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Apple’s Screen Time for macOS Catalina is a tool, not a nanny

Screen Time on the Mac will prevent you over-using social media and it will encourage you to step away from your Mac. Yet it’s still up to you whether or how much you let it help you.

We do have one elderly relative who hates Screen Time because, she thinks, it’s telling her to use her iPad more. For everyone else, though, it’s a genuinely useful reminder of just how long we’re spending on our iOS devices —and now also on the Mac. As of macOS Catalina, Screen Time has come to the Mac and it’s ready to help you get a better work/life balance.

That’s the stated benefit and it does come after years of Apple being blamed for everybody having their noses in an iPhone and losing the ability to speak. Only, you’re an adult and what’s more, your Mac may be how you earn your living. So if you are not a fan of Screen Time on iOS, you don’t have to pay it any attention on the Mac either.

The main Screen Time screen in System Preferences (in Dark Mode)

The main Screen Time screen in System Preferences (in Dark Mode)

However, there is more to it than just Apple waggling a finger at you for using the Mac for sixteen hours a day. Instead, it’s Apple telling you what you were doing for those sixteen hours — and that can be useful.

The time is right

Screen Time on macOS Catalina is a pane in System Preferences. Go to that whenever you like, or when prompted by weekly notifications, and you will see an overall total of the time you spent on your Mac.

Optionally, it can show you the amount of time you spent on all your Apple devices. However, that has to be switched on at each device. On iPhone and iPad, go to System Preferences, tap on Screen Time, scroll to the bottom of the list and make sure Share Across Devices is turned on.

Back on the Mac, the Screen Time preference pane shows you how that total time was divided across categories of work.

The categories are Productivity, Social Networking, and Entertainment.

They’re rather enormously broad categories, but they do cover everything you could be doing on your Mac.

They’re also not the final say on whether you’ve been naughty spending all your time on entertainment or nice spending all your time in productivity. Beneath the total time and the category division, Screen Time on the Mac shows you which apps you’ve been using and for how long.

That’s where this gets useful. And this is where you get more informed details about how you spend your time. If your Mac says you’ve been using Xcode for 60 hours this week, you know that this is all productivity because that app is solely for developing software. If you spent those 60 hours in a Sudoku app, you only have yourself to blame.

The time is not right

You can also argue, for instance, that if all your time was spent in Microsoft Word then you can’t be so certain which category that was in. You can reasonably assume that you need an aspirin, but there is no way to say you spent one hour on your marketing report for work and thirty on your novel.

Choose how much time you allow yourself in certain categories of apps. Or click through to nominate specific apps.

Choose how much time you allow yourself in certain categories of apps. Or click through to nominate specific apps.

It’s more than curiosity, too. If you’re billing a client for that marketing report, you need to know how much time you spent on it. And if you’re not, if you’re instead billing them for some overall job, your need to know how long you spent is even greater. The time you spent on it could make the difference between this job being economic for you or not.

The time you spent on it should make a difference to how long you tell future clients that similar jobs are going to take you.

If you need this information for work, you tend to need more than Apple offers with Screen Time. In which case you could look at Timing, an app for specifically built for tracking your time on the Mac in great detail.

Timing provides seriously useful detail, such as not just saying you spent half an hour every day in Mail, but which message threads you were following.

Or there’s Toggl, a service which records detail but also automatically do timesheets for you.

Systematic

Where Screen Time for the Mac wins, though, is in what you can do with the information you get —or rather, what it can get your Mac to do. Being Apple’s own solution, Screen Time is part of the macOS system, and it can use this deep-rooted access to your benefit.

So you can set limits on how long you use your Mac for certain things. You can limit your use of Twitter to five minutes per day, for instance.

Regardless of other settings, you can still have it so that the Mail must get through.

Regardless of other settings, you can still have it so that the Mail must get through.

You do that by going into App Limits and clicking the plus sign. You can then just tick the box next to Social Networking and limited your use of any app in that category, or you could click the disclosure triangle next to it and pick specific apps.

When you’ve done that, or you’re a parent and you’ve done it to your children’s MacBook Air, then that’s it. You get your five minutes in the Twitter app and not one minute more —except that you do get one minute more.

When you’re notified that the time is up, there is now an option to grant you another minute. That lets you save your work or log out, whatever last action you have to take today, and then that’s it until tomorrow.

Another sort of limit

There is only so much Apple can do, though, and only so much use that Screen Time can genuinely be in the fight against our worst habits.

For instance, you could dutifully tell Screen Time for Mac that you can only use the Facebook, Twitter, or LinkedIn apps for one minute per day —and then just go use each of those services in Safari instead.

Apple wants to help you walk away from your Mac —and the pressures we're all under to work 24 hours per day.

Apple wants to help you walk away from your Mac —and the pressures we’re all under to work 24 hours per day.

Still, there is also Downtime. This lets you say that you are not going to use anything at all on your Mac between, for example, 5pm today and 9am tomorrow.

Again, you can punch a hole through this Downtime wall and tell it that, yes, you want everything to be made unavailable, except Mail and Safari and Facebook and Twitter and Slack.

It’s not Apple’s job to teach us how to use our time, but Apple is giving us more and better tools to help us make these decisions.

Keep up with AppleInsider by downloading the AppleInsider app for iOS, and follow us on YouTube, Twitter @appleinsider and Facebook for live, late-breaking coverage. You can also check out our official Instagram account for exclusive photos.

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Project Catalyst aims to bring apps to the Mac, enhance titles for iPad

Project Catalyst is designed to enable many of the existing one million iPad apps to also work natively on the Mac in a way that’s effectively indistinguishable from existing Mac software and transparent to users. At the same time, it’s also expected to help fuel the supply of iPad optimized apps. Here’s how.

At its Worldwide Developer Conference this week, Apple showed the results of its last year of work to bring UIKit iOS apps to the Mac via Project Catalyst

The Catalytic Converter

As the name suggests, Catalyst is a way to make something new happen with less effort or cost. Coincidentally or not, the name also plays against macOS Catalina, which will be required to use new Mac titles created using it.

Last summer, Apple initially introduced the concept of Catalyst—without any formal name—as an internal experiment to bring four titles created for iOS to macOS Mojave: News, Stocks, Home, and Voice Memos.

At the time, we described the new apps in the Public Beta release as “definitely still a work in progress,” but also clearly showing “the potential for iOS-only apps to transition to the Mac with less work for developers while offering a far better experience for users than simply being offered a web app interface.”

Mojave’s Home app was initially stuck firmly in iOS land, but it showed off the potential for UIKit apps on Macs

Others were far more critical, focusing on specific rough edges in the ported apps rather than seeing any potential for where the puck might go. Some concluded that it would be impossible for iPad apps to ever feel at home on the Mac. Excessive cynicism was also a common mistake 20 years ago when Apple first began showing off the original Mac OS X, which initially felt far less optimized and “snappy” compared to Mac OS Classic. It took time to reveal that Apple’s new software would eventually deliver a vastly better experience.

We’re already seeing vast progress in Catalyst. Apple has now taken everything it’s learned over the last year to take its formerly internal tools and open them up to third-party developers, so they can convert their own apps built for iOS into native UIKit apps capable of running on macOS Catalina.

Apple’s chief software architect Craig Federighi described the strategy as a “no brainer.” And Apple is confident enough in Catalyst to be using it to power key apps in Catalina, including the new Find My and Podcasts apps.

Step one: make a great iPad app

Catalyst isn’t intended to run iPhone-sized apps as floating desk accessories on the Mac desktop. Rather, it’s designed to build full-blown Mac titles that can take advantage of virtually all of the features of Apple’s desktop platform. For that reason, Apple refers to Catalyst as porting iPad apps to the Mac, specifically noting that the first step in the conversion is to “build a great iPad app.”

Ever since the iPad was first unveiled by Steve Jobs back in 2010, Apple has stridently maintained that the iPad was intended to be a distinct, new experience rather than just a “big iPod touch.” It’s consistently pointed to the large library of apps specifically optimized for iPad as a major differentiator from other tablets serving as stretched out phone apps, or PC “hybrids” that aimed at layering touch or tablet concepts on top of a conventional Windows PC desktop.

After a decade of iterations on their different approaches, it’s impossible to argue that Apple was wrong. Google’s many years of efforts to make it easy to run scalable Android phone apps across an infinite spectrum of various sizes of Android devices has resulted in a tablet experience so terrible for users that even the Verge admits there’s a problem.

And while there are fervent proponents of PC laptops with touch screens, or detachable hybrid PC-tablets that support conventional windowing and a mouse-style pointer, none of those products are actually selling in meaningful numbers, nor are they inducing any exceptional library of optimized software that makes very effective use of touch or a slate form factor.

Apple’s intentionally separate silos of iPhone, iPad, and Mac apps have not only resulted in an unparalleled, vast library of tablet-optimized apps but has also resulted in Apple selling by far the most tablets, without crushing its sales of conventional Macs. In fact, Apple continues to maintain a growing installed base of Mac users even as it has created an even larger base of iPad users. Rather than being a temporary fad like netbooks, Apple’s iPad has established a sustainable platform of users with specific needs served by a streamlined tablet experience. And for many, iPad is complementary to using a Mac while being a distinct experience.

Last year, Apple’s chief of software Craig Federighi made it clear that “NO,” Apple wasn’t seeking to undo this or “converge” its iOS and Mac platforms. Instead, the Catalyst experiment aimed to leverage the fact that there were many iOS apps that would be great to have on the Mac, if only there were a way to port them over and convert them into distinctly different, desktop-optimized experience that would feel familiar to Mac users and not like a hosted, awkwardly foreign compatibility shim.

Why a Catalyst was needed

While iOS and macOS have always shared much of their core OS software and offer very similar approaches in how their apps are built, there are significant differences in the details of the API frameworks that developers use to write AppKit apps for Mac or UIKit apps for iPhone and iPad. In some cases, that’s due to hardware differences or related to the very distinct nature of the Mac’s pixel-precise mouse pointer compared to the much larger touch shadow of an iOS finger gesture. In other areas, Apple simply wrote elements of iOS APIs differently because it had the opportunity to start fresh and break from legacy compatibility constraints.

As a result, to be proficient in both Mac and iOS coding, a developer would have to understand all of these different implementations and approaches. Beyond that, the code written for each would need to be maintained separately, so every change, feature addition, and bug fix would not only need to be made twice, but also in slightly different ways. There are obviously companies that do maintain both Mac and iOS versions of their software, but in many cases, these are handled by entirely different groups.

By doing a tremendous amount of work to handle many of these differences itself with Catalyst, Apple is now enabling iOS developers to only make a limited set of implementation-specific changes to deliver their existing UIKit code to run on macOS Catalina. The source code for both can now be maintained in the same Xcode project, enabling most changes to only be made once, dramatically simplifying the work required to maintain and optimize evolving code.

Building a better mouse trope

Moving an iPad app to the Mac using Catalyst involves checking a platform target box in Xcode that compiles the code for the Mac. The work behind the scenes is largely handled by Apple, both leveraging its compiler work to generate code portable across its hardware architectures, and the new frameworks in macOS Catalina written to support UIKit as a native Mac framework.

Apple states that when developers add “Mac” as a target in their iPad Xcode projects, “fundamental Mac desktop and windowing features are added, and touch controls are adapted to the keyboard and mouse. Custom UI elements that you created with your code come across as-is. You can then continue to implement features in Xcode with UIKit APIs to make sure your app looks great and works seamlessly.”

The company has also detailed that Catalyst automatically adds Mac support for System Preferences, Touch Bar input, contextual menus for editing text, and file management. And OS-specific changes are also made for features such as Activity view, Split View, File browser, and Form sheet. Developers do have to understand how to lay out interfaces that make sense on the Mac. Apple notes that “iOS conventions such as swipe to delete, action sheet commands, and controls at the bottom of the screen are optimized for touch interactions on a handheld device,” in contrast to “macOS conventions such as dedicated keys and keyboard shortcuts, menu commands, and controls at the top of the window are optimized for keyboard, mouse, and trackpad interactions and a separate display.”

Catalyst is designed to deliver apps with platform-specific features

Apple’s Human Interface Guidelines detail a variety of ways where Mac conventions are fundamentally different from iOS, including the app layout and navigation conventions, which can be specific to the type and purpose of the app being delivered. So there is more work involved for developers than just clicking a button, but it’s far less than starting from scratch on the Mac, or working to transfer a mobile app into a generic web service accessed through a browser.

Some of the work that developers will do to tailor their iPad apps for the Mac will also help them to deliver better iPad apps that take full advantage of the more sophisticated environment offered by iPadOS. That includes support for a larger working area enabling multiple concurrent apps using Split View, Slide Over, and Picture in Picture, with drag-and-drop interactions between them. Apple also recommends that developers add support for keyboard shortcuts, which are expected by Mac users and also an enhancement for any iPad users who opt to use a keyboard.

ARM and a lag?

Catalyst isn’t positioned as the singular future of building all Mac apps, however. Today’s AppKit developers don’t have to worry about being obsolesced anytime soon. In fact, Apple is continuing to enhance AppKit with various features, including the new SwiftUI. Instead, Catalyst simply aims to enable the broader world of iOS UIKit developers to bring their work to the Mac without learning much of the unique APIs that have historically been used to build Mac software.

That’s critical for small teams working on an iOS project that can’t quite justify writing a Mac version of their app from scratch. It’s also important for internal corporate developers who build a series of custom apps for iPads, and would like an efficient way to make those products available to Mac users as well. In general, Apple’s Catalyst strategy promises to make developers more productive in a way that will result in a larger spectrum of more consistent software titles across Apple’s platforms.

Catalyst isn’t “emulation,” which would involve running ARM code on a Mac CPU pretending to be an iPad chip. It’s also not a required step for Apple to eventually deliver ARM-based Macs in the future. In fact, it’s sort of the opposite, as it enables UIKit code to be compiled to run natively on the Mac’s Intel processors.

It’s also not pursuing the universal “write once, run anywhere” concept of Java VMs or Android, which host translated bytecode on a Virtual Machine across different hardware. Catalyst Mac apps are native code; it’s simply developed with a different set of tools more familiar to coders experienced with working on iOS projects.

A fundamental misunderstanding

Writing for Digital Trends, Tyler Lacoma wrote “the goal of Catalyst is to make apps on both operating systems universal, which means that Mac apps will also be able to cross over to iOS.” He also suggested that it may be part of plans to “officially merge the iPadOS and MacOS at some point,” but neither of those ideas are accurate.

Owen Williams put together a far more bizarre take on Medium that imagined Catalyst was Apple’s effort to destroy Electron, a cross-platform tool for building web apps that try to look native on various platforms. He cynically described Apple’s Catalyst as a “hail Mary move designed to bring developers back to the company’s platform,” using paragraphs of dramatic language that desperately tried to portray the most successful tech company on the planet as a has-been dinosaur coughing up its last gasps at relevance while the really important players in the world, like Spotify and Slack, move to web apps.

He scoffed at the partners Apple demonstrated on stage at WWDC using Catalyst to deliver their iPad apps on the Mac as being “a racing game nobody’s heard of, and a handful of other forgettable products,” while wondering aloud why “big names like Netflix or Amazon Prime Video” were not there, without even mentioning Twitter.

Williams also cited what he called “a better example of this idea” in Google’s efforts to bring Android apps to Chromebooks. The entire article dripped with contempt and derision, but it failed to comprehend what the point of Catalyst even was.

Catalyst isn’t a ploy to get web services to build native Mac apps. It’s simply a way to leverage the fact that there are tons of native iPad apps, driven by the reality that there are around 400 million iPads in use. There are “only” 100 million Macs in the active installed base, and similarly proportional fewer developers who are fluent in building AppKit Mac software.

iPad development is bolstered by the fact that there are even vastly more iPhones in use. The potential for leveraging the existing base of developers with experience in UIKit coding to rapidly produce new Mac titles will be substantial. Last summer, Upwork cited UIKIt as one of the top twenty fastest growing skills among freelancers.

Catalyst will bring iPad games to the Mac with native Metal graphics

Games are one area in particular where existing iPad titles can be expected to make a splash on the Mac. Apple highlighted the work of Gameloft to bring its popular Asphalt 9 racing game to the Mac using Catalyst, stating that the team was able to make the initial transition in a day. Because modern iPad games make calls to Metal to draw their graphics, Catalyst can leverage Metal on the Mac to render scaled up graphics using their more powerful GPUs.

Williams scoffed at a game he wasn’t aware of, but gaming on iOS is huge because iOS itself is huge. Making it very easy to port the vast library of iPad games to the Mac will be blockbuster.

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Review: WaterField’s Tech Rolltop Backpack is a durable if pricey status symbol

WaterField’s latest backpack is a durable and versatile option for carrying your MacBook, iPad or other tech gear, but the price is only worth it if you put style on the same pedestal as function.

Sometimes I feel as if there’s a separate, alien world of Apple accessories buyers out there. To an extent I can understand the people who plunk down $1,000 on a new iPhone or $3,000 on a new Mac — often you’re spending hours with these machines day-in and day-out. If an iPhone is your primary device, an XS Max doesn’t seem far-fetched.

But as Apple fans are probably aware, there are some absurdly expensive accessories out there. Leather-wrapped chargers, Swarovski iPhone cases, Hermes Apple Watch bands and so on, many of which cost a lot without adding tangible value. The makers of these products count on the fact that someone who can afford a $1,000 iPhone probably has cash to spare.

WaterField, I’d say, falls somewhere in between luxury and pure practicality. Just about all of their products made of materials like leather, suede and canvas, yet while that’s unnecessary, it does have value in the context of things like pouches and backpacks.

The Tech Rolltop Backpack is, if anything, probably the most utilitarian thing they’ve made. As its name implies, the backpack’s signature feature is a collapsible top. This lets you shrink down if space is at a premium, or stuff it to the gills when it counts.

The pack comes in waxed canvas or ballistic nylon, depending on the color you want, and in two sizes: “Compact,” holding up to 15 liters, and “Full,” storing up to 24 liters. We went with the Full option in brown waxed canvas.

The tech focus of the Rolltop is evident is several respects. Two outward-facing pockets include an unsealed one for quick access to things like cards, your iPhone or headphones. A mesh laptop/tablet compartment sits up against your back, and the interior has a padded sleeve compartment that can fit a 15-inch MacBook. Only the Full bag can hold 15-inch laptops within the mesh section.

WaterField's Tech Rolltop Backpack

WaterField sees the bag as useful for more than just the office, and along those lines there are two exterior side pockets. They’re relatively spacious, so they should be handy for things like GoPros, water bottles, protein shakers or even Bluetooth speakers.

The Full model feels equally spacious when you open up the main compartment. By design it includes just two divisions: a sleeve for your MacBook or iPad, and a zippered pocket for cables, chargers, and other small items. Some people might want additional pockets, but I imagine most won’t complain.

The sleeve is plush and probably preferable for carrying a Mac or iPad versus the exterior mesh, which is less comfortable and leaves your device exposed to the elements. You may need to start with the the former when loading the bag though — I found that if I waited until clothes and other items were in, even a 9.7-inch iPad (in a rugged case mind) took some force.

WaterField's Tech Rolltop Backpack

The Rolltop does indeed let you cram in extra versus regular bags, for the simple reason that the top is flexible and opens straight. I tested it under a few circumstances, including even using it as a grocery bag — I was able to fit three large boxes of protein bars and four packages of ground turkey with room to spare.

WaterField's Tech Rolltop Backpack

If you’re planning to use the product for weekend or overnight trips however, you should absolutely buy the Full model. On a brief Houston trip, one night and one day, even that size was just barely enough.

The same goes if the bag is serving both work and fitness tasks. You should be okay if you don’t need to bring much to work beyond your tech gear, but it could be hard to stash things like lunch, books, shoes, clothing and electronics simultaneously.

All that said, the product is extremely well-made. Stitching is tight and materials are tough, especially the waxed canvas, which seems like it would take a Bowie knife to rip. Both the canvas and the interior lining are water-resistant, although you should only stuff the bag so far if you’re expecting rain or snow, since you otherwise won’t be able to roll it shut.

Other nice touches include an adjustable magnetic clasp, and a foam lining at the bottom that helps preserve the bag’s shape when you’re loading it.

WaterField's Tech Rolltop Backpack

My only remaining complaints begin with the potential awkwardness of a roll-top design. If you need to grab something from the bottom you’ll have to plunge most of your arm in, which is a minor inconvenience but might still nudge some people towards alternatives.

The other is price. The Compact Rolltop is $229, and the Full is $249, which is an awful lot to spend on a backpack. When you consider that a bigger, equally durable bag like 5.11’s AMP24 is about $190, that’s difficult to justify.

Which brings us full circle. This bag is really for people who want a status symbol as much as something useful — whereas a 5.11 product looks like you just got home from a tour in Afghanistan, WaterField’s lineup is meant to blend in with the business casual world. In any environment it’ll probably impress colleagues.

If you can afford it and fashion does matter that much to you, by all means buy the Tech Rolltop — you won’t be disappointed.

Score: 4.5 out of 5

Where to buy

The Waterfield Tech Rolltop Backpack is available in three colors and retails for $229 for the compact version and $249 for the full size.

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Powerbeats Pro up for preorder in Australia and China

 

Following a start to preorders in France, Germany and the UK last week, Apple on Friday quietly initiated sales of Beats’ Powerbeats Pro headphones in Australia and China.

Powerbeats Pro

With the new preorder availability, Beats’ first totally wireless headphone model is now up for sale in seven regions.

Announced in April, Powerbeats Pro went on sale in the U.S. and Canada in early May ahead of a release on May 10.

Australia was added to the list of regions accepting orders for the headset on Friday local time, reports mac prices. China, which was not included among an initial set launch countries, also started the preorder process on Friday.

Powerbeats Pro is slated to roll out in 20 countries this summer, including Austria, Belgium, Denmark, Finland, Greece, Hong Kong, Ireland, Italy, Japan, Lichtenstein, Luxembourg, Macau, the Netherlands, New Zealand, Norway, Portugal, Puerto Rico, Singapore, Spain, Sweden and Switzerland.

Prior to Australia and China, Apple began sales in France, Germany and the UK on May 31.

Apple’s regional websites for all other countries show the device as “coming soon.”

Beats’ first completely wireless product, Powerbeats Pro incorporates Apple smarts like the H1 chip to enable enhanced connectivity, better run time and “Hey Siri” support. Unlike the tech giant’s own AirPods model, Powerbeats Pro is somewhat ruggedized and features IPX4 water resistance.

AppleInsider found the Beats buds to deliver high quality sound and long battery life, but those benefits come at the expense of portability when compared to AirPods.

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Apple’s Federighi and Joswiak talk iOS 13, macOS, Mac Pro and more in interview

Following the Worldwide Developers Conference keynote, Apple executives Craig Federighi and Greg Joswiak went into more detail about Monday’s announcements, including how the Mac Pro had to be ‘something special,’ and how iPadOS is less of a marketing ploy and more something that was needed for iPad as a platform.

Apple SVP Craig Federighi during the WWDC 2019 keynote.

Apple SVP Craig Federighi during the WWDC 2019 keynote.

Federighi and Joswiak spoke with Daring Fireball’s John Gruber on Tuesday in a special WWDC edition of “The Talk Show” podcast.

Mac Pro and Pro Display XDR

Probably the hottest topic of discussion from the WWDC keynote was the introduction of the Mac Pro and the Pro Display XDR. On the subject of the unique perforated case design that is also used on the display, Apple VP Greg Joswiak insisted “we knew we had to create something special.”

[youtube https://www.youtube.com/watch?v=IVXmACif6wI&w=560&h=315]

The optional wheels for the Mac Pro were also raised as they were briefly mentioned during the keynote. Apple SVP Craig Federighi declined to state how much the wheels would cost, but joked the price would vary based on the number of wheels, and that there would be installment plans available for the add-on.

The Pro Display XDR also received some attention for considerably beating reference displays on price, with Joswiak highlighting how Apple’s version is better than a version that costs over $43,000.

The design decision to add a nanotexture to the screen of the Pro Display XDR was done as the normal matte processes used for such screens causes a sparkling effect. “This is a process unlike anybody’s done before,” insists Joswiak. “It handles the glare in a way that no one has done before, it’s an incredible process that we invented to do that. To make it clear, the standard display has industry leading anti-reflective coating, so it’s wonderful in the base config, but if you really want the matte, the nanotexture is just nuts.”

[youtube https://www.youtube.com/watch?v=5ygYSdL42Zw&w=560&h=315]

iOS 13 and iPadOS

On the subject of the new operating system launches, Federighi’s main goal with iOS 13’s Photos app changes is to make it easier for users to see images for events and occasions in their life.

“You just never have these experiences in a sea of photos,” Federighi claims, advising of how the team behind the inner workings of the app have advanced over the years. “What’s the arc of a meaningful event for you? What were the big events that were important to you?”

The unveiling of iPadOS was unexpected, but Federighi explained it is more than just a “marketing thing,” with engineers feeling “very strongly” about its creation.

[youtube https://www.youtube.com/watch?v=ULscGqeMgfo&w=560&h=315]

“We’ve been on this trajectory for the iPad from the outset, codeveloping with this incredible hardware,” insists Federighi. “What do you want to do with a device that has these kinds of characteristics? Things like Split View and Slide Over and Apple Pencil, and then you start to see Apple and developers tailor the experience.”

The changes to gestures in iPadOS and how text is treated was due to it being “one of those areas in the past where we felt like this is harder than doing it on a Mac,” according to Federighi. The iPhone’s introduction of text selection, copy, paste, and undo was an extremely instructional interface by comparison to what Apple offers now in iPadOD.

“Getting to the right solution here, it’s something we have taken runs at for multiple years and came back and felt like we didn’t have it.” Federighi continued. “We wanted to get it right and it took a lot of care to craft it.”

“The iPad experience has to be one that everyone can understand,” he added, suggesting there could be a “depth” that users can find in the software. “You can become a pro and discover and really accelerate your work.”

Project Catalyst

Formerly known as “Marzipan,” Project Catalyst is an evolved form of Apple’s effort to make it easy for developers to port iOS apps to macOS, via changes to Xcode.

“It’s a fully native framework and we have an appropriate set of controls so you can build a really distinctive experience,” according to Federighi. “If you just push the Mac button you’ll get some degree of Mac-ification. You don’t have to rewrite all of the code to do that. You can have one code base and one team who understands one set of frameworks to do that work.”

Federighi defended the initial wave of Apple-produced apps that transferred from iOS to macOS last year, including Home and Apple News, noting some of the concerns “placed a certain amount on the technology that was really some design decisions we made.”

“So there were certainly some things that were underlying technology behaviors, but there were other just pure design choices about sizes of items in the sidebar and where was the search field and all of those kinds of things that were different design teams pushing the bounds of what is the right future for media oriented design on the Mac,” Federighi insisted. “I think we’re finding our balance now, pulling back in some areas there, and the underlying technology is much refined.”

Machine Learning and Privacy

The increase of machine learning on a mobile device is slowly becoming important for Apple’s competitors, especially Google, but they may have more difficulty in pulling it off due to the diversity of products on the market. “You’d be surprised to see they’ve started to say ‘on-device machine learning,” Federighi proposes. “They’re actually seeing the light on that topic.”

Federighi took the moment to poke at Google’s reliance of cloud servers for AI processing, and their track record on privacy. “Having your phone know you is cool. Having some cloud person know you is creepy,” he posits.

The competitors are disadvantaged in Federighi’s view as “part of what makes this possible is building this great hardware and the integration of hardware and software. Pulling this off between a random fleet of devices is really just impossible.”

In discussing Sign in with Apple, Josiwak highlighted users “want transparency and control” in the authentication process. “In the situation of these buttons, there’s no transparency. People had no idea the information flowing through that tap. We wanted to provide that transparency and control.”

Joswiak went on to underline Apple’s privacy credentials, boasting “We’ve been doing privacy since before it was popular.”

“If you look at some of these other companies, it’s not at the core of who they are. We’re building stuff that we would want for ourselves, our families, our children,” stated Joswiak. “I don’t want to be tracked. I don’t want my family to be tracked.”

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Mouse support in iOS 13 and iPadOS includes USB and Bluetooth devices

 

Apple on Tuesday elaborated on mouse support in iOS 13 and iPadOS, saying both USB and Bluetooth devices will be recognized by the operating systems. The company made it clear, however, that the feature is designed specifically for a subset of users who have difficulty interacting with touch screen interfaces.

iPadOS

According to reporter Steven Aquino, Apple emphasized that mouse support in iOS and iPadOS is an accessibility feature, not a nicety created for the general iPad user.

The feature is “[m]eant for users who literally cannot access their devices without a mouse, joystick, whatnot,” Aquino said in a tweet.

More specifically, mouse support is designed as a stand-in for touch input, not traditional cursor control as found on Mac. Indeed, a short video posted to Twitter by developer Steve Troughton-Smith on Monday showed mouse input mimicking finger touch events in the first beta version of iPadOS.

“This is not your old desktop cursor as the primary input method,” Apple said, according to Aquino.

That said, the company appreciates mainstream media coverage of its Accessibility work.

Apple confirmed both wired USB and Bluetooth mouse models will work in iOS and iPadOS, though the company has not compiled an official list of compatible devices, Aquino said. That includes Apple’s own Magic Mouse. Interestingly, Troughton-Smith on Monday discovered the feature works, at least unofficially, with Apple’s Magic Trackpad.

Apple told Aquino the “foundation” of mouse support in iOS and iPadOS goes back “a couple years.”

Mouse integration can be enabled through the AssistiveTouch menu in iOS 13 and iPadOS, and will be available to users once those operating systems launch this fall.

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New iOS 13 feature uses Siri smarts to thwart spam calls

 

Apple is looking to combat pesky spam callers in iOS 13 with a new Siri-powered feature that weeds out and silences calls from unknown numbers, sending them directly to voicemail.

iOS 13

Apple SVP of Software Engineering Craig Federighi onstage at WWDC 2019.

Word of the optional setting is secreted away deep within Apple’s iOS 13 feature preview webpage, published after the company’s Worldwide Developers Conference keynote on Monday.

Aptly named “Silence unknown callers,” the feature protects users from spammers, an increasing nuisance to cellphone owners in the U.S. and beyond. A bane for many, spam callers are utilizing increasingly complex methods like number spoofing and automated services to bypass third-party screening tools and trick users into answering.

Apple’s solution does not eliminate the annoying calls, but it does offer users some respite.

When enabled, Silence unknown callers “uses Siri intelligence to allow calls to ring your phone from numbers in Contacts, Mail, and Messages,” Apple says. Calls from numbers not recognized by Siri are automatically routed to voicemail.

While the brief description fails to detail the feature’s mechanics, it is believed that calls from strangers will not prompt an audio alert or trigger a haptic event, allowing users to review voicemails — and voicemail transcripts — at their leisure. The calls are also unlikely to result in an onscreen notification beyond receipt of a voicemail, if one is recorded.

The feature might not be workable for some iPhone owners as it effectively puts a blanket ban on calls from strangers. For users afflicted by serial spam calls, however, the concession might be worth the peace and quiet.

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Review: 2019 15-inch 8-core MacBook Pro – Refinement before redesign

Apple’s new flagship eight-core 15-inch MacBook Pro may not have a flashy new exterior, but it is a high-performing machine that is finally everything Apple envisioned for this design.

2019 MacBook Pro still looks striking years later

2019 MacBook Pro still looks striking years later

Apple released the new MacBook Pros far from a presentation stage, with nary an Apple executive standing under a spotlight. From the get-go, Apple was clear that the new iron is primarily refinement rather than anything new. They did get some nice spec increases and a refined keyboard —but the biggest news was that Apple was introducing the first eight-core processor in a mobile Mac.

If there was ever a justification for jumping on a Mac update the year preceding a likely redesign, the high end is it. So, we jumped on a maxed-out machine.

What we’ve got

[youtube https://www.youtube.com/watch?v=qaNyKsMyXWY&w=560&h=315]

There are several configurations of the 15-inch MacBook Pro available, though we opted for the most capable. We’re testing the 8-core 2.4GHz i9 processor variant that can Turbo Boost up to 5GHz, 32GB of RAM, 1TB SSD, and VEGA 20 graphics. This retails for $4,149.

Optionally, you can opt for even more storage. You can get a MacBook Pro with up to 4TB, but it will run you an additional $2,400 on top of everything else.

If that seems steep but you’d still like excellent performance, you could shave $200 off by going for the base eight-core 2.3GHz processor, or shave off $400 by going with 16GB of RAM.

Performance

We’ve already presented benchmark testing. That suite of tests demonstrated that not only did the new machine have incredible performance boosts over the last generation i9, but it had next to no issues with excessive thermal throttling.

To be doubly-certain about the thermal situation, we performed our own series of tests but we aren’t going to delve into that in any great detail here. The key takeaway is that the 2019 eight-core model runs cooler and faster than the six-core from 2018.

2019 8-Core 2.4GHz Geekbench results

2019 8-Core 2.4GHz Geekbench results

Comparing the two machines, Geekbench 4 results showed scores of 5879 and 29976 in single and multi-core tests, respectively. The multicore test is a giant increase over the six-core 2018 model which scored 22620 on the multi-core test, nearly 30-percent slower this 2019 model. The single core faired better as well, with a not-quite-as-impressive nine-percent increase in this model.

Our next benchmark was Cinebench R20 — our new standard going forward following the discontinuation of Cinebench R15.

The highest score our MacBook Pro received in ten runs of the test was 3160, but the average across all the tests was slightly lower at 3096.

We felt it necessary to once more test both the graphics and the SSD performance even though we expected no changes. Our premonitions were spot on as there were no differences between the storage module or the Radeon Pro Vega 20 graphics.

2019 Vega 20 Unigine Heaven results

2019 Vega 20 Unigine Heaven results are similar to last years

In graphics, we ran the Unigine Heaven benchmark. In this test, we set the quality to medium, disabled tessellation and stereo 3D, turned off anti-aliasing, and ran it at full-screen. It pulled in a max FPS of 147.4 and an average of 82.3 with an overall score of 2072.

2019 MacBook Pro Blackmagic Disk Speed Test results

2019 MacBook Pro Blackmagic Disk Speed Test results are similar to last years

On the Blackmagic Disk Speed Test, we earned a 2627.4 Mb/s on the read speed and a 2626.3 on the write speeds —near identical year over year, which is what we expected. These numbers will be slower on smaller SSDs so if you want the best performance, be sure to opt for at least 1TB of internal storage.

The keyboard

Apple made a couple of material changes in the 2019 MacBook Pro keyboard that are, by Apple’s admission, designed to increase the reliability in the keyboard.

You can read further about these changes here, but they are quite minor and it is near impossible to say at this juncture whether or not these changes truly do make the keyboard more reliable. We will continue to monitor the repair data and compare to previous generations to see for ourselves but it is simply too early to tell with confidence.

Other than reliability, there are only minute differences when typing on the new keyboard versus the previous generation. They are the same size, the key caps feel the same, and they have the same amount of throw.

2019 MacBook Pro key membrane (Source: iFixit)

2019 MacBook Pro key membrane (Source: iFixit)

Internally, Apple even kept the controversial butterfly switch design. What they’ve done is refined the design once more with what appears to be a new process on the metal dome switch and replaced the silicone membrane with a nylon one.

That translates to slightly softer keys when typing, as well nearly imperceptibly less noise, which you need to break out an audiometer to detect. Those are likely just byproducts of attempting to make the keys more reliable.

If you enjoyed the keyboard before, you will enjoy it now. If you didn’t like it before, nothing here will change your mind. It is the same keyboard, just possibly more reliable.

But, we’ll see about that in about six months.

Our daily workhorse

The MacBook Pro is the daily workhorse of countless individuals from professionals to students. It is what very nearly everybody at AppleInsider clacks away on day after day. After years of using this design MacBook Pro, there is much we’ve come to love about it. It is quite compact, if not a bit on the hefty side. It is exceptionally portable and we love the USB-C/Thunderbolt 3 ports.

Thunderbolt 3 is the future and we’ve been living in it for a few years. Since the original debut, USB-C is all the more ubiquitous. We live entirely dongle-free thanks to the availability of new USB-C cables, like the new Lightning ones. New gadgets that get released also are using USB-C such as the latest GoPros, the latest Nikon and Canon cameras, and more.

Thanks to USB-C we also get universal battery packs that work just as well on our iPhone and iPad as they do on our Mac. We use the Zendure SuperTank as an easy portable power supply and the Zendure SuperPort 4 for a 100W USB-C charging port with three other ports left for our iPad, iPhone, and Apple Watch.

We love USB-C and Thunderbolt 3 and haven’t missed other I/O in the slightest. And, if you embrace it instead of fighting it, you probably will too.

As for that Touch Bar —we don’t use it as often as we should. At times a touch screen for function keys and the like is less user-friendly than a simple row of physical keys.

At the same time, it is far more user-friendly for other uses such as a color picker, editing in Final Cut Pro X, opening documents and switching tools in Affinity Photo and Affinity Designer. There are absolutely cases where the Touch Bar doesn’t make as much sense, but in a surprisingly large number of pro use cases, it is beneficial.

Refinements, not redesigns

Everything about the new MacBook Pro is a refinement, but not a redesign. Apple tends — but isn’t tied — to redesign its MacBook Pros roughly every four years. We saw this overall design debut in 2016 and here we are three years later.

2019 MacBook Pro is a great daily driver

2019 MacBook Pro is a great daily driver

Over the course of those years, we’ve seen refinement over refinement, bringing us to this 2019 MacBook Pro. The cooling has been tinkered with, the butterfly keyboard has had subtle improvements, the specs continuously have been beefed up, all within the same shell.

That is both a positive and negative. On one hand, this MacBook Pro is the vision Apple has for this machine. This is what it looks like after all the kinks have presumably been worked out and Apple’s vision realized.

If you were going to grab a MacBook Pro in the past few years, this is the one you would want it to be. At the same time, the design — which looks still solid for its age — is starting to show its age. We’ve seen competitors with incredibly thin designs, much narrower bezels — even in Apple’s own iPads, and the Touch Bar still doesn’t see as much use as it should.

All of those could be in some way enhanced with a next-generation design, that may or may not arrive in 2020. Because of that future, many will wait it out. However one also has to consider that with a new design comes potential new issues for Apple to iterate on. We think that it’s a wise move to jump on board now after all of Apple’s iterating, and it’s not like your old hardware spontaneously combusts when something new is released.

There has never been a better time to choose a portable Mac rather than a desktop with the amount of power now packed into this machine.

Rating: 4.5 out of 5

Where to buy

Save up to $250 on 2019 MacBook Pros

If you want to grab a new 2019 MacBook Pro, Apple Authorized Reseller Adorama is knocking $200 to $250 off select 15-inch models with coupon code APINSIDER, plus no interest financing when paid in full within 12 months with the Adorama Credit Card. For a full rundown of the latest offers and product availability, be sure to check out our 2019 15-inch MacBook Pro Price Guide.

$150 to $250 off 2019 15″ MacBook Pros

Plus save $100 to $200 on 13″ MacBook Pros with upgrades

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iTunes social media blackout hints at app break-up at WWDC

 

Apple may have confirmed the breakup of iTunes into a collection of separate apps is in the works, by taking time in the days before WWDC to remove content from view on the main social media accounts associated with iTunes.

Rumors and leaks have hinted at Apple splitting apart its long-standing iTunes app into multiple separate elements, but outside of data mining finding evidence, there have been relatively few clues from Apple itself. Ahead of the WWDC keynote on Monday, Apple seems to have let slip something in its renovation.

As spotted on the Apple subreddit by u/MalteseAppleFan, posts on some of Apple’s social media pages for iTunes have started to disappear. While the post says “all” posts have gone, this is not quite true, but the changes strongly suggest some major renovations to its social media strategy are on the way.

The Facebook and Instagram pages for iTunes no longer include any posts for the service or its content at all. While basic social media images, like the profile logo and headers, exist, the Instagram profile also points users towards the AppleTV account for “more entertainment updates.”

The official iTunes Twitter account is in a mixed state, as it bears the same profile photo and header as the Facebook account, but it still has many posts. The last post made on the account was on May 22, but it has retweeted a few messages from the AppleTV account.

Apple is currently believed to be separating out its Music and Podcasts elements from iTunes on macOS, with an app for TV also touted, taking them out of the all-in-one iTunes app completely.

AppleInsider will be reporting live throughout WWDC 2019, starting with the keynote on Monday, June 3. Get every announcement as it happens by downloading the AppleInsider app for iOS, and by making sure to follow us on YouTube, Twitter @appleinsider, Facebook and Instagram.

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Apple decorates McEnery Convention Center with WWDC livery

 

Apple is livening up San Jose’s McEnery Convention Center and the surrounding area with banners, flags, signs and other paraphernalia in preparation of its annual Worldwide Developer Conference next week.

WWDC 2019

McEnery Convention Center prepares for WWDC 2019. | Source: JCROW via Instagram

As seen in the photos above and below, shared on Instagram by photographer “JCROW,” decorations for WWDC 2019 have been installed in and around McEnery Convention Center proper. Thousands of developers will descend on the locale next week to learn about Apple’s latest operating systems and software.

Banners, flags and posters were put up on lampposts, trees and advertising kiosks early this week, but work on the convention center’s facade is ongoing as of this writing.

Workers on Friday wrapped McEnery’s front facade with a large cloth covering bearing a design that borrows graphical elements first seen in Apple’s WWDC announcement in March. Subsequent promotional material has featured a head (or unicorn Animoji) exploding in a cloud of smoke, with Apple-related bits like logos for specialized APIs, emoji and coding characters spewing forth.

The artwork at McEnery differs from prior designs in that it bears the words “Dub Dub” realized in large script, a reference to WWDC’s nickname.

Previous photos of the convention center installation show what appear to be custom neon lights shaped like icons, emoji and the “Dub Dub” text, suggesting the oversized material banner will be backlit at night.

McEnery is the hub of Apple’s convention and will serve as a starting point for many attendees. Beyond the opening keynote, the hall will host a number of educational sessions, guest lectures and other special events.

[youtube https://www.youtube.com/watch?v=46ct3CWcjuc&w=560&h=315]

Apple is expected to reveal next-generation iOS, macOS, watchOS and tvOS operating systems at WWDC, as well as enhancements to first-party apps and services. The so-called Project Marzipan effort will also be a topic of discussion as the company details its plans for cross-platform iOS and macOS apps.

New hardware might also be part of the show, with rumors suggesting an unveiling of Apple’s updated Mac Pro.

AppleInsider will be reporting live from WWDC 2019 next week, starting with the keynote on Monday, June 3. Make sure to follow us on Twitter @appleinsider, Facebook and Instagram for the latest news.