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This Week At Bungie – 05/30/2019

This week at Bungie, we revealed Season of Opulence. 

What began with a notion of secrets has evolved into a treasure hunt. On the journey of our creative process, we arrived at a new experience that is more about discovery than mystery. Calus has issued an imperial summons. Your invitation to plunder the vaults aboard his Leviathan has arrived. Season of Opulence does have secrets for you to discover—Destiny always does.

Here is a preview of what adventures await. 

[youtube https://www.youtube.com/watch?v=nZAnNh_y5Go?wmode=transparent&rel=0&fs=1&w=1136&h=641]

Ready to play? These are the dates you should save!

This is the last weekly update before the new Season starts. Let’s dig in and cover the final details before the games begin.

Choose Wisely

Calus would see you grow fat from strength. During Season of Opulence, he will be granting players the Chalice of Opulence, which serves as players’ gateway to treasure. Players who emerge victorious in the Menagerie will use the Chalice to serve up an offering of runes in exchange for the weapons and gear they choose from the selection of items available. The treasure you find will be limited at first, but over time you’ll be able to upgrade the Chalice to acquire more plentiful and powerful rewards.

Each player will claim their Chalice at the start of the Season through an introductory quest line. From there, it can be shared between different Guardians on the same account.

How does it work?

  • Earn runes to slot on your Chalice through the following:
      • Completing weekly bounties
      • Opening up the weekly chests on the new Nessus Barge
      • Using a consumable that will reward you a rune after a strike, Crucible, or Gambit completion
          • The same consumable will also give other players in your fireteam a chance to earn an additional rune
  • Slot the runes into your Chalice before you enter the Menagerie
  • Play the Menagerie to earn your rewards
  • Completing the Menagerie will award you the gear you chose with your rune selections 
      • Each rune affects what you receive and some of its properties, depending on how you slot them

It’s upgradable!

You will have a host of new Triumphs and bounties to complete that will reward a new currency called Imperials. Using these Imperials, you can upgrade your Chalice to acquire a variety of perks with a wide range of effects, from giving you more powerful rewards per week to allowing you to choose the specific gun and Masterwork stat you get from the Menagerie!

You can earn Imperials several ways:

  • Completing weekly bounties
  • Completing certain Triumphs
  • Using special consumables that allows for Imperial acquisition
  • Chalice upgrades that allow you to earn Imperials through playlist activities

You choose which upgrades you unlock first! 

  • Unlock additional rune slots to allow more control of an item’s specialization
  • Upgrade it so you earn more runes, or more rune variety
  • Upgrade to allow for additional powerful rewards from the Menagerie

So, for example, if you wanted to earn a random roll of a “Beloved” Sniper Rifle with Handling as the Masterwork trait, you would use a Rune of Jubilation, any red rune, and any purple rune. This rune configuration is your freebie. We’re excited for the community to come together and uncover combinations for each Menagerie reward.

We hope this gives you a better idea of how you’ll earn weapons and armor during Season of Opulence. You will still have to grind to get that perfect roll, but we have given you the option to target the item that you want to optimize and Masterwork. 

Pinnacle Weapons and More

Last week, we promised we would share the details on the new pinnacle weapons coming in Season of Opulence as well as some other weapons we are buffing. Here is the Destiny Dev Team to give you one last preview before show time. 

Destiny Dev Team: As with Season of the Drifter, we have another three pinnacle weapons to earn in Season of Opulence. 

Vanguard—Wendigo-GL3 (Arc Adaptive Grenade Launcher)

  • Wendigo-GL3’s unique perk is “Explosive Light—Picking up an Orb of Light increases the next grenade’s blast radius and damage”
  • Unlike most drum Grenade Launchers, Wendigo-GL3 comes with Blinding Grenades as its magazine option for some added utility to shut down teleporting Taken Captains or that Cabal Gladiator about to get in your face
  • You can carry up to six grenades enhanced by Explosive Light, so be sure to not let any Orbs of Light slip through your fingers when you’ve got this weapon equipped

Crucible—Revoker (Kinetic Aggressive Sniper Rifle)

  • Revoker’s unique perk is “Reversal of Fortune—Missing a shot returns the bullet to the magazine after a short duration”
  • Even the greatest of snipers is not a perfect sharpshooter, and you miss every shot you don’t take
  • Revoker was built with the mindset that you should always go for it, but keep in mind that Reversal of Fortune can only return a single bullet at a time
  • Along with its unique perk, this sniper has a custom low zoom Ambush SLH25 scope and Snapshot for those close quarters battles
  • Acquiring Revoker will not require reaching Fabled rank in Competitive
      • Players will need to earn 3500 total Glory points
      • You do not lose progress when losing a match

Gambit—Hush (Solar Precision Combat Bow)

  • Hush’s unique perk is “Archer’s Gambit—Hipfire precision hits grant a massive draw speed bonus for a short duration”
  • This weapon is for those who would proclaim mastery with the Combat Bow
  • Archer’s Gambit pays out significantly better than Archer’s Tempo, but it’s going to take a more skilled hand to get the most out of it
  • Make those shots count

We also have a few weapons and archetypes getting some tuning to make them more effective. Contrary to a popular meme, we will be buffing Fusion Rifles this season.

Fusion Rifles

  • Non-Exotic Fusion Rifles
      • Damage increased against PvE combatants
          • High-Impact increased by 30%
          • Precision increased by 44%
          • Adaptive increased by 44%
          • Rapid-Fire increased by 47%

While some of the Exotic Fusion Rifles (Telesto, Jötunn, Merciless) did receive minor adjustments due to inheriting from their Legendary counterparts, they’re minor increases, under 5% each. This change was done to move Legendary Fusion Rifles a little closer to the Exotics as the gap between them was quite large, at least in PvE.

Sturm and Drang

  • Storm and Stress max overcharge rounds increased to 99
  • “Sturm Overcharge” buff text now displays the number of overcharge rounds
  • Overcharge damage increased by 100% in PvE

Sturm and Drang were weapons that lost a bit of their place in PvE once Forsaken hit. Not being able to carry around a special weapon hurts your output, so Sturm fell to the wayside. With these changes, along with a new version of Drang coming out in the Season of Opulence, we hope that it has some time to shine again.

Swords

  • Ammo capacity increased to a max of 70
  • Starting ammo increased by 10
  • Black Talon
      • Ground and aerial projectile ammo cost increased from 3 to 4
  • Adaptive Frame
      • Ground uppercut ammo cost increased from 3 to 4
  • Aggressive Frame
      • Now lunge at target with their aerial light attack
      • Light attack consolidated into a single damage event
      • Slam attack consolidated into a single damage event
      • Slam attack ammo cost increased from 3 to 4
  • Lightweight Frame
      • Damage tuning
          • Ground light attack increased by 17%
          • Aerial light attack decreased by 21%
          • Ground dash attack increased by 87%
          • Aerial dash attack increased by 78%
          • No ammo aerial light attack decreased by 49%
          • All other no ammo attacks decreased by 15%
      • Ground dash attack ammo cost increased from 2 to 3

Swords are getting some adjustments. We increased ammo capacity, but also increased the cost of heavy attacks proportionally to encourage mixing in light attacks to get the most out of them instead of just repeatedly using heavy attacks. Also, much like how Drang will show up in a new form for the Season of Opulence, the Lightweight and Aggressive swords are getting the same treatment.

 

Raiders of the Lost Vault

Last week, we put out an update on the upcoming World First raid race starting on June 4. You can also check out our official World First rules. At the end of race, six players will earn themselves a championship belt. Here is a work-in-progress preview of what it’s going to look like. 

Are you an avid raider, but don’t think you can finish first? There are still some other enticing rewards available for those brave enough to tackle the raid soon after launch. If you are able to defeat the final encounter in the first 24 hours, you will receive the “Heavy is the Crown” emblem.

Don’t think you have it in you to finish in the first day? You still have time to commemorate your achievement if you can best the Crown of Sorrow raid before the weekly reset on 6/11. Do that, and you will unlock the ability to purchase this exclusive Bungie Rewards jacket.
Even if you don’t enjoy raiding, we will have some more cool stuff for you on the Bungie store starting on 6/4

Patch Note Preview

Next week, Season of Opulence will go live. Update 2.5.0 is the ship carrying it to your platform of choice. We wanted to take this final moment to give you one last preview of some of the changes you can expect to see in the full patch notes on June 4. 

  • Fixed an issue where the Heroic version of Zero Hour would only be available on the first character to complete the activity on each account
  • The Luxurious Toast emote now allows players to sit for as long as they desire
  • Players can no longer win Crucible matches by getting kills after the timer has expired
  • Fixed an issue where the action for applying shaders, ornaments, holograms, or using consumables was getting cancelled and not applying on the first attempt
    • There are still actions that will cancel the apply function, such as hitting the “Preview” button, exiting Inventory early, letting up on the “Apply” button too early, or completely moving the cursor off of the item being applied
  • Players with multiple Radiant Matrix materials in their inventory will now have them removed when “Returning to Ada-1” on the appropriate weapon frame quest step
  • If players have Radiant Matrix materials sitting with the Postmaster, they will need to pull them out before speaking with Ada-1

Hot Pursuit

One more notable upgrade you’ll notice as Season of Opulence begins will be your Pursuits tab. 

The Pursuits menu will be moved from your Inventory to the Director. With this update, you’ll be able to switch between Pursuits and the Director overview in one move. With the objectives displayed in the new tab, it should be easier than ever for you to plan your gameplay session and knock out some bounties more efficiently. We also added some filters to give you a “quests only” and “bounties only” view, so you can separate limited-time pursuits from long-term pursuits. We also increased the pursuits inventory size from 50 to 63 to give you more room to hoard some bounties.

At Your Service

The Player Support Team will be on hand during next week’s launch. If things get weird, let them know on the #Help forum.

This is their report.

Destiny 2 Update 2.5.0.1

Next Tuesday, June 4, the 2.5.0.1 update will be released to players in Destiny 2. This update marks the beginning of Season of Opulence, and is required in order to access Destiny 2 once it has been deployed. Listed below is the release timeline for this update.

Tuesday, June 4:

  • 7 AM PDT (1400 UTC): Destiny 2 maintenance will begin.
  • 8 AM PDT (1500 UTC): Destiny 2 and Companion features will be taken offline. Destiny 2 Update 2.5.0.1 will begin rolling out across all platforms and regions.*
  • 10 AM PDT (1700 UTC): Maintenance will conclude. Destiny 2 and Companion features will be back online. Season of Opulence will begin.

*Players on console who are taking an abnormally long time to receive this update should try updating manually. Follow the links below for instructions on how to accomplish this:

Players who still do not see this update may wish to try power cycling their console hardware. To do this, players should:

  1. Completely power down the console. Ensure that the device is not in rest mode.
  2. Unplug the console from its power source.
  3. Wait 5 minutes.
  4. Plug back in and try again.

If the update is available, it should begin downloading automatically after power cycling the console hardware. If not, players may wish to try manually checking for this update once more before resorting to another power cycle.

During this same window, we will also be conducting backend maintenance for Destiny 1. For live updates during this deployment window, players should follow @BungieHelp on Twitter or monitor our support feed at help.bungie.net.

Crown of Sorrow Raid World First Race

Last week at Bungie, we promised that we’d share more information about how players can make sure they are at the starting line for the Crown of Sorrow raid at 4 PM PDT on Tuesday, June 4. Here’s what you need to know:
  • As called out last week, players must complete the day one quest for Season of Opulence in order to access the Crown of Sorrow raid once it unlocks at 4 PM PDT.
  • In game, this quest will be granted to players as “An Imperial Summons,” and will conclude as “The Invitation.”
  • As players complete this quest, they will be awarded rare gear that will bring them up to 690 Power.

We’d also like to remind all World First contenders that players who join in progress during the Crown of Sorrow raid’s first encounter will spawn in dead outside of the encounter space. To mitigate this issue, all fireteam members must join up in Orbit prior to launching the Crown of Sorrow raid activity.

Living in Infamy

Players should be aware that turning in completed Gambit or Gambit Prime bounties from Season of the Drifter after Season of Opulence begins will result in the player’s next Infamy rank up granting rewards capped at 700 Power.

To mitigate this, players are encouraged to turn in all completed bounties before Season of Opulence begins. For more information, players should see the “Cleaning House” sections of the following blog posts:

Movies

Listen, we got the movies. They are ready to go below. As always, if you win, make sure your player name is in the description of the video so we can get you your emblem. Let’s do this. 

Movie of the Week: TR3-VR Perfected

[youtube https://www.youtube.com/watch?v=A8xuUDTLp_E?wmode=transparent&rel=0&fs=1&w=1136&h=641]

Honorable Mention: Mirror

[youtube https://www.youtube.com/watch?v=jyWyDfbFpNc?wmode=transparent&rel=0&fs=1&w=1136&h=641]

Only five more sleeps until Season of Opulence. Assuming you have a healthy sleep schedule. We hope you do. It’s really important for your health.

If you’re hungry for new rewards to add to your collection, here’s some concept art to hold you over until next Tuesday.

We mentioned that we’re about to begin a Season that will close out this year of Destiny 2. We’re hoping that has you wondering what we have in store for the next year of Destiny 2, because we have some exciting announcements to make. Once the new Season has begun, the Chalices have been claimed, and a brave fireteam of Guardians write their names into the history of raid champions, you’ll have a new invitation to accept…

We hope to see you there—for all of it. Next week will be all about new beginnings. It wouldn’t be the same without you.

<3 Cozmo

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Season of Opulence

On June 4, the treasure hunt begins.

Available to all players of Destiny 2, Season of Opulence will deliver new challenges, loot, and lore. Seasonal ranks for ritual activities will be reset once more, with a fresh set of Pinnacle weapons available to earn. The Iron Banner will be updated with a seasonal Quest to unlock armor. This summer, the Solstice of Heroes event returns with new rewards.

Owners of the Destiny 2 Annual Pass will receive their third extension of Destiny end-game content. Benedict-44 will be waiting in the Tower to help launch the new season. He’ll have your imperial summons, introducing you to treasure hunts, the Menagerie, and more.

[youtube https://www.youtube.com/watch?v=nZAnNh_y5Go?wmode=transparent&rel=0&fs=1&w=1136&h=641]

This will be the final update to the Destiny 2: Forsaken Gameplay Calendar, showcasing all content introduced through Season of the Forge, Season of the Drifter, and Season of Opulence.

Calus would see you grow stronger through The Chalice of Opulence, which serves as a Guardians gateway to treasure in the Season of Opulence. Players who best the Menagerie, a new six player matchmade activity, will use the Chalice to create an offering of runes in exchange for the specific weapons and armor that they seek. Over time, Guardians will be able to upgrade the Chalice to acquire more plentiful and powerful rewards.

All players who have completed the Forsaken campaign will be welcome to try the Menagerie once, as well as access the Imperial Summons quest. This will grant players Power Surge gear at 690 power to help them jump directly in to the new season of content.

Owners of the Annual Pass will see new Menagerie bosses introduced throughout the first month of June, concluding with the introduction of Heroic difficulty. Matchmaking will be available for normal difficulty, but Heroic will require a pre-made fireteam to take on the greater challenge.

Each week, owners of Forsaken will also be invited to explore the worlds of Destiny 2 in search of treasure. Benedict-44 will have different objectives for you to complete during the hunt, leading to powerful rewards on your journey to 750 power.

As we progress through the season, more content will come to light. Quests will be uncovered, leading to Exotic gear. The Tribute Hall and Moments of Triumph become available to explore and complete. Solstice of Heroes brings a time of celebration, with new rewards and surprises in store.

See you on the hunt.

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This Week At Bungie – 05/23/2019

This week at Bungie, we’re setting the stage for Season of Opulence. 

The next season begins in less than two weeks. On June 4, we’ll deliver the full and final patch notes.  Before that happens, though, we’d like to share with you some more of the key changes you’ll be seeing in Season of Opulence.

From One Season to the Next

As Season of the Drifter comes to a close, a new source for powerful rewards will emerge. The Drifter will return to his role as your Gambit hype man, and Benedict 99-40 is about to become your source for brand new secrets and rewards.  Let’s take a look at how this new perspective will be making some sweeping changes to your weekly routine…

Power Surge 

  • Instead of a set of bounties, a new Power Surge quest will be your jumping off point for Season of Opulence
  • You will need to complete this quest to access the new Raid!
  • Learning from Season of the Forge, this quest must be completed only once per account
  • After one character completes the quest, alternate characters will be rewarded with Surge gear at Power Level 690

Gambit Bounties

  • We didn’t want rewards from The Drifter to be one of the primary sources of power following his run as the central character for Season of the Drifter
  • As a result, Power boosts received from Gambit Bounties will decrease once you’ve achieved 700 Power
  • They will decrease even further once you reached 720 Power

Prime Attunements

  • On day one, prime attunements will be reset to two charges for each player
  • You’ll receive two new prime attunements, even if you were playing right up to the reset
  • We want you to be able to play your favorite character without it impacting your power leveling strategy. We talked about this in a previous TWAB

Crown of Sorrow Raid

  • The Crown of Sorrow raid begins on day one of Season of Opulence at 4 PM PDT
  • Players who want to compete will need to complete the Power Surge Quest
  • We’ve taken additional steps to level the playing field for World First status
  • All player power will be capped at power under each encounter within the raid for the first 24 hours
    • While Contest is active, players will face an enforced challenge throughout the Raid. This means, Power beyond certain levels will provide no advantage for a given fight (e.g., for the first fight all Power above 700 won’t provide an advantage, and for the final fight Power above 720 will not provide an advantage). 
    • We are going to deploy the update at 8AM Pacific and the game will be down until 10AM Pacific, so that as many players as possible can get through the download and verification step and be ready for Opulence launch. 
  • Our goals for this cap:
    • Progression that challenges raiders to climb to compete for World First
    • A World First race that tests your skill, communication, and strategy
    • A World First raid that is fair

Eververse Updates

With Season of Opulence, we’re making some changes to the Eververse store. 

We had two main goals for the changes we’re making to Eververse in Season of Opulence:

Direct Pick:  

  • Every new Eververse item in Season of Opulence will be available for direct purchase via Silver or Bright Dust
  • Most of these offers will be time limited, with new items available weekly

Greatest Hits:  

  • Season of Opulence’s Bright Engram will contain a collection of community favorite legacy items, with a focus on the “Best of Year One.”  
  • If you missed out on Spicy Ramen or the Selfie Emote, Season of Opulence is your chance

Some additional details:

Armor:

  • Full armor sets will be made available as a single, per class bundle, as opposed to being offered only via Bright Engrams
  • Individual Armor pieces can also be purchased for Bright Dust whenever they appear on the storefront
  • These Armor pieces feature fixed perk rolls that are not randomized across duplicates

A Simpler Interface

  • Specific items are now featured on the front page and will be cycled with each weekly reset
  • Most offers will be time-limited to make way for rotating inventory, with some coming back into rotation at a later date
  •  Players can access this new interface by visiting Tess in her usual Tower location

Wrapped Items and Refunds

  • Individual items purchased for Silver will now go to the relevant character inventory location in a “wrapped” state
  • Example: A sparrow purchased directly for Silver will arrive “wrapped” in the Sparrow inventory
  • To use an item, it must be “opened” just like a bundle
  • Once opened, the item functions and can be accessed normally
  • If you wish to refund an item, you will have seven days from purchase to do so
  • Items that have been opened cannot be refunded

All of these changes go live on day one of Season of Opulence. As always, we’ll be monitoring how this all works, and are eager to hear what you do and don’t like about the new storefront.

At Your Service

Batman had Alfred. Iron Man had Jarvis. You have our Player Support Team.

This is their report.

Crown of Sorrow Raid: Day One Preparations

As soon as Season of Opulence kicks off on June 4, the World first race for the Crown of Sorrow raid will begin. To help illustrate a more definitive starting line, we’ve provided vital information below that Day One contenders should be aware of.

      • Players will not be able to access the Crown of Sorrow raid if they have not yet completed the Season of Opulence Power Surge quest, even after this raid unlocks at 4 PM PDT. This will apply to all members in a Fireteam. We’ll have more information on this experience as we get closer to June 4.
      • Players who join in progress during the Crown of Sorrow raid’s first encounter will spawn in dead outside of the encounter space. To mitigate this issue, all Fireteam members must join up in Orbit prior to launching the Crown of Sorrow raid activity.

Look forward to reading more information as we get closer to the Season of Opulence launch.

Seasonal Weapon Drops

After Season of the Drifter concludes on June 4, the following weapons will be unavailable to unlock at their respective vendors for a limited time. An issue was discovered late in development, and we are working on a fix for a future patch.

Players who have already unlocked these Year 2 variants will continue to receive them as random drops from rank up packages. Players who do not unlock these weapons by the June 4 deadline will be able to acquire the weapons once they are addressed in a future update.

Movie of the Week

We’re always watching. Here is the stuff we saw that made us smile. To the filmmakers go a precious emblem as evidence of their skills.

Movie of the Week: Toland’s Warning

[youtube https://www.youtube.com/watch?v=qcuB37u-ibs?wmode=transparent&rel=0&fs=1&w=1136&h=641]

Honorable Mention: The Beauty of Destiny 2

[youtube https://www.youtube.com/watch?v=KTQoUxLT4cE?wmode=transparent&rel=0&fs=1&w=1136&h=641]

These are some of the game changers you’ll discover when Season of Opulence begins, but we have even more to show next week.  We’re already working on a preview of new Pinnacle Weapons. We’ve also seen a preview of the new Raid jacket that is totally awesome. With the finer points for the systemic changes on the table, we can next turn our attention to revealing the places you’ll go and the reasons you’ll fight.

Right now, our focus is on Opulence. But after the Season has launched and Raid belts have been awarded, we’ll be looking deeper into the future, and sharing with you more about a new era for Bungie and Destiny 2.

Buckle up and stay tuned. 

DeeJ, out.

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World First Update – Crown of Sorrow

When we were building Vault of Glass in 2013, the notion that our raids would launch a competition around World Firsts in Destiny was only a dream. The Me-from-2013 certainly didn’t imagine we’d have the opportunity to make sweet championship belts and jackets for champions and competitors. It’s been an incredible multi-year run: Bosses have fallen off ledges, sword bearers have been clutch, giant foes have created jaw-dropping moments, and the list could go on and on. With Crown of Sorrow, we hope to add more memories to your time in Destiny’s Raids. 

World’s First races in Destiny are attempting to deliver the following experiences: 

  • Power progression that challenges raiders to climb to compete for World First
  • Showcase team communication, game strategy, and player skill
  • A watchable and fair World First race

The World First race is when our players test their mettle in the Raid for the first time. With Opulence, we wanted to try something different and make the Raid available on day 1 in an effort to make the Raid Race more fair and competitive. However, our best laid plans have turned this into a multi-week, cross-seasonal Powerful Reward storage competition. 

While we love seeing players find clever ways of leveraging game mechanics, we wanted to step back and look at what’s going to be the best player experience for those competing and those watching. Below is how we’re changing the way the World First Raid window works for Season of Opulence and testing out a new mode called Contest.

When Crown of Sorrow goes live on June 4th at 4 p.m. Pacific, here is what to expect: 

  • While Contest is active, players will face an enforced challenge throughout the Raid. This means, Power beyond certain levels will provide no advantage for a given fight (e.g., for the first fight all Power above 700 won’t provide an advantage, and for the final fight Power above 720 will not provide an advantage). 
  • We are going to deploy the update at 8AM Pacific and the game will be down until 10AM Pacific, so that as many players as possible can get through the download and verification step and be ready for Opulence launch. 

After the 24-hour period ends, we will disable Contest and restore the Power/Raid relationship to its usual functionality. Then players will be able leverage their Power to overcome the Raid’s challenge. 

If this experiment goes well, we can imagine future Raids launching with Contest active. But first, we want to see how this one plays out.

We’ll be watching with you and cheering you on. 

Thanks and see you soon, 

Luke Smith

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Destiny 2 PC Hotfix 2.2.2.2

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Misc

  • Minor adjustment for PC Compatibility
    • This should prevent a subset of players from entering a black screen due to hardware incompatibility.

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This Week At Bungie – 5/16/2019

This week at Bungie, we are hosting Lord Saladin one last time in the Season of the Drifter.

The final Iron Banner for this Season rages on. This is your last chance to finish up any of the Triumphs—or maybe get that ridiculous emblem if you like to show off. We’ll have some slight changes to Iron Banner next season. We’ll give you the full details on what to expect the week before Saladin returns to the Tower in Season of Opulence

Season of Opulence Sandbox Changes

Season of Opulence is on fast approach and, similar to past Seasons, some sandbox changes will arrive with it. Last week, we set your sights on a new raid that begins on June 4—the same day that the new Season launches. We wanted to let you know what to expect from the new sandbox so you can plan accordingly. The Destiny Dev Team has the details.

Destiny Dev Team: For Season of Opulence, several notable weapons are being adjusted.  We want to ensure that encounters—raids and other endgame content, for example—remain a challenge. Some of these weapons have been overwhelming that challenge. Our first choice is to buff underused weapons, but if we continue to push every weapon up higher and higher, it will be impossible to maintain challenging experiences. This is not a full list of changes, but some of the most impactful.

Whisper of the Worm

Whisper of the Worm was already adjusted in Season of the Drifter, but an Exotic that can generate an infinite amount of Heavy ammo is still a gigantic outlier and renders many weapons irrelevant for certain encounters. While Exotics are intended to be powerful and novel, bypassing the ammo economy can tend to force us to adjust enemies to compensate. This effectively results in Sniper Rifles as a whole being punished because of Whisper’s unique ammo ability. As a result, we’re removing the ammo generation ability so that we can increase the effectiveness of all other Snipers that don’t have an endless ammo supply. 

  • White Nail pulls ammo from reserves rather than creating it
  • Reserve ammunition increased to 18 (without ammo reserve perks)

Sleeper Simulant

The reduction of bounced shot damage for Sleeper Simulant is already present on several important enemies. We are now making this reduction part of the weapon. The difference in damage is too large between a single precision shot of Sleeper Simulant and an angled shot that pierces the target and then also hits the target again with the bounced projectiles. Much like Whisper, we’ve had to adjust enemies around that potential. By making these changes a permanent part of the weapon, we can get it into a more balanced position.

  • Reduced ricochet/bounce damage on boss combatants
  • Modified precision behavior—total damage is unchanged, but non-precision shots are significantly more forgiving

Lord of Wolves

Lord of Wolves received a massive increase in damage with the full benefits of the Shotgun changes in Season of the Drifter. This made it a lot more popular, but we got a significant amount of feedback that Release the Wolves activating on every kill made it difficult to control the weapon’s ammo consumption. As a result, we’re allowing you to swap between the two states to control the output, while also reducing its output slightly.

  • PvE damage reduced by 20%
  • Release the Wolves perk has been reworked:
      • No longer triggers automatically on kill
      • This effect is now triggered by holding reload, similar to “The Fundamentals” on Hard Light and Borealis
      • PvE damage and range bonuses on this effect has been removed and replaced with a universal damage bonus instead

Ace of Spades

Ace of Spades is pretty hot in the Crucible, and has been since its inclusion in Destiny 2: Forsaken. The number of perks on the weapon, combined with the semi-permanent effect of Memento Mori gives the weapon too many advantages compared to other weapons. Now that Memento Mori ends when you stow the weapon, you’ll need to make a decision on whether or not you’ll keep the weapon drawn to retain the bonus.

  • Memento Mori now ends if the weapon is stowed
  • The PvP damage bonus of Memento Mori was slightly reduced to prevent two-tapping Guardians while Vengeance (One-Eyed Mask) was active
      • Specifically, you need four resilience to survive this
  • Memento Mori is active for six shots again (up from five)

Exotic Armor

Along with the weapons above, we will also be making some changes to some Exotic armor pieces. Primarily, we’re paying attention to pieces of Exotic armor that grant back Super energy. We felt they are increasingly becoming “must-pick” gear choices. Orb generation from teammates is meant to be the best way to accelerate your Super generation. These Exotics are allowing players to bypass this teamwork mechanic by generating a large amount of Super energy without relying on other players’ orbs. 

Also, because these items are so overwhelmingly strong in situations where players face off against large numbers of enemies, some activities were designed considering the use of armor such as Orpheus Rigs, Phoenix Protocol, Skull of Dire Ahamkara, etc. This means if someone in your fireteam doesn’t have these Super Exotics equipped, the activity becomes far more difficult. 

We are making some changes to these armor pieces to try to preserve their power fantasy and still leave them as viable choices for difficult activities without making players feel like they must have them equipped or be at a huge disadvantage.

Super-Generating Exotic Armor Changes

  • Skull of Dire Ahamkara, Orpheus Rigs, and Phoenix Protocol now receive Super energy back with diminishing returns, making it rarer to get a full Super back
  • Shards of Galanor and Ursa Furiosa had their Super gain caps reduced to be in parity with other Super Exotic changes
  • Gwisin Vest had its energy reduced from 15% to 8% for killing one to two Guardians
      • Still scales up similar to before when killing three or more Guardians
      • PvE energy return remains similar to before

We’re sympathetic about the fact that the changes we make in the interest of balancing combat and game design can be jarring. It was important that we have this conversation before you read the patch notes. We know many of you have a lot riding on day one of Season of Opulence. Hopefully, this intel will assist you in building the perfect monster-killing machines for the next Season of play.

Repping TR3-VR 

If you have ventured too deep into the old Tower, you may have awoken something in the darkness. A terrifying machine of unknown purpose, who now haunts our nightmares with a red glow.

Now you can memorialize this horror with a fancy new TR3-VR T-shirt from the Bungie store. Even if you haven’t completed the Zero Hour mission and are just a big fan of killer robots, you can buy the shirt now.

We also have some other new additions to the store, including a Black Talon pin, Sundance Ghost vinyl, Comic Collection shirt, and more!

Support Class

Destiny Player Support is here to help. You can find them on the #Help forums answering your questions. This is their report. 

A Tale of Two Flashpoints

Last week, on the weekly reset of May 7, players who logged in to Destiny 2 immediately after 10 AM PDT were assigned EDZ as the weekly Flashpoint, but all players who logged in after 10:30 AM PDT received Titan as their weekly Flashpoint.

Following this week’s weekly reset on May 14, we expect all players to be realigned, and everyone should see the same Flashpoint moving forward. Pardon our dust.

Iron Planner

Right now, Lord Saladin is in the Tower hosting the final Iron Banner for Season of the Drifter.

Players who have been pursuing the “Heavy as Death” emblem for defeating 2,500 Guardians in Iron Banner while affected by the Iron Burden have until the weekly reset on Tuesday, May 21. At that time, Lord Saladin will depart from the Tower, and Iron Banner will no longer be available for the remainder of the Season.

Only a few days remain to claim this reward, so players are encouraged to plan their matches now.

Clarification of the Nine

Tomorrow, Xûr’s final Invitation of the Nine becomes available to eligible players in Destiny 2.

Unlike similar experiences that players encountered in the Dreaming City when completing weekly bounties from Petra Venj, players cannot miss out on any of Xûr’s invitations.

Players who have fallen behind may resume progress by speaking to Xûr the weekend after they complete their current invitation. From then on, progress will continue at a weekly cadence for players until they have completed all invitations.

Destiny 2 Known Issues

In addition to the known issues described above, we’d like to touch on the following issue being investigated in Destiny 2.

  • Riskrunner and PC BIRD Errors: We are investigating an issue where Riskrunner may sometimes cause BIRD errors for PC players in the Zero Hour mission.

Popped Corn 

Welcome back to Movie of the Week. This is where we pick a few of our favorite videos to highlight each and every week, except on weeks that we don’t. If your video is chosen, make sure you add everyone who helped out in the description of the video, and we will give out a special emblem to everyone who worked on it. Let’s see what we got. 

Movie of the Week: TR3-VR is waiting. 

[youtube https://www.youtube.com/watch?v=w02ih_o2xGg?wmode=transparent&rel=0&fs=1&w=1136&h=641]

Honorable Mention:  Just Listen

[youtube https://www.youtube.com/watch?v=QRt9ImikRIA?wmode=transparent&rel=0&fs=1&w=1136&h=641]

We are only two TWABs away from the start of Season of Opulence. We’ll be sharing more on what to expect over the next few weeks

It’s been awesome watching players in the community take the time to help others fight their way through the Zero Hour mission. I think I might help some players out on LFG tonight. Or maybe I’ll just slow them down, we’ll see. Until next time. 

<3 Cozmo

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This Week At Bungie – 5/9/2019

This week at Bungie, TR3-VR was waiting for you.

What was once [Redacted] is now live. Some of our favorite moments in the studio happen when players uncover the secrets in Destiny, whether it’s a new dungeon in the Dreaming City or something much more sinister, hiding within eyeshot of the Traveler. With the release of Zero Hour, we got to enjoy that all over again, right alongside many of you. The team who brought this experience to life has a short message for you:

Dev Team: Experiences like these are a salute to our inquisitive, skilled, and close-knit Destiny player community. We couldn’t make these without the right audience to discover and enjoy them. Thanks for being awesome, and don’t forget TR3-VR is waiting for you down there.

[youtube https://www.youtube.com/watch?v=tkJlZi600To?wmode=transparent&rel=0&fs=1&w=1136&h=641]

It’s time for your weekly dose of Bungie Blog content. We’ve got some information on the upcoming season and your final chance to take on the Iron Burden. Let’s dive in.

Season of Opulence: Getting Raid Ready

Starting June 4, 2019, Season of Opulence kicks off for all players of Destiny 2. Many of you are familiar with how raids can launch with new content—usually on a Friday at reset. This season, we’re doing something a little different. Owners of the Annual Pass will be challenged to conquer a new raid on day one. Here’s some context on this new plan and changes to the upcoming Power climb:

Dev Team: The world’s first race for a raid is a competitive event. The raid is a challenge geared toward testing a fireteam’s ability to learn and execute on the mechanics, as well as their ability to overcome enemies and bosses together. Having a short window of time between release and launch allows us to preserve the combat challenge for players making their attempt on day one and get people playing the raid content right away.

Crown of Sorrow

June 4, 2019: 4 PM PDT

Recommended Power for first encounter: 715

With this race, there will be a few minor changes to current investment systems to ensure an even playing field while players are increasing their Power at the launch of the Season.

      • Last Wish and Scourge of the Past will be unavailable until Crown of Sorrow has been beaten
          • This prevents players with a stash of Ethereal Keys from having a leg up in the race
      • Prime Attunements will be reset to two charges per character on day one
          • While characters build Prime Attunement charges over time, these are being set to two per character upon logging in after the new season begins.
          • All level 50 characters can earn Prime Engrams after signing in and playing during the Season of Opulence
          • Players may continue to build Prime Attunements over time after the reset occurs
As a reminder, any powerful bounties acquired prior to Season of Opulence will have a Power cap of 700. For additional information, see the “Cleaning House” section of this article.

If you’re the type to take a day off work to celebrate the start of a new Season, get that request in now! We’re officially four weeks away from Season of Opulence. We’ll have more information on what’s changing in the Destiny 2 experience in June, so keep your eyes set on the blog for updates. 

Stoke the Fire

The final Iron Banner of Season of the Drifter takes place next week. Lord Saladin returns to the Tower, which is now clean of Revelry decorations, and invites you to participate in Power-enabled combat.

Iron Banner and Increased Valor

Start: 10 AM PDT on May 14

End: 10 AM PDT on May 21

Destiny 2 Update 2.2.2, released earlier this week, fixed an issue where the Iron Ruby shader was not being rewarded when dismantling Iron Banner rewards. If you’ve been looking to acquire this shader, you can either dismantle a reward that’s already in your inventory or dismantle an Iron Banner reward next week. Lord Saladin will also feature the following weapons for direct purchase when completing their associated weekly bounties:

NOTE: This will be your final chance to participate in the Iron Burden experiment of Season 6. If you’re currently on the path to earn 2,500 burdened kills and the “Heavy as Death” emblem, you have seven days to complete the “Now You’re Just Showing Off” Triumph.

Additionally, this will be your final opportunity to unlock Season 6 Triumphs or armor sets related to Iron Banner. Get out there and make Saladin proud.

Player Support, Reporting In!

This week brought a list of issue resolutions to Destiny 2, and a few issues have been discovered since the deployment of Destiny Update 2.2.2. Player Support is at the ready to give you the information you need for success.

Destiny 2 Update 2.2.2

On Tuesday, we rolled out Destiny 2 Update 2.2.2. This update included a sandbox tuning pass and resolved the following issues:

      • Fixed an issue in which Combination Blow was unintentionally magnifying damage of the Arc Staff Super
      • Fixed an issue where Warlocks were unable to Blink after going through a teleportation portal
      • Fixed an issue where Chaos Reach would not deal damage to enemies affected by other status effects (such as Thorn’s Soul Devourer or Hunter Tethers)
      • Fixed an issue where Actium War Rig would prevent Auto Rifles with the Grave Robber perk from being able to generate Masterwork orbs
      • Fixed an issue where Vestian Dynasty could not be Masterworked
      • Fixed an issue where Dreaming City lore was not being awarded when completing an Ascendant Challenge
      • Fixed an issue where the “Collect Vex Samples” objective of the Xûr bounty “The Tower” could not be completed in the Warden of Nothing strike
      • Fixed an issue with the Gambit Prime bounty “Sentries Hold the Line” where all boss enemies were unintentionally contributing toward bounty progress
      • Fixed an issue where Massacre and Locksmith medals were not appearing in Gambit Prime
      • Fixed an issue where the Iron Ruby shader was not dropping
      • Fixed an issue where Legendary Eververse Ghost Shells were dropping with only Mercury perks
      • Fixed an issue where the “Good Doggo” emote was dropping from unintended sources
Players can find the full Update 2.2.2 patch notes here. For future patch notes as they are made available, players should keep an eye on our Updates page.

Known Issue Callout: Zero Hour

This week, players discovered the Zero Hour mission in Destiny 2. While we will not divulge the details of this mission for the uninitiated, a known issue has emerged that we would like to touch on.

Currently, we are investigating an issue where players are not receiving their reward drop when completing the Zero Hour mission on secondary characters, blocking access to the Heroic version of this mission.

Players should rest assured that they will receive this reward drop as expected for their first character who completes this mission, and this character may then move forward to the Heroic version. In the meantime, we will continue to investigate this issue.

Destiny 2 Maintenance: 5/9/2019

Today, Destiny 2 underwent maintenance to resolve an issue where players may lose their Key Cards during the Heroic Zero Hour mission when using Destiny Companion features.

While we expect this to be resolved, players who still encounter this issue should report it to the #Help forum.

Destiny 2 Known Issues

In addition to the known issues described above, we’d like to touch on the following issues being investigated in Destiny 2.

      • Bergusia Forge Crashes on PC: We are investigating an issue where PC players may experience crashes in the Bergusia Forge with the Zero Hour reward equipped.
      • “Lost Connection” on PC: PC players receiving a “lost connection” server error may need to exit Destiny 2 and check for updates in their BattleNet launcher. If this issue persists, we recommend that players perform a Scan and Repair.

This May Never Happen Again

We always love to see players leveraging nuances of the sandbox to claim victory. With a mix of Reveler’s Tonic, armor swapping, Arc Strider tomfoolery, and a cheeky teleport, a lone Guardian found success when challenging an ahamkara to battle.

Movie of the Week: Solo Riven

[youtube https://www.youtube.com/watch?v=Bc9XaV61mN8?wmode=transparent&rel=0&fs=1&w=1136&h=641]

Honorable Mention: Gambit Shark

[youtube https://www.youtube.com/watch?v=ZF–yWXcg1A?wmode=transparent&rel=0&fs=1&w=1136&h=641]

If you’d like a chance at the Lens of Fate emblem, be sure to submit your footage to the Community Creations portal on bungie.net.

Every time new content enters the game, an email is sent studio-wide reminding the team that the mysteries of Destiny are hand-crafted for you, the player, to uncover. We watch. We wait. We count the minutes until the first player notices something unique in a corner that has never been seen before. We monitor the conversation as players make progress toward their unknown prize. Then, we celebrate.

Now, it’s our turn to play. See you starside.

Cheers,

Dmg04

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This Week At Bungie – 5/2/2019

This week at Bungie, the Revelry is coming to a close.

We are deep into the third and final week of our spring celebration. You have until the weekly reset on May 7 to partake in Eva’s tonic and enjoy the festivities while they last. After that, Arbalest will be available as an Exotic drop. If you were a player who didn’t enjoy the extra abilities in Competitive, you can celebrate the return to order on May 7. 

Rerun

Earlier this week, we took a stroll into the depths of the Shattered Throne. A few representatives from the teams who helped build the mysterious dungeon offered some developer commentary on their motivations and design philosophies.

Did you miss it?

You missed it, didn’t you?

It’s OK, we saved it for you… this time. You can watch the entire Shattered Throne Ride Along here.

[embedded content]

Don’t miss DeeJ’s face when the fireteam gets kicked to orbit for inactivity while the developers are talking. 

Patch Note Preview

It’s time for the next update to the live game. Next week, on May 7, we’ll be deploying update 2.2.2. This will include the changes to Spectral Blades we discussed a few weeks ago, as well as a few other items. Here is a preview of what you can expect. 

  • Fixed an issue where Dreaming City lore was not being awarded when completing an Ascendant Challenge.
  • Fixed an issue where Chaos Reach would not deal damage to enemies affected by other status effects (such as Thorn’s Soul Devour or Hunter Tethers).
  • Fixed an issue where Warlocks were unable to Blink after going through a portal.
  • Fixed an issue in which Combination Blow was unintentionally magnifying damage of Arc Staff Super attacks.
  • Fixed an Issue where the Iron Ruby shader was not dropping
      • The shader now has a chance to drop when dismantling Iron Banner gear
Whenever we send new content from our servers to your machines, @BungieHelp is a good source to follow. We’ll keep you in the loop on when the download begins and when our housekeeping ends.

Renewed Invitation

Our Player Support Team has an update on known issues and upcoming fixes. 

Destiny 2 Update 2.2.2

Next week, Destiny 2 Update 2.2.2 will become available, and all players will need to download and install this update once it is live.

To see this release’s deployment timeline when it becomes available, players should follow @BungieHelp on Twitter or monitor our support feed on help.bungie.net.

Destiny 2 Update 2.2.2 Resolved Issues Preview

With the upcoming launch of Destiny 2 Update 2.2.2, we’d like to take the opportunity to follow up on the resolution of a sampling of player-impacting issues that have emerged recently in Destiny 2.

  • Invitation of the Nine: Update 2.2.2 resolves an issue called out last week where “The Tower” pursuit from Xûr could not be completed.
  • Verdant Light: Update 2.2.2 changes the “Verdant Light: Competitive” Triumph from the Revelry to require only 20 orbs, and it will unlock retroactively for players who have already met this new requirement. This will also complete the “Party Harder” Triumph for players who met all other requirements during the Revelry, awarding the Virescent emblem.
  • Jubilant Engrams: In the week following Update 2.2.2, players who were erroneously awarded duplicate items from the Revelry’s Jubilant Engram will receive an in-game message informing them how this issue will be resolved for their account.
  • Arc Week Emotes: In the week following Update 2.2.2, players who erroneously received the incorrect Arc emote during their Eververse purchase will receive an in-game message informing them how this issue will be resolved for their account.
For a complete list of resolved issue once 2.2.2 is out in the wild, players should keep an eye on our Updates page.

Seasons Fleeting

Next Tuesday at the weekly reset, the Revelry will come to an end. At that time, unearned and unclaimed Revelry Triumphs will become hidden. Players will no longer be eligible to earn progress toward Revelry pursuits. The “Verdant Light: Competitive” Triumph will still be visible and completable if players generated the 20 necessary orbs to complete it after the update.
Additionally, Arbalest will no longer be eligible for purchase from Eva Levante, and will be available only as a reward drop from loot sources.

While Arbalest is intended to be available to all players following the conclusion of the Revelry, we have become aware of an issue where players who do not own the Forsaken Annual Pass cannot reclaim Arbalest from their Exotic collection, and Arbalest will not be available to these players as a loot drop.

We are investigating this issue and are working to make Arbalest available to all players in a future update.

Destiny 2 Known Issues

Featured below are a list of recently emerged issues we are tracking in Destiny 2.

  • “Reaping with the Basics” Bounty: We’re investigating an issue where this Prime Weekly Bounty is not counting kills with Bows.
  • Huginn Skull and Postmaster: We’re investigating an issue where Tinctures of Queensfoil are not recovering to the postmaster when purchased from the Huginn Skull in the Dreaming City while players have a full Consumables inventory.


These Beats Are So Fresh

It’s time for another edition of Movie of the Week. This is where we pick a few of our favorite videos from the community and show them off. Anyone who helped create one of the featured features will be rewarded with a special emblem. Let’s see what we got.

Movie of the Week: Drum Wishes

[youtube https://www.youtube.com/watch?v=abAOCVp2qRs?wmode=transparent&rel=0&fs=1&w=1136&h=641]

Honorable Mention: Voop’n n Boop’n

[youtube https://www.youtube.com/watch?v=LCqwOiPNXxs?wmode=transparent&rel=0&fs=1&w=1136&h=641]

Honorable Mention: Tower Celebration

[youtube https://www.youtube.com/watch?v=Kf2Uml_ekrU?wmode=transparent&rel=0&fs=1&w=1136&h=641]

The Revelry is winding down. Make sure you finish up any event-related Triumphs you have left before the next reset. 

It’s already May. Hard to believe! Season of Opulence is a month away. We’ll have more info to share on what to expect next season as we get closer to June. This is a light news week, but we think it’s important to check in weekly and let you know that we’re always working on the next updates to the game. Some of them fix a few issues. Others change the way we play the game across all activities. Both varieties are in the pipe. We’re not talking about much this week, but we’ll have a lot more to say in the future. Thanks for checking in with us. 

<3 Cozmo

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This Week At Bungie – 4/25/2019

This week at Bungie, Saladin joins the Revelry. 

The Power-enabled combat of Iron Banner is live, and Guardians are mixing things up a bit. Wolf’s Favors, Iron Burdens, and the Reveler’s Tonic have all combined for a lively event. Whether you’re skipping grenades or hunting Iron Banner rewards, this is a week to break the rules and experiment with your loadouts. Double Valor is currently available, with Triple Valor beginning tomorrow at 10 AM PDT.

Last week, we covered some sandbox Super tuning on its way in Destiny 2 Update 2.2.2, planned for next month. Today, we’ll be looking at some changes currently in development for Season of Opulence, which is a bit further out. Read on to learn how the pinnacle Hand Cannons of Destiny 2 will be changing.

Balance the Bite

At the release of Destiny 2: Forsaken, two pinnacle weapons became available for players to earn in the Competitive playlist in the Crucible. Each weapon has a unique quest, requiring mastery of Hand Cannons to complete. There has been a lot of feedback on how the pinnacle Crucible Hand Cannons stand above most other weapons in the sandbox. Today, we’ll be going through some balance changes planned for Season of Opulence. We wanted to start this conversation early, to ensure players understood that change was coming, even if they were still on the path to acquiring these rewards. Here’s the Destiny Dev Team to walk us through the planned changes:

Dev Team: We wanted to give you a preview of some plans we have to balance Luna’s Howl and Not Forgotten in Season of Opulence. After significant amounts of feedback, internal discussion, and playtesting, we’ve decided to adjust how these Hand Cannons work. For some players, these weapons can represent a significant investment of time and the personal improvement needed to acquire them. When tuning, we attempt to take into account the time commitment players make to acquire weapons and balance that against how those weapons affect the different game modes. 

Magnificent Howl (the unique perk on these weapons) is too effective. It works in a neutral setting and rewards players for getting precision shots—something they would have done naturally. As a result, the time to kill of the game shifts to meet this new benchmark, and players feel that the majority of primary weapons in Destiny 2 cannot compete with these pinnacle weapons. 

Our current plan is to make Luna’s Howl and Not Forgotten the only 150 RPM precision Hand Cannons. They will maintain some aspects of their current behavior while taking on the firing speed and damage of the 150 RPM Hand Cannons. Magnificent Howl will also be adjusted so that it increases only body-shot damage, resulting in a two headshot/one body-shot kill. Magnificent Howl will still give an advantage due to requiring less precision hits for optimal time to kill.

Like we do whenever Destiny gameplay evolves, we’ll be watching the conversation starting today on our planned changes. We’ll continue collecting feedback once these changes go live at the beginning of Season of Opulence. If you have feedback now, please make sure to sound off on the #Destiny2 forum, right here on bungie.net

Revelry: Verdant Light

Last week, Revelry Orbs were disabled in Gambit, Gambit Prime, raids, and Competitive Crucible due to an increase in GUITAR errors and activity disconnections. As multiple sources of progress for the “Verdant Light: Competitive” Triumph are no longer available, the team has been investigating a change to the requirements for completion.

As the above listed activities no longer provide progress, players are required to create 200 orbs by defeating other Guardians with precision kills in Quickplay, Rumble, and the featured Crucible playlist. This week, that playlist is Iron Banner, for example.

At this time, our current plan is to reduce this requirement to 20 orbs.

This change will be deployed after the Revelry ends, in Destiny 2 Update 2.2.2. Players who meet the requirement of 20 orbs will have the Triumph auto-complete after downloading the patch, which will also unlock the “Party Harder” Triumph and “Stimulant Spring” Emblem reward if all other Revelry Triumphs have been completed.

Exploring the Curse

Last month, we featured a string of three Bungie Bounties to celebrate Season of the Drifter and Gambit Prime. A few of you have been asking when we’d be jumping back on stream with a Ride Along. With the curse in full effect this week, it’s the perfect time to engage in some developer commentary in a live-fire environment.

Shattered Throne Ride Along

Monday, April 29

2:30 PM Pacific

We’ll have Bungie developers in the hot seats to speak to their inspirations, share some behind the scenes stories of development, and answer a few questions. Get ready for a fun ride. We’ll see you in chat.

At the Ready

With Season of the Drifter, new activities and weekly rituals became available to owners of the Annual Pass. Destiny Player Support has been investigating reports of various issues, and this week brings vital information regarding the Invitations of the Nine.

This is their report.

Denial of the Nine

Tomorrow, the seventh Invitation of the Nine will become available from Xûr. Before this pursuit goes live, we’d like to make players aware of a blocking issue, which we are currently working on.

Tomorrow’s invitation, titled “The Tower,” will require players to complete the Hollowed Lair strike and defeat Hive, Scorn, and Vex on the Tangled Shore. Currently, this invitation cannot be completed, since Vex are not available as enemies at any location on the Tangled Shore. This issue does not impact previous Invitations of the Nine, only “The Tower” invitation is currently blocked. We are working to resolve this issue as soon as possible.

For more information as soon as it is available, please follow @BungieHelp on Twitter or monitor our support feed on help.bungie.net.

Spring Fever

On Tuesday, the Revelry kicked off its second week in Destiny 2.

Whether you’re plundering the depths of the Verdant Forest or you’re bringing a good mood to your favorite activity, there’s still another full week ahead of us before the Revelry ends at the weekly reset on May 7, 2019.

As a reminder, each new week brings a refresh of weekly bounties to Eva Levante. Players can complete these bounties to earn powerful Inaugural Revelry gear, as well as earn progress toward the “A Bountiful Spring” Triumph. Once the Revelry concludes, all unearned and unclaimed Triumphs will be hidden, so players are encouraged to party hard while they still can.

Additionally, we’d like to remind players that we’re tracking the following known issues in the Revelry:

      • Virescent Emblem Tracking: We’re investigating an issue where the Virescent emblem doesn’t track the deepest branch reached during a single run of the Verdant Forest.
      • Revelric Light and GUITAR Errors: To mitigate issues causing elevated GUITAR errors in Destiny 2, Revelric Light orb generation has been disabled in raids, Gambit, Gambit Prime, and Competitive Crucible.
      • Jubilant Engrams: We have identified an issue where Jubilant Engrams are not knocking out items as expected when opened across multiple characters. We will be reaching out to affected players to resolve this issue after the Revelry event has ended.
      • PC Players, Bergusia Forge and Ornaments: We’re investigating an issue where PC players who wear Revelry ornaments near the Bergusia Forge experience crashing. To mitigate this issue, it’s recommended to remove the Revelry ornament before going to the Forge.
For more information on the Revelry, players should visit our Revelry Guide.

Demolish Your Foes

The Revelry is all about breaking rules, and a few of you are having a field day. Brew your tonic and drink up, because the following videos may inspire you to throw more grenades.

Movie of the Week: Tripping over mines

[youtube https://www.youtube.com/watch?v=Ka5Kh4UTC2M?wmode=transparent&rel=0&fs=1&w=1136&h=641]

Runner Up: Verdant Forest Solo : 5 Bosses Defeated

[youtube https://www.youtube.com/watch?v=TmM1rYgFuRg?wmode=transparent&rel=0&fs=1&w=1136&h=641]

Runner Up: Perfect Grenades Don’t Exist

[youtube https://www.youtube.com/watch?v=BvdXlJT-suo?wmode=transparent&rel=0&fs=1&w=1136&h=641]

If you’d like a chance at the Lens of Fate emblem, be sure to submit your footage to the Community Creations portal on bungie.net.

We’re almost to the weekend, and I’m feeling heavy as death. Not in a bad way—truly! I’m on the grind toward the reward for 2,500 Iron Burden kills in the Iron Banner. I don’t know about you, but this is my favorite emblem in Destiny 2, with a badass name to boot.

I admit, the challenge is difficult. Tasking myself to fight against enemies at a 100 Power deficit is a wild ride. I’ve had to change the way I approach most engagements, but I’m getting closer and closer to my prize with each game.

Maybe I’ll see you out there. Apologies if you’re in the sights of my Arbalest.

Cheers,

Dmg04

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This Week At Bungie – 4/18/2019

This week at Bungie, the Revelry has begun.

Everyone’s favorite space grandma has returned to the Tower, and the Revelry is in full swing. Pick up your Reveler’s Tonic, then set out to the Verdant Forest and beyond. Arbalest, our first Kinetic Linear Fusion Rifle, is now available to be earned by all players of Destiny 2. You can get the full details on the event in our Revelry event page.
There is one more Revelry reward we haven’t mentioned yet. Bungie Rewards is offering an emblem for eliminating 150 enemies with Super abilities during the Revelry. After you’re done dealing out space magic, claim the Super Celebratory Triumph, and then go to the Bungie Rewards Page to claim your reward!

Story Telling

The Drifter has a lot more to say than “Ding!”

Earlier today, we opened a window into the world of narrative design with a conversation about the stories our writers have been telling this season. If you haven’t watched it yet, here it is again…

[youtube https://www.youtube.com/watch?v=2qzjNRbIe_k?wmode=transparent&rel=0&fs=1&w=1136&h=641]

Would you like to know more? Some of these same faces represented the team that spins yarn across the solar system in a conversation with Polygon. You can read the full article here.

Iron Islands

It’s time once again for one of Destiny’s oldest traditions, the Iron Banner. Lord Saladin returns to his perch at the top of the Tower next week to hold this battle between Guardians for control of territory.

Iron Banner and Double Valor 

Start: 10 AM PDT on April 23

End: 10 AM PDT on April 30

Iron Burden was an experiment for Season 6. After reviewing community feedback, we are not planning to bring it back in Season 7. You will have this Iron Banner and one more to earn your Wizened Rebuke. And if you really want to showboat, you can use these next two Iron Banners to get 2,500 burdened kills for the “Now You’re Just Showing Off” Triumph. Completing this Triumph will reward the “Heavy as Death” emblem.

Lord Saladin will also have the following weapons available for purchase in his inventory. 

Ghostly Blades

A few weeks ago, we let you know that we had some plans to adjust Spectral Blades in an upcoming update. The Sandbox Team has the details on what changes are in store.

Sandbox Team: As you’re all aware, Spectral Blades has been running amok in the Crucible. Below, you’ll find a brief on our plans to reign it in a bit. The two main issues are the length of the Super, especially combined with Gwisin Vest, and the survivability of the player while it is active. To address this, we have made the following changes to hit those specific issues:

Damage Reduction

  • Out-of-stealth DR reduced from 60% to 52%
  • In-stealth DR reduced from 62% to 54.4%

Previously, this Super had the highest damage reduction of all the roaming Supers, either in stealth or not. This change reduces Spectral Blades to have the lowest DR of all the roaming Supers while stealth is not active and to be in line with the low end while stealth is active. With stealth, vision through walls, and fast, shifty movement, this Super ability actually has a lot of built-in survivability. This means a lower DR will demand better planning and positioning to survive for multiple kills, which lines up well with the fantasy of the path.

This is also a first step toward trying out a roaming Super with lower damage reduction, so let us know what you think.

Super Duration

  • Super length out of stealth with no attacking: 17.5 -> 14.5 seconds
  • Super length in stealth with no attacking: 26.6 -> 23.5 seconds
  • Light melee cost increased by 50%

Basically, we reduced the duration by 3 seconds overall. We want you to feel like you have time to plan in stealth with the understanding that you need to be deliberate and swift with your strikes. Additionally, we increased the cost of the light melee attack. It may seem like a lot on paper, but previously it was almost nothing. Now you need to think just a little bit before spamming away. We didn’t want to make it cost too much, as it’s the only way to chase people down, but it did need to have at least a small visible cost to make it more of a choice.

Gwisin Vest

We are looking at Gwisin Vest now and playing with some changes. We also want to see how these initial changes go. If we decide to change Gwisin, you will see it in Season 7.

Kilts for Kids

In its eighth year, Seattle Ronald McDonald House is hosting its annual Men in Kilts Kilts for Kids fundraiser! This event is a Bungie favorite, and we are thrilled about the more inclusive rebrand. Help us achieve our $77k goal, and cast your vote for Team Bungie by donating $10 or more. Every $30 donated will pay for a family to stay at the House for one night. Head to the RMHC Donation Page to cast your votes by Friday, May 3 at 5 PM PDT!  

Need a sweeter incentive? Check out these backer rewards for donating to Kilts for Kids!

  • $50: Receive an exclusive Kilts for Kids 2019 Destiny emblem
  • $100: The prize above, plus receive a postcard signed by our K4K team and mailed to you
  • $250: All prizes above, plus receive a digital print of exclusive art made by Mark Flieg
  • $500: All prizes above, plus receive a physical print of Mark’s exclusive art
  • $1,000: All prizes above, plus participate in a Bungie studio visit with you and two guests, dates scheduled quarterly in 2019/2020 and announced separately to donors after the event concludes
    • All travel and hotel accommodations are the sole responsibility of the donor
  • Top 50 Donors: Receive a signed PS4 Destiny 2 Collector’s Edition
    • Ties will be broken by donations received at the earliest date.

*An email will be sent to donors at each prize tier at the end of the event, no later than Wednesday, May 10, with instructions on redeeming each prize

As a reminder, the Gauntlet Tabletop tournament is in full swing! A huge thank you to everyone who has already participated. There’s still plenty of time to support—head to our Gauntlet Team Page.

Missing Eva

The Player Support team is always at your service. They keep a watchful eye over the Help forum and are ready at a moment’s notice to provide information on emerging issues. 

This is their report.

Arc Week Emote

Last week, after Update 2.2.1 launched, some players who purchased the Resting Storm Bundle were given the Titan Striker’s Patience emote instead of the Warlock Stormcaller’s Patience emote.

We have identified the players who received the wrong emote, and they will receive the correct one in a future update. Players will also receive an in-game message confirming they received the correct emote. 

Breaking the Rules

Eva Levante has invited all players to celebrate life and break a few rules in Destiny 2’s live spring event, the Revelry. Players must complete the introductory milestone offered by Eva Levante before they will be granted access to the Verdant Forest. 

Players have until the weekly reset on May 7 to claim and complete all Revelry Triumphs. 

Orb Generation and GUITAR Errors

Earlier today, we announced that we were disabling precision kill Orb generation in raids, Gambit and Gambit Prime due to the Orbs causing frequent GUITAR errors, leading to players being removed from those activities. We also disabled this functionality in competitive Crucible. 
Revelry Triumphs and bounties that require Orb generation can still be completed in other activities listed on them. For more information, click here.

The Revelry Vital Info and Known Issues

While players down their Reveler’s Tonic to jump into the Verdant Forest, they may experience a few issues that we’re investigating:

  • Eva Levante Missing: We’re investigating an issue where Eva Levante doesn’t appear for some players in the Tower. Players who can’t find Eva may need to log out and log back in, then try launching into the Annex area instead of the Courtyard.
  • Virescent Emblem Tracking: We’re investigating an issue where the Virescent emblem doesn’t track the deepest branch reached during a single run of the Verdant Forest.
  • Unlocking the Verdant Forest: You need 50 Reveler’s Essence to open the Verdant Forest. Players must use the 50 Reveler’s Essence by inspecting the Reveler’s Tonic and choosing one of the three Good Moods. Players can acquire more Essence by completing various activities in Destiny 2, including public events, strikes, Crucible, Gambit, Escalation Protocol, and forges.
  • Verdant Light Triumphs and Orbs: For Orbs of Light to count towards the Verdant Light Triumphs, players must get precision kills that generate Orbs while affected by Revelric Light to count toward these Triumphs.
Players can review our Revelry Known Issues section for more known issues and vital information about the Revelry and are encouraged to report other issues to the #Help forum.

Other Known Issues

  • Ascendant Challenge Lore: We’re investigating an issue where Dreaming City lore isn’t dropping for players who complete Ascendant Challenges.
  • One Skip Ahead Triumph: Players who are having issues unlocking this Triumph must complete the entire Tier III Reckoning activity from beginning to end.
  • Sealed Ahamkara Grasps and “Nightmare Fuel” Perk: We’re investigating an issue where this perk doesn’t activate when Hunters use Knife Trick or a Tractor Cannon.
  • Wizened Rebuke and Collections: We’re investigating an issue where this weapon can’t be obtained from Collections.
  • Antaeus Wards and Misadventures: We’re investigating issues where players die due to misadventures when wearing these Exotic boots, as well as where projectiles may no longer be deflecting.
  • Blink Jump: We’re investigating an issue where players may not be able to Blink Jump when invading in Gambit or in other areas around the game.
For more known issues that DPS is tracking, players are encouraged to review our Destiny 2 Known Issues support page. As always, players should report any issues they are experiencing to the #Help forum.

Internet Flicks

It’s time to award some emblems to the creators of our favorite videos of the week. If you want your shot at winning, the best place to post your video is on our Creations page. If you do win, make sure you tag everyone who worked on the video in the description. Here are this week’s winners!

Movie of the Week: Saturn Moon

[youtube https://www.youtube.com/watch?v=LAoY6fnul-w?wmode=transparent&rel=0&fs=1&w=1136&h=641]

Honorable Mention: So Many Shields

[youtube https://www.youtube.com/watch?v=wPez4-IX_C8?wmode=transparent&rel=0&fs=1&w=1136&h=641]

I’ve seen a steady stream of Arbalests in my feed as Guardians report on their acquired goods. Let us know what you think of the new Exotic. I plan on diving into the Revelry this weekend to get mine. See you out there.  

<3 Cozmo