloodline, in the main story and then clearing the Intermission chapter The Rite of Blades, Weapon Refinery can be found under Advanced Growth.

Existing weapon skills can now be refined into high-level weapon skills, and some weapons can even be strengthened with special effects, like increasing a Hero’s stats or other abilities.

Other Changes

  • High-level Skills for Staves
  • Cooldown Lowered on Some Special Skills
  • Barracks Get Bigger
  • Arena Scores Have Been Adjusted
  • Arena Assault Rankings Have Been Adjusted
  • My Nintendo Rewards Have Been Added
  • Various Other Improvements

Learn more about these updates and events, and more about the game at the official site.

Game Rated:

Fantasy Violence
Suggestive Themes
Partial Nudity
Digital Purchases

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Xenoblade Chronicles 2: Behind Yasunori Mitsuda’s music

Xenoblade Chronicles 2: Behind Yasunori Mitsuda’s music

Hello, I’m Yasunori Mitsuda. Xenoblade Chronicles 2 was the biggest and most challenging project I have ever worked on. It consisted of a number of processes, including composing (needless to say), acting as a coordinator (for recording sessions), a producer (managing budgets) and working as a sound director, managing schedules, proofreading every composer’s scores, finaliziing/brushing up the scores and printing them all out, looking at the sound controls for Nintendo Switch, etc. I was careful especially in choosing the musicians, and in being efficient in recording sessions as much as possible. Another point to highlight was that musicians from all over the world were involved, such as a chorus from Slovakia, an orchestra from Japan, vocal songs sung by Ms. Jen Bird, who came all the way from England, and finally the Irish chorus group ANÚNA. One of ANÚNA’s performances is featured in this music video.

All kinds of genres of music were made, so I am sure that the game will not bore you no matter how long you play it.

I was invited by the director [Tetsuya] Takahashi (Taka-san) to be involved in the project of Xenoblade Chronicles 2 back on December 9th 2014, which I was very excited about. Three months later, we held a meeting to discuss the direction of the music, and the sound that Taka-san required. Then after a few more months – when the direction and the amount of music were all set – we held another meeting including ACE and [Kenji] Hiramatsu-san to decide who would write for what. Although generally we divided the music equally, I think the decision was made rather smoothly, considering that we wanted the fans to be satisfied, and we did not want to ruin the image that was already set by the first Xenoblade Chronicles. Each composer was in touch directly with Taka-san to communicate about the music they were working on. For some of the demos, I had phone calls from Taka-san, asking for my opinion on the music in question. Then we’d usually have the same thought and agree on something like, “Yeah, maybe that’s not right.” When Taka-san turns down a demo, he tells the composer exactly what is required in a clear way. He does so by putting himself into the composer’s position, and choosing the words he uses wisely, which makes it easy to make any necessary amendments. Another thing is, when I work with Taka-san I always want to bring in some new musicians or music on board, and for Xenoblade Chronicles 2 I wanted to work with the Irish chorus group ANÚNA. I thought that with ANÚNA, having their distinctive sound, it would be possible to express the mystical and majestic sound which fits well with Xenoblade Chronicles 2 . Surprisingly, ANÚNA were planning on coming to Japan for a different project, so I soon asked for their schedule for a recording session. This was an absolute miracle! The vocal pieces, which ANÚNA sings, are all important town songs, where the lyrics are written by Taka-san himself. Perhaps you may understand the game fully once you understand the meaning of the words…

The first time that I came across the Irish chorus group ANÚNA was from one of their albums released in 1996, called “Deep Dead Blue”. Back then I was totally into the music of Northern Europe, including Finland, Ireland, Scotland and the Mediterranean region. Usually world music consists of a land’s distinctive instruments, whereas ANÚNA found their way of expression through the human voice, which can be considered the original musical instrument. The album “Deep Dead Blue” really gave me a huge impression, as the chorus wasn’t like a classical one, nor Gregorian, or Bulgarian… I felt that ANÚNA was a new type of chorus that I’d never heard before. My attention was drawn to the lead singer, Michael McGlynn, and I dreamt about making music with ANÚNA one day. After 20 years, my dream came true through the making of the game Xenoblade Chronicles 2.

We have recorded four pieces in total, one of which will be released with a beautiful music video featuring ANÚNA. The piece is called “Shadow of the Lowlands”, and it played in the Kingdom of Tantal in the game. I am sure that it will give you a strange, mysterious sensation whilst walking around the Kingdom of Tantal. Please enjoy playing the game, as I am sure it will give you a totally new feeling that you have never felt before.

For more information about Xenoblade Chronicles 2, visit the official site.

Game Rated:

Language
Suggestive Themes
Use of Alcohol and Tobacco
Violence