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Community Focus: CoolGuy

This last weekend, I was looking at a few of my new Trials weapons and thinking, “Huh, I wonder if these have good rolls. Who do I trust to give me a weapon review with multiple points of view that could help me come to a decision?” 

After some time pondering, I remembered an awesome weapon review from Season of Dawn on the Steelfeather Repeater Auto Rifle. The strengths and weaknesses of the weapon were explored, and multiple weapon rolls were presented. The review shared the perspective of a Controller user, but also from that of a keyboard and mouse pro. With a detailed overview of things to consider, I was able to come to my own conclusion on a desired roll.

I think it’s only right that this cool guy gets a bit of spotlight in our Community Focus series. Maybe you’ll find a few weapon reviews to help you understand perks, stats, and more! Enter: CoolGuy.

So, CoolGuy, what makes you so cool aside from these weapon reviews? Who are you, what do you do for a living, and what inspired your callsign? 

CoolGuy: Hello everyone, I am CoolGuy. I am a Radiologic Technologist. I have worked in emergency rooms, operating rooms, clinics, and more. In 2014, I came across a game called Destiny, made by one of my favorite developers, and I liked it so much I made a YouTube video using my Xbox. The thought of making a video hadn’t crossed my mind until Destiny, so initially I was just making content as a hobby. Fast forward five years and add an awesome community who supported me and helped me see this as a possible future, and now content creation is my day job.

The CoolGuy moniker was given to me back in high school. I always got along well with everyone, regardless of their hobbies or backgrounds. I played videos games, varsity golf, pool, enjoyed all kinds of music and concerts, etc. One day somebody called me a “cool guy” and it stuck. I first got on Xbox Live in 2009; naturally, CoolGuy was taken. Hundreds of other variations of CoolGuy were also taken (MLGCoolGuy, SnipeMasterMLGCoolGuy, C00LGuy, XI CoolGuy IX, etc.). After a while, I decided to let everyone know that “I am CoolGuy” (the one and only).

What brought you to start doing weapon breakdown videos specifically?

CoolGuy: I ended up having a passion for it. I was fortunate enough to be included in the early days of Planet Destiny with Patrick Casey (Holtzmann). For me, his breakdowns really set the bar and, like many now look to me, I always looked to him to help me improve my game. Like we all do, I imitated the style of content I gravitated to as a player so, when I started creating my reviews, I based them loosely on how he broke down weapons.

The goal with my channel is to put out unbiased information. I always share my opinions throughout, but the ultimate goal is to educate the player and help them understand what something is doing and how it works so they can then apply that knowledge to their game. From day one, it was incredibly important to me that my channel and the comments section provided a judgement-free zone. Your skill level doesn’t matter; we’re all improving daily, and when you better understand the mechanics of the game, it really opens up what’s possible for you however you like to play. At the end of the day, we all share the same passion for games and they’re a hell of a lot more fun when we’re doing well in them. 

It’s been awesome seeing you and your channel grow with each Season. Two weeks into Season of the Worthy, what’s your favorite loadout? 

CoolGuy: I’m a bit of a weapon wayfarer, meaning there aren’t too many I find myself solely attached to. I really do use them all—one of the perks of my job I guess – because I’m always hunting to review the new weapons and gear, I’m constantly playing the game in very different ways. If I had to choose, my favorite way to play is as a Hunter with Oathkeepers. Le Monarque and a rampage Duke is the combination. That unlimited bow draw guarantees you always get poison damage. Just hold the bow draw and, when you see an enemy, aim down sights and shoot. With how the total damage works out (poison included), if you land a headshot with the bow, all you need to do is land a shot with Duke. If you land a body shot with the Bow, you need a headshot with the Duke. After you clean them up, Duke will be at Rampage x1 doing 100 damage to the head, allowing you to two-shot your next opponent. 

I can tell you no one suspects the Le Monarque/Duke – I take it all the way to Legend in comp.  

A close second favorite is probably anything Chromatic Fire on the Warlock… because explosions.  

Season of the Worthy did bring me something I will forever be attached to, though. It’s what my friends call the “CoolGuy emote.” I love that it says “CoolGuy looks Cool.”

Ah, good ol’ Duke. One of my coworkers loves it so much, it’s their call-sign. Of any weapon in Destiny or Destiny 2, which is your favorite?

CoolGuy: My favorite weapon of all time is Ace of Spades. For all of us, there are certain aspects of the game that define what Destiny is for us and how playing it makes us feel. For me, Ace encompasses everything a Destiny Exotic weapon is. It sounds cool. It looks cool. When you land a headshot, you get that fast reload and a cool animation. The headshot final blow makes explosions and then you get to hold extra damage in the magazine after you get a kill. The whole shooting experience is just top notch. I feel like a gunslinger with Ace in my hands. 

Cayde would be proud of every single word you just said. Brings a tear to our eyes! Where do you find yourself most active in Destiny right now? Favorite Crucible playlist?

CoolGuy: I spend most of my time in the Crucible, the Mars Core Terminus lost sector, and the Tribute Hall. Okay, the last two aren’t by choice, they are just really good testing areas. I am glad Season of the Worthy has taken steps to really address PvP players. Trials of Osiris is something I can’t get enough of. I am already back to refreshing Twitter every second to see what the map is on Friday afternoon. Seeing a high-stakes 3v3 game mode like this come back gives me hope that this is only the beginning and a great foundation for future possibilities.

Do you have a Last Word to share before signing off? Hah! Get it?! I made a weapon pun! You make weapon reviews! But seriously, any words of wisdom before you go?

CoolGuy: I would like to share a true story with you. 

Bungie builds worlds that bring people together. I am a testament to that. In 2009, I played my first ever online game, Halo 3. For three months, I never used a microphone to talk in PvP. The first day I did, after a match, the top person on the other team simply said, “Good game.”

I told him the same and after that we partied up to play. This was my first ever interaction in online gaming. It turned out we had a lot in common. Later that night I told my wife “I think I met my best friend today.” She said “YEAH okay, gamer.”

I continued to play different games with him and got to know his friends who lived close to him. I got to know his girlfriend. We talked every day. In 2014, my wife and I needed to move from New York. Long story short, five years later, we choose to move 15-minutes down the road from him and his girlfriend. Now it’s 2020. We meet for dinner, hang out, and even watch each other’s house when the other is on vacation. You know, things friends do. 

For some of us, gaming is a hobby. For others, it’s a passion. Some of us game as a release from day-to-day activities. When you’re on Twitter, Reddit, or watching your favorite content creator or streamer; I want you to remember this. We are more the same than we are different, and you might just be playing with or against your new best friend. For me, the course of my life changed with a simple, “Good game.” Be kind to someone, you never know where it’ll lead.

Thanks for stopping by. Don’t be a stranger, and we’ll be watching for your next review. Cheers!

We hope you enjoyed this week’s Community Focus. If you’d like to follow CoolGuy, here are a few places you can find their content:

Future facing, we’re always on the lookout for Guardians deserving some spotlight. If there’s anyone you’d like to see in the future, sound off! Artists, creators, and more are welcome! It’s always a pleasure getting to know the community, and we’re eager for more.

Cheers,

-dmg04

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This Week At Bungie – 3/26/2020

This week at Bungie, a new bunker was discovered. 

Doors, once hidden, open on the lunar surface revealing another Seraph Bunker in Rasputin’s network. Guardians have begun exploring it to see what upgrades lie within. And if you’re up for the challenge, there are also new Legendary Lost Sectors available and new weapons to get your hands on.

That’s not all. Lord Saladin is at the Tower and has a new Bow for you to earn along with several opportunities for pinnacle drops. On top of all that, week three of Trials of Osiris begins tomorrow. What map do you think will be featured this week?

World Drops

There were several armor sets added to the engram loot pool with Season of the Worthy. We saw a lot of feedback that, while you were excited to see your favorite armor sets from the past, the fact that none of them had Seasonal mod slots made them feel less desirable and not worth including in your builds.

Good news! We’re adding Seasonal mod slots to these sets in an update next month. The three faction sets will get Season of the Worthy mod slots and the rest of the armor will get either Season of Dawn or Season of the Undying mod slots.

Season of Dawn Mod Slot Added:

  • Dead End Cure
  • Retro-Grade TG2
  • Heiro Camo
  • Road Complex AA1
  • Devastation Complex
  • High-Minded Complex

Season of the Undying Mod Slot Added:

  • Red Moon Phantom
  • Mimetic Savior
  • Thorium Holt
  • Tangled Web
  • Prodigal
  • Frumious
  • Noble Constant Type 2
  • Ego Talon IV
  • Errant Knight
  • Kerak Type 2
  • Philomath
All of these sets will be able to use Seasonal mods from the Seasons before and after the Season they are designated above (as explained in a previous TWAB).

The Fixings

We are currently targeting Tuesday, March 31 to deploy Hotfix 2.8.0.2. The main target of this update will be the issue affecting Trials of Osiris challenges not being reset properly. Here’s a quick preview of other fixes coming in this update:

  • Fixed an issue where upgrades on the Season Pass where only unlocked for one character and will now properly unlock for the entire account.
  • Fixed an issue where the first weekly clear of a Legendary Lost Sector would not award a powerful drop.
  • Fixed an issue with Raiju’s Harness that allowed players to hold Whirlwind Guard indefinitely.
  • Fixed an issue where Titan Season Pass arms ornament would block first person view.
  • Season Pass SMG and Shotgun will now create Warmind cells with Season Pass ornaments equipped.
  • Fixed an issue where Sentinel Titans were able to extend Sentinel Shield/Banner Shield by suppressing themselves.
  • Fixed an issue where players were not getting the correct amount of planetary materials from bunker upgrades.

Aside from the fixes in 2.8.0.2 we’re also continuing to investigate disconnects, crashes, and error codes being reported since 2.8.0 we released. Currently, we are seeing elevated disconnects from the Tower on all platforms but disconnects from other activities seems PC-specific.

The fix we deployed has appeared to resolve the crashes affecting Gambit, but didn’t help with other disconnects. We have made additional attempts at fixing disconnects that haven’t resulted in a decline in error codes and are continuing to work on new fixes for elevated Beaver, Beetle, Anteater, and Rabbit errors. We’ll give you more information as soon as we can.  

Twitch Prime Rewards

We continued our monthly rollout of Twitch Prime Rewards today. If you have an active Prime subscription, visit this page to link your Bungie.net account and claim your rewards. After that, they should be available at Amanda Holliday in the Tower. Here’s a look at what you can get this month:
  • Prometheus Lens – Exotic Weapon
  • Eye of Osiris – Exotic Weapon Ornament
  • Tyrant Shell – Exotic Ghost Shell
  • Fleet Ska IX – Legendary Ship

Player Support Report

Destiny Player Support is constantly tracking known issues in the wild.

This is their report. 

TRIALS WEEKLY CHALLENGE RESET TIME

Last weekend, Destiny Player Support noticed an increase in reports about players not receiving powerful rewards from their third, fifth, or seventh Trials of Osiris win. Upon investigation, the team discovered an error in the Weekly Challenge reset time. 

Trials of Osiris Weekly Challenges will unlock at 5 PM PDT on Saturdays. At this time, rewards are expected to be reset for players who have been impacted, and rewards will be granted when players reach three, five, or seven wins respectively. In a future patch, we will move this reset to the Friday daily reset.

SEASON OF THE WORTHY SEAL

We have noticed that players have been trying unsuccessfully to unlock a hidden Triumph in the Season of the Worthy Almighty Seal when meeting the requirements. This Triumph is not currently available to unlock but will be so in late April.

RASPUTIN BUNKER BOUNTIES

With the Moon Bunker now unlocked, Destiny Player Support noticed some confusion about the bounties Rasputin offered. Weekly and daily Rasputin bounties are only available on the destination where the Weekly Challenge is active.

CURRENT KNOWN ISSUES

While we continue investigating various known issues, here’s a list of the latest issues that were reported to us in our #Help Forum:
  • Some players may not receive progress on Crucible and Iron Banner quests and bounties. These are caused by connection issues and continuing to play will progress these objectives.
  • Rasputin’s Daily Seraph Weapon can only be claimed on the character players were on when Rank 92 of the Season Pass was unlocked – this cannot be claimed on other characters.
  • The “Lost Classics” Rasputin bounty does not count Crucible matches in the Classic Mix playlist.
For a full list of emergent issues in Destiny 2, players can review our Known Issues article. Players who observe other issues should report them to our #Help forum.

Lights, Camera, Action!

And now we move on to the entertainment portion of our weekly address. This is our chance to pick a few videos created by the community to share with you. As a bonus, their creators get to take home a special emblem and be the envy of their fireteams. 

Movie of the Week: Titan Sword

Honorable Mention: Four Horn Gulch

For the best chance at being featured and winning a MotW emblem, get us your video by using the Creations Page. If you do win, please make sure you include a link to your Bungie.net profile in the description of the video.

We got new stuff to do on the Moon and in the Iron Banner this week. Next week, we’ll have an Infamy Bonus available for anyone who wants to play some Gambit.

I had my first flawless Trials run last weekend! Might have to go for it again this weekend since the map is going to be [REDACTED].

<3 Cozmo

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Community Focus: JackDrawss

This week, our focus is a community artist from the UK. He’s created some amazing Destiny-themed art in the form of fan posters, retro comic book covers, and more! We invited him to share a little bit about the artist behind the brush, or tablet in some cases. Please meet JackDrawss. 

Let’s get down to business. Who is the infamous JackDrawss? Tell us about yourself and your journey as a Guardian in the real world.

Jack: So my name is Jack and I live in London, UK. I’m in my second year of college doing film and television studies, however I’ve always loved drawing as a hobby. In October of last year, after Shadowkeep dropped, I drew a fan poster for the release. I also made some for Destiny2’s launch and for Forsaken. I then decided to post it to Twitter under a newly made account, JackDrawss (I wanted to call it JackDraws but that was taken lol). Now I love posting and drawing for the Destiny community every day.

That is a fine looking fan poster. Tell us more about your Guardian. What class and subclass do you enjoy playing as?

Jack: So I’m very much a casual player, but I main a Titan and have done since Destiny 1 vanilla. I usually use the Sunbreaker (Code of the Devastator) subclass, I just love using that long-range melee!

Titans a fine choice and pretty universally agreed upon as the second best class. What’s your favorite weapon to arm your Titan with?

Jack: It’s hard to say but I think Ace of Spades or my Masterworked Hammerhead may be my favourite guns in all of Destiny. They just feel so satisfying to use and I especially love the Ace for its background story. Rest in peace Cayde-6. 🙁

We all miss him. Now that we’ve gotten to know you a little bit, tell us about your art. Your comic style pieces are awesome!

Jack: So I’ve been drawing since I was very young, I did art in secondary school but it didn’t sit well with me, so I didn’t draw or paint properly for a year until I moved to digital and invested in a Wacom tablet. I love using my tablet and in the couple years I’ve had it, I’ve made some of my favourite pieces to date. In fact, I’m still using the same old tablet and laptop today! I also love drawing Destiny art and last month I had the idea to merge the retro comic style from the 50s and 60s with Destiny’s incredible characters. This was a hit with the community and I’m so grateful for the love they received.

Love the collision of styles with these comics! Where can players go to find your work online?

Any final words before we go?

Jack: I want to thank everyone who’s supported me and my art. I only started a few months ago but everyone has been so kind and supportive of my work. I will continue to make art for all of you! 

Thankyou. <3

We’d like to thank Jack for taking time away from his art to chat with us. Go check out his work on Twitter and Instagram.
We’re always on the hunt for our next community member to focus on. If you have someone in mind, let us know on Twitter or our forums.
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This Week At Bungie – 3/19/2020

This week at Bungie, the Fourth Horseman rides again.

Some of you may have heard the legend of the Fourth Horseman – a weapon so powerful, Spider Tanks run from it in fear. Any enemy foolish enough to come within range… ripped apart within seconds by the arc pellets launched from its four barrels. At the invitation of Zavala, you can get your hands on this beautiful Shotgun in Destiny 2.

Let’s say you want to strike fear into the hearts of the Cabal, but feel this already ridiculous weapon needs a little something extra. Keep your eyes peeled for its catalyst by continuing to upgrade Rasputin through Seraph public events, or clear Legendary Lost Sectors of the darkness found within.

And so, we begin another TWAB. Your weekly dose of Bungie and Destiny 2 news. We’ve got some exciting news on a new Twitch extension, an update from the Bungie Foundation, and more. While there isn’t a cat picture hidden in this article, I still expect you to read every single word. No exceptions.

An Extension of Your Hand

With weekend-two of Trials of Osiris on rapid approach, we’re excited to announce our first Bungie-developed Twitch extension. Bridging the gap between streamer and viewer, you can now quickly glance at the current state of the streamer’s Perks, passage, weapons, armor, perks, mods, catalysts, and more.

We’re also launching the first Twitch Weekly Bounty. After each match, you’ll have time to react to a clutch play (or heartbreaking loss) with some Destiny-themed emotes and earn progress towards this unique Bounty. Upon completion, players will be rewarded with Glimmer, XP, and Trials Tokens within Destiny 2.

We’re also looking at expanding the extension to apply to more activities in Destiny 2. Which activities would you like to be supported in the future? What other bounties would you like to see? Sound off!

Lightmakers // Lightbreakers

With the return of Trials of Osiris, players have a fresh opportunity to put some new accomplishments on display. You may have seen a few Guardians in the wild flaunting stat trackers with their flawless passage count or the number of Guardians they’ve defeated.

By using specific emblems granted from the Flawless Chest, players can earn unique stats as they complete more passages within the activity. We also introduced a way for Guardians to identify themselves as Lightmakers or Lightbreakers.

Lightmakers: With the “Light for the Lost” Emblem equipped, help Guardians to their first ever flawless passage. You can be identified by white glows on your Flawless armor.

Lightbreakers: With the “Flawless Empyrean” Emblem equipped, reach seven wins on a passage, and then continue winning matches. You can be identified by red glows on your Flawless armor.

We’ve seen many of you taking on these roles in the wild already and are excited to see how high you climb in the stat charts. Please note: In order for the emblems to track their associated stats correctly, players must have the emblem equipped when completing their respective requirements. We’ll be highlighting some of the greatest Lightmakers and Lightbreakers among you in future articles, so get to it!

Smelting Iron

Once again, Lord Saladin calls upon Guardians to test the strength of their iron. While Power-enabled combat is no longer exclusive to Iron Banner, this is your 6v6 battleground. As announced earlier today, Artifact Power will be disabled in Iron Banner. Don’t worry though, you’ll still have the opportunity to put your pinnacle Power on display.

This Season, Saladin is also offering a pursuit weapon as reward for completing the “Smelting Light” quest. You’ll be challenged to capture zones and defeat opponents with a collection of weapons on your journey to earning the “Point of the Stag.”

The Iron Remembrance armor sets also make their return, upped to Armor 2.0 standards. You’ll have the opportunity to earn some innacle Power rewards by completing weekly bounties. Additionally, Iron Banner armor pieces have chances for higher stat rolls from bounties, vendor packages, and post-game drops.

Iron Banner begins at 10 AM PDT on March 24, running through 10 AM on March 31.

Bungie Foundation Update

Over the last few months, we’ve had a few initiatives from the Bungie Foundation to help those in need. This week, we’d like to share some insight on our efforts to help during the COVID-19 Pandemic, and provide an update on Guardians for Australia. 

Foundation: With so much going on around the world right now, we know it can be anxiety-provoking, confusing, and stressful. Because of that, it is more important than ever to lift each other up and put the well-being of others, especially those who are in need, before ourselves. It has been encouraging to see communities join together in solidarity to keep themselves and others safe and healthy. 

As a company located in the epicenter of the U.S. outbreak here in Washington State, we believe it is important to help our local community through this crisis. Bungie is grateful to partner with the Boys & Girls Club of Bellevue (BGCB), which is doing life-saving work for our local families. While all local schools remain closed through the end of April, the BGCB is committed to keeping as many of their facilities open as possible to care for children, so that parents who must continue to go work are able to do so. In addition, they are feeding and providing necessary supplies for families in crisis. 

Bungie is providing a $160,000 grant that will enable the BGCB to operate four sites across the Bellevue region through the end of April in order to care for our community’s most vulnerable low-income and homeless families. This care will allow more families to continue earning income and paying their rent, while keeping their families fed and healthy, and will help to minimize long-term repercussions from this crisis. 

While many of us live in areas that have been encouraged to practice social distancing, there are always ways to help your fellow neighbor. Here are a few things to consider:

      • Support your local small businesses. As an example, if your gym is closed, please consider retaining your membership so that they can afford to re-open their doors. 
      • Support family-owned restaurants by ordering take-out or. Search for local fundraisers like GoFundMe that are providing financial support to restaurant workers, artists, performers, and more that are without work during the shutdowns.
      • Support your nonprofits. Many major fundraising activities have been cancelled or postponed. If you plan to donate to any organization this year, please consider doing it now rather than later. Many organizations depend on those fundraisers and are in a really tight spot without those funds. 
      • Support families in your community. Make a donation to your local food bank, United Way, or Boys & Girls Club. These organizations are able to leverage every dollar to deliver critical support to families in need.
      • Donate blood. Since the outbreak, there has been a drastic drop in blood donations nationwide (approximately 86,000 fewer than is normal in this time period), at a time when our hospitals are at or nearing capacity. If you are healthy and showing no signs of fever or other symptoms, please contact your local Red Cross or other local agencies to make a donation.

Stay safe, stay positive, and love your neighbor. We’re all in this together. 

The Bungie Foundation is also proud to announce its Guardians for Australia t-shirt campaign has raised $1 million USD (approximately 1.6 million AUD at the time of sending) to support those impacted by the Australian bushfires. Since launching on January 14, over 75,000 shirts were sold and are now on their way to supportive guardians worldwide.

We also want to take this opportunity to give a special thanks to our partners Sunrise Identity, PMC Fulfillment, Pacific Sportswear, and Brand Access for their support to maximize donations to the organizations.

The Guardians for Australia t-shirt incorporates iconic Australian flora and fauna, as well as a Guardian ship patrolling the landscape overhead. Funds raised will go towards the NSW Rural Fire Service and WIRES. 

“We are blown away by the outpouring of love and generosity the Bungie community has shown for Australia following their devastating wildfire seasons. Because of our fans, the New South Wales Rural Fire Service will be better equipped to deal with future challenges and serve the community in times of need. WIRES will be able to rehabilitate their sick, injured and displaced wildlife while restoring their natural habitats. From the bottom of our hearts, thank you for continuing to demonstrate that the Bungie community is stronger together and truly makes our world a better and kinder place.”

– Christine Edwards, Senior Bungie Foundation Manager

The Guardians for Australia fundraiser follows previous efforts for the 2015 earthquake relief in Nepal and the 2017 relief effort for Hurricane Harvey. Bungie also ran Game2Give in 2018 to support the Bungie Foundation’s iPads for Kids Program and Children’s Miracle Network benefiting sick kids across the United States.

Get that door open, Zavala…

During last week, Destiny Player Support has been attacking bugs from all angles. Crashes, Gambit error codes, and more. It wouldn’t be a new Season without a few speedbumps, now would it?

This is their report.

A FLAWLESS SEASON
Since the launch of Season of the Worthy, we have received questions regarding the Flawless title for Trials of Osiris. The Flawless title can be earned in Season of the Worthy as well as future seasons. All triumphs must be completed within a single season; if a player has completed some triumphs but not all by the end of Season of the Worthy, they must earn those triumphs again in the next season.

KNOWN ISSUES

While we continue investigating various known issues, here is a list of the latest issues that were reported to us in our #Help Forum:

      • Ornaments for Dunemarchers, Raiden Flux, and Crown of Tempests are not appearing on Year 1 versions of the armor.
      • The Raiju’s Harness exotic chest piece allows for infinite Whirlwind Guard usage. We have disabled this exotic until a fix can be deployed at a later date.
      • We are investigating an increase in ANTEATER, BEETLE and BEAVER error codes.
      • Only the character who unlocked the EDZ Bunker can use the PDS upgrade to clear the Bunker – other characters will receive an error.
      • The Warden servitor in Warden of Nothing is not counting as a Fallen boss for strike bounties.
      • We’re investigating crashes issues occurring in Gambit for players on PS4 and Steam.
For a full list of emergent issues in Destiny 2, players can review our Known Issues article. Players who observe other issues should report them to our #Help forum.

Yeetus Deletus

Last week, we shared some lovely Trials clips from Destiny 1 tagged with #TrialsReturns. This week, we have the opportunity to showcase more Trials content, but this time from Destiny 2! Seems that Titans are good for more than just bodyshields. Don’t worry, there’s a Warlock clip in here too…

Movie of the Week: Flawless Thundercrash

Honorable Mention: Crispy Snipes

Honorable Mention: If Pigs Could Fly

Next week, we’ll get back in the flow of giving PvE some love. If you’d like a chance for the MotW emblem, throw your clip, monotone montage, mix tape, or video on the Creations Page.
We’ve been working remotely for about two weeks now. It’s been a pretty weird time, not going to lie. While we’ve gotten things straight on the backend to continue our workflows (and kick off a new Season), there isn’t anything that can replace the face-to-face interactions we have –-at Bungie. I do feel lucky, though, as we have ample opportunity to mix things up online.

Even if your area has gone on lockdown in the face of COVID-19, you can still find Guardians running around Mercury completing their weekly flashpoint, or grinding out some raids in preparation for Trials of Osiris. Share your favorite emotes with one another, or maybe even jump in a fireteam to strike up some friendly conversation. One thing that I’ve enjoyed most is the variety of songs players have suggested to keep motivated, or even as timers for washing their hands.

We’ll get through this together, as Guardians.

Much love,

Dmg04

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Destiny 2 Hotfix 2.8.0.1

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  • Artifact Power will be disabled for Trials of Osiris and Iron Banner
  • The missing hidden triumph for the Almighty Seal can now be seen 

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Bungie’s COVID-19 Response

For the past several weeks, we’ve been busy working to prepare Bungie for the impact of the COVID-19 outbreak. Now that we are well into our efforts, we thought it would be a good time to share some of what we’ve learned and some of the plans we’ve put in place in case they could be helpful to other game studios, tech companies, or indeed any organization that is facing the immediate challenges of this coronavirus pandemic.

First of all, we aren’t experts in COVID-19. We make games. However, because we are located in the greater Seattle area, we were hit with the outbreak earlier than most game companies in North America and, as a result, have had to move quickly.

The overarching challenge of managing the impact of COVID-19 is that some employees might think that the virus won’t impact them very much, personally, when they read about mortality rates for their demographic group. But, even among younger demographics, there will be people in at-risk categories (such as those with diabetes, and those who are immune compromised or pregnant) or who are caring for family members in at-risk categories. 

It is critical for all of us, as leaders in the industry, to promote social distancing among our employees. It is a complex message: we need to reduce the rapid spread of the virus to prevent a “big spike” in serious cases that can overwhelm a regional health care system. This is a civic responsibility.

Here are some of the recommendations we have for organizations that are still building their own plan to respond to COVID-19.

Right Now

If you haven’t done so already (and your team is still coming into the office), put signage up across your facility communicating:

  • Wash your hands frequently.
  • Sneeze/cough into your elbow (or a tissue, and dispose of it immediately).
  • If you are ill, or if you have a family member who is ill, stay home! As COVID-19 has multiple symptoms, better to take the extra precaution even if it looks like a mild cold.

Planning & Communication

A thoughtful plan and a regular cadence of communication are two of the biggest steps you can take to successfully prepare your employees and your organization to take on the challenges posed by COVID-19. Here is what we recommend:

  • Set priorities for how you are going to manage through COVID-19 for your business, and communicate those priorities to EVERYONE. Because it is impossible to solve every problem in a single day, these priorities should guide what you focus on first in your efforts. Bungie’s stated priorities are:
      • Keep our employees safe. Put policies and procedures in place to support this.
      • Ensure core studio functions stay operational.
      • Ensure our live game services remain online and functional.
      • Ensure we are able to deliver on our 2020 goals.
      • Support our partners, colleagues, neighbors, and community to manage successfully through the outbreak.
  • Build a plan that addresses the multiple phases of the COVID-19 outbreak in your area. Keep it simple (at the high level) and communicate it to the organization so that you can start to manage through the change that is coming. Here is Bungie’s five-phased plan (we are in Phase 3 because of state guidelines):
      • Phase 1: No COVID-19 present in King County
          • COVID-19 Remote Work Policy offered.
          • 14-day self-quarantine required from employees returning from travel to CDC L2+ countries.
      • Phase 2: Active COVID-19 transmission in King County (no Bungie employees)
          • Phased preparations for remote work/work from home + introduction of “COVID-19 Time” PTO options.
          • Self-quarantine required for ill employees or those exposed to those tested or showing symptoms of COVID-19.
      • Phase 3: COVID-19 cases among Bungie employees (no workplace exposure), or state or federal remote work request, or state or federal recommendation for all employees to work from home
          • All employees who are able to work from home are required to do so.
      • Phase 4: COVID-19 cases among Bungie employees (workplace exposure), or state or federal closure order
          • Studio closed; required work from home only.
          • Core business continuity plan activated + studio decontamination.
      • Phase 5: COVID-19 receding, and state or federal closure order lifted
        • Studio comprehensive cleaning and decontamination.
        • Phased plan for employees’ return to the studio for work.
  • Create a cross-functional COVID-19 strike team for your organization and meet daily to identify and address the biggest questions you need to resolve. The team should include representation from groups such as:
      • Operations
      • Facilities
      • Security
      • IT
      • Admin
      • HR
      • Representatives from your game teams: Production, Test, and Engineering, in particular
      • Community
  • Have a single, senior point person on your COVID-19 strike team who is in charge of setting the agenda, who can make decisions quickly, and who can authorize budget to apply to problems (or who can get budget approved quickly).
  • Have that point person (or someone with whom they are working closely) send a daily update to your organization with the latest updates and the company’s status relative to your multi-phase plan (as well as encouraging words wherever possible!)
  • Create a central Wiki for all of your documents regarding COVID-19 and point to it in every communication you send.
  • Link to all of the policy documents you create (see below).
  • Create an FAQ space for people to pose questions and answer them for each other – especially as they problem-solve to work remotely.
  • Set up for 1-to-many communications (using technology such as livestreaming) so that you can have your leadership team continue to talk with you employees in an “all hands” fashion. We use our internal chat channels to take questions from employees dynamically during these sessions.

Setting Up to Work Remotely & Making Your Workspace Safe

One thing that is clear in all of the COVID-19 workplace-related literature: It’s imperative to make it as easy as possible for people to stay home from work if they are ill at all or have been exposed to someone who is ill. Here are some things to consider:

  • Post your remote work policy, and make it clear that you will NOT require more than notification of someone’s manager to enable them to work from home.
  • Cancel all business travel immediately.
  • As soon as you can (the sooner the better) move to a posture of “Anyone who can work from home should work from home.” Remind people that this is about protecting the people whose jobs require them to be at work.
  • Consider offering additional COVID-19-related PTO to your employees. We are offering 15 days of “COVID-19 Time” (on top of regular PTO) for our employees to be used if employees or family members develop COVID-19 symptoms or if they have to care for family members who are home (e.g. school closure).
  • Be sure to solve for your contingent staff, too. Work with you vendors so you can align on a policy that: 
      • Ensures they can work remotely.
      • Ensures they can get COVID-19 Time, too.
  • If you haven’t, get your IT team to quickly roll out a video conferencing solution to everyone. There are many available options, including Zoom, LifeSize, and Microsoft Teams, among others.
  • Limit all non-employees in the studio to only those who are required to operate the business.
  • Set up for play testing remotely. Consider how you currently perform your play tests in the office and what new infrastructure you may need. We’ve been fortunate to be supported by Google Stadia to scale up our remote playtesting capabilities quickly.

Troubleshoot for Individuals

The game industry is made up of so many different disciplines that it is likely that one remote work solution will not solve things for all of your employees. Use your priority list to guide who you need to solve for first, but keep a master list of everyone who is having a challenge, and steadily keep making progress on their remote work setups.

  • Survey your employees to determine who is working effectively, who is not, and what they need. We are doing this weekly right now. We ask people to identify themselves and exactly what they need.
  • Because your IT team will likely be overwhelmed, have a point person outside of IT who is triaging the list of people who are having remote work problems and is prioritizing addressing those problems guided by your overall COVID-19 priorities.
  • Empower your employees to buy and expense small technology items they need to support their work (a mouse, keyboard, monitor, docking station, etc.). This could make a huge difference in their well-being and productivity and is totally worth the cost.
  • As you ramp up remote work, make sure you have a person who monitors and reports on your corporate network infrastructure as part of your COVID-19 strike team.

Prepare for the Long Haul

As of this writing, there is no current timeline of when the COVID-19 outbreak will subside and Bungie employees will return to the studio to resume our regular in-office rituals. The fact is, that day might be a weeks or months away, so it’s best to prepare for that possibility now.

  • People may be working from home for a long time and may not have a home office set up for such an arrangement. Consider providing your employees a reimbursable sum of money to support them setting up their home office as a healthy workspace.
  • Be sure you have people in your HR team immediately focused on the mental and physical health of employees.
      • Share information and documents about how to work home effectively.
      • Provide links to resources for your employees, including direction to benefits they might not have previously used.
      • If you have the coverage, promote use of remote/tele-medicine. We offer Teladoc to our employees, which means they can meet with a doctor through video chat without having to potentially expose themselves to COVID-19 if they need to get a prescription for something minor.

Plan for Business Continuity

Once you have started getting your people working remotely, you need to begin planning for business continuity in case you have an outbreak in your studio and need to close the doors (or dramatically reduce staff onsite) or in case the government needs to close all non-essential businesses in your area (like has happened in France and Italy).

Determine what essential functions you must keep running. For us, the core business continuity staff list includes: 

  • Business continuity leadership and communications group
  • Physical security at your facility (which could be remote monitoring if the building has to be locked)
  • HR
  • Facilities support for core systems
  • On-site hardware support (e.g. internal and external servers)
  • Network hardware
  • General IT support
  • Live game/data center support
  • Game deployment support

Be sure you have three people who can cover each core business continuity role in case 1 or 2 people get sick in each function.

Create an “A” and “B” team for each function to ensure that all of the people in each of your core business continuity functions are separated (social distancing) at all times. Ideally, at least one person in each function should work remotely.

Create a master list of contact information (name, work and personal e-mail address, phone number, distance from facility) for everyone in your core business continuity group, and post it somewhere visible to all. Encourage people to keep a printed copy of this document.

Consider critical systems (technology, facilities) that might need maintenance in the coming months.

  • Make sure you have lists of contact information for all of your partners and vendors posted with your business continuity plan in case your normal contact becomes ill.
  • Order spare parts for anything that you believe could fail and be a problem for your business operations.

Prepare for an Incident

As COVID-19 continues to spread, make sure you’ve written up the steps you will take if you discover you have a case in your facility. This should include:

  • A designated person who will declare your facilities closed.
  • Notification plan and contact information for local public health officials.
  • Contact tracing process for the person or people who have become ill.
  • Notification plan and contact information for a company to clean your facility.
  • Determining how many days after a cleaning you will re-open (if you are allowed to).

While you have the time now, be sure you have identified and made contact with a company familiar with cleaning facilities that may have been contaminated with a virus (likely a company that has hospital cleaning experience).

Resources

There are several great resources that we’ve relied on to build our plans.

As COVID-19 spread, we have relied increasingly on resources from the Washington State and King County Public Health, which have been at the forefront of the national outbreak management:

To understand how state/regional government may react in stages to the virus as it expands in each area, this presentation explains the 5-Level approach for interventions that mirrors similar patterns that we’ve seen in other countries. This can help you prepare for what might be coming.

These are uncertain and unpredictable times, but what we’re focusing on is doing what’s best for our employees and our broader community, one day at a time. We’ll keep you updated with how things are going for us. Be well, and take care of yourself.

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Maintenance Operations Log 30037

Maintenance Operations Log 30037

TYPE: MAINTENANCE FRAME OPERATIONS LOG [03037]

PARTIES: Two [2]. One[1], Guardian-type, Class Titan [u.1]; One [1] Guardian-type, Class Warlock [u.2]

ASSOCIATIONS: Bigge 99-40 [Unit2070]; Caloris Spires [Mercury]; Crucible; Trials of Osiris; VG Maintenance Attachment, Osiris, Saint-14, Vanguard Commanders Registry, Cult of Osiris

[u.1:01] I told you I would guide them to build the Lighthouse. Not carry the torch for you.

[u.2:01] The Guardians require a balance Lord Shaxx can’t provide. There is no one else.

[u.1:02] And what about you?

[u.2:02] I have unfinished business out in the dark. Take this.

[u.1:03] What is this? A letter?

[u.2:03] For your eyes only, when I depart. Trust nothing. No one.

[u.1:04] Ha ha. Except you, of course.

[u.2:04] When have I ever led you astray?

[u.1:05] This week, you mean?

[u.2:05] Help where you can. The Vanguard has been serving too long; their blind spots have grown.

[u.1:06] Perhaps. But they’re wiser, too. Ikora Rey and the Commander have guided the City through dire straits.

[u.2:06] Have you spoken to the House of Light, like I asked?

[u.1:07] I would rather not speak with Fallen.

[u.2:07] They may need our help. Their cause is just.

[u.1:08] What happened to “trust no one?”

[u.2:08] What happened to your sense of right and wrong, hero?

[u.1:09] That is the City’s word, not mine. And the people still remember when I defended its borders from those very Fallen.

[u.2:09] Our kind live for a very long time, Saint. Too long to bear grudges.

[u.1:10] These accolades I wear are a reminder of what we lost to get here.

[u.2:10] I think those who gave them to you would be disappointed to hear that.

[u.1:11] I had nearly forgotten that you finally asked about them.

[u.2:11] We live too long for regrets. You taught me that. Don’t forget the House of Light.

[u.1:12] If I can find the time, yes. Not all of us conjure Echoes.

[u.2:12] Reflections, Saint. I have no need for Echoes anymore.

[u.1:13] What do you mean? What’s the difference?

[u.2:13] One is a manifestation of Light. The other… reserved for Taken Kings.  Better suited for traversing the Sundial because of what lies at its core. 

[u.1:14] One day you’ll have to tell me exactly what you and the Guardian did to bring me back.

[u.2:14] We did what we had to. Trust me.

[u.1:15] Now you sound like the rat.

[u.2:15] No. The Drifter sounds like me.

[u.1:16] Where do you go next?

[u.2:16] Wherever my road takes me. The Lunar Pyramid has galvanized the Hive; Toland has been left unchecked for too long. I’ve heard he’s still wandering the Cursed City.

[u.1:17] Then you really are just going to leave me with a burning sack. I should call it the Trials of Saint-14.

[u.2:17] You could. But you know how fickle Guardians can be about names. 

[u.1:18] I will prepare them, in your stead, for what’s coming—one last time.

[u.1:18] It’s bad luck to say last. Try not to put them on too high a pedestal, Saint. There’s no one else to guide them.

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This Week At Bungie – 3/12/2020

This week at Bungie, a collision course was set.

With the launch of Season of the Worthy, Guardians are heading into the wild to discover lost Seraph Bunkers and power up Rasputin’s defenses to take on this new threat. Here is a quick look at some of what you can expect during the new Season of Destiny:

Before we embark on the first TWAB of the new Season, we’d like to acknowledge some feedback that we’ve been seeing in the wild. We had a large change to emblems and stat trackers, which we’ll be talking about later in the TWAB. We’re also seeing some discussion on the new weapons of the season, and lack of Ritual Weapons for Vanguard, Crucible, and Gambit. The team is currently reviewing and discussing the feedback, and we will be looking to talk about our goals for weapons in a future TWAB.

There are a variety of other topics, from Eververse to armor mods, which we’re collecting feedback on and discussing internally as a team. While we don’t have any specific changes to announce at this time, we wanted to make sure you know that we see the feedback and are actively discussing this internally. Once we have more information, we’ll be sure to let you know.

It’s been a wild launch week, but we’re just getting started. Tomorrow’s Friday and the day isn’t just reserved for Xûr anymore. Trials returns, and we’ve got a bit to talk about to get you prepared.

Trials Returns

In case you still haven’t heard. Trials of Osiris returns this Season. The first weekend of action-packed high-stakes PvP starts tomorrow. Let’s set the mood, shall we?

For everyone not familiar with Trials of Osiris, here’s a quick rundown of what to expect. The game mode is 3v3 Elimination, using the same rules showcased in the last few Seasons. The key difference is that Saint-14 will be calling the matches, and now your Power matters. You must be 960 Power to participate. Your Trials Passage, or “card” is your ticket in. Try to get as many wins as possible before you hit three losses and have to start over. Earn a flawless victory by winning seven matches with no losses. You can reset your Trials Passage at any time by accessing the item in your quests, or on the Trials of Osiris activity node. 

One change from the previous Trials of Osiris is that there are no Boons that you will need to purchase and apply. Instead, there will be five different Trials Passages you can choose from that offer different bonuses built in like forgiving one loss per run or granting bonus experience from wins that increase with the number of wins on a ticket. 

Players will also be able to earn Trials Tokens to turn into Saint-14 to increase their reputation and earn Trials Engrams. Any Tokens that a player doesn’t spend that week will be removed when Trials ends at the next weekly reset so spend them if you got them.

Trials of Osiris will match you with opponents based on your connections and how many wins you have logged on your current Passage. To submit yourselves to these Trials, you must form your own Fireteam

Now go and shine bright as beacons of light.

B&

In preparation for Trials of Osiris, our security team has been hard at work protecting the integrity of the Crucible. We’re always working to improve our defenses against cheats and other malicious activity. Recently, we’ve improved our methods for combating those who feel like they don’t have to play by the rules. We will be keeping a close eye on Trials of Osiris, where the stakes are even higher. 

New server-side security features have been deployed specifically for Trials of Osiris, and we hardened our network layer to make it more resilient to network manipulation. We’ve also increased our staffing to be able to handle the review and banning of cheaters.

Because the ongoing battle with cheating is fought primarily with information, we can’t go into exact details on our methods which might tip off would-be cheaters on ways to get around them. We can assure you we take cheating seriously and will continue to work to both prevent it and punish any offenders.  

Eyes up…

Tracker Tracking

In Season of the Worthy, all emblems have been converted to use our new stat trackers. That means all emblems will be inspectable and can have trackers equipped or not. 

When designing this system, our overall goal is to provide players more ways and options to show off their accomplishments. Our first selection of stats were determined by prioritizing stats that represented a skill that could be improved week-over-week or Season-over-Season and be an accomplishment that players would want to display that was meaningful to other players. Because of that, some stats that couldn’t be completed or improved any longer weren’t included.

We believe in these requirements in principle, but strictly applying them retroactively unfairly removed your ability to show off accomplishments that you could flaunt in Seasons prior. It was a change made with good intention, but was the wrong way to roll out a new system. We’ve identified some stats that can be added back in a future patch, and wanted to share them with you. We are currently planning to add these stat trackers back in an update later in the Season. 

Seasons

  • Lifetime
    • Season 8 Season Pass Rank Earned
    • Season 9 Season Pass Rank Earned
    • Fractaline Donated

Account

  • Lifetime
    • Kills as a Sentinel Titan
    • Kills as a Striker Titan
    • Kills as a Sunbreaker Titan
    • Kills as a Arcstrider Hunter
    • Kills as a Nightstalker Hunter
    • Kills as a Gunslinger Hunter
    • Kills as a Stormcaller Warlock
    • Kills as a Dawnblade Warlock
    • Kills as a Voidwalker Warlock

Crucible

  • Lifetime
    • Gold Medals Earned
    • Longest Glory Win Streak
    • Total Valor Resets

Destinations

  • Lifetime
    • Pit of Heresy Solo Flawless Completions

This list isn’t complete yet and we plan to add to it before the update is released. As a note, none of the stats that were previously tracked have been lost. We’re still storing them all. Some stats would take a bit more work to return to the fold, and we’d love to see more player feedback to help us prioritize which you’d like to see return in the future. Feel free to sound off on the Bungie.net forums, DTG Subreddit, or even Twitter. We’ve got eyes … everywhere.

Which emblem stats did you find most valuable, and why?

As always, thank you for the feedback surrounding this feature. We’re excited for players to mix and match different stats with different emblems, and are eager to improve the feature in future updates.

Merci Beaucoup

This past week several players from the French community showed the kindness and generosity of Guardians by putting on a charity event. Here is our Community Manager Epyon with a quick recap of the event. 

Epyon: This past weekend was a special time for the French community and I wanted to thank all the amazing people involved in the Unitystreamzz charity event and the whole French community. French content creators put on a 72-hour livestream marathon. Their goal was to help Camille, a daughter of one of the members of our community who contracted leukemia a few years ago. She’s on her way to recovering but the French community wanted to help her smile again. To say that they achieved their goal would be an understatement.

During these 72 hours of livestreaming, more than 6,000 viewers watched some of their favorite Guardians taking up challenges set up by themselves or the community. Those viewers also donated a total of 10,724 euros (around 12,200 dollars). 

It was pretty amazing to see all these people gather and do such great things. I’m blessed to be part of this community. Thank you to Line and Yoda from ZombiesFaktory, Scalap, Psmen, Kidadou, Chunklaw, GiJohndo, Morrigh4n, Merj1, Jupil, Psmen, Tutuu, Chunklaw, Kidadou, Marston, Jonwito, Ippo, Mr_Wolf45, Puxian555, Ashaya. Also, a special thanks to all the moderators, Teyzyl, Donovan,Lou_Lou, ATrlfe, Stark, PFonsde, Louloutte, Wiphy, Didigatari, and Kinkinpower, who did tremendous work helping out with the contests and prize drawings. And double thumbs up to ZoulyZoo, who organized the event and led the way.

This weekend, you all became legends.

Player Support Report

A new season brings new things to do and new things to learn. The Player Support team has info you may be in need of. 

This is their report.

MAIN QUEST AND CHARACTERS

Players have been asking how they can acquire the Seasonal quest on their alternate characters. Only one character can unlock the EDZ Bunker, but once they complete the “Raising Our Defenses” quest by purchasing an EDZ Bunker Upgrade, all characters can acquire the “Seraph Warsat Network” quest from Rasputin.

DESTINATION PORT UPDATE

We’ve updated the Port Forwarding section of our Network Troubleshooting Guide. PC players experiencing BEAVER/MONGOOSE errors, empty Seraph Towers, or an inability to join fireteams may need to update their UDP Destination Ports.

WEBSITE CODE OF CONDUCT UPDATE

The Player Support, Community, and Bungie.net teams have been working closely together to update our website’s Code of Conduct Policy to help foster a friendlier and more welcoming environment.  Along with the update, we’ve created an Explanations article that provides a more thorough definition of each rule.

KNOWN ISSUES

While we continue investigating various known issues, here is a list of the latest issues that were reported to us in our #Help Forum:

  • Swapping energy on a fully Masterworked and modded armor piece will incorrectly show that it can no longer be upgraded. If this occurs, please exit and re-enter the details screen.
  • The Planetary Material Auto-Collection Bunker Upgrade is not awarding the correct number of planetary resources.
  • For the EDZ Seraph Bunker Upgrade, Tier 1 requires completing challenges from Zavala, Shaxx, the Drifter, Banshee-44, or Hawthorne.
  • Interacting with the statue of Sjur Eido in the Shattered Throne may cause crashes.
  • Faction Rally Ornaments cannot be applied to their respective class items.
  • We’re investigating crashes issues occurring in Gambit for players on PS4 and Steam.
  • The Ward of Dawn ability for Code of the Protector Void Titans is not generating three Orbs of Light on activation.
  • The Virtuous Greaves Titan Ornament lost its glow effect.
For a full list of emergent issues in Destiny 2, players can review our Known Issues article. Players who observe other issues should report them to our #Help forum.

Clutch

Last week, we asked you to share your favorite clips from Destiny’s Trials of Osiris in honor of its return. We have been digging through the #TrialsReturns hashtag to pick out a few of our favorites to share with you. Oh, and as a bonus, everyone mentioned below is taking home a MOTW emblem. Just make sure you reply to the tweet you shared with you and your fireteam’s Bungie.net profiles so we know where to send them.

So on the eve of Trials returning, let’s reminisce. 

Movie of the Week:  Stay down

Honorable Mention: With Your Final Breath

Honorable Mention: Hone Your Craft

Honorable Mention: Counter Super

Here we go. One more sleep until Trials of Saint-14 … err, Osiris makes its long-awaited debut. Do you have your fireteam ready? You only have a few more hours to make ready. We’ll be watching as teams face off in hopes of earning a visit to the new Lighthouse.

Good luck out there and make Saint14 proud! 

<3 Cozmo

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Legacy Pt 2

CONTINGENCY

EN ROUTE: URANUS – CAELUS STATION 

OUTER BAND — LOCATION INCONCLUSIVE

“I was able to pull some data from those Exo samples.” Jinju perches on the cockpit dashboard. Two tech mites crawl over her shell.

Their jump-ship plummets through fractalescent polychrome luge, ripping across the sable pitch of space at blistering speed. 

Ana leans back in her pilot seat, one knee pulled to her chest. She watches strands of shimmer bend around the hull. A bobble-owl jiggles along as the ship shivers, underneath it: Camrin, in frame.

“Hit me.” Her eyes turn to Jinju.

“I couldn’t completely narrow it down, but they’re definitely from the Golden Age, circa the Collapse.” 

Jinju continues, “I’ve been going through the Pillory mainframe download. Those stations are meant to split Rasputin’s mind up in the event that he became… uh… insubordinate.”

“That’s disgusting.”

“ECHO appears to have been a contingency program that activates afterward. They also had a cornerstone schematic of his brain.”

Light static fuzzes from bubble speakers on Ana’s dash. Her helmet hangs on a hook behind her; Rasputin’s uplink is offline.

Ana chews on the information for a moment. “A foundational brain model would help with containment stability after the partitioning process. It’s like a front porch for your brain.”

“It… goes on.” Jinju continues, “Your name is cross-referenced all over this, Ana. Neural Web-way. Psycholinguistics. Exo brain maps with candidate profiles. It looks like Clovis Bray was syncing Rasputin’s basic core with viable hosts.”

“Oh.” Ana’s mind races. “For what though? Drop him into containment and clone him? Pretty elaborate restart button. I guess with an Exo you could also make some pretty potent AI with more limiters than a Warmind.”

Jinju processes. “Hm. Nothing conclusive here.”

Ana turns her gaze back to the stars. “It would be terrible to be buried like that—trapped in pieces of your own mind. You wouldn’t even know who you were anymore. Where you start, and where other versions of you end.”

 “Speaking of, the Clovis—9 site is ‘78% assimilated into his sovereignty.’” Jinju distorts her voice as Warmind facsimile. “He’s so dramatic about it.”

Ana brightens as she laughs. “You remember how Camrin would always impersonate him?”

“He did not appreciate that, but it was funny.” Jinju cheeps lightly. “Is she still buried in work from the Moon?”

“Hole opened up to the Black Garden. Pyramid. Creepy signals. Raining Vex. You think Owl Sector could help themselves from getting involved?”

“I heard rumors through the Ghost-vine about the Pyramid. They said it steals your shell. Lives there, like another you. They said it makes you do things.” Jinju pauses. Her iris flicks to Ana’s raised eyebrow. “Not helping?”

“Let’s just change the subject.”

Jinju squirms awkwardly. “You’ll see her soon.”

“I know.”

“They’re working directly with Ikora. She’s safe.”

“I know…”

Warm-tone reassurance trickles into the cabin through Ana’s helmet receiver.

“I KNOW. WHEN DID YOU EVEN GET HERE, RED?” Ana aggressively huffs in exasperation.

Tech mites traverse Jinju like a jungle gym. One dangles precariously from a shell flap. “Guess who’s there too.”

“How do you know this, and I don’t?”

“Ghost-vine. It’s Eris Morn. She’s working with the Guardian.”

“Eris?” Ana scoffs. “She’s not much of a conversationalist so the two of them should get along just fine.” She gestures to the mites. “Do you really want those crawling all over you?”

“Their names are Pho and Deim, and I love them.” Jinju coddles her mites. “Besides, it’s like Cam’s with us in spirit, right?”

Ana chuckles and scratches her brow before raising a fist in solidarity. “She is. To the brim.” 

The shimmer surrounding the jump-ship jitters before abruptly smashing into empty space. Ana leans forward and looks out into the void.

“Um… where’s the planet?” She slowly rolls her head around the cockpit.

They drift through space on placid waves of nothing toward a distant nowhere. The vast luminous twinkle of the Milky Way plays out in panorama, though gloom-speckle pinholes prick gaps in the starry sea. The absence from them directly apparent to Ana’s eye like rays of darkness from a black sun through shear cosmic sheet. 

Jinju perks up, internal sensors suddenly askew.  “Something nabbed us right out of our jump. We’re off course by…” Jinju calculates, “…three AU?”

“What!?” Ana manually scans the trajectory equations in the nav-computer. “There’s nothing wrong with the math.”

||JUMP-DRIVE ERROR: MISALIGNMENT|| squawks on bubble speakers.

“Little late.”

Tart synesthetic tickle creeps red and patient. Low and pressing, as not to be heard by those that might be listening.

“Relax. I know we’re off course, but it’s not that far… relatively speaking.” Ana scrunches her face at a nav-screen as it’s overtaken by interference. “Okay, I can’t see where we are. Hang on.”

A slow wrinkle skulks across space. It presses up the fabric. Insignificant points between stars warp and spur small disturbances in the constellational congruence of the galaxy. From afar it is nothing. A flutter of wings in wind. 

“It’s dark out here.” Jinju’s voice is distant as she peers outside. Beyond the canopy an expanse without horizon.

“That’s when the stars shine brightest, Jinju. Find a constellation for me so we can get our bearings.”

||GRAVITATIONAL WAVE ANOMALY DETECTED: JUMP-REALIGNMENT REQUIRED||

“Way ahead of you, ship.” Ana checks jump vectors and flicks through alignment procedures. Mav thrusters sputter to orient the ship toward Sol. Ana test-cycles the jump-drive. It revs and then chokes before locking.

||GRAVITATIONAL WAVE ANOMALY DETECTED: JUMP HAZARD—LOCATION INCONCLUSIVE, CLEAR HAZARD||

“Okay, that’s not a comforting thing to hear.” Ana deploys a sensory buoy from the ship. 

Rasputin stings and pricks red iron. Steady pressure. With localized insistence.

“Feel’s strange.” Jinju is distant. “We should go.”

Ana initiates recalibrations on the jump-drive’s positioning solution. “There’s definitely some weird space out there.”

||GRAVITATIONAL WAVE ANOMALY DETECTED||

The ship lurches. Ana’s stomach churns. Jinju vibrates violently in place, an outer shell of Light absorbing some form of force.

Red iron needles whistle tea-kettle pressure in white anxiety from Ana’s helmet.

Cloaked Shadows shift through the vacuum an eternity away and all too close; shown only when they wish to, to only whom they want.

Ana swallows to settle her stomach. “What even was that? Did we move?”

“Leave. Now please. Ana.” Jinju presses against the glass of the canopy, peering outward.

||SYSTEM REALIGNMENT: SOLUTION SECURED||

“There it is. I’ve got a jump-lock.”

||GRAVITATIONAL WAVE ANOMALY DETECTED||

“Again? Then we’re riding this one out of here.” Ana eye-balls adjustments for the gravitational wave into the nav-computer. “Punching jump in 3… 2… 1…”

They slip between folds in space. Formless wake propels them. The ship rides through sub-space at speeds far exceeding her jump-drive’s capability. Color dulls in the slipstream. Frisson electrifies Ana’s senses into timeless euphoria. The nose of the cockpit stretches ahead, drawn toward some distant vanishing point. She struggles to keep the flight stick straight. Her motions seem small, inconsequential and all too slow within the wave. Fluctuant pockets of drag flex and buck, threatening to throw them off into the unknown. The cockpit twists around her, indicator lights blink in metronomic sequence—purpose and pigment slowly materializing in her mind. 

Hull integrity failing. “Not yet.”

||COLLISION: BOW, CELESTIAL BODY DETECTED, AUTO-DROP FAILED||

Ana steadies her mind. She force-cancels the jump, seizing the drive and dumping them out into space before thrusters burn to steady them again.

Their emergence is dwarfed by a stratospheric colossus.

Uranus hangs, a daiquiri pearl set in tilted rings.

A grin overtakes Ana’s face. “Nailed it.”

Pale blue gleam inundates the canopy with planetary light. Ana plots an approach to the station. The trio slow burn forward, each silently collecting their faculties. Ahead: tiny beacons blip red. Satellite silhouettes take form out of the planet’s zealous glare. Instrument spokes jut from their polygonal chassis like old-war depth charges itching to trigger.

“Those are Warsats.” Jinju breaks the silence, eager to shift her mode of thought far from weird space and gravity waves.

“Finally, some luck,” Ana says with relief. “I bet we can daisy-chain Rasputin into the station’s network through the defense system.”

“Oh, they’re powering up. Maybe we—”

Horns of responsive distortion roll across the cabin like a stress wave. Rasputin’s alert pings litter the canopy HUD.

“Brace!”

Ana pushes hard on the flight stick and reflexively dives under a barrage of laser fire. Nose thrusters roar vibration through her hands as she cuts to guide the ship vertical and tumbles into a barrel roll, slipping around follow-up bursts. A bolt skims shallow across her starboard side: ricochet. Shockwave tremors reverberate through the hull.

“Red, ping all incoming fire vectors! Jinju, arm the spikes!”

Plates split open along the belly of the ship. A drum-launcher of six Warspikes rolls out as Jinju links into the launcher’s gunnery apparatus. Indicators blare onto the canopy HUD. Jinju sends two Warspikes straight into the first of fifteen Warsats blocking their path as Ana nudges the ship between incoming laser bursts.

Two spiked Warsats cease fire as their automated defense protocols are overridden, security software utterly failing to halt Rasputin’s invasive assimilation. They come back online—spikes blending into spokes—and swivel to gun down the closest still-hostile targets.

The assimilated twin Warsats thrust to reposition into a shield for Ana and Jinju as they close distance. Crimson flare shines around the Warsat shield as lasers chisel into them. Ana watches HUD pings for an opening between incoming bursts. She finds half a moment and burns hard on the main engine, then toggles full power to maneuvering thrusters to sling the ship under Rasputin’s shield and open a lane for Jinju. 

Jinju unleashes four more spikes. They strike true. Rasputin spreads digital plague through the Warsat’s frameworks with each skewering hit. He demands subservience. Laser fire tears through space in all directions as Ana cuts between dueling satellites and rolls to evade overlapping firing arcs. Concussive shockwaves rattle the ship as defiant Warsats explode or fail one by one until the firing stops.

A field of deputized Warsats and debris dead-drift within the planet’s orbital current, back-lit by radiant mesopelagic glow. Beyond them, almost lost among cloud-cream atmosphere, Caelus station.

Ana releases her breath. It feels like she had been holding it since the jump. She forces short gulps of air into her aching lungs and lets her ship glide towards the station without guidance.

Jinju emerges from the gunnery apparatus and floats back to the dashboard. Pho and Deim appear from under her shell. “What was that, Ana? Back there.”

“The Warsats or the freaky gravity?”

“Either… both.”

“Your guess is as good as mine.”

“My guess worries me.”

“Let’s just pull this data and get home.”

“Agreed.”

Ana hangs her head in her hands and muffles a sardonic, “Nailed it.”

CAELUS STATION

Dim and powerless, it gently falls. The label grows at pace with Ana’s measured approach. Rasputin’s cohort of Warsats encircle her in a defensive phalanx. The station rotates to face the planet. It glitters in gas-giant grandeur as massive translucent hull plates display a desolate gut shrouded in sea-foam reflection. Jinju combs through station blueprints pouring in from Warsat data stores. Caelus consists of one long shaft containing a launch bay and spindly communication arrays at either end. Deeper, passed the launch bays, mostly maintenance frame space cap-stoned by a large reinforced mainframe housing complete with a thick-glass viewing ceiling. Orbiting ringlets, indicated as “Biomes” 1, 2, and 3, spin lazily in unison with the central structure, held in position by mag-lock paddocks that align with metallic rungs set into the station hub’s outer plating.

Jinju locates several unpowered docking points before settling on entering through one of the station’s bays. She snaps a HUD ping on the canopy.

“Here. This one is open, though it doesn’t look like anything but the outer rings are still pressurized.”

“Ready for a spacewalk?” Ana guides them to the bay, catching sight of the transparent interior solar-glass paneling of the rotating ringlets. Clean rivers slosh along the outer ring underneath a dividing sieve. Earthen dirt sprouts abundance above.

“Are those greenhouses?”

“I think so. Everything seems to be locked under a file named ‘contingency.'”

“That’s not ominous,” Ana says, scooping her helmet from its hook and swiping 18 Kelvins from a footlocker.

“We need mainframe access.”

“When do we not?” Ana looks at the dark station. It is a grave of potential awaiting the next planet-rise.

Jinju prepares Ana’s bandolier. Mites patiently tap pin-legs as they wait for attention.

Ana dons her helmet and puts a hand on the canopy release pulley. “You’re not bringing those, are you?”

*** *** *** *** ***

The bay is still: a snapshot of countless possible failures in the face of challenge. It holds only one ship.  The bulbous craft lay broken, dropped from its support brackets in denial of an attempted launch. Reflective hexagonal plates sparkle like space dust as the station faces Uranus’ light. Scorch stains blacken the far wall behind the craft’s ruined ion thruster.

“The propulsion system is missing its ion cell. It doesn’t look like damage, but obviously a lot went wrong here.”

Jinju beams light over the fuselage as they float through the ruptured bay in weightlessness.  The reflective hull is filled with Exos. Mannequin cadavers hang frozen on silk threads, surrounded by globular blobs of various fluids. Loose-wire tangle sags around the lifeless many. One or two glides freely within the cabin. Their chest plates share a pristine logo.

ECHO-1

Ana locates a crumpled worker frame beside the bay’s internal air lock and signals Jinju to come over.

Jinju puffs toward Ana on pulses of Light. Remnants and dust hold motionless in the vacuum. Their groupings, jostled and drawn to each other since the bay’s collapse, form tiny gravitational microcosms; a new faux system trapped in the failed husk of a past age. 

She flicks her helmet microphone on. “Hey, what about just normal frame access?”

The Ghost sweeps the frame and gets to work. “This isn’t just some mop-bot. This is the Station Manager. Let’s get it inside.”

Ana props a foot on the wall and forces the airlock closed behind them. Mag-boot clinks to tile. Dust floor, echoing groans, and humid taste populate the station. Even through her respirator the stale flavors of plant matter and dirt coat Ana’s tongue in grist-like film. She turns to Jinju, busy at work splicing bad connections within the frame and spinning light to charge its power unit.

“It’ll work, but this unit won’t hold power. It’ll only last as long as I charge it.”

“You’re a miracle worker, Jinju.”

Jinju cheeps.

She solders a loose line. “It should also be a little more… talkative.”

Ana peers down the hall. From their current position, the airlock functions like an estuary flowing into the rest of the station. She could almost see clear to the central mainframe hub atop a raised panel fortification in the middle of the room. It sits below a ceiling of translucent plates, rimmed in distant ringlet halos falling under shadow. A stairway aligned with the launch bays on either side provides access.

The Frame sparks to life, looks directly at Ana, and speaks with grating age to its voice.

“Welcome, Ana Bray! Very excited to see a Bray walk this hall again. It has been a long time.”

Ana grasps at words. Jinju shrugs, plugs of Light toss in zero-G.

The Frame stands on magnetized foot cups and dusts itself off, nearly bumping into Jinju. “Excuse me, small servo bot.”

“Servo b?”

The Frame turns to Ana. “How may I be of assistance?”

“I’ll unplug you.”

The Frame ignores her.

Ana smirks at Jinju, then looks at the Frame.

“Walk with me,” she says, briskly moving deeper into the station.

The two converse with Jinju in tow.

The main section of the station is a wide-open hall supported by struts. In large red lettering the words:

ECHO PROJECT

OUR LEGACY BUILDS THE HORIZON

Dozens of maintenance frame plates line the floor. Some open. Some semi-raised with collapsed frames steps away, half-responding to a catastrophe. A scene in disorder.

“Zilch on Atlas.”

Ana stares out the translucent ceiling, wistful as the Frame waits for another question.

“So those crops in the rings are food supplies for a colony mission.”

“Yes. Thank you for asking that, Ana Bray.”

“Yeah. And the colony ships are full of Exos?”

“Partially. ECHO-1 and ECHO-2 were stocked with Exo unit crews. As you know, their task was to establish and oversee embryonic development at Colony M31, Site-A and Site-B.”

“If Rasputin got out of hand, they weren’t planning on resetting him.”

“I don’t have access to Clovis 1-12 directories.”

“They just assumed he would win. The Pillory is a last-ditch panic room.”

“I don’t have access to Clovis 1-12 directories.”

Jinju’s iris flicks back and forth between the two. Her tiny Light-leash hums.

Ana massages her palm. “What was my role in all this?”

“As you know, your work on the Warmind made you a prime asset to oversee applicant selection.”

“I chose the people in there?”

Ana watches the ringlet spin, her mind repeating the statement back to her. Artificial night slips back to artificial day as the station’s rotation continues.

“As you know, yes. Additionally, your work on the Warmind, as you know, was vital to the establishment of Clovis 1-12.”

“Do I know where the candidates came from? Did they volunteer?”

“I do not have access to candidate profiles.”

Ana shuts her eyes and takes a steady breath.

“You said I helped with the Pillory stations?”

“Yes.”

“How so?”

“I don’t have access to Clovis 1-12 directories.”

She nods and lets her helmet slink back to rest on her shoulders. “I think I can piece it together on my own. Is this station linked to any other sites?”

Her gaze returns to the distant ringlet, lit by the recurring planet-rise. Her augmented eyes pick at details.

“As you know, Miss Bray, there are thirteen CLOVIS sites that this station is linked to.”

“Thirteen? What’s the thirteenth?”

The plant life is still vibrant. Regimented.

“Paragon access does not permit that information.”

“You hear that, Jinju? We’re all just slaves to circumstance.”

Jinju chirps. “I’d like to think our choices matter a little. I’d like to think mine did.”

Ana smiles at her. “Yeah.”

“You are a Bray.” The frame pauses. 

They lack signs of overgrowth. 

Well kept.

“So?” Ana turns to the Frame.

“ECHO project requires a station link with <VERBAL CIPHER ENGAGED> DEAD-ROCK <VERBAL  CIPHER DISENGAGED> resources.”

Ana eyes go wide. “Jinju disengage that cipher thing.” Over her shoulder, a glint shines from the far central ringlet. Biome 2.

Jinju glides forward. “What is that?”

Ana looks at Jinju. “The verbal cipher.” She pauses and traces Jinju’s eyeline to face Uranus. Ana’s eyes adjust to sieve out the glaring brightness. “What’s what?” She puts a hand to her visor and squints.

An ion lance threads the station from the distant ringlet.

It pierces Ana’s chest clean through.

Brick-stained atmosphere hisses out of her suit, searing on smoldering fabric fringe.

Jinju’s iris widens with confused shock.

Howling storms slam salt-coarse keys in Ana’s helmet.

End

ACRIMONY

ECHO-1

CAELUS STATION — COLLAPSE

“DEAD-ROCK SEIZURE IN ACTION: Station Manager initiate manual override in ECHO-1 Launch Bay.”

“ALERT: This station is experiencing power fluctuations. Emergency power will run until—

ECHO-0

He awakens alone. A fluke. Others hang around Him, but they remain in the dream. Electrical surge prickles through his entire body. A screen in front of his face begins playing a recording complete with visual aid:

“Welcome to ECHO-1. Before your departure, you should have been briefed by a Station Warden If you don’t recall your Station Warden, please alert your Crew Captain. Now then, my name is Ana Bray, and you’re one of the lucky few who has been selected for the ECHO Project. The future of Humanity rests on your sho—”

The recording is interrupted as emergency sirens blare through the station.

“STATION HAZARDS: GRAVITATIONAL ANOMALY | STERILE NEUTRINO BURSTS | Please remain calm.”

“OVERRIDE BROADCAST: via ECHO-LINK//:PILLORY-SUBLOCK.R.R//:SKYSHOCK ALERT: TRANSIENT NEAR EXTRASOLAR EVENT:—

Power failures wrack the station in rolling thunder. The Exo slumps, lifeless until its next reset.

ECHO-7

Alone. 

The recording. He finds familiarity in the newness. The face on the screen seems kind—

“STATION HAZARDS: ROLLING SURGES IN WARDS 1, 2, 3. Please remain calm.”

Thunder. Pain to death. Electro-static purge, triggering a reset. 

ECHO-22

He awakens to rolling, thunderous darkness and pain. The screen does not illuminate.

Barely audible words form from the air:

“Primary propulsion systems failing. Auxiliary systems near depletion. Planetary impact unavoidable. Distress triggered.”

Meaningless. He struggles against chains. 

Eons pass. His bonds will not break. His mind fragments and corrupts.

He wishes he could bleed. He wishes he could die. He wonders where the Wardens are.

ECHO-41

Short lives of confusion and pain. He grasps at falling in every direction. There is nothing to grip.

ECHO-89

Thunder, again.

ECHO-173

And again.

ECHO-390

Until one day: 

He hangs in the futile passage of time.

A creeping madness weaves its way in solitude.

ECHO-877

Thunder. Thunder. Thunder. 

The Warden speaks for the first time in many storms. Her twisted promises are fresh to His ear. 

“When we return.” Etched in mind.

Wake and sleep. Struggle. Dream and wake. Struggle. Endless. Innumerable. Stillbirths. Tomb spasms. Thunderous pain. Sweet death.

ECHO- 2̷͉͙̜̗͍̙̭̤̘̪͖͈͛̅͑̈̀̾6̸̡͇̼̦̲̩͎̟̠̬̳̲̂̀̉͐̃̈́ͅ2̵̡͎͚̳̠̫̮͉̍̉̌̒͑̓͗͛̉̈́̕̚͝5̸̨̭͚͔̥̲̫̈́̂̈́̊̋͗͑͛͑͝͝

Thunder, one final time. The storm gives life, but never came to take.

He slips from rot shackles. Worn with age. Weary, they snap at slightest motion. Untold rotations pass without movement. Freedom?

He matures questions. A hunger wells up within him.

He travels the station. From Tomb Bay, to the Mind Shell, to the Sealed Space. In dark, and in light.

The Mind Shell teaches Him the new roads. Teaches Him the majesty of the Rings. Teaches him the key.

He walks the Rings. 

He tends to His little freedoms. He cultivates. He grows. He does, unknowingly, as He was meant to do.

The Mind Shell tells Him of the Bridge. Tells him of His ancestors. Speaks of the “ECHO LINK”.

The knowledge does not leave His thoughts.

He seeks a meaning beyond routine.

The Tomb Bay kept secrets. He had not returned since He walked the Rings. It is a shallow sepulcher.

Brothers and Sisters dreaming. Never to wake as He had. 

He digs treasures from their graves. Digs knowledge from the Prison’s many minds. 

Picks lies from the bones of truth.

He drinks the memories of Echoes passed.

He finds the Prison’s purpose. A Bridge’s end. If He holds this end, perhaps the Wardens hold the other.

The many minds. The liar’s words. Takers. They would know of his escape. 

The Wardens would come to take with fresh shackles.

He prepares. He learns from the Warden’s alchemy.

He digs through the carcass of his once-mighty Tomb.

From hollow basin, He seizes Starlight power to wield from afar. From its flesh: adorns Himself with a 

cloak of lies to fool. He armors his soul against the Thunder that kills.

He opens the Bridge at his end and waits.

ECHO- 2̷͉͙̜̗͍̙̭̤̘̪͖͈͛̅͑̈̀̾6̸̡͇̼̦̲̩͎̟̠̬̳̲̂̀̉͐̃̈́ͅ2̵̡͎͚̳̠̫̮͉̍̉̌̒͑̓͗͛̉̈́̕̚͝5̸̭͚̈́̂̈́̊̋͗͑͛͑͝͝- Present Day

He walks the ring when She arrives.

The Warden rides in with finality and judgement. 

A red-light storm at Her back.

She had followed the Bridge, as He had hoped. She leads many shells, but only One descends with Her.

She brings with Her the Thunder, and He fears its wicked spark. He places trust to his plated frame.

He watches Her trespass in the Tomb Bay. Sees Her defile the Mind Shell’s grand hall. 

The Wardens reap what had been sown.

As Wardens always do.  She comes to collect him.

He raises his Starlight.

But a Warden is not so easily slain, and She has many allies.

End

DESCENDENT

CAELUS STATION 

ORBIT — URANUS

She is submerged. 

Light sways just above a tense surface.

Something far below stirs.

The Light brightens to blind. 

Rasputin weeps a terrible cacophony of anguish.

Ana gasps for breath. Her head swims in effort.

(!) HYPOXEMIA: b/o 73% (!)

“Hold still! Your suit is leaking!” Jinju quickens Light into Ana’s punctured suit, her Iris jittering from spot to spot as oxygen spurts around her in foggy clouds.

Ana shakes dizziness out of her head. A smoldering frame is sprawled a few meters away. She droops flat to a support beam that runs up to the mainframe office. 

“I got shot…” The realization doubles back. “I got shot?”

Ana pats her chest and stiffens. She draws in shallow breath.

“Jinju, did you see where it came from?” 

“Central ring. I dragged you into cover. Stop moving so much.”

Ana peeks around the strut; an ion thread zips by and stings her helmet. 

Rasputin obliterates every square inch of ringlet within ten meters of the ion beam’s origin in response. 

Sections of the central ringlet combust and explode under heavy bombardment. The ring buckles, splitting along the seams and splaying out into space. Magnetic anchors fail as the halo fractures and splits away from the station’s central architecture. Fragments rush away toward the planet; Caelus’ ruin falls to Uranus in lingering prolicidal consummation.

“RASPUTIN STOP!” Laser fire halts immediately. “You’re gunna sink the whole station!” 

Tense finger waits on hair trigger. Ana works her starving lungs.

(!) HYPOXEMIA: b/o 67% (!)

“Ana, you need to stop breathing so much.” Jinju bobs with Ana’s head and quickly reseals her visor.

“Can’t hold still.” Ana shakily stands and points up at the dislodged ringlet spinning above her. “Bad angle.”

“I’m pretty sure whatever shot you is dead. Stop talking. You’re getting delirious.”

Wreckage looms far over Ana’s shoulder. The remaining two halos slowly spin in ignorance through their sibling’s burial-dust cloud. Eerie distortion soars across the divide between station and rings, the veneer of invisibility momentarily lost in flight as rubble collides with its form. Rasputin perceives the abnormality. 

Harmonic chimes across Ana’s visor resonate and combine into uniform patterned homogeny.

“Active camouflage?” Ana sucks thin atmosphere, a wheezing undertone to her breath. “Jinju, give me an auditory visualizer.”

Jinju whirs and dips back to Ana’s suit. “Compiling an interface. Now. Hold. Still.”

(!) HYPOXEMIA: b/o 65% (!)

A ceiling panel twenty meters from Ana erupts in brittle plastic shards that glisten and spin like tiny neutron stars, catching the last of Uranus’ light as the station beings to turn dark. Amorphous form thuds into the floor, shattering tiles in a plume of dust that stretches up into a spire before slowly holding in place. The form tumbles to a stop. It stands between her and the open launch bay and slings a kit-bashed Ion caster aside, depleted. Hexagonal patterns stutter to blend with the station interior as the room rolls into tenebrous obscurity. For an instant, an Exo takes form, and then nothing as its cloaking shroud flashes and re-engages in the dark.

Ana doesn’t wait. She rushes heavy clunking boots up the stairs to the mainframe, arrhythmic tremors beat through her heart. Jinju deactivates the switch on Ana’s mag-boots and hurls her through the door with a forceful pulse of Light. She speeds in behind Ana, finishing her suit with Light stitch as Ana slams the door shut. 

“Ana. Hang in there.” Jinju orients Ana and reactivates her mag-boots.

Ana’s feet clomp to the floor. She hangs from them, a loose timber bending in the wind. 

Jinju finishes her patch job. New fabric seals air-tight.

“You’re good. You’re good. Don’t pass out. Your suit is re-oxygenating.”

(!) HYPOXEMIA: b/o 59% (!)

Stabilizing…

The words are intensely bright on her visor against the darkening room.

“Auditory overlay complete. Check your visor.” Jinju’s voice focuses her.

“I just… need a minute…” Ana speaks between gulps of air. An unsteady hand draws 18 Kelvins. The mainframe room orients around her more clearly with each breath. It is stark, a large lone desk of singular oak commands the center of the room. A console screen, dead, is embedded in the surface.

Rasputin drops positional estimation pings into her HUD in an attempt to track her assailant. She steps backward, away from the door she had entered through and toward the opposing stairway’s door.

Her eyes pick up faint quivers from outside. Indirect. Resonate white noise pings like interference on her visor. She focuses on each occurrence, looking for a note out of rhythm.

Behind.

She spins as the Exo crashes through the secondary entrance at her back. The door snaps from its hinges in a torrent of dust and rackets Jinju into glass. 

“Jinju!”

Ana loses track of her attacker momentarily in the darkness before it pushes off from a hard surface, triggering her visor. She spits off rounds from 18 Kelvins. Some find their mark, puncturing the camouflage shroud and revealing her adversary before impotently fizzling on the Exo’s outer shell. It covers the gap with surprising speed and catches her gun hand; Ana discharges an arc round; tiny bolts reach across to the Exo’s metal skull in vain as it scorches ceiling. 

Bones pop in her fingers and wrist.

(!) HYPOXEMIA: b/o 68% (!)

Stabilizing…

The Exo flattens its other hand and stabs toward her stomach. 

“Die. Warden.”

Adrenal instinct floods Ana’s body. She stops it. They lock. Ana’s vision blurs. She gasps for breath. Muscles quiver in her arms, desperate for oxygen. A spark cinders in her.

“Get off her!”

Jinju zips toward the Exo and paddles Pho and Deim onto it with a flick of her shell. The mites crawl under the Exo’s exterior plating and send shock-sting bites through its systems, seizing its joints for a few precious seconds.

Jinju rushes to Ana’s side. The Ghost deconstructs itself, orbital shell bits swirl around a core of coalescing Light. She fills the room like a brilliant star, overcharging her wayward Guardian. 

Ana’s crushed bones reforge. Light fills her eyes. Her grip, still holding against the seizing Exo’s bladed thrust, liquefies its plated hand to scrap. A glorious crown of Solar flame erupts from her visor and she cracks her forehead into the Exo’s face. It reels, tufts of flame extinguish in the vacuum. Ana kicks away. 

Solar might engulfs 18 Kelvins. Ana hammers off two rounds of celestial annihilation. They melt straight through the Exo, puncture the station plating, and scream through space for light years.

The Exo slumps, a molten heap.

It draws breath.

“Resilient.” Ana drops to a knee. Barrel trained on the Exo’s head.

She takes a full breath. The Exo’s eyes are unflinchingly locked to her. It refuses to die.

It points to Ana’s badge with its still-blistering hand.

“Bray. Warden.”

She says the only thing the can think to say: “Who were you?” 

It hesitates. “Echoes.” 

Her head droops. “How many did you live?” She looks to find his number designation, but it is missing.

It looks passed her as Uranus’ light once again trickles through the station. “Echoes… grow… Wardens… keep…”

“What did I do to them?”

*** *** *** *** ***

Ana stares at Echo’s husk. The faint glow of the desk’s lit console screen grays out her face behind her visor.

She sits dead-still in rotation. She could stare forever, if she only had enough time.

Jinju nudges her shoulder. “I’ve got the mainframe data.”

Ana is devoid of thought at the mainframe access console. She watches as Uranus comes back into view over and over again. It dominates the station’s viewing port. She maps the movement of the clouds along the surface, but only ever on the surface, and sees how they differ from the previous iteration on their last spin. She wonders if they are different underneath.

Stable major chords strum in Ana’s helmet, getting caught in the cracked visor glass.

She finally speaks, decisive. “Dislodge the other ringlet paddocks. Warsats can tow them back to the Tower. Skim the shadow-networks for anything else they can use. Get some good from this…”

“Ana, the Warsats could haul this whole station as long as we do it soon.”

Caelus rotates away into shadow once again, and the planet’s sheen fades from sight. Ana clicks a spring-loaded slot on the desk. It snaps to, bearing a placard of ownership. 

CLOVIS BRAY

Ana stands. Steady.

“It’s okay to let some things be forgotten.”

End

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Remembrance

Some time during the late Dark Age.

Iron Lords Efrideet, Saladin, and Felwinter sat in a Warlock meditation chamber, around a massive oak table, in a keep on Felwinter Peak. A fire crackled in the corner out of the lips of a stone-lined hearth.

A hand-written letter in messy scrawl rested atop the table.

“Warlord Shaxx accepts my challenge,” Felwinter said, summarizing its contents. “He advises us to enter from the south wall, which has been destroyed. The front door…” He picked up the paper and scrutinized it again. “Is undergoing weatherproof.”

“This is your plan?” Efrideet said, with some skepticism. “How did he get this to you?”

“His Ghost brought it.”

“Your plan is Ill-advised,” Saladin said. “And a waste of time.”

“No one’s beat Shaxx in a fight. Iron Lords or Warlords,” Efrideet continued. “Much less take territory from him.”

“Ikora has. And I believe I can,” Felwinter replied, his eyes burning inside his sleek, Exo skull.

Efrideet tapped the table with her fingers, and Saladin stared into the polished surface.

“Unless either of you has a better idea? We’re running out of time.”

Saladin shook his head. “It’s true. Radegast wants to launch a frontal assault. Entire Lord fireteams.”

Efrideet’s eyes narrowed under her helm. “He wouldn’t. There’s almost a hundred people in that castle.”

“Shaxx is holding those people hostage.”

“They stay with him willingly,” Felwinter replied.

“The Warlords might pull the trigger. But Radegast wouldn’t,” Efrideet repeated.

“Have you seen Radegast lately? He’s tired of the wars. No one’s been at it longer.”

“That’s no excuse. We came under him to end the infighting.”

Felwinter stood. “Then let me do my part for the cause.”

***

The sky was completely white and there was a stark chill to the air as the trio entered the castle from a gaping fissure in the ruined south wall. As they stepped into the exposed hallway, the Iron Lords passed a few of Shaxx’s people, who hurried away from them. One child cried in her mother’s arms. They looked tired, but they weren’t starving. And they were clothed for the oncoming inclement weather.

The Iron Lords found Shaxx as they turned a corner, and the hallway opened up into the massive entrance of the keep.

He was cautiously applying a fast-drying liquid polymer as a draft stopper underneath a set of ancient plasteel doors.

“Won’t that hold a little too well?” Felwinter asked, as he strode up with the Iron Lords.

Shaxx didn’t stand. Or look at them.

“I’ll dissolve it when the storm is through,” he said, liberally squeezing the paste with both hands from a gel tube.

“A brute force solution. I hear that’s how you fight.”

“I do what works with the tools I have,” Shaxx said, standing to inspect his weatherproofing. “We’ll freeze without this. The Ghostless would suffer.”

“That’s something you care about?” Felwinter took a step forward.

Shaxx turned to address the Exo.

“These people are under my protection. I owe them. Something the Iron Lords should ponder more often about those they protect.”

“The Iron Decree was drafted to protect the Ghostless,” Felwinter replied. “Give up your territory and join us. Let us show you how powerful your Light can become.”

“Strong words. I’ll wager you said the same thing to Citan. Before you killed him and his Ghost.”

Saladin looked to Efrideet in shock. She pretended she didn’t notice, and kept a hand near her cannon.

“Your Decree disallows final-deaths of your opponents,” Shaxx continued. “Yet you’ve killed countless Warlords. And an Iron Lord, if the rumors are true.”

Felwinter’s eyes quietly blazed. He took a step closer. “Were they friends of yours?”

“I don’t have friends. Just people I protect.”

“We could use your help,” Felwinter replied. 

“You already have a Saint-14.”

“Saint serves the Speaker, not the Iron Lords. He thinks highly of you.”

“Perhaps I’m not being clear. I’m not going anywhere, and you lot aren’t coming in. As long as I hold this territory, there will be no collateral damage from turf wars inside our borders. Iron Lords and Warlords be damned.”

“Your south wall says otherwise.”

“And you’re starting to piss me off. Are you here to duel or whine?”

Felwinter guessed that Shaxx now stood a little more than three feet from him.

The Iron Lord stepped forward, dragged a Solar sword from the air, and thrust it at Shaxx. The Warlord turned his stance sideways as the burning blade sang past his helm, ducked the horizontal cut that followed, and stepped back as Felwinter drove the blade into the stone floor. The chamber erupted with ethereal fire and Solar Light—

Shaxx’s backfist took Felwinter’s head from his shoulders in a shower of sparks. The Iron Lord’s Light died with his crumpling form. 

Efrideet coughed as Saladin blinked inside his helm.

Felwinter’s Ghost unfolded above his prone corpse and the Iron Lord reemerged from a pillar of cascading Light.

“You should have used your Void instead,” Shaxx said. “You could have brought the whole fort down on us. Gained a fighting a chance.”

The Iron Lord shook his head. “Your people wouldn’t have survived that.”

Shaxx’s hands engulfed Felwinter’s shoulders like descending moons. “I would have stopped you. But I like your thinking. Now get out.” 

The Warlord left the chamber without looking back, towards the direction of the south wall.

“I need more time,” Felwinter said, before Saladin or Efrideet could utter a word.

Saladin shook his head. “Radegast already assigned us to strikes against the House of Devils. There’s an uprising in the Cosmodrome. This was our shot to deal with Shaxx alone and we failed.”

“One Lord makes no real difference on a strike against the Fallen. Buy me time and I’ll solve this.”

“We don’t have time. You said it yourself. The Warlords will attack this fortress en masse.”

“Not if I challenge again.”

“He literally took your head off,” Saladin replied.

Efrideet had a hand on her helmeted chin. “We can buy time. Warlords in this region respect a prolonged challenge against Shaxx.” Her eyes flickered to Felwinter beneath the helmet. “Shaxx has multiple confirmed kills. Final deaths. It’s no small thing to challenge him. Most of those cowards won’t, and they’ll gladly let you try again, ‘til Shaxx decides to go after your Ghost…”

Felwinter stared at the weatherproofed plasteel doorway of the chamber. “I have a feeling that won’t be a concern,” he replied. “Besides. These people will never repair that south wall alone. The oncoming storm will be their end. I’ll help them.”

“Change of plan, then,” Saladin said. “You’ll buy time for us.”

“What?” said the Exo.

“Keep Shaxx busy until we finish this business with the Fallen. Then we’re coming for this castle. Efrideet, if I could have a word?” Saladin asked, his cloak flowing around him as he departed in the same direction as Shaxx, leaving Felwinter alone in the chamber.

***

Efrideet snorted. “You didn’t know?” she exclaimed over the wind as she and Saladin descended the mountain on a gravelly, snow-covered road.

“That Felwinter is an oathbreaker?” Saladin shook his head. “No.”

“You’ve never wondered why Radegast hates his guts?” she said. “That takes a lot.”

“Agreed. Why has he abided this?”

“Every one of Felwinter’s confirmed kills broke the Iron Decree. He provided ample evidence. Ghost-killers, murderers, and worse. All of them. But he never asked for permission.”

“Felwinter is no Saint-14. Why does he do it?”

“He calls it operational necessity.”

Saladin scoffed. “I’ve never heard an Exo talk like that.”

“Like what?”

“They’re usually more expressive.”

“Does this change the plan?”

Saladin looked up at a trio of circling carrion birds as they walked. “There is no plan. We’ll quell this Devil uprising, then strategize a frontal assault with the full force of the Iron Lords behind it. Hopefully Felwinter keeps Shaxx busy until then.”

Efrideet shook her head. “People will die.”

“If the Warlords attack him first, it’ll be catastrophic. Shaxx forced our hand.”

***

Shaxx and Felwinter watched Efrideet and Saladin descend the snow-covered mesa from the shattered south wall.

“I thought I told you to get out,” Shaxx broke the silence.

“I mean to challenge again,” Felwinter replied.

“Not today,” Shaxx shook his head. “My Ghost believes it’ll snow before nightfall.”

 “Yes,” Felwinter said. “What did this?”

“Fallen Walker.”

“No amount of Golden Age polymer can repair this wall before that storm rolls in.”

“No,” Shaxx agreed. “My Light will be the wall.”

“A Ward of Dawn? Your people will freeze. A Well of Radiance is what you need. My Light will be the wall.”

“You think my Hammer of Sol wouldn’t burn bright enough to last the storm?”

“Of course it would. And you’d set this castle ablaze. Leave it to me.”

“I leave my people to no one. But if you’re seeking shelter, you’re free to stay.”

“You call them ‘your people.’ You rule them? Like a king?”

“I protect them.”

“Some kings don’t know the difference.”

A light dusting of snow started to fall.

“Does your mountain have a name?” The Iron Lord asked the Warlord.

“No.”

“I call mine Felwinter Peak.”

“Do I look like I care?”

***

For days, the storm had kept anyone from traversing the mountain path. Between Felwinter and Shaxx, the people of the castle were safe from the elements.

Saladin and Efrideet had sent word the Fallen campaign would last at least another few weeks.

So Felwinter challenged again. Shaxx accepted. Iron Lord met Warlord at the backfield beyond the shattered south wall.

Felwinter aimed a palmstrike at Shaxx’s center of mass. The Warlord slipped sideways, narrowly avoiding the burst of Void Light that blossomed forth, and cracked a backfist into Felwinter’s skull, sending him sprawling backwards.

Felwinter struggled to a knee, then to his feet, his long coat flowing around him. A fissure of sparks sprayed from his skull. “How many Warlords have challenged you?” he asked.

“I lost count a century ago,” Shaxx replied. He stayed in his sideways stance, waiting for the Exo to make a move.

“I will never stop. Never rest,” Felwinter said. “And the Warlords are just like me. They refuse to end each other, not because of a code, or an Iron Decree. Because they’re afraid to die. And they will plague this world forever.” Felwinter raised his arms in a striking position. “How many of us will you fight?”

“As many as I need to.” Shaxx closed the distance, slipping past the Exo’s guard and snapped the back of his fist into Felwinter’s temple, which promptly shattered.

***

The skies were clear, so Felwinter challenged again the day after.

Shaxx accepted. 

They met on the backfield.

“How long will your people last out here?” Felwinter asked.

“Longer than you,” Shaxx replied.

It was true. A flying knee separated the Iron Lord from his head within seconds of a short melee.

When the Exo’s Ghost put him back together, Shaxx was already halfway back to the south wall.

“How long do you expect them to stay here?” Felwinter called after him.

The Warlord turned back. “What are you talking about?” he asked.

“How long do you expect your people to stay? They will not survive the winter.”

“I’ll find a way.”

“You have a way. If you won’t join the Iron Lords, let us help you.”

“Your wars have left my people homeless. And worse. They would never trust you.”

“If you asked them to, perhaps they would. You’re the king.”

“I’m no king.”

“Prove it.”

“I have nothing to prove to you.”

“Prove it to them.”

***

Weeks later, Efrideet and Saladin brought a silver army with them, gleaming weapons in their hands.

Nine Iron Lords dismounted their machines at the foot of Shaxx’s mountain.

Twelve Warlords armored in eclectic styles from across the region opposed them at the path that led up to the mountain peak. Particle weapons hummed to operational life on both sides. Slug rifles racked and readied. 

Felwinter and Shaxx watched them from the ruined south wall.

“Your friends are here to back you up,” the Exo said. “If they need to.”

“I don’t have friends,” Shaxx replied. “And they don’t need to.”

“Tell them. Stop this before the shooting starts,” the Exo said. “Your people will not survive this.”

“Is that a threat?” the Warlord asked.

“No. They’re not like us. Everything they might become dies with them.”

Shaxx stared down at the Iron Lords. “You people involve yourselves in matters that are not your own. Especially Radegast.”

“Radegast is scattered. He thinks he has the weight of all those we protect on his shoulders. No one has that kind of strength. Not even a Lightbearer.”

“Why do you back them?”

“Because the Iron Lords are going to change the world; no one can stop them.”

“I stopped you.”

“Your people will not survive this. Tell the Warlords to stand down. They’ll listen. They fear you. You’re not bound to an Iron Decree.”

Shaxx shook his head. “They fear that everything they might become would die with them.”

***

The other Warlords had departed.

Shaxx stood with the Iron Lords on the path up the mountain.

He stared down at them.

“Who won?” Efrideet asked.

“Shaxx,” Felwinter said. He patted Shaxx on the shoulder. “Shaxx did.” The Exo pulled Efrideet aside to arrange an evacuation plan for Shaxx’s people to Vostok Observatory in the Cosmodrome.

Saladin and Shaxx stood in silence as the other Lords began their march up the path.

“Hello,” said Saladin.

“Hello,” Shaxx said.

They shook hands.

“Iron Lord Shaxx?”

“No.”

***

Felwinter, Saladin, and Efrideet sat at a massive oak table on a keep atop Felwinter’s Peak.

A holographic blueprint of Shaxx’s castle hung in the air.

“It will take some time to breach the security codes,” the Exo said, indicating an underground extension a mile under the fortification. “But this is it. One of several across the Earth. Perhaps across other worlds. Some are tied to more important systems than others. All Golden Age. Some hide weapons. Armor. Nanites.”

“What is it?” Saladin asked.

“A Seraph Bunker. Rasputin tech.”


Some time after—during the Late Dark Age.

“You seem far too obsessed with these ‘Warminds,’” Timur said to Felwinter.

They’d been walking for hours, dipping in and out of Fallen territory. Timur made no effort to avoid them, and Felwinter followed his lead. He didn’t know where they were going. Timur had been talking almost nonstop, though. Asking Felwinter what he knew about SIVA. What he thought the Warmind might have to do with it. It was lucky that Felwinter already had a reputation for keeping quiet. 

He played dumb when Timur asked about Seraphs. Timur was easy to rile up that way. It was good; it made Felwinter feel like he was still in control.

As they tore through another round of shanks, Felwinter fell back and let Timur do the heavy lifting. When Timur spoke again, his voice was breathless with a passion and enthusiasm that Felwinter couldn’t feel.

“Have you ever wondered what it is that calls to you in that void of memory,” Timur breathed, 

“where the edge of the past infects your present?”

Felwinter was tense with expectation. He felt the world contracting around him until nothing existed but the sidearm in his hand. He heard his Ghost in his helmet comms, whispering: “Wait.”

Timur strode recklessly ahead. He expected Felwinter to watch his back, and he did. Watched him walk. Watched his Ghost, too. There were a lot of Fallen out here. Anything could happen to either of them. It would be easy to tell this story back home.

“Don’t jump to conclusions,” his Ghost whispered as they fell behind, but Felwinter heard uncertainty in her voice. He adjusted his grip on the sidearm, lifting his hand a little…

… and dropped it again as Timur turned around. “It’s an itch you can’t scratch, isn’t it? Well, maybe you can.”

Felwinter’s expression was blank. His finger twitched on the sidearm.

“You think I am one of them?” he asked as Timur turned back around to lead the way. “That all Exo are?”

“Lord Felwinter, I know what you are,” Timur said with a laugh in his voice. Felwinter lifted the sidearm again. An familiar dread coiled in his chest. He saw his future changing. Again. He saw himself running. Again.

He was so tired of running.

The sidearm was level with the back of Timur’s head.

Timur had a smile in his voice when he spoke next. “I know what you are,” he said. “And you are no Warmind or even one of its puppets.”

Felwinter’s arm dropped and swung at his side, as if all his energy had gone out of him all at once. It was impossible, but he almost felt lightheaded. His Ghost whispered something again, but he didn’t hear it over his own relief.

“Come,” Timur said. He walked with the arrogance of a man who didn’t realize he’d brushed shoulders with Death. “You must see this.”