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The Sundial

Some time after the death of Panoptes, Infinite Mind and the City’s venture to the Infinite Forest:

Osiris stepped back to look upon his work. It towered stories above him.

The Sundial was complete, a shining beacon in Mercury’s sky. He needed only to seal the chronometric core, which lay bare at the center of the spire, and activate the Arc conduits that ran for miles under the planet’s surface.

Sagira circled the superstructure, scanning every inch of it.

“I don’t know about this,” she said. 

“I have full confidence. It’s your design.”

“That work was theoretical! If the Vanguard find out what you did to build it—“

“If this works, the Vanguard will find out either way.”

Sagira darted down as if to dive bomb her chosen, but stopped just short and met him eye to eyes.

“I know you feel guilty, but there’s no telling what will happen if you turn this thing on.”

“He’s dead because of me. I’ve made every precaution. I’ve had my Echoes check against trillions of disaster scenarios.” He turned to look at the fluctuating glow of the exposed chronometric core. “Mercury is the only planet that will be affected. Because that’s where he died.”

“Where will this stop? Who else will you decide deserves a second chance?”

“You know I can’t make another bargain like this one.”

“I just want to make sure you know that.” 

Osiris blinked. She rarely spoke this bluntly, and without irony.

“Hey, hey, hey!” came a far-off, echoing shout. “No! That ain’t right!”

The Drifter came into view from behind one of the Sundial’s auxiliary pylons, pointing a jabbing finger at Osiris’s machine.

Sagira narrowed her eye at the rogue Lightbearer and lowered herself to Osiris’s shoulder. “Why’s he here?” she asked quietly.

“I asked him to consult on the engineering work,” Osiris replied, crossing his arms.

 “You sicko,” the other man declared, walking a circle around the Warlock, his eyes darting along every surface of the Sundial around them.

As the Drifter rapped his knuckles on the north pylon, he mumbled, “Ghost, do the numbers.” An armored Ghost with a red eye unfolded out of transmat and began a scan pattern on each Sundial spire.

Drifter walked to the central spire and put his ear up against it. “This core…” he said, leaning close. His eyes darted back to Osiris. “It’s whispering.”

Osiris’s expression didn’t change; his arms didn’t uncross. “We’ll seal the core away. I understand the ramifications.”

“Good luck keeping that contained. Not something I would bargain with, hotshot.” Drifter stood up and beckoned his Ghost with two fingers. It floated earthward and unleashed a holographic array of statistics along the Sundial deck. 

The red light reflected off the Drifter’s eyes as he drank the numbers in.

“Your math checks out,” he said, finally, as his Ghost folded away. “It’ll work. But will you find him? At the exact moment that you need? No guarantees.”

“Let me worry about that,” Osiris said.

“Just one more question, then. Why all the fuss?”

“I owe him.”

“I owe a lotta people, Warlock. You’re opening the gates of hell with a Vex key.”

“When the Traveler brought me back, I had no friends. No family—”

“No one had anything in the Dark Age.”

“But Saint was always there. And I saw him grow from neophyte to demigod.”

Drifter shrugged. “We’ve all had to flex a little. Win a gun fight or two. It’s why we’re still here.”

“We all gain strength. But some Lightbearers never grasp a wider view of the world. They’re happy to stick to their ways… languish. When they could be so much more.”

Drifter chuckled and spat, saluting Osiris with a single finger. “I get by.”

“Of course you do. I’m like you.”

Drifter smirked.

“But Saint faced his fears and failure better than any of us, and never strayed from his path. He should get a chance to walk to the end.”

“He already did. But I’ll leave you to your devices. You lunatic.” The Drifter turned, hands in his pockets, to leave. “If you short-circuit the universe, you’re on your own.”

“If I make a mistake here, you might cease to exist,” Osiris replied.

“Maybe that wouldn’t be so bad.”

“We haven’t talked about payment.”

“If you live through this little experiment, you can be sure I’ll be back to collect.”

“Go home. There’s a Guardian you should meet,” Osiris said.

“Yeah, yeah. Hero. Red War. Can’t wait.”

❖❖❖

A dozen Echoes flanked Osiris.

The Sundial spun and sparked above them, around them.

His Echoes vanished in staccato bursts of chronometric Arc, stepping not elsewhere, but elsewhen, as the Sundial fell silent.

Osiris could still see and feel through them as twelve of him walked the corridors of time. 

Where those halls were intersected by the Vex network, his Echoes hacked Hobgoblins and Minotaurs apart using Solar Swords powered by sheer will. They hid their shadows and stood still, unblinking, to avoid the Network Minds. Together, they pushed to corners that gave way to the Mercurian Dark Age.

From there, they separated, entering myriad moments of Saint’s visits to Mercury.

An Echo encounters a battle-hardened Saint at the mouth of Caloris Basin. Saint is a member of the Pilgrim Guard, and he and his fireteam descend on batteries of Vex Goblins, the bloom of heavy gunfire leading their way. This Saint is too early. The Echo does not approach.

Neither does the Echo who watches in a dark corner as Saint’s jumpship lands at a Lighthouse at the Caloris Spires. Its interior is cloaked in shadow. The Cult of Osiris’s retrofit of the structure isn’t due for another age. Saint comes here to keep it clear of Vex attempting to reclaim it. He lights the darkness as he tears Minotaurs apart with Solar fists.

An Echo crouches on a cliffside out of sight as, far below, Saint uses his Solar Light to cut through the armor-plated Mercurian soil. Solitary stones line a series of holes that stretch for a dozen meters to either side.

An Echo hides in burning light as Saint works shoulder to shoulder with the Sunbreakers to construct the Burning Forge. Their hammering and soldering with Solar knuckles and sledges draws a silent parade of Vex to the building site. The Sunbreakers take turns stepping away from construction to dismantle the intruders using the same Solar implements.

An Echo spies Saint from a vantage point on the high plains of the Fields of Glass. The Titan fights for his life against purple-bannered Fallen, bearing the same symbol as modern Dusk soldiers. They are the House of Rain, the lowest House. The burning camp around them is curiously absent of bodies—but Osiris has heard Saint tell this story before. One of Saint’s first missions for the Speaker brought him to Mercury in a failed attempt to “re-take” that planet for humanity. They had not known at the time that the Vex had already started to transform the “garden world” into a machine. House Rain followed Saint’s jumpship and waited ’til the expedition had made camp. Then the Fallen annihilated the colonists Saint was charged to protect and beat him to within an inch of his life. The Echo lives that story first-hand now, and finds himself looking away at the terraformed vegetation at his feet instead. It’s already half machine—grass and metal blades growing beside each other under his boots. A Ketch roars down from the sky and rains heavy munitions on the battlefield, and the Echo’s vantage point fills with rolling clouds of dust. The Echo takes his leave. He’s seen enough.

❖❖❖

Osiris’s Echoes scour Saint-14’s timeline on Mercury. But the corridors of time refuse to give way to the moment they need: Saint and the Martyr Mind in the depths of the Infinite Forest. The Echoes work tirelessly for weeks, then months in the space between moments. In desperation, he splits the dozen copies into many thousands more as the work continues fruitlessly.

One Echo stays for years against Osiris’s orders. He has never lost control of one before; he didn’t think that was even possible. He and the Echoes are the same. He feels this aberrant copy lose his sense of self. Another few years in, he feels this Echo press the touch of cold metal to his head. 

And then he feels nothing. 

Two Echoes wander into the corridors of time with orders not to stop. Brute force has worked for Osiris before. To this day, he can still feel them. Their search continues.

The rest eventually succumb to Vex security measures where the network intersects with the corridors of time. Even Osiris’s Light has limits.

None of the Echoes ever approaches a Saint. They never find the right one.

❖❖❖

Osiris sat quietly at the base of the Sundial. No time had passed since the machine’s activation, but he had just lived a multitude of lives.

Sagira hovered over his shoulder and asked, hopefully, “Did it work?”

The Warlock stood, and made his way to the southern border of the Sundial. “Shut it down. Wrap everything in a stealth skin. Let nothing, no one, find it.”

Osiris disappeared into an incandescent flame.

Sagira stared at the Sundial’s central spire.

“Dammit,” she whispered.

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This Week At Bungie – 12/05/2019

This week at Bungie, we revealed Season of Dawn. 

There has been a lot to learn. Did you miss any of it?

On Tuesday, we released a new trailer to showcase the new stories set into motion by your victories over the Vex. Time is broken on Mercury. It’s up to you to use the Sundial to prevent the Cabal from rewriting history. Along the way, you’ll have the chance to rescue an old friend.

[youtube https://www.youtube.com/watch?v=iVZ-G88rOYg?wmode=transparent&rel=0&fs=1&w=1136&h=641]

We followed that up with a livestream packed with additional details on what to expect from Season of Dawn. Didn’t get a chance to watch it live? It’s OK, we taped it on VHS for you. You can watch it here if you don’t have a VCR:

[embedded content]

We know you want to plan your best gameplay sessions, so we condensed the big beats for Season of Dawn into this handy-dandy calendar.

For some more quick details about what to expect next season, check out this Season of Dawn page right here on Bungie.net.

There have also been some spicy videos showing off solar subclass changes coming to Hunters next week.

We’ll show off some of the changes to Warlocks and Titans in the days to come. 

Here Come the Bullets

Here’s a preview of some changes arriving with Season of Dawn. We previously discussed some upcoming subclass changes to solar subclasses here, but we have a few extra tuning notes below. We also have some notes on Exotic Engram changes, powerful rewards caps, bounties, Crucible maps, and more!

Rewards

  • Increased the drop rate of the “Scourge of the Past” raid Exotic weapon Anarchy from 5% to 10%
  • The Exotic Engram and the Fated Engram have been collapsed into a single new Exotic Engram item 
  • When opened, it awards a new Exotic if any remain to be collected; otherwise, it contains a random piece of Exotic armor
  • Note: Contents are still class-specific

Powerful and Pinnacle Reward Caps

  • Powerful Cap: 960, up from 950
  • Pinnacle Cap: 970, up from 960

Escalation Protocol

  • Escalation Protocol wave 7 chest no longer requires a key to open
      • Chest can be opened upon every successful completion of wave 7
      • Each time opening the chest awards one piece of EP armor for your character class until you have the full set
      • After full set is acquired, subsequent opening of the chest awards a random piece of armor
  • Charged Decryption Keys and Key Fragments are being removed from the game; these items will be removed from player inventories
      • Armory keys to spawn Valkyrie Javelins are unchanged and will remain
  • EP weapon drops were not touched and are still cumulative-stream boss drops

Weapon Mods

  • The cost of slotting a weapon mod has been reduced from 5,000 Glimmer to 500 Glimmer
  • Fixed an issue where Ada-1 could grant duplicate weapon mods

Bounties

  • Repeatable bounties have been added to the Gunsmith
  • Merged strike/Crucible/Gambit objectives on the Gunsmith weekly bounty “Field Calibration” into a single objective that shares progress from all sources
  • Removed Valor/Infamy and Vanguard tokens from “Field Calibration” as there is no longer a requirement for any of these linked activities
  • Added new mode-specific daily Crucible bounties (one per day, selected from full-time playlists and active rotators)
  • Reduced the completion requirements of several daily and repeatable Crucible bounties
  • Removed grenade and melee bounties from the Crucible bounty repeatable pool

Striker Code of the Missile (Middle Path)

  • Thundercrash
      • Increased base damage from 2,700 to 3,200
      • Increased in-flight damage from 100 to 200
      • Slightly increased the amount of time you have in the air after activation

Nightstalker Way of the Pathfinder (Bottom Path)

  • Vanish in Smoke
      • Added a short period (0.8 seconds) after the invisibility is applied where firing weapons or performing other actions will not break invisibility
          • This should help prevent allies from accidentally breaking invisibility the moment it’s granted to them if unexpected

Voidwalker Attunement of Fission (Middle Path)

  • Handheld Supernova
      • Adjusted grenade charge time so it lines up with the animations and FX; this should make it feel more consistent to activate

Crucible Maps

  • Added Rusted Lands to appropriate playlists
  • Added The Dead Cliffs, Legion’s Gulch, Retribution, and Solitude to appropriate playlists
  • Removed Emperor’s Respite, Equinox, Firebase Echo, and Vostok from all Crucible playlists
      • These maps are still available for play in private matches

What’s in Store?

The past couple seasons of Destiny have brought a lot of change to the Eververse as we look to how we support Destiny on our own as an evolving world. Today we’d like to talk about some of what we’ve heard from you about Season of the Undying, and outline how your feedback is going to impact Season of Dawn. 

Silver-Only Content

Offering some amount of Eververse content for Silver only is part of ensuring we are able to fund our ability to keep creating and maintaining Destiny and supporting the team that makes Destiny. That said, we agree with you that we’d also like to see a higher ratio of items that will also be available for Bright Dust. By the end of Season of the Undying, around 50% of Eververse content will have been offered for Bright Dust. In Season of Dawn, we’re going to make around 80% of Eververse content available for Bright Dust at some point during the season.

We’ve also heard you say that you want to know what will be offered for Silver only so you can plan what you are interested in buying.  We agree that providing transparency is vital to making informed decisions. We plan to share on social every week what items will be for Silver only during the season as they appear on the Eververse store.

Bright Dust Economy

In Season of the Undying, we changed Bright Dust from a pay-and/or-play-to-earn currency to a play-to-earn reward. We want all players to be able to acquire a selection of their favorite Eververse content every season just by playing the game, and we’ve been keeping an eye on the Bright Dust economy in Season of the Undying with this in mind. In Season of Dawn, all Dawning Weekly and Repeatable bounties will award Bright Dust in quantities equal to the amount awarded from strike, Crucible, and Gambit bounties (200 per weekly and 10 per repeatable). Crimson Days will do the same for Weekly bounties only, as this event does not include Repeatable bounties. 

Duplicate Purchase Prevention

The Eververse store no longer permits purchasing an item that is already in your Collection. Hopefully this makes it much more clear which items you have already purchased and will keep you from spending Silver or Bright Dust on an item you already have. 

Looking Ahead

We’re always looking at your feedback, and we’re going to keep being open with you on how that feedback is woven into our overall goals for Destiny and for Bungie. As we’re planning for future seasons, we’re also thinking about the types and themes of content offered through Eververse as well as the role of cosmetic content as a reward for achievement.

We’re committed to continually and thoughtfully adjusting the Eververse store to ensure it’s a balanced and optional part of the Destiny player experience while also ensuring that we can support the team creating and evolving Destiny. Please keep the feedback coming, and thanks for all you do to support the team.

Get It Before It’s Gone

It’s shopping season. You might be thinking about what’s on your own wish list. Here’s a fact that might help you make an informed purchasing decision when it comes to Destiny

On December 10, the Digital Deluxe Edition of Shadowkeep will no longer be available. Season of the Undying is almost over. Season of Dawn begins soon. The longer time progresses, the less value you’ll be able to derive from the offering that includes all the Seasons we’re deploying this year—so we’re going to stop selling the bundle.

If you still want it, you have a few days left to grab it for 25% off!*

*retail participation may vary

Ghost of Exos Passed

As we prepare for the changing of the seasons, Player Support has the info you need to know before you go. 

This is their report.

Seasons Fleeting

Currently, we’re in the final week for Season of the Undying in Destiny 2. All players should be aware that after this Season comes to an end, some activities and loot sources will become unavailable. Here are some notable callouts:

  • Undying’s free and premium Season rewards—including acquisition for Eriana’s Vow*
  • Eriana’s Vow catalyst quest*
  • Vex Offensive matchmade activity
  • Vex Invasions on the Moon
  • Vex Weapon Data Seeds from Ikora
  • The Gatelord’s Eye Seasonal Artifact
  • Power bonuses granted from the Seasonal Artifact
  • Season-specific Triumphs, seals, and titles

*Please note that Eriana’s Vow and its catalyst quest will become obtainable through alternative acquisition paths in a future release. Players who have already obtained and begun this quest may complete it after the season ends. Stay tuned for updates.

For an extensive list of tracked items, players should visit this help article.

Destiny 2 Update 2.7.0

Next week, Season of the Undying ends and Season of Dawn kicks off with the release of Destiny 2 Update 2.7.0. Please see below for the rollout timeline.
  • 8 AM PST (1600 UTC): Destiny service maintenance begins
  • 8 AM PST (1645 UTC): Destiny 1 and 2 are taken offline on all platforms
  • 9 AM PST (1700 UTC): Destiny 2 Update 2.7.0 begins rolling out across all platforms and regions
  • 10 AM PST (1800 UTC): Destiny 1 and Destiny 2 are back online on all platforms; Season of Dawn begins
  • 11 AM PST (1900 UTC): Destiny service maintenance concludes

Invitation Notifications

Today, we’d like to announce an upcoming feature that allows players to disable clan invite notifications in-game.

Starting with the 2.7.0 update, PC players will be able to disable these in-game notifications by going to Settings > Gameplay > Clan Invite Notifications. When this feature is disabled, players will no longer receive clan invite notifications during Destiny 2 gameplay. Players on other platforms can expect this feature to arrive at a later date.

Please note that all players can already disable clan invites entirely if they so choose by visiting their Bungie.net profile settings. In a desktop browser, this can be found under Settings > Privacy > Destiny Privacy. Here, players can individually choose which platforms they do and do not wish to have clan invites enabled on.

Movie Times

Welcome to Movie of the Week, our ongoing effort to seek out community videos and share them for all to see. If you don’t know the drill, it’s pretty simple. We pick a few of our favorite videos created by the community and then send a special emblem to the creators. If you are a lucky winner, please make sure you include a link to your Bungie.net profile so we can know where to send the prize. Here are this week’s winners.

Movie of the Week: Wild Ride

[youtube https://www.youtube.com/watch?v=mTaqKDBAzDc?wmode=transparent&rel=0&fs=1&w=1136&h=641]

Honorable Mention: Back to Back to Back…

[youtube https://www.youtube.com/watch?v=Yydf7Nx_LOo?wmode=transparent&rel=0&fs=1&w=1136&h=641]

There is nothing left to say. 

You have your mission. It begins next week. Use the Sundial to repair the timeline and save an old friend. Also, of course, there will be loot!

See you on Mercury.

<3 Cozmo

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Vanguard Commander

Osiris and Saint stood on a Tower platform overlooking one of the six paths into the City. The road beyond the wall still burned with scorching pits of blue flame.

“Vanguard Commander Saint-14,” said Osiris. “What a ludicrous title.”

“The Consensus wants a new leader in the wake of… all of this,” Saint replied. He shook his head as he gestured at the destruction beyond the City limits. “It’s time.”

“You’ll serve them well,” Osiris replied, manipulating a cube-shaped device into an array of smaller hexahedrons that floated between his fingers. Vex components, Saint thought.

“But… I’m afraid it’s not a title I can keep.”

Osiris looked up.

“Father has plans for me,” Saint continued.

“Giving up Commandership in one day? That’s a record. So go. Be a Titan for the Speaker. After this madness, they will need you to rebuild.”

“I put the Titan aside for this mission. I’m a soldier. There is… difficult work to be done.”

Osiris narrowed his eyes. “What has he asked you to do this time?”

“Take the fight to the Fallen. Seek them out beyond our borders, find them wherever they are. Strike first and hard.”

“This is precisely what I mean when I say the Speaker likes to lead you astray,” Osiris muttered to his cubes.

“You would not say that if you saw what the Fallen have done to our people out there. You’ve forgotten how to see.”

“The Fallen are not so different from us. How hard would you fight if the Light were taken from you?”

“Those stories ring false to me,” said Saint. “They are not a noble people. I’ve fought them, and so have you.”

“I have not fought them all,” the Warlock replied, pulling his hands apart to create an intricate web of hovering cubes and points of light. “They are nothing, no threat—not like the Vex. Not like the Darkness.”

Saint stepped close enough to breathe  on Osiris. “Look past the wall, brother. Are you blind?”

Osiris folded the device into his palm and met the Titan’s gaze. “You know I’m the only one watching the whole canvas.”

“But you’ve lost sight of why we fight.”

Osiris turned away and tossed the cubes again to form a miniature constellation in the twilight sky. “As ex-Commander, you have the power to dictate a replacement, should you choose. Who’s it going to be?”

“I have recommended you for the position of Vanguard Commander.”

Osiris turned back. The cubes hung listless in the air.

“You want to give me control over the databases? The Vaults? Jurisdiction over Owl Sector, access to the Last City grimoire?”

“I want you to protect our people,” Saint said. “For all our disagreements—you’re one of the few who can.”

The Warlock stared at the Titan with an unchanging expression.

“We don’t have the resources to do this twice,” Saint continued. “I fought representatives of every House across this conflict. It was a joint effort to exterminate us. If threat should come to the City ever again, you’ll have to fight in my stead.”

“I accept,” Osiris said quickly.

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The Accolade

The Accolade

Jasleen was nine cycles old. She stared out from the top of a hill across a blasted, ashen landscape. This morning, this had been her village. Before the Fallen Ketch and its Walkers arrived. Those were equally ruined, reduced to a trio of smoldering, metallic husks at the center of town.

But Jasleen was alive, and so were her parents, and her neighbors too, thanks to the Titan who patrolled the region.

That Lightbearer, a giant in an iron suit, watched curiously as her father tried in vain to smoke a fire into existence. Her mother stared in silence at the burning ash that used to be their home.

Together, they were waiting for the rest of the villagers to return with dinner. Local berries, if they were lucky.

“You should come with me,” the Lightbearer said to the three of them. “Humanity must unite. There is a foundation forming under the Traveler. Let me take you there.”

“We would never make it,” Jasleen’s father growled, fumbling with his bow drill. “We can’t afford to dream like you can.”

“I would protect you,” the Titan said.

Jasleen’s father ignored him. Her mother, too.

“My neighbor says Dregs eat children,” Jasleen said, to break the silence.

“I’ve seen it,” the Titan replied.

“I feel sorry for them. The Dregs.”

The Titan looked down at her for a moment, then swept his gaze across the ruin of their lives. “What is their suffering compared to yours? You lost everything today. And still, it was a good day, as these days go.”

She craned her neck to look up at him. “What do you mean?”

“About what?”

“Why is it a good day?”

“I did not arrive too late to help. I did not die today—”

“Do you worry about dying?” she interrupted.

“I worry about not helping.”

“Have you ever lost a fight?”

“More than I can count. I am no Ikora Rey. No Radegast.”

“Who are they?”

“Guardians, like me.”

Jasleen shrugged, her skinny shoulders sharp under her ratty tunic. “That’s okay. You’re my favorite.”

“We remember those who help us.”

“Has anyone ever helped you?”

He nodded. “Yes. Oh, yes.”

“Who? The Speaker?”

He thinks for a moment before replying. “No. A Guardian, like me. Saved me from the Fallen when I was young, when I had lost everyone I was meant to protect. That Guardian is why humanity must go to the Traveler.”

Jasleen furrowed her brow. “What do you mean?”

“That Guardian’s Ghost and Light showed me a vision of humanity’s potential. The land beneath the Traveler becomes a place of safety. I—”

The foraging party returned with rabbits. They would eat well tonight.

As her mother and father moved to help prepare their dinner, Jasleen undid the bow in her hair and motioned the Guardian to come closer. She wrapped it around the Titan’s gauntlet. “I think that’s going to take a long time,” she said.

“Maybe.” He stared down at his arm. “On that day, I will bring this with me.”

“What’s your name?” she asked.

“Saint,” he said.

“I’ll remember it.”

❖❖❖

A woman with gnarled hands and an aged face sat alone on a couch, basking in the dim glow of a Golden Age ruin. She held back a cough as she eyed ancient monitors on the walls and ceiling, which directed visitors to empty offices belonging to people long dead.

It was cold, silent, and dark, and the woman felt she should leave. But just outside, through the doors behind her, an acid rainstorm showered the streets of a dead city.

She had been traveling for weeks, and today she had eaten the last of the hermetically-sealed food from a vending machine she had found a few miles from here. If she could go back, she would; she had taken all that she could carry, but the machine held plenty more. Life in the Golden Age must have been paradise.

Right now she wasn’t hungry, and she felt no fear. It was an odd change of pace—she welcomed the respite.

The room stretched on for a hundred meters in front of her, branching into rows and rows of doors that led to who knew where.

There was enough space in this building to house a thousand families. For a moment she wished her daughter and her daughter’s daughter were still here with her. They had begun their trip together months ago from Varuna, but she had urged them to go on ahead, giving her share of supplies to them. Supplies were heavy, and she was too slow.

There were rumors a human settlement was growing under the Traveler, and the spoken plan was to reunite there.

The spoken plan, at least. She rubbed her hands together to ward off the cold. 

And she coughed.

Immediately, something creaked far down the hall. A door slammed open, followed by the sounds of rapid scuffling.

She stood up from her couch and slowly backed away, pulling a plasteel shiv from a sheath strapped to her thigh. Five figures with glowing eyes emerged from the gloom and rushed toward her, brandishing weapons. Two ran like men, massive and four-armed, and two were leaner, crawling low to the ground. The last was small, about the size of a human. It loosed a howl no earthborn mouth could make.

She hoped her child and grandchild still lived, and held her weapon up in silent salute.

The sliding doors behind her opened with a whoosh, and a violet discus cut through the air above her, singing like a sword loosed from its sheath. Three of the creatures dissolved into screaming Void as the disc of Light caromed down the length of the corridor.

As the woman turned to look over her shoulder, an iron monster alight with boiling Void energy leapt over her.

He moved with a grace that contradicted his size, and caught one of the remaining beasts by the neck as it bounded at him. He reeled back, and bam! The thing went limp as he smashed its skull with the top of his helm. Its companion lunged with a crackling Arc Sword, but he stepped forward and kicked its knee out to bring it down to his height, reeled back, and bam! Bam! Bam! He jackhammered the beast’s winged helm with his own. It fell back, dead.

The corridor fell silent.

He turned and asked quietly, “Where do you hail from?”

“Patch Run,” the woman replied.

He nodded. “Lin sent me to look for you.”

The woman scoffed and sheathed her weapon. “She was supposed to go to the Traveler.”

“She made it. All the way,” he replied. “They both did.” He raised his armored hand, wrapped tight with a purple cloth, and keyed a switch on his helmet. “Jumpship will be here shortly. We’ll get you home.”

“Who gave you that ribbon?”

“An old friend. Probably about your age, now.”

“How long do you people live?”

“We don’t know.”

The woman stared at him, then tore a piece from her lavender-colored sleeve. She stepped forward and tied it to a hinge of his pauldron.

“What is this?”

“Your friend is clever. If I leave this with you, I’ll live forever.”

He chuckled. She did not.

“Make a mark on this world,” she said. “Don’t waste the time you have.”

“Yes, ma’am,” he replied.

They were quiet a moment.

 “None of this bothers you?” he asked, gesturing at the bodies and the raging storm outside.

“Everything bothers me,” she said, sitting back down on the couch.

“What was your name again?”

“Mei.”

“I will remember it.”

They listened to the rain as they waited.

❖❖❖

Three children, two Awoken girls and a Human boy, slept against a rampart on the City wall. They were standing in for their parents, members of the City volunteer militia. They weren’t old enough to carry weapons, but the boy clutched a remote access switch that would alert every guard in the district.

He would need to be awake to trigger it, though.

So Saint-14 stood watch in their stead. He would leave when his patrol cycle began in the morning.

The children woke when the sun broke the horizon. They pretended not to see him, but when one of the girls tore her handkerchief in two and tied one half to the Titan’s pauldron, the other two did the same with scraps of cloth and fabric.

He asked for their names, but they weren’t supposed to give their names to strangers, and all parted amicably.

❖❖❖

The Titan leapt atop the smoldering wreckage of a kit-bashed airship, a stripped-down Arcadia Class incapable of escaping orbit, and tore the Golden Age-polymer canopy right off the cockpit.

He pulled a startled Awoken from out of the pilot’s cabin as the airship’s remaining engine crackled and roared. With the Awoken in his arms, the Guardian tumbled deftly off the Arcadian airframe and took off at full speed away from the wreckage. The Shock Cannon that tore the ship out of the sky had started an Arc reaction in the engine power cells that would—

The shockwave overtook him and tossed him into the air. He rolled to his feet as he landed, dropping the pilot as a dome of Light snapped into being around them. A sleet of debris and shrapnel rolled across the Titan’s Ward of Dawn.

As the metal rain faded, so did the Guardian’s Light. The two stood up. The Titan pulled a Daystar SMG2 from a back holster, checked to see if it was loaded, and handed it to the Awoken. “You are lucky. The Fallen shot you down twenty miles from the Traveler. They will not bother you again. Head due south,” he pointed, and turned to leave. But the pilot tapped his shoulder guard.

“Yes?”

The pilot untied a bandana on his arm and held out the strip of plum-colored cloth.

“You’re joking.”

“I have nothing else to give,” the pilot said. “That ship was my life.”

The Titan stared down at the man. “You’ve found a new life. Go to the Traveler.”

“It’s bad luck to not give Saint-14 his due.”

Saint grasped the cloth. “What is your name?”

“Georges,” the pilot replied.

Saint turned back towards the desert.

“I will remember it.”

❖❖❖

Saint stood at the gateway into the Infinite Forest. 

Six Fronts. Twilight Gap. Boyle Pass. The breaking of the Weapons of Rain.

Other Guardians always seemed to remember where and when they found the engrams that revealed the most treasured pieces in their arsenals. The Gjallarhorns and the Dark Age antiquities. He had difficulty with that.

But he could name almost every person who had awarded him an accolade over the course of his Guardian career.

They covered every nook of his armor. They adorned his ship, the Gray Pigeon.

He had never talked about them, and, as he looked up at the yawning translucent field before him, he wished that he had.

❖❖❖

I never found Osiris, but I’ve killed enough Vex to end a war. And they, in turn, struck a fatal blow: they completed a Mind with the sole function to drain the Light from me. It worked very well.

Don’t worry. (Not that you worry much). It took them centuries to build, keyed to the unique frequency of my Light. And I sit atop its shattered husk.

I mourn that I will never reach the heights you have. To me, you represent everything a Guardian can become. Yours is a thriving City. So different from mine. My whole fourteenth life I fought to make my City yours. I never finished.

All I have left is this weapon. The Cryptarchs say you crafted it yourself, built it out of scraps and Light and sheer will, inside the Infinite Forge. I’ll make sure it finds its way back to you. When you gave it to me, I swore I would make it my duty to follow your example.

I’m still trying.

—Saint-14

❖❖❖

Panoptes, the Infinite Mind, was dead.

And so was Saint-14.

Osiris looked down at what remained of his friend.

The Infinite Forest shimmered around him.

The Vex had built a dais to carry the body of Saint-14. The Titan had been stripped of Light. There was no obvious killing wound on his armor. Perhaps they had repaired it.

Sagira ran a beam of Light across the body.

“Saint carried these ribbons everywhere,” she whispered.

“He called them his ‘accolades,’” Osiris replied.

“What were they for?”

Osiris was quiet for a long moment. He sat staring at the tomb. 

“I never asked.”

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This Week At Bungie – 11/26/2019

This week at Bungie, we give thanks.

Hello, and welcome to an oddly early TWAB entry. It’s Tuesday, it’s 10 in the morning, and we might have caught you off guard. This Thursday, we’re celebrating Thanksgiving in the states. It’s a day meant for us to reflect what we’re thankful for while spending time with friends and family.

We couldn’t leave for holiday without mentioning what we’re all incredibly thankful for: you.

Guardians like you inspire us every day, from the stories you’ve shared about the friendships you’ve made, to the tales of how you earned your favorite loot. Thank you to everyone who stopped by to share their stories over not only the last few weeks, but years of Destiny and Destiny 2

Thank you, dear reader, for being a Guardian.

Now, let’s get on to the news of the week. We have some community spotlight on a few artists, and info on our Black Friday sale, which kicks off later this week!

But Before We Start…

Season of Dawn begins December 10, 2019. We have a bit to talk about between now and then…

Join us on Wednesday December 4, at 10:00 a.m. PT for the reveal of a new season. Dawn is almost upon us.

Holiday Shopping

Thanksgiving dinner is the last thing between you and the Holiday season. Black Friday at Bungie Store begins November 28, at 9 p.m. PT. We have new gear including T-shirts, collectibles, and accessories that make the perfect holiday gifts for the Guardians in your life! Or, you know, perfect gifts for yourself…

Ah, and the sweetest loot of all: Up to 50% off on Black Friday sale merchandise!

Every purchase through December 9, 2019 11:59 p.m. PT will include a free exclusive Destiny 2 emblem. Additionally, any purchases of $50 or more will include a free exclusive limited edition Destiny art print while supplies last.

EU residents shopping on Bungie Store EU will have access to the free emblem with purchase promotion and can expect more extensive product availability before the end of this year.

Artist Alley

We’re pleased to announce the Bungie Store’s Community Artist Series of official merchandise featuring art from the Destiny community! 

Please join us in celebrating our creative and talented community with these limited edition collectible products. Each artist receives a share of the revenue from their product sales. The program is currently by invite only and we plan on adding more designs soon.

The first wave of Community Artist Series merchandise will be available for pre-order on November 28, 2019 at 9:00 p.m. PT.

Sergey Parshakov: Vermillion

Hi, this is Seryozha (you can read it if you’ve read Zhalo in D1). 
A Void Warlock who draws boring, mostly monochrome, pics.

My love for Destiny is based on two things:  
– An awesome mix of fantasy and sci-fi. 
– Use of Swiss graphic design traditions & attention to in-game branding (Hakke!).

I’m always searching for details which not everyone notices. I can watch at wall texture for tens of minutes, or how light draws Shrieker’s shape. This inspires me.

I’m convinced that the observing, analyzing & mixing of opposite elements to create something new are the keys to an awesome result.

Brian Moncus: The Last

Hi, my name is Brian Moncus or MrMoncus to some that know me by my social handles. I’m a part time freelance artist and I’ve been creating scribbles since I was a little kid with notebook paper and a No. 2 pencil.  Currently I work digitally in Procreate on the Ipad Pro with a much more indirect approach to painting. Most of my work carries a darker vibe to it with influence from traditional charcoal work to iconic classical illustrations from artists such as Frank Frazetta. I love the Destiny universe and the stories within it, so I’m constantly finding inspiration for new works.

Ian Pestridge: Triarchy

After studying Visual Art at University, I now work in the games industry as an Art Director. My inspirations are diverse but notable are Iain McCaig, Katsuhiro Otomo & Gustave Dore. Stylistically my work is tonal, I utilise colour sparingly and purposefully. Detailed work with etch-like hatching and texture along with lighting, composition and mood are key to my style. I create art that excites and challenges me in style and subject, something visually arresting. My art allows me to express my enjoyment of Destiny; my favourite aspect is how creative and supportive the community and devs are.

Holiday Helpers

Even through the holiday, we keep tabs on our services to make sure things keep running. Our Player Support Team will be lively in the forums, leaving no stone unturned as we continue to investigate issues in the live game.

This is their report.

Google Stadia and Chrome Extensions

Last week, Destiny 2: The Collection launched on Google Stadia. Since launch, we’ve been closely monitoring reports for player-impacting issues on our local #Help forum. This week, we’d like to highlight an issue which can emerge when players have Chrome extensions enabled while playing Stadia in their Chrome browser.

In some cases, Stadia players have reported that Chrome extensions can interfere with keyboard inputs during Destiny 2 gameplay. If, for example, a player has a Chrome extension which uses the “R” key as a hotkey, the “R” key may be unresponsive during gameplay.

In all cases, we recommend that players remain aware of which Chrome extensions they have enabled, and be prepared to disable them in the event that they interfere with gameplay inputs. Alternatively, players can choose to rebind their keyboard inputs in their Destiny 2 Settings menu. If players encounter other general issues with their keybindings, they should restore them to their defaults and set them again.

For more information on Google Stadia, players should visit our Stadia Guide.

Holiday Support

This Thursday and Friday, Bungie will be closed in observance of the Thanksgiving holiday in the United States. Rest assured, our Bungie Network Operations Center will remain staffed to monitor services across Destiny 1, Destiny 2, and the Destiny Companion app.

In the event of a service interruption, players can receive the latest news by following @BungieHelp on Twitter or monitoring our support feed on help.bungie.net.

Cornucopia

Feast your eyes on this smorgasbord of artisanal treats, stuffed with the finest content our Community Creations page has to offer. Look, I get that this intro went a little overboard on food references. It’s almost Thanksgiving and all I can think about is Turkey. Deal with it.

Movie of the Week: Optimal Damage per Second

[youtube https://www.youtube.com/watch?v=rExwgT4Fw9w?wmode=transparent&rel=0&fs=1&w=1136&h=641]

Honorable Mention: Thin Line

[youtube https://www.youtube.com/watch?v=5xp3_LzDukY?wmode=transparent&rel=0&fs=1&w=1136&h=641]

Honorable Mention: Undying YEET

[youtube https://www.youtube.com/watch?v=2wxR1ERQMh4?wmode=transparent&rel=0&fs=1&w=1136&h=641]

Editors note: Yes, we see you throwing bosses off of the map. This is an example their revenge.

Honorable Mention: Wait for it…

[youtube https://www.youtube.com/watch?v=0LmYbdJfYe4?wmode=transparent&rel=0&fs=1&w=1136&h=641]

So, let’s say you’re looking for a new emblem to sport, and you think you have some footage worthy of Movie of the Week. Submit your video to our Community Creations page, and maybe you’ll take home the prize next week.

It’s a bit of a light week, but we’ll be back in just over a week with the reveal of Season of Dawn. We’ll also have a patch note preview for Destiny 2 Update 2.7.0, bringing a few quality of life changes to the fold. I’m looking at you, Escalation Protocol armor.

Cheers,

-Dmg04

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This Week At Bungie – 11/21/2019

This week at Bungie, we’re investing in solar energy. 

We wrapped up Festival of the Lost this week, but cleaning up the decorations wasn’t the only thing that changed in the Tower. Ikora finished her construction project, closed out all the permits, and Guardians launched an attack on the Undying Mind.

The attack is ongoing and all Season Pass holders can join in on Vex Offensive and transmat the finished portal from the Tower to summon and defeat Undying Minds from different timelines. 

The impact of your victory has not been made clear just yet, but in time, you will learn more about how this will further evolve the world as we transition into the next Season. 

Solar Shifts

Next Season, we are shaking up the Solar subclasses. We are reworking several ability trees and the Destiny Dev Team has the details on what to expect when you praise the Sun next season.

Destiny Dev Team: Hey Guardians, it’s the Combat Systems team here, back again to talk about some updates we’re making to the abilities sandbox in the next Season. Previously we spent a Season focusing on subclasses of one specific element type such as Arc and Void. Up next, the Combat Systems team is tackling Solar subclasses as our focus for gameplay updates.

As we’ve mentioned in past TWABs, our goal with these subclass updates is to “revisit some older subclass paths and freshen them up a bit.” In execution, this means that older subclass paths will feel like viable choices in many of our activities and that players can find a home in any of them.

When we started working on sandbox updates to follow Season of the Undying, our team looked at the whole catalog of Solar subclasses by cross referencing data, feedback, and conversation to figure out which subclasses needed help, which are performing fine, and which ones were a bit too potent. During our investigations, it was pretty clear that three specific subclasses were underperforming and needed to be taken back into the shop for a rework.

It’s worth noting here that a rework doesn’t mean it’s a completely new subclass. It means that we took the root of the gameplay fantasies for those subclasses and either expanded on what was already there or shifted some of the existing attributes closer to their fantasy. In some cases, entire perks were changed to help further the gameplay role and fantasy of those subclasses.

Those three Solar subclasses are:

Gunslinger: Way of the Sharpshooter (Bottom Path)

Traditionally, Way of the Sharpshooter has mostly been used in specific PvE activities and almost exclusively paired with the Celestial Nighthawk helm. We wanted to move Way of the Sharpshooter to be something players want to choose more often and for a wider range of activities. To do that we needed to differentiate both Golden Gun paths and make Sharpshooter more versatile and interesting to use in PvE. In order to differentiate the 3-shot and 6-shot Golden Gun and better play into their fantasies, we’ve made the following changes: 

For 3-shot we increased the auto-aim distance and reliability when aiming down sights, as it fulfills the role of long range accuracy. For 6-shot, we shortened the damage falloff range to emphasize the short range gunfighter role with a lot of kill potential. While it can still perform at longer ranges, it may take an extra shot to get the job done. We’ve made other changes to Way of the Outlaw to help keep its potency like adding a new Explosive Prox Knife that can stick to surfaces and detonate when enemies pass nearby. 

All up – we want Way of the Sharpshooter to feel more active and rewarding for players who can fulfill the role of the sharpshooter by taking down enemies with accuracy and precision.

NEW Weighted Knife: High-damage knife throw with a long wind up. Travels at high speeds, bounces once, and does extra damage to the head. Precision shot final blows recharge the melee completely. One-hit precision final blow in PvP.

Practice Makes Perfect: (QoL):  Lasts longer but gives a bit less energy per second. Precision hits grant two stacks.

NEW Knock ’em Down: Precision final blows increase weapon stability and ADS speed. Timer starts at 10 seconds but any additional final blow/assists can increase it up to 25 seconds. Casting your Super with this buff above 20 seconds consumes the buff and grants extra damage. (Does not stack with Celestial Nighthawk).

Line ’em Up: (QoL): Old perks from Crowd Pleaser are now part of this perk. (Golden Gun can cause precision damage and precision shots generate orbs of light).

Sunbreaker: Code of the Devastator (Middle Path)

Titans who adhere to the Code of the Devastator want nothing more than to crush their foes with smoldering hammers, and we want to see them live their dreams. When our data indicated that this subclass was underperforming in PvP, we decided to make a few changes that should enable it to be more competitive. 

The Roaring Flame perk has received a significant buff to its bonus damage, and the buff now lasts 25% longer, making it easier to build and retain stacks between encounters. The base damage of Throwing Hammer melee ability has increased—it’s now very lethal in PvP while you have Roaring Flames active. In addition, once you’ve thrown the hammer and it’s lying on the ground, you don’t have to get quite as close to it to pick it back up. Finally, we tuned the Super in a number of ways. 

For starters, Burning Maul now lasts longer, giving you more time to use it strategically instead of simply spamming the slam button. (Titans. All we want to do is smash, right?) We also increased the height of the heavy-slam explosion, so this Super should feel much more potent against airborne enemies. That’s the gist of it, but here are more details:

Throwing Hammer: Increased impact damage from 100 to 120 and increased hammer pick-up radius from 2m to 3.5m. Adjusted hammer throw animations to fit a more damaging attack.

Roaring Flames: Increased damage bonus from 10% per stack to 25% per stack in PvP, and increased duration from 15 seconds to 20 seconds.

Burning Maul: Increased duration from 21.2 seconds to 28.5 seconds

  • Light Attack: Reduced light attack energy cost from 5% to 3%. Adjusted the animation so that it flows seamlessly into chained light attacks without stopping.
  • Heavy Attack: Ground Slam attack now detonates when it detects enemies above it. Detonation radius was increased to make landing attacks more consistent. Increased energy cost from 6% to 8%.

Dawnblade: Attunement of Sky (Top Path)

With Attunement of Sky we wanted to push its air superiority gameplay further. When we initially released this path, its movement capabilities were tuned around the original Destiny 2 gameplay experience, which was much slower and more deliberate about positioning. However, over time, this movement needed to adapt to the new sandbox. We want to give you the gameplay experience that the fantasy begs for: A flying angel who can maneuver with grace and destroy its foes below. 

Now before we get started I wanted to touch on one thing: To accomplish our goals of reworking the air superiority role, we needed to differentiate the two Daybreak paths from one another. As such, we reduced the speed at which Burst Glide accelerates players in Daybreak. We know this is a controversial change but we wanted to reserve the air superiority gameplay with Attunement of Sky and the Burst Glide speed was blurring the lines between both Daybreak paths.

Icarus Dashes while in Daybreak have increased speed and thrust to recapture the burst glide gameplay for those running the air superiority path. We hope that, while this change is different, you still feel as fast as before—but with maybe a bit more expression behind that speed. The rest of the changes are below:

NEW Celestial Fire (Melee): Send a spiral of three explosive Solar projectiles.

Heat Rises: (Rework) Consume your grenade to extend Glide time and dramatically reduce the in-air accuracy penalties for weapons.

Winged Sun (Rework): Fire weapons, use Celestial Fire, and throw grenade while gliding. Airborne final blows grant melee energy and extend the duration of Heat Rises.

Icarus Dash (Rework): Tap (Crouch) twice to dodge in midair. Dodging in Daybreak accelerates players farther and costs less Super energy while under the effects of Heat Rises.

Added note: Due to the nature of these reworks, Wings of Sacred Dawn received a buff where it gains 15% damage resistance while Tome of Dawn is active.

There are a whole swath of changes we’re working on that extend beyond these three subclasses. Most Solar subclasses had some tuning and some non-Solar subclasses got a bit QoL love too. We hope that with these changes, you’ll feel energized playing any Solar subclass—regardless of activity. Thanks for having us!


Final Howl

Next week, Lord Saladin will return to the Tower for the final time during Season of Undying. This will be your final shot at earning pinnacle rewards from Iron Banner until next Season. If you haven’t finished up your Season Pursuit, make sure to do it before the end of the event on December 3.

Iron Banner Control

Starts: 9:00 a.m. PT on November 26

Ends: 9:00 a.m. PT on December 3

We’ll be featuring a reprised armor set next season, so if you still want to get some pieces from this set, grab them quick! Saladin is also offering enhanced mods and other items in exchange for Iron Banner tokens you may have collected. You can turn them in now or bank them for when Iron Banner returns next Season.

Gaming and Giving

We’re completely blown away by the generosity you all showed throughout the Game2Give fundraising campaign in support of the Bungie Foundation’s iPads for Kids Program and of Children’s Miracle Network Hospitals. 

In just three weeks, you all raised $1,673,857.62! We reached this incredible amount of funding because of the 40,000+ donors and 5,500 streamers who supported the campaign across 104 countries. To say this was a true global Guardian initiative is an understatement!

For the Bungie Foundation, this will give us the capacity to expand into up to five new hospitals in 2020 and help over 250,000 more patients than we ever have before! We are so excited to continue our work of replacing fear with joy, boredom with entertainment, and uncertainty with a sense of normalcy for so many more kiddos.

And check out how this funding will help the work that Children’s Miracle Network Hospitals does every day.

From the bottom of our hearts, thank you for showing us once again how truly special the Bungie Community is through caring about each other and those in need.

Wanna Cook?

For those looking to add more Destiny books to their collection, we are very happy to announce Destiny: The Official Cookbook and Destiny Grimoire Anthology Vol. Three are coming in 2020.

In collaboration with Insight Editions and author Victoria Rosenthal, Destiny’s first official cookbook is filled with recipes inspired by the characters and locations seen throughout its expansive universe.

Destiny Grimoire Anthology Vol. Three is coming in late 2020 as the next edition of the popular Grimoire series.

These titles will be available at the Bungie Store and other booksellers. Stay tuned for more details. Be sure to visit the Bungie Store product pages linked above and click “Email When Available” to be among the first to know when the books are open for pre-order. 

Tip of the Spear

Stay up to date on the latest from the Player Support team.  

This is their report.

Destiny 2 on Stadia

This week, Destiny 2: The Collection launched on Google Stadia. Players who are looking to get set up with Stadia for the very first time should make sure they visit our Stadia Guide.
Furthermore, existing Destiny 2 players who wish to bring their characters over from other platforms can do so right now through our Cross Save page. As a refresher; Cross Save allows players to access their preferred set of Guardians, gear, and Season Passes on all (Stadia details below) platforms.

New players who are starting their Destiny 2 journey with Stadia can also enable Cross Save, so the Guardians they build and gear they earn travels with them to other platforms. However, players should know that Season Pass access granted on Stadia through Destiny 2: The Collection does not transfer to other platforms using Cross Save.

Destiny 2: The Collection on Stadia includes a Season Pass access at no additional charge. Players who have Cross Save enabled with their Stadia account who would like to access Seasonal content on other platforms (PlayStation, Xbox, and Steam) will need to purchase those Season Passes directly on one of those platforms.

As a final reminder, expansion licenses (Forsaken, Shadowkeep) do not transfer between platforms with Cross Save. Players who wish to access activities which rely on these expansion licenses will need to purchase them for every desired platform.

PC Migration and Forsaken Licenses

Since Destiny 2 launched on Steam last month, we’ve monitored posts from players who have provided feedback and reported issues regarding the PC Migration experience.

After thorough investigation, we believe that we have resolved an issue which was preventing a subset of PC players from transferring their Forsaken licenses from their Battle.net accounts to Steam. Players who previously encountered this issue should re-initiate migration at our PC Move page.

Destiny 2 Known Issues

Listed below are emergent issues being investigated in Destiny 2.

  • The MIDA Multi-Tool catalyst will not drop for players who win a competitive Crucible match at the Legend rank if they are playing with clan mates and the “Catalyst Seeker” clan rank bonus is active. To mitigate this, we recommend that players seeking the catalyst play solo or team up with friends who are not in the same clan.
  • Black Armory Keys cannot be used or deleted if the Mysterious Box quest has already been completed.
  • Some players may experience an issue where blank items from Festival of the Lost are taking up slots at their Postmaster.
For the latest list of emergent issues, players should visit our Known Issues thread. Players who observe other issues should report them to the #Help forum.

Act III

Gather around and check out some of our favorite community created videos this week. As always, we’ll be sending the creators a special emblem, just make sure you have your Bungie.net profiles in the description of the video so we know where to send them. Roll the clips!

Movie of the Week: Punch Stuff

[youtube https://www.youtube.com/watch?v=74kjA66Dpro?wmode=transparent&rel=0&fs=1&w=1136&h=641]

Honorable Mention: Gunslinger 

Next week is a short week for us with some US holidays. Good news is that means an early TWAB. DMG is already working on a short update next Tuesday. We’ll see you then.

<3 Cozmo

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This Week At Bungie – 11/14/2019

This week at Bungie, a celebration is coming to a close.

We’re entering the final stretch of Festival of the Lost. Eva Levante has been dishing out treats for weeks, but she’s got a final trick up her sleeve. We won’t spoil the fun, though. That’s for you to discover on your own.

If you haven’t collected all of your masks or completed your Triumphs, you have until the reset on Tuesday, November 19 to fill out your collection. Momentum Control will be available through the end of the event, so if you’re looking to round out your Jade Rabbit catalyst, get to it. Momentum will be on rotation again in the future, so stay tuned for announcements.

Throughout the event, we’ve been sharing our favorite Guardian costumes. Here’s a quick roundup of the fun. If you have any last-minute submissions in hopes of earning the Levante Prize emblem, be sure to submit your costume to the Creations page on Bungie.net.

A Global Community

To ensure every Guardian feels at home, we’ve been putting more focus on Destiny’s global community. No matter your locale, your voice is important to us. What began with region specific Twitter accounts has evolved into a new community initiative. This week, we’d like to take the opportunity to introduce the first two international members on the Community team.

Loïc:

“Bonjour”, Guardians! Epyon here. I’m the French Community Manager, which means that not only will I have the pleasure to serve the Guardians from France, but also to provide proper bread to Dmg04. And when I say “proper bread”, I obviously mean “French bread”. Beside all the usual French clichés, what can I tell you? Until very recently, I was a journalist, working at Jeuxvideo.com, the main video game media here in France. Among many other things, I’ve been reporting on Bungie and Destiny for more than six years now, which is pretty amazing given that this is mostly because of another Bungie creation that I once chose to write about. You know, that big dude with the green armor, who blows up ring worlds… I also had the privilege to co-host the French version of Fireteam Chat (“Escouade Chat” in French). And because it seems that I never had enough of Bungie, I even wrote a book that came out last year. And now, this? Joining Bungie? Life’s crazy, friends.

My dear fellow French Guardians: we’ll have many things to talk about in the coming weeks and months. I know you’re all over the internet, gathered through Facebook groups, Discord channels, and so on. I’ll come and find you, wherever you are to talk with you, and hear what you have to say about the game we all love so much. In the same time, be sure to make Bungie.net’s forum your home. At least, another one. Use the checkbox, choose “French” as your language, and… “voilà !” I’ll be there, reading, answering, and amplifying your voice at the studio. No matter what, don’t hesitate to hit me up on Twitter (@Epyonzilla). Even if you’re a Hunter or a Warlock.

See you starside!

Maurice:

Hi folks! My name is Maurice and I’ll be taking care of the German-speaking part of our community from now on. Some of you might know me as the former editor-in-chief and host of Inside PlayStation, and as one of the more vocal Destiny fans in the German games media. Being able to join Bungie as a dedicated Community Manager for the German-speaking audience is a bigger deal than it might seem at first glance: DACH-Guardians (Germany, Austria, and Switzerland) have traditionally been participating in the community by joining the English subreddit and organizing splinter-groups on other platforms. Our community has been all over the place, so to speak. I’ll be visiting you where you like to gather, but I’ll also be establishing a unified clubhouse that doesn’t come with a language barrier. If this is something you would like to participate in (sorry for the technical discourse), make sure to choose German as your language on your Bungie.net account, go to the forums and untick the English checkbox. And bitteschön: You’re now part of the club! Direct line to the studio and all.

There will be many things for me to figure along the way and I encourage you to do your part by letting me know how I can serve you best, and where my attention might be needed. Just use the forums or hit me up on Twitter @Maurice_BNG. Let’s build this thing together, one step at a time. As you might imagine I am over the Moon right now. And on it – chasing that Undying title. To quote an old friend of mine: THIS IS AMAZING!!!

These are our first two steps into a larger world. They won’t be the last introductions you see, as more teammates join us over time. Stay tuned.

Your Story

As I mentioned above, Destiny’s community is large and varied. Everyone is a little different in terms of how they defeat the Darkness. We have heard a lot of stories over the years about conquering challenges, meeting new friends, and the various ways that Destiny has touched your lives. We’d like to hear more! We’ve opened up avenues to share your favorite Destiny experiences with us, both on Bungie.net and reddit. This isn’t a contest. It’s a way for us to get to know you better, and to hear about the kinds of in-game moments that have made the largest impact on you.

So if you’re up to it, share your most memorable moments of Destiny – anything that made you feel:

  • A sense of tremendous achievement
  • A sense of belonging
  • Devastated or heartbroken
  • Utter domination
  • A human connection
  • Like laughing until you cried
  • The moment you knew you loved this game!

Thank you for being such an amazing community. We look forward to hearing more of your stories.

Seeking Balance

Over the last year, we’ve made various changes to the sandbox of Destiny 2. Some weapons have been brought down, some armor has been brought up, and the “meta” has shifted from class to class. Coming next Season, the sandbox will evolve once more. This week, we’ll be looking at two notorious items that you may have heard about.

From the Development team:

The Recluse

  • Changed the effects of Master of Arms:
      • Removed the precision damage modifier
      • Recluse will continue to receive a damage bonus from Master of Arms, but damage will not default to precision values when the perk activates

Many doubted The Recluse when it was first announced, but it has since proved to be resilient to being squashed. Although the precision damage modifier did not actually improve the efficacy of the weapon at its best, it did allow for fairly mindless spraying to be just as good as concentrated aiming. After considering various options on what to do with it, the decision was made to remove that part of the functionality and preserve its activation methods. The alternative was leaving in an effect we believe to be too strong for a Legendary weapon.

One-Eyed Mask

  • Changed the effects of Vengeance
      • Removed the overshield granted from defeating an opponent that inflicted damage on you

In a previous sandbox update, One-Eyed Mask received some tuning in how Vengeance was applied to Titans. Next Season, this perk will continue to provide health regeneration when defeating an opponent that has inflicted damage upon your Guardian, but it will no longer grant an overshield.

Additionally, the team is addressing some feedback concerning the newly released Xenophage Exotic:

Xenophage

  • Increased PvE damage by +50%
  • Ammo pulled from PvP crates has been increased to 4/6 from 3/4 from shared and solo Heavy ammo crates, respectively

Xenophage unintentionally shipped a little weak, so it’s getting a bump up in raw damage. Machine Guns have a higher ammunition capacity than other Heavy weapons, trading raw DPS for ease of use. Xenophage slides further towards other Heavy weapons such as Grenade Launchers in that aspect but didn’t get enough power back. This will correct that. 

In the next few weeks, we’ll have further sandbox patch note previews, paired with some quality of life changes to things like Escalation Protocol Armor, bug fixes, and more.

Time Never Stops

Every day, Destiny Player Support is navigating the forums, identifying issues, and providing workarounds to those in need. They’ve got a good temperature of what’s going on, but they’re also keeping track of what’s to come. This week, they’ve got some info on upcoming deadlines.

This is their report:

FINAL WEEK: Festival of the Lost 2019

At the weekly reset this upcoming Tuesday, November 19, Festival of the Lost 2019 will conclude.
Players have until then to unlock the Braytech Werewolf, earn masks, and brush their teeth (or mastication module). From that point onward, the Haunted Forest will become unavailable and Eva Levante will once again depart from the Tower.

Also of note, during this final week Eva Levante is selling Festival Charms. For two hours after a Festival Charm is consumed, players will receive an increased number of Chocolate Strange Coins for activity completions.

Stadia and Cross Save

Also next week, Destiny 2: The Collection goes live with the launch of Stadia.

In the meantime, we recommend that players who wish to bring their existing Destiny 2 characters to the Stadia platform prepare Cross Save now. Once Stadia is live, players will need to link their Stadia account to their Bungie profile, and confirm that they wish for the account to be Cross Saved.

For more information, players should visit our Cross Save page.

ONE MONTH LEFT: Season of the Undying

As of this week, players have roughly one month left before Season of the Undying concludes.

Players who wish to unlock Seasonal ranks, Triumphs, and/or exclusive gear need to do so before maintenance begins on Tuesday, December 10.

We’d also like to take this opportunity to make players aware that, if incomplete, the following pursuits will be removed from players’ inventories once this season concludes:

  • Season 8: First Watch (Vanguard)
  • Season 8: Battle Drills (Crucible)
  • Season 8: Keepin’ On (Gambit)
For more information on what’s specific to Season of the Undying, players should see our overview page.

Destiny 2 Known Issues

Listed below are emergent issues being investigated in Destiny 2.

    • Players who Cross Save to a platform where they do not own Forsaken may lose access to the exotic quest for Malfeasance when they defeat the Ascendant Primeval Servitor.
    • The “complete ten legendary frames” steps for the Jötunn and Le Monarque Exotic quests is currently only counting curated weapon drops from Black Armory forges.
    • The weekly Vanguard Strike challenge says that players must “complete Vanguard bounties during the week”. This is not true. Players must complete Vanguard Strikes with an equipped subclass that matches that week’s elemental singe modifier.
For the latest list of emergent issues, players should visit our Known Issues thread. Players who observe other issues should report them to the #Help forum.

Sweet Tooth

We’ve been debating what the best Halloween candy is for the last few weeks, but I can firmly say (without acknowledging the obviously wrong opinions of my colleagues) that candy corn is the absolute worst. To get my mind off of this abomination of a “treat”, I’ve been watching some montages on the Community Creations page. Join me in cleansing your thoughts of this horrible candy.

Movie of the Week: Five Light Years

[youtube https://www.youtube.com/watch?v=9B-62jrLDoI?wmode=transparent&rel=0&fs=1&w=1136&h=641]

Honorable Mention: Oh Baby, a Triple!

[youtube https://www.youtube.com/watch?v=eLBiCFHqNzk?wmode=transparent&rel=0&fs=1&w=1136&h=641]

Honorable Mention: I’m a Titan Main Now

[youtube https://www.youtube.com/watch?v=LhVdVGlmQt4?wmode=transparent&rel=0&fs=1&w=1136&h=641]

These players, blueberry included, are now the proud owners of our Year-3 MOTW emblem. If you’d like a shot, submit your creation here.

That’s a wrap, folks. I’m still on the mend from a 30-minute solo dungeon attempt, but I may try again this weekend. 

Next week, we’re looking forward to the launch of Destiny 2 on Stadia! If you’ll be experiencing your first revive in the cold wastes of the Cosmodrome, we look forward to giving you a warm welcome – we’re kind of notorious for that as a community. If you’re a Guardian who will be extending your journey to this new platform, don’t forget to get linked up using Cross Save as you activate your account. 

What bread are you currently chasing for Season of the Undying? A new title? Some last minute Festival masks? Sound off!

Cheers,

-Dmg04

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This Week at Bungie – 11/07/2019

This week at Bungie, we relieved a heavy burden.

Today, we fixed the issue blocking the acquisition of the coveted Izanagi’s Burden, increased Power drops for pinnacle rewards, and deployed a few other improvements in Hotfix 2.6.1.1. Check out the patch notes and the Player Support Report below for more details.

Iron Banner is in full swing. Take advantage of the latest changes and turn your Iron Banner bounties in for +2 pinnacle rewards before the event ends on November 12.

Last week, Hive started pouring out of the Altars of Sorrow. Guardians began to explore the new dungeon. Festival of the Lost kicked off with decorations and some hidden treats in The Tower. 

It’s a busy time in Destiny but don’t forget to take a moment and treat yourself to some crispy “one taps” in Momentum Control.

Next week, an Infamy Boost is going live for Gambit and a new raid challenge will be available for Garden of Salvation.

Home Stretch

The final countdown is on! Game2Give concludes this Sunday, November 10, at 11:59 p.m. PST in support of the Bungie Foundation’s iPads for Kids Program and Children’s Miracle Network Hospitals to fund local children’s hospitals’ greatest needs. Thank you to each and every one of you who pitched in to help with donations, streaming, or both — we truly couldn’t do this without you. If you haven’t gotten the chance, you’re not too late! You can make a donation here to support this great cause.

To date we’ve had nearly 30,000 unique donors, 4,736 individuals and 410 teams sign up to stream on behalf of Game2Give.

As we head into the weekend, we’re kicking off a 72-hour streaming marathon with a bunch of featured content creators. Tune into some of your favorites and meet some new ones as you help them reach their fundraising goals.
  • A $10 donation will earn you the new Mist Blossoms Emblem:
  • A $50 donation will earn you both the Mist Blossoms Emblem and our first-ever Charity Ghost, the Gilded Shell Exotic Ghost! 
  • A $100 donation will earn you both of the items above, and will enter you to win an item from the Bungie Prize Pool
Don’t miss your chance to get your hands on a Limited-Edition Gilded Shell Exotic Ghost Vinyl as well! You can pre-order yours now on both the Bungie Store and Bungie Store EU. 100% of profits will be split between the two charities. 
Join your fellow Destiny community members in supporting these two great causes before the event wraps on November 10! Follow us on Twitter for exciting announcements as we move closer to our $2,000,000 goal.

Earn This

The Bungie Store has some new purchase offerings this Season, both in the game and soon to be in your house. Act fast, because these offers are only available for a limited time.

We’re giving away the Dark Orbit emblem for free to anyone who completes the initial Festival of the Lost quest. Visit bungie.net/rewards to add the free emblem to your collection.

We also have the Braytech Werewolf Long-Sleeve T-Shirt as a purchasable offer available during the Festival of the Lost. To get your purchase code, complete the Master of Disguise Triumph and grab the Braytech Werewolf Legendary Auto Rifle for 1,000 candy before the Festival of the Lost ends on November 19.

Completing The Pit of Heresy unlocks the ability to purchase a foam replica of the Relic Sword you used to dispatch Hive in the dungeon. Deadline to claim the code is the December 31 reset and the deadline to pre-order is December 31, at 11:59 p.m. PST on the Bungie Store and Bungie Store EU.
There are also three new Seal Medallion Pins available this Season to commemorate your completion of Triumphs for the Season of the Undying, Shadowkeep, and the Garden of Salvation raid. You have until reset on December 10 to claim your code and purchase your pin for Season of the Undying. The deadline for Shadowkeep and Garden of Salvation is August 31, 2020. 

It’s recommended that you activate your discount code as soon as you get the email from Bungie.net since Bungie system maintenance can alter the deadline.

What’s in the Box?

Player Support has been tracking current issues and ensuring that the proper people were working on fixes. Today, some of those fixes were deployed.

This is their report.

Destiny 2 Hotfix 2.6.1.1

Earlier today, we deployed Hotfix 2.6.1.1 that targets a pair of emergent issues which prevented players from opening the Mysterious Box and acquiring Izanagi’s Burden. Here are some highlights of other changes also included in the hotfix:
  • Fixed an issue causing Forge Keys to not count towards Mysterious Box (Izanagi’s Burden) quest progression.
    • Players affected by this should find the corresponding objective marked correctly after logging in.
  • Fixed an issue where the Obsidian Crystal would not give quest progression.
    • Players affected by this will need to reacquire a Black Armory Rare bounty and then complete and claim it to get another Obsidian Crystal.
  • Fixed an issue that occasionally caused the weekly Eris Challenge to not drop a powerful reward.

In addition to this week’s hotfix, today we deployed a server-side change that allows players to receive the Black Armory Key Mold on all of their Destiny 2 characters. This resolves an issue where the Black Armory Key Mold could only be accepted by the first character that claimed it from Ada-1.

For information on upcoming maintenance windows, players should follow @BungieHelp on Twitter or monitor our support feed at help.bungie.net. For our patch notes archive, players should visit our Updates page.

REMINDER: Daily and Weekly Reset Time Change

For Guardians who observe it; Daylight Saving Time has concluded for 2019. This means that until March 2020, daily and weekly resets will now occur at 9 a.m. Pacific Standard Time.

Players in regions that do not recognize Daylight Saving Time will continue to experience resets at 1700 UTC.

Destiny 2 Known Issues

Listed below are the latest issues to emerge in Destiny 2.

  • Vex Offensive is not currently offering its powerful rewards milestone.
  • Titans can only throw one hammer or shield per Super activation in Momentum Control.
  • The Firewalled Haunted Forest cannot be accessed by non-PS+/Xbox Live Gold players.
  • Some universal ornaments may appear to be locked in Collections after they are obtained.
For the latest list of emergent issues in Destiny 2, players should visit our Known Issues thread. Players who observe other issues should report them to the #Help forum.

Tickets

Welcome to another Movie of the Week. This is our ongoing tradition of picking a few of our favorite community created videos and sharing them for all to see. Each featured creator also gets a brand spanking new emblem. If you win, link your Bungie.net profile in the description of the video so we can give you your hard-earned digital goods. 

Movie of the Week: The Most Titan Titan On The Moon

[youtube https://www.youtube.com/watch?v=wRLaWXWFc9I?wmode=transparent&rel=0&fs=1&w=1136&h=641]

Honorable Mention: Jade Rampage

[youtube https://www.youtube.com/watch?v=141ussfDfj4?wmode=transparent&rel=0&fs=1&w=1136&h=641]

We witnessed some heroics this week when a brave Guardian reached 999 Power in an attempt to challenge the darkness consuming the Dreaming City. We congratulated them on their effort, but the curse remains. 

<3 Cozmo

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Destiny 2 Hotfix 2.6.1.1

Destiny 2 Hotfix 2.6.1.1 > News | Bungie.net News | Bungie.net”> News | Bungie.net”>

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PlayStation Xbox Live Steam Stadia Battle.net

Investment

Izanagi’s Burden

  • Fixed an issue causing Forge Keys to not count towards Mysterious Box (Izanagi’s Burden) Quest Progression
      • Players affected by this should find the corresponding objective marked correctly after logging in.
  • Fixed an issue where the Obsidian Crystal would not give Quest Progression
      • Players affected by this will need to reacquire a Black Armory Rare bounty, and then complete and claim it to get another Obsidian Crystal.

Power Progression

  • Adjusted the Power granted by pinnacle rewards to +2 instead of +1

Rewards

  • The Season Pass weapons Pluperfect and Temporal Clause now have a chance to drop from Vex Offensive after you have obtained them.
  • Fixed an issue that occasionally caused the Weekly Eris Challenge to not drop a Powerful reward

Sandbox

Perks

  • Fixed an issue causing the “Ashes to Assets” perk to provide Super energy at an unintended level

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On the Power Climb

Since the release of Shadowkeep, we’ve been watching the community climb in Power as they’ve embraced the Seasonal Artifact to take on the Nightmares of the Moon. The Gate Lord’s Eye provides not only unique perks for players to earn, but additional Power to give Guardians an edge when taking on pinnacle content.

A few among you have been hard on the grind, looking to reach heights in Power that some may only dream of achieving. [I am Savathûn, ravenous!] Last night, Bagel4k was the first to reach Power level 999. [I have set the snare and baited the trap] Following the guidance of a lore piece, they’ve also taken on the Shattered Throne dungeon, solo, in hopes of breaking the curse of the Dreaming City. [Is victory so easy, hero?] The claims made in the “Truth to Power” lore book were ambiguous. Now that they have been put to the test, the curse has yet to be broken… [I am the finality, the reward—I am the true ending]

To our friend Bagel4k,

[This is another gift]

You’ve spent countless hours defeating the enemies of the Last City, steadily increasing your Power to challenge the darkness that is consuming the Dreaming City. [Your strength is my strength] We’ve been watching, alongside the community, as you’ve come to the doorstep of being the first Guardian in Destiny history to have a four-digit Power level. [Your victory is my victory] We are humbled by your dedication, and while this may not have broken the curse… we can say without question that you have become Legend. [My jaws are wide and I am waiting]

Thank you for playing, and we can’t wait to see how high you climb each season.

[The wait is long, but I am ceaseless]

Cheers,

-̵̛̛͈̙̲̫̟̲̫͇̝̯̻̰̟͇̞̮̂̋̂͊̍̐̅̀͑̋̌̕͝͝d̷̮̪̫͉̚[̸̨̣̙͈̟̞̞̭͉̪͓̗̰̦͛̀͒͐̉̅̿̈́̇̈́̀̏Ì̸̭̹̟̹̩̩̪̦̱̜̇ͅ ̵̡̙͕̼͕͙̻̞͔̤̹͖̅̅̏a̸̛̫̩̔͒̐̓̏̊͒m̶̨̖̻̖̜̼͉̖̈́̓̊̏̽̓̈͝ͅ ̷̠̠͖̌͊͆̉̉̂͌̿̊͘̚̕S̶̡̡̮̮͙͔̤̻̹͍̟̘̜͈̞̞̑̀́̿́̀̿a̸̖̻̝̗͖̭͑̈́͆̓͛̽͐̃́̅͂͐͌̈͐ṿ̸̡̯̲̭̼͕͎̮͕͇͉̽̋̒̿̀̆̈́̈͐̈͌̂͌̾̍a̴̛͈͔͇̣̯̬̖̘̯͖̽̑̑͋͆͑͒̓͝ͅt̴͎͔̤̻̼̳̩̪͉͚̜̼͙͌͒̎̃͌̿̋͐͛̀́͘͝͠ḧ̵̨̙̜̫̖͙̮͈́̉̈û̸̻̤̱̘̒̔́̇̆̊̾̂̑̂̈̿̓̆͛̕n̶̟̯̣̭͖̠̲̳̰̳̺̮̟͇͇̈́͐̋͐̑̈́̓̾̑̃̒̀̏̈́,̷̛̟͎̘͙̭̣̃̇̏͛̔̄ͅ ̷̙͔̲̞̫̯́͜f̴̨̧͚̦̱̭̹̄́̌̈́͋̀͑̕͝u̶͍̎l̸̛͓̺̠̔̓́̈́́̒́͐̎̽͜͝ͅḟ̶̛̯̫̳̱̣̦͇͉̖̰̽̅̔̈́̓̊̽́̕͜͝ȉ̷̝̗͕̝͍̞̼̞̫͉̈́̃̃̇̏̓̓̑͋̆̐͘͘͜͠ͅͅl̸̛͚̭̞͍͕̱̖̰̻͍̈̅́̽̀̔͋́̄̃̍͆͛̕͠ͅl̴͎̑̎͝e̶̡͓͕̞͎̩̜̱̞̤͇̳͕̥̪͕͆̾̏̎͆̌̽̚d̴̙͇͔̓̀͒̓̀̉]̵̭̥͍͌̀̽̊͗̈́͊̀̚͝m̶̧̟̻͎͚̉̒[̶͙͎̳̜̻̤̰͓͉͕̮̎̓͒̈́̃͊̀͂̔̏̍̆͛̂̑d̸̤͕͔͖̜̩̘̰͕́̉̎͛e̸̖̩̳̦̩̪̰͖͊̽͒́͊̎̾͗͂̓̊͘͝͝͠͠l̴̨̡̖̗͚̙̱̞͗̄i̸͍̲͙̜͚̞̗͒͂̉͐̊̀̓̇̆̿̚͠g̶̬̖̻̃̀̄̇̌̋͆̃̆̏̂̋̄̄ẖ̷̛͓̒̈̿̔̑́̓̎͗̔͜͝͝t̷̡̥̤͇̫͔̲̺͇̻͇͇̉̽̐͊͗̆̾͐̂͋̔e̶̺̙̼̣̪͚̜͎̥̣͉͙͔̝͗̑͒̏̀̀͒͑̔͘d̸̖̭̩̺͚͔̳̭͖̙̹̭̈́̋̅͜͝]̵̢̡͈̜̣̼̽̚g̸̨̪͓̻̱̪̳̬̼̎̄̚[̵̨̧̢̛̛̩̫͓͖̫̠̮̤̠̮͕̗̃͆̀̐͛͂́̍̇̇́̈̌ͅe̵̠͙͉̦͖̮̩̖̖͙̻̻̝̰̫̫̿̊̋̀͌͛̄̏̊̀̚x̶̛̪͓̝̲̫̑͐͛͑̀̃̏͝p̴̛̛̱̳͉͈̼̌͑̓͐͒̏͗̐̐͋̚̕͝ę̶̯̮̰̰̺̥̠̻̳͓͎͌̈́̍͑̕c̴̛̜̜̗̖̺̜͇̭̪͌̈́́̓̾̄̆́̾̃t̴̅̌̑ͅa̸̛͍͍̭͓̾̿́̓̽̇͒̔̎̚͜͠͝͠n̷̢̧̨̡̳̯̬̪̝̖̂̌̉̌̂̿̎̒̽͠t̴̥͔͚̦̰̅̏̅̅͗̑́̌]̶͉̮́̍͜0̴̧̱̞̭͚̪̏̅̂͗́͛͗͛ͅ4̷̣͚̫͔̰͉̱̗̺̎̚