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Heart of the Cardboard: Exploring the future of app-driven board games

By Anna Blackwell 26 Jun 2018

With the smartphone proliferation of the past decade there’s been an inevitable, (but so far restrained) trend developing in the world of board games. Depending on who you’re talking to, this new development is causing a bit of stir.

No, we’re not just talking about ports-to-digital – we’re being well served there – what we rather mean is the slow creep of digital being hard-coded into board game design. That’s right, we’re talking about board game that are largely driven by companion apps.

At their most base level these companion apps are a digital component that interacts with the boardgame/card game in some way. Whether this is a digital narrator, augmented reality, or an AI that controls the movement of the other pieces, these apps change the way we think about boardgame design. This is in contrast to utility apps, which simply enhance or assist in gameplay but are not required to actually play the game in question.

Leading the charge

Let’s take Rudy Games’ Cold War strategy game Leaders as our first example. At first glance. Leaders looks like a Risk spin-off except with a realistic world map that actually includes New Zealand. You wouldn’t be far wrong with that summary either. What allows Leaders to stand apart from its classic counterpart is its virtual headquarters. From the app you can conduct espionage and sabotage, complete missions, and forge secret alliances. All of which is done through your device which – now this is important – records that you have made these decisions.

LeadersSnap

A couple of years back while I was studying computer game design I tried making an alien invasion boardgame where one player played the aliens and the other played the humans trying to mount a resistance. One of the mechanics I had planned was a fog of war where players could stash units in buildings without the other player seeing what units were or even where they were. The main problem with this was that without gimmicky board design it all came down to player trust. Players would have to admit to each other that “yeah, that grenade you tossed through the window would have totally got my guards.” Which was never going to happen. However, with Leaders tracking your moves through an impartial digital referee, there’s no need for that trust. If my army gets sabotaged right before a key invasion and I lose because of it, then I can’t rightfully complain; the app knows all.

Bridging the Gap

Another take on app-driven games is XCOM: The Board Game, the cardboard adaptation of Firaxis’ XCCOM: Enemy Unknown. The main selling point is that the alien invasion is controlled by the accompanying app. You and your friends control the elite military organization XCOM as you fight against the invaders and the app also also dictates turn order, resolution and pacing of the player actions.

XCOM: The Board Game somewhat blurs the line between analogue and digital. Is it a boardgame with a companion app or a mobile game with a physical board? The answer is both and that annoys some purists. But putting them to the side for a minute, this new combined medium offers up a lot of new potential to developers on both sides of the divide.

XCOMGame

App developers can now work with physical components. Take Sensible Object’s Beasts of Balance, a boardgame where you balance animals, elements, and interaction pieces atop a plinth and try to evolve and grow your app-side creatures as much as possible without the tower falling. Purely as a boardgame it would be mildly entertaining at best. Purely as an app it would have flopped and died. But put both of the elements together, where you physically tap the animal to the reader and see it come to life in the game world? Brilliant! And the tension it creates by having the app give you a few seconds to put a fallen tower back together again takes away the Jenga finality and adds in a strangely wonderful air of desperation that has kept me coming back for more. And while these represent large physical investments, not all games have to be.

By now, it’s fair to say that most people (never mind gamers specifically) have some kind of smart device; be that phone, tablet or something else. Provided developers make sure they hit the key beats of iOS and Android (and Amazon, if there’s time), then there’s no danger to your potential player base. Furthermore, provided you design the game well enough you only need one person out of a potential group of 4-6 to actually need a smartphone or tablet. There’s never been a better opportunity to go high-tech.

Games to Life

Lightseekers by TOMY is a great example here. Part trading card game, part mobile RPG, and part augmented reality game. The card game itself serves as a way to enjoy collecting the various cards that you want for the mobile RPG. Every card is scannable and provides your characters with spells, boosts, or even summonable pets that fight for you. It’s pretty clear to see the Skylanders influence but this shows an important step in game design with useable, physical microtransactions. These are cards you’re going to buy anyway and with the booster pack culture of TCGs, you’re going to be seeing a lot of cards over and over again so why not put them to use? Also, the little augmented reality moment where your hero appears atop the card to get their new bonus is pretty nifty. Sort of like the ARG cards that shipped with the Nintendo 3DS but with a purpose.

So, we’ve established that companion apps can be used as rules arbiters for high strategy games like Leaders, as opponent-components in games like XCOM: The Board Game, and as a way to bridge the gap between the digital and physical like in Lightseekers. But what about physical games that have an app-based teaching component?

LightSeek

Mensa award nominee Colour Chess by DogEared Games is an interesting new take on dusty fan favourite Chess. Its colour mechanics add a new layer of strategy that are pretty simple to learn but difficult to master and like all good remix games, it comes with a couple other variants packed in with it. The problem is, you might not have someone to play with. Or you might need to practice and are sick of your Chess buff friends calling you a dumb-ass. Well Colour Chess has your back with its companion app that allows you to practice against an AI and play with players online (in a digital only sense, but you could set the board up and copy the moves for better spatial awareness).

Like them or not, companion apps are expanding the potential of boardgames and apps and as technology progresses and gets cheaper to produce, we can expect more to come. Even party games like One Night Werewolf are getting in on the action with an app that handles the night time narration and turn order, meaning everyone can play at once.

And if that means that I can view my Yu-Gi-Oh battles through an augmented reality app and actually see them fight, then I’m happy with this new future Oh, wait, they already made that too.

What are your thoughts on app driven boardgames? Let us know in the comments!

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The Coolest Fortnite Wallpapers for your phone

We know you’re all secretly playing Fortnite on your iPhones or Tablets right now. The Battle Royale sensation earns hundreds of millions in dollars nearly every month and the playerbase has grown to 125 million. It’s certainly not me who’s been spending all that money. God knows what will happen when it finally comes to Android.

What better way to show your clear & undeniable appreciation for this masterpiece by displaying your affection via a snazzy, on-message wallpaper for your phone. Your first port of call could always be this iOS app we found cunningly titled Fortnite WallpapersIt’s iOS Universal, it’s free, and it also has a collection of phone (and tablet) art that you can use show your allegiance. Thank you Matthew Nelson for trying to make us redundant.

If you’re happy to let us help you though, using top-secret investigative techniques (Google), we’ve scoured the internet to find some of the best examples of Fortnite wallpaper.

Fortllama< I’M A LLAMA
Source: 
Pinterest

Did you ever see The Emperor’s New Groove? Man that was a great film. Some good, clean Disney humour there, and all about a guy who gets turned into a Llama. Speaking of llamas, we managed to find a rather artisitc version of the Fortnite llama, in wallpaper form. Don’t say we never do anything nice for you.

FortChromeNerves of Steel >
Source:
Progamesguide

We like this one because A/ Chrome and B/ it’s actually a really good character render. There’s a lot of detail, some really bold colours (animated red hair looks pretty great). Also, there’s a lot of sass in that smile of hers. It’s almost like she’s saying “Aww yeah, it’s on,” before she shoots lasers out of her eyes and melts your face.

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< Rust Lord
Source: iphonehacks 

One thing that contributes to Fortnite‘s appeal is the customisation factor. Whether you win it in-game or pay real money, you can find a character skin that best suits your personality or identity and equip it. It’s a very pure form of digital expression that often gets over-looked, and an often misunderstood part of what drives free-to-play business models.

This is wallpaper features a skin that released as part of the third season of Battle Pass. It’s called ‘Rust Lord’ and is a purple rarity skin.

fortnite 414x736 wallpaper thanos

CrossOver >

Source: Progameguides

The cross-over event with Avengers: Infinity War may be over, but that doesn’t mean you can’t forever remember that one time Thanos was in Fortnite. 

He couldn’t build or carry weapons (except when he could), but he was strong and surprisingly fun to play as. Was this the best cross-over event of all time? Probably. 

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< Plain & Simple
Source:  Pinterest

As well as featuring a great shade of purple, this wallpaper is great because it is what is – someone with this clearly likes Fortnite, and they’re not afraid to tell the world about it.  

fortnite winter season nz 1280x2120Festive Fun >
Source: HDQWalls

Christmas is long behind us, but should this Fortnite business last until the 2018 holiday season what better way to get into the festive spirit with a festively themed background. There’s a Christmas tree in the background and everything.

Fun fact, the original image shows the Fortnite crew facing off against zombies.


2018 fortnite 5k mi 1280x2120< Angelic
Source: HDQWalls / Dodonozore34

If you’ve ever won a game of Fortnite, you’ll know it’s a transcendent moment. Not only did you managed to survive, you managed to beat everyone else whilst doing it. Winning is like ascending to a higher plain of existence which, unlike Redbull, is a process which legitimately does give you wings. Here’s a Frotnite wallpaper that has one of the character skins with wings.

dont messDon’t Mess with Me >
Source: Pinterest

Alternatively, you might just want to show everyone that you mean business. This wallpaper features another one of the character skins available in the game. You can tell by the fact that his arms are crossed that he’s not going to take any nonsense from anybody. Also, the black background and colour scheme makes everything a lot more dramatic than it needs to be.

birds eye< Birds-Eye View
Source: Alphacoders

Perhaps you’d like something a bit subtler and understated. There’s nothing like a bit of scenery to draw people’s attention and spark conversation. This 3D snapshot/recreation of the Battle Royale map throws up some iconic locales, as well as the looming storm in the background. You may not be loud-and-proud with this one, but anyone who knows what they’re looking like will be secretly sending you their respect.

FortnitelastThe Devil Makes Work For Idle Hands >
Source: Epic Games Forum

To finish off the list, this is the only wallpaper on the list we can actually attribute to an actual author.

Epic forum user Whitesushi was apparently bored one day, so decided to make a phone wallpaper themed on Fortnite’s PVE mode. It’s definitely the best quality out of the list, although perhaps not as memorable (or as on point).

Have you found any neat phone wallpapers that use for Fortnite? Or any game, really – why not share them with us in the comments!

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The Weekender: Ultimate Sales Edition

Welcome to the Weekender, your weekly look at the best new games, sales, and updates. We’ve got just a couple new games to discuss but a whole bunch of great game sales to help kick off summer in the Northern Hemisphere. 

Out Now

Evoland 2 (iOS Universal and now Android)

Evoland 2 arrived on iOS back in March and has now made it to Android country as well. It’s follows in the original game’s footsteps by taking players on a journey through the history of games with constantly evolving graphics and gameplay and a slew of history-of-gaming references. Like its predecessor, it combines elements of RPGs, platformers, action, fighting, adventure, puzzlers, and a whole lot of other genres. Evoland is clever in parts but the pacing is odd and I found myself wanting to get through certain sections faster, and spend longer in others. It made me want to go and play some of the games from yesteryear but didn’t necessarily make me want to play more of Evoland 2. If you are a fan of franchise Evoland 2 has a lot you’ll like and RPG super-fans will enjoy the many references and the one more jaunt through gaming history.

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Startup Grave (iOS Universal)

If you’re looking for a new solitaire card game on iOS Startup Grave says “pick me, pick me!” You play with a deck of 48 monster cards and must be kept in check and ultimately defeated. There’s a health bar for both you and the monsters and each card has a value that increases one and decreases the other. Your goal is to play cards by double tapping, which affects both bars, without either losing all or your life or maxing out the monster’s health. You can store up to two cards at a time, to get some breathing room, and every 8 cards you can take a favorable card into battle with an unfavorable one in an attempt to clear it for free. If you get through all 48 cards you win. It’s a simple and fun setup and works well to kill a few minutes here and there.

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Sales

Motorsport Manager Mobile 2 (iOS Universal and Android) $.99 (Review)

Like racing sims? If so, and you don’t own Motorsport Manager Mobile 2, now’s the time to rectify that. The game is just a buck on either store and is among the top options of the genre – which is why it features in our list of best sports management games.

Door Kickers (iOS Universal and Android): $.99 (Review)

SWAT-team simulator Door Kickers requires strong tactics and superior planning to succeed. Get it for a buck.

Codito Development Games (iOS Universal): $.99

Codito Development’s catalog of digital board games are all on sale for just a buck on iOS.

Asmodee Digital Games (iOS Universal and Android): $1.99

Not to be outdone, several Asmodee Digital games are also on sale. Links are iOS Only.

Teeny Titans (iOS Universal): $1.99

One of the best games of 2016, Teeny Titans is based on the Cartoon Network’s Teen Titans GO and pokes fun at the Pokémon craze while adopting it’s most compelling features. You collect teen-sized heroes and villains and take them into 3-on-3 battles in a very meta figure-battling craze that is sweeping a city. You can explore, complete quests, buy new figures at stores throughout the city, and upgrade your figures as you go. The battles themselves are quick, real-time, and tactical and rely heavily on how well their powers work together, as well as making use of class advantages over your opponent. There’s a new game coming out soon, Teen Titans GO! Figure, in support of a movie and the original is having a rare sale. Teeny Titans is well worth it at the normal price, and definitely worth picking up on sale.

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FTL: Faster than Light (iPad): $1.99 (Review)

FTL is an App Store classic and on a bunch of ‘best of’ lists across the internet (including ours). It’s also just $2, down from $10, its cheapest ever price on iOS.

Sproggiwood (iOS Universal  and Android): $1.99

Speaking of best of lists, whenever the best roguelike games for mobile comes up inevitably Sproggiwood appears somewhere in the pack. In Sproggiwood you play as a simple island farmer who is lured through a magical portal by a talking sheep. Never trust talking sheep. The portal is a trap created by the Sproggi, a forest spirt who to tame the forests for him. The gameplay is pretty classic roguelike RPG with different character classes, all kinds of loot, and random dungeon delves. You can pick up Sproggiwood for $2 on either store.

Bottom of the 9th (iOS Universal and Android): $1.99 on iOS

Handelabra is getting in on the summer sale action with its excellent baseball card-and-dice game Bottom of the 9th on sale for two bucks…

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Sentinels of the Multiverse (iOS Universal and Android): $2.99 on iOS (Review)

…and it’s equally excellent hero-versus-villains card game Sentinels of the Multiverse for $3.

Tiny Bubbles (iOS Universal and Android): $3.99

Who doesn’t like popping bubbles? Nobody, that’s who. Tiny Bubbles brings this universal joy to mobile with a bunch of levels of bubble-popping puzzle games. It’s a buck off now and a good addition to any mobile puzzle gamers device.

Updates

Templar Battleforce Elite (iOS Universal and Android) (Review)

Turn-based tactics classic Templar Battleforce is constantly updated and re-balanced and the Trese Brothers are known for supporting their games post release. The latest update improves the game’s scoring system to keep separate records for levels beaten in the various game modes and also lets you compare scores on the same level over multiple attempts. There are also a bunch of balancing changes.

Sir Questionnaire (iOS Universal and Android) (Review)

The much newer Sir Questionnaire is a roguelike with a lot to do, and a lot of updates already made. The latest adds three new gate types: library room, treasure room, and knights room. There are also a bunch of other updates and improvements as well as a wiki. 

Seen anything else you liked? Played any of the above? Let us know in the comments!

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Return to Glorantha with King of Dragon Pass Successor Six Ages

By Matt Thrower 21 Jun 2018

In the beginning was an egg, which hatched into an infinite dragon. From the dragon came first two gods, then a third, who spawned a bunch more lesser gods. They fell to fighting, as gods do, and then Chaos invaded, and the Cosmic Mountain exploded and the few humans who were around had a really miserable time of it.

Welcome to Glorantha, a fantasy world like no other. Invented in 1966 by a student seeking to deepen his appreciation of cultural mythology, it has spawned several tabletop games and a single videogame: 1999’s King of Dragon Pass. A bizarre mix of strategy and story-telling, it got a face-lift and a wave of adulation for a modern iOS release.​

SixAgesP1

“It only scratched the surface of the wealth of stories you can tell in Glorantha,” the designer, David Dunham, admitted to me. “And people have been asking for a sequel for almost 20 years. It wasn’t until 2014 that I figured out what sort of game was a worthy successor.”​

The answer is Six Ages: Ride like the Wind, due for release at the end of June. It takes place during the aforementioned God’s War, known as the Storm Age in Glorantha parlance. “It’s the mythic past compared to King of Dragon Pass” Dunham explained. “And you’re playing a barbarian clan from an entirely different culture.”​

In spite of Dunham’s implication that it’s a different sort of game, fans of the original will quickly find themselves at home. The player is in charge of making decisions for their clan on a season by season basis. What Gods they should be sacrificing to, where they should be exploring, which other clans they trade with or raid in war. I asked Dunham what had changed.​

SixAgeP3

“We tried to address some things that frustrated people,” he replied. “Combat is no longer as abstract, while we abstracted food production a bit more, still keeping it as a critical component. There’s also a lot of changes you can’t see directly. But it’s now much easier to add new interactive scenes, new treasures, maybe even new ventures.”​

The interactive scenes he’s talking about are the other key component in the game’s appeal. Events, usually tied into Glorantha’s unique lore, often pop up, requiring you to choose between various options to resolve them. Children in your village, for example, might suddenly exhibit the ability to wield powerful fire magic they can’t control. Do you keep them? Ask a more magic-rich clan to train them? Cast them out before they burn down someone’s house? ​

Whatever you choose, the consequences often lead to further events later in the game, slowly building a clan saga in epic detail. And this, I sense, is where the bulk of the differences lie. “Some changes just reflect the fact that we’re telling a different story,” Dunham told me. “You’re in an unknown land, so the map starts blank. It’s also much larger, and you can choose what your party is looking for. You can deal with spirits, as well as gods.”​

Glorantha is a very unusual setting and Six Ages is a very unusual game. The marriage of statistical management and story can clash as you’re rarely able to see exactly why your choices played out the way they did. But Dunham’s in no doubt which he thinks is more important to the experience. “If I have to pick, then it’s a narrative game,” he opined. “The strategy ties together the story. But if you haven’t figured out how to feed your clan, your story might not have a happy ending.”

SixAgeP2

Still, he’s made other changes to the game to help the player to understand what’s going on. “We still try to fully immerse you in the world, rather than leave you on the outside peering at game numbers,” he explains. “But we also tried to give more in-world feedback to explain why things happened. For example, if a hero quest fails, your quester will reflect on what went wrong.”​

Hero quest isn’t a reference to the fondly-remembered board game of the 90’s, but another slice of Gloranthan pie. They’re ritual re-enactments of stories from a clan’s mythology which gain access to powerful rewards. You can undertake them in the game, but your clan starts out with only a piecemeal understanding of these myths. Patching them back together is an important goal of play, which also pushes the player deeper into Glorantha’s bizarre setting.​

They were also a part of King of Dragon Pass. That game, though, originally came out on PC. With the advent of mobile, Dunham quickly realised the potential of a port. “The short interactive scenes are perfect for very short game sessions,” he enthused. “Your clan advisors help remind you of the context, and you can always refer back to the Saga for more specifics about what happened. I think being turn-based helps too, since you don’t have to set aside enough time for a complete Battle Royale match.”​

SixAgeP4

Still, launching on mobile alone in the modern multi-platform market seems risky. It’s not what Dunham had originally planned. “I’d hoped to launch on more platforms,” he explains. “But a bunch of things didn’t work out. Luckily, I think the game is perfectly suited to iPad. Sitting back with a tablet is just like reading a great book, except you’re playing one.”

In the time I’ve spent with the preview, it’s hard to shake the feeling that I’ve been here before, in several senses. First, Six Ages plays a lot like a smoother, more refined version of the earlier game. Second, you’re back in charge of another bunch of barbarians, which Dunham refers to as the “movers and shakers of Glorantha”. But mostly, it’s familiar because we’re back in the rich and vivid world of Glorantha. I’ll take a little sameness in the game mechanics if that’s the price to explore this extraordinary place again.​

Six Ages: Ride like the Wind is due out on iOS Universal on June 28th, and pre-orders are available starting today.

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Never Fear, El Presidente is Here! Tropico is coming to iPad

By Joe Robinson 20 Jun 2018

Tropico is a really fun and interesting twist on the typical city builder/management genre. As the head of the Banana Republic/Dictatorship, your job is to exploit your people and your islands’ resources for wealth & power, often with hilarious results.

Depending on which version you played (Tropico 4 was the sweet spot, I feel), you’d also be jostling against the big superpowers of the world, potentially pitting them against each other while trying to avoid losing control through revolution, or invasion.

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Now, thanks to Feral Interactive we’ll be able to sun it up on our iPads. These guys are known for bringing PC games to mobile with quality ports, the most recent of which was Rome: Total War (the iPhone version is still incoming).

Coming “later this year”, Tropico will be releasing for iPad and according to TouchArcade will be a premium game. If you’re interested, this mobile port is actually a heavily modified version of Tropico 3. So while it’ll be missing some of the fun things they introduced in 4, Tropico 3 was still a great game so we’re very excited for this one.

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The Best RPGS on Android & iOS

RPGs swallow a player’s preconceptions about how things work and re-forge them into something new. The best ones take this opportunity and seal the deal with unique environments, well-rounded and written-characters, and unusual, original plots. Some of these games are more action-oriented while others are strictly turn-based, but they all have distinct, immersive visions in which the player might find their own ego subsumed, for a time, as deeply as is desired.

Not wanting RPGS? How about some awesome sports management games instead? 

Below is a collection of great games, sure, but they also are paragons of the genre and represent ‘role-play’ at its finest on Android and iOS.

Shadowrun Returns

Developer: Harebrained Scheme
Platform:  Android
Price: $1.99

I was gobsmacked to find that one of the chief members of this list is no longer with us iOS gamers thanks to the Appocalypse. Harebrained Scheme’s initial offering, Shadowrun Returns, didn’t quite find its footing, but their next standalone adventure saw a vastly improved set of characters, a more intriguing anarchic setting in the flux-state of Berlin, and a more robust and tense battle- and character-progression system. Unfortunately, this better sequel died with the advent of iOS 11, so hold your cherished apps closed, everybody, for the digital is more ephemeral than one would think. Unless you’re an Android user and then everything is fine. 

shadowrun

The Shadowrun saga’s unique blend of modern technomancy with high-fantasy magic and races (goblins, elves and dragons, oh my!) could have easily lapsed into farce, but the writing and plotting of Shadowrun made every moment and every meta-human the player meets count. They are all great fun, but it’s a right shame the most focused and shining example is lost to the mists of ages. Cybernetic augmentation, spellcasting, astral projection, drone warfare, synthetic brain chips: the future is here, and it all came true. To say nothing of the grid- and turn-based battles and the character backstories.

Planescape Torment: Enhanced Edition (Review)

Developer: Overhaul Games
Platforms: iOS, Android
Price: $9.99

Planescape is strange and idiosyncratic, its characters ranging from a chaotic fire-lord whose passion is simple, total consumption and destruction of the world around him to a cherub from the Brothel for Slaking Intellectual Lusts. Its take on a D&D system isn’t particularly balanced, for the stats and character builds favor wisdom above all, both in terms of raw bonus experience and the extra interactions and dialogue options. But the story is to die for. 

planescape

The multiplanar quest of an immortal, tormented, amnesiac main character to know thyself is at once alien and deeply human. Enjoying this pre-millennium classic before its enhanced edition debut last year meant overlooking a multitude of practical shortcomings; the non-scalable and at times grainy graphics, to say nothing of bugs and lost content. Now one can meet the protagonist and experience his joys and sorrows with ease, if not comfort. The game’s peccadillos are entirely the point, its strange, singular vision undimmed by age.

Star Wars Knights of the Old Republic

Developer: Aspyr
Platforms:  iOS, Android
Price: $9.99

In a galaxy far, far away, in a distant time immemorial, the Sith and Jedi wore very different masks. To make something as nostalgic and cherished as Star Wars new again, BioWare and LucasArts flung their players millennia into the past and pitted them against Darth Malak in a struggle for the fate of the galaxy.

kotor

The characters remain iconic and memorable to this day (HK-47 as a murderous, seemingly punctilious droid, for example), and the now-standard paragon-neutral-renegade trifecta of alignment-based decision rubric for RPGs was a natural fit for the Star Wars mythos. Choose light or dark, good or evil: these archetypes resonate because they work, as does the class- and skill-systems which were tweaked from the paper RPG baseline.

Avadon: the Black Fortress

Developer: Spiderweb Software
Platforms:  iOS
Price: $9.99 

The best introduction to Spiderweb Software’s all-around excellent series. Its interface is functional and natty in its own way, despite the overall retro impressions it might give. Ditto for the game’s deliberative, even stately pacing. The simmering political intrigue is carried throughout the game’s sense of detailed yet colorful writing and excellent rich cast of characters.

avadon

The best-laid plots and gameplay are given full space to develop and be grasped piece-wise, increasing the ultimate payoff of each. Its presentation is staid, but its functionality and ease are top-notch. Point in fact: there was a minor controversy upon the game’s release that it was too accessible and intelligently streamlined to offer a meaty experience on a natty platter.

Legend of Grimrock (Review)

Developer: Almost Human
Platform:  iOS
Price: $4.99

grimrock

What is Grimrock? Four prisoners marked for death are flung into the heart of an ancient mountain to see trial by the elements. By delving deeper as a party, defeating the enemies and unravelling the riddles, you will overturn your sentence and start afresh. The mysteries of the game’s titular dungeon, whose design indicates was intended a prison for a multitude of strange beings, mount with each level until the mother-horror is finally met on the deepest level. An old-school game with grid-based real-time combat, riddles, puzzles, traps and hand-crafted (read: non-procedural, non-roguelike) levels. Good looking and thoughtfully made, its battle pace and minimal input requirements make it a natural fit for mobile.

Baldur’s Gate: Enhanced Edition (Review)

Developer: Overhaul Games
Platforms:  iOS, Android
Price: $9.99

baldur

D&D spent a long time banished to the corners of a select few lives, shining for hours at a time in small gatherings held regularly among the elect. There have been many implementations of the various settings and rule systems of the original grand-daddy of pen-and-paper RPGs, but Baldur’s Gate is perhaps the most significant and enduring of them all. (Sorry, Temple of Elemental Evil and friends, close but no cigar).

Chrono Trigger

Developer: Square Enix
Platforms:  iOS, Android
Price: $9.99 

chrono trigger

A journey for the ages, with a motley crew visiting each era to repair the mistakes of the past and break other timelines, zig-zagging across character arcs and plot holes with aplomb. The RPG elements are just as great as the story, both of them equally…timeless. And the soundtrack is nuanced and varied, with mysterious, mournful threnodies as well as rousing boss-battle hymns. The game keeps popping up everywhere, and for good reason, for its characters, music and story both exemplify the JRPG genre and somehow transcend it. Chrono Trigger is Chrono Trigger; to play it involves learning about RPG conventions and mechanics but to experience it is so much more, a different creature altogether.

Titan Quest (Review)

Developer: THQ Nordic
Platforms:  iOS, Android
Price: $6.99, $8.99 

titan quest

A diabolic, pan-Hellenic action-RPG whose loot system and mythic references have earned its place in the pantheon. See the world, from the Aegean to Bosphorus, to the Nile, slay its beasts of prominence. At the time of its release in 2006, the game seemed redundant and derivative; now it shines in a mobile market where a premium game with fascinating, nay, compelling, rich pool of random loot, none of it locked behind premium currency or lootboxes, is something of a rara avis. Serviceable combat, shiny loot, excellent pacing and nice controls: this is good simple fun.

The World Ends With You: Solo Remix

Developer: Square Enix
Platforms:  iOS, Android
Price: $17.99 

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Fashionable youths spirit themselves away to the Tokyo underground to do battle against the reapers. This is a vibrant panegyric to the intense and at times bizarre whirlwind of city culture and the influence of fresh music and tech on subcultures. It’s not for nothing the game uses pins as equipment, nay, as full-fledged partners in battle. The touch-based battles get frantic at times, and the countdown clock trudges slowly on to the final crisis. Zany and inspired yet ultimately cohesive, The World Ends With You is still a fresh thrill, even this many versions later.

Transistor

Developer: Supergiant Games
Platforms:  iOS
Price: $4.99

The world is falling apart, being destroyed from without while society crumbles and the citizens of Cloudbank panic and retreat from their formerly comfortable lives. Transistor’s pace has only one setting, relentlessly pushing the player to new areas while a narrator overdubs the scenery and battles with evocative, if florid, prose. Transistor’s techno-utopia has clearly gone wrong at some point, and the whole city is flooded with swarms of the Process, a monochrome enemy whose various forms eerily mimic lifeforms.

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The modular battle system with its flexible customization options is fun and satisfying, for any program you acquire can be equipped either as a primary (active) ability, a modifier boosting another active, or as a passive. The relative small number of programs means that this mix-and-match is always interesting, never burdensome. The combat itself is real time with the special ability to ‘pause’ the game and plan out actions.

What would your list of the best mobile RPGs look like? Let us know in the comments!

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Review: Space Leagues

Many years ago, there was a bit of a trend for computer game companies to include a novella with their latest big release. Whether the main reason for this was to enrich player immersion or to help justify the ridiculously large boxes popular at the time is a moot point. Space Leagues may not include an actual novella, but it does have a very wordy background story. If you opt for the long version, then you may want to settle back with tea and biscuits. There is a shorter version, or you can just stick with my even more abridged account – Evil is decimating the universe, which leads to surviving galaxies setting up space leagues to ensure the development of superior combat strategies.

Space Leagues is a fantasy sports management game, in which the sport involves bashing the bejesus out of the opposing team. The first team to eliminate all of the opposition players by draining their health bars to zero is declared the winner. If both teams still have active players when time runs out, then the match is declared a draw. There are four leagues, each with ten teams, who, during the course of a season, will play each other twice. The team that finishes top in each of the lower leagues is promoted, whilst the bottom-placed team is relegated.

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Each team is made up of a group of oddball characters, from giant tics to steam-powered golems and pretty much everything in-between. There are over 120 unique characters in the game, which are rated in terms of strength, speed, charisma, intellect and toughness. Before each match, you select five players and allocate their roles. Smashers charge recklessly into battle using their brute force to dish out powerful melee attacks. Strikers attack with speed and cunning, freely roaming the battlefield to identify vulnerable targets. Charmers are the equivalent of magic sponge wielding physios, using healing spells to rejuvenate battered teammates. Blasters use their superior intellect to avoid direct combat whilst peppering the arena with fireballs. Finally, thumpers use their massive constitution to absorb damage, protecting weaker members of their team from attack.

Matches are initially very confusing affairs, being closer to a barroom brawl than a sporting event. The unanimated player graphics are very basic with the action being viewed from above. This means that in spite of player names and the use of coloured auras to identify opposing players, the action tends to merge into a confusing mass scrum. Eventually, you will be able to recognise your established players and have a little more idea whether or not you are winning. After a few games, you may even be able to pick up a few tactical hints. You may realise, for instance, that your blaster is getting thwacked early on because you don’t have a good enough thumper to protect her.

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After the match, the otherresults in your league will be displayed. You will then be presented with a drama to resolve. It seems that your team is always bitching about something or someone, and your assistant doesn’t help, tossing in his own snarky comments to further fan the flames of unrest. In one situation, a player was complaining about a minor injury, or “boo-boo” as he insisted on calling it. Do I give him a dressing-down for being a wimp? Keep calm and tell them to toughen up? Sympathise and buy them a lollipop? If I’m too harsh his morale might dip, but although a lollipop may cheer him up, there is a big risk that the rest of the team are either going to lose respect for their sucker of a manager or begin queuing to discuss their ailments and favourite sweeties. These situations are full of humour and how you interact with their demands will impact on the individual’s morale and that of the team as a whole. Well this is the theory – no matter how mean I tried to be there did not seem to be a discernible impact upon team performance. Unfortunately, much like Murder She Wrote reruns, you will soon see the same dramas playing out again and again. Even the funniest ones begin to grate when you have to sit through them for the tenth time.

You also have a financial budget, which will provide you with the funds to buy new players and offer established ones new contracts. Your scout does his best to uncover promising stars of the future, although, he is never actually gushing in his praise. You will usually have a choice of three new recruits and only a rough idea of their overall ability. Getting a new player to join isn’t always that simple. You make them an offer and then follow their thought process as they mull over the offer. Some ambitious types will weigh up the chances of actually winning a trophy, others could just be thinking that they are badly in need of a comfort break. This all sounds quite involved until you realise that it is made redundant by a glaring oversight. A squad of just five players never suffer injuries and these players will improve as soon as they start winning games. Have more players in your squad and injuries will occur, causing experience points to be spread among a larger pool of players. So, stick with five established players and apart from renewing contracts, there is nothing else to worry about.

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Space Leagues sets the scene well, being full of humour and quirky characters. Together with the Danny Elfman style soundtrack there is definitely a Nightmare Before Christmas influence. The interactions between the players and management are definitely the game’s highlight, but even these become stale after a short time. The biggest problem is that the strategic elements do not have enough depth to maintain interest. The lack of a squad overview screen means that team selection requires way too much flicking back and forth. You cannot scout the opposition, so you end up going into games blind, meaning that nine times out of ten the best strategy is to ditch any ideas of finesse and just stick to a team made up of smashers and strikers. Grind out a couple of seasons in the lower division to improve your players and your team will begin to rise through the leagues with relative ease. Sadly, by this you point, you will probably be ready to move on to something more rewarding.

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Review: Bardbarian

This is the story of a brad named Bard who became a … no, sorry, it’s a bard named Bradbarian who … wait, a barbarian named Brad who became a bard. That’s it. He hung up his steel axe for a golden six-stringed axe and has an axe to grind with the monsters trying to destroy his home’s precious Town Crystal, which, as we all know, was the centrepiece of any medieval municipality.

Bardbarian is a really cool mix of tower defense, action RPG, and bullet-hell shooter. Since Brad the Bradbar… Bardbarian has tired of busting skulls over shredding riffs, he doesn’t do any fighting himself, preferring to summon a party from the town to support him. Each party member has a slightly different ability, from pure DPS to area-effect to healing, which makes up the strategy part of the game. More important, though, is the action.

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All the baddies shoot projectiles, so that’s where the bullet-hell shooter gameplay comes in. You’ve got to dodge the incoming fire, not only to stay alive but also to build up your stun ability that only charges after five untouched kills in a row and is vital to bring down the larger groups later in the game. Overall, the bullets are slower than in your average space-shooter, and they start pretty well spaced. However, in Bardbarian, you also have to drag along your party of warriors and keep them from getting hit too, which can be an impossible task when a half-dozen goblins are shooting death-flowers at you. Weaving your party through incoming fire is a major part of the gameplay, so much so that one upgrade (it’s Body spray, hah!) helps you tighten up the group to make them harder targets. The controls are a solid swipe-anywhere control stick that is precise and easy to use even as the gameplay becomes more frantic. There are also two bonus modes that get rid of any strategy elements whatsoever and go pure arcade.

The game has a great cartoony art style with floating limbs like Rayman that may have been chosen only because they are easier to animate but are still working really well in this game. Enemies and bullets are easy to spot and distinguish, even on tiny devices. The music is good fun too: pounding heavy metal riffs that will pump you up but won’t bother you when they repeat or get stuck in your head later in the day. Each of Brad’s buffs and summons will let loose a squeal of a solo, but even those are varied and fun enough to not be a drag after the hundredth time you hear them. The sense of humor is goofy in that very online sort of way (strips of delicious bacon are your healing pickups, for example) but never obnoxious.

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You make progress by collecting gold each run through the campaign and upgrading Brad’s abilities, the troops, or the town itself. Some of them make bigger change in the gameplay than others, like the pet that will snag pickups for you. Most of them are just iterative numerical upgrades that make your party faster or stronger, without changing the fundamentals is a big way.

Despite all the loot and upgrades, it’s difficult to feel like you are making real progress in Bardbarian, mostly because the playing field is identical every game. Once you finally do beat a boss and unlock the next chapter, you can feel free to start your new game from the checkpoint. However, you’ll be at a major disadvantage, because your troops will start at their base level (admittedly, this base level can be upgraded) and your stockpile of notes will start at zero too. It’s very difficult to make any more progress from that point, so a better idea is to start your new game all the way over from the beginning. Of course, your higher-level allies and buffs will (albeit slowly) make mincemeat of the initial waves of enemies but putting up with the boredom will net you piles and piles of gold and notes that you can use to push forward once you reach a level that’s challenging. That leaves the game feeling very grindy, because your best strategy is just to take it easy until you can upgrade your stuff enough to survive the higher-level enemies. It’s just a slow race to make your numbers bigger than the bad guys.

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Whether you enjoy the game will depend on how much the core bullet-dodging gameplay sinks its hooks into you. If you have a blast weaving your party around the slow but soon overwhelming bullets you won’t mind facing the same enemies over and over to make a little progress. If you’re looking for a deeper strategic tower defense or RPG experience, this is not your game. There’s a free-to-play version of the game for Android, so if that’s your platform, you’re lucky to be able to try before you buy. It’s actually too bad that the iOS version is premium only because the real test of a game like this is whether it’s genre-bending scratches your itch or not, because the rest of the design just isn’t that compelling.

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The Weekender: Survival Evolved Edition

Welcome to the Weekender, your weekly look at the best new games, sales, and updates. We’ve got the release of ARK: Survival Evolved and a couple other new options to talk about, along with a wide selection of sales. Let’s get to it! 

Out Now

ARK: Survival Evolved (iOS Universal and Android – Full review coming soon! 

ARK: Survival Evolved is a popular desktop and console crafting/survival game set in a world where humans are not the apex predator. Dinosaurs abound and must be defeated, or tamed. A mobile version has been in the works and is now available in the App and Google Play stores and features the same basic gameplay as on other platforms. You start with nothing and must gather materials, find food, build a base, craft weapons and equipment, explore your dino-infested world, and of course fight. There’s both a single-player campaign and 50-player multiplayer matches.

The game is free-to-play with an in-game currency, amber, which allows you to buy items and food, rather than resource-gathering and crafting, as well as some special buffs. There are amber deposits throughout the world you can harvest and some of the big creatures drop it, plus you can get it for free by watching ads. It’s pretty much the usual freemium setup. There’s also a ‘Primal Pass’ that pulls the ads and offers permanent XP doubling and some other stuff for $3.99/month or $34.99 a year. As a result, the multiplayer will likely be very pay-to-win. There may be a single-player pay wall, but I haven’t reached it.

I’m a huge fan of the genre so I’ve been keen to put it through its, even with the freemium stuff. It’s not bad—the gameplay is decent and there’s quite a bit to explore, craft, and fight. The touch controls, a critical part of any mobile conversion, do feel somewhat clunky but not so bad one couldn’t get used to them. I’ve been tinkering with the single-player campaign and haven’t played long enough to determine if there is a pay wall, hopefully not. ARK: Survival Evolved pales in comparison to something like Crashlands, but if you’re looking for more crafting-survival game options on mobile it’s worth checking out.

Talisman Digital Edition (iOS Universal and Android)

The Talisman Digital Edition has rolled out yet another expansion, this time The Woodland Edition. It adds the Woodland Board, a new wrap-around game board, along with 103 Woodland cards, 10 adventure cards, 20 path cards, 14 destiny cards, 5 spell cards, and 5 new characters. The Woodland Edition is available now for $3 via in-app purchase.

Cartoon Craft (iOS Universal)

Cartoon Craft is a simple real-time strategy game with a, well, cartoony art style. It covers all the genre bases: you start small and must gather gold and resources in order to build up your settlement and develop your military. You explore the map and go looking for enemies to fight and then beat them down in real-time combat. It’s simple and fun and worth a look for genre fans.

Sales

To the Moon (iOS and Android): $1.99 on iOS

A heartwarming role-playing game is a bit of a rarity, but that’s what you get in To the Moon. It’s the tale of two doctors who travel through an old man’s memories in order to make his deathbed wish come true. It’s an emotional story, with great music and atmosphere to match, along with deep and powerful characters. It’s not perfect, the controls leave a little to be desired, but it will leave an impression on you.

Monument Valley 2 (iOS Universal and Android): $1.99 on iOS

Monument Valley 2 is the sequel to one of the bigger mobile puzzle games of all time and is a good game in its own right. The sequel brings 16 new levels full of M.C. Escher inspired architectural puzzles and is set in a different part of the same world as the original. The game is still on sale on iOS, though not Android.

Beholder (iOS Universal): $2.99

If you’re ready to make some tough choices in a grim, dystopian future now’s your chance. Beholder, a game where you run an apartment building and must spy on and rat out your ‘unpatriotic’ neighbors, is on sale for a couple bucks off.

Icewind Dale (iOS Universal and Android):  $3.99/$2.99

Go adventuring in the tundra of the Forgotten Realms and take on an epic evil in classic D&D RPG Icewind Dale. It’s available on the cheap right now. 

Steamworld Heist (iOS Universal): $4.99

Turn-based strategy with a twist of action, Steamworld Heist was near the top of a crowded field of great games in 2016 and earned four well-deserved stars from JP. It’s also half off right now.

Updates

Carrier Battles 4 Guadalcanal (iOS Universal) – Full review coming soon! Finally!

Highly tactical WWII naval combat game Carrier Battles 4 Guadalcanal is frequently updated with new content and updates. It’s most recent update made the game universal, so you can now play on your iPhone. If you’re a fan of hex-based, heavily tactical wargame simulators this is worth a look.

Seen anything else you like? Played any of the above? Let us know in the comments!

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Steam Link’s iOS app has been updated

Our eagle-eyed peers over at TouchArcade have spotted an update to the iOS version of Valve’s Steam Link App. While Apple prevented the app from releasing on iOS due to “business conflicts”, if you get invited to the TestFlight you can still try out a beta version of the streaming software.

This morning, the TestFlight was updated with a few UI tweaks and one key changes – you can no longer purchase games via the Steam Link app, although TouchArcade reports you can still buy certain things via Steam Wallet funds on the Marketplace.

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Image courtesy of TouchArcade

Hopefully this concession will be enough for Apple to greenlight the app so that iOS users can enjoy the novelty of their Steam library on their phone.

Remember if you’re an Android user, you can download the beta-version of the app right now and take it for a spin. Gadget Hacks has a great guide for getting your Steam Controller to work with your phone (it requires signing up to Steam’s beta and doing a firmware update), and the app analyses your network to see if you’re likely to get a good performance while using it. You can still purchase games via Steam Link on Android as well.

We plan to take the app for a spin ourselves soon, so we’ll report back our findings when we can.