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This Week At Bungie – 10/31/2019

This week at Bungie, we’re hosting a celebration.

Festival of the Lost has been unleashed on the Tower. Cobwebs are everywhere, black cats are on the prowl, and every vendor has some candy for you to enjoy. Eva Levante went all-out this year on decorations and brought some new masks for you to earn. While candies and treats are readily available, you also have the BrayTech Werewolf to earn, packing the multikill clip punch.

The Tower isn’t the only place that’s a bit spookier. There’s been an uprising on the Moon, and Eris is calling on you to challenge the Hive in the Altars of Sorrow and the Pit of Heresy.

[youtube https://www.youtube.com/watch?v=S8PZpzIVFcQ?wmode=transparent&rel=0&fs=1&w=1136&h=641]

Xenophage made its grand entrance, bug and all. We’ve seen Guardians cracking the puzzle and claiming their Exotic in real time, but it isn’t the only new weapon for you to add to your arsenal. We’ve got some Hive-infused weapons that not only look mean, but back it up with some serious firepower. 

If you’re wanting to take on opposing Guardians with a bit more lethality, Momentum Control has arrived. Fast respawns, quicker kills, and ability regeneration tied to the defeat of your opponents. Get out there and make Shaxx proud.

So, now that we’ve covered everything that went live on Tuesday, let’s see what else is on the calendar: A charity, a costume contest, a hotfix, a bounty, and more are inbound.

Trick or Treat!

Even with everything going on, we can take a moment to appreciate the little things in life. A bit of humor in the face of fear. Eva Levante is hosting the Festival of the Lost this year, and we have another opportunity for players to earn the Levante Prize. Throw on a mask, embrace your inner darkness, and join us in celebrating Festival of the Lost 2019.

Want to participate? Here’s how:

  • Create a costume for your Guardian and strike a pose in the perfect setting.
  • Snap a screenshot in any Destiny 2 destination or activity.
      • Play with shaders and armor combinations for the spookiest outcomes.
      • Group participation is encouraged!
  • Submit your image to the Community Creations page on Bungie.net.
  • We’ll retweet our favorites from @Bungie and grant winners the Levante Prize.
      • If you do win, make sure you give us Bungie.net profile links so we can deliver the emblems!

While we’re all for fun and games, we’d love for you to try and scare us while you’re at it. Bonus points to those who do.

Pinnacle Hotfix Inbound

Destiny 2 Hotfix 2.6.1.1 is tentatively planned for Thursday, November 7. It contains some quality-of-life fixes for the sandbox and Season Pass weapon acquisition. One of the more major changes deals with your pursuit of pinnacle Power. While we’ll be providing a patch note preview below, we have some words from the team on our initial goals for pinnacle Power and why we’re making some adjustments.

Dev Team: When we designed the pinnacle band of Power for Season 8, our intent was to provide an aspirational progression that reflects participation in some of the more difficult and time-limited content of Destiny 2. This was meant to be a slower progression than the powerful reward band, but one that wasn’t a gateway to accessing content.

We’re not hitting our goals for the availability of rewards in all slots for the pinnacle-level rewards. You may have experienced getting duplicate Energy weapon drops from these sources, which is compounded by the need to get a drop in all slots in order to gain enough Power to raise your character’s overall Power by 1. To mitigate this, we have increased the Power granted by pinnacle rewards to +2 instead of +1.

Once this change goes live, only four slots will be needed to increase your character’s average Power, at which point your powerful rewards will allow those slots that you might have missed to catch up. Our goal is that the pinnacle band remains a reward for tackling the more prestigious challenges, but takes some of the sting away from receiving multiple drops in the same slot. We appreciate all the feedback that we’ve received on this, we and hope to hear more from you on how this band of progression feels with the new change.

PLEASE NOTE: As this change is currently planned for next Thursday, players should wait to earn their pinnacle rewards until this hotfix is available so they can take advantage of the +2 change.

Alongside the changes to pinnacle rewards, we’re also adding the Season Pass weapons (Pluperfect and Temporal Clause) as possible rewards from the Vex Offensive activity. While players may currently unlock the chance for these weapons to drop with random rolls from the Crucible, Gambit, and strikes, we wanted to add them to another activity to give players more agency in earning random rolls.

Additionally, we’ve developed a fix for ashes to assets to prevent Telesto from being the absolute best-o, where players could earn their Supers far more quickly than intended.

Stay tuned to @BungieHelp for updates on the exact time and date of this hotfix.

Iron Fright

Amid all this excitement, Lord Saladin wanted to get in on the action. The Iron Banner returns next week, bringing Power-enabled combat back to the Crucible. With a handful of bounties in tow, you’ll have opportunities to earn the Iron Will armor set, along with some pinnacle-tier rewards.

Iron Banner Control

Starts: 9 AM Pacific on November 5

Ends: 9 AM Pacific on November 12 

Note: You may be thinking “Wait, 9 AM? What’s going on here?” – Day Light Savings ends this weekend for us in the states. I know, it’s confusing. I don’t really know why it happens either. You can find more information in the Player Support Report later in this very article.

Earlier this week, Destiny 2 Update 2.6.1 introduced changes to Heavy ammo spawning in the Crucible. The following change will also be present within the Iron Banner:

  • Heavy ammo initial spawn changed to 60 seconds (was 45 seconds)
  • Heavy ammo additional spawning changed to every 120 seconds (was every 60 seconds)

Now, to make sure we say it again, we are currently planning a hotfix that will increase pinnacle reward Power gains next Thursday. We highly recommend that players wait to redeem any Iron Banner bounties which reward pinnacle gear until the hotfix has been applied.

We also fixed an issue in 2.6.1 that was causing the Iron Banner bounties to reset daily. Players will have four bounties to complete throughout the week. 

Regicide

If you follow your community news, you know that Gothalion is on the move to a new streaming platform. To ensure a nice, warm welcome in his new home on Mixer, we’re inviting the internet to hunt him down in the Crucible. We’ve placed a Bungie Bounty on his head! It seemed like the neighborly thing to do…

Bungie Bounty—King Gothalion

Saturday, November 2, 10 AM–Noon Pacific

Momentum Control on PC

Festival of the Lost has introduced a new competitive mode in the Crucible. If you play on PC, that’s your hunting ground. The rules are simple: Match with Gothalion, as either a teammate or an opponent, and win. The game must be played on his stream during the two hours allotted. To the victors go the new Bungie Bounty emblem.

This is a housewarming party and you’re all invited to attend. Bring snacks and ammunition. This is one of those rare occasions in which stream sniping is encouraged!

Charitable Endeavors

This week was also host to the inaugural Game2Give charity event, supporting the Bungie Foundation’s iPads for Kids program and Children’s Miracle Network Hospitals. We’ve been blown away by the community involvement, as we’ve raised nearly 1 million in donations from Guardians around the world. The charity is still going, and this weekend continues the event with DCPLive, joined by special guest Pete Parsons!
As a reminder, we have a few incentives for each donation, 100% of which goes to the charity!
  • A $10 donation will earn you the NEW Mist Blossoms emblem.
  • A $50 donation will earn you both the Mist Blossoms emblem and our first-ever Charity Ghost, the Gilded Shell Exotic Ghost.
  • A $100 donation will earn you both items above and enter you to win an item from the Bungie Prize Pool.

Forge Wardens

Two-Six-One was our most recent update. We’ve got a slew of changes that have gone live, but it seems that the Izanagi’s Burden quest line continues to evade some players. Destiny Player Support is on the case, bringing the most up-to-date information on what we’re tracking.

This is their report:

Izanagi’s Burden

Earlier this week, we deployed Destiny 2 Update 2.6.1 to players. With this update, we resolved an issue that was preventing a subset of players from completing the Mysterious Box quest to receive Izanagi’s Burden.

Following this update, however, new issues have emerged which block progression further down the line for this quest. Specifically, Destiny Player Support is tracking the following two issues:

    • Players are not receiving progress when redeeming forge keys.
    • Players are not receiving progress for the Obsidian Crystal received from rare Black Armory bounties.
These issues are currently under investigation, to be addressed in a future update. Players who are encountering other issues with Black Armory forges or the Mysterious Box quest should report to the #Help forum.

Festival of the Lost

This week, Festival of the Lost returned in Destiny 2. Eva Levante has made sure that this Festival is open to all.

For anyone joining us in progress, let’s review the entry requirements outlined last week:
    • Brand-new players who go through the New Light experience must achieve at least 770 Power before Eva Levante will beckon them with her Festival of the Lost introductory quest. If these players are lower than 770 Power, they will not be able to interact with Eva Levante at all.
    • All veteran players, including those who were boosted to 750 Power at the launches of New Light and Shadowkeep, may head directly to Eva Levante to begin her quest.

Don’t forget to wear your favorite mask when completing activities around the solar system. Wearing a mask is required in order to earn candy and Chocolate Strange Coins.

Lastly, this year’s Festival of the Lost will conclude at the weekly reset on November 19. Players looking for more information on Festival of the Lost should see our official guide.

Destiny 2 Known Issues

In addition to issues with the Mysterious Box quest tracked above, Destiny Player Support is investigating the following issues to emerge in Destiny 2:

    • Players may intermittently experience delayed loot drops and/or pursuit progression. If a player is at activity completion and has not yet received their loot, they should make sure they do not return to Orbit early.
    • If a Cabal Scorpius Turret Daemon falls off the map in the Haunted Forest, it will not be killed and won’t respawn, halting progress. Players will have to wait out the remaining time to collect rewards, or return to Orbit and restart the activity.
    • Following the launch of Destiny 2 Update 2.6.1, we monitored elevated ANTEATER, MONKEY, and WEASEL errors. At this time, issues causing these elevated errors are expected to be resolved. For the latest information on the state of Destiny services, players should follow @BungieHelp on Twitter or monitor our support feed at help.bungie.net.

Daily and Weekly Reset Time Change

Beginning this Sunday, November 3, Daylight Savings Time in the United States will end. This means that Destiny 2’s reset time will change to 9 AM PST (1700 UTC) through March 2020.

Untitled Princess Carolyn Project

In the process of creating a masterpiece, projects often undergo multiple names before settling on a final title. x360_Noscope_Blazex may have been your first file name, but eventually you settled on “Awesome Headshot Montage MOTW Submission.”

There’s no shame in that. Let’s see who the winners are for this week.

Movie of the Week: You’re a wizard, Wumbo!

[youtube https://www.youtube.com/watch?v=O8mIad7kyDg?wmode=transparent&rel=0&fs=1&w=1136&h=641]

Honorable Mention: “I spent two hours playing Tire game and didn’t get a perfect score on Wednesday so this MOTW submission actually makes me kind of angry.” —dmg04

[youtube https://www.youtube.com/watch?v=t3jHqyrQFjc?wmode=transparent&rel=0&fs=1&w=1136&h=641]

Honorable Mention: D2 Drop Edit

[youtube https://www.youtube.com/watch?v=pp1YBgoKtV4?wmode=transparent&rel=0&fs=1&w=1136&h=641]

If you’d like to throw your project in the ring for the chance at a sweet emblem, head over to the Community Creations page.

It’s been a while since I’ve had the driver’s seat on a TWAB. It’s good to be back. What’s your favorite weapon that’s come from Shadowkeep so far? Shoot me a tweet, sound off with your favorite rolls. I just earned some sweet bread last night…

Maybe we’ll run into each other on the Moon this weekend, or in Momentum Control.

Cheers,

Dmg04

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Destiny 2 Update 2.6.1

Festival of the Lost

2018 Masks

  • Owners of 2018 Festival of the Lost masks automatically receive the associated ornaments to be used on the 2019 Festival of the Lost helmet

Combat Systems

Abilities

Striker—Code of the Juggernaut (Bottom Path)

Trample:

  • Reduced amount returned possible per kill from 15% to 13% (before diminishing returns)
  • Reduced the low end of the diminishing returns from 5% to 3.25%
  • Changed the kills for the diminishing returns by splitting them out between players and combatants
      • Was previously 15 kills; is now 14 combatant kills or 7 opposing Guardian kills (opposing Guardians count 2x toward diminishing returns)
  • Tuned the amount of Super energy returned per kill
  • Cost of Light attack in Super increased by 50% from 2% to 3%
  • Regeneration on kill no longer procs on Super kills

Dawnblade—Attunement of Flame (Bottom Path)

Everlasting Flames: 

  • Increased the low end of the diminishing returns from 0.75% to 0.95%
  • Changed the kills for the diminishing returns by splitting them out between players and combatants
      • Previously it was 30 kills. Now it is 21 combatant kills or 7 opposing Guardian kills (opposing Guardians count 3x toward diminishing returns)
  • Tuned the amount of Super energy returned per kill (handled differently than Striker as this attack is an AoE)

Sentinel—Code of the Protector (Top Path)

Ward of Dawn:

  • Armor of Light timer now correlates with the life of the Ward of Dawn
  • Particle FX move more rapidly toward the end of the Ward of Dawn’s life

Nightstalker—Way of the Wraith (Middle Path)

Shattering Strike: 

  • Shattering Strike lasts the proper 9 seconds once again
  • Fixed a bug in which Shattering Strike activation window was reduced to 3 seconds along with Truesight

Shoulder Charge

We’ve removed a bug that allowed players to shoot immediately before activating shoulder charge, which allowed players to apply the 1–2 Punch damage buff to shoulder charge.

Weapons

  • Exotics
      • Jötunn
          • Fixed an issue that caused this weapon to impact multiple times at close ranges
      • Divinity
          • Increased the Weaken effect from 25% to 30%
          • NOTE: The Weaken effect from Judgment is not intended to stack with other Weaken effects. This issue will be fixed at a later date. The “cage” will still appear and act as a precision weak point in these cases, but the multipliers themselves will not stack. 
      • Fixed an issue where Destiny 2 would crash if this weapon was combined with target-marking effects such as Vengeance (One-Eyed Mask)
      • Deathbringer
          • Fixed the reload timing on this weapon
          • NOTE: This also affects other Rocket Launchers that share the same reload animation
  • Legendary
      • Adhortative
          • Fixed an issue that would cause the leaves on this weapon to distort visually
      • Prophet of Doom
          • Fixed an issue with the placement of shells during the reload animation
      • Hush
          • Fixed a bug that prevented Archer’s Gambit from activating if the player manually un-draws their Bow and starts sprinting at the same time

Armor

  • Sealed Ahamkara’s Grasps now have a short cooldown period between perk activations
  • Stats and Perks
      • Armor 2.0 mods that trigger on orb collection or using your class ability now no longer stack with their pre-Armor 2.0 versions
      • Pre-Armor 2.0 Exotics now have correct stat packages
      • Armor 1.0 Traction perk applies +5 Mobility, in line with Armor 2.0 Traction mod

PC

Steam

  • Blocking communication with players in Steam will now block/mute players in Destiny 2
  • Added functionality for /addfriend and /removefriend commands
      • /addfriend [ PlayerName ]
      • /removefriend [ PlayerName ]
      • Note: Players must be in one of your rosters (fireteam, friends, or clan) in order to add/remove them as a friend.
  • Added functionality for /invite command
      • /invite [ PlayerName ]
      • Note: Players must be in one of your rosters (fireteam, friends, or clan) in order to invite them by player name.
      • /invite [ SteamID ]
      • Note: You can invite players by SteamID, regardless of whether they’re in your roster or not.
  • Players can now /invite and /join another player regardless of their Steam online status (online, invisible, or offline)
  • /help description updated to reflect new changes to commands

Investment

Ornaments

  • When an ornament has been applied to a weapon or armor item, its icon will now update to reflect the currently equipped ornament
  • Universal ornament packages that have been purchased but not opened now properly indicate they are owned in the Eververse store

Season Pass

  • The Vow’s catalyst quest step now properly references “strike playlists” rather than the erroneous “strike activities”
  • The Season Pass bonus Catalyst quest boost omega now properly describes is progression acceleration as “quadruples” rather than the erroneous “triples”
  • The Exotic ship Never Live It Down now properly displays its name in the lore tab title section

Power and Progression

  • Exotic quest “Symphony of Death” awards more XP than intended; set this to be the same as other Exotic quests
  • Exotic quest “Make Bows, Not War” awards more XP than intended; set this to be the same as other Exotic quests
  • Increased the Power of gear awarded by “Invitations of the Nine” bounties “Into the Unknown” to be powerful

Nightmare Hunts

  • Increased the damage multiplier granted by Unstable Essence at difficulty levels Hero, Legend, and Master
  • Adjusted Unstable Essence to be significantly more effective against Nightmares than Nightmare Bosses
  • The Swordbearer Nightmare’s Sword in Nightmare Hunt: Despair now drains half as fast once a player equips it
  • Navigation waypoint added to Nightmare Hunt: Servitude to help guide players more effectively toward the final encounter
  • Hunts now have idle protection; idle players will not receive rewards

Raids

  • Garden of Salvation
      • Encounter rewards are now delivered as engrams instead of directly granted in the loot feed
      • Fixed an exploit where Cyclopes could be knocked off of their towers in the final encounter
      • Increased the radius for Relay Defender and Enhanced Relay Defender mods
      • Fixed an issue where music would not start properly when players enter the final boss arena
      • Fixed an issue where Consecrated Mind could slam into walls during DPS
      • Fixed an issue where geometry in the final encounter space could appear completely black when being removed or recreated
      • Fixed an issue where weekly challenge rewards could be re-earned repeatedly by deleting and creating new characters
  • Last Wish
      • Apprentice Guide and Journeyman Guide emblem variants will appear in collections after players discover them.

Destinations

  • Moon
      • Fixed an issue where the first Shadowkeep campaign quest step “In Search of Answers” could go to Postmaster if player’s quests inventory was full
      • Affected players can now recover the Shadowkeep campaign quest from Eris in the “Abandoned Quests” section
      • “Essence of Vanity” pursuit now displays number of Sniper Rifle kills required for completion; it will now display progress out of 25 instead of just progress
      • Lost Ghost Traces will no longer drop after all Dead Ghosts have been found; extra Traces will be removed from inventory when the last Dead Ghost is found
      • Fixed an issue in which using the Firewall Data Fragment in the K1 Revelation Lost Sector didn’t have a chance of providing a Cleansed Essence after three weeks of completions
      • Fixed an issue where Cross Save-enabled players could turn in a cleansed Essence to the Lectern of Enchantment and receive no rewards
      • If playing on a platform on which you don’t own Shadowkeep, the Lectern will no longer show the Essence reward screen
      • To receive the reward, log on to the platform on which you own Shadowkeep and visit the Lectern
      • Fixed an issue where daily bounties for both Eris and the Lectern of Enchantment were rotating weekly instead of daily
      • Fixed an issue where the Moon bounty “Tidal Lock” would progress only in Nightmare Hunts; it will now progress anywhere on the Moon
      • Phantasmal Core stack cap raised from 3 to 999
      • Triumph “Lore of Luna” now progresses when scan patrols are completed in Sorrow’s Harbor.
      • Removed blank, unobtainable page from lore book “Unveiling”
      • Fixed an issue where players who finished their bunny collection faster than expected weren’t awarded with the “Lunar Gloom” shader
      • On login, affected players will have a stack of five of this shader in their inventory and unlocked in Collections
  • Black Armory (Misc)
      • Quests for Gofannon and Izanami forges still existed on veteran characters who were on steps that could not be progressed; those steps have been removed from the players inventories
      • Fixed an issue where players could not acquire nor complete the Key Mold quest for Izanagi’s Burden
      • The Lock and Key (Mysterious Box) quest can be abandoned; players can reacquire the abandoned quest at Ada-1
      • The “Harvest Time” bounty will now progress when collecting Helium Filaments
  • Dreaming City
      • Balanced Awoken Talisman has been removed from veteran players’ inventories; it is no longer needed to access Dreaming City/Shattered Throne/Wish Ender quest
      • Fixed a bug that allowed players to loot the Orrery chest an unlimited number of times
  • Shattered Throne
      • Fixed an issue where, upon defeating Dul Incaru at the end of Shattered Throne, players could return to orbit and have a checkpoint for the activity; defeating the boss will now immediately complete the activity and award credit
  • Nessus
      • Exodus Black world quest turn-in step can be recovered from Failsafe if players abandon it
  • Mars and Mercury
      • Heroic adventures will now be available on their respective destinations when Mars or Mercury are featured as a Flashpoint
  • EDZ
      • Fixed an issue where the “Enhance” quest was no longer available

Reckoning

  • Fixed an issue where Warlocks who wagered Weak Motes in Reckoning were incorrectly being rewarded Titan gear
  • Increased stack size of Gambit Prime Synths to 999

Crucible

  • Fixed an exploit in Countdown that allowed the defending team to get free wins by continuously swapping gear between rounds
  • Fixed an issue that prevented some players from earning the Silimar’s Design Iron Banner Triumph; the Triumph will be awarded retroactively to any players who encountered this issue

Vendors

  • Benedict 99-40
      • Removed initial Vendor Challenge from Benedict 99-40
  • Ada-1
      • Removed challenge from Black Armory Forge unlock quest
      • Weekly Black Armory bounties now award Black Armory armor pieces
  • Yuna (IGR Only)
      • Yuna’s inventory is now updated to vend Armor 2.0 versions of Exotic armor
  • Eris and Rune Table
      • Daily bounties will now rotate daily, as opposed to weekly

General

  • Fixed an issue where Gyro Ghost Shell’s rings would animate improperly when summoned
  • Increased idle protections across numerous PvE playlists
      • Play the game, get rewards
      • Seriously, just play the game
      • Don’t leave your team hanging
      • It’s not very nice
  • The Traitor’s Fate sword is no longer marked as “Requires Exclusive Item” and can be successfully equipped

Lore Tabs

  • Added Lore Tabs for the following Shadowkeep rewards:
      • Legendary Garden of Salvation rewards
          • 15 unique lore tabs
      • Divinity
      • Monte Carlo
      • Deathbringer
      • Leviathan’s Breath
      • Eriana’s Vow
      • Assassin’s Cowl
      • Phoenix Cradle
      • Stormdancer’s Brace
      • Never Live It Down


Activities

Crucible

  • Control
      • Heavy Ammo initial spawn changed to 60 seconds (was 45 seconds)
  • Iron Banner Control
      • Heavy Ammo initial spawn changed to 60 seconds (was 45 seconds)
      • Heavy Ammo additional spawning changed to every 120 seconds (was every 60 seconds)
  • Survival
      • Heavy Ammo initial spawn changed to 60 seconds (was 30 seconds)
      • Reduced the amount of Heavy Ammo granted to match Elimination and 6v6 modes

UI Systems

Accessibility

  • Added accessibility options for subtitles, which are available during account creation and the Settings screen
      • The options add the ability for players to change the font size, font color, subtitle background style, and subtitle background opacity
  • Added the continuous tabbing when tabbing past each end of the Director
  • Reorganized some of the Settings on PC to better organize where certain options are sorted
  • Changed the text opacity for the menu navigation bar to improve visibility with certain emblem themes

General

  • Forsaken subclasses will display the correct Super icon in the PvP HUD; all Sentinal and Arcstrider subclasses still use the same Super icon for each of their three subclasses; these Supers will have new icons
      • Thundercrash
      • Burning Maul
      • Blade Barrage
      • Spectral Blades
      • Nova Warp
      • Well of Radiance
      • Chaos Reach
  • Fixed an issue that increased loading times for gear preview while in space flight
  • Added protections against intense strobe effects that can be encountered if the player’s health is near the shield break threshold and the player has a damage-over-time effect and a healing effect active at the same time
  • Fixed an issue where the page pips in the Quest tab would become highlighted when selecting on the screen
  • Fixed an issue where the Strike node on the Moon map would not show a breadcrumb icon during the Shadowkeep campaign
  • Fixed an issue where icons on the Season Pass would load at different times
  • Fixed an issue where Cross Saved accounts would show incorrect names
  • Removed the inaccurate “Season Rank” display while inspecting another player
  • Fixed an issue where equipping an already-acquired emblem would cause the loot stream notification to appear
  • Fixed an issue where Destiny Guardians was not being displayed for the Korea region
  • Fixed an issue where gearset icons (such as Gambit Prime or Revelry armor) on the character screen would have empty spaces between them
  • Changed the objective text on the Cache Out bounty to “Chests looted”
  • Fixed an issue where the Spell of Abolition emote wasn’t showing in the emote feed 
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This Week At Bungie – 10/24/2019

This week at Bungie, it’s about to get spooky. 

Mark your calendars, Guardians, because October 29 is a day filled with updates that will appeal to just about every player in this community. We have a full menu of activities to tackle, challenges to master, and Exotic loot to add to your collection. 

Festival of the Lost is about to return. We have a full preview of the festivities Guardians can look forward to next week. The Moon isn’t the only thing that’s haunted. The Haunted Forrest will be back, and the Tower will be spookier than ever. 

A new dungeon is also opening up to willing fireteams or brave Guardians who want to tackle it alone. Speak with Eris; she knows the way.

The Crucible is about to gain some momentum as well, changing the way Guardians meet in glorious combat.

Earlier this week, Banshee sent Season Pass owners out on a quest to claim the Leviathan’s Breath Exotic Bow. If you haven’t completed the quest yet, check this out.

[youtube https://www.youtube.com/watch?v=Vm7ecYOsfIY?wmode=transparent&rel=0&fs=1&w=1136&h=641]

On top of all that, there’s another Exotic quest going live for Shadowkeep owners. You may have seen pictures of a replica we had made of the “bug gun” from past events. It’s time for you to go out and claim the Xenophage as your own. 

Where will your path take you first? There will be many options for you to consider, depending on how you like to play the most. 

Continue the Momentum

Next week, Lord Shaxx is mixing things up in the Crucible with a new mode called Momentum Control. While Mayhem puts focus on Supers, Momentum shifts your focus to gunplay. This is a fast-paced, hair-on-fire experience where the lethality of all weapons has been cranked to 11. You’re incentivized to be aggressive as you defeat other Guardians to earn charged melees, grenades, and Supers. Here’s a quick rundown of what to expect:

  • Instant Respawn Times 
      • Out of the fight? No problem; drop right back in immediately
  • Weapon Damage Increased 
      • Higher combat lethality 
      • Everything in your arsenal is a contender
  • Ability Regen Requires Effort 
      • Defeat enemy players to charge your melee, grenade, and Super
  • No Tracker 
      • Sneak around your enemies for some sweet flanks
  • Amped Control 
      • Zones capture faster and grant more bonus points per kill
  • Super Charged Supers
      • Increased damage resist in Super means you become the 1,000-pound gorilla
      • Be careful, because Heavy weapons will put you down quickly
  • The Heaviest of Ammo 
      • Increased Heavy ammo respawn rates and drop amounts 

Many of us who have been playtesting this have compared it to the classic Halo custom game SWAT, but for Destiny. We’ve done a lot of trying out different weapons and seeing how they behaved in this heavily modified sandbox of a mode. 

Momentum will be the featured 6v6 rotating playlist during Festival of the Lost. We’ll be monitoring the community’s response to see when we want to bring it back. 

Looking forward to hearing your feedback. 

Triumphant

Now that we’re neck deep in Season of the Undying, we wanted to talk about some changes to Seasonal Triumphs in the third year of Destiny 2. You may have noticed some of the changes to the system and the Destiny Dev Team wanted to let you know some of our thinking behind why we are adjusting Triumphs going forward. 

Destiny Dev Team: 

As always, we start with the goals:

  • Provide more tiers of pursuit for players 
  • Provide Seasonal pursuits that match each Season of Destiny
  • Ensure everyone has a chance to show off their accomplishments

What’s in a Triumph Tier?

Starting with Shadowkeep, individual Triumphs can now have tiers. They grant a portion of its total Triumph score as you make progress toward the final Triumph. For example, consider the SEASON 8: POWER BONUS Triumph. It has three tiers. To earn the first tier, you need to gain 5 points of bonus Power from your Season 8 Artifact, the Gate Lord’s Eye. Once you do, you’ll get 10 points of Triumph score toward your account’s total Triumph Score, and the next tier will be revealed to you. 

As part of this release, we went through all the existing Triumphs in the game and added in tiers to Triumphs where they made sense. 

A Title to Match the Season

This is probably too much homework, but the “An Evolving World” section of Luke’s Director’s Cut—Part III is essential reading. The CliffsNotes version as it pertains to titles? Okay, we’ll try. Prior to Season of the Undying, each piece of the Annual Pass added parts of the game designed to live on forever. During Season 8, a new situation will unfold on the Moon. Over the course of the Season, the situation will be resolved and some of the related activities will go away as Season 9’s conflict arrives. 
This will also be true of the Title associated with Season 8. Both the Triumphs and Badge for the new title will ask players to be participate during the Season of the Undying. Once the conflict has been resolved players will no longer be able to earn the season’s title, Undying.

New Light and Getting ALL the Score

New Light forced us to think about many of the existing Triumphs and evolve our philosophies around what Triumph Score represents. For example, when a New Light player joins the game, should they receive all the score for getting to level 50 without having to put in any effort? That doesn’t feel like much of a Triumph. That said, shouldn’t a new kinderguardian have a chance to have the magical moment where they hit max score? Also, our evolving world will lead to many Triumphs that will no longer be able to be earned. Yet, we’ve heard loud and clear that Triumphs without score aren’t very compelling. The rules had to evolve. 

The decisions!

  • Pre-Shadowkeep Triumphs that no longer require effort can’t be earned after Season 7.
      • These Triumphs have had their score reduced to 0.
      • The players who have earned them will still see them in their Triumphs.
  • Seasonal Triumphs will have a score value. If you miss Triumphs during Season of the Undying, you may not be able to max out your score for the year. 

Even with an evolution to our Triumph philosophy, we don’t think we’re done making tweaks to the system. Not everything is as clean as we’d like it to be in order to support Destiny as an evolving world. We’ll be listening closely for feedback as we consider how to best continue the evolution of Triumphs.

Color Your Words

Accessibility is something we’re always trying to improve in Destiny. We have some new changes coming next week to make subtitles easier to read. The Destiny Dev Team is here to tell you more! 

Destiny Dev Team: Have you ever found yourself wishing the subtitles were bigger, or liked having them on but thought they took up too much space, or wanted them to be a different color? 

It has always been important for us that we make Destiny’s UI accessible to the widest range of possible players as we can. Later this month, we’ll be releasing an update that adds more options to let you change the look of subtitles in Destiny. Five different sizes to pick from, a variety of text colors, and a few different styles for the background. 

These new subtitle settings are found in the settings tab under “Gameplay” on PC and “Accessibility” on consoles, and they’re present in new users’ initial log-in experience. We’ve also taken this opportunity to consolidate some PC settings into five subsections.

This is just one focused update on increasing accessibility options in Destiny, with plans for additional updates in later releases. (A small example that didn’t quite make this next release is a fix for subtitles disappearing when navigating between menus). We’d love to hear your feedback on these changes, as well as what other accessibility improvements are important to you.

Ready for the Runway

Last week, we put out the call for all fashion-focused Guardians to put on their best threads for Fashion Week. We have an esteemed panel of judges who have been searching through the submissions to settle on a few favorites to honor as the first Fashion Week winners. Here are picks for each class!

Hunters

Worg

Waidelotte

Narhzul

Warlocks

Morrigh4n

Danni

TheMergingWheat

Titans

TadsJr

AFatalChick

Crissis

Other Guardians also caught our eye. Fashion is subjective, and though this Guardian’s look may be considered “unconventional,” they wore it loud and proud. Here is our honorable mention.

Honorable Mentions

Angel Montero

All of the Guardians mentioned will receive a special emblem as a badge of honor. If you would like to be featured here and claim that emblem as your own, keep an eye out for the next Fashion Week in a future TWAB for how to submit. 

Forges and Festivals


 

Player Support has everything you need to know for next week’s update.

This is their report.

Destiny 2 Update 2.6.1

Next Tuesday, Destiny 2 Update 2.6.1 is scheduled to go live. This update will introduce a broad variety of changes to the player experience, and resolves a number of known issues that have emerged since the launch of Shadowkeep. Here are some highlights:

  • Resolved an issue that prevented some veteran players from unlocking Black Armory forges and completing the Mysterious Box quest for Izanagi’s Burden.
  • Resolved an issue that prevented players from abandoning the Mysterious Box quest for Izanagi’s Burden on alt characters—it will be retrievable from Ada-1.
  • Resolved an issue where the Exodus Black destination quest could not be recovered if abandoned—it will be retrievable from Failsafe.
  • Resolved an issue which prevented some players from earning the “Silimar’s Design” Triumph—this Triumph will unlock retroactively for eligible players.
  • Resolved an issue causing daily bounties from Eris Morn and the Lectern of Enchantment to rotate weekly.
  • Resolved an issue that increased load times for previewing gear while traveling between destinations.
Additionally, we’d like to remind players that we’ve resolved an issue causing crashes in the Gofannon Forge in Hotfix 2.6.0.4. Players who previously encountered issues engaging with Black Armory content are highly encouraged to try again once Update 2.6.1 becomes available next Tuesday.
As with all updates and hotfixes, players should follow @BungieHelp on Twitter or monitor our support feed on help.bungie.net for the latest details as soon as they are available.

Festival of the Lost

Also next Tuesday, Festival of the Lost returns to Destiny 2. In case you missed it in our blog earlier this week, we encourage all players to take a look at our official Festival of the Lost Guide.

Before Eva Levante returns to adorn the Tower in ghoulish decor, we’d like to inform players of what they can do right now to prepare for the festival’s return.

  • Brand-new players who go through the New Light experience must achieve at least 770 Power before Eva Levante will beckon them with her Festival of the Lost introductory quest. If these players are lower than 770 Power, they will not be able to interact with Eva Levante at all.
  • All veteran players, including those who were boosted to 750 Power at the launches of New Light and Shadowkeep, may head directly to Eva Levante once Festival is live to begin her quest.

While New Light players must achieve 770 Power before they can jump in, the Haunted Forest has a minimum recommended Power of 750—so all Guardians should be ready to jump right in.

Additionally, while we await the festival’s return, we’d like to forewarn players about earning and deleting Candy and Chocolate Strange Coins. In order to earn these currencies, players must wear the Masquerader’s Helmet, purchasable from Eva Levante for 100 Glimmer. If players defeat enemies and complete activities without this helmet equipped, they will not earn Candy or Chocolate Strange Coins.

Furthermore, players should be cautious when dismantling any items in their Consumables inventory. Any instance of dismantling Candy or Chocolate Strange Coins, intentional or otherwise, will delete the entire stack.

Players who encounter issues following the launches of Update 2.6.1 and Festival of the Lost should report them to the #Help forum.

New Movies

Every week, we’re on the lookout for community-created videos. We take our favorites and feature them here for all to see, and the winners receive a special emblem. In fact, starting this week, we have a new emblem for all future MOTW winners. 

Looks good right? Here are the first to take it home:

Movie of the Week: No Guns

[youtube https://www.youtube.com/watch?v=ACHDIySOwxs?wmode=transparent&rel=0&fs=1&w=1136&h=641]

Honorable Mention: Memento Mori

Don’t forget we’re also kicking off our Game2give charity event next week. Learn more about how you can participate by either donating or joining a fundraising team!

I don’t know about you, but I’m looking forward to next week. We stacked up a lot of new things to go live, and I’m having a hard time deciding what to do first!

<3 Cozmo

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Festival of the Lost – 2019

In a universe where darkness appears around every corner and death usually follows, it’s important to gain courage by looking fear in the face. Candy helps, too.

After taking a year off, Eva Levante has returned as the herald of the Festival of the Lost. This holiday is a time for Guardians to don irreverent masks and celebrate the memories of those that are lost.

As a growing threat looms ever-present, return to the Tower, grab some candy, and remind yourself what you’re fighting for.

Dark The Halls

With Eva’s return comes a renewed dedication to decorations. Candles, lights, cobwebs, and pumpkins adorn every nook and cranny of the Tower to ensure spirits will be raised.

Speak with Eva to begin your journey and acquire a Masquerader Helmet to participate. Earn Chocolate Strange Coins from bounties and activities to purchase Festival of the Lost mask ornaments for your new helmet. All Destiny 2 players can partake in the festivities, including New Light players who need to be 770 Power to begin.

 

Back by popular demand, Candy makes its sweet return as a reward to be spent towards Mystery Grab Bags and the Braytech Werewolf Legendary Auto Rifle. After acquiring the fully Masterworked 950 Power weapon, create your own monster with random rolls.

Forest Through The Trees

While the festival is underway, Guardians are needed to return once more to the Haunted Forest and defeat the fiends, ghouls, and terrors that lie within. You’ll have 15 minutes to make it as far as you can go, but beware of what awaits you at the end.

Terror-verse

There are more treats to be had in the Eververse if you’d like to further customize your Guardian’s costume. From spooky scary skeleton armor ornaments to Jack-O’-Lantern masks, we’re sure you’ll find something to terrorize your enemies.

To those witches and Warlocks out there who are looking for some good clean fun, your favorite spooky Sparrow has returned.

The Festival of the Lost is a time to honor those who have passed on. Make sure to let your Crucible enemies remember it forever with their own personal tombstone.

Join us in the Tower and beyond and help us celebrate the Festival of the Lost beginning on October 29 and concluding on November 19.

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Game2Give Charity Event

Get ready for Game2Give, our inaugural charity event to support the Bungie Foundation’s iPads for Kids Program and Children’s Miracle Network benefitting sick kids across the country. Between October 24 and November 10, we invite the Destiny Community to join us in celebration of what we can accomplish together through games and giving.

Starting today, we invite community members to sign up to host your own Destiny fundraising stream between 10/24-11/10. We have some incredible prizes for you all at various fundraising milestones. Check them out!

On October 29 at 12pm PDT, we’ll be kicking off a 24-hour Festival of the Lost streaming marathon with some of your favorite content creators culminating in a live stream with the devs over here at Bungie.

We are so excited to share the sweet prizes we have to thank our donors for their amazing contributions to help kids. Check them out:

  • A $10 donation will earn you the NEW Mist Blossoms Emblem:
  • A $50 donation will earn you both the Mist Blossoms Emblem and our first-ever Charity Ghost, the Gilded Shell Exotic Ghost!
  • A $100 donation will earn you both of the items above, and will enter you to win an item from the Bungie Prize Pool
Best of all 100% of donations go directly to the charities. We’ll be officially kicking off this momentous event next Thursday, 10/24. In the meantime, get yourself signed up to stream or make your donation early! Prizes will be redeemable after the event begins.
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This Week At Bungie – 10/17/2019

This week at Bungie, there’s a lot going on.

We’re already into week three of Season of the Undying. The Iron Banner is up and running and we have some new things lined up for next week. Master Nightmare hunts begin next week. These will be the most difficult Nightmare hunts to date, so equip your best weapons and gear. 

That’s not all. The Exotic Quest for Leviathan’s Breath will also go live for all season pass owners. Rumor has it that Banshee knows something about where to start. 

The Show Must Go On

The infamous Hunter known as Paul “The Big Show” Wight is stopping by our studio this weekend. He’s going to join us on stream to play some Destiny. That means that some of you will have a chance to win an Emblem. This will be a Bungie Bounty, but we are going to mix up the activities. We’ll play a few Strikes, some Vex Offensive, and then finish up with some Crucible so Big Show can pound some Warlocks into dust.

The usual rules for a Bungie Bounty apply: For Crucible, you will need to match into our game and be on the winning team. For everything PVE, you only need to match with us fight the good fight to earn the new Bungie Bounty emblem.

The last time we did a Bungie Bounty we played on Xbox. This time we will be playing on PS4. 

Bungie Bounty

Platform – PS4

October 19 2PM – 4PM Pacific

PC, you are on deck. More on that later…

Shifting Sands

We have a few tweaks coming to the combat sandbox in update 2.6.1, which is currently being targeted to deploy on October 29. Here is the Destiny Dev Team to give you the details. 

Super Energy Refunding Kills

Goals:

For a while now, Trample and Everlasting Flames have been an outlier, especially in PvP. We’ve previously done a pass to add diminishing returns to this but it’s proven to not be enough. In this update, we’ve tightened the curve a bit and split it out over PvE and PvP. This should allow Guardians to keep dunking on combatants for longer while being less oppressive against one another.

Additionally, for Striker, we’ve increased the cost of the light attack to make dashing across the map a little less forgiving. We still want this to be used as a way to run people down or dodge and be shifty, but this change should make it costly enough as to be prohibitive as a form of long distance travel. Finally, regeneration will no longer proc on melee kills while in super. The combination was just too strong and overly forgiving of strategic or positional mistakes.

Striker – Code of the Juggernaut (Bottom Path)

  • Trample:
      • Tuned the amount of Super energy returned per kill
          • Reduced amount returned possible per kill from 15% to 13% (before diminishing returns)
          • Reduced the low end of the diminishing returns from 5% to 3.25%
          • Changed the kills for the diminishing returns by splitting them out between players and combatants
              • Previously it was 15 kills. Now it is 14 combatant kills or 7 player kills (players count for 2X towards diminishing returns)
      • Cost of light attack in super increased by 50% from 2% to 3%
      • Regeneration on kill no longer procs on super kills

Dawnblade – Attunement of Flame (Bottom Path)

  • Everlasting Flames: 
      • Tuned the amount of Super energy returned per kill (handled differently than Striker as this attack in an AoE)
          • Increased the low end of the diminishing returns from 0.75% to 0.95%
          • Changed the kills for the diminishing returns by splitting them out between players and combatants
              • Previously it was 30 kills. Now it is 21 combatant kills or 7 player kills (players count for 3X towards diminishing returns)

Quality of Life and Bug Fixes:

Sentinel – Code of the Protector (Top Path)

  • Ward of Dawn:
      • Armor of Light timer now correlates with the life of the Ward of Dawn
      • Particle FX move more rapidly towards the end of the Ward of Dawn’s life

Nightstalker – Way of the Wraith (Middle Path)

  • Shattering Strike: 
      • Fixed a bug in which Shattering Strike activation window was reduced to 3 seconds along with Truesight
          • Shattering strike last the proper 9 seconds once again

Shoulder Charge

We’ve removed a bug that allowed players to shoot immediately before activating shoulder charge, which allowed players to apply the 1-2 Punch damage buff to shoulder charge. This bug was caused by a quality of life change made for Tempest Strike. Before Shadowkeep, if player’s had the sprint button configured as “hold to sprint”, then they would need to be holding the sprint button while sliding in order to activate Tempest Strike. With the release of Shadowkeep, we added a small window of time where players could activate Tempest Strike after letting go of the sprint button. This change had unexpected effects on other melee abilities, so we have reverted this change until we can find a better fix for Tempest Strike. 

We’re also aware of feedback about other abilities and gear not mentioned above. We have our eye on One Eyed Mask – expect a change in a future update.

Patch Note Preview

Along with the sandbox changes we already mentioned, we have a preview of some of the other patch notes coming up in update 2.6.1:

  • Forsaken subclasses will display the correct super icon in the PvP HUD for the following Subclasses:
      • Thundercrash
      • Burning Maul
      • Blade Barrage
      • Spectral Blades
      • Nova Warp
      • Well of Radiance
      • Chaos Reach
  • Fixed a bug where Warlocks who wagered Weak Motes in Reckoning were incorrectly being rewarded Titan gear
  • Fixed a bug that increased loading times for gear preview while in space flight. 
  • Players should notice their character models update more quickly while changing gear, previewing ornaments, or previewing shaders during space flight
  • Phantasmal Core stack cap raised from 3 to 999

Steam

  • Blocking Communication with Players in Steam will now block/mute Players in Destiny 2
  • Added Functionality for /addfriend and /removefriend commands
      • /addfriend [ PlayerName ]
      • /removefriend [ PlayerName ]
      • Note – Players must be in one of your Rosters (Fireteam, Friends, or Clan) in order to Add/Remove them as a Friend
  • Added Functionality for /invite command
      • /invite [ PlayerName ]
          • Note – Players must be in one of your Rosters (Fireteam, Friends, or Clan) in order to Invite them by PlayerName
      • /invite [ SteamID ]
          • Note – You can Invite Players by SteamID, regardless of if they’re in your Roster or not
  • Players can now /invite and /join another Player regardless of their Steam Online Status (‘Online’, ‘Invisible’ or ‘Offline’)
  • /help description updated to reflect new changes to commands

Fully Operational Art Station

As you immerse yourself in the world of Destiny, there is a lot of beauty to take in. The environments, the characters, the weapons, every little detail is lovingly crafted by talented artists who help bring this game to life. We wanted to showcase some items they have helped work on and give you some links to see more of their work below. 

Armor Two Point Zero

One of the new systems rolled out along with Shadowkeep is the new Armor 2.0 system. We have been monitoring the feedback around the system. Today, the Destiny Dev Team has some goals for Armor 2.0 and some upcoming changes that are coming.  

Hi everyone! We wanted to check in and talk a little about Armor 2.0, its goals, your reactions, and upcoming additions and tweaks to the system.

The most frequent questions and feedback come from the energy affinity system, which determines which mods can be socketed into which armor pieces. We wanted to kick this discussion off with a little bit more information on the reasons why the energy system came about, and what it’s intended to accomplish. The armor energy system has the three following primary goals:

1. Give players the freedom to experiment with builds, while also requiring players to make creative choices when putting together those builds. The biggest reason why mods became unlocks instead of consumables is to encourage players to experiment with perk combinations. The energy type and cost of a mod asks players to consider which mods they value most for a particular build, sometimes requiring them to make choices or come up with creative combinations of armor energies across all five equipped armor pieces.

2. Give players the ability to balance mods above and beyond pure effectiveness. When mods have no restrictions on their use (as was the case prior to Armor 2.0), each mod is only evaluated on its strength and usefulness (or access, in the case of consumables). Giving mods an energy cost gives us a knob to turn that gives weaker mods value and stronger mods a drawback. Giving mods an energy type allows us to limit the scope of combinations within a single armor piece (making their use cases easier to predict and balance for), and also gives us room for other perks and mods (for example, artifact mods) that break these restrictions. This means the perks and mods that break the rules can be compelling choices, without them having to also be significantly stronger to be appealing.

3. Relieve information overload pressure on the mod UI. Early playtests, which did not have the energy system, had all mods for a particular slot visible each time you moved your cursor over them. This resulted in a huge amount of information overload, and also made it hard to quickly find, and change out, mods that you were seeking. Cutting down on the number of mods visible for a particular armor piece makes it easier to process this information.

There’s a lot more to it than that, but those are the most notable points.

When it comes to deciding which weapons were associated with which affinity, there were three main criteria used to choose where to put them:

1. Ammo Type: Each energy type needed to have a good mix of primary, special, and power ammo weapons.

2. Range: Each energy type needed to have a good mix of short, middle, and long-range weapons.

3. Thematics: Each energy type should have weapons that are similar thematically, when possible, and feel like the kinds of weapons that match other mechanics associated with that energy type.

We have seen feedback suggesting that, instead of locking mods into an energy type, the affinity should simply be a discount on the energy cost of the mod. That’s actually what the broad-category mods (such as Rifle Loader, Precision Weapon Targeting, etc.) are meant to represent: a higher cost for gaining the benefit with a weapon not normally associated with that energy type. So, instead of having to display every mod for that slot when you move your cursor over the socket, you see only the two to three broad-category mods in that socket, plus the ones with energy types associated with it.

Of course, not every mod type got a broad-category version, notably the mod types that affect the ammo economy. That’s because any mods that tinker with the ammo economy have a lot of caveats and exceptions, mostly due to weapons that use ammo types not normally associated with that weapon archetype, such as Eriana’s Vow, the Mountaintop, Whisper of the Worm, and so forth. 

We needed a bit more time to build the broad category versions of these mods and test them thoroughly, but at the start of next season there will be broad-category mods for both the ammo finder and ammo scavenger categories, and they will be automatically unlocked for all players (no need to hunt them down!). This should help round out your builds more easily, and give you more options for tinkering with your ammo no matter what armor energy type you use. We’re also working on some broad category ammo capacity mods, but those need some more work before they’re ready for primetime.

Another big change coming up is the loosening of stacking restrictions on Armor 2.0 mods. Starting next season, the restrictions on having multiple mods of the same type in a single piece of armor will be removed (with a few exceptions). So, you’ll be able to run two Hand Cannon Loader mods, or two Shotgun Ammo Finder mods, and so forth. The only exceptions to this stacking come from mods that provide no benefit when stacked, such as Fastball and Traction. We needed a little more time to make sure that stacking mods wouldn’t cause any major technical issues, and think that stacking mods of the same type gives more flexibility in crafting your build, provided you have the armor energy to spend in socketing them in.

One thing to be aware of with mod stacking: In most cases, stacking up identical mods will provide diminishing returns on their effectiveness. For example, two Hand Cannon Loader mods don’t provide twice the benefit; instead, they provide about 1.5x the benefit of one Hand Cannon Loader mod. However, this puts them on equal footing with the enhanced mods. So, two Hand Cannon Loader mods provide the equivalent benefit of a single Enhanced Hand Cannon Loader. We’re also going to be lowering the energy costs of some of the armor mods to better reflect the value of an enhanced mod.

One last bit of news on Armor 2.0. When we created the system, we wanted to include armor mods in Collections, so you can see how many you have gathered, and where they can be acquired. This also presented a good opportunity to do some housekeeping on the Collections tab in general, but, unfortunately, proved to be a little more time-intensive than we’d hoped, so the changes didn’t come alongside Shadowkeep. Good news, though! In the 2.6.1 patch, coming later this month, armor mods will be visible in your Collections, allowing you to browse through all the possibilities and see which ones you have already collected. Additionally, starting next season, the armor mod Collections will get a UI upgrade, allowing them to display armor energy type and cost on the icon, just like they do in your armor socket.

Fashion Week

It’s fashion week. In a previous update we showed you The Levante Prize, a fancy new emblem we will be giving out to fashion-focused Guardians.

Do you think you have an eye for style? Submit a picture of your best dressed Guardian on Bungie.net or in a reply to our Fashion Week tweet. We will choose our favorites and feature them in next week’s TWAB. Please include a link to your Bungie.net profile with your submission to help us out with granting your emblem if you win.

Since fashion is never finished, we will plan on doing this regularly, hopefully once a month. 

Cyber Sleuths

We’ve been tracking bugs and already deployed a few fixes since Shadowkeep launched earlier this month. Player Support has the latest.

This is their report. 

Destiny 2 Hotfix 2.6.0.4

This week, we deployed Destiny 2 Hotfix 2.6.0.4 to players on all platforms. This hotfix resolved several issues to emerge in the player experience since launch. Here are some highlights:
  • Fixed an issue where the Servitor spawning in the Gofannon Forge could crash the game.
  • Fixed an issue where Nightmare Hunts Time Trial Master triumph would not progress correctly.
  • Fixed an issue where Nightfall: The Ordeal would not drop a powerful reward for players who had already completed the Vanguard Strikes Challenge.
  • Fixed an issue that provoked the temporary deactivation of rally banners and the “Tire Game” in the Sanctuary vendor space on the Moon.
As with all updates and hotfixes, players should follow @BungieHelp on Twitter or monitor our support feed on help.bungie.net for the latest details as soon as they are available.

PC Migration

Since launch, we’ve been investigating player reports regarding a subset of issues which may cause PC Migration to fail for PC players importing their accounts from Battle.net.

While investigations are ongoing, we’ve deployed several fixes to Bungie.net over the past two weeks which are expected to resolve a number of issues encountered by players. If your account has failed to migrate, to include the transfer of characters, Silver, and/or licenses, we encourage you to try again. As a reminder, once PC Migration has been initiated, it cannot be undone.

Aside from issues being investigated in the migration process, we’ve also observed reports from players who’ve linked the wrong Battle.net or Steam accounts to their Bungie.net profile, resulting in migration either to or from an undesired account.

Players who linked and migrated from a different Battle.net account than desired can perform migration again. To do so, players must link their intended Battle.net account to a new Steam account through Bungie.net and perform a new migration.

Players who link and migrate to a different Steam account than desired must log in to that account on Steam in order to access their characters, Silver, and licenses. Once migration is initiated, these cannot be transferred to another Steam account.

Players encountering process issues with PC Migration may opt to assist us in our efforts to aggregate information. Player who wish to do so should submit a response to our contact form. Please note that this form is designed to gather information about PC Move issues, and that each ticket may not receive a personalized response.

As a final note, we’ve also observed confusion from players believing that their Forsaken licenses did not transfer from Battle.net to Steam, because the Forsaken campaign was not available from Amanda Holiday. Unlike the Red War, Curse of Osiris, and Warmind campaigns included in New Light, which are received from Amanda Holiday in the Tower Hangar, the Forsaken campaign begins with players launching directly into the first mission from the Tangled Shore destination map.

Destiny 2 Known Issues

Destiny Player Support monitors player reports on our local #Help forum and tallies the latest issues into our Known Issues thread. Listed below is a selection of recent issues that have been reported by players:
  • The Black Armory Key Mold cannot be obtained by players who did not receive it before Season 8.
  • Players who have the “Invitation from the Emperor” and “Golden Hero” quests on multiple characters can’t unlock the Tribute Hall.
  • Warlocks wagering Weak Motes in Reckoning are receiving Titan armor.

As always, players who encounter issues are encouraged to report them to our #Help forum.

Prime Time

It’s time for Movie of the Week. This is where we pick a few of our favorite community videos of the week and share them out for all to see. The winners will receive a special emblem. If you are chosen as a winner, please post links to your Bungie.net profile in the description of the video and let us know what platform your active account is. 

Movie of the Week: Interview with Shaxx

[youtube https://www.youtube.com/watch?v=jcPuQuwibOY?wmode=transparent&rel=0&fs=1&w=1136&h=641]

Honorable Mention: Just Trying to Kill Some Bugs Sir

[youtube https://www.youtube.com/watch?v=RDls8IUL700?wmode=transparent&rel=0&fs=1&w=1136&h=641]

That’s all for this week at Bungie. Im going to play some Iron Banner tonight. Maybe I’ll see you out there. 

<3 Cozmo

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This Week At Bungie – 10/10/2019

This week at Bungie, the hunt is on.

Heroic Nightmare Hunts went live this week. Guardians must confront familiar foes from their past along with powerful Champions who will become more challenging over the next few weeks as the additional difficulties unlock. Keep a look out as new Nightmares emerge for the Legend and Master hunts.

That wasn’t the only event that started up this week. The Vex didn’t take too kindly to us venturing into the Black Garden. They have begun their own invasion and can be found mobilizing on the Moon. Fight off the Vex in our new six-player activity, the Vex Offensive. It’s available now for all Season Pass owners.

Too Heavy

Earlier this week, we issued a server-side change to reduce the amount of Heavy ammo spawning in the Crucible. The change affected Control, Clash, and Supremacy. We also have Heavy ammo changes planned for 3v3 Survival in a future update. You can read the full details here.
That wasn’t the only quick reaction we made to the Crucible environment this week. We also issued a server-side change that affected matchmaking in 3v3 Survival. You can read about the change here

Experimentation with the 3v3 Elimination game mode is ongoing in the Crucible Labs. The first settings we deployed saw Heavy ammo spawning 90 seconds into every round. Revive tokens were also enabled. There was a bug causing Heavy ammo to spawn in instantly, but we were able to get that fixed with a server change. This week, these settings were slightly adjusted. Instead of receiving revive tokens, players can revive as many times as they are able—but the revive timer grows longer each time a player goes down.

Two additional configurations will be introduced in the weeks to come. Our plan is to gather feedback on what you like the best. If you played Elimination back in D1, next week’s settings might be familiar to you.

Iron Banner

Lord Saladin is about to make his first appearance in Season of the Undying. The great fires of the Iron Banner will burn again as Guardians face off against each other for bragging rights and new rewards.

Iron Banner and Valor Bonus

Start: 10 AM PDT on October 15

End: 10 AM PDT on October 22

This season, willing combatants have a chance to earn the new Iron Will armor set. Here is a look at what you stand to gain in battle.

The way you earn rewards in Iron Banner is changing this Season:

  • There is a new Seasonal pursuit, which must be completed prior to being able to turn in tokens to purchase packages from Lord Saladin
      • This pursuit is character based and rewards the new S8 armor set
      • Each step of the pursuit awards Iron Banner weapons or armor
      • Most of the objectives within the pursuit track progress at any point during Season of the Undying, even if you have not yet acquired the pursuit
  • Until the Seasonal pursuit has been completed, all rewards will be obtained from completing matches and bounties
      • All rewards are weapons until the Seasonal pursuit is complete
      • The existing seven bounties that offered powerful rewards have been adjusted to offer pinnacle rewards (960 Power max,) but only four are available per event
          • We are tracking a bug in which the four bounties offered as pinnacle rewards rotate each day allowing more than four to be completed during a single event

Because Iron Banner has its own version of Control, the Heavy ammo spawning changes we made early this week will not be reflected in this Iron Banner. We are planning to make this change in a future update before the next event. 

Now go control those zones!

First to Finish

Last Saturday, the race began to complete “Garden of Salvation,” the newest Destiny 2 raid. As is tradition, players prepared the best they could and waited at the starting line to see if they could rise above the rest and finish first. We watched on as fireteams fought their way through the mysterious Black Garden. Reaching the final boss was only the beginning, as several teams all stacked up and began to try to put the pieces together and be the first to take it down. In the end, Clan Ascend emerged victorious, finishing an astonishing 2 minutes before the second team. We asked them to share a bit about their experience.

Congratulations on being World First for Garden of Salvation! Tell us a little about your clan. 

Popped Corn

Welcome back to Movie of the Week. This is our chance to highlight cool video creations from the community. What’s at stake? Winner will receive a special emblem. You like emblems. Don’t you? 

Speaking of winners, here’s this week’s favorites. 

Movie of the Week: Saw something weird on the Moon 2

[youtube https://www.youtube.com/watch?v=YTcUpR9vbRE?wmode=transparent&rel=0&fs=1&w=1136&h=641]

Honorable Mention: Breath

[youtube https://www.youtube.com/watch?v=JqEXzI_qQKw?wmode=transparent&rel=0&fs=1&w=1136&h=641]

Honorable Mention: Fly me to the moon

[youtube https://www.youtube.com/watch?v=6_bTjc9b2pU?wmode=transparent&rel=0&fs=1&w=1136&h=641]

Thats all for this week. More Nightmare Hunts are coming up, and Iron Banner is about to begin. It’s an exciting time to be Destiny player!

Good luck on fighting back the Vex, and happy hunting with those Nightmares. 

<3 Cozmo

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Destiny 2 Hotfix 2.6.0.3

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  • Fixed an issue where claiming a Seasonal Artifact during a locked loadout activity could block access to the Artifact

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Destiny 2 Hotfix 2.6.0.2

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  • Fixed an issue where having more than 300 friends would cause the game to crash

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This Week At Bungie – 10/03/2019

This week at Bungie, WE LANDED ON THE MOON!

As with some previous historic trips to the Moon, this one saw a few issues. Our teams remained calm, worked the problem, and hunted down the bugs to restore services.

The biggest issue was caused by game databases not doing their job correctly, which threw a wrench in the machine. Please don’t blame your new friends just joining the community. This was a complex launch that included platform migrations and new ways for players to begin their journey with us. We aren’t afraid of solving tough problems and will continue to hunt down any issues that arise!

Raid Imminent

The Garden of Salvation will open to raiding parties in fewer than 48 hours. At 10 AM PDT on October 5, we will begin the race for World First (drop the ’s—it’s cleaner). 

[youtube https://www.youtube.com/watch?v=LxIOfW3UTKI?wmode=transparent&rel=0&fs=1&w=1136&h=641]

World First Completion—Championship Belt

Completions within the first 24 Hours—24-Hour Emblem 

Completions Before October 15—Raid Jacket Purchase

Completions During Season of the Undying—Raid T-Shirt Purchase

All Completions—Raid Emblem

To the Guardians brave enough to be first to venture back into the Black Garden—we salute you! 

One Giant Leap

Player Support is working around the clock to support this launch. Let’s check in with what they are currently tracking. 

This is their report.

New Lights

This week we launched Shadowkeep, New Light, and brought Destiny 2 to Steam on PC. If you’re just now joining us on this journey, let’s get you acquainted with your player support resources.

  • Help.bungie.net: This is our knowledgebase archive where players can search for support articles relevant to their needs.
  • BungieHelp on Twitter: This is where we communicate deployment times and emergent issues to players on a large scale.
  • Known Issues thread: Here, Destiny Player Support keeps a running list of the latest issues to emerge in Destiny 2 as soon as they are confirmed.
  • #Help forum: If you don’t find the info you need from any of the above resources, this is your channel to report issues. Here, Destiny Player Support and our bungie.net mentors patrol to assist players with support issues.
  • Player Support Report: This is our weekly address to players in the “This Week at Bungie” blog—that you’re reading right now.

Destiny 2 Known Issues

With this week’s launch, we’ve closely monitored for player reports of issues impacting the Destiny 2 experience. Here are the top issues at the time of this writing, straight from our known issues thread:
  • Players will not receive the Gate Lord’s Eye at Season Rank 7 if they claim it in an equipment-locked activity.
  • If it has been abandoned, the completed “Essence of Anguish” quest step can be reacquired only by unlocking the Lectern of Enchantment.
  • The “In Search of Answers” quest step may not appear in a player’s inventory, even after talking with Eris. Please check the postmaster to pick up the quest and continue the campaign.
  • If the “Firewall” quest step is dismantled after completing Eris’s weekly bounty, players have to wait a week before they can obtain a new one.
  • If the “Luna’s Calling” weekly quest is deleted before collecting rewards and the bounty is reclaimed, players will have to wait a week to complete it.
  • Some players who purchase the Shadowkeep Deluxe Edition may not receive all four Season Passes, but may instead receive 1,000 Silver per unredeemed Season. Players may spend this Silver to purchase future seasons through the Seasons tab in the Director menu.
  • Players who encounter the error “problem reading game content” on Steam should ensure that they are NOT running Destiny 2 with elevated permissions (for example: do not use “Run as Administrator”). They should also make sure there is NO steam_appid.txt file in their Destiny 2 install directory.
  • Players with 300 or more friends on Steam may encounter crashes when launching Destiny 2. Players who encounter this issue can trim their friends list until they are below 300 while we investigate a fix.
  • We’re investigating ongoing reports from players regarding issues with PC migration. In the meantime, if possible, players should attempt to retry migration.

Tapes

What is Movie of the Week? I’m glad you asked. This is where we pick a few of our favorite videos created by the community. The winners get an emblem. Make sure you put the player names of the creators in the description of the video if you win. On to the winners!

Movie of the Week: Fan-Made Gameplay Trailer

[youtube https://www.youtube.com/watch?v=8KLHUzQDfbE?wmode=transparent&rel=0&fs=1&w=1136&h=641]

Honorable Mention: Jumped the Hellmouth

We are in the thick of it now. Launch is behind us, and the raid is coming up next. We’re keeping it short this week after the 4,500-word mega-TWAB last week. Go explore the Moon, and try out all the new changes that arrived alongside Shadowkeep—and tell us what you think.

<3 Cozmo