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Devdog Unity Asset Open Source and Giveaway + Unity Model Sale

The developer Devdog have open sourced a number of their Unity assets, available immediately under the MIT open source license on GitHub.  The open sourced assets include:

– Inventory Pro (link to Github page)
– Quest System Pro (link to Github page)
– LOS Pro (link to Github page)
– Sci-Fi UI Design (link to Github page)
– Scene Cleaner Pro (Github page coming soon)

As to why they did this, they explained in the following blog post:

Now, 5 years later, we’re at a point where we’re spending a lot more resources supporting these tools than we gain from them. It has been like this for many months, and it’s starting to severely hinder us from focusing on our most popular tools: Odin and Rucksack.

We’ve continuously supported all our tools because we want to ensure you can continue using them for your projects – even if you bought them years ago. But now that that’s not an option for us anymore, we know exactly what we have to do!

We don’t want to simply deprecate our tools. We want them to flourish in the hands of the community, we want them to grow, and we want you to have full access to all of them.

Even classier, they said the following about recent purchases:

This also means that as of today, you can’t buy these tools anymore from Unity’s Asset Store.
If you’ve bought any of them within the past 30 days, we’re happy to offer a full refund. Just send an email to [email protected] with your invoice number.image

Class move Devdog!  If you want to support Devdog, be sure to check out their remaining assets ODIN and Rucksack on their store page here.

In other Unity news, starting today and running until October 12th at 11:59PST, Unity are running a 50% off on 3D models sale.  The sale contains over 140 model packs from a variety of genre and themes for 50% off.  Be careful however, a few of the assets such as the Snaps Prototype packs are also available in the currently running Unity Humble Bundle.  Between the Bundle and this sale, it’s a great time to stock up on Unity resources!

You can learn more about the Devdog open source announcement and the Unity sale in the video below.

[youtube https://www.youtube.com/watch?v=lCxv_uzgw6M&w=853&h=480]

GameDev News


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Humble Make Your Card Game Bundle

Humble are running another bundle of interest to game developers, this one is the Humble Make Your Card Game! Bundle a collection of graphics packs from the Unity, Unreal and GameDevMarket asset stores.  While themed around creating CCG’s, this pack also includes graphics such as tile and hex maps, icons and more.

As always Bundles are organized into tiers.  The tiers of this bundle include:

1$ Tier:

  • Pets Cards
  • Wooden Card Template
  • Quest Journal
  • Strategy Game Icons
  • Tabletop Tokens
  • Coin Icons
  • RPG Professional Badges

17$ Tier:

  • Loot Cards
  • Mobs Avatar Icons
  • Race Badges
  • Clan Shields
  • Yellow Card Template
  • Green Card Template
  • Magic Badges
  • RPG Class Badges
  • Fantasy Banners
  • Item Cards
  • Steampunk Anime Avatars
  • Monsters Avatar Icons
  • Fantasy Badges

20$ Tier

  • TCG Card Design
  • TCG Cards Pack
  • Fantasy Characters
  • Fantasy Anime Avatars
  • Creature Cards
  • Blue Card Template
  • Red Card Template
  • Sci-Fi Card Template
  • Magic Cards Pack
  • Tabletop Badges
  • Tabletop Terrain
  • Map Tiles
  • Fantasy Cards Pack
  • Avatars Megapack
  • Badges Megapack
  • Game Tokens

As with all Humble Bundles, you decide how your purchase should be allocated, between the publisher, Humble, charity and if you choose to (and thanks if you do!) using this link you can support GameFromScratch.  While the assets are from three different asset stores originally, all of the assets are available to download in zip form directly from Humble.

You can learn more about this bundle in the video below.

[youtube https://www.youtube.com/watch?v=9lZchgqMmBI&w=853&h=480]

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FLECS–Fast Lightweight Entity Component System

FLECS, the Fast Lightweight Entity Component System, is a recently released open source C99 based framework for creating games and applications using the ECS design pattern.  It is an exceptionally well documented library, with several examples as well as a complete web based interface for profiling and debugging entities in your game world!

FLECS is described as:

Flecs is a Fast and Lightweight ECS. Flecs packs as much punch as possible into a small library with a tiny C99 API and zero dependencies. Here are some of the things it can do:

  • Process entities on multiple threads with a lock-free, zero-overhead staging architecture
  • Organize components & systems in reusable, library-friendly modules
  • Run systems every frame, periodically, on demand or on change events

Additionally, flecs has a flexible engine that lets you do many things, like:

  • An expressive prefab system with prefab variants, component overrides and nested prefabs
  • Create specific system expressions with AND, OR, NOT and optional operators
  • Create hierarchies, indexes and DAGs with container entities 

The code is released under the liberal MIT open source license, while the web dashboard is under the more restrictive GPL v3 open source license.  As mentioned earlier, FLECS has excellent documentation available here as well as a wealth of samples available here.  The developer also has several full featured code samples available in their own repositories including a pong game and more available here.  Finally the dashboard is in a separate repository available here.

You can learn more about FLECS in the video below.

[youtube https://www.youtube.com/watch?v=iICjM1gx8Lw&w=853&h=480]


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Free Unreal Engine Marketplace Content For October

It’s the first of the month so that means free Unreal Engine stuff!  Since November of 2018 Epic Games have been giving away free UE4 marketplace content in the form of  at least 5 free assets that need to be “purchased” during the month, as well as at least two permanently free items.  Once you have “purchased” the monthly content, it is however yours to keep forever.

This month’s content consists of:

  • Dynamic Locomotion + Blueprints
  • EMS Easy Multi Save
  • Flowers and Plants Nature Pack
  • Loading Screen System
  • Close Combat Swordsman

The new permanently free content additions are:

  • jRPG Template
  • Modular Sci-Fi Season 2 Starter Bundle

You can find the monthly content here, while the entire collection of free forever content is available here.  You can also locate and purchase the content using the Epic Game Launcher. 

In a bit of possible bad news, a marketplace provider reached out to me to let me know that this might be the end.  It was initially planned that the marketplace giveaways would be a year long program and sadly this month represents the 12th such month of giveaways.  Epic have not confirmed that there will or won’t be another such giveaway come November or if there will be a replacement program offered.  I suppose we will find out on November 1st, won’t we?  You can learn more  about the assets and the program in the video below.

[youtube https://www.youtube.com/watch?v=HQx_52ZZ3q4&w=853&h=480]

GameDev News


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Linux and Unix By OReilly Press Bundle

While not strictly about game development, Humble are running a ebook bundle of Unix and Linux Books by O’Reilly Press.  As always the bundle is broken into tiers, where if you buy a higher dollar tier, you get all of theirs below it.

The tiers of this bundle include the following books:

1$ Tier

  • Shell Scripting
  • Linux Device Drivers
  • Regular Expressions
  • Grep
  • GNU Emacs
  • UNIX Power Tools

8$ Tier

  • Learning the bash Shell
  • vi and Vim Editors
  • Linux in a Nutshell
  • sed & Awk

15$ Tier

  • bash Cookbook
  • Linux System Programming
  • Regular Expressions
  • Effective awk Programming
  • Linux Pocket Guide

As with all Humble Bundles, you can decide how your money is allocated.  If you use this link you can direct it towards the publisher, Humble, Charity or if you so choose GFS (and thanks if you do!).

No video for this bundle as it’s a bit far to far from game development (although would certainly be useful for server programming as an example), also in an attempt to prevent Humble burnout! 😉

GameDev News


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Riot Games Release URF Game Design Course

Riot games, makers of the popular League of Legends, just released a free game design course aimed at high school level teachers.  The course is composed of 6 modules with assignments, linked videos and various downloadable items.

Topics consist of:

  • Game Feeling & 8 Kinds of Fun
  • Goals & Pacing
  • Meaningful Decisions & Opposition
  • Rules, Thematics and Complexity
  • Interaction
  • Final Project

The course ciriculum is available here.  The URF Academy Online Game Design Curriculum is licensed under a Creative Commons Attribution-NonCommercial-ShareAlike 4.0 International License.

Additionally Riot Games produced an interesting blog post about the future of their game engine design available here.  Learn more about both in the video below.

[youtube https://www.youtube.com/watch?v=jKnz7UoBEeE&w=853&h=480]

Design GameDev News


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Choosing A Laptop For Game Development 2019

Back in 2016 I did my first guide to Choosing a Game Development Laptop, then did a follow up edition the beginning of 2018. A fair bit has changed since then, so here is the 2019 edition.  There is a video version of this guide embedded below.

What has changed?

If you read or watched the prior guides, you are probably most interested in what has changed in the technology surrounding game development and laptops in general. The biggest new change is the introduction of Real-Time Raytracing, or RTX technology, that we will talk about in more detail later. Additionally, AMD released a new embedded mobile graphics chipset that appeared in some lower cost laptops, bringing low-mid range GPU to a few popular laptop models. Intel and AMD released a new generation of GPUs, with AMD making huge progress on the desktop but somewhat limited in mobile chips although rumours suggest something big from AMD coming soon. Intel chips are just incremental improvements on the previous gen, with several of their newest processors running into thermal issues. Finally, the thin and light laptop has become nearly universal, with all manufacturers making something. Oh, and prices went up for the most part… so it isn’t all great news.

What Kind of Game Development Are You Intending to Do?

Game Development is a BROAD subject and the kind of machine you need is entirely determined by what you are doing with it. Different tasks have different requirements, but here is a VERY vague summery.

2D Pixel Art

If you are looking to do mostly drawing and pixel art creation on your machine… good news! This isn’t a particularly demanding task. A touch screen and good color calibrate monitor are probably the most important traits in this case.

3D MODELLING and ANIMATION

If you are a 3D artist, especially if you are working with higher polygon count scenes or real-time sculpting, the GPU is the most important thing, followed by RAM and CPU.

Programmer

If you are mostly compiling large volumes of code the CPU is probably the most important part, but you want to avoid any bottlenecks, such as running out of RAM. Most importantly, you absolutely NEED to have an SSD. The difference an SSD drive makes to compiling code is staggering.

VR DEVELOPER

If you are intending to work with VR, you have some fixed limits, minimum requirements to run an HTC Vive, Oculus Rift or Microsoft Mixed Reality device. Generally, this means at least a 1060+ or better GPU. This is because VR is basically running two screens, one per eye, and each screen needs to run at a minimum framerate (often @ 90) or it will cause sickness or headaches.

Why no Apple Laptops this year?

To be honest, it’s just getting harder and harder to recommend getting a MacBook since 2016 for several reasons. First off, they removed the F-row of function keys and replaced it with a touchbar, and this is horrible for programmers who rely heavily on function keys in just about every single application. Additionally, this change makes it work even worse if you need to boot into Windows software.

Additionally, this generation has been absolutely plagued with quality issues. It started with heavy thermal throttling on any i9 based Mac and got worse from there. The failure rate on this generation of MacBook’s keyboard is off the chart. Finally, they have implemented a security chip, which coupled with anti-repair policies, makes repairing a MacBook more problematic and expensive than ever. If you want a MacBook Pro for development, I personally would highly recommend a 2016 MacBook Pro or earlier, used or refurbed, at least until the MBP gets a engineering overhaul.

My minimum spec recommendations?

There are a few things I consider mandatory if buying a laptop in 2019.

SSD (Solid State Drive)

This is hands down my biggest non-negotiable recommendation. Having your operating system on an SSD improves performance of just about everything… massively. Want to take a few seconds, or nearly a minute to boot or wake your laptop? That is the difference an SSD makes! They are more expensive and often systems will have a smaller SSD for the OS partition and larger cheaper SATA drive for storage.

8GB of RAM

You can buy systems with 4GB of RAM… this is not enough. 8GB is the realistic minimum, while I would personally go no lower than 16GB. Anything over 32GB is mostly a waste for most users. 16GB still seems to be the sweet spot.

I5, i7 or i9 Processor

Be careful will any other processor options. Low powered options like the Intel Atom aren’t powerful enough for most game development tasks. An i3 may be enough for you, but I would recommend an i5 or higher. If you are on the higher end, be careful with purchasing an i9 machine, many of the first gen of i9 laptops are having trouble dealing with the extra heat and are a waste of money as a result.

GPU

I personally wouldn’t buy a machine without a dedicated GPU, which is pretty much a must if you want to do any 3D work or play modern games. Using integrated graphics, you can often play modern games on lowest settings at lower resolutions. In terms of what GPU… that’s is a bit trickier. The new generation of 2060/2070 and 2080 Nvidia GPUs are strongly focused on RTX, or real time raytracing. They are also quite expensive. Later on, Nvidia released the 1650, a value priced slower GPU without RTX with a much lower price tag. Of course, if RTX isn’t important to you, several last generation GPUs are still very viable, especially the 1070 and 1080 cards.

BATTERY

Battery is important but limited. To legally fly on an airplane with a battery the limit for a laptop is just under 100 watts/hour, so this is the upper limit of what a battery can be. Generally the bigger the battery the longer it lasts, but the more battery sucking features you put in there (GPU, Processor, 4K or high refresh rate display, etc) the more draw they put on the battery.

SIZE/WEIGHT/THERMALS

Laptops are generally available in 13”, 14”, 15” and 17” models, with the unit being measured diagonally across the screen. Weight is pretty self explanatory… and with modern laptops, anything over 5lbs is started to get a bit heavy and you will notice it in a backpack if you are doing a fair bit of traveling. The final challenge designers face is thermals… that is, keeping everything cool. With modern hardware if it gets to hot it slows down or throttles. This is why machines like the new i9 MacBooks or XPS 15 machines from DELL don’t live up to the hardware they put into them. Doesn’t make sense to put an i9 and a 2080 GPU into a machine if they get throttled to speeds slower than competing hardware with lesser specs. Thermals are important and sadly harder to determine without reading user reviews.

DISPLAY

There are many different things to consider, the type of panel (Matte,TN, IPS, OLED), the resolution 1080p vs 4K and the refresh rate ( 60hz, 120 +). The panel determines how colors and blacks will look, as well as how glossy the display will be in daylight. A lot of it comes down to personal opinion. Refresh rate is important if you are interested in real-time games and want your game to be as responsive as possible. That said, you need to be able to push framerates to match the refresh rate to take advantage of it. There is a hybrid approach with monitors enabling a variable refresh rate called GSync and FreeSync. Personally I would go for a 4K/60hz display but I don’t do a lot of twitch gaming.

Recommendations

The following is a list of game dev suitable laptops from the major providers at a variety of price points.  If you purchase through our provided links on Amazon, GFS makes a small commission (and thank you!)

Acer Helios 300

For around $1,000 you can get a 1660 GPU with a 6 core Intel CPU, 16GB of RAM and more.  There are a few dozen specs available in this range to fit your need.  Weighs in at 5lbs with a reported 6-hour battery life (which is optimistic…).  A classic entry level line with good gaming credentials.

 image

Acer Triton 500

A step up in both price and power from the Helios, the Triton line contains a 2070 Max-Q GPU and a 144hz display for a price range of 1600 – 2000 (1600 for a 2060 equipped model).  It is also lighter, thinner and supports a longer lasting battery than the Helios.

 image

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Asus Strix G

The Strix G is available in several different configurations, with the 1650 equipped model starting around the 1K USD mark.  It has impressive internals in a 5.2lb form factor and impressively comes with a 1GB SSD drive.  It is sadly let down by poor real-world battery life.

 image

Asus ROG Zephyrus

The Zephyrus line is a series of high-end laptops, with up to a 2080 card, 6 core Intel GPU all in a 0.6” slim design, weighting about 4.5lbs.  The keyboard is at the front of the case however, something that can take some getting used to. 

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Dell XPS 15

The Dell XPS line are stunning, thin and of a build quality.  You pay a premium, for a XPS with a 1650 GPU costing almost $1700.  I have trouble recommending this years XPS as the case design seems to struggle with heat, making thermal throttling a common complaint, meaning you wont get full use of the hardware you’ve paid for.

 image

Alienware M15

Dell has owned Alienware for a number of years, but only recently have they started releasing laptops that are actually portable, instead of gigantic desktop replacements.  The M15 model is now 4.75 lbs and 0.8” thick, much easier to throw in a backpack.  Available in a number of configs, this M15 has a 2060 GPU, i7-9750 CPU, 16GB of RAM, 512GB SSD for $1850. 

 image

Dell G5

The G5 is Dell’s dedicated gamer series of laptops.  You will get better thermal performance at a lower price than the XPS line.  The trade-off is louder fans, a nearly 1” thick laptop and close to 6lbs, making it one of the heavier laptops on this list.  You can however get a 1650 GPU, 6 core Intel processor, 16GB of RAM, great battery life and an SSD for just over $1100, making it a solid value if you can handle the size.

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Gigabyte Aero 15

A powerhouse laptop with a powerhouse pricetag.  Available with up to a 2080 GPU, i9 9980 CPU one of the largest batteries you can legally put in a laptop, all in a 0.75” thick 4.5lb design.  There are a huge number of configurations available in this highly portable long lasting laptop, including a rare OLED screen option.

 image

Gigabyte AORUS

Much of the same power as the Aero 15, in a big, cheaper package, that describes the AORUS.   At 5.3lbs and nearly 1” thick, it’s certainly bigger and heavier.  It also is about 50% cheaper!  Unfortunately you don’t also get the monster battery of the more expensive Aero.  Available in a range of GPUs from the 1650 to the 2070.

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HP Omen

The HP Omen line is HP’s gaming series and is available in a wide range of configurations for prices ranging from $1100 to $2000.  Battery life is reviewed as fair, chassis is 5.2lbs and 0.83” thick.  In many ways you can look at the Omen line as incredibly average.

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Lenovo Legion

One of the best values on the list.  Coming in at around $1000 USD with a 1650 GPU, 6 core i7-9750 CPU, 512GB SSD in a decent package.  The only major downside is the anemic 45 WHr battery and 5.2lb weight.

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A refresh of the Surface lineup is expected in the next few weeks.  Microsoft’s machines are unique and of a high build quality, but only a few offer a GPU.  Rumour has it the next generation will be AMD powered.

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MSI GS65 Stealth

MSI have far too many brands, but the good news is almost all models are capable game development laptops, even though choosing the right version can be tricky.  My personal choice is a the Stealth GS line, which is a good combination of power and portability and a reasonable price.

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Razer Blade

Razer started the thin and light high-end laptop craze and they continue to be one of the best… and most expensive.  They have however split their line into 2 different products, the Blade and the Advanced.  The Blade is limited to a 2060 GPU but also supports a lower price tag.  Both machines sport the same processor and RAM, although oddly this model has better storage options.  This model is 4.6lbs and 0.78” thick.

 image

Razer Blade Advanced

The Razer Blade advanced is slightly thinner and heavier than the Blade.  It also ships with your choice of a 2070 or 2080 GPU and more display options, including a 4K display.  Plus, it’s got a hefty price tag attached.  This model is 4.83lbs and 0.7” thick.

 image

Razer Blade Stealth

The Razer Blade stealth is the only ultra book with a GPU.  If you are looking for a 13” laptop with an all-day battery, but a decent GPU, the Stealth is a one of a kind machine.  Unfortunately, the version linked here is last years MX150 based model, as the newly announced 1650 version has not shipped yet. 

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Too Rich For My Blood

I wont lie, this generation is expensive and in many cases isn’t a huge upgrade on the previous generation. If you find the above machines too expensive but need to purchase a machine, I would highly recommend looking for a model from the previous year on clearance. If you aren’t interested in raytracing, you can easily get by with a laptop from the previous generation. The 1070 and 1080 GPUs are plenty fast and capable of handling raytracing and most AAA games at high settings, while the CPU is rarely a bottleneck, so a last generation higher end i5 or i7 CPU should be more than enough.

Personally, I am skipping this generation and will wait till next year when the second generation of RTX hardware is released at which point RTX will be more prevalent (or a fading fad). If I didn’t already have a decent laptop however, I would personally pick up the Razer Blade Stealth with a 1650 GPU. Small form factor, long battery life, quality build and an OK (but unmatched in the 13” form factor) GPU is a hard to beat combination.

[youtube https://www.youtube.com/watch?v=LOViLHtydA0&w=853&h=480]

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Cocos2D-x 4 Release Candidate 0

Cocos2D-x, a popular open source cross platform C++ powered game framework, just released the first release candidate of Cocos2D-x 4.0.  Highlight features of RC0 over that last Beta 0 release include:

  • optimize Sprite creation speed
  • add some documentations
    • migration from v3 to v4 or using using v4 with cocopod can refer to this doc 4
    • new concept of v4 can refer to the docs 6
    • API changes doc is here 1
    • some examples can be found here 2
  • update luajit to latest 2.1
  • update GLFW to 3.3
  • remove tiff
  • Webview and VideoPlayer adapt to iOS 13
  • fix system font issue on macOS 15
  • fix memory leak on mac
  • many bugs fixed

Cocos2D-x 4 RC0 is available for download here.  If you are interested in learning Cocos2D-x, we have a 3.x based tutorial series available here.

[youtube https://www.youtube.com/watch?v=c-oGUGBprHI&w=853&h=480]

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Ubisoft Launch Game Creators Odyssey

Ubisoft, in partnership with Concordia University in Montreal and e-learning company Knowledge One, have launched Game Creators Odyssey.  It’s an online curriculum for schools to teach game development and design using best practices learned at Ubisoft.  The course is wrapped up in a game, that progresses as the student completes the course.

Details from the Concordia University press release:

Ubisoft and Concordia, through its online training provider KnowledgeOne, are partnering to offer the video game company’s expertise to university campuses around the world.

Designed as a video game, Game Creators’ Odyssey is an online course that takes students through the development process of video games. The course is based on Ubisoft’s know-how as one of the leaders of the gaming industry.

It offers a hands-on approach to game design that allows students to learn from a game developer’s perspective.

“At Concordia, we are always looking at ways to expand and improve learning,” says Concordia Interim President Graham Carr.

“Game Creators’ Odyssey is a great illustration of the innovation and creativity both Ubisoft and Concordia are known for.”

Some small details about the “game” aspect of GCO are also described:

Game Creators’ Odyssey takes students through the story of Nagato, a shinobi warrior-ninja in feudal Japan who’s on a quest to discover his true calling and craft his legacy.

The hero’s story evolves with the students’ own learning journey. Just like Nagato, students practice their skills and challenge their knowledge. They earn experience points allowing them to unlock further content and level-up in the leaderboard.

The course is available in both English and French and is ultimately being targeted at educational institutions.  You can learn more about Game Creator’s Odyssey at the website available here or learn more by watching the video below.

[youtube https://www.youtube.com/watch?v=wXvcM7D-QlY&w=853&h=480]

GameDev News Design


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Humble Artists Bundle Featuring Corel Painter 2019

Following hot on the heels of yesterday’s excellent Unity Humble Bundle, today we have the Humble Software Bundle: Painter – Create With Confidence bundle.  This one is a collection of tools for artists including the excellent natural media Corel Painter 2019.  As always the bundle is split into tiers.  Those tiers are:

1$ Tier

  • PhotoMirage
  • Corel Plugin – ParticleShop
  • Brush Pack – Animation

12$ Tier

  • Gravit Designer (Learn More)
  • PaintShop Pro 2020 Ultimate
  • Brush Pack – Superheroes

25$ Tier

  • Corel Painter 2019
  • Pinnacle Studio 23 Ultimate
  • Brush Pack – Manga
  • Brush Pack – Concept Design

As always you get to decide how your money is allocated when you purchase this bundle, split between the publisher, Humble, Charity and if you so choose (and thanks if you do!), GameFromScratch.  You can learn more about this bundle by watching the video below.

[youtube https://www.youtube.com/watch?v=7Qc5xPlXJyw&w=853&h=480]

GameDev News Art