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Season of the Drifter

On March 5, the Drifter takes center stage. 

For every player of Destiny 2, the Season of the Drifter will bring a new offering of rewards and challenges. As ranks in Crucible, Gambit, and Vanguard activities reset, new pinnacle weapons will beckon Guardians to reach their maximum potential again. The first spring event for Destiny will reveal a familiar forest in bloom with fresh loot. Across the spectrum of action and activity, you’ll earn more Power, Triumphs, lore, and vanity.

Players who own the Destiny 2 Annual Pass will receive our second extension for the Destiny endgame. This time, it’s the Drifter who will be your dealer, with evolutions of that little game he calls Gambit and a dangerous alliance with the Nine.

Here are some developers from our team to talk about what we have planned for your Guardians.

[youtube https://www.youtube.com/watch?v=XNwmc5vMkLM?wmode=transparent&rel=0&fs=1&w=1136&h=641]

With the beginning of a new season, some of our earlier promises come into clearer focus. The calendar for the year of gameplay that began with Forsaken has received updates with some new details for you to ponder. 
The Allegiance quest, previously forecast as the Joker’s Wild weekly quest, will invite you to choose between the Vanguard and the Drifter. Pick a side to progress through the quest from their perspective. This pledge is character based, so if you have more than one Guardian, you can play both sides. Choose wisely!
Invitations of the Nine, once upon a time referred to as Xûr Bounties, will be an exploration of the Nine and their mysterious place in the universe. 

The path begins with Xûr on Friday, March 15. Annual Pass owners will be able to pick up an “Invitation of the Nine” from Xûr. Once the objectives are completed, it will transform into a bounty called “Into the Unknown.” These will be available to complete once per character, similar to the bounties you got at the beginning of Forsaken for completing an activity with a full gear set. Week over week, for Nine weeks, you’ll collect new lore and powerful rewards.

For Annual Pass holders, the rest of the Season of the Drifter packs in new combat specialties to embrace and new challenges to master. Like Season of the Forge, this journey will roll out over time, but the Drifter has plenty of action for players to experience on day one. If you think your Power is low and you want to get caught up to the rest of the community, see the Drifter to complete his new Power Surge Bounties. There are enough of them to bring your level-50 characters up to 640 Power. 

Here is a more in-depth view of what you can expect during the Season of the Drifter. 

The dates above lead to new activities, new realizations about the worlds you’ve been exploring, and (most importantly) new rewards to make your Guardian more powerful in some surprising ways.

Mark your calendars. We’ll see you in the wild.

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This Week At Bungie – 2/21/2019

This week at Bungie, the Drifter is preparing for a turn to lead the next season. 

We’re nearing the end of Season of the Forge. Guardians have plundered the Black Armory of its secrets and weapons. Shaxx hosted Crimson Days and Lord Saladin is watching over the final Iron Banner of the season. Before the Drifter takes center stage, we’ll be hosting a Raid-Along livestream featuring Scourge of the Past. If you’ve ever wanted to know what it’s like to build a raid from the ground up, this is your chance to peek behind the curtains here at Bungie.

Scourge of the Past Raid Along

Date: Tuesday, February 26

Time: 10 AM–12 PM PST

Members of the Raid Test team will be fighting the good fight, as designers, artists, producers and more lend commentary on taking an idea and creating the greatest challenge our game has to offer.

Alright, Alright, Alright…

To get Gambit primed for the Season of the Drifter, we have been working on some Quality of Life improvements We’re changing the way this little game is played, based on our own experience as players and a lot of feedback that we’ve collected since Forsaken launched. Today, Senior Designer Robbie Stevens is speaking on behalf of the team to take us through the changes you can expect on March 5.

Robbie: As we build on the Gambit theme in Season of the Drifter, we want to make sure to address some of the top feedback items for the base activity. Below is a sneak peek of changes we’ve made based on the community’s feedback. Expect more details and additional quality-of-life changes for Gambit when Season of the Drifter drops on March 5.

      • Changed the third round of Gambit to a Primeval rush sudden death. This will speed up Gambit matches overall and add a change of pace to the final round.
      • Overhauled how we choose the invader spawn location and increased the number of invader spawn points for each map. This should greatly reduce the chances of spawning very near or in direct line of sight of an enemy Guardian.
      • Implemented Idle Protection which means that players that remain dormant for too long will not receive end-of-match rewards or Infamy points. 
      • The Triumph “Light vs. Light” can now be progressed by killing any Guardian using a Super, not just invaders. This makes attaining the Dredgen title a less daunting task.
      • Adjustments to Blocker types by deposit tier:
          • Small Blocker = Taken Goblin with less health than the previous Phalanx. 
          • Medium Blocker = Taken Captain with more health than the previous Knight.
          • Large Blocker = Taken Knight with more health than the previous Ogre.

These changes arrive with the Season of the Drifter. To get you ready for the change in seasons, we’re enabling Triple Infamy for the final week of Season of the Forge.

Triple Infamy

Start: 2/26/2019, 9 AM PST

End: 3/5/2019 

Are you looking to become a Dredgen and impress the Drifter? Or maybe acquire a few weapons to round out your collection? Wins, losses, and bounties will all reward you with increased Infamy throughout the week.

Back to the Sandbox

Alongside the Gambit quality-of-life changes, our Sandbox Team will be fine-tuning some weapon archetypes to refresh the gameplay experience in Destiny 2. The following is a quick preview of some changes coming with Destiny Update 2.2.0, with developer commentary from Sandbox Designer Victor Anderson:

Linear Fusion Rifles

These Energy weapons have dominated Gambit for quite some time. First came Sleeper Simulant. Then came the Queenbreaker. We’ve made them less forgiving so we can enjoy a change of pace.

      • Linear Fusion Rifle aim-assist values will receive an adjustment to reduce effectiveness at very long ranges.
          • While Queenbreaker has high aim-assist values by default, we discovered an issue where it was not honoring aim-assist values that applied to other Linear Fusion Rifles of the same archetype. This resulted in Queenbreaker having over double the intended aim assist.
      • Linear Fusion Rifles will receive a 10% damage increase in PvE to compensate for the above changes.

Shotguns

In Season of the Drifter, we’re making a few changes to rapid-fire Shotguns, and the Full Auto perk. We’re doing this for a few reasons, one of them being that the Full Auto perk feels far too important to Shotguns in PvE. This perk effectively doubles the damage output of any given Shotgun due to the rate of fire increase.

While we believe it is important to have useful perks on your weapons, the efficacy of this was so impactful that rapid-fire Shotguns became the only Shotguns worth considering for PvE. When the following changes release in Season of the Drifter, we hope you might be inspired to equip an aggressive Shotgun or maybe even take a slug Shotgun for a spin in a PvE activity.

      • Shotguns will receive a damage multiplier in PvE activities, effectively doubling their damage.
          • The Legend of Acrius is an exception to this.
      • Full Auto rate-of-fire bonus for Shotguns is now +10%, down from +100%.
          • In addition, it no longer increases the Shotgun pellet spread.
      • Default rate-of-fire values for have also shifted:
          • Aggressives are 55 RPM, up from 45 RPM
          • Precisions are 70 RPM, up from 55 RPM
          • Lightweights are 80 RPM (they were erroneously stated to be 90 RPM previously)
          • Rapid-Fire 140 RPM, down from 200 RPM (they were previously natively 100 RPM, but due to the intrinsic full auto, actually had 200 RPM)
          • Also reduced base damage for Shotguns across the board to align with their new rates of fire on a per sub-archetype basis.
      • Ammo reserves for Shotguns were re-evaluated due to the increased efficiency of having more damage per shot.

We also took the opportunity to slightly adjust Shotguns for the Crucible. While Shotguns will remain effective in the Crucible, we have toned down the range at which Shotguns could secure a one-shot kill.

Additionally, the team has some information regarding balance changes for the One-Eyed Mask Exotic, which will release with Update 2.2.0:

One-Eyed Mask

In various combat situations, One-Eyed Mask has been too effective, and has become a non-choice Exotic for Titans in PvP environments. After implementing the following changes, we believe the Exotic will still be potent if used well, but there will be more opportunities to counter it.

      • The duration of the Mark of Vengeance has been reduced from 15 seconds to 8 seconds
      • The way players refill health after a successful kill has changed. Before, it restored all of your health and the overshield refilled over time. Now, the health refills over time alongside the overshield. This should give a leg up when encountering situations where multiple people are fighting one person with the One-Eyed Mask equipped.
      • Vengeance will no longer trigger for players in Super. This was making Supers far too potent.

A new season means a new reality in combat. Keep up the chatter, and we’ll keep curating the Sandbox so that Destiny adapts to the way you play!

They’ll Be Your Guide

Navigating the various destinations of Destiny can sometimes be difficult, whether a snag occurs when following a quest line or an enemy fails to appear in the world. The Player Support Team is here to shine a light on the right path forward so you can get you to the loot you’ve been hunting.

This is their report.

Destiny 2 Update 2.2.0 Resolved Issues Preview – Part 2

Following the conversation from last week, here’s the second batch of player-impacting issues that we expect to be resolved with Update 2.2.0 in early March.
      • “Mint Condition” Triumph: The “Mint Condition” Triumph is not unlocking.
      • “Forged in Fire” Triumph: The “Forged in Fire” Triumph is not unlocking.
      • “Master Smith” Triumph: The “Master Smith” Triumph is not updating for Rare research frame completions.
      • “Calculated Trajectory” Triumph: The “Calculated Trajectory” Triumph and medal do not trigger in Iron Banner.
      • “The Eternal Return” Emblem: The emblem “The Eternal Return” is not updating each time players conquer Dûl Incaru in the Dreaming City.
      • “Senior Recruiter” Emblem: The emblem “Senior Recruiter” is not updating for Refer-a-Friend referral completions.
      • “Black Armory Devotee” Bounty: The “Black Armory Devotee” bounty does not progress when using non-frame Black Armory weapons.
Check back next week for our third and final Resolved Issues Preview for Update 2.2.0. For the full Destiny 2 Update 2.2.0 patch notes when they are available, players should monitor our Updates page.

Relics of the Golden Age

Also resolved in Update 2.2.0 is an issue that has caused confusion regarding the “Relics of the Golden Age” quest for Sturm.

Currently, one of the steps in this quest directs players to “decrypt” five Legendary engrams and one Exotic engram. In Update 2.2.0, this quest description will update to direct players to “pick up” these engrams, which aligns with Year 2 world-drop engram behavior.

To set the correct expectations, here are special cases that players should be aware of when completing this step:

      • Prime Engrams do not count toward this quest step.
      • Vendor rank-up rewards and Cryparch-purchased engrams do not count toward this quest step.
      • Fated Engrams and direct-purchase Exotics from Xûr do not count toward this quest step.
      • Engrams left in activities that recover to postmaster do not count toward this quest step.
      • Year 1-style Legendary and Exotic engrams that slot into players’ inventories and require manual decryption do not count toward this step. These are very rare, but are still available from some sources.
As always, players who encounter gameplay issues should report them to the #Help forum.

Take A Seat

Whether it is a group of Crucible Legends or a single Titan taking down a raid boss, we’re always excited to see what the community brings to the table for the Movie of the Week. Watch as Chaperones, Whispers, and a Midnight Coup dominate their enemies in the clips below.

Movie of the Week: Destiny Fun Police—Born Again




Honorable Mention: Making Us Proud



If you’d like a chance at the Lens of Fate emblem, be sure to submit your footage to the Community Creations portal on bungie.net.

With just 12 days between you and Season of the Drifter, the team is hard at work dotting the i’s and crossing the t’s on Destiny 2 Update 2.2.0.

Before we go, I wanted to share a quick preview of something that the Hunters among you have been asking for. If you ever found yourself thinking, “It would be awesome if I could see my entire cloak when previewing shaders,” we have some good news for you. Update 2.2.0 will make a slight change to your view when inspecting cloaks in the character screen.

We’ll have more patch note previews leading up to Season of the Drifter. Until then, have a great weekend, and we’ll see you in the wild.

Cheers,

dmg04

P.S.—Shoutout to every single Guardian among you who has completed the Shattered Throne Dungeon solo. I was finally able to conquer this challenge on Tuesday. In other words, the bread has been baked.
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This Week At Bungie – 2/14/2019

This week at Bungie, Lord Shaxx is screaming sweet nothings into our ears. 

With the return of Crimson Days, flowers fall again in the Tower. Love is in the air. Lord Shaxx is handing out rewards in exchange for Confectionary Hearts. Go see him to load up on bounties, grab a date, and join the dance. 

If you want the full scoop on Crimson Days, it’s all right here. Crimson Days will continue until the weekly reset on February 19, so finish those bounties while you can. There is a max-Power Bow to be won by you and your partner!

Trials

Ever since Trials of the Nine went on hiatus back in Season 4, many of you have been asking when it will come back and how it will be evolving. We still don’t have a timeline for when it may return, but we do want to give you an update on our current thinking about Trials. Here is the team to fill you in. 

Destiny Dev Team: As longtime Destiny players know, Trials of Osiris was released in May of 2015 as the original high-stakes weekend PvP event. Trials had an amazing impact on our game and our community. It was a pinnacle venue for players to show off their best skills, strategies, and gear. The 3v3 elimination mode combined with the card system created the coveted reward of earning a trip to the Lighthouse.

With the introduction of Trials of the Nine in Destiny 2, we made a few changes to the formula which never really hit the same mark. We were unhappy with its role in the ecosystem. The new activity wasn’t achieving the goal of bringing the community together every weekend. Both Destiny and the online PvP scene have evolved since 2015, so we don’t believe that bringing back the 2015 version of Trials of Osiris would accomplish what our goals are today.

Until we have a solid prototype for a pinnacle PvP endgame activity, Trials is staying on hiatus indefinitely and will not return over the course of the next few seasons. When we have those new plans ready, we’ll be sure to share them with you.

Ironing Board

Next week, after the rose petals have been cleared out by the sweeper bot, Lord Saladin will return to the Tower with a competition fit for Iron Lords. He’s missing out on Crimson Days, so he’ll make up for it with another round of Iron Banner. This is the final Iron Banner for the Season of the Forge, as well as your last chance to collect the Iron Fellowship armor set before this vendor is refreshed next season. The Crimil’s Dagger Hand Cannon and Hero’s Burden SMG will continue to be available next season as post-match drops and rewards from Saladin. 

Take a look at the weapons Saladin will have available in his inventory next week.

Iron Banner

Begins: February 19, 2019

Ends: February 26, 2019

Make sure you turn in all of your completed bounties before the end of the season. When the Season of the Drifter begins, they will be removed from your inventory. Your Iron Banner tokens will persist into the next season. Good luck out there, Guardians!

Love Shaxx, Baby

Come rain, sleet, or snow—lots and lots of snow—the Player Support Team will always be there monitoring the Help forums and diagnosing issues.

This is their report.

Crimson Daze

In case you didn’t know it, Crimson Days has returned to Destiny 2. Lord Shaxx invites all players to engage in jolly cooperation, by forging their bonds in the Crimson Days Crucible playlist.

If you have yet to jump into this playlist, don’t worry. Listed below are the key features you should be aware of that set this playlist apart from the standard Crucible experience.

  • Player Count: Crimson Days Crucible is a 2v2 experience. Players can jump in solo if they choose, or in a pre-made fireteam with a partner.
  • Reunited: Reunited is a special buff that increases the recharge rate of Guardian abilities for teammates who stick close together.
  • Falling Apart: Falling Apart is a debuff that grants enemy teammates waypoints to your locations when you and your teammate drift too far apart.
  • Vengeance: Vengeance is triggered when a player’s teammate is defeated in combat. For a short time, the surviving player is granted significantly increased ability regeneration and receives a small portion of their health back.
If you’re looking for more information on Crimson Days, have a look at our Crimson Days Guide. Players who encounter gameplay issues should report them to the #Help forum.

Destiny 2 Update 2.2.0 Resolved Issues Preview—Part 1

With Season of the Drifter inbound, we’d like to kick off a new conversation on the current player-impacting issues that are expected to be resolved with Update 2.2.0 in early March.

These issues include:

  • Black Armory Key Mold: Players can obtain the Black Armory Key Mold only on their first character to receive it from Ada-1. More info can be found here.
  • Dreaming City Chests: Dreaming City chests do not count toward the Black Armory Key Mold objective.
  • Obsidian Accelerator: Obsidian Accelerator consumables do not recover to the postmaster when the player’s inventory is full.
  • “A Cold Wind Blowin’”: The emblem “A Cold Wind Blowin’” cannot be reclaimed from the Collection if stowed.
  • “Relic Rumble”: The “Relic Rumble” Triumph is currently not achievable.
      • In Update 2.2.0, this Triumph will unlock when players complete the Nightfall strike “The Corrupted” by defeating Sedia using no more than two relics.
      • UPDATE 02/15: Previously, we reported that only this triumph’s description is incorrect, implying that this triumph was currently achievable. That was incorrect, and we have updated this section to make clear that players cannot currently pop this triumph.
  • Character Boost Completion Rewards: Characters who use a Level 30 boost are not granted their class Sword or emblem if they have not already completed the Red War campaign.
  • Base D2 Crucible Rewards: Players who own only the base Destiny 2 game can receive rewards from Lord Shaxx’s rank-up packages that drop at Year 2 Power levels, which cannot be equipped.
  • Collection Counter: The Collection badge counter incorrectly only counts 10 badges instead of 11.
Check back next week for part two of our Resolved Issues Preview. For the full Destiny 2 Update 2.2.0 patch notes when they are available, players should monitor our Updates page.

Popped Corn

Welcome to yet another edition of Movie of the Week. This is where we feature you! Every week we pick a few of our favorite videos created by the community and share them here for all to see. The creators of said video get a special emblem for their effort to boot! Here are this week’s winners.

Movie of the Week: Shattered Throne Flawless Solo No Hud Run




Honorable Mention: RISE




News about Destiny is random and light this week. Winter visited in the Pacific Northwest and blanketed all its splendor with an immovable object. We don’t tend to maintain the irresistible force of a fleet of plow trucks for the one week out of the year that looks like this, so earlier in the week, we hunkered down with our laptops and waited for the whole thing to blow over. That doesn’t mean that our progress has been interrupted. We’ve been working from our homes to prepare for next season and are back in the office now as the white fluffy powder devolves into a brownish mush. Season of the Drifter will arrive on March 5 with some exciting evolutions for your Guardian lifestyle. We’ll begin that conversation soon…

Between now and then, you have a few weeks to reap all the rewards from Season of the Forge. Have you got the new Bow? I’ve got mine. I’m having a great time in Crimson Doubles. Keep an eye out this weekend and you might see me out in the wild. Enjoy the rest of Crimson Days!

<3 Cozmo

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This Week At Bungie – 2/7/2019

This week at Bungie, we prepare for Crimson Days.

Love is almost in the air. Crimson Days returns February 12 through February 19. Lord Shaxx will be officiating the chaos again this year, watching as you and a partner take on the competition. Bounties will also offer a few objectives outside the Crucible, so be prepared for a delicious bouquet of activities from which to choose.

Rewards from last year’s event will be returning, with the added fire of The Vow, a new solar bow for players to earn during this event. All players of Destiny 2 are invited to join in on the festivities.

We’ll also be hosting a Bungie Bounty to celebrate the event. Come watch as Cozmo and I dive in to the Crimson Days playlist on PlayStation 4.

Crimson Days Bungie Bounty

Date: Thursday, February 14

Time: 11 AM–1 PM PST

Watch: Twitch.tv/Bungie

Find us, beat us, and claim a Sign of Mutual Combat Emblem. Until then, we have some news to cover. Let’s dive in.

Skating at the Speed of Light

When Destiny 2 launched on PC, some Titans among you were quick to realize that they could break the sound barrier through tricky input methods. The Sandbox team has been hard at work, looking at ways to address this issue without impacting general movement for the Titan class. We are currently planning for changes to be implemented in Destiny 2 Update 2.2.0, coming in March, to address Titan Skating. Here are the details:

Sandbox: Later this month, we are fixing an issue with the Titan Lift ability that currently allows players, with the use of unconventional inputs (keybinding to mouse scrollwheel, macros, etc.), to reach extremely excessive movement speeds. It will still be possible to maximize your Lift speed by skillfully timing your Lift activation inputs to boost your overall momentum. In other words, “Titan Skating” is still possible, just less excessive.

Some of you may be asking why this is being addressed. Players utilizing these unconventional methods are effectively able to exceed the bounds of expected Guardian movement speed so drastically that it creates an unfair advantage when it comes to the fundamentals of combat gameplay like aiming, positioning, and even networking to some degree. We understand that many players value and enjoy this behavior as a core part of the overall skillset and identity of the Titan class. However, we’d rather continue to build on the Titan identity and fantasy of being a fast-moving, aggressive, jetpack warrior by continuing to build new, fully supported abilities. Our goal is to create abilities that are fun, effective, and skillful without requiring special hardware or macros to access them.

Players who do not use macros should not feel any difference once this change is deployed. This strictly addresses Lift acceleration issues on PC; players who don’t utilize unconventional input methods should feel no difference.

We encourage you to keep an eye out for any inconsistencies and to let us know if this change does not meet your expectations for how Lift should work.

Reading Material

For those looking to dive deeper into the story and lore of the Destiny universe, we are very happy to announce Destiny Comic Collection Vol. One and Destiny Grimoire Anthology Vol. Two are coming soon.

Available this Summer, the Destiny Comic Collection Vol. One is an essential collection of comic stories for Destiny fans. This 144-page volume includes Bungie’s comic collection plus never before seen stories, behind the scenes galleries, and exclusive content from featured artists!

Destiny Grimoire Anthology Vol. Two is coming this Fall as the next edition of the popular Grimoire series.

These titles will be available at the Bungie Store and other booksellers. Stay tuned for more details. Be sure to visit the Bungie Store product pages linked above and click “Email When Available” to be among the first to know when the books are open for pre-order. 

Live Investigations

Week in and week out, the Player Support team is at the ready to lend a hand when things go sideways. This week, we deployed a fix to address issues impacting weapon frames, and we have some information to get you ready for the incoming Crimson Days event.

This is their report.

Destiny 2 Hotfix 2.1.4.1

Yesterday, to resolve issues blocking players from completing certain weapon frames from Ada-1, we deployed Destiny 2 Hotfix 2.1.4.1. Patch notes can be found here.

The Iron Price

In the pursuit of an even playing field for all players, we are updating Iron Banner bounties so that they will expire following the launch of each new season in Destiny 2.

For example, completed Iron Banner bounties retained from Season of the Forge will be removed entirely from player inventories once Season of the Drifter begins. To avoid losing any potential rewards, we recommend that players redeem powerful rewards from all sources before Season of the Forge ends.

For more information on when Season of the Drifter begins, please stay tuned to our News page.

Un-breaking the Mold

Since mid-January, Destiny Player Support has monitored an issue where the Black Armory Key Mold is available from Ada-1 only on a player’s first character. This pursuit item is required to earn Izanagi’s Burden, and some players have become blocked from unlocking this weapon on their character of choice.
With the upcoming release of Destiny 2 Update 2.2.0, tentatively scheduled for early March, we expect this issue to be resolved. As always, Destiny Player Support will monitor for player reports in the #Help forum once Update 2.2.0 goes live.

Return of Crimson Days

Next Tuesday, February 12, Crimson Days will return in Destiny 2. While all players are invited to experience this event, some Triumphs and rewards may not be available on characters who do not meet the following requirements:

      • Complete the Red War campaign
      • Achieve Level 20

Players should also be aware that some Crimson Days Triumphs or bounties require players to have access to specific activities, such as the Nightfall.

Lastly, we would like to make players aware of the following known issues before Crimson Days goes live:

      • Welcome to Crimson Days: Players will be unable to accept Lord Shaxx’s “Fire of the Crimson Days” emblem to complete the “Welcome to Crimson Days” milestone if they have this emblem in their inventory from Crimson Days 2018. Players can resolve this issue by stowing the emblem that is in their inventory, and accepting the new one from Lord Shaxx.
      • Claiming Triumphs: Unearned and unclaimed events Triumphs for Crimson Days will be removed when the seasonal event ends. Players should claim all Triumphs before Crimson Days ends on February 19, 2019.
      • Item Collections: Items returning from Crimson Days 2018 can be found in “Season 2” of their respective collections, even if they are received during Crimson Days 2019. New items will be in the “Season 5” tab where applicable.

Warming Up

Monday, the majority of Seattle residents were stuck in their homes, hiding from the weather. What better way to pass the time than 90 minutes of Destiny Lore? Seriously, this week’s winner packs a punch. If you’ve ever wanted to know the story behind Last Word, check this out.

Movie of the Week: The Last Word and Thorn. The Complete Story.




Runner Up: Wait, what? I’m sorry. You did WHAT with six swords? Against a giant robot floating above an abyss? I can’t even give this a witty title. It’s pure insanity. Why would you do this?!




Be sure to upload your videos to the Community Creations page here on Bungie.net. Each week we comb through submissions. Land a spot in the Movie of the Week section, and you’ll earn the Lens of Fate emblem to show off in-game.

Community Artist Alley 

To close out this week, I’d like to take a moment to highlight some wonderful community art that’s come across my screen throughout the week. Cheers to all of the artists who submitted these to the Community Creations page.

Have a great weekend, and we’ll see you next week for Crimson Days! Until then, you’ll find me in the Crucible practicing for the Bounty next Thursday…

Cheers,

Dmg04

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Crimson Days 2019

“Do you hear that? Love beckons. And when love beckons, who among us can say no?” —Lord Shaxx

Crimson Days returns on Tuesday, February 12. This year’s event will be similar to the one from last year, but we have changed a few things up and added a few new rewards.  

Crimson Doubles is the 2v2 Crucible playlist at the center of the event. The combat scenario is 2v2 Clash with a round-based twist. Stay in close proximity to your partner and your abilities will recharge at a faster rate. Stray too far, and your enemies will be given a waypoint leading to your location. If you can’t find a partner, don’t worry, we’ll play matchmaker and find one for you. To sweeten the deal we will be turning on Valor bonuses throughout the event for both Crimson Doubles and all other Crucible modes. 

You will start out by speaking with Lord Shaxx in the Tower, who will give you the Fire of the Crimson Days emblem. He will have five Crimson Bounties available for you. Crucible not your cup of tea? The Bounties will send you to both PVE and PVP activities. There will be four daily bounties and one weekly bounty which calls for you to  duo Nightfall with your partner. 

The Rewards

Last year there was a series of rewards for completing specific activities. The rewards are returning, but the way you earn them has changed. Shaxx will be giving out Confectionery Hearts for completing Crimson Doubles matches and turning in Crimson Bounties. You will use those to purchase the rewards.

Some of you may have some or all of the rewards from last year, so we have added two new rewards for you to earn.

Similar to Horror Story in the last Festival of the Lost, a max power weapon will be available during Crimson Days. Shaxx will be offering a new bow, “The Vow”, in exchange for Confectionery Hearts. 

The Vow comes fully masterworked and is the first bow available to all players of Destiny 2 and will be Power 650 for Forsaken players. Here it is in action.

While you are playing Crimson Doubles you will be earning 7 Confectionery Hearts with every win and 5 for every loss. Each daily bounty will reward you with 15 Hearts, and the weekly Nightfall Duo bounty will give you 75! Here are the Confectionery Heart costs for each reward Shaxx is offering: 

Tirastrella Legendary Ghost Shell – 25

Undeterred Exotic Sparrow – 50

The Vow Legendary Bow – 100

Wardcliff Coil Ornament – 125

Flaunting Dance Legendary Emote – 150

Warmhearted Gift Package – 15

If you are still looking to spend your extra hearts, Shaxx will also be offering a Warmhearted Gift Package that will give you a chance to receive Enhancement Cores, weapons, mods, gear, and resources. 

That’s not all. Along with these reward there will be a set of Crimson Days Triumphs for you to complete. We don’t want to spoil all the treats and reveal the Triumphs just yet, but we will let you know the sweet reward for completing them all. 

If you complete all of the Crimson Days Triumphs, you will earn the Sugary Ghost Shell. 

Double Drops

Double drops are back. A Crimson Engram will drop with every Bright Engram a player earns. Crimson Engrams will also be available for Silver. The contents of the Engram have not changed, so if you didn’t get everything you wanted last year or are new to Destiny, this is your chance to grab some of these items.

The Tiny Bow Emote and the Shot through the Heart Ornament for The Vow will also be available for direct purchase in Eververse bundles. 

Crimson Days will begin next Tuesday, February 12, and conclude on the weekly reset at 9 AM PST on Tuesday, February 19. Start looking for a partner to be your Crimson Bond and get ready for a fun week of hearts, sweets, and fun.  

Showing some Love

When earning the legendary bow from Lord Shaxx, The Vow, players will receive a discount code to unlock The Vow Hoodie for purchase from Bungie Rewards.
In addition, every purchase comes with a Bungie Foundation pin and the Bungie Store will donate $7 for each pin distributed during Crimson Days directly to support the Bungie Foundation’s granting of technology wishes for Make-A-Wish in honor of you.

 Make sure you’ve opted-in for email notifications on Bungie.net to receive your discount code. Players will have through February 19 at 9AM Pacific to redeem this Bungie Reward offer.

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This Week At Bungie – 1/31/2019

This week at Bungie, a hero’s weapon made a triumphant return.

The Last Word is back. All owners of the Annual Pass are invited to kick off the Last Draw quest at the Drifter and earn their reward. 

Many of you have earned this coveted reward, and taken it for a spin in the Crucible. We have been following the conversation and seen a lot of feedback concerning a difference in feel between Destiny 1 and Destiny 2. The team is currently looking into this. 

For those who haven’t heard the whispers in Destiny 2, their frequency has been increased. If you’re still on the hunt for Whisper of the Worm, head to Io with your fireteam (or solo!) to take on the challenge. The quest is available to all players of Destiny 2. 

With Destiny 2 Update 2.1.4 in the wild, Supers have been recharged and some weapons have gotten a tuning pass. Make sure to check out the patch notes for a full breakdown of changes. Look through your vault and give some other weapons a spin in the updated sandbox.

Season of the Forge continues on, but Season of the Drifter is quickly approaching. We still have some fun in store for this season, like Crimson Days and an upcoming Bungie Bounty, but we can start glancing toward the horizon for Season 6. Let’s dive in.

Getting the Clan Back Together

Since Forsaken launched, we’ve been gathering feedback concerning clans, their progression, and their rewards. Today, we have Design Lead Steve Dolan and Senior Designer Mark Uyeda back in the hot seats, speaking to what the team has planned!

Steve and Mark: Hey everybody! Steve Dolan and Mark Uyeda here to give you an update on what you can expect for Clan Progression in Season of the Drifter.  

These past two seasons, we tried some new things. During that time we’ve gathered hard data, heard a ton of feedback (thanks, Cozmo and Dmg!), and now we’re going to walk you through what’s next.

Whenever we’re talking game design, it’s always good to discuss the design’s goals. In Forsaken, we were trying to create: 

      • Stronger clans where players can make new friends in Destiny
      • Stronger incentives for clans to play with their clanmates 

We feel good about how many of these changes affected large and strong clans, but we’ve also received a ton of feedback from the community that the Forsaken changes effected smaller and less hardcore clans less positively. These clans feel like they can no longer hit the levels they had in the past. We also heard that there is just too much emphasis on doing daily bounties. As a result of this feedback, we took some of the clan progression mechanics back to the workbench and made changes to improve the experience.

Starting in Season 6: 

      • We’re returning to the Destiny 2 launch system for gaining clan experience. Go play activities in the game and you will earn clan XP and level up your clan.
          • As a result, daily clan bounties are no longer needed, and have been removed from the game.  
      • There are now three weekly bounties that require playing with your clanmates to complete. 
          • There will always be one PvE, Raid, and PvP weekly bounty from Hawthorne. They reward Legendary gear and a big chunk of clan XP.
      • As your clan levels its banner, the rewards you receive from these bounties grow.
          • At rank three, you earn mod components when completing a weekly bounty.
          • At rank four, you earn enhancement cores when completing a weekly bounty.
          • At rank six, your clan will unlock a fourth weekly bounty.

We also wanted to briefly talk about the tier 5 perk for Season 6. The perk reads, “Crucible and Strike catalysts have an increased drop rate when playing with clanmates.” For those of you who haven’t found all the available catalysts, you’ll have a better chance to find the ones you’re missing. If you already have them all (lucky you), we plan to release a few more from our Year 1 reserve during Season of the Drifter for you to chase. They won’t be released day one of Season 6, but keep your eyes on the patch notes for availability.

We hope these changes will help keep clans of all sizes thriving and chasing after each Season’s rewards. As always, we can’t wait to hear your feedback.

Cleaning House, Part 2

Last week, we had a preview for how powerful bounties will work from season to season. While we have put effort into preserving items within player inventory, two sources of powerful rewards will change at the end of Season 5, which may result in the loss of rewards if not redeemed.

  • Ethereal Keys from the Last Wish raid will have a maximum stack size of five.
      • If you currently have a stockpile, make sure you turn them in before the end of the Season, as any keys over the cap of five will be removed.
  • Iron Banner bounties from Season of the Forge will expire and be removed from player inventory.
      • Iron Banner bounties are being refreshed for Season 6 with new objectives, which we will speak to closer to Season of the Drifter!
We will be sending out reminders as we approach the end of Season 5 to redeem these items. For additional information on how powerful bounties between Seasons are changing, make sure to check out last week’s TWAB. Stay tuned to @Bungie and @BungieHelp for future announcements.

Fighting for Your Fireteam

Let’s say you’ve been working on some weapon frames from Ada-1 since this week’s reset, but are encountering issues when attempting to gain progress. The Player Support team is here for you, collecting reports and potential repro-steps to aid the development team in identifying the issue. You can find them in the #Help forum every day of the week.

This is their report:

Destiny 2 Update 2.1.4

On Tuesday, January 29, we rolled out Destiny 2 Update 2.1.4 to players. The update introduced a slew of fixes to help resolve issues players reported encountering in the game. Below are a few highlights:

      • Fixed an issue where the Auto-Loading Holster perk was not reloading the magazine in some circumstances
      • Fixed various issues where the Redrix Broadsword quest was not progressing to the pickup step until a player re-entered orbit
      • Fixed an issue that prevented Enhancement Cores from being awarded when reaching Legend in Valor and Glory ranks
      • Fixed an issue where the Like a Diamond Flawless Triumph was not being rewarded properly
      • Fixed an issue where the Fastidious Miser Triumph was not properly unlocking for players
      • Fixed an issue there the Veterans of the Hunt emblem was using the wrong art
      • Fixed an issue where the Knife Flip emote did not properly loop
Additionally, Black Armory weapon frames, Modulus Reports, and Ballistics Logs have received a round of fixes and changes to resolve issues player were encountering with this content. For the full list of changes and fixes, please see the Update 2.1.4 Patch Notes

Please note that Xbox One players downloading Update 2.1.4 may also have to download small updates to previously installed Destiny 2 content. This is to update some of the localization features in previous Destiny 2 content. 

New Known Issues in Season of the Forge

Destiny Player Support remains ever vigilant in the #Help forums, on the lookout for issues as they arise, especially after game updates. 

Compound Ether and Unstable Radiolaria: We have identified an issue preventing Compound Ether from dropping from Fallen for the basic Sniper Rifle frame and Unstable Radiolaria from dropping from Vex for the basic Bow frame. We are investigating deploying a fix for this issue.  

Missing Weapon Frames: We have identified an issue causing weapon frames to go missing from player inventories. We are investigating deploying a fix for this issue. 

“The Temptation” in the Draw Quest: Players have reported some confusion over progressing “The Temptation” step for the Draw quest. To make progress on this quest step, a player must defeat other Guardians in the Crucible. Each time the player dies in the Crucible, they will lose some progress towards completion. 

“The Conversation” in the Draw Quest: We are investigating player reports that they did not receive the Last Word Exotic after completing “The Conversation” portion of the Draw Quest. Some players encountering this issue have reported that restarting the mission and progressing more slowly resolved the issue. 

As always, if you are encountering an issue in Destiny 2, please sound off in the #Help forums where DPS, volunteer moderators, and other players can help answer questions. When reporting a bug in game, providing screenshots, video capture, or steps to reproduce the issue help DPS investigate your report. 

They Don’t Need No Super Suit

Fantastic work. Outstanding. Phenomenal. These are all things that Lord Shaxx says when overseeing the Crucible, and we find ourselves saying the same about these montages. Highly recommend taking a seat before hitting play, as some of these plays hit hard enough to knock you off your feet.

Winner: RIOT




Runner up: What’s Up, Danger?




Whether you’ve made a sick play, eviscerated a raid boss, or just had a funny moment happen in Destiny 2, make sure to submit your movie to the Creations Page. You may find yourself taking Movie of the Week, and earning the Lens of Fate emblem to show off in-game.

I’m currently running through my Destiny 2 checklist for this weekend. Running some Last Wish and Scourge of the Past raids in search of armor rolls. Oh and can’t forget the curse cycle is in full effect, so I’ll need to plan a trip to the Dreaming City, too. A solo attempt at Shattered Throne for a sweet emblem, perhaps? I’ll more than likely be helping friends in the Crucible at some point on their path to the Last Word. Maybe I’ll see you out there.

There’s quite a bit to do, not to mention dusting off some weapons and Supers thanks to Destiny 2 Update 2.1.4. For the Hunters out there, Way of the Outlaw is calling. Titans have their Hammers, Warlocks have their Dawnblades… but you have a fan-fire Golden Gun to challenge them. Land those shots. Cause some Mayhem.

Next week, we’ll have some information on what to expect in Crimson Days and our upcoming Bungie Bounty. We’ll see you then.

Cheers,

Dmg04

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Destiny 2 Update 2.1.4

Sandbox

Super Tuning

Hunter: Gunslinger

  • Golden Gun Super
      • Increased damage to bosses by 40% 
          • Includes Six-Shooter and Celestial Nighthawk

  • Golden Gun Six-Shooter
      • Base damage increased from 275 to 300 per shot
      • Kills now return a bullet to the Golden Gun’s magazine

  • “Line ‘Em Up” Perk
      • Doubled precision damage bonus per stack of the buff

  • “Practice Makes Perfect” Perk 
      • Stack limit increased from 3 to 5 
      • Super regen modifier increased by 20%

  • Blade Barrage Super 
      • Impact damage decreased from 150 to 35
      • Explosion damage increased from 150 to 250
      • Now deals self-damage
          • Our goal for AoE supers of this type is that they incur self-damage when activated too close to a target. We consider Blade Barrage not causing self-damage a bug, which we are now addressing.
          • In other words, Hunters will know how Warlocks feel when they throw a Nova Bomb into a wall.
      • Fixed an issue in which Blade Barrage projectiles could track allies

Hunter: Nightstalker

  • Moebius Quiver
      • Tethered targets now have the full damage increase, rather than needing to be tethered by multiple Shadowshots
          • Additionally, the Shadowshot damage bonus to tethered targets was increased
      • Increased Moebius Quiver tether radius by 20%
      • Increased Moebius Quiver tether lifetime
      • Made it easier to fire successive Shadowshots

Developer Commentary: This is step one for Shadowshot, and we intend to keep improving the way it works. For this pass, we focused on Moebius Quiver quality of life. We plan to continue to make it more effective and globally relevant in the future.

  • Spectral Blades Super
      • Bonus damage resistance while in stealth decreased from 15% to 5%
          • While in Spectral Blades AND in stealth total damage resistance is 62%
      • Total Super duration while invisible decreased by 3.67 sec

Hunter: Arcstrider

  • Arc Staff Super
      • Heavy ranged and slam attack damage increased from 220 to 300
      • Heavy palm blast attack damage increased from 400 to 700 

  • “Lethal Current” Perk
      • Bonus hit damage has been increased from 100 to 130

  • Raiden Flux (Exotic Armor) 
      • Damage bonus decreased from 20% to 13.5%
          • This change keeps the bonus damage granted by this Exotic about the same. Because this is calculated on a scaler instead of a flat number, any big changes in base damage have a large effect on the Exotic.  

Titan: Sunbreaker

  • Sunspots 
      • Damage increased from 25 to 50 per tick

  • “Sun Warrior” Perk
      • Buff now increases ALL damage output from the Sunbreaker by 20% in PvP; 25% in PvE
      • Buff duration has been increased from 3 to 5 seconds

  • Burning Maul Super 
      • Spin melee attack damage increased from 65 to 80 per hit
      • Slam detonation radius increased from 5 to 6 meters
      • Improved Slam attack projectile tracking

Titan: Sentinel

  • Sentinel Shield Super 
      • Final melee combo hit damage increased from 300 to 390
      • Damage to PvE combatants increased by 17%

Titan: Striker

  • Fist of Havoc Super
      • Heavy slam attack (R2/RT) base damage decreased from 325 to 275
      • Damage to base, elite, and miniboss combatants increased by 7%
      • Damage to bosses increased by 23%
      • Damage to vehicles increased by 60%

  • “Terminal Velocity” Perk
      • Changed the way that bonus damage from this perk is granted
          • Added a third threshold tier based on how long you are in the air before impact
          • Arc damage hits per tier increased from 3 to 4
              • Tier 1 = 4 hits
              • Tier 2 = 8 hits
              • Tier 3 = 12 hits
          • Increased damage per Arc hit from 100 to 112

  • Code of the Juggernaut
      • Fist of Havoc shoulder charge energy cost reduced by 83%

  • “Trample” Perk  
      • Can now trigger the energy return every 0.5 sec, up from 1 sec

Warlock: Voidwalker

  • Cataclysm Nova Bomb
      • Initial detonation damage increased from 900 to 1500
      • Detonation radius increased from 8 to 10 meters
      • Seeker projectile detonation damage increased from 205 to 300
      • Improved seeker projectile turning radius and homing to make it more consistent to use against bosses/single targets
      • Fixed an issue where seeker projectiles could be prematurely detonated
  • Vortex Nova Bomb
      • Initial detonation damage increased from 900 to 1200
      • Linger volume damage increased from 10 to 23 per tick
  • Nova Warp Super
      • Slightly slowed movement while charging
      • Charging costs more energy
          • Initial charge cost (each time you trigger your super) increased by 60%
          • Sustained drain cost (holding) increased by 60%
      • Duration decreased by 6.8 seconds
      • Decreased Super damage resistance from 56% to 54%
      • Damage against Guardians decreased by 27%

Warlock: Dawnblade

  • Daybreak Super 
      • Increased damage against minor, major, and miniboss combatants by 43%
      • Increased duration by 3 seconds

Warlock: Stormcaller

  • Stormtrance Super 
      • Increased chain lightning maximum target count by 1

Weapons Tuning

  • Auto Rifles
      • Increased base damage on rapid fire by 9%
      • Increased base damage on high-impact Auto Rifles by 5% 
      • Increased base damage on adaptive Auto Rifles by 6%
  • Scout Rifles
      • Increased base damage on lightweight Scout Rifles by 5%
      • Increased base damage on rapid-fire Scout Rifles by 6%
      • Increased all Scout Rifle PvE damage by 10%
  • Sniper Rifles
      • Increased base damage of rapid-fire Sniper Rifles by 8%
          • You can two-shot to the body to defeat other Guardians in PvP
  • Grenade Launchers
      • Tweaked Grenade Launcher projectiles to feel more consistent on direct hits
      • Proximity Grenades can no longer impact directly (prevents Special ammo Grenade Launchers from one-shotting with the perk active)
      • Increased ammo reserve size of Special ammo Grenade Launchers
      • Increased initial spawn ammo in PvE for Special ammo Grenade Launchers
  • Bows
      • Made the effect of draw time from bow string perks more noticeable (High Tension String, Flexible String, Elastic String, and Polymer String)
          • The accuracy stat from High Tension String was increased from 10 to 15 to better compensate for the slower draw time
          • KNOWN ISSUE: The tooltip for High Tension String was not updated to show the larger accuracy increase; this will be addressed in a future update
  • Legend of Acrius 
      • Range increased by 0.5 m
      • PvE damage increased by 50%
  • Telesto
      • Reduced base damage of each bolt from by 19%
      • Increased optics stat from 15 to 20 to be comparable with other Fusion Rifles with scope perks
      • PvE damage increased by 30%
  • Trace Rifles
      • Trace Rifles now gain additional ammo when picking up Special ammo
      • Reduced damage output of Wavesplitter against Guardians
          • Reduced by 19% on medium-damage mode
          • Reduced by 27% on high-damage mode
          • Adjustments were made to keep the damage output the same in PvE activities

Exotic Armor

  • Tuned energy values on Shards of Galanor to accompany changes to the Blade Barrage Super
      • Reduced maximum energy return from 90% to 75% of the total Super
      • Now only returns energy on the knife impacts
  • Reduced energy return on Gwisin Vest from 10% to 7% of the total Super

Miscellaneous

  • Abilities
      • Fixed an issue where players could retain Super energy for Chaos Reach even when being suppressed mid-Super
      • Fixed an issue where players could equip Celestial Nighthawk mid-Super to partially benefit from “Hawkeye Hack” perk when using the Six-Shooter subclass
  • Weapons
      • Fixed an issue where the arrows the Spiteful Fang left lodged in targets did not match the arrows it fired
      • Fixed an issue where Anarchy’s trap detonation was not dealing damage if the owner had died
      • Fixed an issue where the Auto-Loading Holster perk was not reloading the magazine in some circumstances
      • Fixed an issue where the muzzle blast and spent shell effects had become misaligned on the Suros Regime and its ornaments
      • Fixed an issue where the No Feelings Scout Rifle had incorrect stats when Masterworked
      • Fixed an issue where the Tempered Dynamo Fusion Rifle wasn’t playing all of its charge-up audio on consoles

Crucible

Breakthrough

  • Fixed an issue where deploying the Breaker or hacking the Vault exactly as time expired could end the round in an incorrect state

Heavy Ammo Tuning

  • Competitive
      • Control
          • Initial timers stay the same
          • Increased respawn timer for Heavy ammo (was 45 seconds, now 120 seconds)
      • Clash
          • Initial timers stay the same
          • Increased respawn timer for Heavy ammo (was 45 seconds, now 120 seconds)
      • Survival
          • Initial timers stay the same
          • Increased respawn timer for Heavy ammo (was 45 seconds, now 60 seconds)
  • Rotators:
      • Showdown
          • Initial timers stay the same
          • Increased respawn timer for Heavy ammo (was 30 seconds, now 60 seconds)
  • Rumble:
      • Initial timers stay the same
      • Increased respawn timer for Heavy ammo (was 60 seconds, now 120 seconds)
  • Ammo Counts (All Modes)
      • Reduce Heavy crate ammo for Machine Guns

Redrix’s Broadsword Quest:

  • Valor Rank Resets:
      • The Valor rank resets step will now look at previous seasons accomplishments as well. 
      • Five Valor resets are still required during a single season, but this is no longer restricted to the current season. Ex: If a player had five Valor resets in Season 4, this will now grant progress towards the quest.
  • Completion Inconsistencies
      • Fixed various issues where the quest was not progressing to the pickup step until a player re-entered orbit.

Crucible Ranks

  • Enhancement Cores
      • Fixed an issue that prevented Enhancement Cores from being awarded when reaching Legend in Valor and Glory ranks

Activities

Raids

  • Scourge of the Past
      • Fixed an issue where players could initiate damage phases for the boss encounter too early
      • Fixed an issue where the “Like a Diamond” Flawless Triumph was not being rewarded properly

Black Armory and Forges

  • Fixed an issue where players were not being properly credited when consuming keys for the Mysterious Box quest.
      • Players already affected by this issue will be awarded credit for the keys they’ve used the next time they log in.
      • It is still possible, on rare occasions, for players to use a key and not complete the objective. When this happens, returning to orbit should resolve this issue.
  • Forge emblems are now awarded from forge completions, rather than forge-specific bounty completions
  • Modulus Reports and Ballistics Logs will now go to the postmaster if lost; cap on Modulus Reports remains at 15 per account
  • When hunting for high-value targets on Nessus for the “Siviks’s Delivery Note” quest step, all players who damage the enemy will be given credit toward the kill
  • Players can no longer purchase weapon frames if the Pursuits bucket is full
  • Black Armory lore drops have been increased to 20% (up from 10%), and successful forge completions are now required to earn the reward

Weapon Frame Updates:

  • Ballistics Logs no longer removed at reset
  • Ballistics Logs increased cap to five per character
  • Ritual Frame quests carried across reset now “refund” into purchased currency
      • “Gold” frames refunded into one Ballistics Log
      • “Silver” frames refunded into three Modulus Reports
      • Any instance of a “Radiant Matrix” removed on weekly reset
      • Players should stop experiencing frames “missing” from Ada’s inventory on a week-to-week basis
      • Players may still only purchase up to two “Gold” frames per week
  • All Nessus Fallen Captain high-value targets around the Exodus Black will now spawn correctly

Public Events

  • Whispers on Io now occur more frequently

General

  • Fixed an issue where the Fastidious Miser Triumph was not properly unlocking for players
  • Fixed an issue there the Veterans of the Hunt emblem was using the wrong art
  • Fixed an issue where the Knife Flip emote did not properly loop

Eververse

  • Fixed an issue where the Summer’s Altar and Jupiter Midnight Sparrows shared the same appearance
  • Fixed an issue where the “Visions of Iron Bundle” and the “Form Given Function Bundle” did not show the correct message if players did not own proper DLC entitlements for purchase
  • Satou and Rassmussen Ghost Projections now have the correct imagery
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This Week At Bungie – 1/25/2019

This week at Bungie, we’re getting ready to turn up the power.  

Next week, your Super abilities are in for a shakeup. Update 2.1.4 has a lot of different fixes in it, but the crux of it will be buffing a large amount of Supers to make them more powerful. There are also a few changes to bring some hot abilities down in hopes that the distinct sound of a Nova Warp won’t haunt your dreams… as much. You can read the full preview on subclass changes here, and a look at what is changing with weapons in last week’s episode of this weekly address

Mayhem Returns

With all of these new Super changes, we figured you’d be eager to jump in and try them out. What’s the best mode for showcasing Supers? Mayhem! We’re turning up the recharge rates to 11, so pick your space magic of choice and start melting faces. 

Mayhem!

Begins: January 29, 2019

Ends: February 05, 2019 

As you battle it out amidst the chaos, please remember that the Crucible is not liable for injuries sustained therein.

Crimson Days

Crimson Days is coming soon. It was originally scheduled to start on February 5. That date is being shifted slightly. Grab your partner and get ready for action and rewards.

Crimson Days

Begins: February 12, 2019

Ends: February 19, 2019 

If you missed out on Crimsons Days last year, or didn’t get everything you wanted, you’re in luck. This is your chance to get the rewards exclusive to this event. The event is very similar to last year, but we have added a few new rewards and ways of obtaining them. We’ll give you the full details closer to the special day.

Cleaning House

Starting with Season of the Drifter, we’re making a slight change to the way bounties grant powerful rewards. To ensure an even playing field each time we kick off a new season, bounties acquired during previous seasons will have a maximum possible power reward. This change is intended to prevent players from feeling the need to hoard bounties and raid keys that grant powerful rewards until the Power cap is raised in an attempt to get a leg up in the push toward the new Power cap.

Example:

  • A player has completed the “WANTED: SILENT FANG” bounty during the Season of the Forge, but has not yet claimed the reward.
      • If they claim this reward after the Season of the Drifter has begun, the reward will have a maximum Power of 650.
      • If they instead acquire this bounty after the Season of the Drifter has already begun, the reward will have a maximum Power of 700.
      • The cap is applied to bounties on acquisition.

NOTE: Completed bounties have no mechanism to “dismantle,” so keeping completed bounties could negatively affect players for the first week of a new season. By holding on to the old bounties, this locks players out of an “uncapped” bounty that could become available with the start of a new season.

We strongly recommend either completing or discarding any powerful rewards bounties before the new season begins. Completing these bounties after the season changes could result in missing out on the new season’s version of the bounty with the higher Power cap.

We are also looking to address stockpiles of Raid Keys as well. We are currently finalizing details, and will give additional information when available.

Final Preview

We’ve talked about a lot of changes coming next Tuesday in 2.1.4, but we have a few more you may not know about yet. Here is a final preview before the official patch notes ship with the update on 1/29/19.  

Redrix’s Broadsword Quest:

  • Valor Rank Resets
      • The Valor Rank resets step will now look at previous seasons’ accomplishments as well. 
      • Five Valor resets are still required during a single season, but this is no longer restricted to the current season. Example: If a player had five Valor resets in Season 4, this will now grant progress towards the quest.
  • Completion Inconsistencies
      • Fixed various issues where the quest was not progressing to the pickup step until a player re-entered orbit.

Enhancement Cores

  • Fixed an issue that prevented Enhancement Cores from being awarded when reaching Legend in Valor and Glory ranks.

Grenade Launchers

  • Tweaked Grenade Launcher projectiles to feel more consistent on direct hits.
  • Proximity Grenades can no longer impact directly (prevents Special ammo Grenade Launchers from one-shotting with the perk active).
  • Increased ammo reserve size of Special ammo Grenade Launchers.
  • Increased initial spawn ammo in PvE for Special ammo Grenade Launchers.

New Year’s Resolutions

The DPS team is always working diligently behind the scenes. They are making sure you have the info you need to have the best Destiny 2 experience.

This is their report.

Destiny 2 Update 2.1.4 Resolved Issues Preview – Part 2

Resuming the conversation from last week, the following known issues are expected to be resolved with the launch of Destiny 2 Update 2.1.4 on January 29.

  • Like a Diamond” Triumph: The “Like a Diamond” Triumph is not unlocking for fireteams who complete the “Scourge of the Past” raid in a single session with no deaths.
  • Always on Time” Sparrow: The “Always on Time” Exotic Sparrow from the “Scourge of the Past” raid cannot be reclaimed from Collections.
  • Modulus Reports to Postmaster: Modulus Reports earned when a player’s Pursuits inventory is full are not sent to the Postmaster.
  • “No Feelings” Kill Tracker: The “Scourge of the Past” raid Scout Rifle “No Feelings” does not correctly track kills when Masterworked to tier 6 or higher.
  • “Rasmussen” and “Satou” Ghost Projections: There is a discrepancy between the assets used in the “Rasmussen” and “Satou” Ghost projections available in the Etched Engram.
  • Veterans of the Hunt” Emblem: The “Veterans of the Hunt” emblem uses art from the “Universal Hero” emblem, causing the “Universal Hero” emblem to not display properly.

For the full Destiny 2 Update 2.1.4 patch notes when they are available, players should monitor our Updates page.

Destiny 2 Update 2.1.4 Deployment Timeline

Next Tuesday, January 29, Destiny 2 Update 2.1.4 will become available to players. This update marks the arrival of the Exotic quest, “The Draw,” as well as the expected resolution to issues described in our Resolved Issues Previews—Part 1 and 2.

All Destiny 2 players will need to download and install this update when it is available. Please see below for the Update 2.1.4 deployment timeline for Tuesday, January 29.

  • 8 AM PST (1600 UTC): Destiny 2 maintenance is scheduled to begin. Some Destiny Companion features may be unavailable on the web, mobile, and third-party apps.
  • 8:45 AM PST (1645 UTC): Downtime in Destiny 2 will take place at this time. All players will be removed from the game. Players will not be able to log into the game.
  • 9 AM PST (1700 UTC): Update 2.1.4 will begin rolling out across all platforms and regions. Downtime in Destiny 2 is expected to end, but maintenance will be ongoing.
  • 10 AM PST (1800 UTC): Destiny 2 maintenance is expected to conclude.
  • 11 AM PST (1900 UTC): Destiny Companion features will be re-enabled on the web, mobile, and third-party apps. Players who encounter issues should report them to the #Help forum.

Season of the Forge Vital Information and Known Issues

In addition to the items listed above, Destiny Player Support would like to make sure players are aware that the following known issues are being investigated in Destiny 2.

  • GUITAR Errors in “Last Wish”: Elevated GUITAR errors are ongoing in the final encounters of the “Last Wish” raid. For the latest info, see: This Week at Bungie – 1/11/201
  • Obsidian Accelerator: The tooltip for Obsidian Accelerators says “Use,” when it should say “Discard.” Players should turn these items in to Ada-1 and may re-earn them in forge activities.
  • Stryker’s Sure-Hand: The perk “Surrounded” no longer does bonus damage on the Stryker’s Sure-Hand Sword after it is been upgraded to a tier 10 Masterwork.
  • Collections Badge Count: The Collections screen incorrectly shows a count of only 10 badges instead of 11.

Dutch Angle

What will they do next? It’s a question we often ask ourselves. Movie of the Week is one of the ways we like to highlight the awesome things the community creates. It can be anything from a huge accomplishment to a funny short. Every week, we pick a few of our favorites and show off their creations here.

Movie of the Week:  How to Titan




Honorable Mention: Live like Legends




As always, both creators of these videos and any helpers they had will receive a special emblem for their efforts. If you are one of the winners, make sure you put everyone’s player name who helped in the description.

Next week is going to be a great time to jump in and play some Destiny. We haven’t even covered the Hand-Cannon-shaped elephant in the room. Along with everything else weve talked about, next week is also when you’ll be sent out on a quest to claim the Last Word. We can’t wait to watch as Guardians wield a familiar weapon forged for heroes once again. 

<3 Cozmo

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This Week At Bungie – 1/17/2019

This week at Bungie, we continue our journey.

Before we dive into the weekly roundup of information about the game, we’d like to shed some more light on the future of the franchise.

Destiny Franchise Director Luke Smith:

Hey everyone, 

I wanted to share three things on behalf of the Destiny team today. 

First: Our sincere thanks to the people at Activision who’ve helped bring Destiny to our players,  High Moon Studios for their wonderful collaboration on Forsaken, and Vicarious Visions who helped establish a Destiny community on PC, worked with us on Warmind, and who is currently readying their Destiny swan song with content that will appear in the upcoming Season of [Redacted]. 

Next: In the short-term, we’re continuing to build the content we’ve promised for the Annual Pass. We’ve learned a lot from Black Armory that we will apply to future releases, most notably that we’d like the beginning experiences of content drops to be a better point of convergence for the playerbase. In Black Armory, we set the Power requirement for the first forge too high, and that meant it wasn’t a great chance to jump into some new content. We want to find the line between new content that many players can play, and aspirational content for players to progress toward. We’re exploring improvements to catch-up mechanics for players in upcoming seasons. 

Last: Long-term, Bungie is committed to Destiny. We created the universe and we hold its future entirely in our hands. The vast majority of the team is hard at work envisioning future experiences, enemies, and ways to play the Guardian you’ve been building since 2014. We’re going to keep doing that. 

We’re thinking about what it means to be truly independent, what it means to self-publish, and crucially, what Destiny‘s future can now look like for our players. 

It was a busy Fall, and it is going to be a busy year. 

When I look ahead and think about Destiny and where it could go, I see a bright future, with roots in a memorable past. Not everything has been lost in the dark corners of time.  

See you soon,

-luke 

Up the Damage

Paired with changes to Super abilities in Destiny 2 Update 2.1.4, the team has is also set to deliver some fine-tuning to weapon archetypes in your vault, waiting to be used. Designer Victor Anderson has a rundown of our goals and the changes being made to reach them.

Mr. Anderson: In the 2.1.4 update, we’re making several adjustments to weapons with the following goals in mind:

  • Buff underutilized weapon archetypes
  • Adjust hot button weapons in PvP, including Telesto and Wavesplitter
  • Avoid PvP adjustments that will negatively affect PvE efficacy

In summary, our design philosophy is to keep the sandbox feeling the same, but tune damage separately dependent on activity where it makes sense.

Here’s a sampling of some the changes you’ll see:

Weapon Archetypes

Auto Rifles

  • Damage increased for rapid-fire, adaptive, and high-impact families. We find that Auto Rifles are a little unforgiving for the ranges they ask you to occupy in a world with special weapons, and as a result, we’re increasing the damage to offset the higher risk.

Scout Rifles

  • Damage increased for lightweight and rapid-fire families, as well as an increase to all Scout Rifles in PvE. Scout Rifles are always going to be on the lower end of damage due to the safety that their range affords you, but the difference currently between them and other primary weapons is too drastic. As a result, we’re reducing the size of the gap.

Sniper Rifles

  • Increased the damage on the rapid-fire archetype to be able to kill in two bodyshots. Although snipers are still finding success, we believe that allowing you to clean up a kill easier with a Sniper Rifle will allow the sniper to have that success at more ranges and in more situations.

Exotic Weapons

Legend of Acrius 

  • Increased the damage and bumped out the range slightly. As time moves on, things tend to trend upward in terms of power, and in a post-Forsaken world, Acrius simply didn’t have the output to match other heavy weapon Exotics.

Telesto

  • PvP damage brought down to match a standard Fusion Rifle charge rate. Optics (zoom) was also increased to match Fusion Rifles with long-range scopes. Telesto has become fairly notorious in the Crucible for its effectiveness, even in some cases getting accidental multikills due to how damaging the explosions were. To combat these, we’ve reduced its (PvP) damage to match its charge rate. This brought up an issue where doing so was significantly hurting the usability of the weapon, so the optics were buffed in return. In general, you should still find it an effective weapon, it just won’t be quite as generous as it was before.

Trace Rifles

  • Increased the minimum amount of ammo you could receive from special ammo boxes. Trace Rifles had a pretty rough time keeping ammo reserves in the Crucible as it doesn’t have access to scavenger perks. You should have more success using it more often in the Crucible now, and the changes also affect PvE bricks.
  • Reduced the strength of Wavesplitter in PvP. After the ammo changes noted above, Wavesplitter had its one weakness removed, so we’ve opted to bring it in line with the other Trace Rifles before this patch hit the public.

Weapon tuning is an ongoing process. We’ll be sure to talk to you about it again in the future. Some topics we’re looking at for future potential adjustments include Trace Rifle damage in PvE, Submachine Gun damage adjustments, Shotgun adjustments, and taking a holistic look at the heavy slot options and how much of an impact it has on loadout choices for PvE content. We are always looking at what’s currently in use and what isn’t in use, as having more choices is always better than being locked into a narrow band.

These changes are currently planned to land on January 29. 

Stoke the Forge

Sandbox won’t be the only aspect of Destiny 2 receiving Quality of Life changes in the next update. We’ve also spent some time collecting player feedback on the Black Armory experience. What follows are some details for the changes we have planned for weapon forging.

Black Armory


  • Ballistics Logs will no longer be removed at reset
  • Stack limit for Ballistics Logs increased to 5 per character
  • Weapon frames carried across reset now refund into the following
      • “Gold” frames refunded into 1 Ballistics Log
      • “Silver” frames refunded into 3 Modulus Reports
      • Any instance of a Radiant Matrix will be removed on weekly reset
      • Players should stop experiencing the issue where frames are missing from Ada’s inventory on a week-to-week basis
      • Players may still only purchase up to 2 “Gold” frames per week
  • Drop rate for Black Armory Lore increased from 10% to 20%
      • Now requires successful forge ignition for chance to drop
  • Quest step that requires players to defeat a high-value target on Nessus no longer requires a player to land the final blow.
  • Modulus Reports and Ballistics Logs will now go to Postmaster if lost. Cap on Modulus Reports still at 15 per account
  • Forge emblems will be awarded when completing a forge, no longer requiring a specific bounty to be completed

That’s not even the final form of our next deployment. Check out the Player Support Report below for a list of known issues being addressed in Update 2.1.4.

Clubhouse Renovations

Over the last few weeks, members of the Community, Player Support, and bungie.net teams have been meeting to discuss some ways we can improve the experience on our forums. The first change will be a reorganization of our current forum structure, paired with some under-the-hood improvements to moderation tools.

A large piece of feedback that we’re looking to address is that players didn’t know exactly where to go to join the conversation. As such, we’re condensing Destiny 2-related forums, eliminating subforums that weren’t used frequently, and giving the Destiny Companion its own place of discussion. Second, we wish to create a more welcoming place to discuss Destiny 2. Whether you’re giving critical feedback on your experience or looking to share some sweet lore you’ve just uncovered, we’re looking to maintain a healthier community on our website. We absolutely welcome topics and discussion on what we can do better in Destiny 2, but players must follow the Code of Conduct if they wish to join the conversation.

That said, here’s what you can expect on January 22 when visiting the bungie.net forums:

  • Destiny 2
    • Feedback
    • Gameplay
    • Rewards
    • Lore
  • Destiny 1
  • Clan Recruitment
  • Companion
    • iOS
    • Android
    • Web
  • Help
    • All current Player Support subforums
  • OffTopic

Like anything else related to Destiny, we’re eager to hear your feedback on how this experience can be improved.

Reporting for Duty

Week in and week out, members of the Player Support Team dedicate themselves to identifying the issues you’re facing, and working with the development team to investigate. We’ve said it a thousand times before; the only good bug is a dead bug.

This is their report:

Destiny 2 Update 2.1.4 Resolved Issues Preview – Part 1

This week, we’d like to pick up the conversation on some existing known issues in Destiny 2. The following issues are expected to be resolved with the launch of Destiny 2 Update 2.1.4 on January 29.

  • Lost Radiant Matrix: Players can become blocked from accessing Black Armory activities if the Radiant Matrix is pushed out of their Postmaster inventory.
  • Ada-1 Missing Weapon Frames: Weapon frames may disappear from Ada-1’s inventory in a given week for some players.
      • [Editor’s Note: This issue will no longer be present due to the system changes for Ballistics Logs described above.]
  • Mysterious Box Keys: Forge Keys are sometimes not applied when used for the Mysterious Box but are removed from inventory, blocking progress. Spent keys will be applied retroactively.
  • “Fastidious Miser” Triumph: The “Fastidious Miser” Triumph may sometimes not unlock when players access all relevant chests in the Dreaming City.
  • Full Pursuits at Ada-1: Players are able to purchase weapon frames from Ada-1 when their Pursuits inventory is full, receiving nothing while still costing materials.
  • Nessus Roaming Captains: High-value targets on Nessus do not count for other fireteam members when someone defeats them for the “Siviks’s Delivery Note” Pursuit.
  • Earning Redrix’s Broadsword: Redrix’s Broadsword is sometimes not granted when completing its quest, requiring players to restart the Destiny 2 application for it to drop.
  • “Knife Flip” Emote: The “Knife Flip” emote does not loop indefinitely.

Check back next week for Part 2 of our Resolved Issues Preview, where we’ll discuss other known issues that are expected to be resolved in Destiny 2 Update 2.1.4 later this month.

Season of the Forge Vital Information and Known Issues

In addition to the items listed above, Destiny Player Support would like to remind players of the following known issues in Destiny 2.

  • Black Armory Key Molds: Investigations are ongoing regarding issues causing the Black Armory Key Mold to only be available on the first character it is received on.
  • “Relic Rumble” Triumph: We are investigating an issue where the “Relic Rumble” Triumph isn’t unlocking for players.
  • “Submachinist” Medal: We are investigating an issue where the “Submachinist” Medal does not appear in the Crucible.
  • Izanagi’s Burden Scope: We are investigating reports that the scope on Izanagi’s Burden experiences issues with Well of Radiance, with Inertia Override, and while invading in Gambit.

Lost Sector Discovered

Throughout the week, we’re on the hunt for entertaining Destiny montages and creation. Showcasing skill is one thing, but covering a spider tank in flaming swords made of space magic? Stupendous.

Movie of the week: Well, Well, Well…




Runner up: Minimalist




If you want a chance at the Lens of Fate emblem, make sure to submit your content to the Creations page on bungie.net. Do not throw away your shot!

To close out, we invite you to take a step back to Friday, January 11, 2019.

Guardians had been working together to solve puzzles in the Niobe Labs. A final clue was given to nudge players in the right direction. After three and a half days, the Hubris of Niobe was recognized, and the puzzle was completed.

World First: The Destiny Community

While a fireteam executed the plan, we wanted to highlight that this was achieved by more than just three Guardians. We thank everyone in the community who lent their troubleshooting skills to help crack this code. Many shout outs to /r/RaidSecrets were made, but we also must acknowledge those who engaged with each other via social media. Whether you were on forums, tweeting, texting, or submitting your theories to stream chats: Thank you for taking part in this experience.

Until next time, I’ll be in the Iron Banner. Maybe I’ll dip my toe into Gambit to get the final two wins I need for Dredgen. See you online.

Cheers,

Dmg04

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Community Focus – Lowlines

If you are long-time Destiny player, you may remember a time when the only way to move your gear between characters involved endless visits to the Tower. To solve this problem, we created an API to let you move your gear around on your personal device of choice—using the right application, of course. There was much rejoicing. We also decided to allow the community to use that technology to make amazing applications to do everything from organizing your gear to finding clips of yourself in the Crucible.

Our focus this week is a pioneer in the Destiny application developer community. Please meet Lowlines. 

Welcome to your community focus! Tell us a little bit about yourself and what your role is in the Destiny Community.

LL: I am an Australian web developer with a passion for building tools for the gaming community. During Destiny 1, I maintained the unofficial Bungie API docs and helped other community developers build their own apps. I have also been known to record the occasional Pilgrimage Lore video while on patrol in the Dreaming City.

Thanks for assisting others in the creation of cool apps. Where can we find you on the internet?

LL: Here is where you can find me. 

 

What has been your favorite subclass and weapon?

LL: I love running my Hunter as a Nightstalker, though Blade Barrage has been a nice change to the mix! My favourite weapon would have to be the No Turning Back kinetic bow. I have racked up over 28K kills with it since Petra gave it to me in Spider’s Hideout.

Fine choices. Tell us about your site. It looks like more than just a few maps.

LL: My website is a space that allows me to share my passion projects with others. It provides me with a way to hone my skills and showcase how the web can be used as an extension to the player experience, particularly with the help of public game APIs.

Folks might be most familiar with the maps project, which is an enhanced version of the in-game Director and can be viewed from any device with a web browser even when you aren’t playing Destiny 2. I’ve also been collaborating with other community developers by making my map data available for them to use. Websites like D2Checklist can deep link to a specific location and I’ve even made it possible to embed the maps into other websites like you would with Google Maps, which has been a useful feature for clans that run their own websites.
The gear viewer is another project that is a porting effort of Bungie’s in-house web-based model viewer used to display 3d models on bungie.net back during Destiny 1. Despite being incomplete and fairly experimental, a lot of community artists have found it to be really useful for inspecting gear models for references while other community developers have used my code to build even cooler projects like the Catwalk by Josh Hunt or Chris Fried’s experiments with VR!
Near the end of Destiny 1, I even put together a little community challenge where you had to go on a boss hunt to help Cayde fill his Pokedex!

These are just some examples of the types of projects I’ve worked on, and I make stuff for other games too! I am constantly coming up with new ideas for projects, and my website is the place you can go to check out some of the more fleshed-out ones!

Those are all cool projects. What got you interested in making maps and API features?

LL: Around the same time Dark Below came out, I learned that bungie.net had added a new API for moving items between characters. Seeing that I suddenly no longer had to make trips to the Tower to change my gear was really eye opening, and ever since, I have been advocating to see more games with APIs.

For why the maps in particular, I played a lot of Borderlands 2 prior to Destiny and there was this really cool interactive map I remember using to keep track of collectibles on my iPad. There were no APIs for checking your profile data back then, but I just loved having such a tool on my companion device, and once I saw how the Director had evolved with Destiny 2, I knew I had to combine those two experiences together!

Do you have any new features planned?

LL: While I plan to continue supporting the maps for future Destiny content, I am looking at a way to make it easier to keep track of pursuits and all the activities you can do each week. Braytech.org has this really neat “This Week” view that shows a lot of the type of information I want to highlight on the maps. However, I’ve been working on the maps project for about eight months now, and much like making a game, it gets harder to keep adding new things on top of the existing code without the possibility of breaking something else. So it requires taking a few steps back to analyse what is there and find the best approach to move forward, and that takes time.
I have also been working on another project that looks at tracking changes to your profile data during a given play session. Examples include things like knowing when an Exotic item drops, how many kills you got with a given weapon, or even how many times you’ve killed Ghaul! I’m building it as a Twitch extension streamers could use to engage with their viewers and for running fun little community events like a boss hunt. Eventually I’d like to evolve it to a point where you might be able to do things like recreating an entire Crucible match by tracking all the players in the current activity and stitching it together to produce live stats. It’s still in the early prototyping stages at the moment, but I will be looking for folks to test it out once it is more fleshed out. I’m also open to ideas folks might have as there is so much data that you can track in the APIs, and I’m not even 100% sure what is possible yet!

We fully understand the risks of changing complex software. Anything else you would like to add?

LL: None of what I or any other developer within the community do would be possible without the amazing work folks like vthornheart at Bungie do with the APIs. They enable us to create awesome tools like DIM for managing your inventory, to keep track of your collections with DestinySets.com or track clan milestones and plan raids right out of Discord chat with bots like Warmind.io. Destiny has such a thriving developer community because of Bungie’s openness to let us use their APIs, and I am so glad that I decided to try the Destiny Beta all those years ago!

Thanks for taking the tools we made for you and putting them to good use. We appreciate you taking the time to tell us about yourself and what you are working on.

If you are interested in using Lowline’s API features, check out his website at lowlidev.com.au. We are already on the hunt for our next community focus. If you have a suggestion, make a post using the #CommunityFocus tag.